diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 1 | ||||
-rw-r--r-- | doc/classes/Array.xml | 2 | ||||
-rw-r--r-- | doc/classes/HeightMapShape.xml | 2 | ||||
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
4 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 2d4dd0e4b2..5e63f8aec0 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -61,6 +61,7 @@ If [code]true[/code], the [member animation] is currently playing. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + The animation speed is multiplied by this value. </member> </members> <signals> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index ecafc3514c..75194fbf76 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -291,7 +291,7 @@ </method> <method name="shuffle"> <description> - Shuffles the array such that the items will have a random order. + Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. </description> </method> <method name="size"> diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml index 5ffeda1c10..22896535b9 100644 --- a/doc/classes/HeightMapShape.xml +++ b/doc/classes/HeightMapShape.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape" inherits="Shape" category="Core" version="3.2"> <brief_description> - Height map shape for 3D physics (bullet only) + Height map shape for 3D physics (Bullet only). </brief_description> <description> Height map shape resource, which can be added to a [PhysicsBody] or [Area]. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 05a8129cc5..b7ff4bac84 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -9,6 +9,8 @@ Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> <method name="get_floor_velocity" qualifiers="const"> |