diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Animation.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 7ceb21d22e..7f99d06357 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -727,8 +727,8 @@ <constant name="TYPE_VALUE" value="0" enum="TrackType"> Value tracks set values in node properties, but only those which can be Interpolated. </constant> - <constant name="TYPE_TRANSFORM" value="1" enum="TrackType"> - Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated. + <constant name="TYPE_TRANSFORM3D" value="1" enum="TrackType"> + Transform3D tracks are used to change node local transforms or skeleton pose bones of 3D nodes. Transitions are interpolated. </constant> <constant name="TYPE_METHOD" value="2" enum="TrackType"> Method tracks call functions with given arguments per key. diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 07ce30db5d..af7d8d73e8 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -24,7 +24,7 @@ <return type="Transform3D"> </return> <description> - Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation. + Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM3D], returns an identity transformation. </description> </method> <method name="rename_parameter"> @@ -50,7 +50,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. - If the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place. + If the track has type [constant Animation.TYPE_TRANSFORM3D], the transformation will be cancelled visually, and the animation will appear to stay in place. </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationNode]. |