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-rw-r--r--doc/base/classes.xml291
1 files changed, 176 insertions, 115 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 2db6a22d31..8d16585726 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -19137,6 +19137,12 @@
<description>
</description>
</method>
+ <method name="is_singleton_gdnative" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_library_path">
<return type="void">
</return>
@@ -19147,7 +19153,19 @@
<description>
</description>
</method>
+ <method name="set_singleton_gdnative">
+ <return type="void">
+ </return>
+ <argument index="0" name="singleton" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="singleton_gdnative" type="bool" setter="set_singleton_gdnative" getter="is_singleton_gdnative" brief="">
+ </member>
+ </members>
<constants>
</constants>
</class>
@@ -20807,7 +20825,7 @@
<description>
</description>
</method>
- <method name="is_resizeable" qualifiers="const">
+ <method name="is_resizable" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -20862,10 +20880,10 @@
<description>
</description>
</method>
- <method name="set_resizeable">
+ <method name="set_resizable">
<return type="void">
</return>
- <argument index="0" name="resizeable" type="bool">
+ <argument index="0" name="resizable" type="bool">
</argument>
<description>
</description>
@@ -20922,7 +20940,7 @@
</method>
</methods>
<members>
- <member name="resizeable" type="bool" setter="set_resizeable" getter="is_resizeable" brief="">
+ <member name="resizable" type="bool" setter="set_resizable" getter="is_resizable" brief="">
</member>
<member name="show_close" type="bool" setter="set_show_close_button" getter="is_close_button_visible" brief="">
</member>
@@ -24844,108 +24862,28 @@
Kinematic Characters: KinematicBody also has an api for moving objects (the [method move] method) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<methods>
- <method name="get_collision_collider" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_collider_id" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_collider_metadata" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_collider_shape" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_collider_shape_index" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_collider_velocity" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- </description>
- </method>
- <method name="get_collision_local_shape" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="collision" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_collision_position" qualifiers="const">
+ <method name="get_floor_velocity" qualifiers="const">
<return type="Vector3">
</return>
- <argument index="0" name="collision" type="int">
- </argument>
<description>
</description>
</method>
- <method name="get_collision_remainder" qualifiers="const">
- <return type="Vector3">
+ <method name="get_safe_margin" qualifiers="const">
+ <return type="float">
</return>
- <argument index="0" name="collision" type="int">
- </argument>
<description>
</description>
</method>
- <method name="get_collision_travel" qualifiers="const">
- <return type="Vector3">
+ <method name="get_slide_collision">
+ <return type="KinematicCollision">
</return>
- <argument index="0" name="collision" type="int">
+ <argument index="0" name="slide_idx" type="int">
</argument>
<description>
</description>
</method>
- <method name="get_floor_velocity" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- </description>
- </method>
- <method name="get_safe_margin" qualifiers="const">
- <return type="float">
+ <method name="get_slide_count" qualifiers="const">
+ <return type="int">
</return>
<description>
</description>
@@ -24968,22 +24906,12 @@
<description>
</description>
</method>
- <method name="move">
- <return type="Dictionary">
+ <method name="move_and_collide">
+ <return type="KinematicCollision">
</return>
<argument index="0" name="rel_vec" type="Vector3">
</argument>
<description>
- Move the body in the given direction, stopping if there is an obstacle. If as a result of a movement there will be any collision then informations about this collision will be in returned dictionary. Dictionary will contains those keys:
- - "position" - collision position
- - "normal" - collision normal
- - "local_shape" - id of this kinematic body shape that took part in a collision
- - "travel" - traveled movement before being stopped
- - "remainder" - remaining movement before being stopped
- - "collider_id" - id of the collider, it can be used when dealing with [PhysicsServer]
- - "collider" - colliding body
- - "collider_shape_index" - index of the colliding shape, inside collider body "collider_metadata"
- If the body did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. Please note that this method is less user friendly than [method move_and_slide]. If you don't want to program each edge case manually, then it's recommended to use [method move_and_slide] instead.
</description>
</method>
<method name="move_and_slide">
@@ -24995,7 +24923,7 @@
</argument>
<argument index="2" name="slope_stop_min_velocity" type="float" default="0.05">
</argument>
- <argument index="3" name="max_bounces" type="int" default="4">
+ <argument index="3" name="max_slides" type="int" default="4">
</argument>
<argument index="4" name="floor_max_angle" type="float" default="0.785398">
</argument>
@@ -25224,6 +25152,106 @@
<constants>
</constants>
</class>
+<class name="KinematicCollision" inherits="Reference" category="Core">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <methods>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_metadata" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_shape_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_collider_velocity" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_local_shape" qualifiers="const">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_normal" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_position" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_remainder" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_travel" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collider" type="Object" setter="" getter="get_collider" brief="">
+ </member>
+ <member name="collider_id" type="int" setter="" getter="get_collider_id" brief="">
+ </member>
+ <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata" brief="">
+ </member>
+ <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" brief="">
+ </member>
+ <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" brief="">
+ </member>
+ <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" brief="">
+ </member>
+ <member name="local_shape" type="Object" setter="" getter="get_local_shape" brief="">
+ </member>
+ <member name="normal" type="Vector3" setter="" getter="get_normal" brief="">
+ </member>
+ <member name="position" type="Vector3" setter="" getter="get_position" brief="">
+ </member>
+ <member name="remainder" type="Vector3" setter="" getter="get_remainder" brief="">
+ </member>
+ <member name="travel" type="Vector3" setter="" getter="get_travel" brief="">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
<class name="Label" inherits="Control" category="Core">
<brief_description>
Control that displays formatted text.
@@ -27727,6 +27755,14 @@
Create a new item in the library, supplied an id.
</description>
</method>
+ <method name="find_item_by_name" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray">
</return>
@@ -42738,6 +42774,8 @@
</theme_item>
<theme_item name="mono_font" type="Font">
</theme_item>
+ <theme_item name="normal" type="StyleBox">
+ </theme_item>
<theme_item name="normal_font" type="Font">
</theme_item>
<theme_item name="selection_color" type="Color">
@@ -45908,6 +45946,12 @@
<description>
</description>
</method>
+ <method name="get_transmission" qualifiers="const">
+ <return type="Color">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_uv1_offset" qualifiers="const">
<return type="Vector3">
</return>
@@ -46290,6 +46334,14 @@
<description>
</description>
</method>
+ <method name="set_transmission">
+ <return type="void">
+ </return>
+ <argument index="0" name="transmission" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_uv1_offset">
<return type="void">
</return>
@@ -46484,6 +46536,12 @@
</member>
<member name="subsurf_scatter_texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
</member>
+ <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission" brief="">
+ </member>
+ <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" brief="">
+ </member>
+ <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
+ </member>
<member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset" brief="">
</member>
<member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale" brief="">
@@ -46528,15 +46586,17 @@
</constant>
<constant name="TEXTURE_SUBSURFACE_SCATTERING" value="10">
</constant>
- <constant name="TEXTURE_REFRACTION" value="11">
+ <constant name="TEXTURE_TRANSMISSION" value="11">
</constant>
- <constant name="TEXTURE_DETAIL_MASK" value="12">
+ <constant name="TEXTURE_REFRACTION" value="12">
</constant>
- <constant name="TEXTURE_DETAIL_ALBEDO" value="13">
+ <constant name="TEXTURE_DETAIL_MASK" value="13">
</constant>
- <constant name="TEXTURE_DETAIL_NORMAL" value="14">
+ <constant name="TEXTURE_DETAIL_ALBEDO" value="14">
</constant>
- <constant name="TEXTURE_MAX" value="15">
+ <constant name="TEXTURE_DETAIL_NORMAL" value="15">
+ </constant>
+ <constant name="TEXTURE_MAX" value="16">
</constant>
<constant name="DETAIL_UV_1" value="0">
</constant>
@@ -46560,11 +46620,13 @@
</constant>
<constant name="FEATURE_SUBSURACE_SCATTERING" value="8">
</constant>
- <constant name="FEATURE_REFRACTION" value="9">
+ <constant name="FEATURE_TRANSMISSION" value="9">
+ </constant>
+ <constant name="FEATURE_REFRACTION" value="10">
</constant>
- <constant name="FEATURE_DETAIL" value="10">
+ <constant name="FEATURE_DETAIL" value="11">
</constant>
- <constant name="FEATURE_MAX" value="11">
+ <constant name="FEATURE_MAX" value="12">
</constant>
<constant name="BLEND_MODE_MIX" value="0">
</constant>
@@ -46616,7 +46678,7 @@
</constant>
<constant name="DIFFUSE_LAMBERT" value="0">
</constant>
- <constant name="DIFFUSE_HALF_LAMBERT" value="1">
+ <constant name="DIFFUSE_LAMBERT_WRAP" value="1">
</constant>
<constant name="DIFFUSE_OREN_NAYAR" value="2">
</constant>
@@ -49230,7 +49292,6 @@
corner_radius_top_left: 10
corner_raidus_bottom_left: 20
[/codeblock]
-
</description>
<methods>
<method name="get_aa_size" qualifiers="const">