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-rw-r--r--doc/classes/Expression.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml2
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index b0a21d7f82..78623b359e 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -39,6 +39,7 @@
</argument>
<description>
Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].
+ If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.
</description>
</method>
<method name="get_error_text" qualifiers="const">
@@ -64,6 +65,7 @@
</argument>
<description>
Parses the expression and returns a [enum @GlobalScope.Error].
+ You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed.
</description>
</method>
</methods>
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index c4dc103b72..118010b3cf 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -21,7 +21,7 @@
</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
- If the shape can not move, the returned array will be [code][0, 0][/code].
+ If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.
</description>
</method>
<method name="collide_shape">