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-rw-r--r--doc/classes/@GlobalScope.xml17
-rw-r--r--doc/classes/Area3D.xml9
-rw-r--r--doc/classes/ArrayMesh.xml1
-rw-r--r--doc/classes/AudioStream.xml15
-rw-r--r--doc/classes/AudioStreamPlayback.xml40
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml45
-rw-r--r--doc/classes/Node.xml19
-rw-r--r--doc/classes/PhysicsServer3D.xml12
-rwxr-xr-xdoc/tools/makerst.py2
9 files changed, 156 insertions, 4 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 46b9bdd52d..090ca5a033 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -711,6 +711,19 @@
<description>
</description>
</method>
+ <method name="rid_allocate_id">
+ <return type="int" />
+ <description>
+ Allocate a unique ID which can be used by the implementation to construct a RID. This is used mainly from native extensions to implement servers.
+ </description>
+ </method>
+ <method name="rid_from_int64">
+ <return type="RID" />
+ <argument index="0" name="base" type="int" />
+ <description>
+ Create a RID from an int64. This is used mainly from native extensions to build servers.
+ </description>
+ </method>
<method name="round">
<return type="float" />
<argument index="0" name="x" type="float" />
@@ -2351,9 +2364,11 @@
</constant>
<constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="38" enum="PropertyHint">
</constant>
+ <constant name="PROPERTY_HINT_INT_IS_POINTER" value="40" enum="PropertyHint">
+ </constant>
<constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_MAX" value="40" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MAX" value="41" enum="PropertyHint">
</constant>
<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
</constant>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 2180196bb5..e91cfd79a1 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -92,6 +92,15 @@
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area3D.SpaceOverride" default="0">
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
</member>
+ <member name="wind_attenuation_factor" type="float" setter="set_wind_attenuation_factor" getter="get_wind_attenuation_factor" default="0.0">
+ The exponential rate at which wind force decreases with distance from its origin.
+ </member>
+ <member name="wind_force_magnitude" type="float" setter="set_wind_force_magnitude" getter="get_wind_force_magnitude" default="0.0">
+ The magnitude of area-specific wind force.
+ </member>
+ <member name="wind_source_path" type="NodePath" setter="set_wind_source_path" getter="get_wind_source_path" default="NodePath(&quot;&quot;)">
+ The [Node3D] which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform.
+ </member>
</members>
<signals>
<signal name="area_entered">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 637b9a9f16..670a25ab83 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -115,6 +115,7 @@
<argument index="0" name="index" type="int" />
<argument index="1" name="name" type="StringName" />
<description>
+ Sets the name of the blend shape at this index.
</description>
</method>
<method name="surface_find_by_name" qualifiers="const">
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 8a58b178d8..a954a06117 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -13,6 +13,21 @@
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
+ <method name="_get_length" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_stream_name" qualifiers="virtual const">
+ <return type="String" />
+ <description>
+ </description>
+ </method>
+ <method name="_instance_playback" qualifiers="virtual const">
+ <return type="AudioStreamPlayback" />
+ <description>
+ </description>
+ </method>
<method name="get_length" qualifiers="const">
<return type="float" />
<description>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index cb01aa75e8..09d063ed3b 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -10,6 +10,46 @@
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
</tutorials>
<methods>
+ <method name="_get_loop_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_playback_position" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_is_playing" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_mix" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="buffer" type="AudioFrame*" />
+ <argument index="1" name="rate_scale" type="float" />
+ <argument index="2" name="frames" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_seek" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="position" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_start" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="from_pos" type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_stop" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
index 3a9eea87bb..b0f233da2f 100644
--- a/doc/classes/EditorSceneImporterMesh.xml
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0">
<brief_description>
+ A [Resource] that contains vertex array-based geometry during the import process.
</brief_description>
<description>
+ EditorSceneImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
+
+ Unlike its runtime counterpart, [EditorSceneImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface.
</description>
<tutorials>
</tutorials>
@@ -11,6 +15,7 @@
<return type="void" />
<argument index="0" name="name" type="String" />
<description>
+ Adds name for a blend shape that will be added with [method add_surface]. Must be called before surface is added.
</description>
</method>
<method name="add_surface">
@@ -23,44 +28,56 @@
<argument index="4" name="material" type="Material" default="null" />
<argument index="5" name="name" type="String" default="&quot;&quot;" />
<description>
+ Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays].
+ Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
+ The [code]arrays[/code] argument is an array of arrays. See [enum Mesh.ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used.
</description>
</method>
<method name="clear">
<return type="void" />
<description>
+ Removes all surfaces and blend shapes from this [EditorSceneImporterMesh].
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int" />
<description>
+ Returns the number of blend shapes that the mesh holds.
</description>
</method>
<method name="get_blend_shape_mode" qualifiers="const">
<return type="int" enum="Mesh.BlendShapeMode" />
<description>
+ Returns the blend shape mode for this Mesh.
</description>
</method>
<method name="get_blend_shape_name" qualifiers="const">
<return type="String" />
<argument index="0" name="blend_shape_idx" type="int" />
<description>
+ Returns the name of the blend shape at this index.
</description>
</method>
<method name="get_lightmap_size_hint" qualifiers="const">
<return type="Vector2i" />
<description>
+ Returns the size hint of this mesh for lightmap-unwrapping in UV-space.
</description>
</method>
<method name="get_mesh">
<return type="ArrayMesh" />
- <argument index="0" name="arg0" type="Mesh" />
+ <argument index="0" name="base_mesh" type="ArrayMesh" default="null" />
<description>
+ Returns the mesh data represented by this [EditorSceneImporterMesh] as a usable [ArrayMesh].
+ This method caches the returned mesh, and subsequent calls will return the cached data until [method clear] is called.
+ If not yet cached and [code]base_mesh[/code] is provided, [code]base_mesh[/code] will be used and mutated.
</description>
</method>
<method name="get_surface_arrays" qualifiers="const">
<return type="Array" />
<argument index="0" name="surface_idx" type="int" />
<description>
+ Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface. See [method add_surface].
</description>
</method>
<method name="get_surface_blend_shape_arrays" qualifiers="const">
@@ -68,17 +85,20 @@
<argument index="0" name="surface_idx" type="int" />
<argument index="1" name="blend_shape_idx" type="int" />
<description>
+ Returns a single set of blend shape arrays for the requested blend shape index for a surface.
</description>
</method>
<method name="get_surface_count" qualifiers="const">
<return type="int" />
<description>
+ Returns the amount of surfaces that the mesh holds.
</description>
</method>
<method name="get_surface_lod_count" qualifiers="const">
<return type="int" />
<argument index="0" name="surface_idx" type="int" />
<description>
+ Returns the amount of lods that the mesh holds on a given surface.
</description>
</method>
<method name="get_surface_lod_indices" qualifiers="const">
@@ -86,6 +106,7 @@
<argument index="0" name="surface_idx" type="int" />
<argument index="1" name="lod_idx" type="int" />
<description>
+ Returns the index buffer of a lod for a surface.
</description>
</method>
<method name="get_surface_lod_size" qualifiers="const">
@@ -93,36 +114,58 @@
<argument index="0" name="surface_idx" type="int" />
<argument index="1" name="lod_idx" type="int" />
<description>
+ Returns the screen ratio which activates a lod for a surface.
</description>
</method>
<method name="get_surface_material" qualifiers="const">
<return type="Material" />
<argument index="0" name="surface_idx" type="int" />
<description>
+ Returns a [Material] in a given surface. Surface is rendered using this material.
</description>
</method>
<method name="get_surface_name" qualifiers="const">
<return type="String" />
<argument index="0" name="surface_idx" type="int" />
<description>
+ Gets the name assigned to this surface.
</description>
</method>
<method name="get_surface_primitive_type">
<return type="int" enum="Mesh.PrimitiveType" />
<argument index="0" name="surface_idx" type="int" />
<description>
+ Returns the primitive type of the requested surface (see [method add_surface]).
</description>
</method>
<method name="set_blend_shape_mode">
<return type="void" />
<argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode" />
<description>
+ Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
</description>
</method>
<method name="set_lightmap_size_hint">
<return type="void" />
<argument index="0" name="size" type="Vector2i" />
<description>
+ Sets the size hint of this mesh for lightmap-unwrapping in UV-space.
+ </description>
+ </method>
+ <method name="set_surface_material">
+ <return type="void" />
+ <argument index="0" name="surface_idx" type="int" />
+ <argument index="1" name="material" type="Material" />
+ <description>
+ Sets a [Material] for a given surface. Surface will be rendered using this material.
+ </description>
+ </method>
+ <method name="set_surface_name">
+ <return type="void" />
+ <argument index="0" name="surface_idx" type="int" />
+ <argument index="1" name="name" type="String" />
+ <description>
+ Sets a name for a given surface.
</description>
</method>
</methods>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 932deb6e88..f5bc705ecb 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -376,7 +376,14 @@
<method name="is_displayed_folded" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock.
+ Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. This method is only intended for use with editor tooling.
+ </description>
+ </method>
+ <method name="is_editable_instance" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Returns [code]true[/code] if [code]node[/code] has editable children enabled relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
<method name="is_greater_than" qualifiers="const">
@@ -584,7 +591,15 @@
<return type="void" />
<argument index="0" name="fold" type="bool" />
<description>
- Sets the folded state of the node in the Scene dock.
+ Sets the folded state of the node in the Scene dock. This method is only intended for use with editor tooling.
+ </description>
+ </method>
+ <method name="set_editable_instance">
+ <return type="void" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="is_editable" type="bool" />
+ <description>
+ Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
<method name="set_editor_description">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index d46e38ac5f..33eb0de698 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1222,6 +1222,18 @@
<constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
+ <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter">
+ Constant to set/get the magnitude of area-specific wind force.
+ </constant>
+ <constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter">
+ Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows.
+ </constant>
+ <constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter">
+ Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows.
+ </constant>
+ <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter">
+ Constant to set/get the exponential rate at which wind force decreases with distance from its origin.
+ </constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
</constant>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 4691b61e1b..a23324fd24 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -1007,6 +1007,8 @@ def format_table(f, data, remove_empty_columns=False): # type: (TextIO, Iterabl
def make_type(klass, state): # type: (str, State) -> str
+ if klass.find("*") != -1: # Pointer, ignore
+ return klass
link_type = klass
if link_type.endswith("[]"): # Typed array, strip [] to link to contained type.
link_type = link_type[:-2]