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-rw-r--r--doc/classes/Color.xml71
1 files changed, 57 insertions, 14 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 104c9e0a98..f3b0b9baab 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -187,17 +187,6 @@
[/codeblock]
</description>
</method>
- <method name="to_argb32">
- <return type="int">
- </return>
- <description>
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX.
- [codeblock]
- var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
- [/codeblock]
- </description>
- </method>
<method name="to_html">
<return type="String">
</return>
@@ -213,16 +202,70 @@
[/codeblock]
</description>
</method>
+ <method name="to_argb32">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_argb32()) # Prints 4294934323
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_abgr32">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_abgr32()) # Prints 4281565439
+ [/codeblock]
+ </description>
+ </method>
<method name="to_rgba32">
<return type="int">
</return>
<description>
- Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile).
+ Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_rgba32()) # Prints 4286526463
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_argb64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_argb64()) # Prints -2147470541
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_abgr64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format.
+ [codeblock]
+ var c = Color(1, .5, .2)
+ print(c.to_abgr64()) # Prints -225178692812801
+ [/codeblock]
+ </description>
+ </method>
+ <method name="to_rgba64">
+ <return type="int">
+ </return>
+ <description>
+ Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
[codeblock]
var c = Color(1, .5, .2)
- print(str(c.to_32())) # prints 4294934323
+ print(c.to_rgba64()) # Prints -140736629309441
[/codeblock]
- [i]This is same as [method to_argb32] but may be changed later to support RGBA format instead[/i].
</description>
</method>
</methods>