diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Image.xml | 47 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/RDTextureView.xml | 2 | ||||
-rw-r--r-- | doc/classes/RDVertexAttribute.xml | 2 | ||||
-rw-r--r-- | doc/classes/RenderingDevice.xml | 18 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 2 |
6 files changed, 19 insertions, 56 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 29feb107d4..e7bb1b9825 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -135,7 +135,7 @@ <return type="int" enum="Error" /> <description> Decompresses the image if it is VRAM compressed in a supported format. Returns [constant OK] if the format is supported, otherwise [constant ERR_UNAVAILABLE]. - [b]Note:[/b] The following formats can be decompressed: DXT, RGTC, BPTC, PVRTC1. The formats ETC1 and ETC2 are not supported. + [b]Note:[/b] The following formats can be decompressed: DXT, RGTC, BPTC. The formats ETC1 and ETC2 are not supported. </description> </method> <method name="detect_alpha" qualifiers="const"> @@ -543,52 +543,38 @@ <constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format"> Texture format that uses [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point RGB components. </constant> - <constant name="FORMAT_PVRTC1_2" value="25" enum="Format"> - Texture format used on PowerVR-supported mobile platforms, uses 2-bit color depth with no alpha. More information can be found [url=https://en.wikipedia.org/wiki/PVRTC]here[/url]. - [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. - </constant> - <constant name="FORMAT_PVRTC1_2A" value="26" enum="Format"> - Same as [constant FORMAT_PVRTC1_2], but with an alpha component. - </constant> - <constant name="FORMAT_PVRTC1_4" value="27" enum="Format"> - Texture format used on PowerVR-supported mobile platforms, uses 4-bit color depth with no alpha. More information can be found [url=https://en.wikipedia.org/wiki/PVRTC]here[/url]. - [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. - </constant> - <constant name="FORMAT_PVRTC1_4A" value="28" enum="Format"> - Same as [constant FORMAT_PVRTC1_4], but with an alpha component. - </constant> - <constant name="FORMAT_ETC" value="29" enum="Format"> + <constant name="FORMAT_ETC" value="25" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/url], also referred to as "ETC1", and is part of the OpenGL ES graphics standard. This format cannot store an alpha channel. </constant> - <constant name="FORMAT_ETC2_R11" value="30" enum="Format"> + <constant name="FORMAT_ETC2_R11" value="26" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of unsigned data. </constant> - <constant name="FORMAT_ETC2_R11S" value="31" enum="Format"> + <constant name="FORMAT_ETC2_R11S" value="27" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one channel of signed data. </constant> - <constant name="FORMAT_ETC2_RG11" value="32" enum="Format"> + <constant name="FORMAT_ETC2_RG11" value="28" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels of unsigned data. </constant> - <constant name="FORMAT_ETC2_RG11S" value="33" enum="Format"> + <constant name="FORMAT_ETC2_RG11S" value="29" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two channels of signed data. </constant> - <constant name="FORMAT_ETC2_RGB8" value="34" enum="Format"> + <constant name="FORMAT_ETC2_RGB8" value="30" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and compresses RGB888 data. [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> - <constant name="FORMAT_ETC2_RGBA8" value="35" enum="Format"> + <constant name="FORMAT_ETC2_RGBA8" value="31" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data with full alpha support. [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> - <constant name="FORMAT_ETC2_RGB8A1" value="36" enum="Format"> + <constant name="FORMAT_ETC2_RGB8A1" value="32" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which compresses RGBA data to make alpha either fully transparent or fully opaque. [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> - <constant name="FORMAT_ETC2_RA_AS_RG" value="37" enum="Format"> + <constant name="FORMAT_ETC2_RA_AS_RG" value="33" enum="Format"> </constant> - <constant name="FORMAT_DXT5_RA_AS_RG" value="38" enum="Format"> + <constant name="FORMAT_DXT5_RA_AS_RG" value="34" enum="Format"> </constant> - <constant name="FORMAT_MAX" value="39" enum="Format"> + <constant name="FORMAT_MAX" value="35" enum="Format"> Represents the size of the [enum Format] enum. </constant> <constant name="INTERPOLATE_NEAREST" value="0" enum="Interpolation"> @@ -622,16 +608,13 @@ <constant name="COMPRESS_S3TC" value="0" enum="CompressMode"> Use S3TC compression. </constant> - <constant name="COMPRESS_PVRTC1_4" value="1" enum="CompressMode"> - Use PVRTC1 4-bpp compression. - </constant> - <constant name="COMPRESS_ETC" value="2" enum="CompressMode"> + <constant name="COMPRESS_ETC" value="1" enum="CompressMode"> Use ETC compression. </constant> - <constant name="COMPRESS_ETC2" value="3" enum="CompressMode"> + <constant name="COMPRESS_ETC2" value="2" enum="CompressMode"> Use ETC2 compression. </constant> - <constant name="COMPRESS_BPTC" value="4" enum="CompressMode"> + <constant name="COMPRESS_BPTC" value="3" enum="CompressMode"> Use BPTC compression. </constant> <constant name="USED_CHANNELS_L" value="0" enum="UsedChannels"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 181bcccf4b..9e2d789076 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1889,10 +1889,6 @@ If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> - <member name="rendering/textures/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false"> - If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). - </member> <member name="rendering/textures/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). diff --git a/doc/classes/RDTextureView.xml b/doc/classes/RDTextureView.xml index 441d1f4079..fff794b01a 100644 --- a/doc/classes/RDTextureView.xml +++ b/doc/classes/RDTextureView.xml @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="226"> + <member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="218"> </member> <member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6"> </member> diff --git a/doc/classes/RDVertexAttribute.xml b/doc/classes/RDVertexAttribute.xml index 17a55260c7..53af568934 100644 --- a/doc/classes/RDVertexAttribute.xml +++ b/doc/classes/RDVertexAttribute.xml @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="226"> + <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="218"> </member> <member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0"> </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 31c372ec80..909a8337cc 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -1135,23 +1135,7 @@ </constant> <constant name="DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM" value="217" enum="DataFormat"> </constant> - <constant name="DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG" value="218" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG" value="219" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG" value="220" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG" value="221" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG" value="222" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG" value="223" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG" value="224" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG" value="225" enum="DataFormat"> - </constant> - <constant name="DATA_FORMAT_MAX" value="226" enum="DataFormat"> + <constant name="DATA_FORMAT_MAX" value="218" enum="DataFormat"> </constant> <constant name="TEXTURE_TYPE_1D" value="0" enum="TextureType"> </constant> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 009e9d3df4..5127455b4d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1334,7 +1334,7 @@ <return type="bool" /> <argument index="0" name="feature" type="String" /> <description> - Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and [code]pvrtc[/code]. + Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], and [code]etc2[/code]. </description> </method> <method name="instance_attach_object_instance_id"> |