diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualShaderNodeSDFRaymarch.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeSDFToScreenUV.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeScreenUVToSDF.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeTextureSDF.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeTextureSDFNormal.xml | 15 |
5 files changed, 75 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeSDFRaymarch.xml b/doc/classes/VisualShaderNodeSDFRaymarch.xml new file mode 100644 index 0000000000..d700761fdb --- /dev/null +++ b/doc/classes/VisualShaderNodeSDFRaymarch.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" version="4.0"> + <brief_description> + SDF raymarching algorithm to be used within the visual shader graph. + </brief_description> + <description> + Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml new file mode 100644 index 0000000000..ea04180095 --- /dev/null +++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph. + </brief_description> + <description> + Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml new file mode 100644 index 0000000000..438c8dc67b --- /dev/null +++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph. + </brief_description> + <description> + Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml new file mode 100644 index 0000000000..7d3d654bd0 --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureSDF.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Performs a SDF (signed-distance field) texture lookup within the visual shader graph. + </brief_description> + <description> + Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml new file mode 100644 index 0000000000..5dbf3e545a --- /dev/null +++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph. + </brief_description> + <description> + Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> |