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-rw-r--r--doc/classes/AnimatedSprite.xml1
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml2
3 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index 2d4dd0e4b2..5e63f8aec0 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -61,6 +61,7 @@
If [code]true[/code], the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
+ The animation speed is multiplied by this value.
</member>
</members>
<signals>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index ecafc3514c..75194fbf76 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -291,7 +291,7 @@
</method>
<method name="shuffle">
<description>
- Shuffles the array such that the items will have a random order.
+ Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
</description>
</method>
<method name="size">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 05a8129cc5..b7ff4bac84 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -9,6 +9,8 @@
Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
</tutorials>
<methods>
<method name="get_floor_velocity" qualifiers="const">