diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Expression.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState.xml | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index b0a21d7f82..78623b359e 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -39,6 +39,7 @@ </argument> <description> Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed]. + If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order. </description> </method> <method name="get_error_text" qualifiers="const"> @@ -64,6 +65,7 @@ </argument> <description> Parses the expression and returns a [enum @GlobalScope.Error]. + You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed. </description> </method> </methods> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index c4dc103b72..118010b3cf 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -21,7 +21,7 @@ </argument> <description> Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code]. + If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics. </description> </method> <method name="collide_shape"> |