diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationNodeStateMachine.xml | 7 | ||||
-rw-r--r-- | doc/classes/AnimationNodeStateMachinePlayback.xml | 1 | ||||
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 9 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 2 |
5 files changed, 20 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index ad7d9dd380..449c177924 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -136,8 +136,10 @@ <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> </constant> <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> + Useful for frame-by-frame 2D animations. </constant> <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> + Keep the current play position when switching between discrete animations. </constant> </constants> </class> diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 6de544c9ac..348bd9eda1 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -3,6 +3,11 @@ <brief_description> </brief_description> <description> + Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. + [codeblock] + var state_machine = anim_tree["parameters/StateMachine/playback"] + state_machine.travel("SomeState") + [codeblock] </description> <tutorials> </tutorials> @@ -170,7 +175,7 @@ <method name="set_graph_offset"> <return type="void"> </return> - <argument index="0" name="name" type="Vector2"> + <argument index="0" name="offset" type="Vector2"> </argument> <description> </description> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 01bf982281..70a9fed787 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -47,6 +47,7 @@ <argument index="0" name="to_node" type="String"> </argument> <description> + Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm. </description> </method> </methods> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index a1ee381882..d18d5ee630 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -12,16 +12,22 @@ </methods> <members> <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition"> + Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code. </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance"> + Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> <member name="priority" type="int" setter="set_priority" getter="get_priority"> + Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode"> + The transition type. </member> <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time"> + The time to cross-fade between this state and the next. </member> </members> <signals> @@ -32,10 +38,13 @@ </signals> <constants> <constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode"> + Switch to the next state immediately. The current state will end and blend into the beginning of the new one. </constant> <constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode"> + Switch to the next state immediately, but will seek the new state to the playback position of the old state. </constant> <constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode"> + Wait for the current state playback to end, then switch to the beginning of the next state animation. </constant> </constants> </class> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 1101c0ee62..51812c6b02 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -5,8 +5,10 @@ <description> </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <demos> + <link>https://github.com/godotengine/tps-demo</link> </demos> <methods> <method name="advance"> |