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-rw-r--r--doc/classes/TileMap.xml20
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e76c696021..54eb83297d 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -207,6 +207,13 @@
Returns if a layer Y-sorts its tiles.
</description>
</method>
+ <method name="local_to_map" qualifiers="const">
+ <return type="Vector2i" />
+ <param index="0" name="local_position" type="Vector2" />
+ <description>
+ Returns the map coordinates of the cell containing the given [param local_position]. If [param local_position] is in global coordinates, consider using [method Node2D.to_local] before passing it to this method. See also [method map_to_local].
+ </description>
+ </method>
<method name="map_pattern">
<return type="Vector2i" />
<param index="0" name="position_in_tilemap" type="Vector2i" />
@@ -216,12 +223,12 @@
Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code]
</description>
</method>
- <method name="map_to_world" qualifiers="const">
+ <method name="map_to_local" qualifiers="const">
<return type="Vector2" />
<param index="0" name="map_position" type="Vector2i" />
<description>
- Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
- [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
+ Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
+ [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
</description>
</method>
<method name="move_layer">
@@ -344,13 +351,6 @@
Paste the given [TileMapPattern] at the given [param position] and [param layer] in the tile map.
</description>
</method>
- <method name="world_to_map" qualifiers="const">
- <return type="Vector2i" />
- <param index="0" name="world_position" type="Vector2" />
- <description>
- Returns the tilemap (grid-based) coordinates corresponding to the given local position.
- </description>
- </method>
</methods>
<members>
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">