diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNode.xml | 21 | ||||
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 26 | ||||
-rw-r--r-- | doc/classes/EditorSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/Label3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/SpriteBase3D.xml | 9 |
5 files changed, 39 insertions, 27 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 6e3345b675..bc65e6013b 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -68,10 +68,10 @@ </description> </method> <method name="add_input"> - <return type="void" /> + <return type="bool" /> <param index="0" name="name" type="String" /> <description> - Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. + Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. If the addition fails, returns [code]false[/code]. </description> </method> <method name="blend_animation"> @@ -115,13 +115,20 @@ Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> </method> + <method name="find_input" qualifiers="const"> + <return type="int" /> + <param index="0" name="name" type="String" /> + <description> + Returns the input index which corresponds to [param name]. If not found, returns [code]-1[/code]. + </description> + </method> <method name="get_input_count" qualifiers="const"> <return type="int" /> <description> Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]. </description> </method> - <method name="get_input_name"> + <method name="get_input_name" qualifiers="const"> <return type="String" /> <param index="0" name="input" type="int" /> <description> @@ -157,6 +164,14 @@ Adds or removes a path for the filter. </description> </method> + <method name="set_input_name"> + <return type="bool" /> + <param index="0" name="input" type="int" /> + <param index="1" name="name" type="String" /> + <description> + Sets the name of the input at the given [param input] index. If the setting fails, returns [code]false[/code]. + </description> + </method> <method name="set_parameter"> <return type="void" /> <param index="0" name="name" type="StringName" /> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 90bae41586..57e79ac161 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -12,20 +12,6 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> - <method name="find_input_caption" qualifiers="const"> - <return type="int" /> - <param index="0" name="caption" type="String" /> - <description> - Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code]. - </description> - </method> - <method name="get_input_caption" qualifiers="const"> - <return type="String" /> - <param index="0" name="input" type="int" /> - <description> - Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input. - </description> - </method> <method name="is_input_set_as_auto_advance" qualifiers="const"> <return type="bool" /> <param index="0" name="input" type="int" /> @@ -41,18 +27,10 @@ Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first. </description> </method> - <method name="set_input_caption"> - <return type="void" /> - <param index="0" name="input" type="int" /> - <param index="1" name="caption" type="String" /> - <description> - Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input. - </description> - </method> </methods> <members> - <member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> - The number of enabled input ports for this node. The maximum is [code]31[/code]. + <member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0"> + The number of enabled input ports for this node. </member> <member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true"> If [code]true[/code], the destination animation is played back from the beginning when switched. diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 9015a12b43..72843eb157 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -607,6 +607,10 @@ <member name="interface/theme/draw_extra_borders" type="bool" setter="" getter=""> If [code]true[/code], draws additional borders around interactive UI elements in the editor. This is automatically enabled when using the [b]Black (OLED)[/b] theme preset, as this theme preset uses a fully black background. </member> + <member name="interface/theme/enable_touchscreen_touch_area" type="bool" setter="" getter=""> + If [code]true[/code], increases the touch area for the UI elements to improve usability on touchscreen devices. + [b]Note:[/b] Defaults to [code]true[/code] on touchscreen devices. + </member> <member name="interface/theme/icon_and_font_color" type="int" setter="" getter=""> The icon and font color scheme to use in the editor. - [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color]. diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml index 0cbca2224e..fb3c949e48 100644 --- a/doc/classes/Label3D.xml +++ b/doc/classes/Label3D.xml @@ -35,6 +35,9 @@ <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="Label3D.AlphaCutMode" default="0"> The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values. </member> + <member name="alpha_hash_scale" type="float" setter="set_alpha_hash_scale" getter="get_alpha_hash_scale" default="1.0"> + The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. + </member> <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold" default="0.5"> Threshold at which the alpha scissor will discard values. </member> @@ -152,5 +155,8 @@ This mode draws fully opaque pixels in the depth prepass. This is slower than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it allows displaying translucent areas and smooth edges while using proper sorting. [b]Note:[/b] When using text with overlapping glyphs (e.g., cursive scripts), this mode might have transparency sorting issues between the main text and the outline. </constant> + <constant name="ALPHA_CUT_HASH" value="3" enum="AlphaCutMode"> + This mode draws cuts off all values below a spatially-deterministic threshold, the rest will remain opaque. + </constant> </constants> </class> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 5fa984e7a0..7ff45edcbc 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -41,6 +41,12 @@ <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0"> The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values. </member> + <member name="alpha_hash_scale" type="float" setter="set_alpha_hash_scale" getter="get_alpha_hash_scale" default="1.0"> + The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. + </member> + <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold" default="0.5"> + Threshold at which the alpha scissor will discard values. + </member> <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2"> The direction in which the front of the texture faces. </member> @@ -118,5 +124,8 @@ <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode"> This mode draws fully opaque pixels in the depth prepass. This is slower than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it allows displaying translucent areas and smooth edges while using proper sorting. </constant> + <constant name="ALPHA_CUT_HASH" value="3" enum="AlphaCutMode"> + This mode draws cuts off all values below a spatially-deterministic threshold, the rest will remain opaque. + </constant> </constants> </class> |