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-rw-r--r--doc/classes/@GlobalScope.xml12
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/Array.xml1
-rw-r--r--doc/classes/BaseButton.xml3
-rw-r--r--doc/classes/Button.xml4
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CodeEdit.xml4
-rw-r--r--doc/classes/ConfirmationDialog.xml4
-rw-r--r--doc/classes/Container.xml4
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/DisplayServer.xml255
-rw-r--r--doc/classes/EditorFeatureProfile.xml8
-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/EditorInterface.xml13
-rw-r--r--doc/classes/EditorSettings.xml4
-rw-r--r--doc/classes/Expression.xml4
-rw-r--r--doc/classes/FontFile.xml4
-rw-r--r--doc/classes/GPUParticles2D.xml3
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/LineEdit.xml3
-rw-r--r--doc/classes/Marker3D.xml5
-rw-r--r--doc/classes/MovieWriter.xml4
-rw-r--r--doc/classes/MultiplayerPeer.xml16
-rw-r--r--doc/classes/MultiplayerPeerExtension.xml14
-rw-r--r--doc/classes/NavigationAgent2D.xml26
-rw-r--r--doc/classes/NavigationAgent3D.xml26
-rw-r--r--doc/classes/Node.xml4
-rw-r--r--doc/classes/OS.xml3
-rw-r--r--doc/classes/Object.xml8
-rw-r--r--doc/classes/OccluderInstance3D.xml2
-rw-r--r--doc/classes/Polygon2D.xml1
-rw-r--r--doc/classes/PortableCompressedTexture2D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml36
-rw-r--r--doc/classes/RenderingServer.xml1
-rw-r--r--doc/classes/RichTextLabel.xml13
-rw-r--r--doc/classes/SpinBox.xml3
-rw-r--r--doc/classes/TextEdit.xml14
-rw-r--r--doc/classes/TextServer.xml4
-rw-r--r--doc/classes/VisualShaderNodeFloatParameter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml2
-rw-r--r--doc/classes/VoxelGIData.xml2
-rw-r--r--doc/classes/Window.xml2
-rw-r--r--doc/classes/float.xml13
-rw-r--r--doc/classes/int.xml10
45 files changed, 385 insertions, 166 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 9eeb69d824..e30034495c 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2760,9 +2760,9 @@
</constant>
<constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="39" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_INT_IS_POINTER" value="41" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_POINTER" value="40" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_ARRAY_TYPE" value="40" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ARRAY_TYPE" value="41" enum="PropertyHint">
</constant>
<constant name="PROPERTY_HINT_LOCALE_ID" value="42" enum="PropertyHint">
Hints that a [String] property is a locale code. Editing it will show a locale dialog for picking language and country.
@@ -2789,13 +2789,13 @@
The property is serialized and saved in the scene file (default).
</constant>
<constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags">
- The property is shown in the editor Inspector (default).
+ The property is shown in the [EditorInspector] (default).
</constant>
<constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags">
- The property can be checked in the editor inspector.
+ The property can be checked in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_CHECKED" value="16" enum="PropertyUsageFlags">
- The property is checked in the editor inspector.
+ The property is checked in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="32" enum="PropertyUsageFlags">
The property is a translatable string.
@@ -2853,7 +2853,7 @@
<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags">
</constant>
<constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags">
- The property is read-only in the editor Inspector.
+ The property is read-only in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags">
The property is an array.
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index bf5ac7fa9e..9efd3ac939 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -217,7 +217,7 @@
</member>
<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default="&quot;&quot;">
The key of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.
- [b]Note:[/b] while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
+ [b]Note:[/b] While this property appears in the Inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
</member>
<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
The length (in seconds) of the currently playing animation.
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 0f76639caf..b8e0ac0c2a 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -272,6 +272,7 @@
array.Fill(0); // Initialize the 10 elements to 0.
[/csharp]
[/codeblocks]
+ [b]Note:[/b] If [param value] is of a reference type ([Object]-derived, [Array], [Dictionary], etc.) then the array is filled with the references to the same object, i.e. no duplicates are created.
</description>
</method>
<method name="filter" qualifiers="const">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 47e1f85c97..638934bc9e 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -68,6 +68,9 @@
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
</member>
+ <member name="shortcut_feedback" type="bool" setter="set_shortcut_feedback" getter="is_shortcut_feedback">
+ If [code]true[/code], the button will appear pressed when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate the button without appearing to press the button.
+ </member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
If [code]true[/code], the button will add information about its shortcut in the tooltip.
</member>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e78cdfc951..1ff51b48be 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -11,7 +11,7 @@
func _ready():
var button = Button.new()
button.text = "Click me"
- button.connect("pressed", self, "_button_pressed")
+ button.pressed.connect(self._button_pressed)
add_child(button)
func _button_pressed():
@@ -22,7 +22,7 @@
{
var button = new Button();
button.Text = "Click me";
- button.Connect("pressed", this, nameof(ButtonPressed));
+ button.Pressed += ButtonPressed;
AddChild(button);
}
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 22e2698de8..ee09b016ac 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -416,7 +416,7 @@
<method name="get_global_transform" qualifiers="const">
<return type="Transform2D" />
<description>
- Returns the global transform matrix of this item.
+ Returns the global transform matrix of this item, i.e. the combined transform up to the topmost [CanvasItem] node. The topmost item is a [CanvasItem] that either has no parent, has non-[CanvasItem] parent or it has [member top_level] enabled.
</description>
</method>
<method name="get_global_transform_with_canvas" qualifiers="const">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index ca482a39e0..4c62ab2a7f 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -616,8 +616,8 @@
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
- Sets the [Color] of the selected text. [member TextEdit.override_selected_font_color] has to be enabled.
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 0)">
+ Sets the [Color] of the selected text. If equal to [code]Color(0, 0, 0, 0)[/code], it will be ignored.
</theme_item>
<theme_item name="line_length_guideline_color" data_type="color" type="Color" default="Color(0.3, 0.5, 0.8, 0.1)">
[Color] of the main line length guideline, secondary guidelines will have 50% alpha applied.
diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml
index d4c503857d..48b4df9126 100644
--- a/doc/classes/ConfirmationDialog.xml
+++ b/doc/classes/ConfirmationDialog.xml
@@ -8,10 +8,10 @@
To get cancel action, you can use:
[codeblocks]
[gdscript]
- get_cancel().connect("pressed", self, "cancelled")
+ get_cancel_button().pressed.connect(self.cancelled)
[/gdscript]
[csharp]
- GetCancel().Connect("pressed", this, nameof(Cancelled));
+ GetCancelButton().Pressed += Cancelled;
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index a13e1598b2..0e1ef02573 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -14,14 +14,14 @@
<method name="_get_allowed_size_flags_horizontal" qualifiers="virtual const">
<return type="PackedInt32Array" />
<description>
- Implement to return a list of allowed horizontal [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock.
+ Implement to return a list of allowed horizontal [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
[b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed.
</description>
</method>
<method name="_get_allowed_size_flags_vertical" qualifiers="virtual const">
<return type="PackedInt32Array" />
<description>
- Implement to return a list of allowed vertical [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock.
+ Implement to return a list of allowed vertical [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
[b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed.
</description>
</method>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 91e9b65a8a..c1fa1a2bf1 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -12,7 +12,7 @@
Call [method accept_event] so no other node receives the event. Once you accept an input, it becomes handled so [method Node._unhandled_input] will not process it.
Only one [Control] node can be in focus. Only the node in focus will receive events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus.
Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.
- [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector.
+ [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the Inspector.
[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class.
</description>
<tutorials>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 85d9fd34ca..4bb3657cf7 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="DisplayServer" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Singleton for window management functions.
</brief_description>
<description>
+ [DisplayServer] handles everything related to window management. This is separated from [OS] as a single operating system may support multiple display servers.
+ [b]Headless mode:[/b] Starting the engine with the [code]--headless[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url] disables all rendering and window management functions. Most functions from [DisplayServer] will return dummy values in this case.
</description>
<tutorials>
</tutorials>
@@ -16,8 +19,8 @@
<method name="clipboard_get_primary" qualifiers="const">
<return type="String" />
<description>
- Returns the user's primary clipboard as a string if possible.
- [b]Note:[/b] This method is only implemented on Linux.
+ Returns the user's [url=https://unix.stackexchange.com/questions/139191/whats-the-difference-between-primary-selection-and-clipboard-buffer]primary[/url] clipboard as a string if possible. This is the clipboard that is set when the user selects text in any application, rather than when pressing [kbd]Ctrl + C[/kbd]. The clipboard data can then be pasted by clicking the middle mouse button in any application that supports the primary clipboard mechanism.
+ [b]Note:[/b] This method is only implemented on Linux (X11).
</description>
</method>
<method name="clipboard_has" qualifiers="const">
@@ -37,22 +40,14 @@
<return type="void" />
<param index="0" name="clipboard_primary" type="String" />
<description>
- Sets the user's primary clipboard content to the given string.
- [b]Note:[/b] This method is only implemented on Linux.
- </description>
- </method>
- <method name="create_sub_window">
- <return type="int" />
- <param index="0" name="mode" type="int" enum="DisplayServer.WindowMode" />
- <param index="1" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
- <param index="2" name="flags" type="int" />
- <param index="3" name="rect" type="Rect2i" default="Rect2i(0, 0, 0, 0)" />
- <description>
+ Sets the user's [url=https://unix.stackexchange.com/questions/139191/whats-the-difference-between-primary-selection-and-clipboard-buffer]primary[/url] clipboard content to the given string. This is the clipboard that is set when the user selects text in any application, rather than when pressing [kbd]Ctrl + C[/kbd]. The clipboard data can then be pasted by clicking the middle mouse button in any application that supports the primary clipboard mechanism.
+ [b]Note:[/b] This method is only implemented on Linux (X11).
</description>
</method>
<method name="cursor_get_shape" qualifiers="const">
<return type="int" enum="DisplayServer.CursorShape" />
<description>
+ Returns the default mouse cursor shape set by [method cursor_set_shape].
</description>
</method>
<method name="cursor_set_custom_image">
@@ -61,18 +56,14 @@
<param index="1" name="shape" type="int" enum="DisplayServer.CursorShape" default="0" />
<param index="2" name="hotspot" type="Vector2" default="Vector2(0, 0)" />
<description>
+ Sets a custom mouse cursor image for the defined [param shape]. This means the user's operating system and mouse cursor theme will no longer influence the mouse cursor's appearance. The image must be [code]256x256[/code] or smaller for correct appearance. [param hotspot] can optionally be set to define the area where the cursor will click. By default, [param hotspot] is set to [code]Vector2(0, 0)[/code], which is the top-left corner of the image. See also [method cursor_set_shape].
</description>
</method>
<method name="cursor_set_shape">
<return type="void" />
<param index="0" name="shape" type="int" enum="DisplayServer.CursorShape" />
<description>
- </description>
- </method>
- <method name="delete_sub_window">
- <return type="void" />
- <param index="0" name="window_id" type="int" />
- <description>
+ Sets the default mouse cursor shape. The cursor's appearance will vary depending on the user's operating system and mouse cursor theme. See also [method cursor_get_shape] and [method cursor_set_custom_image].
</description>
</method>
<method name="dialog_input_text">
@@ -82,6 +73,8 @@
<param index="2" name="existing_text" type="String" />
<param index="3" name="callback" type="Callable" />
<description>
+ Shows a text input dialog which uses the operating system's native look-and-feel. [param callback] will be called with a [String] argument equal to the text field's contents when the dialog is closed for any reason.
+ [b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="dialog_show">
@@ -91,17 +84,23 @@
<param index="2" name="buttons" type="PackedStringArray" />
<param index="3" name="callback" type="Callable" />
<description>
+ Shows a text dialog which uses the operating system's native look-and-feel. [param callback] will be called when the dialog is closed for any reason.
+ [b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="enable_for_stealing_focus">
<return type="void" />
<param index="0" name="process_id" type="int" />
<description>
+ Allows the [param process_id] PID to steal focus from this window. In other words, this disables the operating system's focus stealing protection for the specified PID.
+ [b]Note:[/b] This method is implemented on Windows.
</description>
</method>
<method name="force_process_and_drop_events">
<return type="void" />
<description>
+ Forces window manager processing while ignoring all [InputEvent]s. See also [method process_events].
+ [b]Note:[/b] This method is implemented on Windows and macOS.
</description>
</method>
<method name="get_accent_color" qualifiers="const">
@@ -127,27 +126,43 @@
<method name="get_name" qualifiers="const">
<return type="String" />
<description>
+ Returns the name of the [DisplayServer] currently in use. Most operating systems only have a single [DisplayServer], but Linux has access to more than one [DisplayServer] (although only X11 is currently implemented in Godot).
+ The names of built-in display servers are [code]Windows[/code], [code]macOS[/code], [code]X11[/code] (Linux), [code]Android[/code], [code]iOS[/code], [code]web[/code] (HTML5) and [code]headless[/code] (when started with the [code]--headless[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url]).
</description>
</method>
<method name="get_screen_count" qualifiers="const">
<return type="int" />
<description>
+ Returns the number of displays available.
</description>
</method>
<method name="get_swap_cancel_ok">
<return type="bool" />
<description>
+ Returns [code]true[/code] if positions of [b]OK[/b] and [b]Cancel[/b] buttons are swapped in dialogs. This is enabled by default on Windows and UWP to follow interface conventions, and be toggled by changing [member ProjectSettings.gui/common/swap_cancel_ok].
+ [b]Note:[/b] This doesn't affect native dialogs such as the ones spawned by [method DisplayServer.dialog_show].
</description>
</method>
<method name="get_window_at_screen_position" qualifiers="const">
<return type="int" />
<param index="0" name="position" type="Vector2i" />
<description>
+ Returns the ID of the window at the specified screen [param position] (in pixels). On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
+ [codeblock]
+ * (0, 0) +-------+
+ | |
+ +-------------+ | |
+ | | | |
+ | | | |
+ +-------------+ +-------+
+ [/codeblock]
</description>
</method>
<method name="get_window_list" qualifiers="const">
<return type="PackedInt32Array" />
<description>
+ Returns the list of Godot window IDs belonging to this process.
+ [b]Note:[/b] Native dialogs are not included in this list.
</description>
</method>
<method name="global_menu_add_check_item">
@@ -362,6 +377,14 @@
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
+ <method name="global_menu_get_item_count" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="menu_root" type="String" />
+ <description>
+ Returns number of items in the global menu with ID [param menu_root].
+ [b]Note:[/b] This method is implemented on macOS.
+ </description>
+ </method>
<method name="global_menu_get_item_icon" qualifiers="const">
<return type="Texture2D" />
<param index="0" name="menu_root" type="String" />
@@ -665,37 +688,42 @@
<return type="bool" />
<param index="0" name="feature" type="int" enum="DisplayServer.Feature" />
<description>
+ Returns [code]true[/code] if the specified [param feature] is supported by the current [DisplayServer], [code]false[/code] otherwise.
</description>
</method>
<method name="ime_get_selection" qualifiers="const">
<return type="Vector2i" />
<description>
+ Returns the text selection in the [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url] composition string, with the [Vector2i]'s [code]x[/code] component being the caret position and [code]y[/code] being the length of the selection.
+ [b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="ime_get_text" qualifiers="const">
<return type="String" />
<description>
+ Returns the composition string contained within the [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url] window.
+ [b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="is_dark_mode" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if OS is using dark mode.
- [b]Note:[/b] This method is implemented on macOS, Windows and Linux.
+ [b]Note:[/b] This method is implemented on macOS, Windows and Linux (X11).
</description>
</method>
<method name="is_dark_mode_supported" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if OS supports dark mode.
- [b]Note:[/b] This method is implemented on macOS, Windows and Linux.
+ [b]Note:[/b] This method is implemented on macOS, Windows and Linux (X11).
</description>
</method>
<method name="keyboard_get_current_layout" qualifiers="const">
<return type="int" />
<description>
Returns active keyboard layout index.
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="keyboard_get_keycode_from_physical" qualifiers="const">
@@ -703,14 +731,14 @@
<param index="0" name="keycode" type="int" enum="Key" />
<description>
Converts a physical (US QWERTY) [param keycode] to one in the active keyboard layout.
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="keyboard_get_layout_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of keyboard layouts.
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="keyboard_get_layout_language" qualifiers="const">
@@ -718,7 +746,7 @@
<param index="0" name="index" type="int" />
<description>
Returns the ISO-639/BCP-47 language code of the keyboard layout at position [param index].
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="keyboard_get_layout_name" qualifiers="const">
@@ -726,25 +754,27 @@
<param index="0" name="index" type="int" />
<description>
Returns the localized name of the keyboard layout at position [param index].
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="keyboard_set_current_layout">
<return type="void" />
<param index="0" name="index" type="int" />
<description>
- Sets active keyboard layout.
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ Sets the active keyboard layout.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="mouse_get_button_state" qualifiers="const">
<return type="int" enum="MouseButton" />
<description>
+ Returns the current state of mouse buttons (whether each button is pressed) as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method Input.get_mouse_button_mask].
</description>
</method>
<method name="mouse_get_mode" qualifiers="const">
<return type="int" enum="DisplayServer.MouseMode" />
<description>
+ Returns the current mouse mode. See also [method mouse_set_mode].
</description>
</method>
<method name="mouse_get_position" qualifiers="const">
@@ -757,11 +787,13 @@
<return type="void" />
<param index="0" name="mouse_mode" type="int" enum="DisplayServer.MouseMode" />
<description>
+ Sets the current mouse mode. See also [method mouse_get_mode].
</description>
</method>
<method name="process_events">
<return type="void" />
<description>
+ Perform window manager processing, including input flushing. See also [method force_process_and_drop_events], [method Input.flush_buffered_events] and [member Input.use_accumulated_input].
</description>
</method>
<method name="screen_get_dpi" qualifiers="const">
@@ -779,7 +811,7 @@
xxhdpi - 480 dpi
xxxhdpi - 640 dpi
[/codeblock]
- [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms.
+ [b]Note:[/b] This method is implemented on Android, Linux (X11), macOS and Windows. Returns [code]72[/code] on unsupported platforms.
</description>
</method>
<method name="screen_get_max_scale" qualifiers="const">
@@ -794,12 +826,24 @@
<return type="int" enum="DisplayServer.ScreenOrientation" />
<param index="0" name="screen" type="int" default="-1" />
<description>
+ Returns the [param screen]'s current orientation. See also [method screen_set_orientation].
+ [b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="screen_get_position" qualifiers="const">
<return type="Vector2i" />
<param index="0" name="screen" type="int" default="-1" />
<description>
+ Returns the screen's top-left corner position in pixels. On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
+ [codeblock]
+ * (0, 0) +-------+
+ | |
+ +-------------+ | |
+ | | | |
+ | | | |
+ +-------------+ +-------+
+ [/codeblock]
+ See also [method screen_get_size].
</description>
</method>
<method name="screen_get_refresh_rate" qualifiers="const">
@@ -829,29 +873,34 @@
<return type="Vector2i" />
<param index="0" name="screen" type="int" default="-1" />
<description>
+ Returns the screen's size in pixels. See also [method screen_get_position] and [method screen_get_usable_rect].
</description>
</method>
<method name="screen_get_usable_rect" qualifiers="const">
<return type="Rect2i" />
<param index="0" name="screen" type="int" default="-1" />
<description>
+ Returns the portion of the screen that is not obstructed by a status bar in pixels. See also [method screen_get_size].
</description>
</method>
<method name="screen_is_kept_on" qualifiers="const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if the screen should never be turned off by the operating system's power-saving measures. See also [method screen_set_keep_on].
</description>
</method>
<method name="screen_is_touchscreen" qualifiers="const">
<return type="bool" />
<param index="0" name="screen" type="int" default="-1" />
<description>
+ Returns [code]true[/code] if the screen can send touch events or if [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse] is [code]true[/code].
</description>
</method>
<method name="screen_set_keep_on">
<return type="void" />
<param index="0" name="enable" type="bool" />
<description>
+ Sets whether the screen should never be turned off by the operating system's power-saving measures. See also [method screen_is_kept_on].
</description>
</method>
<method name="screen_set_orientation">
@@ -859,18 +908,21 @@
<param index="0" name="orientation" type="int" enum="DisplayServer.ScreenOrientation" />
<param index="1" name="screen" type="int" default="-1" />
<description>
+ Sets the [param screen]'s [param orientation]. See also [method screen_get_orientation].
</description>
</method>
<method name="set_icon">
<return type="void" />
<param index="0" name="image" type="Image" />
<description>
+ Sets the window icon (usually displayed in the top-left corner) in the operating system's [i]native[/i] format. To use icons in the operating system's native format, use [method set_native_icon] instead.
</description>
</method>
<method name="set_native_icon">
<return type="void" />
<param index="0" name="filename" type="String" />
<description>
+ Sets the window icon (usually displayed in the top-left corner) in the operating system's [i]native[/i] format. The file at [param filename] must be in [code].ico[/code] format on Windows or [code].icns[/code] on macOS. By using specially crafted [code].ico[/code] or [code].icns[/code] icons, [method set_native_icon] allows specifying different icons depending on the size the icon is displayed at. This size is determined by the operating system and user preferences (including the display scale factor). To use icons in other formats, use [method set_icon] instead.
</description>
</method>
<method name="tablet_get_current_driver" qualifiers="const">
@@ -911,7 +963,7 @@
- [code]name[/code] is voice name.
- [code]id[/code] is voice identifier.
- [code]language[/code] is language code in [code]lang_Variant[/code] format. [code]lang[/code] part is a 2 or 3-letter code based on the ISO-639 standard, in lowercase. And [code]Variant[/code] part is an engine dependent string describing country, region or/and dialect.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_get_voices_for_language" qualifiers="const">
@@ -919,35 +971,35 @@
<param index="0" name="language" type="String" />
<description>
Returns an [PackedStringArray] of voice identifiers for the [param language].
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_is_paused" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the synthesizer is in a paused state.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_is_speaking" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the synthesizer is generating speech, or have utterance waiting in the queue.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_pause">
<return type="void" />
<description>
Puts the synthesizer into a paused state.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_resume">
<return type="void" />
<description>
Resumes the synthesizer if it was paused.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_set_utterance_callback">
@@ -959,7 +1011,7 @@
- [code]TTS_UTTERANCE_STARTED[/code], [code]TTS_UTTERANCE_ENDED[/code], and [code]TTS_UTTERANCE_CANCELED[/code] callable's method should take one [int] parameter, the utterance id.
- [code]TTS_UTTERANCE_BOUNDARY[/code] callable's method should take two [int] parameters, the index of the character and the utterance id.
[b]Note:[/b] The granularity of the boundary callbacks is engine dependent.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_speak">
@@ -978,16 +1030,16 @@
- [param pitch] ranges from [code]0.0[/code] (lowest) to [code]2.0[/code] (highest), [code]1.0[/code] is default pitch for the current voice.
- [param rate] ranges from [code]0.1[/code] (lowest) to [code]10.0[/code] (highest), [code]1.0[/code] is a normal speaking rate. Other values act as a percentage relative.
- [param utterance_id] is passed as a parameter to the callback functions.
- [b]Note:[/b] On Windows and Linux, utterance [param text] can use SSML markup. SSML support is engine and voice dependent. If the engine does not support SSML, you should strip out all XML markup before calling [method tts_speak].
+ [b]Note:[/b] On Windows and Linux (X11), utterance [param text] can use SSML markup. SSML support is engine and voice dependent. If the engine does not support SSML, you should strip out all XML markup before calling [method tts_speak].
[b]Note:[/b] The granularity of pitch, rate, and volume is engine and voice dependent. Values may be truncated.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="tts_stop">
<return type="void" />
<description>
Stops synthesis in progress and removes all utterances from the queue.
- [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS, and Windows.
+ [b]Note:[/b] This method is implemented on Android, iOS, Web, Linux (X11), macOS, and Windows.
</description>
</method>
<method name="virtual_keyboard_get_height" qualifiers="const">
@@ -1028,17 +1080,11 @@
Sets the mouse cursor position to the given [param position] relative to an origin at the upper left corner of the currently focused game Window Manager window.
</description>
</method>
- <method name="window_attach_instance_id">
- <return type="void" />
- <param index="0" name="instance_id" type="int" />
- <param index="1" name="window_id" type="int" default="0" />
- <description>
- </description>
- </method>
<method name="window_can_draw" qualifiers="const">
<return type="bool" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns [code]true[/code] if anything can be drawn in the window specified by [param window_id], [code]false[/code] otherwise. Using the [code]--disable-render-loop[/code] command line argument or a headless build will return [code]false[/code].
</description>
</method>
<method name="window_get_active_popup" qualifiers="const">
@@ -1051,12 +1097,14 @@
<return type="int" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the [method Object.get_instance_id] of the [Window] the [param window_id] is attached to. also [method window_get_attached_instance_id].
</description>
</method>
<method name="window_get_current_screen" qualifiers="const">
<return type="int" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the screen the window specified by [param window_id] is currently positioned on. If the screen overlaps multiple displays, the screen where the window's center is located is returned. See also [method window_set_current_screen].
</description>
</method>
<method name="window_get_flag" qualifiers="const">
@@ -1071,12 +1119,14 @@
<return type="Vector2i" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the window's maximum size (in pixels). See also [method window_set_max_size].
</description>
</method>
<method name="window_get_min_size" qualifiers="const">
<return type="Vector2i" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the window's minimum size (in pixels). See also [method window_set_min_size].
</description>
</method>
<method name="window_get_mode" qualifiers="const">
@@ -1092,7 +1142,7 @@
<param index="1" name="window_id" type="int" default="0" />
<description>
Returns internal structure pointers for use in plugins.
- [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
+ [b]Note:[/b] This method is implemented on Android, Linux (X11), macOS and Windows.
</description>
</method>
<method name="window_get_popup_safe_rect" qualifiers="const">
@@ -1113,6 +1163,7 @@
<return type="Vector2i" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the size of the window specified by [param window_id] (in pixels), including the borders drawn by the operating system. See also [method window_get_size].
</description>
</method>
<method name="window_get_safe_title_margins" qualifiers="const">
@@ -1126,6 +1177,7 @@
<return type="Vector2i" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Returns the size of the window specified by [param window_id] (in pixels), excluding the borders drawn by the operating system. This is also called the "client area". See also [method window_get_real_size], [method window_set_size] and [method window_get_position].
</description>
</method>
<method name="window_get_vsync_mode" qualifiers="const">
@@ -1135,6 +1187,13 @@
Returns the V-Sync mode of the given window.
</description>
</method>
+ <method name="window_is_maximize_allowed" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="window_id" type="int" default="0" />
+ <description>
+ Returns [code]true[/code] if the given window can be maximized (the maximize button is enabled).
+ </description>
+ </method>
<method name="window_maximize_on_title_dbl_click" qualifiers="const">
<return type="bool" />
<description>
@@ -1153,12 +1212,14 @@
<return type="void" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Moves the window specified by [param window_id] to the foreground, so that it is visible over other windows.
</description>
</method>
<method name="window_request_attention">
<return type="void" />
<param index="0" name="window_id" type="int" default="0" />
<description>
+ Makes the window specified by [param window_id] request attention, which is materialized by the window title and taskbar entry blinking until the window is focused. This usually has no visible effect if the window is currently focused. The exact behavior varies depending on the operating system.
</description>
</method>
<method name="window_set_current_screen">
@@ -1166,6 +1227,7 @@
<param index="0" name="screen" type="int" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Moves the window specified by [param window_id] to the specified [param screen]. See also [method window_get_current_screen].
</description>
</method>
<method name="window_set_drop_files_callback">
@@ -1173,6 +1235,8 @@
<param index="0" name="callback" type="Callable" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the [param callback] that should be called when files are dropped from the operating system's file manager to the window specified by [param window_id].
+ [b]Note:[/b] This method is implemented on Windows, macOS, Linux (X11) and Web.
</description>
</method>
<method name="window_set_exclusive">
@@ -1199,6 +1263,7 @@
<param index="0" name="active" type="bool" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets whether [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url] should be enabled for the window specified by [param window_id]. See also [method window_set_ime_position].
</description>
</method>
<method name="window_set_ime_position">
@@ -1206,6 +1271,7 @@
<param index="0" name="position" type="Vector2i" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the position of the [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url] popup for the specified [param window_id]. Only effective if [method window_set_ime_active] was set to [code]true[/code] for the specified [param window_id].
</description>
</method>
<method name="window_set_input_event_callback">
@@ -1213,6 +1279,7 @@
<param index="0" name="callback" type="Callable" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the [param callback] that should be called when any [InputEvent] is sent to the window specified by [param window_id].
</description>
</method>
<method name="window_set_input_text_callback">
@@ -1220,6 +1287,7 @@
<param index="0" name="callback" type="Callable" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the [param callback] that should be called when text is entered using the virtual keyboard to the window specified by [param window_id].
</description>
</method>
<method name="window_set_max_size">
@@ -1227,6 +1295,8 @@
<param index="0" name="max_size" type="Vector2i" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the maximum size of the window specified by [param window_id] in pixels. Normally, the user will not be able to drag the window to make it smaller than the specified size. See also [method window_get_max_size].
+ [b]Note:[/b] Using third-party tools, it is possible for users to disable window geometry restrictions and therefore bypass this limit.
</description>
</method>
<method name="window_set_min_size">
@@ -1234,8 +1304,9 @@
<param index="0" name="min_size" type="Vector2i" />
<param index="1" name="window_id" type="int" default="0" />
<description>
- Sets the minimum size for the given window to [param min_size] (in pixels).
+ Sets the minimum size for the given window to [param min_size] (in pixels). Normally, the user will not be able to drag the window to make it larger than the specified size. See also [method window_get_min_size].
[b]Note:[/b] By default, the main window has a minimum size of [code]Vector2i(64, 64)[/code]. This prevents issues that can arise when the window is resized to a near-zero size.
+ [b]Note:[/b] Using third-party tools, it is possible for users to disable window geometry restrictions and therefore bypass this limit.
</description>
</method>
<method name="window_set_mode">
@@ -1276,8 +1347,8 @@
DisplayServer.WindowSetMousePassthrough(new Vector2[] {});
[/csharp]
[/codeblocks]
- [b]Note:[/b] On Windows, the portion of a window that lies outside the region is not drawn, while on Linux and macOS it is.
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ [b]Note:[/b] On Windows, the portion of a window that lies outside the region is not drawn, while on Linux (X11) and macOS it is.
+ [b]Note:[/b] This method is implemented on Linux (X11), macOS and Windows.
</description>
</method>
<method name="window_set_popup_safe_rect">
@@ -1293,7 +1364,16 @@
<param index="0" name="position" type="Vector2i" />
<param index="1" name="window_id" type="int" default="0" />
<description>
- Sets the position of the given window to [param position].
+ Sets the position of the given window to [param position]. On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
+ [codeblock]
+ * (0, 0) +-------+
+ | |
+ +-------------+ | |
+ | | | |
+ | | | |
+ +-------------+ +-------+
+ [/codeblock]
+ See also [method window_get_position] and [method window_set_size].
</description>
</method>
<method name="window_set_rect_changed_callback">
@@ -1301,6 +1381,7 @@
<param index="0" name="callback" type="Callable" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the [param callback] that will be called when the window specified by [param window_id] is moved or resized.
</description>
</method>
<method name="window_set_size">
@@ -1308,7 +1389,7 @@
<param index="0" name="size" type="Vector2i" />
<param index="1" name="window_id" type="int" default="0" />
<description>
- Sets the size of the given window to [param size].
+ Sets the size of the given window to [param size] (in pixels). See also [method window_get_size] and [method window_get_position].
</description>
</method>
<method name="window_set_title">
@@ -1317,6 +1398,7 @@
<param index="1" name="window_id" type="int" default="0" />
<description>
Sets the title of the given window to [param title].
+ [b]Note:[/b] Avoid changing the window title every frame, as this can cause performance issues on certain window managers. Try to change the window title only a few times per second at most.
</description>
</method>
<method name="window_set_transient">
@@ -1352,51 +1434,70 @@
<param index="0" name="callback" type="Callable" />
<param index="1" name="window_id" type="int" default="0" />
<description>
+ Sets the [param callback] that will be called when an event occurs in the window specified by [param window_id].
</description>
</method>
</methods>
<constants>
<constant name="FEATURE_GLOBAL_MENU" value="0" enum="Feature">
+ Display server supports global menu. This allows the application to display its menu items in the operating system's top bar. [b]macOS[/b]
</constant>
<constant name="FEATURE_SUBWINDOWS" value="1" enum="Feature">
+ Display server supports multiple windows that can be moved outside of the main window. [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_TOUCHSCREEN" value="2" enum="Feature">
+ Display server supports touchscreen input. [b]Windows, Linux (X11), Android, iOS, Web[/b]
</constant>
<constant name="FEATURE_MOUSE" value="3" enum="Feature">
+ Display server supports mouse input. [b]Windows, macOS, Linux (X11), Android, Web[/b]
</constant>
<constant name="FEATURE_MOUSE_WARP" value="4" enum="Feature">
+ Display server supports warping mouse coordinates to keep the mouse cursor constrained within an area, but looping when one of the edges is reached. [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_CLIPBOARD" value="5" enum="Feature">
+ Display server supports setting and getting clipboard data. See also [constant FEATURE_CLIPBOARD_PRIMARY]. [b]Windows, macOS, Linux (X11), Android, iOS, Web[/b]
</constant>
<constant name="FEATURE_VIRTUAL_KEYBOARD" value="6" enum="Feature">
+ Display server supports popping up a virtual keyboard when requested to input text without a physical keyboard. [b]Android, iOS, Web[/b]
</constant>
<constant name="FEATURE_CURSOR_SHAPE" value="7" enum="Feature">
+ Display server supports setting the mouse cursor shape to be different from the default. [b]Windows, macOS, Linux (X11), Android, Web[/b]
</constant>
<constant name="FEATURE_CUSTOM_CURSOR_SHAPE" value="8" enum="Feature">
+ Display server supports setting the mouse cursor shape to a custom image. [b]Windows, macOS, Linux (X11), Web[/b]
</constant>
<constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature">
+ Display server supports spawning dialogs using the operating system's native look-and-feel. [b]macOS[/b]
</constant>
<constant name="FEATURE_IME" value="10" enum="Feature">
+ Display server supports [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url], which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_WINDOW_TRANSPARENCY" value="11" enum="Feature">
+ Display server supports windows can use per-pixel transparency to make windows behind them partially or fully visible. [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_HIDPI" value="12" enum="Feature">
+ Display server supports querying the operating system's display scale factor. This allows for [i]reliable[/i] automatic hiDPI display detection, as opposed to guessing based on the screen resolution and reported display DPI (which can be unreliable due to broken monitor EDID). [b]Windows, macOS[/b]
</constant>
<constant name="FEATURE_ICON" value="13" enum="Feature">
+ Display server supports changing the window icon (usually displayed in the top-left corner). [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_NATIVE_ICON" value="14" enum="Feature">
+ Display server supports changing the window icon (usually displayed in the top-left corner). [b]Windows, macOS[/b]
</constant>
<constant name="FEATURE_ORIENTATION" value="15" enum="Feature">
+ Display server supports changing the screen orientation. [b]Android, iOS[/b]
</constant>
<constant name="FEATURE_SWAP_BUFFERS" value="16" enum="Feature">
+ Display server supports V-Sync status can be changed from the default (which is forced to be enabled platforms not supporting this feature). [b]Windows, macOS, Linux (X11)[/b]
</constant>
<constant name="FEATURE_CLIPBOARD_PRIMARY" value="18" enum="Feature">
+ Display server supports Primary clipboard can be used. This is a different clipboard from [constant FEATURE_CLIPBOARD]. [b]Linux (X11)[/b]
</constant>
<constant name="FEATURE_TEXT_TO_SPEECH" value="19" enum="Feature">
- Display server supports text-to-speech. See [code]tts_*[/code] methods.
+ Display server supports text-to-speech. See [code]tts_*[/code] methods. [b]Windows, macOS, Linux (X11), Android, iOS, Web[/b]
</constant>
<constant name="FEATURE_EXTEND_TO_TITLE" value="20" enum="Feature">
- Display server supports expanding window content to the title. See [constant WINDOW_FLAG_EXTEND_TO_TITLE].
+ Display server supports expanding window content to the title. See [constant WINDOW_FLAG_EXTEND_TO_TITLE]. [b]macOS[/b]
</constant>
<constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode">
Makes the mouse cursor visible if it is hidden.
@@ -1415,24 +1516,34 @@
Confines the mouse cursor to the game window, and make it hidden.
</constant>
<constant name="SCREEN_OF_MAIN_WINDOW" value="-1">
+ Represents the screen where the main window is located. This is usually the default value in functions that allow specifying one of several screens.
</constant>
<constant name="MAIN_WINDOW_ID" value="0">
+ The ID of the main window spawned by the engine, which can be passed to methods expecting a [code]window_id[/code].
</constant>
<constant name="INVALID_WINDOW_ID" value="-1">
+ The ID that refers to a nonexisting window. This is be returned by some [DisplayServer] methods if no window matches the requested result.
</constant>
<constant name="SCREEN_LANDSCAPE" value="0" enum="ScreenOrientation">
+ Default landscape orientation.
</constant>
<constant name="SCREEN_PORTRAIT" value="1" enum="ScreenOrientation">
+ Default portrait orienstation.
</constant>
<constant name="SCREEN_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
+ Reverse landscape orientation (upside down).
</constant>
<constant name="SCREEN_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
+ Reverse portrait orientation (upside down).
</constant>
<constant name="SCREEN_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
+ Automatic landscape orientation (default or reverse depending on sensor).
</constant>
<constant name="SCREEN_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
+ Automatic portrait orientation (default or reverse depending on sensor).
</constant>
<constant name="SCREEN_SENSOR" value="6" enum="ScreenOrientation">
+ Automatic landscape or portrait orientation (default or reverse depending on sensor).
</constant>
<constant name="KEYBOARD_TYPE_DEFAULT" value="0" enum="VirtualKeyboardType">
Default text virtual keyboard.
@@ -1460,40 +1571,58 @@
Virtual keyboard with additional keys to assist with typing URLs.
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
+ Arrow cursor shape. This is the default when not pointing anything that overrides the mouse cursor, such as a [LineEdit] or [TextEdit].
</constant>
<constant name="CURSOR_IBEAM" value="1" enum="CursorShape">
+ I-beam cursor shape. This is used by default when hovering a control that accepts text input, such as [LineEdit] or [TextEdit].
</constant>
<constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape">
+ Pointing hand cursor shape. This is used by default when hovering a [LinkButton] or an URL tag in a [RichTextLabel].⋅
</constant>
<constant name="CURSOR_CROSS" value="3" enum="CursorShape">
+ Crosshair cursor. This is intended to be displayed when the user needs precise aim over an element, such as a rectangle selection tool or a color picker.
</constant>
<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
+ Wait cursor. On most cursor themes, this displays a spinning icon [i]besides[/i] the arrow. Intended to be used for non-blocking operations (when the user can do something else at the moment). See also [constant CURSOR_BUSY].
</constant>
<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
+ Wait cursor. On most cursor themes, this [i]replaces[/i] the arrow with a spinning icon. Intended to be used for blocking operations (when the user can't do anything else at the moment). See also [constant CURSOR_WAIT].
</constant>
<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
+ Dragging hand cursor. This is displayed during drag-and-drop operations. See also [constant CURSOR_CAN_DROP].
</constant>
<constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape">
+ "Can drop" cursor. This is displayed during drag-and-drop operations if hovering over a [Control] that can accept the drag-and-drop event. On most cursor themes, this displays a dragging hand with an arrow symbol besides it. See also [constant CURSOR_DRAG].
</constant>
<constant name="CURSOR_FORBIDDEN" value="8" enum="CursorShape">
+ Forbidden cursor. This is displayed during drag-and-drop operations if the hovered [Control] can't accept the drag-and-drop event.
</constant>
<constant name="CURSOR_VSIZE" value="9" enum="CursorShape">
+ Vertical resize cursor. Intended to be displayed when the hovered [Control] can be vertically resized using the mouse. See also [constant CURSOR_VSPLIT].
</constant>
<constant name="CURSOR_HSIZE" value="10" enum="CursorShape">
+ Horizontal resize cursor. Intended to be displayed when the hovered [Control] can be horizontally resized using the mouse. See also [constant CURSOR_HSPLIT].
</constant>
<constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape">
+ Secondary diagonal resize cursor (top-right/bottom-left). Intended to be displayed when the hovered [Control] can be resized on both axes at once using the mouse.
</constant>
<constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape">
+ Main diagonal resize cursor (top-left/bottom-right). Intended to be displayed when the hovered [Control] can be resized on both axes at once using the mouse.
</constant>
<constant name="CURSOR_MOVE" value="13" enum="CursorShape">
+ Move cursor. Intended to be displayed when the hovered [Control] can be moved using the mouse.
</constant>
<constant name="CURSOR_VSPLIT" value="14" enum="CursorShape">
+ Vertical split cursor. This is displayed when hovering a [Control] with splits that can be vertically resized using the mouse, such as [VSplitContainer]. On some cursor themes, this cursor may have the same appearance as [constant CURSOR_VSIZE].
</constant>
<constant name="CURSOR_HSPLIT" value="15" enum="CursorShape">
+ Horizontal split cursor. This is displayed when hovering a [Control] with splits that can be horizontally resized using the mouse, such as [HSplitContainer]. On some cursor themes, this cursor may have the same appearance as [constant CURSOR_HSIZE].
</constant>
<constant name="CURSOR_HELP" value="16" enum="CursorShape">
+ Help cursor. On most cursor themes, this displays a question mark icon instead of the mouse cursor. Intended to be used when the user has requested help on the next element that will be clicked.
</constant>
<constant name="CURSOR_MAX" value="17" enum="CursorShape">
+ Represents the size of the [enum CursorShape] enum.
</constant>
<constant name="WINDOW_MODE_WINDOWED" value="0" enum="WindowMode">
Windowed mode, i.e. [Window] doesn't occupy the whole screen (unless set to the size of the screen).
@@ -1505,7 +1634,7 @@
Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the minimize button is pressed.
</constant>
<constant name="WINDOW_MODE_FULLSCREEN" value="3" enum="WindowMode">
- Full screen window mode. Note that this is not [i]exclusive[/i] full screen. On Windows and Linux, a borderless window is used to emulate full screen. On macOS, a new desktop is used to display the running project.
+ Full screen window mode. Note that this is not [i]exclusive[/i] full screen. On Windows and Linux (X11), a borderless window is used to emulate full screen. On macOS, a new desktop is used to display the running project.
Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
</constant>
<constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode">
@@ -1525,7 +1654,7 @@
<constant name="WINDOW_FLAG_TRANSPARENT" value="3" enum="WindowFlags">
The window background can be transparent.
[b]Note:[/b] This flag has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code].
- [b]Note:[/b] Transparency support is implemented on Linux, macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
+ [b]Note:[/b] Transparency support is implemented on Linux (X11), macOS and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
</constant>
<constant name="WINDOW_FLAG_NO_FOCUS" value="4" enum="WindowFlags">
The window can't be focused. No-focus window will ignore all input, except mouse clicks.
@@ -1570,26 +1699,26 @@
[b]Note:[/b] This flag is implemented on macOS.
</constant>
<constant name="VSYNC_DISABLED" value="0" enum="VSyncMode">
- No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible).
+ No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
</constant>
<constant name="VSYNC_ENABLED" value="1" enum="VSyncMode">
- Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible).
+ Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]).
</constant>
<constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode">
- Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible), otherwise vertical synchronization is enabled to avoid tearing.
+ Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]).
</constant>
<constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode">
- Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible).
- Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag.
+ Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
+ Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered.
</constant>
<constant name="DISPLAY_HANDLE" value="0" enum="HandleType">
Display handle:
- - Linux: [code]X11::Display*[/code] for the display.
+ - Linux (X11): [code]X11::Display*[/code] for the display.
</constant>
<constant name="WINDOW_HANDLE" value="1" enum="HandleType">
Window handle:
- Windows: [code]HWND[/code] for the window.
- - Linux: [code]X11::Window*[/code] for the window.
+ - Linux (X11): [code]X11::Window*[/code] for the window.
- macOS: [code]NSWindow*[/code] for the window.
- iOS: [code]UIViewController*[/code] for the view controller.
- Android: [code]jObject[/code] for the activity.
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index e216059364..99e97fc25f 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -28,7 +28,7 @@
<return type="bool" />
<param index="0" name="class_name" type="StringName" />
<description>
- Returns [code]true[/code] if editing for the class specified by [param class_name] is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
+ Returns [code]true[/code] if editing for the class specified by [param class_name] is disabled. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
</description>
</method>
<method name="is_class_property_disabled" qualifiers="const">
@@ -36,7 +36,7 @@
<param index="0" name="class_name" type="StringName" />
<param index="1" name="property" type="StringName" />
<description>
- Returns [code]true[/code] if [param property] is disabled in the class specified by [param class_name]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [param class_name].
+ Returns [code]true[/code] if [param property] is disabled in the class specified by [param class_name]. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by [param class_name].
</description>
</method>
<method name="is_feature_disabled" qualifiers="const">
@@ -73,7 +73,7 @@
<param index="0" name="class_name" type="StringName" />
<param index="1" name="disable" type="bool" />
<description>
- If [param disable] is [code]true[/code], disables editing for the class specified by [param class_name]. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
+ If [param disable] is [code]true[/code], disables editing for the class specified by [param class_name]. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
</description>
</method>
<method name="set_disable_class_property">
@@ -82,7 +82,7 @@
<param index="1" name="property" type="StringName" />
<param index="2" name="disable" type="bool" />
<description>
- If [param disable] is [code]true[/code], disables editing for [param property] in the class specified by [param class_name]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [param class_name].
+ If [param disable] is [code]true[/code], disables editing for [param property] in the class specified by [param class_name]. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by [param class_name].
</description>
</method>
<method name="set_disable_feature">
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index a1a43dd5bf..108c670f59 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -33,7 +33,7 @@
<signal name="object_id_selected">
<param index="0" name="id" type="int" />
<description>
- Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
+ Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree Inspector.
</description>
</signal>
<signal name="property_deleted">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index c8a499260e..ba2f7b24bf 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Plugin for adding custom property editors on inspector.
+ Plugin for adding custom property editors on the inspector.
</brief_description>
<description>
[EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 0beb2459a3..594c180894 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -152,6 +152,12 @@
Shows the given property on the given [param object] in the editor's Inspector dock. If [param inspector_only] is [code]true[/code], plugins will not attempt to edit [param object].
</description>
</method>
+ <method name="is_movie_maker_enabled" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if Movie Maker mode is enabled in the editor. See also [method set_movie_maker_enabled]. See [MovieWriter] for more information.
+ </description>
+ </method>
<method name="is_playing_scene" qualifiers="const">
<return type="bool" />
<description>
@@ -241,6 +247,13 @@
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
</description>
</method>
+ <method name="set_movie_maker_enabled">
+ <return type="void" />
+ <param index="0" name="enabled" type="bool" />
+ <description>
+ Sets whether Movie Maker mode is enabled in the editor. See also [method is_movie_maker_enabled]. See [MovieWriter] for more information.
+ </description>
+ </method>
<method name="set_plugin_enabled">
<return type="void" />
<param index="0" name="plugin" type="String" />
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 818dda59bc..799bd45cee 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -196,10 +196,10 @@
The thumbnail size to use in the FileSystem dock (in pixels). See also [member filesystem/file_dialog/thumbnail_size].
</member>
<member name="docks/property_editor/auto_refresh_interval" type="float" setter="" getter="">
- The refresh interval to use for the inspector dock's properties. The effect of this setting is mainly noticeable when adjusting gizmos in the 2D/3D editor and looking at the inspector at the same time. Lower values make the inspector more often, but take up more CPU time.
+ The refresh interval to use for the Inspector dock's properties. The effect of this setting is mainly noticeable when adjusting gizmos in the 2D/3D editor and looking at the inspector at the same time. Lower values make the inspector more often, but take up more CPU time.
</member>
<member name="docks/property_editor/subresource_hue_tint" type="float" setter="" getter="">
- The tint intensity to use for the subresources background in the inspector dock. The tint is used to distinguish between different subresources in the inspector. Higher values result in a more noticeable background color difference.
+ The tint intensity to use for the subresources background in the Inspector dock. The tint is used to distinguish between different subresources in the inspector. Higher values result in a more noticeable background color difference.
</member>
<member name="docks/scene_tree/auto_expand_to_selected" type="bool" setter="" getter="">
If [code]true[/code], the scene tree dock will automatically unfold nodes when a node that has folded parents is selected.
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index 3a397f56a9..4670e0c382 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -12,7 +12,7 @@
var expression = Expression.new()
func _ready():
- $LineEdit.connect("text_submitted", self, "_on_text_submitted")
+ $LineEdit.text_submitted.connect(self._on_text_submitted)
func _on_text_submitted(command):
var error = expression.parse(command)
@@ -28,7 +28,7 @@
public override void _Ready()
{
- GetNode("LineEdit").Connect("text_submitted", this, nameof(OnTextEntered));
+ GetNode("LineEdit").TextSubmitted += OnTextEntered;
}
private void OnTextEntered(string command)
diff --git a/doc/classes/FontFile.xml b/doc/classes/FontFile.xml
index df378d9d2f..dac822ae2f 100644
--- a/doc/classes/FontFile.xml
+++ b/doc/classes/FontFile.xml
@@ -262,7 +262,7 @@
<param index="1" name="size" type="Vector2i" />
<param index="2" name="texture_index" type="int" />
<description>
- Returns a copy of the array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty.
+ Returns a copy of the array containing glyph packing data.
</description>
</method>
<method name="get_transform" qualifiers="const">
@@ -522,7 +522,7 @@
<param index="2" name="texture_index" type="int" />
<param index="3" name="offset" type="PackedInt32Array" />
<description>
- Sets array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty (for the fonts without dynamic glyph generation support).
+ Sets array containing glyph packing data.
</description>
</method>
<method name="set_transform">
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 043c08eed5..4916171900 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -9,7 +9,8 @@
</description>
<tutorials>
<link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
+ <link title="2D Particles Demo">https://godotengine.org/asset-library/asset/118</link>
+ <link title="2D Dodge The Creeps Demo (uses GPUParticles2D for the trail behind the player)">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="capture_rect" qualifiers="const">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 56b95fc755..89d52caa02 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -157,7 +157,7 @@
<method name="get_mouse_button_mask" qualifiers="const">
<return type="int" enum="MouseButton" />
<description>
- Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together.
+ Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method DisplayServer.mouse_get_button_state].
</description>
</method>
<method name="get_vector" qualifiers="const">
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 14fb864ca8..e57cc68b36 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -224,6 +224,9 @@
<member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character" default="&quot;•&quot;">
The character to use to mask secret input (defaults to "•"). Only a single character can be used as the secret character.
</member>
+ <member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
+ If [code]true[/code], the [LineEdit] will select the whole text when it gains focus.
+ </member>
<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
If [code]false[/code], it's impossible to select the text using mouse nor keyboard.
</member>
diff --git a/doc/classes/Marker3D.xml b/doc/classes/Marker3D.xml
index 5ad1cdf513..0d49b376a8 100644
--- a/doc/classes/Marker3D.xml
+++ b/doc/classes/Marker3D.xml
@@ -8,4 +8,9 @@
</description>
<tutorials>
</tutorials>
+ <members>
+ <member name="gizmo_extents" type="float" setter="set_gizmo_extents" getter="get_gizmo_extents" default="0.25">
+ Size of the gizmo cross that appears in the editor.
+ </member>
+ </members>
</class>
diff --git a/doc/classes/MovieWriter.xml b/doc/classes/MovieWriter.xml
index f2509ad2b2..1652dd52aa 100644
--- a/doc/classes/MovieWriter.xml
+++ b/doc/classes/MovieWriter.xml
@@ -4,7 +4,7 @@
Abstract class for non-real-time video recording encoders.
</brief_description>
<description>
- Godot can record videos with non-real-time simulation. Like the [code]--fixed-fps[/code] command line argument, this forces the reported [code]delta[/code] in [method Node._process] functions to be identical across frames, regardless of how long it actually took to render the frame. This can be used to record high-quality videos with perfect frame pacing regardless of your hardware's capabilities.
+ Godot can record videos with non-real-time simulation. Like the [code]--fixed-fps[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url], this forces the reported [code]delta[/code] in [method Node._process] functions to be identical across frames, regardless of how long it actually took to render the frame. This can be used to record high-quality videos with perfect frame pacing regardless of your hardware's capabilities.
Godot has 2 built-in [MovieWriter]s:
- AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
- PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
@@ -46,7 +46,7 @@
<param index="1" name="fps" type="int" />
<param index="2" name="base_path" type="String" />
<description>
- Called once before the engine starts writing video and audio data. [param movie_size] is the width and height of the video to save. [param fps] is the number of frames per second specified in the project settings or using the [code]--fixed-fps &lt;fps&gt;[/code] command line argument.
+ Called once before the engine starts writing video and audio data. [param movie_size] is the width and height of the video to save. [param fps] is the number of frames per second specified in the project settings or using the [code]--fixed-fps &lt;fps&gt;[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</description>
</method>
<method name="_write_end" qualifiers="virtual">
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index ba6c60a088..6661fbfe0b 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -13,6 +13,20 @@
<link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link>
</tutorials>
<methods>
+ <method name="close">
+ <return type="void" />
+ <description>
+ Immediately close the multiplayer peer returning to the state [constant CONNECTION_DISCONNECTED]. Connected peers will be dropped without emitting [signal peer_disconnected].
+ </description>
+ </method>
+ <method name="disconnect_peer">
+ <return type="void" />
+ <param index="0" name="peer" type="int" />
+ <param index="1" name="force" type="bool" default="false" />
+ <description>
+ Disconnects the given [param peer] from this host. If [param force] is [code]true[/code] the [signal peer_disconnected] signal will not be emitted for this peer.
+ </description>
+ </method>
<method name="generate_unique_id" qualifiers="const">
<return type="int" />
<description>
@@ -79,7 +93,7 @@
[b]Note:[/b] The default channel ([code]0[/code]) actually works as 3 separate channels (one for each [enum TransferMode]) so that [constant TRANSFER_MODE_RELIABLE] and [constant TRANSFER_MODE_UNRELIABLE_ORDERED] does not interact with each other by default. Refer to the specific network API documentation (e.g. ENet or WebRTC) to learn how to set up channels correctly.
</member>
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="MultiplayerPeer.TransferMode" default="2">
- The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
+ The manner in which to send packets to the target peer. See [enum TransferMode], and the [method set_target_peer] method.
</member>
</members>
<signals>
diff --git a/doc/classes/MultiplayerPeerExtension.xml b/doc/classes/MultiplayerPeerExtension.xml
index 18bc18e6e7..5717135b80 100644
--- a/doc/classes/MultiplayerPeerExtension.xml
+++ b/doc/classes/MultiplayerPeerExtension.xml
@@ -9,6 +9,20 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_close" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ Called when the multiplayer peer should be immediately closed (see [method MultiplayerPeer.close]).
+ </description>
+ </method>
+ <method name="_disconnect_peer" qualifiers="virtual">
+ <return type="void" />
+ <param index="0" name="p_peer" type="int" />
+ <param index="1" name="p_force" type="bool" />
+ <description>
+ Called when the connected [param p_peer] should be forcibly disconnected (see [method MultiplayerPeer.disconnect_peer]).
+ </description>
+ </method>
<method name="_get_available_packet_count" qualifiers="virtual const">
<return type="int" />
<description>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index a69491ec66..8cf7824ff7 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent2D] is physics safe.
- [b]Note:[/b] After [method set_target_location] is used it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
+ [b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
</tutorials>
@@ -13,7 +13,7 @@
<method name="distance_to_target" qualifiers="const">
<return type="float" />
<description>
- Returns the distance to the target location, using the agent's global position. The user must set the target location with [method set_target_location] in order for this to be accurate.
+ Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate.
</description>
</method>
<method name="get_final_location">
@@ -59,12 +59,6 @@
Returns the [RID] of this agent on the [NavigationServer2D].
</description>
</method>
- <method name="get_target_location" qualifiers="const">
- <return type="Vector2" />
- <description>
- Returns the user defined [Vector2] after setting the target location.
- </description>
- </method>
<method name="is_navigation_finished">
<return type="bool" />
<description>
@@ -74,13 +68,13 @@
<method name="is_target_reachable">
<return type="bool" />
<description>
- Returns true if the target location is reachable. The target location is set using [method set_target_location].
+ Returns true if [member target_location] is reachable.
</description>
</method>
<method name="is_target_reached" qualifiers="const">
<return type="bool" />
<description>
- Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
+ Returns true if [member target_location] is reached. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
<method name="set_navigation_layer_value">
@@ -98,13 +92,6 @@
Sets the [RID] of the navigation map this NavigationAgent node should use and also updates the [code]agent[/code] on the NavigationServer.
</description>
</method>
- <method name="set_target_location">
- <return type="void" />
- <param index="0" name="location" type="Vector2" />
- <description>
- Sets the user desired final location. This will clear the current navigation path.
- </description>
- </method>
<method name="set_velocity">
<return type="void" />
<param index="0" name="velocity" type="Vector2" />
@@ -142,6 +129,9 @@
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
+ <member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
+ The user-defined target location. Setting this property will clear the current navigation path.
+ </member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
@@ -159,7 +149,7 @@
</signal>
<signal name="target_reached">
<description>
- Notifies when the player defined target, set with [method set_target_location], is reached.
+ Notifies when the player-defined [member target_location] is reached.
</description>
</signal>
<signal name="velocity_computed">
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index 3bb5b361ca..44c17647f7 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent3D] is physics safe.
- [b]Note:[/b] After [method set_target_location] is used it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
+ [b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
</tutorials>
@@ -13,7 +13,7 @@
<method name="distance_to_target" qualifiers="const">
<return type="float" />
<description>
- Returns the distance to the target location, using the agent's global position. The user must set the target location with [method set_target_location] in order for this to be accurate.
+ Returns the distance to the target location, using the agent's global position. The user must set [member target_location] in order for this to be accurate.
</description>
</method>
<method name="get_final_location">
@@ -59,12 +59,6 @@
Returns the [RID] of this agent on the [NavigationServer3D].
</description>
</method>
- <method name="get_target_location" qualifiers="const">
- <return type="Vector3" />
- <description>
- Returns the user defined [Vector3] after setting the target location.
- </description>
- </method>
<method name="is_navigation_finished">
<return type="bool" />
<description>
@@ -74,13 +68,13 @@
<method name="is_target_reachable">
<return type="bool" />
<description>
- Returns true if the target location is reachable. The target location is set using [method set_target_location].
+ Returns true if [member target_location] is reachable.
</description>
</method>
<method name="is_target_reached" qualifiers="const">
<return type="bool" />
<description>
- Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
+ Returns true if [member target_location] is reached. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
<method name="set_navigation_layer_value">
@@ -98,13 +92,6 @@
Sets the [RID] of the navigation map this NavigationAgent node should use and also updates the [code]agent[/code] on the NavigationServer.
</description>
</method>
- <method name="set_target_location">
- <return type="void" />
- <param index="0" name="location" type="Vector3" />
- <description>
- Sets the user desired final location. This will clear the current navigation path.
- </description>
- </method>
<method name="set_velocity">
<return type="void" />
<param index="0" name="velocity" type="Vector3" />
@@ -148,6 +135,9 @@
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
+ <member name="target_location" type="Vector3" setter="set_target_location" getter="get_target_location" default="Vector3(0, 0, 0)">
+ The user-defined target location. Setting this property will clear the current navigation path.
+ </member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
@@ -165,7 +155,7 @@
</signal>
<signal name="target_reached">
<description>
- Notifies when the player defined target, set with [method set_target_location], is reached.
+ Notifies when the player-defined [member target_location] is reached.
</description>
</signal>
<signal name="velocity_computed">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 620895d8d8..bf52c55d67 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -39,7 +39,7 @@
<method name="_get_configuration_warnings" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
- The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
+ The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script.
Returning an empty array produces no warnings.
Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
@@ -560,7 +560,7 @@
<method name="print_tree_pretty">
<return type="void" />
<description>
- Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.
+ Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
[b]Example output:[/b]
[codeblock]
┖╴TheGame
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index c8491b3a03..0c74690924 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -4,7 +4,8 @@
Operating System functions.
</brief_description>
<description>
- Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc.
+ Operating System functions. [OS] wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, delays, environment variables, execution of binaries, command line, etc.
+ [b]Note:[/b] In Godot 4, [OS] functions related to window management were moved to the [DisplayServer] singleton.
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index e663f47ddf..34cf259f63 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -384,7 +384,7 @@
<description>
Returns the object's metadata entry for the given [param name].
Throws error if the entry does not exist, unless [param default] is not [code]null[/code] (in which case the default value will be returned). See also [method has_meta], [method set_meta] and [method remove_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="get_meta_list" qualifiers="const">
@@ -430,7 +430,7 @@
<param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if a metadata entry is found with the given [param name]. See also [method get_meta], [method set_meta] and [method remove_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="has_method" qualifiers="const">
@@ -502,7 +502,7 @@
<param index="0" name="name" type="StringName" />
<description>
Removes a given entry from the object's metadata. See also [method has_meta], [method get_meta] and [method set_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="set">
@@ -566,7 +566,7 @@
<description>
Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code]. See also [method has_meta] and [method get_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="set_script">
diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml
index 0bebc7ea43..bc16fba500 100644
--- a/doc/classes/OccluderInstance3D.xml
+++ b/doc/classes/OccluderInstance3D.xml
@@ -42,7 +42,7 @@
</member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
The occluder resource for this [OccluderInstance3D]. You can generate an occluder resource by selecting an [OccluderInstance3D] node then using the [b]Bake Occluders[/b] button at the top of the editor.
- You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the inspector.
+ You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the Inspector.
Alternatively, you can select a primitive occluder to use: [QuadOccluder3D], [BoxOccluder3D] or [SphereOccluder3D].
</member>
</members>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 12f8055180..a3fc326351 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -92,6 +92,7 @@
[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference.
</member>
<member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[]">
+ The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PackedInt32Array] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in.
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
</member>
diff --git a/doc/classes/PortableCompressedTexture2D.xml b/doc/classes/PortableCompressedTexture2D.xml
index c7e2f2fbdc..a0492f2c07 100644
--- a/doc/classes/PortableCompressedTexture2D.xml
+++ b/doc/classes/PortableCompressedTexture2D.xml
@@ -22,7 +22,7 @@
<description>
Initializes the compressed texture from a base image. The compression mode must be provided.
If this image will be used as a normal map, the "normal map" flag is recommended, to ensure optimum quality.
- If lossy compression is requested, the quality setting can optionally be provided. This maps to Lossy WEBP compression quality.
+ If lossy compression is requested, the quality setting can optionally be provided. This maps to Lossy WebP compression quality.
</description>
</method>
<method name="get_compression_mode" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7843104a59..91d9bdd4a2 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -251,7 +251,7 @@
Changes to this setting will only be applied upon restarting the application.
</member>
<member name="application/run/disable_stdout" type="bool" setter="" getter="" default="false">
- If [code]true[/code], disables printing to standard output. This is equivalent to starting the editor or project with the [code]--quiet[/code] command line argument. See also [member application/run/disable_stderr].
+ If [code]true[/code], disables printing to standard output. This is equivalent to starting the editor or project with the [code]--quiet[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url]. See also [member application/run/disable_stderr].
Changes to this setting will only be applied upon restarting the application.
</member>
<member name="application/run/flush_stdout_on_print" type="bool" setter="" getter="" default="false">
@@ -297,7 +297,7 @@
<member name="audio/driver/driver" type="String" setter="" getter="">
Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
The [code]Dummy[/code] audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
- [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--audio-driver[/code] command line argument.
+ [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--audio-driver[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</member>
<member name="audio/driver/enable_input" type="bool" setter="" getter="" default="false">
If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
@@ -480,7 +480,7 @@
Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
</member>
<member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false">
- Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the [code]--verbose[/code] or [code]-v[/code] command line argument, even on an exported project. See also [method OS.is_stdout_verbose] and [method @GlobalScope.print_verbose].
+ Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the [code]--verbose[/code] or [code]-v[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url], even on an exported project. See also [method OS.is_stdout_verbose] and [method @GlobalScope.print_verbose].
</member>
<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color(1, 0.2, 0.1, 0.8)">
Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
@@ -565,6 +565,9 @@
The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.
</member>
+ <member name="display/window/ios/allow_high_refresh_rate" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
+ </member>
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
@@ -630,7 +633,7 @@
</member>
<member name="editor/movie_writer/fps" type="int" setter="" getter="" default="60">
The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher [member editor/movie_writer/fps] values. Certain FPS values will require you to adjust [member editor/movie_writer/mix_rate] to prevent audio from desynchronizing over time.
- This can be specified manually on the command line using the [code]--fixed-fps &lt;fps&gt;[/code] command line argument.
+ This can be specified manually on the command line using the [code]--fixed-fps &lt;fps&gt;[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</member>
<member name="editor/movie_writer/mix_rate" type="int" setter="" getter="" default="48000">
The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from [member audio/driver/mix_rate], but this value must be divisible by [member editor/movie_writer/fps] to prevent audio from desynchronizing over time.
@@ -694,7 +697,8 @@
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>
<member name="gui/common/swap_cancel_ok" type="bool" setter="" getter="">
- If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and UWP to follow interface conventions.
+ If [code]true[/code], swaps [b]Cancel[/b] and [b]OK[/b] buttons in dialogs on Windows and UWP to follow interface conventions. [method DisplayServer.get_swap_cancel_ok] can be used to query whether buttons are swapped at run-time.
+ [b]Note:[/b] This doesn't affect native dialogs such as the ones spawned by [method DisplayServer.dialog_show].
</member>
<member name="gui/common/text_edit_undo_stack_max_size" type="int" setter="" getter="" default="1024">
Maximum undo/redo history size for [TextEdit] fields.
@@ -855,6 +859,18 @@
<member name="input/ui_text_backspace_word.macos" type="Dictionary" setter="" getter="">
macOS specific override for the shortcut to delete a word.
</member>
+ <member name="input/ui_text_caret_add_above" type="Dictionary" setter="" getter="">
+ Default [InputEventAction] to add an additional caret above every caret of a text
+ </member>
+ <member name="input/ui_text_caret_add_above.macos" type="Dictionary" setter="" getter="">
+ macOS specific override for the shortcut to add a caret above every caret
+ </member>
+ <member name="input/ui_text_caret_add_below" type="Dictionary" setter="" getter="">
+ Default [InputEventAction] to add an additional caret below every caret of a text
+ </member>
+ <member name="input/ui_text_caret_add_below.macos" type="Dictionary" setter="" getter="">
+ macOS specific override for the shortcut to add a caret below every caret
+ </member>
<member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter="">
Default [InputEventAction] to move the text cursor the the end of the text.
[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
@@ -971,6 +987,10 @@
Default [InputEventAction] to insert a new line after the current one.
[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
</member>
+ <member name="input/ui_text_remove_secondary_carets" type="Dictionary" setter="" getter="">
+ If multiple carets are currently active, clear additional carets and keep just one caret.
+ [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
+ </member>
<member name="input/ui_text_scroll_down" type="Dictionary" setter="" getter="">
Default [InputEventAction] to scroll down one line of text.
[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified.
@@ -1017,7 +1037,7 @@
</member>
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used.
- [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--tablet-driver[/code] command line argument.
+ [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--tablet-driver[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</member>
<member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
@@ -1082,8 +1102,8 @@
<member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default="&quot;&quot;">
Specifies the [TextServer] to use. If left empty, the default will be used.
"ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
- [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--text-driver[/code] command line argument.
- [b]Note:[/b] There is an additional [code]Dummy[/code] text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the [code]--text-driver Dummy[/code] command line argument.
+ [b]Note:[/b] The driver in use can be overridden at runtime via the [code]--text-driver[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
+ [b]Note:[/b] There is an additional [code]Dummy[/code] text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the [code]--text-driver Dummy[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</member>
<member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index cd8c082af2..1c02d58299 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -13,6 +13,7 @@
Similarly, in 2D, a canvas is needed to draw all canvas items.
In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible.
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
+ [b]Headless mode:[/b] Starting the engine with the [code]--headless[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url] disables all rendering and window management functions. Most functions from [RenderingServer] will return dummy values in this case.
</description>
<tutorials>
<link title="Optimization using Servers">$DOCS_URL/tutorials/performance/using_servers.html</link>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index b5a917b2bb..cb2481f705 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -479,9 +479,6 @@
<member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined" default="true">
If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code].
</member>
- <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
- If [code]true[/code], the label uses the custom font color.
- </member>
<member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000">
The delay after which the loading progress bar is displayed, in milliseconds. Set to [code]-1[/code] to disable progress bar entirely.
[b]Note:[/b] Progress bar is displayed only if [member threaded] is enabled.
@@ -629,8 +626,8 @@
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The default tint of text outline.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
- The color of selected text, used when [member selection_enabled] is [code]true[/code].
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 0)">
+ The color of selected text, used when [member selection_enabled] is [code]true[/code]. If equal to [code]Color(0, 0, 0, 0)[/code], it will be ignored.
</theme_item>
<theme_item name="font_shadow_color" data_type="color" type="Color" default="Color(0, 0, 0, 0)">
The color of the font's shadow.
@@ -668,6 +665,12 @@
<theme_item name="table_v_separation" data_type="constant" type="int" default="3">
The vertical separation of elements in a table.
</theme_item>
+ <theme_item name="text_highlight_h_padding" data_type="constant" type="int" default="3">
+ The horizontal padding around a highlighting and background color box.
+ </theme_item>
+ <theme_item name="text_highlight_v_padding" data_type="constant" type="int" default="3">
+ The vertical padding around a highlighting and background color box.
+ </theme_item>
<theme_item name="bold_font" data_type="font" type="Font">
The font used for bold text.
</theme_item>
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index 8df039794a..93799b58f0 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -56,6 +56,9 @@
<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="&quot;&quot;">
Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
</member>
+ <member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
+ If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
+ </member>
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
</member>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 879a355f25..d4f5233438 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -63,6 +63,13 @@
Adds a new caret at the given location. Returns the index of the new caret, or [code]-1[/code] if the location is invalid.
</description>
</method>
+ <method name="add_caret_at_carets">
+ <return type="void" />
+ <param index="0" name="below" type="bool" />
+ <description>
+ Adds an additional caret above or below every caret. If [param below] is true the new caret will be added below and above otherwise.
+ </description>
+ </method>
<method name="add_gutter">
<return type="void" />
<param index="0" name="at" type="int" default="-1" />
@@ -1103,9 +1110,6 @@
The width, in pixels, of the minimap.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" />
- <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
- If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
</member>
@@ -1369,8 +1373,8 @@
<theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
- Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 0)">
+ Sets the [Color] of the selected text. If equal to [code]Color(0, 0, 0, 0)[/code], it will be ignored.
</theme_item>
<theme_item name="search_result_border_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 0.4)">
[Color] of the border around text that matches the search query.
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 2512c563c5..0b822a4fe9 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -413,7 +413,7 @@
<param index="1" name="size" type="Vector2i" />
<param index="2" name="texture_index" type="int" />
<description>
- Returns array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty.
+ Returns array containing glyph packing data.
</description>
</method>
<method name="font_get_transform" qualifiers="const">
@@ -824,7 +824,7 @@
<param index="2" name="texture_index" type="int" />
<param index="3" name="offset" type="PackedInt32Array" />
<description>
- Sets array containing the first free pixel in the each column of texture. Should be the same size as texture width or empty.
+ Sets array containing glyph packing data.
</description>
</method>
<method name="font_set_transform">
diff --git a/doc/classes/VisualShaderNodeFloatParameter.xml b/doc/classes/VisualShaderNodeFloatParameter.xml
index c0fd88294a..3b5bf57b4d 100644
--- a/doc/classes/VisualShaderNodeFloatParameter.xml
+++ b/doc/classes/VisualShaderNodeFloatParameter.xml
@@ -16,7 +16,7 @@
Enables usage of the [member default_value].
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatParameter.Hint" default="0">
- A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ A hint applied to the uniform, which controls the values it can take when set through the Inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index c66022f77d..55b10ac810 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -4,7 +4,7 @@
A base type for the parameters within the visual shader graph.
</brief_description>
<description>
- A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
+ A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index 92b2e66e5a..bd9df18394 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[VoxelGIData] contains baked voxel global illumination for use in a [VoxelGI] node. [VoxelGIData] also offers several properties to adjust the final appearance of the global illumination. These properties can be adjusted at run-time without having to bake the [VoxelGI] node again.
- [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the inspector then choosing [b]Save As...[/b].
+ [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b].
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index c278f7031f..8707ef003a 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -491,7 +491,7 @@
Minimized window mode, i.e. [Window] is not visible and available on window manager's window list. Normally happens when the minimize button is pressed.
</constant>
<constant name="MODE_MAXIMIZED" value="2" enum="Mode">
- Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the minimize button is pressed.
+ Maximized window mode, i.e. [Window] will occupy whole screen area except task bar and still display its borders. Normally happens when the maximize button is pressed.
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
Full screen window mode. Note that this is not [i]exclusive[/i] full screen. On Windows and Linux, a borderless window is used to emulate full screen. On macOS, a new desktop is used to display the running project.
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index d7232bb0e9..e3938fb5d5 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -114,12 +114,17 @@
<return type="Vector4" />
<param index="0" name="right" type="Vector4" />
<description>
+ Multiplies each component of the [Vector4] by the given [float].
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Multiplies each component of the [Vector4i] by the given [float]. Returns a [Vector4].
+ [codeblock]
+ print(0.9 * Vector4i(10, 15, 20, -10)) # Prints "(9, 13.5, 18, -9)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
@@ -140,12 +145,20 @@
<return type="float" />
<param index="0" name="right" type="float" />
<description>
+ Raises a [float] to a power of a [float].
+ [codeblock]
+ print(39.0625**0.25) # 2.5
+ [/codeblock]
</description>
</operator>
<operator name="operator **">
<return type="float" />
<param index="0" name="right" type="int" />
<description>
+ Raises a [float] to a power of an [int]. The result is a [float].
+ [codeblock]
+ print(0.9**3) # 0.729
+ [/codeblock]
</description>
</operator>
<operator name="operator +">
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index 868a8e9944..689cb7fe8e 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -161,12 +161,14 @@
<return type="Vector4" />
<param index="0" name="right" type="Vector4" />
<description>
+ Multiplies each component of the [Vector4] by the given [int].
</description>
</operator>
<operator name="operator *">
<return type="Vector4i" />
<param index="0" name="right" type="Vector4i" />
<description>
+ Multiplies each component of the [Vector4i] by the given [int].
</description>
</operator>
<operator name="operator *">
@@ -187,12 +189,20 @@
<return type="float" />
<param index="0" name="right" type="float" />
<description>
+ Raises an [int] to a power of a [float]. The result is a [float].
+ [codeblock]
+ print(8**0.25) # 1.68179283050743
+ [/codeblock]
</description>
</operator>
<operator name="operator **">
<return type="int" />
<param index="0" name="right" type="int" />
<description>
+ Raises an [int] to a power of a [int].
+ [codeblock]
+ print(5**5) # 3125
+ [/codeblock]
</description>
</operator>
<operator name="operator +">