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-rw-r--r--doc/classes/CheckBox.xml2
-rw-r--r--doc/classes/CheckButton.xml2
-rw-r--r--doc/classes/Geometry.xml4
-rw-r--r--doc/classes/NavigationAgent.xml2
-rw-r--r--doc/classes/NavigationAgent2D.xml2
-rw-r--r--doc/classes/NavigationRegion.xml2
-rw-r--r--doc/classes/PacketPeerUDP.xml2
-rw-r--r--doc/classes/PhysicsServer.xml2
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
9 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index c29f089bce..9c42091eb8 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -4,7 +4,7 @@
Binary choice user interface widget. See also [CheckButton].
</brief_description>
<description>
- A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
+ A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 616940a494..514ff9a691 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -4,7 +4,7 @@
Checkable button. See also [CheckBox].
</brief_description>
<description>
- CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.
+ CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml
index b2d77f6f92..4d6f7b60a3 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry.xml
@@ -70,7 +70,7 @@
</argument>
<description>
Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] between polygons. Returns an empty array if [code]polygon_b[/code] completely overlaps [code]polygon_a[/code].
- If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distiguished by calling [method is_polygon_clockwise].
+ If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="clip_polyline_with_polygon_2d">
@@ -102,7 +102,7 @@
</argument>
<description>
Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [constant OPERATION_XOR] between polygons. In other words, returns all but common area between polygons.
- The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise].
+ The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="get_closest_point_to_segment">
diff --git a/doc/classes/NavigationAgent.xml b/doc/classes/NavigationAgent.xml
index f896bf6d15..c6c9abec13 100644
--- a/doc/classes/NavigationAgent.xml
+++ b/doc/classes/NavigationAgent.xml
@@ -124,7 +124,7 @@
The distance to search for other agents.
</member>
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
- The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceded, it recalculates the ideal path.
+ The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The radius of the agent.
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 116db76cc5..5a9c31ef67 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -118,7 +118,7 @@
The distance to search for other agents.
</member>
<member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
- The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceded, it recalculates the ideal path.
+ The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The radius of the agent.
diff --git a/doc/classes/NavigationRegion.xml b/doc/classes/NavigationRegion.xml
index 41fac70654..a32ded2878 100644
--- a/doc/classes/NavigationRegion.xml
+++ b/doc/classes/NavigationRegion.xml
@@ -13,7 +13,7 @@
<return type="void">
</return>
<description>
- Bakes the [NavigationMesh]. The baking is done in a seperate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
+ Bakes the [NavigationMesh]. The baking is done in a separate thread because navigation baking is not a cheap operation. This can be done at runtime. When it is completed, it automatically sets the new [NavigationMesh].
</description>
</method>
</methods>
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index aa5599a3fb..668655b725 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -25,7 +25,7 @@
</argument>
<description>
Calling this method connects this UDP peer to the given [code]host[/code]/[code]port[/code] pair. UDP is in reality connectionless, so this option only means that incoming packets from different addresses are automatically discarded, and that outgoing packets are always sent to the connected address (future calls to [method set_dest_address] are not allowed). This method does not send any data to the remote peer, to do that, use [method PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also [UDPServer].
- Note: Connecting to the remote peer does not help to protect from malicious attacks like IP spoofing, etc. Think about using an encryption technique like SSL or DTLS if you feel like your application is transfering sensitive information.
+ Note: Connecting to the remote peer does not help to protect from malicious attacks like IP spoofing, etc. Think about using an encryption technique like SSL or DTLS if you feel like your application is transferring sensitive information.
</description>
</method>
<method name="get_packet_ip" qualifiers="const">
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index c9f4accee2..1b9ce80a1b 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1388,7 +1388,7 @@
</constant>
<constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0" enum="ConeTwistJointParam">
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
- The swing span defines, how much rotation will not get corrected allong the swing axis.
+ The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the [ConeTwistJoint].
If below 0.05, this behavior is locked.
</constant>
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 1ebd945d42..ad0b21a370 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -4,7 +4,7 @@
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
- First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
+ First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
</description>
<tutorials>
</tutorials>