diff options
Diffstat (limited to 'doc')
78 files changed, 1373 insertions, 236 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index acece05510..cddc59ab71 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -485,6 +485,14 @@ Returns True/False whether [code]s[/code] is an infinity value (either positive infinity or negative infinity). </description> </method> + <method name="is_instance_valid"> + <return type="bool"> + </return> + <argument index="0" name="instance" type="Object"> + </argument> + <description> + </description> + </method> <method name="is_nan"> <return type="bool"> </return> @@ -510,9 +518,9 @@ <method name="lerp"> <return type="float"> </return> - <argument index="0" name="from" type="float"> + <argument index="0" name="from" type="Variant"> </argument> - <argument index="1" name="to" type="float"> + <argument index="1" name="to" type="Variant"> </argument> <argument index="2" name="weight" type="float"> </argument> diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 99a3f59487..20d8bebd6b 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -21,7 +21,7 @@ <argument index="2" name="action" type="String" default=""""> </argument> <description> - Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [custom_action] signal when pressed. + Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed. If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code]. </description> </method> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index a6521c0cd1..a41ed0e689 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -60,6 +60,8 @@ <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> If [code]true[/code] the [member animation] is currently playing. </member> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + </member> </members> <signals> <signal name="animation_finished"> diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 49b4c6b43e..8c32d5f6a3 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -50,6 +50,14 @@ Returns the name of the [member master_player]'s [Animation] bound to this animation node. </description> </method> + <method name="animation_node_get_position" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="id" type="String"> + </argument> + <description> + </description> + </method> <method name="animation_node_set_animation"> <return type="void"> </return> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 5f85751c13..35c120cd6a 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -282,7 +282,7 @@ </method> <method name="sort"> <description> - Sort the array using natural order and return reference to the array. + Sort the array using natural order. </description> </method> <method name="sort_custom"> @@ -291,7 +291,7 @@ <argument index="1" name="func" type="String"> </argument> <description> - Sort the array using a custom method and return reference to the array. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. + Sort the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. [codeblock] class MyCustomSorter: static func sort(a, b): diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 38aab5231e..80d7b7783f 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -91,7 +91,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Return the length in indices of the index array in the requested surface (see [method add_surface]). + Return the length in indices of the index array in the requested surface (see [method add_surface_from_arrays]). </description> </method> <method name="surface_get_array_len" qualifiers="const"> @@ -100,7 +100,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Return the length in vertices of the vertex array in the requested surface (see [method add_surface]). + Return the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays]). </description> </method> <method name="surface_get_arrays" qualifiers="const"> @@ -125,7 +125,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Return the format mask of the requested surface (see [method add_surface]). + Return the format mask of the requested surface (see [method add_surface_from_arrays]). </description> </method> <method name="surface_get_material" qualifiers="const"> @@ -151,7 +151,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Return the primitive type of the requested surface (see [method add_surface]). + Return the primitive type of the requested surface (see [method add_surface_from_arrays]). </description> </method> <method name="surface_remove"> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 8b6651abe7..b6abda1a6f 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + Contains the audio data in bytes. + </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> Audio format. See FORMAT_* constants for values. </member> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 554ed99964..b9dc763820 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -4,11 +4,12 @@ 3x3 matrix datatype. </brief_description> <description> - 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized. Almost always used as orthogonal basis for a [Transform]. + 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized (due to scaling). Almost always used as orthogonal basis for a [Transform]. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). </description> <tutorials> http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + http://docs.godotengine.org/en/latest/tutorials/math/rotations.html </tutorials> <demos> </demos> @@ -105,7 +106,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Introduce an additional rotation around the given axis by phi (radians). Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector. + Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -114,7 +115,18 @@ <argument index="0" name="scale" type="Vector3"> </argument> <description> - Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform]. + Introduce an additional scaling specified by the given 3D scaling factor. + </description> + </method> + <method name="slerp"> + <return type="Basis"> + </return> + <argument index="0" name="b" type="Basis"> + </argument> + <argument index="1" name="t" type="float"> + </argument> + <description> + Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix. </description> </method> <method name="tdotx"> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml new file mode 100644 index 0000000000..7e714305cd --- /dev/null +++ b/doc/classes/Bone2D.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Bone2D" inherits="Node2D" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="apply_rest"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_index_in_skeleton" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_skeleton_rest" qualifiers="const"> + <return type="Transform2D"> + </return> + <description> + </description> + </method> + </methods> + <members> + <member name="default_length" type="float" setter="set_default_length" getter="get_default_length"> + </member> + <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 1705808c04..c8622be4ad 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -566,6 +566,9 @@ <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> + <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode"> + Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. + </constant> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29"> Canvas item transform has changed. Only received if requested. </constant> diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index 354bc10cd2..fe7194dcfe 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -36,9 +36,6 @@ <constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode"> Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> - <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode"> - Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. - </constant> <constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode"> Render the material using both light and non-light sensitive material properties. </constant> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 6b2c540c19..e215585b74 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -112,7 +112,7 @@ <argument index="1" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [class_get_signal]. + Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [method class_get_signal]. </description> </method> <method name="class_has_integer_constant" qualifiers="const"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 2617aaef17..104c9e0a98 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -129,9 +129,9 @@ <argument index="3" name="a" type="float" default="1"> </argument> <description> - Constructs a color from an HSV profile. [code]h[/code] is a value between 0 and 360. [code]s[/code] and [code]v[/code] are values between 0 and 1. + Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and [code]v[/code] are values between 0 and 1. [codeblock] - var c = Color.from_hsv(210, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8) + var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8) [/codeblock] </description> </method> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index eb86dc8af8..9d7df14014 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -11,7 +11,7 @@ <demos> </demos> <methods> - <method name="get_picker" qualifiers="const"> + <method name="get_picker"> <return type="ColorPicker"> </return> <description> @@ -42,6 +42,10 @@ Emitted when the color changes. </description> </signal> + <signal name="popup_closed"> + <description> + </description> + </signal> </signals> <constants> </constants> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 4b6a9cca8a..9413a8aa34 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -51,7 +51,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Overrides the color in the [theme] resource the node uses. + Overrides the color in the [member theme] resource the node uses. </description> </method> <method name="add_constant_override"> @@ -62,7 +62,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information. + Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information. </description> </method> <method name="add_font_override"> @@ -73,7 +73,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override. + Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override. </description> </method> <method name="add_icon_override"> @@ -84,7 +84,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override. + Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override. </description> </method> <method name="add_shader_override"> @@ -95,7 +95,7 @@ <argument index="1" name="shader" type="Shader"> </argument> <description> - Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override. + Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override. </description> </method> <method name="add_stylebox_override"> @@ -106,7 +106,7 @@ <argument index="1" name="stylebox" type="StyleBox"> </argument> <description> - Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override. + Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override. </description> </method> <method name="can_drop_data" qualifiers="virtual"> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index 03db9c2ea1..26de8be42c 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -49,6 +49,26 @@ Returns the cache of points as a [PoolVector2Array]. </description> </method> + <method name="get_closest_offset" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="to_point" type="Vector2"> + </argument> + <description> + Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in [method interpolate_baked]. + [code]to_point[/code] must be in this curve's local space. + </description> + </method> + <method name="get_closest_point" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="to_point" type="Vector2"> + </argument> + <description> + Returns the closest point (in curve's local space) to [code]to_point[/code]. + [code]to_point[/code] must be in this curve's local space. + </description> + </method> <method name="get_point_count" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index f2308de12c..1355c74faf 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -56,6 +56,34 @@ Returns the cache of tilts as a [RealArray]. </description> </method> + <method name="get_baked_up_vectors" qualifiers="const"> + <return type="PoolVector3Array"> + </return> + <description> + Returns the cache of up vectors as a [PoolVector3Array]. + If [member up_vector_enabled] is [code]false[/code], the cache will be empty. + </description> + </method> + <method name="get_closest_offset" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="to_point" type="Vector3"> + </argument> + <description> + Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in one of the interpolate_baked* methods. + [code]to_point[/code] must be in this curve's local space. + </description> + </method> + <method name="get_closest_point" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="to_point" type="Vector3"> + </argument> + <description> + Returns the closest point (in curve's local space) to [code]to_point[/code]. + [code]to_point[/code] must be in this curve's local space. + </description> + </method> <method name="get_point_count" qualifiers="const"> <return type="int"> </return> @@ -124,6 +152,19 @@ Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough). </description> </method> + <method name="interpolate_baked_up_vector" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="offset" type="float"> + </argument> + <argument index="1" name="apply_tilt" type="bool" default="false"> + </argument> + <description> + Returns an up vector within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve. + To do that, it finds the two cached up vectors where the [code]offset[/code] lies between, then interpolates the values. If [code]apply_tilt[/code] is [code]true[/code], an interpolated tilt is applied to the interpolated up vector. + If the curve has no up vectors, the function sends an error to the console, and returns (0, 1, 0). + </description> + </method> <method name="interpolatef" qualifiers="const"> <return type="Vector3"> </return> @@ -184,7 +225,7 @@ </argument> <description> Sets the tilt angle in radians for the point "idx". If the index is out of bounds, the function sends an error to the console. - The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the PathFollow calculates. + The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow] or [OrientedPathFollow], this tilt is an offset over the natural tilt the [PathFollow] or [OrientedPathFollow] calculates. </description> </method> <method name="tessellate" qualifiers="const"> @@ -206,6 +247,9 @@ <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval"> The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care. </member> + <member name="up_vector_enabled" type="bool" setter="set_up_vector_enabled" getter="is_up_vector_enabled"> + If [code]true[/code], the curve will bake up vectors used for orientation. See [OrientedPathFollow]. Changing it forces the cache to be recomputed. + </member> </members> <constants> </constants> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 03752c6e89..2e2904c16c 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -73,6 +73,10 @@ <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data"> The font data. </member> + <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color"> + </member> + <member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size"> + </member> <member name="size" type="int" setter="set_size" getter="get_size"> The font size. </member> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml new file mode 100644 index 0000000000..381eef5a40 --- /dev/null +++ b/doc/classes/EditorInspector.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorInspector" inherits="ScrollContainer" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <signals> + <signal name="object_id_selected"> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </signal> + <signal name="property_keyed"> + <argument index="0" name="property" type="String"> + </argument> + <description> + </description> + </signal> + <signal name="resource_selected"> + <argument index="0" name="res" type="Object"> + </argument> + <argument index="1" name="prop" type="String"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml new file mode 100644 index 0000000000..9bda768b14 --- /dev/null +++ b/doc/classes/EditorInspectorPlugin.xml @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorInspectorPlugin" inherits="Reference" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_custom_control"> + <return type="void"> + </return> + <argument index="0" name="control" type="Control"> + </argument> + <description> + </description> + </method> + <method name="add_property_editor"> + <return type="void"> + </return> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="editor" type="Control"> + </argument> + <description> + </description> + </method> + <method name="add_property_editor_for_multiple_properties"> + <return type="void"> + </return> + <argument index="0" name="label" type="String"> + </argument> + <argument index="1" name="properties" type="PoolStringArray"> + </argument> + <argument index="2" name="editor" type="Control"> + </argument> + <description> + </description> + </method> + <method name="can_handle" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="object" type="Object"> + </argument> + <description> + </description> + </method> + <method name="parse_begin" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="object" type="Object"> + </argument> + <description> + </description> + </method> + <method name="parse_category" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="object" type="Object"> + </argument> + <argument index="1" name="category" type="String"> + </argument> + <description> + </description> + </method> + <method name="parse_end" qualifiers="virtual"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="parse_property" qualifiers="virtual"> + <return type="bool"> + </return> + <argument index="0" name="object" type="Object"> + </argument> + <argument index="1" name="type" type="int"> + </argument> + <argument index="2" name="path" type="String"> + </argument> + <argument index="3" name="hint" type="int"> + </argument> + <argument index="4" name="hint_text" type="String"> + </argument> + <argument index="5" name="usage" type="int"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 006a7ca690..19bd7e6d52 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -4,7 +4,7 @@ Editor interface and main components. </brief_description> <description> - Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. + Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. </description> <tutorials> </tutorials> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 846d6f18ff..860d98ab62 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -81,7 +81,7 @@ <method name="add_export_plugin"> <return type="void"> </return> - <argument index="0" name="exporter" type="EditorExportPlugin"> + <argument index="0" name="plugin" type="EditorExportPlugin"> </argument> <description> </description> @@ -94,6 +94,14 @@ <description> </description> </method> + <method name="add_inspector_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorInspectorPlugin"> + </argument> + <description> + </description> + </method> <method name="add_scene_import_plugin"> <return type="void"> </return> @@ -114,7 +122,7 @@ <argument index="3" name="ud" type="Variant" default="null"> </argument> <description> - Adds a custom menu to 'Project > Tools' as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. + Adds a custom menu to 'Project > Tools' as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. </description> </method> <method name="add_tool_submenu_item"> @@ -135,6 +143,12 @@ This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object. </description> </method> + <method name="build" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="clear" qualifiers="virtual"> <return type="void"> </return> @@ -341,7 +355,7 @@ <method name="remove_export_plugin"> <return type="void"> </return> - <argument index="0" name="exporter" type="EditorExportPlugin"> + <argument index="0" name="plugin" type="EditorExportPlugin"> </argument> <description> </description> @@ -354,6 +368,14 @@ <description> </description> </method> + <method name="remove_inspector_plugin"> + <return type="void"> + </return> + <argument index="0" name="plugin" type="EditorInspectorPlugin"> + </argument> + <description> + </description> + </method> <method name="remove_scene_import_plugin"> <return type="void"> </return> @@ -368,7 +390,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Removes a menu [code]name[/code] from 'Project > Tools'. + Removes a menu [code]name[/code] from 'Project > Tools'. </description> </method> <method name="save_external_data" qualifiers="virtual"> @@ -424,6 +446,12 @@ Emitted when user change main screen view (2D, 3D, Script, AssetLib). Works also with screens which are defined by plugins. </description> </signal> + <signal name="resource_saved"> + <argument index="0" name="resource" type="Object"> + </argument> + <description> + </description> + </signal> <signal name="scene_changed"> <argument index="0" name="scene_root" type="Object"> </argument> diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml new file mode 100644 index 0000000000..9b5452ec14 --- /dev/null +++ b/doc/classes/EditorProperty.xml @@ -0,0 +1,111 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorProperty" inherits="Container" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_edited_object"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_edited_property"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="update_property" qualifiers="virtual"> + <return type="void"> + </return> + <description> + </description> + </method> + </methods> + <members> + <member name="checkable" type="bool" setter="set_checkable" getter="is_checkable"> + </member> + <member name="checked" type="bool" setter="set_checked" getter="is_checked"> + </member> + <member name="draw_red" type="bool" setter="set_draw_red" getter="is_draw_red"> + </member> + <member name="keying" type="bool" setter="set_keying" getter="is_keying"> + </member> + <member name="label" type="String" setter="set_label" getter="get_label"> + </member> + <member name="read_only" type="bool" setter="set_read_only" getter="is_read_only"> + </member> + </members> + <signals> + <signal name="multiple_properties_changed"> + <argument index="0" name="properties" type="PoolStringArray"> + </argument> + <argument index="1" name="value" type="Array"> + </argument> + <description> + </description> + </signal> + <signal name="object_id_selected"> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="id" type="int"> + </argument> + <description> + </description> + </signal> + <signal name="property_changed"> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="value" type="Nil"> + </argument> + <description> + </description> + </signal> + <signal name="property_checked"> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="bool" type="String"> + </argument> + <description> + </description> + </signal> + <signal name="property_keyed"> + <argument index="0" name="property" type="String"> + </argument> + <description> + </description> + </signal> + <signal name="property_keyed_with_value"> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="value" type="Nil"> + </argument> + <description> + </description> + </signal> + <signal name="resource_selected"> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="resource" type="Object"> + </argument> + <description> + </description> + </signal> + <signal name="selected"> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="focusable_idx" type="int"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index cdd9560eda..bd85075b7e 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -55,6 +55,18 @@ Get the list of favorite directories for this project. </description> </method> + <method name="get_project_metadata" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="section" type="String"> + </argument> + <argument index="1" name="key" type="String"> + </argument> + <argument index="2" name="default" type="Variant" default="null"> + </argument> + <description> + </description> + </method> <method name="get_project_settings_dir" qualifiers="const"> <return type="String"> </return> @@ -131,6 +143,18 @@ <description> </description> </method> + <method name="set_project_metadata"> + <return type="void"> + </return> + <argument index="0" name="section" type="String"> + </argument> + <argument index="1" name="key" type="String"> + </argument> + <argument index="2" name="data" type="Variant"> + </argument> + <description> + </description> + </method> <method name="set_recent_dirs"> <return type="void"> </return> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 6384b4d0fd..3273005395 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -11,6 +11,36 @@ <demos> </demos> <methods> + <method name="get_author_info" qualifiers="const"> + <return type="Dictionary"> + </return> + <description> + Returns engine author information in a Dictionary. + + "lead_developers" - Array of Strings, lead developer names + "founders" - Array of Strings, founder names + "project_managers" - Array of Strings, project manager names + "developers" - Array of Strings, developer names + </description> + </method> + <method name="get_copyright_info" qualifiers="const"> + <return type="Array"> + </return> + <description> + Returns an Array of copyright information Dictionaries. + + "name" - String, component name + "parts" - Array of Dictionaries {"files", "copyright", "license"} describing subsections of the component + </description> + </method> + <method name="get_donor_info" qualifiers="const"> + <return type="Dictionary"> + </return> + <description> + Returns a Dictionary of Arrays of donor names. + {"platinum_sponsors", "gold_sponsors", "mini_sponsors", "gold_donors", "silver_donors", "bronze_donors"} + </description> + </method> <method name="get_frames_drawn"> <return type="int"> </return> @@ -25,6 +55,20 @@ Returns the frames per second of the running game. </description> </method> + <method name="get_license_info" qualifiers="const"> + <return type="Dictionary"> + </return> + <description> + Returns Dictionary of licenses used by Godot and included third party components. + </description> + </method> + <method name="get_license_text" qualifiers="const"> + <return type="String"> + </return> + <description> + Returns Godot license text. + </description> + </method> <method name="get_main_loop" qualifiers="const"> <return type="MainLoop"> </return> @@ -77,6 +121,8 @@ <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second"> The number of fixed iterations per second (for fixed process and physics). </member> + <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix"> + </member> <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps"> The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit. </member> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 376d234ec3..3e47b167ef 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -24,6 +24,8 @@ </argument> <argument index="4" name="clip_w" type="int" default="-1"> </argument> + <argument index="5" name="outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> <description> Draw "string" into a canvas item using the font at a given position, with "modulate" color, and optionally clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. </description> @@ -41,6 +43,8 @@ </argument> <argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> + <argument index="5" name="outline" type="bool" default="false"> + </argument> <description> Draw character "char" into a canvas item using the font at a given position, with "modulate" color, and optionally kerning if "next" is passed. clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character. </description> @@ -75,6 +79,12 @@ Return the size of a string, taking kerning and advance into account. </description> </method> + <method name="has_outline" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_distance_field_hint" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index 78496700dc..ea2e2f7595 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -160,6 +160,21 @@ <description> </description> </method> + <method name="line_intersects_line_2d"> + <return type="Variant"> + </return> + <argument index="0" name="from_a" type="Vector2"> + </argument> + <argument index="1" name="dir_a" type="Vector2"> + </argument> + <argument index="2" name="from_b" type="Vector2"> + </argument> + <argument index="3" name="dir_b" type="Vector2"> + </argument> + <description> + Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points. + </description> + </method> <method name="make_atlas"> <return type="Dictionary"> </return> @@ -259,21 +274,6 @@ Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and ([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. </description> </method> - <method name="line_intersects_line_2d"> - <return type="Variant"> - </return> - <argument index="0" name="from_a" type="Vector2"> - </argument> - <argument index="1" name="dir_a" type="Vector2"> - </argument> - <argument index="2" name="from_b" type="Vector2"> - </argument> - <argument index="3" name="dir_b" type="Vector2"> - </argument> - <description> - Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points. - </description> - </method> <method name="segment_intersects_sphere"> <return type="PoolVector3Array"> </return> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 346ab9d357..8a8a9a2d24 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -11,6 +11,16 @@ <demos> </demos> <methods> + <method name="get_child_control_at_cell"> + <return type="Control"> + </return> + <argument index="0" name="row" type="int"> + </argument> + <argument index="1" name="column" type="int"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index ea61aced83..760b0c6bdc 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -210,6 +210,8 @@ <method name="generate_mipmaps"> <return type="int" enum="Error"> </return> + <argument index="0" name="renormalize" type="bool" default="false"> + </argument> <description> Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0. </description> @@ -255,6 +257,14 @@ Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code]. </description> </method> + <method name="get_pixelv" qualifiers="const"> + <return type="Color"> + </return> + <argument index="0" name="src" type="Vector2"> + </argument> + <description> + </description> + </method> <method name="get_rect" qualifiers="const"> <return type="Image"> </return> @@ -328,6 +338,7 @@ <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> + Loads an image from the binary contents of a JPEG file. </description> </method> <method name="load_png_from_buffer"> @@ -336,6 +347,7 @@ <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> + Loads an image from the binary contents of a PNG file. </description> </method> <method name="lock"> @@ -411,6 +423,16 @@ [/codeblock] </description> </method> + <method name="set_pixelv"> + <return type="void"> + </return> + <argument index="0" name="dst" type="Vector2"> + </argument> + <argument index="1" name="color" type="Color"> + </argument> + <description> + </description> + </method> <method name="shrink_x2"> <return type="void"> </return> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 9a5937299c..0bff3317db 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -47,12 +47,12 @@ </description> </method> <method name="load"> - <return type="void"> + <return type="int" enum="Error"> </return> <argument index="0" name="path" type="String"> </argument> <description> - Load an [code]ImageTexture[/code]. + Load an [code]ImageTexture[/code] from a file path. </description> </method> <method name="set_data"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 58cee7b556..f92f8da5dd 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -48,6 +48,14 @@ If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3]. </description> </method> + <method name="get_action_strength" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="action" type="String"> + </argument> + <description> + </description> + </method> <method name="get_connected_joypads"> <return type="Array"> </return> @@ -287,6 +295,14 @@ Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. </description> </method> + <method name="set_default_cursor_shape"> + <return type="void"> + </return> + <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> + </argument> + <description> + </description> + </method> <method name="set_mouse_mode"> <return type="void"> </return> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index b30b144614..cbed2285df 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -13,20 +13,19 @@ <demos> </demos> <methods> - <method name="action_match" qualifiers="const"> - <return type="bool"> + <method name="as_text" qualifiers="const"> + <return type="String"> </return> - <argument index="0" name="event" type="InputEvent"> - </argument> <description> - Returns [code]true[/code] if this event matches [code]event[/code]. + Returns a [String] representation of the event. </description> </method> - <method name="as_text" qualifiers="const"> - <return type="String"> + <method name="get_action_strength" qualifiers="const"> + <return type="float"> </return> + <argument index="0" name="action" type="String"> + </argument> <description> - Returns a [String] representation of the event. </description> </method> <method name="is_action" qualifiers="const"> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index fdfdc10460..9614b0805b 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> - Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope]. + Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope]. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released. diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 001dce9a03..b01f2a3fe1 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="axis" type="int" setter="set_axis" getter="get_axis"> - Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope]. + Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope]. </member> <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value"> Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position. diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index dada5034f5..410738c68e 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -27,7 +27,7 @@ If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released. </member> <member name="scancode" type="int" setter="set_scancode" getter="get_scancode"> - Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope]. + Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope]. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode"> Key unicode identifier when relevant. diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index eeb225d445..3399a3f096 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -34,6 +34,14 @@ Removes an [InputEvent] from an action. </description> </method> + <method name="action_erase_events"> + <return type="void"> + </return> + <argument index="0" name="action" type="String"> + </argument> + <description> + </description> + </method> <method name="action_has_event"> <return type="bool"> </return> @@ -45,13 +53,26 @@ Returns [true] if an action has an [InputEvent] associated with it. </description> </method> + <method name="action_set_deadzone"> + <return type="void"> + </return> + <argument index="0" name="deadzone" type="String"> + </argument> + <argument index="1" name="arg1" type="float"> + </argument> + <description> + </description> + </method> <method name="add_action"> <return type="void"> </return> <argument index="0" name="action" type="String"> </argument> + <argument index="1" name="deadzone" type="float" default="0.5"> + </argument> <description> - Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event]. + Adds an (empty) action to the [code]InputMap[/code], with a configurable [code]deadzone[/code]. + An [InputEvent] can then be added to this action with [method action_add_event]. </description> </method> <method name="erase_action"> diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index 5945e1068f..71c859fd9e 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -12,6 +12,16 @@ <demos> </demos> <methods> + <method name="create_instance"> + <return type="Node"> + </return> + <argument index="0" name="replace" type="bool" default="false"> + </argument> + <argument index="1" name="custom_scene" type="PackedScene" default="null"> + </argument> + <description> + </description> + </method> <method name="get_instance_path" qualifiers="const"> <return type="String"> </return> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 24c28fc810..1e78a196b1 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -106,6 +106,8 @@ </theme_item> <theme_item name="font_color_shadow" type="Color"> </theme_item> + <theme_item name="font_outline_modulate" type="Color"> + </theme_item> <theme_item name="line_spacing" type="int"> </theme_item> <theme_item name="normal" type="StyleBox"> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index c31438283e..d7a0385bb3 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -112,7 +112,7 @@ <member name="secret" type="bool" setter="set_secret" getter="is_secret"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). </member> - <member name="secret_character" type="string" setter="set_secret_character" getter="get_secret_character"> + <member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character"> The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> <member name="text" type="String" setter="set_text" getter="get_text"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index b2ed712554..8c114a55c9 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -60,9 +60,19 @@ <return type="void"> </return> <description> - Method used for polling the MultiplayerAPI. - You only need to worry about this if you are using [memeber Node.custom_multplayer] override. - SceneTree will poll the default MultiplayerAPI for you. + Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default [SceneTree] will poll its MultiplayerAPI for you. + NOTE: This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). + </description> + </method> + <method name="send_bytes"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="bytes" type="PoolByteArray"> + </argument> + <argument index="1" name="id" type="int" default="0"> + </argument> + <description> + Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers. </description> </method> <method name="set_root_node"> @@ -78,7 +88,7 @@ </methods> <members> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. @@ -109,12 +119,45 @@ Emitted whenever this MultiplayerAPI's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. </description> </signal> + <signal name="network_peer_packet"> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="packet" type="PoolByteArray"> + </argument> + <description> + Emitted whenever this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. + </description> + </signal> <signal name="server_disconnected"> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] disconnected from server. Only emitted on clients. + Emitted whenever this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients. </description> </signal> </signals> <constants> + <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. + </constant> + <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. + </constant> + <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + </constant> + <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. + </constant> + <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> + Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. + </constant> </constants> </class> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 71614c5f76..2780334384 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -46,7 +46,8 @@ <argument index="0" name="id" type="int"> </argument> <description> - The peer to which packets will be sent. Default value: [code]0[/code]. + Sets the peer to which packets will be sent. + The [code]id[/code] can be one of: [code]TARGET_PEER_BROADCAST[/code] to send to all connected peers, [code]TARGET_PEER_SERVER[/code] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [code]TARGET_PEER_BROADCAST[/code] </description> </method> </methods> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index c11b8aacaa..0fe576a39d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -572,10 +572,10 @@ </return> <argument index="0" name="method" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -586,7 +586,7 @@ <argument index="1" name="method" type="String"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [code]peer_id[/code]. Returns an empty [Variant]. + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. </description> </method> <method name="rpc_unreliable" qualifiers="vararg"> @@ -606,7 +606,7 @@ <argument index="1" name="method" type="String"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol. Returns an empty [Variant]. + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]. </description> </method> <method name="rset"> @@ -625,10 +625,10 @@ </return> <argument index="0" name="property" type="String"> </argument> - <argument index="1" name="mode" type="int" enum="Node.RPCMode"> + <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -641,7 +641,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Remotely changes the property's value on a specific peer identified by [code]peer_id[/code]. + Remotely changes the property's value on a specific peer identified by [code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). </description> </method> <method name="rset_unreliable"> @@ -665,7 +665,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol. + Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). </description> </method> <method name="set_display_folded"> @@ -703,7 +703,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method]_physics_process[/code] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. + Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. </description> </method> <method name="set_process"> @@ -730,7 +730,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method]_process[/code] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. + Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. </description> </method> <method name="set_process_unhandled_input"> @@ -860,21 +860,6 @@ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> - <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. - </constant> - <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. - </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. - </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master]. - </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master]. - </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default. </constant> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index d38a89874c..9505cad868 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -94,17 +94,24 @@ <argument index="3" name="output" type="Array" default="[ ]"> </argument> <description> - Execute the file at the given path, optionally blocking until it returns. - Platform path resolution will take place. The resolved file must exist and be executable. - Returns a process id. - For example: + Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable. + The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-c', '3', 'godotengine.org'])[/code] will resolve to [code]ping -c 3 godotengine.org[/code] in the system's shell. + This method has slightly different behaviour based on whether the [code]blocking[/code] mode is enabled. + When [code]blocking[/code] is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. + When [code]blocking[/code] is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. + The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1. + Example of blocking mode and retrieving the shell output: [codeblock] var output = [] - var pid = OS.execute('ls', [], true, output) + OS.execute('ls', ['-l', '/tmp'], true, output) [/codeblock] - If you wish to access a shell built-in or perform a composite command, a platform specific shell can be invoked. For example: + Example of non-blocking mode, running another instance of the project and storing its process ID: [codeblock] - var pid = OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output) + var pid = OS.execute(OS.get_executable_path(), [], false) + [/codeblock] + If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example: + [codeblock] + OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output) [/codeblock] </description> </method> @@ -430,6 +437,12 @@ Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or it is currently hidden. </description> </method> + <method name="get_window_safe_area" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + </description> + </method> <method name="has_environment" qualifiers="const"> <return type="bool"> </return> @@ -521,7 +534,8 @@ <argument index="0" name="pid" type="int"> </argument> <description> - Kill a process ID (this method can be used to kill processes that were not spawned by the game). + Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. + Note that this method can also be used to kill processes that were not spawned by the game. </description> </method> <method name="native_video_is_playing"> @@ -698,7 +712,7 @@ <member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode"> If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. </member> - <member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="OS.ScreenOrientation"> + <member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation"> The current screen orientation. </member> <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled"> @@ -716,6 +730,8 @@ <member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized"> If [code]true[/code] the window is minimized. </member> + <member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled"> + </member> <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. </member> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 8cb53dd98e..c58c932b61 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -18,7 +18,7 @@ </argument> <argument index="1" name="label" type="String"> </argument> - <argument index="2" name="id" type="int"> + <argument index="2" name="id" type="int" default="-1"> </argument> <description> Add an item, with a "texture" icon, text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end. diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml new file mode 100644 index 0000000000..85d60936ad --- /dev/null +++ b/doc/classes/OrientedPathFollow.xml @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="OrientedPathFollow" inherits="Spatial" category="Core" version="3.1"> + <brief_description> + Oriented point sampler for a [Path]. + </brief_description> + <description> + This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. + Make sure to check if the curve of this node's parent [Path] has up vectors enabled. See [PathFollow] and [Curve3D] for further information. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <members> + <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation"> + If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise. + The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. + There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. + </member> + <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> + The node's offset along the curve. + </member> + <member name="loop" type="bool" setter="set_loop" getter="has_loop"> + If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths. + </member> + <member name="offset" type="float" setter="set_offset" getter="get_offset"> + The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path. + </member> + <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset"> + The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length. + </member> + <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset"> + The node's offset perpendicular to the curve. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml index 1b821e06cf..d4e3d17de6 100644 --- a/doc/classes/PacketPeerUDP.xml +++ b/doc/classes/PacketPeerUDP.xml @@ -22,14 +22,14 @@ <return type="String"> </return> <description> - Return the IP of the remote peer that sent the last packet(that was received with [method get_packet] or [method get_var]). + Return the IP of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]). </description> </method> <method name="get_packet_port" qualifiers="const"> <return type="int"> </return> <description> - Return the port of the remote peer that sent the last packet(that was received with [method get_packet] or [method get_var]). + Return the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]). </description> </method> <method name="is_listening" qualifiers="const"> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index eb288d13be..402e65c573 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PanoramaSky" inherits="Sky" category="Core" version="3.1"> <brief_description> + A type of [Sky] used to draw a background texture. </brief_description> <description> + A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map. </description> <tutorials> </tutorials> @@ -12,6 +14,7 @@ </methods> <members> <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama"> + [Texture] to be applied to the PanoramaSky. </member> </members> <constants> diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 621a513da3..5ece747aaf 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -16,6 +16,12 @@ <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve"> </member> </members> + <signals> + <signal name="curve_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/PhysicalBone.xml b/doc/classes/PhysicalBone.xml new file mode 100644 index 0000000000..99f551b865 --- /dev/null +++ b/doc/classes/PhysicalBone.xml @@ -0,0 +1,63 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_simulate_physics"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_simulating_physics"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_static_body"> + <return type="bool"> + </return> + <description> + </description> + </method> + </methods> + <members> + <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset"> + </member> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> + </member> + <member name="friction" type="float" setter="set_friction" getter="get_friction"> + </member> + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale"> + </member> + <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset"> + </member> + <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType"> + </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass"> + </member> + <member name="weight" type="float" setter="set_weight" getter="get_weight"> + </member> + </members> + <constants> + <constant name="JOINT_TYPE_NONE" value="0" enum="JointType"> + </constant> + <constant name="JOINT_TYPE_PIN" value="1" enum="JointType"> + </constant> + <constant name="JOINT_TYPE_CONE" value="2" enum="JointType"> + </constant> + <constant name="JOINT_TYPE_HINGE" value="3" enum="JointType"> + </constant> + <constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType"> + </constant> + <constant name="JOINT_TYPE_6DOF" value="5" enum="JointType"> + </constant> + </constants> +</class> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 98535dd330..c302797704 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -140,6 +140,18 @@ Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> + <method name="area_set_area_monitor_callback"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="receiver" type="Object"> + </argument> + <argument index="2" name="method" type="String"> + </argument> + <description> + </description> + </method> <method name="area_set_collision_layer"> <return type="void"> </return> @@ -180,6 +192,16 @@ 5: The shape index of the area where the object entered/exited. </description> </method> + <method name="area_set_monitorable"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="monitorable" type="bool"> + </argument> + <description> + </description> + </method> <method name="area_set_param"> <return type="void"> </return> @@ -566,7 +588,7 @@ <argument index="3" name="userdata" type="Variant" default="null"> </argument> <description> - Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). + Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). </description> </method> <method name="body_set_max_contacts_reported"> @@ -688,7 +710,7 @@ <argument index="1" name="space" type="RID"> </argument> <description> - Assigns a space to the body (see [method create_space]). + Assigns a space to the body (see [method space_create]). </description> </method> <method name="body_set_state"> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index dd2c322ee3..6efbfdb519 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -149,6 +149,18 @@ Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> + <method name="area_set_area_monitor_callback"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="receiver" type="Object"> + </argument> + <argument index="2" name="method" type="String"> + </argument> + <description> + </description> + </method> <method name="area_set_collision_layer"> <return type="void"> </return> @@ -189,6 +201,16 @@ 5: The shape index of the area where the object entered/exited. </description> </method> + <method name="area_set_monitorable"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="monitorable" type="bool"> + </argument> + <description> + </description> + </method> <method name="area_set_param"> <return type="void"> </return> @@ -605,7 +627,7 @@ <argument index="3" name="userdata" type="Variant" default="null"> </argument> <description> - Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). + Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). </description> </method> <method name="body_set_kinematic_safe_margin"> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index 157bf42239..ca035ad383 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -24,7 +24,7 @@ <argument index="3" name="d" type="float"> </argument> <description> - Creates a plane from the three parameters "a", "b", "c" and "d". + Creates a plane from the four parameters "a", "b", "c" and "d". </description> </method> <method name="Plane"> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 429114a128..bf4519fd0a 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -11,11 +11,79 @@ <demos> </demos> <methods> + <method name="add_bone"> + <return type="void"> + </return> + <argument index="0" name="path" type="NodePath"> + </argument> + <argument index="1" name="weights" type="PoolRealArray"> + </argument> + <description> + </description> + </method> + <method name="clear_bones"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="erase_bone"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bone_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_bone_path" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bone_weights" qualifiers="const"> + <return type="PoolRealArray"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_bone_path"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="path" type="NodePath"> + </argument> + <description> + </description> + </method> + <method name="set_bone_weights"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="weights" type="PoolRealArray"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased"> If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code]. </member> + <member name="bones" type="Array" setter="_set_bones" getter="_get_bones"> + </member> <member name="color" type="Color" setter="set_color" getter="get_color"> The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. </member> @@ -31,6 +99,8 @@ <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> The polygon's list of vertices. The final point will be connected to the first. </member> + <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton"> + </member> <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits"> </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index db8d927c9e..ae5bce5d7d 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -50,7 +50,7 @@ </methods> <members> <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive"> - If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. + If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. </member> </members> <signals> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index c5bc3d6e47..0f0511258b 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -19,6 +19,10 @@ </method> </methods> <members> + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + </member> + <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> + </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml index 11af73f953..df0519b2ad 100644 --- a/doc/classes/ProceduralSky.xml +++ b/doc/classes/ProceduralSky.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ProceduralSky" inherits="Sky" category="Core" version="3.1"> <brief_description> + Type of [Sky] that is generated procedurally based on user input parameters. </brief_description> <description> + ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky. + The ProceduralSky is updated on the CPU after the parameters change and stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for realtime updates during gameplay. But with a small texture size it is still feasible to update relatively frequently becuase it is updated on a background thread when multi-threading is available. </description> <tutorials> </tutorials> @@ -12,36 +15,52 @@ </methods> <members> <member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color"> + Color of the ground at the bottom. </member> <member name="ground_curve" type="float" setter="set_ground_curve" getter="get_ground_curve"> + How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]. </member> <member name="ground_energy" type="float" setter="set_ground_energy" getter="get_ground_energy"> + Amount of energy contribution from the ground. </member> <member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color"> + Color of the ground at the horizon. </member> <member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve"> + How quickly the [member sky_horizon_color] fades into the [member sky_top_color]. </member> <member name="sky_energy" type="float" setter="set_sky_energy" getter="get_sky_energy"> + Amount of energy contribution from the sky. </member> <member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color"> + Color of the sky at the horizon. </member> <member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color"> + Color of the sky at the top. </member> <member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max"> + Distance from center of sun where it fades out completely. </member> <member name="sun_angle_min" type="float" setter="set_sun_angle_min" getter="get_sun_angle_min"> + Distance from sun where it goes from solid to starting to fade. </member> <member name="sun_color" type="Color" setter="set_sun_color" getter="get_sun_color"> + Color of the sun. </member> <member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve"> + How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max] </member> <member name="sun_energy" type="float" setter="set_sun_energy" getter="get_sun_energy"> + Amount of energy contribution from the sun. </member> <member name="sun_latitude" type="float" setter="set_sun_latitude" getter="get_sun_latitude"> + The suns height using polar coordinates. </member> <member name="sun_longitude" type="float" setter="set_sun_longitude" getter="get_sun_longitude"> + The direction of the sun using polar coordinates. </member> <member name="texture_size" type="int" setter="set_texture_size" getter="get_texture_size" enum="ProceduralSky.TextureSize"> + Size of [Texture] that the ProceduralSky will generate. </member> </members> <constants> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 33f2b9758b..589f7d00c6 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -4,13 +4,14 @@ Quaternion. </brief_description> <description> - A 4-dimensional vector representing a rotation. - The vector represents a 4 dimensional complex number where multiplication of the basis elements is not commutative (multiplying i with j gives a different result than multiplying j with i). - Multiplying quaternions reproduces rotation sequences. However quaternions need to be often renormalized, or else they suffer from precision issues. - It can be used to perform SLERP (spherical-linear interpolation) between two rotations. + A unit quaternion used for representing 3D rotations. + It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors. + + Quaternions need to be (re)normalized. </description> <tutorials> http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions + http://docs.godotengine.org/en/latest/tutorials/math/rotations.html </tutorials> <demos> </demos> @@ -18,16 +19,19 @@ <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <argument index="2" name="z" type="float"> + <argument index="0" name="from" type="Basis"> </argument> - <argument index="3" name="w" type="float"> + <description> + Returns the rotation matrix corresponding to the given quaternion. + </description> + </method> + <method name="Quat"> + <return type="Quat"> + </return> + <argument index="0" name="euler" type="Vector3"> </argument> <description> - Returns a quaternion defined by these values. + Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). </description> </method> <method name="Quat"> @@ -44,10 +48,16 @@ <method name="Quat"> <return type="Quat"> </return> - <argument index="0" name="from" type="Basis"> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <argument index="3" name="w" type="float"> </argument> <description> - Returns the rotation matrix corresponding to the given quaternion. + Returns a quaternion defined by these values. </description> </method> <method name="cubic_slerp"> @@ -74,6 +84,13 @@ Returns the dot product of two quaternions. </description> </method> + <method name="get_euler"> + <return type="Vector3"> + </return> + <description> + Return Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle). + </description> + </method> <method name="inverse"> <return type="Quat"> </return> @@ -109,6 +126,22 @@ Returns a copy of the quaternion, normalized to unit length. </description> </method> + <method name="set_axis_angle"> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> + </argument> + <description> + Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. + </description> + </method> + <method name="set_euler"> + <argument index="0" name="euler" type="Vector3"> + </argument> + <description> + Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + </description> + </method> <method name="slerp"> <return type="Quat"> </return> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 545f5cc83b..fa7e20eff6 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -29,6 +29,10 @@ </method> </methods> <members> + <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed"> + </member> + <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed"> + </member> <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp"> If [code]true[/code] and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. </member> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index a6c63cfb76..4ec4bbee4f 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -47,6 +47,13 @@ Clears the tag stack and sets [member bbcode_text] to an empty string. </description> </method> + <method name="get_content_height"> + <return type="int"> + </return> + <description> + Returns the height of the content. + </description> + </method> <method name="get_line_count" qualifiers="const"> <return type="int"> </return> @@ -75,13 +82,6 @@ Returns the number of visible lines. </description> </method> - <method name="get_content_height"> - <return type="int"> - </return> - <description> - Returns the height of the content. - </description> - </method> <method name="newline"> <return type="void"> </return> @@ -328,12 +328,6 @@ </theme_item> <theme_item name="font_color_shadow" type="Color"> </theme_item> - <theme_item name="shadow_as_outline" type="int"> - </theme_item> - <theme_item name="shadow_offset_x" type="int"> - </theme_item> - <theme_item name="shadow_offset_y" type="int"> - </theme_item> <theme_item name="italics_font" type="Font"> </theme_item> <theme_item name="line_separation" type="int"> @@ -346,6 +340,12 @@ </theme_item> <theme_item name="selection_color" type="Color"> </theme_item> + <theme_item name="shadow_as_outline" type="int"> + </theme_item> + <theme_item name="shadow_offset_x" type="int"> + </theme_item> + <theme_item name="shadow_offset_y" type="int"> + </theme_item> <theme_item name="table_hseparation" type="int"> </theme_item> <theme_item name="table_vseparation" type="int"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 55063bbe24..7c8feae5b3 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -34,7 +34,7 @@ <argument index="2" name="method" type="String"> </argument> <description> - Calls [code]method[/code] on each member of the given group, respecting the given [enum GROUP_CALL] flags. + Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. </description> </method> <method name="change_scene"> @@ -160,7 +160,7 @@ <argument index="2" name="notification" type="int"> </argument> <description> - Sends the given notification to all members of the [code]group[/code], respecting the given [enum GROUP_CALL] flags. + Sends the given notification to all members of the [code]group[/code], respecting the given [enum GroupCallFlags]. </description> </method> <method name="queue_delete"> @@ -220,7 +220,7 @@ <argument index="3" name="value" type="Variant"> </argument> <description> - Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GROUP_CALL] flags. + Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags]. </description> </method> <method name="set_input_as_handled"> @@ -269,6 +269,10 @@ <member name="multiplayer" type="MultiplayerAPI" setter="set_multiplayer" getter="get_multiplayer"> The default [MultiplayerAPI] instance for this SceneTree. </member> + <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled"> + If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protecion when accessing the [MultiplayerAPI] from threads. + </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 64b0fcfd83..3a99a203ae 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -22,7 +22,7 @@ If [code]true[/code], enables horizontal scrolling. </member> <member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll"> - The current horizontal scroll value. + The current vertical scroll value. </member> <member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled"> If [code]true[/code], enables vertical scrolling. @@ -42,4 +42,8 @@ </signals> <constants> </constants> + <theme_items> + <theme_item name="bg" type="StyleBox"> + </theme_item> + </theme_items> </class> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 732881c777..7c07778a05 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shader" inherits="Resource" category="Core" version="3.1"> <brief_description> - To be changed, ignore. + A custom shader program. </brief_description> <description> - To be changed, ignore. + This class allows you to define a custom shader program that can be used for various materials to render objects. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/shading/index.html @@ -24,6 +24,7 @@ <return type="int" enum="Shader.Mode"> </return> <description> + Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] </description> </method> <method name="has_param" qualifiers="const"> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 4767686a8f..5abba9fba9 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> + A material that uses a custom [Shader] program. </brief_description> <description> + A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="param" type="String"> </argument> <description> + Returns the current value set for this material of a uniform in the shader. </description> </method> <method name="set_shader_param"> @@ -25,11 +28,13 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Changes the value set for this material of a uniform in the shader. </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> + The [Shader] program used to render this material. </member> </members> <constants> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 0208d56cfa..0f96ee01ff 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -131,6 +131,36 @@ <description> </description> </method> + <method name="physical_bones_add_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="exception" type="RID"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_remove_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="exception" type="RID"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_start_simulation"> + <return type="void"> + </return> + <argument index="0" name="bones" type="Array" default="[ ]"> + </argument> + <description> + </description> + </method> + <method name="physical_bones_stop_simulation"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_bone_custom_pose"> <return type="void"> </return> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml new file mode 100644 index 0000000000..654c816ba8 --- /dev/null +++ b/doc/classes/Skeleton2D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_bone"> + <return type="Bone2D"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bone_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_skeleton" qualifiers="const"> + <return type="RID"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index ace1aa846e..5feaf70e9d 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -84,6 +84,8 @@ </member> <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag"> </member> + <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag"> + </member> <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag"> </member> <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag"> @@ -316,7 +318,9 @@ </constant> <constant name="FLAG_ALBEDO_TEXTURE_FORCE_SRGB" value="13" enum="Flags"> </constant> - <constant name="FLAG_MAX" value="14" enum="Flags"> + <constant name="FLAG_DONT_RECEIVE_SHADOWS" value="14" enum="Flags"> + </constant> + <constant name="FLAG_MAX" value="15" enum="Flags"> </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> </constant> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 83fb76f287..0ba1066dfd 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -643,6 +643,20 @@ Returns the right side of the string from a given position. </description> </method> + <method name="rsplit"> + <return type="PoolStringArray"> + </return> + <argument index="0" name="divisor" type="String"> + </argument> + <argument index="1" name="allow_empty" type="bool" default="True"> + </argument> + <argument index="2" name="maxsplit" type="int" default="0"> + </argument> + <description> + Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",". + If [code]maxsplit[/code] is specified, then it is number of splits to do, default is 0 which splits all the items. + </description> + </method> <method name="rstrip"> <return type="String"> </return> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 76d94fbfbc..ee9b7383e5 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -99,6 +99,8 @@ </argument> <argument index="2" name="can_be_hidden" type="bool" default="true"> </argument> + <argument index="3" name="wrap_index" type="int" default="0"> + </argument> <description> </description> </method> @@ -384,7 +386,7 @@ <member name="v_scroll_speed" type="float" setter="set_v_scroll_speed" getter="get_v_scroll_speed"> If [code]true[/code], enables text wrapping when it goes beyond he edge of what is visible. </member> - <member name="wrap_lines" type="bool" setter="set_wrap" getter="is_wrapping"> + <member name="wrap_enabled" type="bool" setter="set_wrap_enabled" getter="is_wrap_enabled"> </member> </members> <signals> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 7a4208ccea..95afc5d281 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TextureRect" inherits="Control" category="Core" version="3.1"> <brief_description> - Draws a sprite or a texture inside a User Interface. The texture can tile or not. + Control for drawing textures. </brief_description> <description> - Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI. + Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle. </description> <tutorials> </tutorials> @@ -14,10 +14,10 @@ </methods> <members> <member name="expand" type="bool" setter="set_expand" getter="has_expand"> - If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. + If [code]true[/code] the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. </member> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode"> - Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. + Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The node's [Texture] resource. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index ec67370c79..5af29d96cd 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -16,14 +16,14 @@ <return type="void"> </return> <description> - Clear all cells. + Clears all cells. </description> </method> <method name="fix_invalid_tiles"> <return type="void"> </return> <description> - Clear cells that does not exist in the tileset. + Clears cells that do not exist in the tileset. </description> </method> <method name="get_cell" qualifiers="const"> @@ -34,7 +34,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Return the tile index of the referenced cell. + Returns the tile index of the given cell. </description> </method> <method name="get_cellv" qualifiers="const"> @@ -43,7 +43,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Return the tile index of the cell referenced by a Vector2. + Returns the tile index of the cell given by a Vector2. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> @@ -52,6 +52,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns [code]true[/code] if the given collision layer bit is set. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -60,13 +61,14 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns [code]true[/code] if the given collision mask bit is set. </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Array"> </return> <description> - Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). + Returns an array of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). </description> </method> <method name="get_used_cells_by_id" qualifiers="const"> @@ -75,12 +77,14 @@ <argument index="0" name="id" type="int"> </argument> <description> + Returns an array of all cells with the given tile id. </description> </method> <method name="get_used_rect"> <return type="Rect2"> </return> <description> + Returns a rectangle enclosing the used (non-empty) tiles of the map. </description> </method> <method name="is_cell_transposed" qualifiers="const"> @@ -91,7 +95,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector). + Returns [code]true[/code] if the given cell is transposed, i.e. the x and y axes are swapped. </description> </method> <method name="is_cell_x_flipped" qualifiers="const"> @@ -102,7 +106,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Return whether the referenced cell is flipped over the X axis. + Returns [code]true[/code] if the given cell is flipped in the x axis. </description> </method> <method name="is_cell_y_flipped" qualifiers="const"> @@ -113,7 +117,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Return whether the referenced cell is flipped over the Y axis. + Returns [code]true[/code] if the given cell is flipped in the y axis. </description> </method> <method name="map_to_world" qualifiers="const"> @@ -124,8 +128,8 @@ <argument index="1" name="ignore_half_ofs" type="bool" default="false"> </argument> <description> - Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. - Optionally, the tilemap's potential half offset can be ignored. + Returns the global position corresponding to the given tilemap (grid-based) coordinates. + Optionally, the tilemap's half offset can be ignored. </description> </method> <method name="set_cell"> @@ -146,9 +150,9 @@ <argument index="6" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Set the tile index for the cell referenced by its grid-based X and Y coordinates. - A tile index of -1 clears the cell. - Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates. + Sets the tile index for the cell given by a Vector2. + An index of [code]-1[/code] clears the cell. + Optionally, the tile can also be flipped, transposed, or given autotile coordinates. </description> </method> <method name="set_cellv"> @@ -165,9 +169,9 @@ <argument index="4" name="transpose" type="bool" default="false"> </argument> <description> - Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. - A tile index of -1 clears the cell. - Optionally, the tile can also be flipped over the X and Y axes or transposed. + Sets the tile index for the given cell. + An index of [code]-1[/code] clears the cell. + Optionally, the tile can also be flipped or transposed. </description> </method> <method name="set_collision_layer_bit"> @@ -178,7 +182,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set any collision layer to be [code]true[/code] or [code]false[/code]. + Sets the given collision layer bit. </description> </method> <method name="set_collision_mask_bit"> @@ -189,6 +193,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets the given collision mask bit. </description> </method> <method name="update_bitmask_area"> @@ -197,7 +202,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates. + Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based x and y coordinates. </description> </method> <method name="update_bitmask_region"> @@ -208,8 +213,8 @@ <argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). - Calling with invalid (or missing) parameters applies autotiling rules for the entire TileMap. + Applies autotiling rules to the cells in the given region (specified by grid-based x and y coordinates). + Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap. </description> </method> <method name="world_to_map" qualifiers="const"> @@ -218,7 +223,7 @@ <argument index="0" name="world_position" type="Vector2"> </argument> <description> - Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument. + Returns the tilemap (grid-based) coordinatescorresponding to the given global position. </description> </method> </methods> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 4e218f5595..bdf8634a6c 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -262,6 +262,14 @@ <description> </description> </method> + <method name="tile_get_z_index" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> <method name="tile_set_light_occluder"> <return type="void"> </return> @@ -428,11 +436,23 @@ <description> </description> </method> + <method name="tile_set_z_index"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="z_index" type="int"> + </argument> + <description> + </description> + </method> </methods> <constants> <constant name="BITMASK_2X2" value="0" enum="BitmaskMode"> </constant> - <constant name="BITMASK_3X3" value="1" enum="BitmaskMode"> + <constant name="BITMASK_3X3_MINIMAL" value="1" enum="BitmaskMode"> + </constant> + <constant name="BITMASK_3X3" value="2" enum="BitmaskMode"> </constant> <constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings"> </constant> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index c51a52d911..d1c8722901 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -24,7 +24,7 @@ <argument index="0" name="time_sec" type="float" default="-1"> </argument> <description> - Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] > 0. This also resets the remaining time to [code]wait_time[/code]. + Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] > 0. This also resets the remaining time to [code]wait_time[/code]. Note: this method will not resume a paused timer. See [method set_paused]. </description> </method> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 95405cc4f6..2332c1a7aa 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -340,7 +340,7 @@ </methods> <members> <member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode"> - The tween's animation process thread. See [enum TweenProcessMode]. Default value: [enum TWEEN_PROCESS_IDLE]. + The tween's animation process thread. See [enum TweenProcessMode]. Default value: [enum TWEEN_PROCESS_IDLE]. </member> <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this. diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 5ffe807606..923be94db9 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Vector2" category="Built-In Types" version="3.1"> <brief_description> - Vector used for 2D Math. + Vector used for 2D math. </brief_description> <description> - 2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values. + 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/math/index.html @@ -34,8 +34,8 @@ <return type="float"> </return> <description> - Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)). - Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)). + Returns the vector's angle in radians with respect to the x-axis, or [code](1, 0)[/code] vector. + Equivalent to the result of atan2 when called with the vector's x and y as parameters: [code]atan2(x, y)[/code]. </description> </method> <method name="angle_to"> @@ -60,7 +60,7 @@ <return type="float"> </return> <description> - Returns the ratio of X to Y. + Returns the ratio of x to y. </description> </method> <method name="bounce"> @@ -69,7 +69,13 @@ <argument index="0" name="n" type="Vector2"> </argument> <description> - Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + Returns the vector "bounced off" from a plane defined by the given normal. + </description> + </method> + <method name="ceil"> + <return type="Vector2"> + </return> + <description> </description> </method> <method name="clamped"> @@ -87,7 +93,7 @@ <argument index="0" name="with" type="Vector2"> </argument> <description> - Returns the 2-dimensional analog of the cross product with the given Vector2. + Returns the 2 dimensional analog of the cross product with the given vector. </description> </method> <method name="cubic_interpolate"> @@ -102,7 +108,7 @@ <argument index="3" name="t" type="float"> </argument> <description> - Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is. + Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], or a percentage of how far along the interpolation is. </description> </method> <method name="distance_squared_to"> @@ -111,7 +117,7 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula. + Returns the squared distance to vector [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula. </description> </method> <method name="distance_to"> @@ -120,7 +126,7 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns the distance to vector "b". + Returns the distance to vector [code]b[/code]. </description> </method> <method name="dot"> @@ -129,7 +135,7 @@ <argument index="0" name="with" type="Vector2"> </argument> <description> - Returns the dot product with vector "b". + Returns the dot product with vector [code]b[/code]. </description> </method> <method name="floor"> @@ -143,21 +149,21 @@ <return type="bool"> </return> <description> - Returns whether the vector is normalized or not. + Returns [code]true[/code] if the vector is normalized. </description> </method> <method name="length"> <return type="float"> </return> <description> - Returns the length of the vector. + Returns the vector's length. </description> </method> <method name="length_squared"> <return type="float"> </return> <description> - Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula. + Returns the vector's length squared. Prefer this function over [member length] if you need to sort vectors or need the squared length for some formula. </description> </method> <method name="linear_interpolate"> @@ -168,14 +174,14 @@ <argument index="1" name="t" type="float"> </argument> <description> - Returns the result of the linear interpolation between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is. + Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], a percentage of how far along the interpolation is. </description> </method> <method name="normalized"> <return type="Vector2"> </return> <description> - Returns a normalized vector to unit length. + Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> <method name="reflect"> @@ -184,7 +190,7 @@ <argument index="0" name="n" type="Vector2"> </argument> <description> - Reflects the vector along the given plane, specified by its normal vector. + Returns the vector reflected from a plane defined by the given normal. </description> </method> <method name="rotated"> @@ -193,7 +199,25 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Rotates the vector by "phi" radians. + Returns the vector rotated by [code]phi[/code] radians. + </description> + </method> + <method name="round"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="slerp"> + <return type="Vector2"> + </return> + <argument index="0" name="b" type="Vector2"> + </argument> + <argument index="1" name="t" type="float"> + </argument> + <description> + Returns the result of SLERP between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is. + Both vectors need to be normalized. </description> </method> <method name="slide"> @@ -202,7 +226,7 @@ <argument index="0" name="n" type="Vector2"> </argument> <description> - Slide returns the component of the vector along the given plane, specified by its normal vector. + Returns the component of the vector along a plane defined by the given normal. </description> </method> <method name="snapped"> @@ -211,7 +235,7 @@ <argument index="0" name="by" type="Vector2"> </argument> <description> - Snaps the vector to a grid with the given size. + Returns the vector snapped to a grid with the given size. </description> </method> <method name="tangent"> @@ -224,10 +248,10 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - X component of the vector. + The vector's x component. </member> <member name="y" type="float" setter="" getter=""> - Y component of the vector. + The vector's y component. </member> </members> <constants> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 940d4dd6cf..edd0965b64 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -38,7 +38,7 @@ <argument index="0" name="to" type="Vector3"> </argument> <description> - Returns the vector's minimum angle to the vector [code]to[/code]. + Returns the minimum angle to the given vector. </description> </method> <method name="bounce"> @@ -47,7 +47,7 @@ <argument index="0" name="n" type="Vector3"> </argument> <description> - Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + Returns the vector "bounced off" from a plane defined by the given normal. </description> </method> <method name="ceil"> @@ -87,7 +87,7 @@ <argument index="0" name="b" type="Vector3"> </argument> <description> - Returns the squared distance to [code]b[/code]. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula. + Returns the squared distance to [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula. </description> </method> <method name="distance_to"> @@ -96,7 +96,7 @@ <argument index="0" name="b" type="Vector3"> </argument> <description> - Returns the distance to b. + Returns the distance to [code]b[/code]. </description> </method> <method name="dot"> @@ -105,7 +105,7 @@ <argument index="0" name="b" type="Vector3"> </argument> <description> - Returns the dot product with b. + Returns the dot product with [code]b[/code]. </description> </method> <method name="floor"> @@ -119,28 +119,28 @@ <return type="Vector3"> </return> <description> - Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z ) + Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]. </description> </method> <method name="is_normalized"> <return type="bool"> </return> <description> - Returns whether the vector is normalized or not. + Returns [code]true[/code] if the vector is normalized. </description> </method> <method name="length"> <return type="float"> </return> <description> - Returns the length of the vector. + Returns the vector's length. </description> </method> <method name="length_squared"> <return type="float"> </return> <description> - Returns the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula. + Returns the vector's length squared. Prefer this function over [method length] if you need to sort vectors or need the squared length for some formula. </description> </method> <method name="linear_interpolate"> @@ -151,28 +151,28 @@ <argument index="1" name="t" type="float"> </argument> <description> - Linearly interpolates the vector to a given one (b), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is. + Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], a percentage of how far along the interpolation is. </description> </method> <method name="max_axis"> <return type="int"> </return> <description> - Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest. + Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. </description> </method> <method name="min_axis"> <return type="int"> </return> <description> - Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest. + Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. </description> </method> <method name="normalized"> <return type="Vector3"> </return> <description> - Returns a copy of the normalized vector to unit length. This is the same as v / v.length(). + Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> <method name="outer"> @@ -181,7 +181,7 @@ <argument index="0" name="b" type="Vector3"> </argument> <description> - Returns the outer product with b. + Returns the outer product with [code]b[/code]. </description> </method> <method name="reflect"> @@ -190,7 +190,7 @@ <argument index="0" name="n" type="Vector3"> </argument> <description> - Reflects the vector along the given plane, specified by its normal vector. + Returns the vector reflected from a plane defined by the given normal. </description> </method> <method name="rotated"> @@ -201,7 +201,25 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Rotates the vector around some axis by phi radians. The axis must be a normalized vector. + Rotates the vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector. + </description> + </method> + <method name="round"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="slerp"> + <return type="Vector3"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <argument index="1" name="t" type="float"> + </argument> + <description> + Returns the result of SLERP between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is. + Both vectors need to be normalized. </description> </method> <method name="slide"> @@ -210,7 +228,7 @@ <argument index="0" name="n" type="Vector3"> </argument> <description> - Slide returns the component of the vector along the given plane, specified by its normal vector. + Returns the component of the vector along a plane defined by the given normal. </description> </method> <method name="snapped"> @@ -232,18 +250,18 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - X component of the vector. + The vector's x component. </member> <member name="y" type="float" setter="" getter=""> - Y component of the vector. + The vector's y component. </member> <member name="z" type="float" setter="" getter=""> - Z component of the vector. + The vector's z component. </member> </members> <constants> <constant name="AXIS_X" value="0"> - Enumerated value for the X axis. Returned by functions like max_axis or min_axis. + Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis]. </constant> <constant name="AXIS_Y" value="1"> Enumerated value for the Y axis. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index d2639590a1..9ffa3aa52b 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VideoPlayer" inherits="Control" category="Core" version="3.1"> <brief_description> - Control to play video files. + Control for playing video streams. </brief_description> <description> - This control has the ability to play video streams. The only format accepted is the OGV Theora, so any other format must be converted before using in a project. + Control node for playing video streams. Supported formats are WebM and OGV Theora. </description> <tutorials> </tutorials> @@ -15,51 +15,56 @@ <return type="String"> </return> <description> - Get the name of the video stream. + Returns the video stream's name. </description> </method> <method name="get_video_texture"> <return type="Texture"> </return> <description> - Get the current frame of the video as a [Texture]. + Returns the current frame as a [Texture]. </description> </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> <description> - Get whether or not the video is playing. + Returns [code]true[/code] if the video is playing. </description> </method> <method name="play"> <return type="void"> </return> <description> - Start the video playback. + Starts the video playback. </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop the video playback. + Stops the video playback. </description> </method> </methods> <members> <member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track"> + The embedded audio track to play. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay"> + If [code]true[/code] playback starts when the scene loads. Default value: [code]false[/code]. </member> <member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec"> - The amount of milliseconds to store in buffer while playing. + Amount of time in milliseconds to store in buffer while playing. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> + Audio bus to use for sound playback. </member> <member name="expand" type="bool" setter="set_expand" getter="has_expand"> + If [code]true[/code] the video scales to the control size. Default value: [code]true[/code]. </member> <member name="paused" type="bool" setter="set_paused" getter="is_paused"> + If [code]true[/code] the video is paused. </member> <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream"> </member> @@ -67,14 +72,16 @@ The current position of the stream, in seconds. </member> <member name="volume" type="float" setter="set_volume" getter="get_volume"> - The volume of the audio track as a linear value. + Audio volume as a linear value. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + Audio volume in dB. </member> </members> <signals> <signal name="finished"> <description> + Emitted when playback is finished. </description> </signal> </signals> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index baebddf3e0..893db84640 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -388,14 +388,17 @@ </argument> <argument index="4" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )"> </argument> - <argument index="5" name="texture" type="RID"> + <argument index="5" name="bones" type="PoolIntArray" default="PoolIntArray( )"> </argument> - <argument index="6" name="count" type="int" default="-1"> + <argument index="6" name="weights" type="PoolRealArray" default="PoolRealArray( )"> </argument> - <argument index="7" name="normal_map" type="RID"> + <argument index="7" name="texture" type="RID"> + </argument> + <argument index="8" name="count" type="int" default="-1"> + </argument> + <argument index="9" name="normal_map" type="RID"> </argument> <description> - Adds a triangle array to the [CanvasItem]'s draw commands. </description> </method> <method name="canvas_item_clear"> @@ -3330,6 +3333,32 @@ Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side. </description> </method> + <method name="texture_set_data_partial"> + <return type="void"> + </return> + <argument index="0" name="texture" type="RID"> + </argument> + <argument index="1" name="image" type="Image"> + </argument> + <argument index="2" name="src_x" type="int"> + </argument> + <argument index="3" name="src_y" type="int"> + </argument> + <argument index="4" name="src_w" type="int"> + </argument> + <argument index="5" name="src_h" type="int"> + </argument> + <argument index="6" name="dst_x" type="int"> + </argument> + <argument index="7" name="dst_y" type="int"> + </argument> + <argument index="8" name="dst_mip" type="int"> + </argument> + <argument index="9" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0"> + </argument> + <description> + </description> + </method> <method name="texture_set_flags"> <return type="void"> </return> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 8074ce45ea..289e967a93 100644..100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -106,6 +106,7 @@ def make_class_list(class_list, columns): f.close() + def rstize_text(text, cclass): # Linebreak + tabs in the XML should become two line breaks unless in a "codeblock" pos = 0 @@ -154,9 +155,19 @@ def rstize_text(text, cclass): text = pre_text + "\n\n" + post_text pos += 2 + next_brac_pos = text.find('[') + + # Escape \ character, otherwise it ends up as an escape character in rst + pos = 0 + while True: + pos = text.find('\\', pos, next_brac_pos) + if pos == -1: + break + text = text[:pos] + "\\\\" + text[pos + 1:] + pos += 2 + # Escape * character to avoid interpreting it as emphasis pos = 0 - next_brac_pos = text.find('['); while True: pos = text.find('*', pos, next_brac_pos) if pos == -1: @@ -258,15 +269,17 @@ def rstize_text(text, cclass): elif cmd == 'code': tag_text = '``' inside_code = True + elif cmd.startswith('enum '): + tag_text = make_enum(cmd[5:]) else: tag_text = make_type(tag_text) escape_post = True # Properly escape things like `[Node]s` - if escape_post and post_text and post_text[0].isalnum(): # not punctuation, escape + if escape_post and post_text and post_text[0].isalnum(): # not punctuation, escape post_text = '\ ' + post_text - next_brac_pos = post_text.find('[',0) + next_brac_pos = post_text.find('[', 0) iter_pos = 0 while not inside_code: iter_pos = post_text.find('*', iter_pos, next_brac_pos) @@ -286,7 +299,6 @@ def rstize_text(text, cclass): else: iter_pos += 1 - text = pre_text + tag_text + post_text pos = len(pre_text) + len(tag_text) @@ -299,16 +311,27 @@ def make_type(t): return ':ref:`' + t + '<class_' + t.lower() + '>`' return t + def make_enum(t): global class_names p = t.find(".") + # Global enums such as Error are relative to @GlobalScope. if p >= 0: c = t[0:p] - e = t[p+1:] - if c in class_names: - return ':ref:`' + e + '<enum_' + c.lower() + '_' + e.lower() + '>`' + e = t[p + 1:] + # Variant enums live in GlobalScope but still use periods. + if c == "Variant": + c = "@GlobalScope" + e = "Variant." + e + else: + # Things in GlobalScope don't have a period. + c = "@GlobalScope" + e = t + if c in class_names: + return ':ref:`' + e + '<enum_' + c.lower() + '_' + e.lower() + '>`' return t + def make_method( f, name, @@ -340,7 +363,10 @@ def make_method( if not event: if -1 in mdata['argidx']: - t += make_type(mdata[-1].attrib['type']) + if 'enum' in mdata[-1].attrib: + t += make_enum(mdata[-1].attrib['enum']) + else: + t += make_type(mdata[-1].attrib['type']) else: t += 'void' t += ' ' @@ -362,7 +388,10 @@ def make_method( else: s += ' ' - s += make_type(arg.attrib['type']) + if 'enum' in arg.attrib: + s += make_enum(arg.attrib['enum']) + else: + s += make_type(arg.attrib['type']) if 'name' in arg.attrib: s += ' ' + arg.attrib['name'] else: |