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-rw-r--r--doc/classes/Particles.xml2
-rw-r--r--doc/classes/Particles2D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml3
3 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index b03cf6cadb..2e30750bf9 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -77,7 +77,7 @@
Emission randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Speed scaling ratio. Default value: [code]1[/code].
+ Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 47265054b0..f872552a49 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -66,7 +66,7 @@
Emission lifetime randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Particle system's running speed scaling ratio. Default value: [code]1[/code].
+ Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code] particles will be squares.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 358b7292a5..5f828550b9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -658,6 +658,9 @@
</member>
<member name="rendering/quality/driver/driver_name" type="String" setter="" getter="">
</member>
+ <member name="rendering/quality/driver/driver_fallback" type="String" setter="" getter="">
+ Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function.
+ </member>
<member name="rendering/quality/filters/anisotropic_filter_level" type="int" setter="" getter="">
Maximum Anisotropic filter level used for textures when anisotropy enabled.
</member>