diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 8 | ||||
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 18 | ||||
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Curve.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 19 | ||||
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 20 | ||||
-rw-r--r-- | doc/classes/LargeTexture.xml | 90 | ||||
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 8 | ||||
-rw-r--r-- | doc/classes/NavigationAgent2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/PhysicsBody3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 14 | ||||
-rw-r--r-- | doc/classes/RibbonTrailMesh.xml | 31 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 6 | ||||
-rw-r--r-- | doc/classes/SubViewport.xml | 3 | ||||
-rw-r--r-- | doc/classes/TubeTrailMesh.xml | 27 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 3 |
17 files changed, 143 insertions, 123 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index c87398ac8f..0a7b4c5dab 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -142,6 +142,7 @@ </member> <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough. + [b]Note:[/b] Clearcoat rendering is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED]. </member> <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" default="0.5"> Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat. @@ -304,6 +305,7 @@ </member> <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], rim effect is enabled. Rim lighting increases the brightness at glancing angles on an object. + [b]Note:[/b] Rim lighting is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED]. </member> <member name="rim_texture" type="Texture2D" setter="set_texture" getter="get_texture"> Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by [member rim]. @@ -362,6 +364,8 @@ <member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0"> If [code]true[/code], transparency is enabled on the body. See also [member blend_mode]. </member> + <member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false"> + </member> <member name="use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], render point size can be changed. [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size]. @@ -653,7 +657,9 @@ <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags"> Enables the skin mode for subsurface scattering which is used to improve the look of subsurface scattering when used for human skin. </constant> - <constant name="FLAG_MAX" value="19" enum="Flags"> + <constant name="FLAG_PARTICLE_TRAILS_MODE" value="19" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="20" enum="Flags"> Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index e18970d84f..7c4c75bf0f 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -99,15 +99,6 @@ Removes the given shape owner. </description> </method> - <method name="shape_find_owner" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="shape_index" type="int"> - </argument> - <description> - Returns the [code]owner_id[/code] of the given shape. - </description> - </method> <method name="set_collision_layer_bit"> <return type="void"> </return> @@ -132,6 +123,15 @@ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask]. </description> </method> + <method name="shape_find_owner" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="shape_index" type="int"> + </argument> + <description> + Returns the [code]owner_id[/code] of the given shape. + </description> + </method> <method name="shape_owner_add_shape"> <return type="void"> </return> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 4523a63c4c..522eec5cbe 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -230,9 +230,6 @@ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer]. [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true"> - If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. - </member> <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false"> If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes. </member> diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index 26872e1f8e..e47c420a3b 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -108,7 +108,7 @@ Returns the Y value for the point that would exist at the X position [code]offset[/code] along the curve. </description> </method> - <method name="interpolate_baked"> + <method name="interpolate_baked" qualifiers="const"> <return type="float"> </return> <argument index="0" name="offset" type="float"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 61f1761249..f6f51df7c0 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -157,6 +157,16 @@ Registers a custom translation parser plugin for extracting translatable strings from custom files. </description> </method> + <method name="add_undo_redo_inspector_hook_callback"> + <return type="void"> + </return> + <argument index="0" name="callable" type="Callable"> + </argument> + <description> + Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified. + The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take. + </description> + </method> <method name="apply_changes" qualifiers="virtual"> <return type="void"> </return> @@ -622,6 +632,15 @@ Removes a registered custom translation parser plugin. </description> </method> + <method name="remove_undo_redo_inspector_hook_callback"> + <return type="void"> + </return> + <argument index="0" name="callable" type="Callable"> + </argument> + <description> + Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback]. + </description> + </method> <method name="save_external_data" qualifiers="virtual"> <return type="void"> </return> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index aea106af50..e5d6581ddc 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -87,18 +87,22 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> + <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> + <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> + </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> Amount of time each particle will exist. </member> @@ -122,6 +126,12 @@ </member> <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> + <member name="trail_enabled" type="bool" setter="set_enable_trail" getter="is_trail_enabled" default="false"> + </member> + <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + </member> + <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0"> + </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. @@ -150,5 +160,13 @@ <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. </constant> + <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign"> + </constant> + <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign"> + </constant> </constants> </class> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml deleted file mode 100644 index a1d172e4b1..0000000000 --- a/doc/classes/LargeTexture.xml +++ /dev/null @@ -1,90 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="LargeTexture" inherits="Texture2D" version="4.0"> - <brief_description> - A [Texture2D] capable of storing many smaller textures with offsets. - </brief_description> - <description> - A [Texture2D] capable of storing many smaller textures with offsets. - You can dynamically add pieces ([Texture2D]s) to this [LargeTexture] using different offsets. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_piece"> - <return type="int"> - </return> - <argument index="0" name="ofs" type="Vector2"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> - <description> - Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code]. - </description> - </method> - <method name="clear"> - <return type="void"> - </return> - <description> - Clears the [LargeTexture]. - </description> - </method> - <method name="get_piece_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the number of pieces currently in this [LargeTexture]. - </description> - </method> - <method name="get_piece_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Returns the offset of the piece with the index [code]idx[/code]. - </description> - </method> - <method name="get_piece_texture" qualifiers="const"> - <return type="Texture2D"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Returns the [Texture2D] of the piece with the index [code]idx[/code]. - </description> - </method> - <method name="set_piece_offset"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="ofs" type="Vector2"> - </argument> - <description> - Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code]. - </description> - </method> - <method name="set_piece_texture"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> - <description> - Sets the [Texture2D] of the piece with index [code]idx[/code] to [code]texture[/code]. - </description> - </method> - <method name="set_size"> - <return type="void"> - </return> - <argument index="0" name="size" type="Vector2"> - </argument> - <description> - Sets the size of this [LargeTexture]. - </description> - </method> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index b015a21d67..b5ab296bd0 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -20,18 +20,18 @@ This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. </description> </method> - <method name="create_multiple_convex_collisions"> + <method name="create_debug_tangents"> <return type="void"> </return> <description> - This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. + This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. </description> </method> - <method name="create_debug_tangents"> + <method name="create_multiple_convex_collisions"> <return type="void"> </return> <description> - This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing. + This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing. </description> </method> <method name="create_trimesh_collision"> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 1060e2de41..de81ae4d91 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -44,6 +44,12 @@ Returns a [Vector2] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. </description> </method> + <method name="get_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> <method name="get_target_location" qualifiers="const"> <return type="Vector2"> </return> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 00e9db0a33..8942a37774 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -44,6 +44,12 @@ Returns a [Vector3] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the origin of the agent's parent. </description> </method> + <method name="get_rid" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> <method name="get_target_location" qualifiers="const"> <return type="Vector3"> </return> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 2ad1e513c2..b320d37d23 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -36,8 +36,6 @@ </description> </method> </methods> - <members> - </members> <constants> </constants> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e090e20d9f..005873c2ff 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -747,14 +747,14 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> + The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. + </member> <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false"> If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project. [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large. [b]Note:[/b] "Fallback" text server does not use additional data. </member> - <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> - The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. - </member> <member name="internationalization/locale/test" type="String" setter="" getter="" default=""""> If non-empty, this locale will be used when running the project from the editor. </member> @@ -1356,10 +1356,6 @@ [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. </member> - <member name="rendering/driver/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false"> - </member> - <member name="rendering/driver/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true"> - </member> <member name="rendering/driver/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> @@ -1583,6 +1579,10 @@ </member> <member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> </member> + <member name="rendering/vulkan/rendering/back_end" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/vulkan/rendering/back_end.mobile" type="int" setter="" getter="" default="1"> + </member> <member name="rendering/vulkan/staging_buffer/block_size_kb" type="int" setter="" getter="" default="256"> </member> <member name="rendering/vulkan/staging_buffer/max_size_mb" type="int" setter="" getter="" default="128"> diff --git a/doc/classes/RibbonTrailMesh.xml b/doc/classes/RibbonTrailMesh.xml new file mode 100644 index 0000000000..771f2e444b --- /dev/null +++ b/doc/classes/RibbonTrailMesh.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RibbonTrailMesh" inherits="PrimitiveMesh" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> + </member> + <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2"> + </member> + <member name="section_segments" type="int" setter="set_section_segments" getter="get_section_segments" default="3"> + </member> + <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5"> + </member> + <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RibbonTrailMesh.Shape" default="1"> + </member> + <member name="size" type="float" setter="set_size" getter="get_size" default="1.0"> + </member> + </members> + <constants> + <constant name="SHAPE_FLAT" value="0" enum="Shape"> + </constant> + <constant name="SHAPE_CROSS" value="1" enum="Shape"> + </constant> + </constants> +</class> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 9366d7dd44..06800082cb 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -21,7 +21,8 @@ <argument index="1" name="method" type="StringName"> </argument> <description> - Calls [code]method[/code] on each member of the given group. + Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. + [b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag. </description> </method> <method name="call_group_flags" qualifiers="vararg"> @@ -34,7 +35,8 @@ <argument index="2" name="method" type="StringName"> </argument> <description> - Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. + Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. + [b]Note:[/b] Group call flags are used to control the method calling behavior. If the [constant GROUP_CALL_REALTIME] flag is present in the [code]flags[/code] argument, methods will be called immediately. If this flag isn't present in [code]flags[/code], methods will be called with a one-frame delay in a way similar to [method call_group]. </description> </method> <method name="change_scene"> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 376082f417..b6e9eda1d1 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -34,9 +34,6 @@ <member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false"> If [code]true[/code], the 2D size override affects stretch as well. </member> - <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false"> - If [code]true[/code], the sub-viewport will be used in AR/VR process. - </member> </members> <constants> <constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode"> diff --git a/doc/classes/TubeTrailMesh.xml b/doc/classes/TubeTrailMesh.xml new file mode 100644 index 0000000000..2782791a62 --- /dev/null +++ b/doc/classes/TubeTrailMesh.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TubeTrailMesh" inherits="PrimitiveMesh" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> + </member> + <member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8"> + </member> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + </member> + <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2"> + </member> + <member name="section_rings" type="int" setter="set_section_rings" getter="get_section_rings" default="3"> + </member> + <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index cce5705379..1c33274cb0 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -269,6 +269,9 @@ </member> <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false"> </member> + <member name="use_xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false"> + If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset. + </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> The custom [World2D] which can be used as 2D environment source. </member> |