diff options
Diffstat (limited to 'doc')
31 files changed, 152 insertions, 109 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 638934bc9e..c92e39e08a 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -44,37 +44,38 @@ </method> </methods> <members> - <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode"> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> Determines when the button is considered clicked, one of the [enum ActionMode] constants. </member> <member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> The [ButtonGroup] associated with the button. Not to be confused with node groups. </member> - <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton"> + <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. </member> - <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> - <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside"> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" /> + <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> - <member name="shortcut_feedback" type="bool" setter="set_shortcut_feedback" getter="is_shortcut_feedback"> + <member name="shortcut_feedback" type="bool" setter="set_shortcut_feedback" getter="is_shortcut_feedback" default="true"> If [code]true[/code], the button will appear pressed when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate the button without appearing to press the button. </member> - <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled"> + <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. </member> - <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> </members> diff --git a/doc/classes/CameraAttributes.xml b/doc/classes/CameraAttributes.xml index a741728c14..23dc212069 100644 --- a/doc/classes/CameraAttributes.xml +++ b/doc/classes/CameraAttributes.xml @@ -12,19 +12,19 @@ <tutorials> </tutorials> <members> - <member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled"> + <member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled" default="false"> If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light. </member> - <member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale"> + <member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale" default="0.4"> The scale of the auto exposure effect. Affects the intensity of auto exposure. </member> - <member name="auto_exposure_speed" type="float" setter="set_auto_exposure_speed" getter="get_auto_exposure_speed"> + <member name="auto_exposure_speed" type="float" setter="set_auto_exposure_speed" getter="get_auto_exposure_speed" default="0.5"> The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure. </member> - <member name="exposure_multiplier" type="float" setter="set_exposure_multiplier" getter="get_exposure_multiplier"> + <member name="exposure_multiplier" type="float" setter="set_exposure_multiplier" getter="get_exposure_multiplier" default="1.0"> Multiplier for the exposure amount. A higher value results in a brighter image. </member> - <member name="exposure_sensitivity" type="float" setter="set_exposure_sensitivity" getter="get_exposure_sensitivity"> + <member name="exposure_sensitivity" type="float" setter="set_exposure_sensitivity" getter="get_exposure_sensitivity" default="100.0"> Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled. When [member auto_exposure_enabled] this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop. </member> </members> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index ee09b016ac..a2859552a9 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -114,7 +114,7 @@ <param index="2" name="src_rect" type="Rect2" /> <param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> <description> - Draws a textured rectangle region of the font texture with LCD sub-pixel anti-aliasing at a given position, optionally modulated by a color. + Draws a textured rectangle region of the font texture with LCD subpixel anti-aliasing at a given position, optionally modulated by a color. Texture is drawn using the following blend operation, blend mode of the [CanvasItemMaterial] is ignored: [codeblock] dst.r = texture.r * modulate.r * modulate.a + dst.r * (1.0 - texture.r * modulate.a); diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index cd1d0b016d..2b287d7546 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -55,26 +55,38 @@ </method> </methods> <members> + <member name="can_add_swatches" type="bool" setter="set_can_add_swatches" getter="are_swatches_enabled" default="true"> + If [code]true[/code], it's possible to add presets under Swatches. If [code]false[/code], the button to add presets is disabled. + </member> <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(1, 1, 1, 1)"> The currently selected color. </member> <member name="color_mode" type="int" setter="set_color_mode" getter="get_color_mode" enum="ColorPicker.ColorModeType" default="0"> The currently selected color mode. See [enum ColorModeType]. </member> + <member name="color_modes_visible" type="bool" setter="set_modes_visible" getter="are_modes_visible" default="true"> + If [code]true[/code], the color mode buttons are visible. + </member> <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false"> If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). </member> <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], shows an alpha channel slider (opacity). </member> + <member name="hex_visible" type="bool" setter="set_hex_visible" getter="is_hex_visible" default="true"> + If [code]true[/code], the hex color code input field is visible. + </member> <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0"> The shape of the color space view. See [enum PickerShapeType]. </member> - <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> - If [code]true[/code], the "add preset" button is enabled. - </member> <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true"> - If [code]true[/code], saved color presets are visible. + If [code]true[/code], the Swatches and Recent Colors presets are visible. + </member> + <member name="sampler_visible" type="bool" setter="set_sampler_visible" getter="is_sampler_visible" default="true"> + If [code]true[/code], the color sampler and color preview are visible. + </member> + <member name="sliders_visible" type="bool" setter="set_sliders_visible" getter="are_sliders_visible" default="true"> + If [code]true[/code], the color sliders are visible. </member> <member name="vertical" type="bool" setter="set_vertical" getter="is_vertical" overrides="BoxContainer" default="true" /> </members> @@ -125,6 +137,9 @@ <constant name="SHAPE_OKHSL_CIRCLE" value="3" enum="PickerShapeType"> HSL OK Color Model circle color space. </constant> + <constant name="SHAPE_NONE" value="4" enum="PickerShapeType"> + The color space shape and the shape select button are hidden. Can't be selected from the shapes popup. + </constant> </constants> <theme_items> <theme_item name="h_width" data_type="constant" type="int" default="30"> @@ -151,6 +166,9 @@ <theme_item name="color_hue" data_type="icon" type="Texture2D"> Custom texture for the hue selection slider on the right. </theme_item> + <theme_item name="color_okhsl_hue" data_type="icon" type="Texture2D"> + Custom texture for the H slider in the OKHSL color mode. + </theme_item> <theme_item name="expanded_arrow" data_type="icon" type="Texture2D"> The icon for color preset drop down menu when expanded. </theme_item> diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index 99e97fc25f..27f61f1bd8 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -116,7 +116,10 @@ <constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature"> The Import dock. If this feature is disabled, the Import dock won't be visible. </constant> - <constant name="FEATURE_MAX" value="7" enum="Feature"> + <constant name="FEATURE_HISTORY_DOCK" value="7" enum="Feature"> + The History dock. If this feature is disabled, the History dock won't be visible. + </constant> + <constant name="FEATURE_MAX" value="8" enum="Feature"> Represents the size of the [enum Feature] enum. </constant> </constants> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 799bd45cee..07457387a0 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -516,7 +516,7 @@ If set to [b]Auto[/b], the font hinting mode will be set to match the current operating system in use. This means the [b]Light[/b] hinting mode will be used on Windows and Linux, and the [b]None[/b] hinting mode will be used on macOS. </member> <member name="interface/editor/font_subpixel_positioning" type="int" setter="" getter=""> - The subpixel positioning mode to use when rendering editor font glyphs. This affects both the main and code fonts. [b]Disabled[/b] is the fastest to render and uses the least memory. [b]Auto[/b] only uses subpixel positioning for small font sizes (where the benefit is the most noticeable). [b]One half of a pixel[/b] and [b]One quarter of a pixel[/b] force the same subpixel positioning mode for all editor fonts, regardless of their size (with [b]One quarter of a pixel[/b] being the highest-quality option). + The subpixel positioning mode to use when rendering editor font glyphs. This affects both the main and code fonts. [b]Disabled[/b] is the fastest to render and uses the least memory. [b]Auto[/b] only uses subpixel positioning for small font sizes (where the benefit is the most noticeable). [b]One Half of a Pixel[/b] and [b]One Quarter of a Pixel[/b] force the same subpixel positioning mode for all editor fonts, regardless of their size (with [b]One Quarter of a Pixel[/b] being the highest-quality option). </member> <member name="interface/editor/low_processor_mode_sleep_usec" type="float" setter="" getter=""> The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops. However, higher values will result in a less responsive editor. The default value is set to allow for maximum smoothness on monitors up to 144 Hz. See also [member interface/editor/unfocused_low_processor_mode_sleep_usec]. diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml index 9961e11f7d..784a3c1214 100644 --- a/doc/classes/EditorSpinSlider.xml +++ b/doc/classes/EditorSpinSlider.xml @@ -12,6 +12,7 @@ <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false"> If [code]true[/code], the slider will not draw background. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" /> <member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false"> If [code]true[/code], the slider is hidden. </member> diff --git a/doc/classes/FontFile.xml b/doc/classes/FontFile.xml index 1528045a6a..271f6a13e0 100644 --- a/doc/classes/FontFile.xml +++ b/doc/classes/FontFile.xml @@ -588,7 +588,7 @@ Font style name. </member> <member name="subpixel_positioning" type="int" setter="set_subpixel_positioning" getter="get_subpixel_positioning" enum="TextServer.SubpixelPositioning" default="1"> - Font glyph sub-pixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size. + Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size. </member> </members> </class> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index 4916171900..c7d10078e8 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -89,12 +89,17 @@ Particle texture. If [code]null[/code], particles will be squares. </member> <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> + If [code]true[/code], enables particle trails using a mesh skinning system. + [b]Note:[/b] Unlike [GPUParticles3D], the number of trail sections and subdivisions is set with the [member trail_sections] and [member trail_section_subdivisions] properties. </member> - <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + <member name="trail_lifetime" type="float" setter="set_trail_lifetime" getter="get_trail_lifetime" default="0.3"> + The amount of time the particle's trail should represent (in seconds). Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="trail_section_subdivisions" type="int" setter="set_trail_section_subdivisions" getter="get_trail_section_subdivisions" default="4"> + The number of subdivisions to use for the particle trail rendering. Higher values can result in smoother trail curves, at the cost of performance due to increased mesh complexity. See also [member trail_sections]. Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="trail_sections" type="int" setter="set_trail_sections" getter="get_trail_sections" default="8"> + The number of sections to use for the particle trail rendering. Higher values can result in smoother trail curves, at the cost of performance due to increased mesh complexity. See also [member trail_section_subdivisions]. Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2(-100, -100, 200, 200)"> The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index d0be4d784a..ea53c5b4b5 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -116,8 +116,12 @@ <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> + If [code]true[/code], enables particle trails using a mesh skinning system. Designed to work with [RibbonTrailMesh] and [TubeTrailMesh]. + [b]Note:[/b] [member BaseMaterial3D.use_particle_trails] must also be enabled on the particle mesh's material. Otherwise, setting [member trail_enabled] to [code]true[/code] will have no effect. + [b]Note:[/b] Unlike [GPUParticles2D], the number of trail sections and subdivisions is set in the [RibbonTrailMesh] or the [TubeTrailMesh]'s properties. </member> - <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + <member name="trail_lifetime" type="float" setter="set_trail_lifetime" getter="get_trail_lifetime" default="0.3"> + The amount of time the particle's trail should represent (in seconds). Only effective if [member trail_enabled] is [code]true[/code]. </member> <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0"> </member> diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index 4d8ab91718..86d52ae9be 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -31,22 +31,22 @@ </method> </methods> <members> - <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting"> + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1"> The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. </member> - <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin"> + <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box. </member> - <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale"> + <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0"> The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes. </member> - <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode"> + <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="1"> The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic). [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode]. </member> - <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling"> + <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> </member> - <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias"> + <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> </member> <member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay"> The material overlay for the whole geometry. @@ -56,26 +56,26 @@ The material override for the whole geometry. If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. </member> - <member name="transparency" type="float" setter="set_transparency" getter="get_transparency"> + <member name="transparency" type="float" setter="set_transparency" getter="get_transparency" default="0.0"> The transparency applied to the whole geometry (as a multiplier of the materials' existing transparency). [code]0.0[/code] is fully opaque, while [code]1.0[/code] is fully transparent. Values greater than [code]0.0[/code] (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting [member transparency] to a value greater than [code]0.0[/code] (exclusive) will [i]not[/i] disable shadow rendering. In spatial shaders, [code]1.0 - transparency[/code] is set as the default value of the [code]ALPHA[/code] built-in. [b]Note:[/b] [member transparency] is clamped between [code]0.0[/code] and [code]1.0[/code], so this property cannot be used to make transparent materials more opaque than they originally are. </member> - <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin"> + <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0"> Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check. </member> - <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin"> + <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0"> Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable. </member> - <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end"> + <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0"> Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check. </member> - <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin"> + <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0"> Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_DISABLED], this acts as an hysteresis distance. If [member visibility_range_fade_mode] is [constant VISIBILITY_RANGE_FADE_SELF] or [constant VISIBILITY_RANGE_FADE_DEPENDENCIES], this acts as a fade transition distance and must be set to a value greater than [code]0.0[/code] for the effect to be noticeable. </member> - <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode"> + <member name="visibility_range_fade_mode" type="int" setter="set_visibility_range_fade_mode" getter="get_visibility_range_fade_mode" enum="GeometryInstance3D.VisibilityRangeFadeMode" default="0"> Controls which instances will be faded when approaching the limits of the visibility range. See [enum VisibilityRangeFadeMode] for possible values. </member> </members> diff --git a/doc/classes/Label3D.xml b/doc/classes/Label3D.xml index b741dc6e64..0cbca2224e 100644 --- a/doc/classes/Label3D.xml +++ b/doc/classes/Label3D.xml @@ -44,6 +44,7 @@ <member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0"> The billboard mode to use for the label. See [enum BaseMaterial3D.BillboardMode] for possible values. </member> + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" overrides="GeometryInstance3D" enum="GeometryInstance3D.ShadowCastingSetting" default="0" /> <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true"> If [code]true[/code], text can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. </member> @@ -57,6 +58,7 @@ Font size of the [Label3D]'s text. To make the font look more detailed when up close, increase [member font_size] while decreasing [member pixel_size] at the same time. Higher font sizes require more time to render new characters, which can cause stuttering during gameplay. </member> + <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" overrides="GeometryInstance3D" enum="GeometryInstance3D.GIMode" default="0" /> <member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1"> Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants. </member> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 7c6ff2d4e1..d7701ea184 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -10,9 +10,11 @@ <tutorials> </tutorials> <members> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" /> <member name="language" type="String" setter="set_language" getter="get_language" default=""""> Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="2" /> <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0"> Set BiDi algorithm override for the structured text. </member> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index facbe5fd0f..640fa9efec 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -176,7 +176,7 @@ </method> </methods> <members> - <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint"> + <member name="lightmap_size_hint" type="Vector2i" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2i(0, 0)"> Sets a hint to be used for lightmap resolution. </member> </members> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index bc2570b183..b6024b1887 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -290,7 +290,7 @@ <member name="rotation_edit_mode" type="int" setter="set_rotation_edit_mode" getter="get_rotation_edit_mode" enum="Node3D.RotationEditMode" default="0"> Specify how rotation (and scale) will be presented in the editor. </member> - <member name="rotation_order" type="int" setter="set_rotation_order" getter="get_rotation_order" enum="Node3D.RotationOrder" default="2"> + <member name="rotation_order" type="int" setter="set_rotation_order" getter="get_rotation_order" enum="EulerOrder" default="2"> Specify the axis rotation order of the [member rotation] property. The final orientation is constructed by rotating the Euler angles in the order specified by this property. </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> @@ -342,17 +342,5 @@ </constant> <constant name="ROTATION_EDIT_MODE_BASIS" value="2" enum="RotationEditMode"> </constant> - <constant name="ROTATION_ORDER_XYZ" value="0" enum="RotationOrder"> - </constant> - <constant name="ROTATION_ORDER_XZY" value="1" enum="RotationOrder"> - </constant> - <constant name="ROTATION_ORDER_YXZ" value="2" enum="RotationOrder"> - </constant> - <constant name="ROTATION_ORDER_YZX" value="3" enum="RotationOrder"> - </constant> - <constant name="ROTATION_ORDER_ZXY" value="4" enum="RotationOrder"> - </constant> - <constant name="ROTATION_ORDER_ZYX" value="5" enum="RotationOrder"> - </constant> </constants> </class> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index eca6a1cbc7..e8062f3e94 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -209,40 +209,40 @@ </method> </methods> <members> - <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> + <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0"> The body's rotational velocity in [i]radians[/i] per second. </member> - <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass"> + <member name="center_of_mass" type="Vector2" setter="" getter="get_center_of_mass" default="Vector2(0, 0)"> The body's center of mass position relative to the body's center in the global coordinate system. </member> - <member name="center_of_mass_local" type="Vector2" setter="" getter="get_center_of_mass_local"> + <member name="center_of_mass_local" type="Vector2" setter="" getter="get_center_of_mass_local" default="Vector2(0, 0)"> The body's center of mass position in the body's local coordinate system. </member> - <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia"> + <member name="inverse_inertia" type="float" setter="" getter="get_inverse_inertia" default="0.0"> The inverse of the inertia of the body. </member> - <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass"> + <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass" default="0.0"> The inverse of the mass of the body. </member> - <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity"> + <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> The body's linear velocity in pixels per second. </member> - <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> + <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping" default="false"> If [code]true[/code], this body is currently sleeping (not active). </member> - <member name="step" type="float" setter="" getter="get_step"> + <member name="step" type="float" setter="" getter="get_step" default="0.0"> The timestep (delta) used for the simulation. </member> - <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp"> + <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp" default="0.0"> The rate at which the body stops rotating, if there are not any other forces moving it. </member> - <member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity"> + <member name="total_gravity" type="Vector2" setter="" getter="get_total_gravity" default="Vector2(0, 0)"> The total gravity vector being currently applied to this body. </member> - <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp"> + <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp" default="0.0"> The rate at which the body stops moving, if there are not any other forces moving it. </member> - <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)"> The body's transformation matrix. </member> </members> diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index a809384642..4c6d51c85a 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -216,45 +216,45 @@ </method> </methods> <members> - <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity"> + <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)"> The body's rotational velocity in [i]radians[/i] per second. </member> - <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass"> + <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass" default="Vector3(0, 0, 0)"> The body's center of mass position relative to the body's center in the global coordinate system. </member> - <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local"> + <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local" default="Vector3(0, 0, 0)"> The body's center of mass position in the body's local coordinate system. </member> - <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia"> + <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia" default="Vector3(0, 0, 0)"> The inverse of the inertia of the body. </member> - <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor"> + <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> The inverse of the inertia tensor of the body. </member> - <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass"> + <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass" default="0.0"> The inverse of the mass of the body. </member> - <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity"> + <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> The body's linear velocity in units per second. </member> - <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes"> + <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)"> </member> - <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping"> + <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping" default="false"> If [code]true[/code], this body is currently sleeping (not active). </member> - <member name="step" type="float" setter="" getter="get_step"> + <member name="step" type="float" setter="" getter="get_step" default="0.0"> The timestep (delta) used for the simulation. </member> - <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp"> + <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp" default="0.0"> The rate at which the body stops rotating, if there are not any other forces moving it. </member> - <member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity"> + <member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity" default="Vector3(0, 0, 0)"> The total gravity vector being currently applied to this body. </member> - <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp"> + <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp" default="0.0"> The rate at which the body stops moving, if there are not any other forces moving it. </member> - <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> The body's transformation matrix. </member> </members> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 1b9ecdbfa0..7a411b27ac 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -34,10 +34,10 @@ </method> </methods> <members> - <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> - <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> + <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode]. </member> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 510b8d5bd1..f8c5dc0e1f 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -15,6 +15,8 @@ <member name="show_percentage" type="bool" setter="set_show_percentage" getter="is_percentage_shown" default="true"> If [code]true[/code], the fill percentage is displayed on the bar. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" /> + <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" /> </members> <constants> <constant name="FILL_BEGIN_TO_END" value="0" enum="FillMode"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 376994f0b5..4699131c41 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -341,6 +341,9 @@ <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27"> Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing. </member> + <member name="debug/disable_touch" type="bool" setter="" getter="" default="false"> + Disable touch input. Only has effect on iOS. + </member> <member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false"> If [code]true[/code], logs all output to files. </member> @@ -726,14 +729,14 @@ [b]Note:[/b] This setting does not affect custom [Font]s used within the project. </member> <member name="gui/theme/default_font_subpixel_positioning" type="int" setter="" getter="" default="1"> - Default font glyph sub-pixel positioning mode. See [member FontFile.subpixel_positioning]. + Default font glyph subpixel positioning mode. See [member FontFile.subpixel_positioning]. </member> <member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0"> The default scale factor for [Control]s, when not overridden by a [Theme]. [b]Note:[/b] This property is only read when the project starts. To change the default scale at runtime, set [member ThemeDB.fallback_base_scale] instead. </member> <member name="gui/theme/lcd_subpixel_layout" type="int" setter="" getter="" default="1"> - LCD sub-pixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout]. + LCD subpixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout]. </member> <member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000"> Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds). diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 08a9231751..ac2eda9f28 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -99,8 +99,9 @@ </method> <method name="get_euler" qualifiers="const"> <return type="Vector3" /> + <param index="0" name="order" type="int" default="2" /> <description> - Returns Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). + Returns the quaternion's rotation in the form of Euler angles. The Euler order depends on the [param order] parameter, for example using the YXZ convention: since this method decomposes, first Z, then X, and Y last. See the [enum EulerOrder] enum for possible values. The returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> <method name="inverse" qualifiers="const"> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 16e6e86f9e..8aa89015c6 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -16,6 +16,13 @@ Called when the [Range]'s value is changed (following the same conditions as [signal value_changed]). </description> </method> + <method name="set_value_no_signal"> + <return type="void" /> + <param index="0" name="value" type="float" /> + <description> + Sets the [Range]'s current value to the specified [param value], without emitting the [signal value_changed] signal. + </description> + </method> <method name="share"> <return type="void" /> <param index="0" name="with" type="Node" /> @@ -31,35 +38,35 @@ </method> </methods> <members> - <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed"> + <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed" default="false"> If [code]true[/code], [member value] may be greater than [member max_value]. </member> - <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed"> + <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed" default="false"> If [code]true[/code], [member value] may be less than [member min_value]. </member> - <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp"> + <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false"> If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. </member> - <member name="max_value" type="float" setter="set_max" getter="get_max"> + <member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0"> Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. </member> - <member name="min_value" type="float" setter="set_min" getter="get_min"> + <member name="min_value" type="float" setter="set_min" getter="get_min" default="0.0"> Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. </member> - <member name="page" type="float" setter="set_page" getter="get_page"> + <member name="page" type="float" setter="set_page" getter="get_page" default="0.0"> Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code]. </member> <member name="ratio" type="float" setter="set_as_ratio" getter="get_as_ratio"> The value mapped between 0 and 1. </member> - <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values"> + <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false"> If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. </member> - <member name="step" type="float" setter="set_step" getter="get_step"> + <member name="step" type="float" setter="set_step" getter="get_step" default="1.0"> If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer. </member> - <member name="value" type="float" setter="set_value" getter="get_value"> - Range's current value. + <member name="value" type="float" setter="set_value" getter="get_value" default="0.0"> + Range's current value. Changing this property (even via code) will trigger [signal value_changed] signal. Use [method set_value_no_signal] if you want to avoid it. </member> </members> <signals> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index d0dd69408e..266787c9c8 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -12,6 +12,8 @@ <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0"> Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" /> + <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.0" /> </members> <signals> <signal name="scrolling"> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index c3dbd69e59..0e626842bd 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -13,9 +13,11 @@ <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" /> <member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true"> If [code]true[/code], the value can be changed using the mouse wheel. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" /> <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0"> Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers. </member> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 1ee91b91d2..b0b4f74b46 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -634,11 +634,11 @@ </method> <method name="rsplit" qualifiers="const"> <return type="PackedStringArray" /> - <param index="0" name="delimiter" type="String" /> + <param index="0" name="delimiter" type="String" default="""" /> <param index="1" name="allow_empty" type="bool" default="true" /> <param index="2" name="maxsplit" type="int" default="0" /> <description> - Splits the string by a [param delimiter] string and returns an array of the substrings, starting from right. + Splits the string by a [param delimiter] string and returns an array of the substrings, starting from right. If [param delimiter] is an empty string, each substring will be a single character. The splits in the returned array are sorted in the same order as the original string, from left to right. If [param allow_empty] is [code]true[/code], and there are two adjacent delimiters in the string, it will add an empty string to the array of substrings at this position. If [param maxsplit] is specified, it defines the number of splits to do from the right up to [param maxsplit]. The default value of 0 means that all items are split, thus giving the same result as [method split]. @@ -710,11 +710,11 @@ </method> <method name="split" qualifiers="const"> <return type="PackedStringArray" /> - <param index="0" name="delimiter" type="String" /> + <param index="0" name="delimiter" type="String" default="""" /> <param index="1" name="allow_empty" type="bool" default="true" /> <param index="2" name="maxsplit" type="int" default="0" /> <description> - Splits the string by a [param delimiter] string and returns an array of the substrings. The [param delimiter] can be of any length. + Splits the string by a [param delimiter] string and returns an array of the substrings. The [param delimiter] can be of any length. If [param delimiter] is an empty string, each substring will be a single character. If [param allow_empty] is [code]true[/code], and there are two adjacent delimiters in the string, it will add an empty string to the array of substrings at this position. If [param maxsplit] is specified, it defines the number of splits to do from the left up to [param maxsplit]. The default value of [code]0[/code] means that all items are split. If you need only one element from the array at a specific index, [method get_slice] is a more performant option. diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index 8656cde4a0..ff6d4d8821 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -114,21 +114,21 @@ </method> </methods> <members> - <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The bottom margin for the contents of this style box. Increasing this value reduces the space available to the contents from the bottom. If this value is negative, it is ignored and a child-specific margin is used instead. For example for [StyleBoxFlat] the border thickness (if any) is used instead. It is up to the code using this style box to decide what these contents are: for example, a [Button] respects this content margin for the textual contents of the button. [method get_margin] should be used to fetch this value as consumer instead of reading these properties directly. This is because it correctly respects negative values and the fallback mentioned above. </member> - <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left. Refer to [member content_margin_bottom] for extra considerations. </member> - <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The right margin for the contents of this style box. Increasing this value reduces the space available to the contents from the right. Refer to [member content_margin_bottom] for extra considerations. </member> - <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top. Refer to [member content_margin_bottom] for extra considerations. </member> diff --git a/doc/classes/SystemFont.xml b/doc/classes/SystemFont.xml index c235843f3b..b47d6ded7d 100644 --- a/doc/classes/SystemFont.xml +++ b/doc/classes/SystemFont.xml @@ -41,7 +41,7 @@ Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. </member> <member name="subpixel_positioning" type="int" setter="set_subpixel_positioning" getter="get_subpixel_positioning" enum="TextServer.SubpixelPositioning" default="1"> - Font glyph sub-pixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size. + Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size. </member> </members> </class> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 3682908124..f4d92ab9b6 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -380,7 +380,7 @@ <return type="int" enum="TextServer.SubpixelPositioning" /> <param index="0" name="font_rid" type="RID" /> <description> - Returns font sub-pixel glyph positioning mode. + Returns font subpixel glyph positioning mode. </description> </method> <method name="font_get_supported_chars" qualifiers="const"> @@ -804,7 +804,7 @@ <param index="0" name="font_rid" type="RID" /> <param index="1" name="subpixel_positioning" type="int" enum="TextServer.SubpixelPositioning" /> <description> - Sets font sub-pixel glyph positioning mode. + Sets font subpixel glyph positioning mode. </description> </method> <method name="font_set_texture_image"> @@ -1547,23 +1547,23 @@ </constant> <constant name="FONT_ANTIALIASING_LCD" value="2" enum="FontAntialiasing"> Font glyphs are rasterized for LCD screens. - LCD sub-pixel layout is determined by the value of [code]gui/theme/lcd_subpixel_layout[/code] project settings. - LCD sub-pixel anti-aliasing mode is suitable only for rendering horizontal, unscaled text in 2D. + LCD subpixel layout is determined by the value of [code]gui/theme/lcd_subpixel_layout[/code] project settings. + LCD subpixel anti-aliasing mode is suitable only for rendering horizontal, unscaled text in 2D. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_NONE" value="0" enum="FontLCDSubpixelLayout"> - Unknown or unsupported sub-pixel layout, LCD sub-pixel anti-aliasing is disabled. + Unknown or unsupported subpixel layout, LCD subpixel antialiasing is disabled. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_HRGB" value="1" enum="FontLCDSubpixelLayout"> - Horizontal RGB sub-pixel layout. + Horizontal RGB subpixel layout. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_HBGR" value="2" enum="FontLCDSubpixelLayout"> - Horizontal BGR sub-pixel layout. + Horizontal BGR subpixel layout. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_VRGB" value="3" enum="FontLCDSubpixelLayout"> - Vertical RGB sub-pixel layout. + Vertical RGB subpixel layout. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_VBGR" value="4" enum="FontLCDSubpixelLayout"> - Vertical BGR sub-pixel layout. + Vertical BGR subpixel layout. </constant> <constant name="FONT_LCD_SUBPIXEL_LAYOUT_MAX" value="5" enum="FontLCDSubpixelLayout"> </constant> diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index fcdb18e10d..ded4dac7da 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -27,6 +27,7 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" /> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. </member> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 6bd64a50bb..955f054cea 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -15,6 +15,7 @@ <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link> </tutorials> <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" /> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml index 94e8c25660..31811f817b 100644 --- a/doc/classes/VisualInstance3D.xml +++ b/doc/classes/VisualInstance3D.xml @@ -56,7 +56,7 @@ </method> </methods> <members> - <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> + <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1"> The render layer(s) this [VisualInstance3D] is drawn on. This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to. For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal. |