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-rw-r--r--doc/classes/@GDScript.xml4
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/EditorFileSystem.xml4
-rw-r--r--doc/classes/EditorInterface.xml2
-rw-r--r--doc/classes/EditorPlugin.xml14
-rw-r--r--doc/classes/EditorResourcePreviewGenerator.xml16
-rw-r--r--doc/classes/EditorSettings.xml8
-rw-r--r--doc/classes/PhysicsBody.xml6
-rw-r--r--doc/classes/PhysicsBody2D.xml12
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/SceneState.xml2
-rw-r--r--doc/classes/Shape2D.xml6
-rw-r--r--doc/classes/ShortCut.xml8
-rw-r--r--doc/classes/SoftBody.xml13
-rw-r--r--doc/classes/Timer.xml17
-rwxr-xr-xdoc/tools/makerst.py17
17 files changed, 76 insertions, 60 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 3e46dc4e92..7bd332a3e4 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -120,9 +120,9 @@
<method name="atan2">
<return type="float">
</return>
- <argument index="0" name="x" type="float">
+ <argument index="0" name="y" type="float">
</argument>
- <argument index="1" name="y" type="float">
+ <argument index="1" name="x" type="float">
</argument>
<description>
Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 98404478f4..60f097f3f9 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -576,7 +576,7 @@
Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied.
</constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29">
- Canvas item transform has changed. Only received if requested.
+ Canvas item transform has changed. Notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
</constant>
<constant name="NOTIFICATION_DRAW" value="30">
CanvasItem is requested to draw.
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index ec0381bda5..a4709c1c86 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -18,7 +18,7 @@
var err = config.load("user://settings.cfg")
if err == OK: # if not, something went wrong with the file loading
# Look for the display/width pair, and default to 1024 if missing
- var screen_width = get_value("display", "width", 1024)
+ var screen_width = config.get_value("display", "width", 1024)
# Store a variable if and only if it hasn't been defined yet
if not config.has_section_key("audio", "mute"):
config.set_value("audio", "mute", false)
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index ade6d2034d..5a8b506f9e 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -93,10 +93,6 @@
Remitted if a resource is reimported.
</description>
</signal>
- <signal name="script_classes_updated">
- <description>
- </description>
- </signal>
<signal name="sources_changed">
<argument index="0" name="exist" type="bool">
</argument>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 19bd7e6d52..d85d021a68 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -24,7 +24,7 @@
<return type="Control">
</return>
<description>
- Returns the base [Control].
+ Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_edited_scene_root">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 208780547e..66314a4ace 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -165,15 +165,15 @@
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
</description>
</method>
- <method name="forward_canvas_gui_input" qualifiers="virtual">
- <return type="bool">
+ <method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="event" type="InputEvent">
+ <argument index="0" name="overlay" type="Control">
</argument>
<description>
</description>
</method>
- <method name="forward_draw_over_viewport" qualifiers="virtual">
+ <method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="overlay" type="Control">
@@ -181,10 +181,10 @@
<description>
</description>
</method>
- <method name="forward_force_draw_over_viewport" qualifiers="virtual">
- <return type="void">
+ <method name="forward_canvas_gui_input" qualifiers="virtual">
+ <return type="bool">
</return>
- <argument index="0" name="overlay" type="Control">
+ <argument index="0" name="event" type="InputEvent">
</argument>
<description>
</description>
diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml
index fb9af47b1f..c4dcbbbc82 100644
--- a/doc/classes/EditorResourcePreviewGenerator.xml
+++ b/doc/classes/EditorResourcePreviewGenerator.xml
@@ -16,10 +16,12 @@
</return>
<argument index="0" name="from" type="Resource">
</argument>
+ <argument index="1" name="size" type="Vector2">
+ </argument>
<description>
- Generate a preview from a given resource. This must be always implemented.
- Returning an empty texture is an OK way to fail and let another generator take care.
- Care must be taken because this function is always called from a thread (not the main thread).
+ Generate a preview from a given resource with the specified size. This must always be implemented.
+ Returning an empty texture is an OK way to fail and let another generator take care.
+ Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
<method name="generate_from_path" qualifiers="virtual">
@@ -27,10 +29,12 @@
</return>
<argument index="0" name="path" type="String">
</argument>
+ <argument index="1" name="size" type="Vector2">
+ </argument>
<description>
- Generate a preview directly from a path, implementing this is optional, as default code will load and call generate()
- Returning an empty texture is an OK way to fail and let another generator take care.
- Care must be taken because this function is always called from a thread (not the main thread).
+ Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate].
+ Returning an empty texture is an OK way to fail and let another generator take care.
+ Care must be taken because this function is always called from a thread (not the main thread).
</description>
</method>
<method name="handles" qualifiers="virtual">
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bd85075b7e..9d48669a6b 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -48,11 +48,11 @@
Erase a given setting (pass full property path).
</description>
</method>
- <method name="get_favorite_dirs" qualifiers="const">
+ <method name="get_favorites" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Get the list of favorite directories for this project.
+ Get the list of favorite files and directories for this project.
</description>
</method>
<method name="get_project_metadata" qualifiers="const">
@@ -122,13 +122,13 @@
<description>
</description>
</method>
- <method name="set_favorite_dirs">
+ <method name="set_favorites">
<return type="void">
</return>
<argument index="0" name="dirs" type="PoolStringArray">
</argument>
<description>
- Set the list of favorite directories for this project.
+ Set the list of favorite files and directories for this project.
</description>
</method>
<method name="set_initial_value">
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 14053c6a35..af00027ed3 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -27,6 +27,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -35,6 +36,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="remove_collision_exception_with">
@@ -54,6 +56,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -64,6 +67,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
@@ -74,7 +78,7 @@
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
- The physics layers this area can scan for collisions.
+ The physics layers this area scans for collisions.
</member>
</members>
<constants>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index ccc704c7ec..4278979049 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -27,7 +27,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Return an individual bit on the collision mask.
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -36,7 +36,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
- Return an individual bit on the collision mask.
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="remove_collision_exception_with">
@@ -56,7 +56,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier.
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -67,7 +67,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
</methods>
@@ -78,10 +78,10 @@
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
- The physics layers this area can scan for collisions.
+ The physics layers this area scans for collisions.
</member>
<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
- Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified.
+ Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
</member>
</members>
<constants>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 548d60fe35..c05d6bc849 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -609,9 +609,6 @@
<member name="network/remote_fs/page_size" type="int" setter="" getter="">
Page size used by remote filesystem.
</member>
- <member name="network/ssl/certificates" type="String" setter="" getter="">
- If your game or application uses HTTPS, a certificates file is needed. It must be set here.
- </member>
<member name="node/name_casing" type="int" setter="" getter="">
When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
</member>
diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml
index 36cddf08df..bd2f883cae 100644
--- a/doc/classes/SceneState.xml
+++ b/doc/classes/SceneState.xml
@@ -4,7 +4,7 @@
A script interface to a scene file's data.
</brief_description>
<description>
- Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
+ Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index 6c13496fc4..2772538cec 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -22,7 +22,7 @@
<argument index="2" name="shape_xform" type="Transform2D">
</argument>
<description>
- Return whether this shape is colliding with another.
+ Returns [code]true[/code] if this shape is colliding with another.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
</description>
</method>
@@ -36,7 +36,7 @@
<argument index="2" name="shape_xform" type="Transform2D">
</argument>
<description>
- Return a list of the points where this shape touches another. If there are no collisions, the list is empty.
+ Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
</description>
</method>
@@ -72,7 +72,7 @@
<argument index="4" name="shape_motion" type="Vector2">
</argument>
<description>
- Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty.
+ Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
</description>
</method>
diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml
index 6da9d7c59d..1b5fc035c2 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/ShortCut.xml
@@ -16,7 +16,7 @@
<return type="String">
</return>
<description>
- Returns the Shortcut's [InputEvent] as a [String].
+ Returns the shortcut's [InputEvent] as a [String].
</description>
</method>
<method name="is_shortcut" qualifiers="const">
@@ -25,20 +25,20 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
- Returns [code]true[/code] if the Shortcut's [InputEvent] equals [code]event[/code].
+ Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool">
</return>
<description>
- If [code]true[/code] this Shortcut is valid.
+ If [code]true[/code] this shortcut is valid.
</description>
</method>
</methods>
<members>
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
- The Shortcut's [InputEvent].
+ The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
</members>
diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml
index c3c789a6de..196d29fc60 100644
--- a/doc/classes/SoftBody.xml
+++ b/doc/classes/SoftBody.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1">
<brief_description>
+ A soft mesh physics body.
</brief_description>
<description>
+ A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
</description>
<tutorials>
</tutorials>
@@ -15,6 +17,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
+ Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
@@ -23,6 +26,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -31,6 +35,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the collision mask.
</description>
</method>
<method name="is_ray_pickable" qualifiers="const">
@@ -45,6 +50,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
+ Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
<method name="set_collision_layer_bit">
@@ -55,6 +61,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -65,6 +72,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_ray_pickable">
@@ -80,8 +88,12 @@
<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ The physics layers this area is in.
+ Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
+ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ The physics layers this area scans for collisions.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient">
</member>
@@ -96,6 +108,7 @@
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient">
</member>
<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision">
+ Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass">
</member>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index d1c8722901..65d638c4c0 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -32,25 +32,26 @@
<return type="void">
</return>
<description>
- Stop (cancel) the Timer.
+ Stops the timer.
</description>
</method>
</methods>
<members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
- If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
+ If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
- If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
+ If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code].
</member>
<member name="paused" type="bool" setter="set_paused" getter="is_paused">
- If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
+ If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called.
</member>
<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
- Processing mode. Uses TIMER_PROCESS_* constants as value.
+ Processing mode. See [enum TimerProcessMode].
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
+ Note: You cannot set this value. To change the timer's remaining time, use [member wait_time].
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
Wait time in seconds.
@@ -59,16 +60,16 @@
<signals>
<signal name="timeout">
<description>
- Emitted when the Timer reaches 0.
+ Emitted when the timer reaches 0.
</description>
</signal>
</signals>
<constants>
<constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
- Update the Timer during the physics step at each frame (fixed framerate processing).
+ Update the timer during the physics step at each frame (fixed framerate processing).
</constant>
<constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
- Update the Timer during the idle time at each frame.
+ Update the timer during the idle time at each frame.
</constant>
</constants>
</class>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index ad6601b18b..63a5c8cbbf 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -573,7 +573,7 @@ def make_rst_class(node):
if events != None and len(list(events)) > 0:
f.write(make_heading('Signals', '-'))
for m in list(events):
- f.write(" .. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
+ f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
make_method(f, name, m, True, True)
f.write('\n')
d = m.find('description')
@@ -599,7 +599,7 @@ def make_rst_class(node):
if len(enum_names) > 0:
f.write(make_heading('Enumerations', '-'))
for e in enum_names:
- f.write(" .. _enum_" + name + "_" + e + ":\n\n")
+ f.write(".. _enum_" + name + "_" + e + ":\n\n")
f.write("enum **" + e + "**:\n\n")
for c in enums:
if c.attrib['enum'] != e:
@@ -624,6 +624,7 @@ def make_rst_class(node):
if c.text.strip() != '':
s += ' --- ' + rstize_text(c.text.strip(), name)
f.write(s + '\n')
+ f.write('\n')
# Class description
descr = node.find('description')
@@ -644,25 +645,25 @@ def make_rst_class(node):
if match.lastindex == 2:
# Doc reference with fragment identifier: emit direct link to section with reference to page, for example:
# `#calling-javascript-from-script in Exporting For Web`
- f.write("- `" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n")
+ f.write("- `" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
# Commented out alternative: Instead just emit:
# `Subsection in Exporting For Web`
- # f.write("- `Subsection <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n")
+ # f.write("- `Subsection <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
elif match.lastindex == 1:
# Doc reference, for example:
# `Math`
- f.write("- :doc:`../" + groups[0] + "`\n")
+ f.write("- :doc:`../" + groups[0] + "`\n\n")
else:
# External link, for example:
# `http://enet.bespin.org/usergroup0.html`
- f.write("- `" + link + " <" + link + ">`_\n")
+ f.write("- `" + link + " <" + link + ">`_\n\n")
# Property descriptions
members = node.find('members')
if members != None and len(list(members)) > 0:
f.write(make_heading('Property Descriptions', '-'))
for m in list(members):
- f.write(" .. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
+ f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
make_properties(f, name, m, True)
if m.text.strip() != '':
f.write(rstize_text(m.text.strip(), name))
@@ -673,7 +674,7 @@ def make_rst_class(node):
if methods != None and len(list(methods)) > 0:
f.write(make_heading('Method Descriptions', '-'))
for m in list(methods):
- f.write(" .. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
+ f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
make_method(f, name, m, True)
f.write('\n')
d = m.find('description')