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-rw-r--r--doc/classes/Engine.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 36dfee833b..2ff227d598 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -9,6 +9,20 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_architecture_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the name of the CPU architecture the Godot binary was built for. Possible return values are [code]x86_64[/code], [code]x86_32[/code], [code]arm64[/code], [code]armv7[/code], [code]rv64[/code], [code]riscv[/code], [code]ppc64[/code], [code]ppc[/code], [code]wasm64[/code] and [code]wasm32[/code].
+ To detect whether the current CPU architecture is 64-bit, you can use the fact that all 64-bit architecture names have [code]64[/code] in their name:
+ [codeblock]
+ if "64" in Engine.get_architecture_name():
+ print("Running on 64-bit CPU.")
+ else:
+ print("Running on 32-bit CPU.")
+ [/codeblock]
+ [b]Note:[/b] [method get_architecture_name] does [i]not[/i] return the name of the host CPU architecture. For example, if running an x86_32 Godot binary on a x86_64 system, the returned value will be [code]x86_32[/code].
+ </description>
+ </method>
<method name="get_author_info" qualifiers="const">
<return type="Dictionary" />
<description>