diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Image.xml | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index b4325e822c..71db1e5106 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -636,18 +636,19 @@ <constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format"> Texture format that uses [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point RGB components. </constant> - <constant name="FORMAT_PVRTC2" value="25" enum="Format"> + <constant name="FORMAT_PVRTC1_2" value="25" enum="Format"> Texture format used on PowerVR-supported mobile platforms, uses 2-bit color depth with no alpha. More information can be found [url=https://en.wikipedia.org/wiki/PVRTC]here[/url]. [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> - <constant name="FORMAT_PVRTC2A" value="26" enum="Format"> - Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an alpha component. + <constant name="FORMAT_PVRTC1_2A" value="26" enum="Format"> + Same as [constant FORMAT_PVRTC1_2], but with an alpha component. </constant> - <constant name="FORMAT_PVRTC4" value="27" enum="Format"> - Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-bit color depth and no alpha. + <constant name="FORMAT_PVRTC1_4" value="27" enum="Format"> + Texture format used on PowerVR-supported mobile platforms, uses 4-bit color depth with no alpha. More information can be found [url=https://en.wikipedia.org/wiki/PVRTC]here[/url]. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> - <constant name="FORMAT_PVRTC4A" value="28" enum="Format"> - Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an alpha component. + <constant name="FORMAT_PVRTC1_4A" value="28" enum="Format"> + Same as [constant FORMAT_PVRTC1_4], but with an alpha component. </constant> <constant name="FORMAT_ETC" value="29" enum="Format"> [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/url], also referred to as "ETC1", and is part of the OpenGL ES graphics standard. This format cannot store an alpha channel. @@ -714,18 +715,18 @@ <constant name="COMPRESS_S3TC" value="0" enum="CompressMode"> Use S3TC compression. </constant> - <constant name="COMPRESS_PVRTC2" value="1" enum="CompressMode"> - Use PVRTC2 compression. - </constant> - <constant name="COMPRESS_PVRTC4" value="2" enum="CompressMode"> - Use PVRTC4 compression. + <constant name="COMPRESS_PVRTC1_4" value="1" enum="CompressMode"> + Use PVRTC1 4-bpp compression. </constant> - <constant name="COMPRESS_ETC" value="3" enum="CompressMode"> + <constant name="COMPRESS_ETC" value="2" enum="CompressMode"> Use ETC compression. </constant> - <constant name="COMPRESS_ETC2" value="4" enum="CompressMode"> + <constant name="COMPRESS_ETC2" value="3" enum="CompressMode"> Use ETC2 compression. </constant> + <constant name="COMPRESS_BPTC" value="4" enum="CompressMode"> + Use BPTC compression. + </constant> <constant name="USED_CHANNELS_L" value="0" enum="UsedChannels"> </constant> <constant name="USED_CHANNELS_LA" value="1" enum="UsedChannels"> |