diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 2 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Curve3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Object.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/TabBar.xml | 2 | ||||
-rw-r--r-- | doc/classes/TextureLayered.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector2i.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector3i.xml | 2 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 2 |
10 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 25e4a4549d..daf25834d9 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -230,7 +230,7 @@ </methods> <members> <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> - If playing, the the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also [member current_animation]. + If playing, the current animation's key, otherwise, the animation last played. When set, this changes the animation, but will not play it unless already playing. See also [member current_animation]. </member> <member name="audio_max_polyphony" type="int" setter="set_audio_max_polyphony" getter="get_audio_max_polyphony" default="32"> The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index cf9e865064..69c7ce48eb 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -128,7 +128,7 @@ The magnitude of area-specific wind force. </member> <member name="wind_source_path" type="NodePath" setter="set_wind_source_path" getter="get_wind_source_path" default="NodePath("")"> - The [Node3D] which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. + The [Node3D] which is used to specify the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform. </member> </members> <signals> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 72ac95a700..c4b64c5982 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -138,7 +138,7 @@ <param index="1" name="cubic" type="bool" default="false" /> <param index="2" name="apply_tilt" type="bool" default="false" /> <description> - Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. + Similar with [code]interpolate_baked()[/code]. The return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to calculate the rotation, all vectors aligned with global space axes. </description> </method> <method name="samplef" qualifiers="const"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 226a1948e1..9407ffbd63 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -662,7 +662,7 @@ <return type="bool" /> <param index="0" name="method" type="StringName" /> <description> - Returns [code]true[/code] if the the given [param method] name exists in the object. + Returns [code]true[/code] if the given [param method] name exists in the object. [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call. </description> </method> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 78b7e073c7..16c485c0bc 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1004,7 +1004,7 @@ macOS specific override for the shortcut to add a caret below every caret. </member> <member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter=""> - Default [InputEventAction] to move the text cursor the the end of the text. + Default [InputEventAction] to move the text cursor to the end of the text. [b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are necessary for the internal logic of several [Control]s. The events assigned to the action can however be modified. </member> <member name="input/ui_text_caret_document_end.macos" type="Dictionary" setter="" getter=""> @@ -2384,7 +2384,7 @@ [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter=""> - If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. + If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/webp_compression/compression_method" type="int" setter="" getter="" default="2"> diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 3c7191392a..ec69e86f62 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -197,7 +197,7 @@ Sets the maximum width which all tabs should be limited to. Unlimited if set to [code]0[/code]. </member> <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true"> - If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible. + If [code]true[/code], the tab offset will be changed to keep the currently selected tab visible. </member> <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true"> if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view. diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index f240f0a009..aa025c4e24 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -22,7 +22,7 @@ <method name="_get_height" qualifiers="virtual const"> <return type="int" /> <description> - Called when the the [TextureLayered]'s height is queried. + Called when the [TextureLayered]'s height is queried. </description> </method> <method name="_get_layer_data" qualifiers="virtual const"> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 8c429e86f1..e08a203d90 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -159,7 +159,7 @@ <return type="Vector2i" /> <param index="0" name="right" type="int" /> <description> - Gets the remainder of each component of the [Vector2i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + Gets the remainder of each component of the [Vector2i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector2i(10, -20) % 7) # Prints "(3, -6)" [/codeblock] diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index ce411d954e..dd8d0defb1 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -166,7 +166,7 @@ <return type="Vector3i" /> <param index="0" name="right" type="int" /> <description> - Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + Gets the remainder of each component of the [Vector3i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)" [/codeblock] diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 8d92616d6f..1a2d0a1a98 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -258,7 +258,7 @@ If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. </member> <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> - If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the the first parent viewport that is set to handle input locally. + If [code]true[/code], this viewport will mark incoming input events as handled by itself. If [code]false[/code], this is instead done by the first parent viewport that is set to handle input locally. A [SubViewportContainer] will automatically set this property to [code]false[/code] for the [Viewport] contained inside of it. See also [method set_input_as_handled] and [method is_input_handled]. </member> |