diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/PhysicsTestMotionParameters2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/PhysicsTestMotionParameters3D.xml | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml index 7cea848039..46c1827b97 100644 --- a/doc/classes/PhysicsTestMotionParameters2D.xml +++ b/doc/classes/PhysicsTestMotionParameters2D.xml @@ -16,6 +16,9 @@ <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> Optional array of body [RID] to exclude from collision. </member> + <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]"> + Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id]. + </member> <member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)"> Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform. </member> diff --git a/doc/classes/PhysicsTestMotionParameters3D.xml b/doc/classes/PhysicsTestMotionParameters3D.xml index 07abbb1cb1..d66aee3ae6 100644 --- a/doc/classes/PhysicsTestMotionParameters3D.xml +++ b/doc/classes/PhysicsTestMotionParameters3D.xml @@ -16,6 +16,9 @@ <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> Optional array of body [RID] to exclude from collision. </member> + <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]"> + Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id]. + </member> <member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform. </member> |