diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/FogVolume.xml | 7 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 18 |
2 files changed, 17 insertions, 8 deletions
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml index d28a6a8783..3f2ee3035c 100644 --- a/doc/classes/FogVolume.xml +++ b/doc/classes/FogVolume.xml @@ -11,14 +11,15 @@ </tutorials> <members> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)"> - Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX]. + Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX]. [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material]. + [b]Note:[/b] If [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_CONE] or [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], the cone/cylinder will be adjusted to fit within the extents. Non-uniform scaling of cone/cylinder shapes via the [member extents] property is not supported, but you can scale the [FogVolume] node instead. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial]. </member> - <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="1"> - Sets the shape of the [FogVolume] to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX], or [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD]. + <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RenderingServer.FogVolumeShape" default="3"> + Sets the shape of the [FogVolume] to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD]. </member> </members> </class> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index b8f26f75c9..4d039227ce 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1186,7 +1186,7 @@ <argument index="0" name="fog_volume" type="RID" /> <argument index="1" name="extents" type="Vector3" /> <description> - Sets the size of the fog volume when shape is [constant FOG_VOLUME_SHAPE_ELLIPSOID] or [constant FOG_VOLUME_SHAPE_BOX]. + Sets the size of the fog volume when shape is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX]. </description> </method> <method name="fog_volume_set_material"> @@ -1202,7 +1202,7 @@ <argument index="0" name="fog_volume" type="RID" /> <argument index="1" name="shape" type="int" enum="RenderingServer.FogVolumeShape" /> <description> - Sets the shape of the fog volume to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX], or [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD]. + Sets the shape of the fog volume to either [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID], [constant RenderingServer.FOG_VOLUME_SHAPE_CONE], [constant RenderingServer.FOG_VOLUME_SHAPE_CYLINDER], [constant RenderingServer.FOG_VOLUME_SHAPE_BOX] or [constant RenderingServer.FOG_VOLUME_SHAPE_WORLD]. </description> </method> <method name="force_draw"> @@ -3931,14 +3931,22 @@ <constant name="PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX" value="6" enum="ParticlesCollisionHeightfieldResolution"> </constant> <constant name="FOG_VOLUME_SHAPE_ELLIPSOID" value="0" enum="FogVolumeShape"> - [FogVolume] will be shaped like an ellipsoid. + [FogVolume] will be shaped like an ellipsoid (stretched sphere). </constant> - <constant name="FOG_VOLUME_SHAPE_BOX" value="1" enum="FogVolumeShape"> + <constant name="FOG_VOLUME_SHAPE_CONE" value="1" enum="FogVolumeShape"> + [FogVolume] will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the extents. The cone will be adjusted to fit within the extents. Rotate the [FogVolume] node to reorient the cone. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead). + </constant> + <constant name="FOG_VOLUME_SHAPE_CYLINDER" value="2" enum="FogVolumeShape"> + [FogVolume] will be shaped like an upright cylinder (in local coordinates). Rotate the [FogVolume] node to reorient the cylinder. The cylinder will be adjusted to fit within the extents. Non-uniform scaling via extents is not supported (scale the [FogVolume] node instead). + </constant> + <constant name="FOG_VOLUME_SHAPE_BOX" value="3" enum="FogVolumeShape"> [FogVolume] will be shaped like a box. </constant> - <constant name="FOG_VOLUME_SHAPE_WORLD" value="2" enum="FogVolumeShape"> + <constant name="FOG_VOLUME_SHAPE_WORLD" value="4" enum="FogVolumeShape"> [FogVolume] will have no shape, will cover the whole world and will not be culled. </constant> + <constant name="FOG_VOLUME_SHAPE_MAX" value="5" enum="FogVolumeShape"> + </constant> <constant name="VIEWPORT_SCALING_3D_MODE_BILINEAR" value="0" enum="ViewportScaling3DMode"> Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling. </constant> |