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-rw-r--r--doc/classes/GridContainer.xml7
-rw-r--r--doc/classes/HTTPRequest.xml31
-rw-r--r--doc/classes/PCKPacker.xml6
-rw-r--r--doc/classes/PackedByteArray.xml14
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml4
5 files changed, 56 insertions, 6 deletions
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index e13dc43104..6ee794c5c4 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" version="4.0">
<brief_description>
- Grid container used to arrange elements in a grid like layout.
+ Grid container used to arrange Control-derived children in a grid like layout.
</brief_description>
<description>
- Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
+ GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
+ [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
</description>
<tutorials>
</tutorials>
@@ -13,7 +14,7 @@
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
- The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
+ The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
</member>
</members>
<constants>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 4801af07d3..2ba2249d21 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -64,6 +64,11 @@
add_child(texture_rect)
texture_rect.texture = texture
[/codeblock]
+
+ [b]Gzipped response bodies[/b]
+ HttpRequest will automatically handle decompression of response bodies.
+ A "Accept-Encoding" header will be automatically added to each of your requests, unless one is already specified.
+ Any response with a "Content-Encoding: gzip" header will automatically be decompressed and delivered to you as a uncompressed bytes.
[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header.
</description>
<tutorials>
@@ -119,10 +124,28 @@
[b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.
</description>
</method>
+ <method name="request_raw">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="url" type="String">
+ </argument>
+ <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray( )">
+ </argument>
+ <argument index="2" name="ssl_validate_domain" type="bool" default="true">
+ </argument>
+ <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0">
+ </argument>
+ <argument index="4" name="request_data_raw" type="PackedByteArray" default="PackedByteArray()">
+ </argument>
+ <description>
+ Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
+ Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
+ </description>
+ </method>
</methods>
<members>
<member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
- Maximum allowed size for response bodies.
+ Maximum allowed size for response bodies. If the response body is compressed, this will be used as the maximum allowed size for the decompressed body.
</member>
<member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="4096">
The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].
@@ -139,6 +162,12 @@
<member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads" default="false">
If [code]true[/code], multithreading is used to improve performance.
</member>
+ <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
+ If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
+ Any Reponse body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
+ If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
+ If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
+ </member>
</members>
<signals>
<signal name="request_completed">
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index 314869be49..6b500d5ac3 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -23,6 +23,8 @@
</argument>
<argument index="1" name="source_path" type="String">
</argument>
+ <argument index="2" name="encrypt" type="bool" default="false">
+ </argument>
<description>
Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]).
</description>
@@ -43,6 +45,10 @@
</argument>
<argument index="1" name="alignment" type="int" default="0">
</argument>
+ <argument index="2" name="key" type="String" default="&quot;&quot;">
+ </argument>
+ <argument index="3" name="encrypt_directory" type="bool" default="false">
+ </argument>
<description>
Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required).
</description>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index b1c4e54854..7bfc502fbb 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -57,6 +57,20 @@
Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
+ <method name="decompress_dynamic">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="max_output_size" type="int" default="0">
+ </argument>
+ <argument index="1" name="compression_mode" type="int" default="0">
+ </argument>
+ <description>
+ Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
+ This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the begining.
+
+ GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that ammount in bytes, then an error will be returned.
+ </description>
+ </method>
<method name="empty">
<return type="bool">
</return>
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 3be9b803e9..59b501660a 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -5,9 +5,9 @@
</brief_description>
<description>
By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
- In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
+ In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example:
[codeblock]
- tool
+ @tool
extends VisualShaderNodeCustom
class_name VisualShaderNodeNoise
[/codeblock]