diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 177 | ||||
-rw-r--r-- | doc/translations/ar.po | 4 | ||||
-rw-r--r-- | doc/translations/ca.po | 4 | ||||
-rw-r--r-- | doc/translations/classes.pot | 4 | ||||
-rw-r--r-- | doc/translations/cs.po | 4 | ||||
-rw-r--r-- | doc/translations/de.po | 4 | ||||
-rw-r--r-- | doc/translations/es.po | 4 | ||||
-rw-r--r-- | doc/translations/extract.py | 4 | ||||
-rw-r--r-- | doc/translations/fa.po | 4 | ||||
-rw-r--r-- | doc/translations/fi.po | 4 | ||||
-rw-r--r-- | doc/translations/fr.po | 4 | ||||
-rw-r--r-- | doc/translations/id.po | 4 | ||||
-rw-r--r-- | doc/translations/it.po | 4 | ||||
-rw-r--r-- | doc/translations/ja.po | 4 | ||||
-rw-r--r-- | doc/translations/ko.po | 4 | ||||
-rw-r--r-- | doc/translations/nl.po | 4 | ||||
-rw-r--r-- | doc/translations/pl.po | 4 | ||||
-rw-r--r-- | doc/translations/pt_BR.po | 4 | ||||
-rw-r--r-- | doc/translations/ro.po | 4 | ||||
-rw-r--r-- | doc/translations/ru.po | 4 | ||||
-rw-r--r-- | doc/translations/sr_Cyrl.po | 4 | ||||
-rw-r--r-- | doc/translations/th.po | 4 | ||||
-rw-r--r-- | doc/translations/tr.po | 4 | ||||
-rw-r--r-- | doc/translations/uk.po | 4 | ||||
-rw-r--r-- | doc/translations/zh_Hans.po | 4 | ||||
-rw-r--r-- | doc/translations/zh_Hant.po | 4 |
26 files changed, 139 insertions, 138 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e856d1ea9c..d623b0432f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -619,245 +619,245 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0". + </member> <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 1. + Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 10. + Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 11. + Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 12. + Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 13. + Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 14. + Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 15. + Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 16. + Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 17. + Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 18. + Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 19. + Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 2. - </member> - <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 20. + Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 3. + Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 4. + Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 5. + Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 6. + Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 7. + Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 8. + Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 9. + Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 1. + Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 10. + Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 11. + Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 12. + Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 13. + Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 14. + Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 15. + Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 16. + Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 17. + Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 18. + Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 19. + Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 2. - </member> - <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 20. + Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 3. + Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 4. + Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 5. + Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 6. + Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 7. + Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 8. + Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 9. + Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 1. + Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 10. + Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 11. + Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 12. + Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 13. + Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 14. + Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 15. + Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 16. + Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 17. + Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 18. + Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 19. + Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 2. - </member> - <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 20. + Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 3. + Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 4. + Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 5. + Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 6. + Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 7. + Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 8. + Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 9. + Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 1. + Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 10. + Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 11. + Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 12. + Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 13. + Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 14 + Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14" </member> <member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 15. + Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 16. + Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 17. + Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 18. + Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 19. + Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 2. - </member> - <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 20. + Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 3. + Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 4. + Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 5. + Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 6. + Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 7. + Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 8. + Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 9. + Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9". </member> <member name="locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. @@ -869,6 +869,7 @@ If [code]true[/code], logs all output to files. </member> <member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true"> + Desktop override for [member logging/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms. </member> <member name="logging/file_logging/log_path" type="String" setter="" getter="" default=""user://logs/godot.log""> Path to logs within the project. Using an [code]user://[/code] path is recommended. diff --git a/doc/translations/ar.po b/doc/translations/ar.po index 1857e45627..b4ae664714 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Airbus5717 <Abdussamadf350@gmail.com>, 2020. diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 2e5c7e2c84..6485111b20 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # roger <616steam@gmail.com>, 2020. diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 41c20b05ea..4cd89924ee 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 8d94351710..7b958a5049 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. diff --git a/doc/translations/de.po b/doc/translations/de.po index 95b73f8257..2e3e219ba6 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jaigskim <filzstift112@gmail.com>, 2020. diff --git a/doc/translations/es.po b/doc/translations/es.po index ef6012b240..3078c1bf90 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # 44pes Games <44pes.games@gmail.com>, 2020. diff --git a/doc/translations/extract.py b/doc/translations/extract.py index a65f942b92..a2bc5e37ec 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -9,8 +9,8 @@ from collections import OrderedDict EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"] HEADER = """\ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 06d6ee47d7..733d3bb969 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tetra Homer <tetrahomer@gmail.com>, 2020. diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 02ac9fdd76..0a40863a52 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tapani Niemi <tapani.niemi@kapsi.fi>, 2020. diff --git a/doc/translations/fr.po b/doc/translations/fr.po index a8075d919d..c4fe08e67b 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Rémi Verschelde <remi@godotengine.org>, 2020. diff --git a/doc/translations/id.po b/doc/translations/id.po index b686ef8de6..1bce3d6b50 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Sofyan Sugianto <sofyanartem@gmail.com>, 2020. diff --git a/doc/translations/it.po b/doc/translations/it.po index f664268ebe..18e162476c 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Micila Micillotto <micillotto@gmail.com>, 2020. diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 9727ca0cd3..ede80a35ef 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Wataru Onuki <bettawat@yahoo.co.jp>, 2020. diff --git a/doc/translations/ko.po b/doc/translations/ko.po index f69b5f00c0..e71cd06ba7 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Doyun Kwon <caen4516@gmail.com>, 2020. diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 17bd3db383..032ff95bdb 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2020. diff --git a/doc/translations/pl.po b/doc/translations/pl.po index fd494dc656..b0c94b55be 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tomek <kobewi4e@gmail.com>, 2020. diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 2e8337989f..a508d38859 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # José Paulo <jose.paulo1919@gmail.com>, 2020. diff --git a/doc/translations/ro.po b/doc/translations/ro.po index f7e5e0f86f..96c0161312 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # EVOKZH <avip.ady@gmail.com>, 2020. diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 6a397ec35d..1108967bc9 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Alex <Alex.Gorichev@protonmail.com>, 2020. diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 156fbabfc0..d7d2911b97 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Младен Габић <cupakabra@protonmail.com>, 2020. diff --git a/doc/translations/th.po b/doc/translations/th.po index cbcbc51f63..5031ecfb0e 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 33208243f8..a317f4ee83 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # hüseyinyıldız <hsynyldzcn@gmail.com>, 2020. diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 45da6d19aa..8ca75e8b19 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Yuri Chornoivan <yurchor@ukr.net>, 2020. diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po index 2e9d14c0d8..aee852699c 100644 --- a/doc/translations/zh_Hans.po +++ b/doc/translations/zh_Hans.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Haoyu Qiu <timothyqiu32@gmail.com>, 2020. diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po index 9483576d0e..242c8cc086 100644 --- a/doc/translations/zh_Hant.po +++ b/doc/translations/zh_Hant.po @@ -1,6 +1,6 @@ # Chinese (Traditional) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # binotaliu <binota@protonmail.ch>, 2020. |