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-rw-r--r--doc/classes/EditorPlugin.xml11
-rw-r--r--doc/classes/JSONParseResult.xml8
2 files changed, 15 insertions, 4 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 8f4784334d..b3aca798a4 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -274,6 +274,17 @@
Remove the control from the bottom panel. Don't forget to call this if you added one, so the editor can remove it cleanly.
</description>
</method>
+ <method name="remove_control_from_container">
+ <return type="void">
+ </return>
+ <argument index="0" name="container" type="int" enum="EditorPlugin.CustomControlContainer">
+ </argument>
+ <argument index="1" name="control" type="Control">
+ </argument>
+ <description>
+ Remove the control from the specified container. Use it when cleaning up after adding a control with [method add_control_to_container]. Note that you can simply free the control if you won't use it anymore.
+ </description>
+ </method>
<method name="remove_control_from_docks">
<return type="void">
</return>
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index 0e8d9b66fa..18313beaf8 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -4,7 +4,7 @@
Data class wrapper for decoded JSON.
</brief_description>
<description>
- Returned by [method JSON.parse], [code]JSONParseResult[/code] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == 0[/code].
+ Returned by [method JSON.parse], [code]JSONParseResult[/code] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code].
</description>
<tutorials>
</tutorials>
@@ -27,9 +27,9 @@
[i]Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.
Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:[/i]
[codeblock]
- p = JSON.parse('["hello", "world", "!"]')
- if typeof(p) == TYPE_ARRAY:
- print(p[0]) # prints 'hello'
+ var p = JSON.parse('["hello", "world", "!"]')
+ if typeof(p.result) == TYPE_ARRAY:
+ print(p.result[0]) # prints 'hello'
else:
print("unexpected results")
[/codeblock]