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-rw-r--r--doc/classes/ProjectSettings.xml177
-rw-r--r--doc/translations/ar.po4
-rw-r--r--doc/translations/ca.po4
-rw-r--r--doc/translations/classes.pot4
-rw-r--r--doc/translations/cs.po4
-rw-r--r--doc/translations/de.po4
-rw-r--r--doc/translations/es.po4
-rw-r--r--doc/translations/extract.py4
-rw-r--r--doc/translations/fa.po4
-rw-r--r--doc/translations/fi.po4
-rw-r--r--doc/translations/fr.po4
-rw-r--r--doc/translations/id.po4
-rw-r--r--doc/translations/it.po4
-rw-r--r--doc/translations/ja.po4
-rw-r--r--doc/translations/ko.po4
-rw-r--r--doc/translations/nl.po4
-rw-r--r--doc/translations/pl.po4
-rw-r--r--doc/translations/pt_BR.po4
-rw-r--r--doc/translations/ro.po4
-rw-r--r--doc/translations/ru.po4
-rw-r--r--doc/translations/sr_Cyrl.po4
-rw-r--r--doc/translations/th.po4
-rw-r--r--doc/translations/tr.po4
-rw-r--r--doc/translations/uk.po4
-rw-r--r--doc/translations/zh_Hans.po4
-rw-r--r--doc/translations/zh_Hant.po4
26 files changed, 139 insertions, 138 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e856d1ea9c..d623b0432f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -619,245 +619,245 @@
<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
Default delay for touch events. This only affects iOS devices.
</member>
+ <member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
<member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 1.
+ Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 10.
+ Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 11.
+ Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 12.
+ Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 13.
+ Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 14.
+ Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 15.
+ Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 16.
+ Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 17.
+ Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 18.
+ Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 19.
+ Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 2.
- </member>
- <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 20.
+ Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 3.
+ Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 4.
+ Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 5.
+ Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 6.
+ Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 7.
+ Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 8.
+ Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 9.
+ Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 1.
+ Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 10.
+ Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 11.
+ Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 12.
+ Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 13.
+ Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 14.
+ Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 15.
+ Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 16.
+ Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 17.
+ Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 18.
+ Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 19.
+ Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 2.
- </member>
- <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 20.
+ Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 3.
+ Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 4.
+ Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 5.
+ Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 6.
+ Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 7.
+ Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 8.
+ Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 9.
+ Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 1.
+ Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 10.
+ Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 11.
+ Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 12.
+ Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 13.
+ Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 14.
+ Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 15.
+ Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 16.
+ Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 17.
+ Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 18.
+ Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 19.
+ Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 2.
- </member>
- <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 20.
+ Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 3.
+ Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 4.
+ Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 5.
+ Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 6.
+ Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 7.
+ Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 8.
+ Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 9.
+ Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 1.
+ Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 10.
+ Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 11.
+ Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 12.
+ Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 13.
+ Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 14
+ Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14"
</member>
<member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 15.
+ Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 16.
+ Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 17.
+ Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 18.
+ Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 19.
+ Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 2.
- </member>
- <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 20.
+ Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 3.
+ Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 4.
+ Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 5.
+ Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 6.
+ Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 7.
+ Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 8.
+ Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 9.
+ Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
<member name="locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
@@ -869,6 +869,7 @@
If [code]true[/code], logs all output to files.
</member>
<member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true">
+ Desktop override for [member logging/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms.
</member>
<member name="logging/file_logging/log_path" type="String" setter="" getter="" default="&quot;user://logs/godot.log&quot;">
Path to logs within the project. Using an [code]user://[/code] path is recommended.
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index 1857e45627..b4ae664714 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -1,6 +1,6 @@
# Arabic translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Airbus5717 <Abdussamadf350@gmail.com>, 2020.
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 2e5c7e2c84..6485111b20 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -1,6 +1,6 @@
# Catalan translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# roger <616steam@gmail.com>, 2020.
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 41c20b05ea..4cd89924ee 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -1,6 +1,6 @@
# LANGUAGE translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 8d94351710..7b958a5049 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -1,6 +1,6 @@
# Czech translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 95b73f8257..2e3e219ba6 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -1,6 +1,6 @@
# German translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Jaigskim <filzstift112@gmail.com>, 2020.
diff --git a/doc/translations/es.po b/doc/translations/es.po
index ef6012b240..3078c1bf90 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -1,6 +1,6 @@
# Spanish translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# 44pes Games <44pes.games@gmail.com>, 2020.
diff --git a/doc/translations/extract.py b/doc/translations/extract.py
index a65f942b92..a2bc5e37ec 100644
--- a/doc/translations/extract.py
+++ b/doc/translations/extract.py
@@ -9,8 +9,8 @@ from collections import OrderedDict
EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"]
HEADER = """\
# LANGUAGE translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 06d6ee47d7..733d3bb969 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -1,6 +1,6 @@
# LANGUAGE translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Tetra Homer <tetrahomer@gmail.com>, 2020.
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 02ac9fdd76..0a40863a52 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -1,6 +1,6 @@
# Finnish translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Tapani Niemi <tapani.niemi@kapsi.fi>, 2020.
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index a8075d919d..c4fe08e67b 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -1,6 +1,6 @@
# French translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Rémi Verschelde <remi@godotengine.org>, 2020.
diff --git a/doc/translations/id.po b/doc/translations/id.po
index b686ef8de6..1bce3d6b50 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -1,6 +1,6 @@
# Indonesian translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Sofyan Sugianto <sofyanartem@gmail.com>, 2020.
diff --git a/doc/translations/it.po b/doc/translations/it.po
index f664268ebe..18e162476c 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -1,6 +1,6 @@
# Italian translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Micila Micillotto <micillotto@gmail.com>, 2020.
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index 9727ca0cd3..ede80a35ef 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -1,6 +1,6 @@
# Japanese translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Wataru Onuki <bettawat@yahoo.co.jp>, 2020.
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index f69b5f00c0..e71cd06ba7 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -1,6 +1,6 @@
# Korean translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Doyun Kwon <caen4516@gmail.com>, 2020.
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 17bd3db383..032ff95bdb 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -1,6 +1,6 @@
# Dutch translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2020.
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index fd494dc656..b0c94b55be 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -1,6 +1,6 @@
# Polish translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Tomek <kobewi4e@gmail.com>, 2020.
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 2e8337989f..a508d38859 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -1,6 +1,6 @@
# Portuguese (Brazil) translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# José Paulo <jose.paulo1919@gmail.com>, 2020.
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index f7e5e0f86f..96c0161312 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -1,6 +1,6 @@
# LANGUAGE translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# EVOKZH <avip.ady@gmail.com>, 2020.
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 6a397ec35d..1108967bc9 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -1,6 +1,6 @@
# Russian translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Alex <Alex.Gorichev@protonmail.com>, 2020.
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index 156fbabfc0..d7d2911b97 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -1,6 +1,6 @@
# Serbian (cyrillic) translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Младен Габић <cupakabra@protonmail.com>, 2020.
diff --git a/doc/translations/th.po b/doc/translations/th.po
index cbcbc51f63..5031ecfb0e 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -1,6 +1,6 @@
# Thai translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020.
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 33208243f8..a317f4ee83 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -1,6 +1,6 @@
# Turkish translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# hüseyinyıldız <hsynyldzcn@gmail.com>, 2020.
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 45da6d19aa..8ca75e8b19 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -1,6 +1,6 @@
# Ukrainian translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Yuri Chornoivan <yurchor@ukr.net>, 2020.
diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po
index 2e9d14c0d8..aee852699c 100644
--- a/doc/translations/zh_Hans.po
+++ b/doc/translations/zh_Hans.po
@@ -1,6 +1,6 @@
# Chinese (Simplified) translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# Haoyu Qiu <timothyqiu32@gmail.com>, 2020.
diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po
index 9483576d0e..242c8cc086 100644
--- a/doc/translations/zh_Hant.po
+++ b/doc/translations/zh_Hant.po
@@ -1,6 +1,6 @@
# Chinese (Traditional) translation of the Godot Engine class reference.
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
# binotaliu <binota@protonmail.ch>, 2020.