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-rw-r--r--doc/classes/NavigationAgent2D.xml31
-rw-r--r--doc/classes/NavigationAgent3D.xml31
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml18
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml18
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml17
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml17
6 files changed, 132 insertions, 0 deletions
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 770a5dc5b0..31d347d76c 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -28,6 +28,12 @@
Returns which index the agent is currently on in the navigation path's [PackedVector2Array].
</description>
</method>
+ <method name="get_current_navigation_result" qualifiers="const">
+ <return type="NavigationPathQueryResult2D" />
+ <description>
+ Returns the path query result for the path the agent is currently following.
+ </description>
+ </method>
<method name="get_final_location">
<return type="Vector2" />
<description>
@@ -122,6 +128,9 @@
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
+ <member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
+ Additional information to return with the navigation path.
+ </member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
@@ -137,6 +146,17 @@
</member>
</members>
<signals>
+ <signal name="link_reached">
+ <param index="0" name="details" type="Dictionary" />
+ <description>
+ Notifies when a navigation link has been reached.
+ The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
+ - [code]location[/code]: The start location of the link that was reached.
+ - [code]type[/code]: Always [constant NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK].
+ - [code]rid[/code]: The [RID] of the link.
+ - [code]owner[/code]: The object which manages the link (usually [NavigationLink2D]).
+ </description>
+ </signal>
<signal name="navigation_finished">
<description>
Notifies when the final location is reached.
@@ -158,5 +178,16 @@
Notifies when the collision avoidance velocity is calculated. Emitted by [method set_velocity]. Only emitted when [member avoidance_enabled] is true.
</description>
</signal>
+ <signal name="waypoint_reached">
+ <param index="0" name="details" type="Dictionary" />
+ <description>
+ Notifies when a waypoint along the path has been reached.
+ The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
+ - [code]location[/code]: The location of the waypoint that was reached.
+ - [code]type[/code]: The type of navigation primitive (region or link) that contains this waypoint.
+ - [code]rid[/code]: The [RID] of the containing navigation primitive (region or link).
+ - [code]owner[/code]: The object which manages the containing navigation primitive (region or link).
+ </description>
+ </signal>
</signals>
</class>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index d9a1235bdd..c3f4809b5e 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -28,6 +28,12 @@
Returns which index the agent is currently on in the navigation path's [PackedVector3Array].
</description>
</method>
+ <method name="get_current_navigation_result" qualifiers="const">
+ <return type="NavigationPathQueryResult3D" />
+ <description>
+ Returns the path query result for the path the agent is currently following.
+ </description>
+ </method>
<method name="get_final_location">
<return type="Vector3" />
<description>
@@ -128,6 +134,9 @@
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
+ <member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters3D.PathMetadataFlags" default="7">
+ Additional information to return with the navigation path.
+ </member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
@@ -143,6 +152,17 @@
</member>
</members>
<signals>
+ <signal name="link_reached">
+ <param index="0" name="details" type="Dictionary" />
+ <description>
+ Notifies when a navigation link has been reached.
+ The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
+ - [code]location[/code]: The start location of the link that was reached.
+ - [code]type[/code]: Always [constant NavigationPathQueryResult3D.PATH_SEGMENT_TYPE_LINK].
+ - [code]rid[/code]: The [RID] of the link.
+ - [code]owner[/code]: The object which manages the link (usually [NavigationLink3D]).
+ </description>
+ </signal>
<signal name="navigation_finished">
<description>
Notifies when the final location is reached.
@@ -164,5 +184,16 @@
Notifies when the collision avoidance velocity is calculated. Emitted by [method set_velocity]. Only emitted when [member avoidance_enabled] is true.
</description>
</signal>
+ <signal name="waypoint_reached">
+ <param index="0" name="details" type="Dictionary" />
+ <description>
+ Notifies when a waypoint along the path has been reached.
+ The details dictionary may contain the following keys depending on the value of [member path_metadata_flags]:
+ - [code]location[/code]: The location of the waypoint that was reached.
+ - [code]type[/code]: The type of navigation primitive (region or link) that contains this waypoint.
+ - [code]rid[/code]: The [RID] of the containing navigation primitive (region or link).
+ - [code]owner[/code]: The object which manages the containing navigation primitive (region or link).
+ </description>
+ </signal>
</signals>
</class>
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
index dff58fc1bd..511b2e7a8c 100644
--- a/doc/classes/NavigationPathQueryParameters2D.xml
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -12,6 +12,9 @@
<member name="map" type="RID" setter="set_map" getter="get_map">
The navigation [code]map[/code] [RID] used in the path query.
</member>
+ <member name="metadata_flags" type="int" setter="set_metadata_flags" getter="get_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
+ Additional information to include with the navigation path.
+ </member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
The navigation layers the query will use (as a bitmask).
</member>
@@ -38,5 +41,20 @@
<constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing">
Centers every path position in the middle of the traveled navigation mesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center.
</constant>
+ <constant name="PATH_METADATA_INCLUDE_NONE" value="0" enum="PathMetadataFlags" is_bitfield="true">
+ Don't include any additional metadata about the returned path.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_TYPES" value="1" enum="PathMetadataFlags" is_bitfield="true">
+ Include the type of navigation primitive (region or link) that each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_RIDS" value="2" enum="PathMetadataFlags" is_bitfield="true">
+ Include the [RID]s of the regions and links that each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_OWNERS" value="4" enum="PathMetadataFlags" is_bitfield="true">
+ Include the [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_ALL" value="7" enum="PathMetadataFlags" is_bitfield="true">
+ Include all available metadata about the returned path.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
index 46a35b1071..b5031f60f2 100644
--- a/doc/classes/NavigationPathQueryParameters3D.xml
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -12,6 +12,9 @@
<member name="map" type="RID" setter="set_map" getter="get_map">
The navigation [code]map[/code] [RID] used in the path query.
</member>
+ <member name="metadata_flags" type="int" setter="set_metadata_flags" getter="get_metadata_flags" enum="NavigationPathQueryParameters3D.PathMetadataFlags" default="7">
+ Additional information to include with the navigation path.
+ </member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
The navigation layers the query will use (as a bitmask).
</member>
@@ -38,5 +41,20 @@
<constant name="PATH_POSTPROCESSING_EDGECENTERED" value="1" enum="PathPostProcessing">
Centers every path position in the middle of the traveled navigation mesh polygon edge. This creates better paths for tile- or gridbased layouts that restrict the movement to the cells center.
</constant>
+ <constant name="PATH_METADATA_INCLUDE_NONE" value="0" enum="PathMetadataFlags" is_bitfield="true">
+ Don't include any additional metadata about the returned path.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_TYPES" value="1" enum="PathMetadataFlags" is_bitfield="true">
+ Include the type of navigation primitive (region or link) that each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_RIDS" value="2" enum="PathMetadataFlags" is_bitfield="true">
+ Include the [RID]s of the regions and links that each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_OWNERS" value="4" enum="PathMetadataFlags" is_bitfield="true">
+ Include the [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
+ </constant>
+ <constant name="PATH_METADATA_INCLUDE_ALL" value="7" enum="PathMetadataFlags" is_bitfield="true">
+ Include all available metadata about the returned path.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index 77b19b07b6..75f7cc47aa 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -20,5 +20,22 @@
<member name="path" type="PackedVector2Array" setter="set_path" getter="get_path" default="PackedVector2Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer2D.map_get_path].
</member>
+ <member name="path_owner_ids" type="PackedInt64Array" setter="set_path_owner_ids" getter="get_path_owner_ids" default="PackedInt64Array()">
+ The [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
+ </member>
+ <member name="path_rids" type="RID[]" setter="set_path_rids" getter="get_path_rids" default="[]">
+ The [RID]s of the regions and links that each point of the path goes through.
+ </member>
+ <member name="path_types" type="PackedInt32Array" setter="set_path_types" getter="get_path_types" default="PackedInt32Array()">
+ The type of navigation primitive (region or link) that each point of the path goes through.
+ </member>
</members>
+ <constants>
+ <constant name="PATH_SEGMENT_TYPE_REGION" value="0" enum="PathSegmentType">
+ This segment of the path goes through a region.
+ </constant>
+ <constant name="PATH_SEGMENT_TYPE_LINK" value="1" enum="PathSegmentType">
+ This segment of the path goes through a link.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index 6c553bf36b..03d41cb230 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -20,5 +20,22 @@
<member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
</member>
+ <member name="path_owner_ids" type="PackedInt64Array" setter="set_path_owner_ids" getter="get_path_owner_ids" default="PackedInt64Array()">
+ The [code]ObjectID[/code]s of the [Object]s which manage the regions and links each point of the path goes through.
+ </member>
+ <member name="path_rids" type="RID[]" setter="set_path_rids" getter="get_path_rids" default="[]">
+ The [RID]s of the regions and links that each point of the path goes through.
+ </member>
+ <member name="path_types" type="PackedInt32Array" setter="set_path_types" getter="get_path_types" default="PackedInt32Array()">
+ The type of navigation primitive (region or link) that each point of the path goes through.
+ </member>
</members>
+ <constants>
+ <constant name="PATH_SEGMENT_TYPE_REGION" value="0" enum="PathSegmentType">
+ This segment of the path goes through a region.
+ </constant>
+ <constant name="PATH_SEGMENT_TYPE_LINK" value="1" enum="PathSegmentType">
+ This segment of the path goes through a link.
+ </constant>
+ </constants>
</class>