summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml4
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml2
-rw-r--r--doc/classes/CodeEdit.xml3
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/CurveXYZTexture.xml2
-rw-r--r--doc/classes/GradientTexture1D.xml2
-rw-r--r--doc/classes/LineEdit.xml6
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/Rect2i.xml2
-rw-r--r--doc/classes/TabBar.xml62
-rw-r--r--doc/classes/TextEdit.xml6
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/VisualShaderNodeDerivativeFunc.xml (renamed from doc/classes/VisualShaderNodeScalarDerivativeFunc.xml)20
-rw-r--r--doc/classes/VisualShaderNodeVectorDerivativeFunc.xml30
16 files changed, 90 insertions, 65 deletions
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index b2f2c55aa2..50e38d5d1e 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -8,8 +8,8 @@
See also [AudioStreamGenerator] for procedurally generating sounds.
</description>
<tutorials>
- <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 05406846ce..e54ce27a83 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -10,7 +10,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 7520d5d97a..42caa23763 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index b3add6cfa2..09696d4d2a 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -607,6 +607,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member TextEdit.placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index fe75f029f0..99b5ef2f4f 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,7 +14,7 @@
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture.
</member>
</members>
diff --git a/doc/classes/CurveXYZTexture.xml b/doc/classes/CurveXYZTexture.xml
index 815653e987..b6dd90c7d3 100644
--- a/doc/classes/CurveXYZTexture.xml
+++ b/doc/classes/CurveXYZTexture.xml
@@ -13,7 +13,7 @@
</member>
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
</member>
</members>
</class>
diff --git a/doc/classes/GradientTexture1D.xml b/doc/classes/GradientTexture1D.xml
index 223439956c..4730410ea9 100644
--- a/doc/classes/GradientTexture1D.xml
+++ b/doc/classes/GradientTexture1D.xml
@@ -15,7 +15,7 @@
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 224579e8c5..0b97865770 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -233,9 +233,6 @@
[b]Note:[/b] This method is only implemented on Linux.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" />
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
</member>
@@ -397,6 +394,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [LineEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Font color for selected text (inside the selection rectangle).
</theme_item>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b0d88ebb4c..dc40d2fd1b 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1412,8 +1412,8 @@
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
</member>
- <member name="physics/2d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 2D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/2d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
@@ -1484,8 +1484,8 @@
Sets which physics engine to use for 3D physics.
"DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative.
</member>
- <member name="physics/3d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 3D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/3d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 3D physics body will be considered inactive. See [constant PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 5909784135..e070824297 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns a copy of this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 59a4743d80..c286629395 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -43,10 +43,11 @@
Returns the previously active tab index.
</description>
</method>
- <method name="get_select_with_rmb" qualifiers="const">
- <return type="bool" />
+ <method name="get_tab_button_icon" qualifiers="const">
+ <return type="Texture2D" />
+ <argument index="0" name="tab_idx" type="int" />
<description>
- Returns [code]true[/code] if select with right mouse button is enabled.
+ Returns the [Texture2D] for the right button of the tab at index [code]tab_idx[/code] or [code]null[/code] if the button has no [Texture2D].
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -111,6 +112,13 @@
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
+ <method name="is_tab_hidden" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
+ </description>
+ </method>
<method name="move_tab">
<return type="void" />
<argument index="0" name="from" type="int" />
@@ -126,11 +134,12 @@
Removes the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="set_select_with_rmb">
+ <method name="set_tab_button_icon">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="icon" type="Texture2D" />
<description>
- If [code]true[/code], enables selecting a tab with the right mouse button.
+ Sets an [code]icon[/code] for the button of the tab at index [code]tab_idx[/code] (located to the right, before the close button), making it visible and clickable (See [signal tab_button_pressed]). Giving it a [code]null[/code] value will hide the button.
</description>
</method>
<method name="set_tab_disabled">
@@ -141,6 +150,14 @@
If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable.
</description>
</method>
+ <method name="set_tab_hidden">
+ <return type="void" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="hidden" type="bool" />
+ <description>
+ If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area.
+ </description>
+ </method>
<method name="set_tab_icon">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
@@ -200,10 +217,17 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
+ <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true">
+ If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible.
+ </member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
+ <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false">
+ If [code]true[/code], enables selecting a tab with the right mouse button.
+ </member>
<member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ Sets the position at which tabs will be placed. See [enum AlignmentMode] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
@@ -219,6 +243,12 @@
Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled].
</description>
</signal>
+ <signal name="tab_button_pressed">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab's right button is pressed. See [method set_tab_button_icon].
+ </description>
+ </signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int" />
<description>
@@ -255,18 +285,28 @@
<signal name="tab_rmb_clicked">
<argument index="0" name="tab" type="int" />
<description>
- Emitted when a tab is right-clicked.
+ Emitted when a tab is right-clicked. [member select_with_rmb] must be enabled.
+ </description>
+ </signal>
+ <signal name="tab_selected">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab is selected via click or script, even if it is the current tab.
</description>
</signal>
</signals>
<constants>
<constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
+ Places tabs to the left.
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
+ Places tabs in the middle.
</constant>
<constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
+ Places tabs to the right.
</constant>
<constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode">
+ Represents the size of the [enum AlignmentMode] enum.
</constant>
<constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy">
Never show the close buttons.
@@ -321,11 +361,11 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_highlight" data_type="style" type="StyleBox">
- Background of the close button when it's being hovered with the cursor.
+ <theme_item name="button_highlight" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when they're being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_pressed" data_type="style" type="StyleBox">
- Background of the close button when it's being pressed.
+ <theme_item name="button_pressed" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when it's being pressed.
</theme_item>
<theme_item name="tab_disabled" data_type="style" type="StyleBox">
The style of disabled tabs.
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6d602d58ee..6b9eb6efc3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -992,9 +992,6 @@
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
</member>
@@ -1237,6 +1234,9 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [TextEdit].
</theme_item>
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 07b9543823..80a6458cec 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -218,7 +218,7 @@
<return type="void" />
<argument index="0" name="layer" type="int" />
<description>
- Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ Removes the layer at index [code]layer[/code].
</description>
</method>
<method name="set_cell">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 1cba995366..a1b53346d8 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -146,7 +146,7 @@
<description>
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible).
- [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game.
+ [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay or [PropertyTweener] with invalid node) are equivalent to infinite [code]while[/code] loops and will freeze your game. If a [Tween]'s lifetime depends on some node, always use [method bind_node].
</description>
</method>
<method name="set_parallel">
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml
index 8d108a5d28..f7edac8597 100644
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Calculates a scalar derivative within the visual shader graph.
+ Calculates a derivative within the visual shader graph.
</brief_description>
<description>
This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
@@ -9,11 +9,23 @@
<tutorials>
</tutorials>
<members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
- The derivative type. See [enum Function] for options.
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0">
+ A derivative function type. See [enum Function] for options.
+ </member>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
+ A type of operands and returned value. See [enum OpType] for options.
</member>
</members>
<constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
<constant name="FUNC_SUM" value="0" enum="Function">
Sum of absolute derivative in [code]x[/code] and [code]y[/code].
</constant>
diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
deleted file mode 100644
index e0c7c8618c..0000000000
--- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
- A derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>