diff options
Diffstat (limited to 'doc')
98 files changed, 214 insertions, 11 deletions
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 980adb4fca..aa00175d21 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -67,6 +67,7 @@ <member name="dialog_text" type="String" setter="set_text" getter="get_text" default=""""> The text displayed by the dialog. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Alert!""/> </members> <signals> <signal name="confirmed"> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 2d3ebac78c..b66dceacec 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -61,6 +61,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> <member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0"> Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds. diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index ab9652fcd8..802770519b 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -60,6 +60,9 @@ </description> </method> </methods> + <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index b270c7e279..2d6ad8f996 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -17,6 +17,7 @@ <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )"> The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. </member> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 9d1c80d3be..7a762f8337 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,6 +54,7 @@ <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> [ButtonGroup] associated to the button. </member> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 77db8b74db..69ab9bd24b 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -23,6 +23,7 @@ <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0"> The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/> </members> <constants> <constant name="ALIGN_BEGIN" value="0" enum="AlignMode"> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index cd2a8d7307..460691094e 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -25,6 +25,9 @@ </description> </method> </methods> + <members> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml index 15da46885f..3ad064f7ac 100644 --- a/doc/classes/CameraTexture.xml +++ b/doc/classes/CameraTexture.xml @@ -17,6 +17,7 @@ <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false"> Convenience property that gives access to the active property of the [CameraFeed]. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0"> Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. </member> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 93c42a85a3..1cc9ba13cb 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 4744894fc1..145c60caaa 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index d22e5eda63..e8e8d3d8bc 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -31,6 +31,7 @@ <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/> </members> <signals> <signal name="color_changed"> diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 6124bc29b0..4746ae43c9 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -17,6 +17,10 @@ </description> </method> </methods> + <members> + <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" override="true" default="Vector2( 200, 70 )"/> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Please Confirm...""/> + </members> <constants> </constants> </class> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 687e7519b2..0840fb2338 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -39,6 +39,7 @@ <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1"/> </members> <constants> <constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode"> diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index c9f55afbaf..c77965168f 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -52,6 +52,7 @@ <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The file system path in the address bar. </member> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/> <member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false"> If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files. </member> @@ -61,9 +62,11 @@ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode" default="4"> The purpose of the [EditorFileDialog], which defines the allowed behaviors. </member> + <member name="resizable" type="bool" setter="set_resizable" getter="get_resizable" override="true" default="true"/> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Save a File""/> </members> <signals> <signal name="dir_selected"> diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index cf14183099..140c93757a 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -14,6 +14,9 @@ </description> </method> </methods> + <members> + <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false"/> + </members> <signals> <signal name="object_id_selected"> <argument index="0" name="id" type="int"> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 4f1e8cc309..6f2911b497 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -67,6 +67,7 @@ <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The currently selected file path of the file dialog. </member> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/> <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters" default="PoolStringArray( )"> The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. </member> @@ -79,6 +80,7 @@ <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], the dialog will show hidden files. </member> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Save a File""/> </members> <signals> <signal name="dir_selected"> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 3cc40b7cef..dc25cd6f24 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -171,6 +171,8 @@ </method> </methods> <members> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/> <member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled" default="false"> If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end. </member> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 08832c08b4..76e58fd710 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -14,6 +14,7 @@ <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/> </members> <constants> </constants> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 0a09b96ba7..51754f7b21 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -72,6 +72,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7"/> <member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7"> The storage quality for [constant STORAGE_COMPRESS_LOSSY]. </member> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 8515d1063d..85f26b0af0 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -414,6 +414,7 @@ <member name="fixed_icon_size" type="Vector2" setter="set_fixed_icon_size" getter="get_fixed_icon_size" default="Vector2( 0, 0 )"> Sets the default icon size in pixels. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode" default="1"> Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP]. </member> @@ -425,6 +426,7 @@ </member> <member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines" default="1"> </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/> <member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width" default="false"> If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width]. </member> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 72e640adb6..5a802783f8 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -55,9 +55,11 @@ <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" default="-1"> Limits the lines of text the node shows on screen. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2"/> <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="4"/> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The text to display on screen. </member> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index b4267f55f0..e9c412da12 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -85,6 +85,9 @@ </description> </method> </methods> + <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index da46c2bc65..f5934f0181 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -107,12 +107,11 @@ <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false"> If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> - Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details. - </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0"> Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit. </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1"/> <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6"> Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. </member> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 3e6b5e8c1a..70ae1120f7 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -11,6 +11,9 @@ <methods> </methods> <members> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0"/> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0"/> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="2"/> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> </member> <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0"> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 40d2160baa..76270555ef 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -26,9 +26,14 @@ </method> </methods> <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0"/> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" override="true" enum="Control.FocusMode" default="0"/> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true"/> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0"/> <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one. </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/> </members> <signals> <signal name="about_to_show"> diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index f8e02d1851..576a10c2df 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -14,6 +14,7 @@ <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> Sets the base texture that the Mesh will use to draw. </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> Sets the size of the image, needed for reference. </member> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index ce7a6ef54c..2b173434d5 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -38,6 +38,7 @@ <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true"> If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2"/> <member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 0c2566e845..4d6bc58df4 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -197,8 +197,11 @@ </method> </methods> <members> + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0"/> + <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0"/> <member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1"> </member> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true"/> </members> <signals> <signal name="item_focused"> diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 2778707577..f1b5a01fa6 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -11,6 +11,7 @@ <methods> </methods> <members> + <member name="layer" type="int" setter="set_layer" getter="get_layer" override="true" default="-100"/> <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2( 0, 0 )"> The base position offset for all [ParallaxLayer] children. </member> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index b49a3d928d..92449c02a8 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -15,6 +15,7 @@ <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve"> A [Curve2D] describing the path. </member> + <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" override="true" default="Color( 0.5, 0.6, 1, 0.7 )"/> </members> <constants> </constants> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 076131357b..463b142574 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -85,6 +85,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. </member> + <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false"/> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. </member> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index fb8168c344..05b0714cf9 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -68,6 +68,7 @@ <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" override="true" default="false"/> </members> <signals> <signal name="about_to_show"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index d917f7d7f8..530c1189d2 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -553,6 +553,7 @@ <member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false"> If [code]true[/code], allows to navigate [PopupMenu] with letter keys. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true"> If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. </member> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 96d377fd5e..380f463d45 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -14,6 +14,8 @@ <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true"> If [code]true[/code], the fill percentage is displayed on the bar. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/> + <member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.01"/> </members> <constants> </constants> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index a36f670c42..72347ac503 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -11,6 +11,7 @@ <members> <member name="base" type="Texture" setter="set_base" getter="get_base"> </member> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> </members> <constants> </constants> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 280489e72e..1118a3a637 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -255,6 +255,7 @@ <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> The text's visibility, as a [float] between 0.0 and 1.0. </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/> <member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true"> If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. </member> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index def2fa944a..03fa780ab6 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -29,6 +29,13 @@ </description> </method> </methods> + <members> + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false"/> + <member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="76.0"/> + <member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="200.0"/> + <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 200, 76 )"/> + <member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script""/> + </members> <signals> <signal name="script_created"> <argument index="0" name="script" type="Script"> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 29bc85cc56..876af7cd80 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -13,6 +13,8 @@ <members> <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0"> </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/> + <member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0"/> </members> <signals> <signal name="scrolling"> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 59e8d566cf..ac076fe163 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -23,6 +23,7 @@ </method> </methods> <members> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/> <member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0"> </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 24ddb95c96..263cbf3aa2 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -14,11 +14,11 @@ <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> - </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true"> If [code]true[/code], the value can be changed using the mouse wheel. </member> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0"/> <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0"> Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers. </member> diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 9c7adea079..63890ee752 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -19,6 +19,7 @@ </method> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> The StreamTexture's file path to a [code].stex[/code] file. </member> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 3d178e7a37..0c867f1fe4 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -406,6 +406,7 @@ <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs" default="false"> If [code]true[/code], the "tab" character will have a visible representation. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. </member> @@ -422,6 +423,7 @@ </member> <member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80"> </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1"/> <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> </member> <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false"> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml index 30724eed50..38ebc4072f 100644 --- a/doc/classes/Texture3D.xml +++ b/doc/classes/Texture3D.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 4f8ea6438b..1ebb64e412 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -32,6 +32,7 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. </member> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index be46459b21..1c39a25ea1 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -20,6 +20,7 @@ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index f617c2a94f..e3e87c8cc4 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -14,6 +14,9 @@ </tutorials> <methods> </methods> + <members> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true"/> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 82f948c54d..3379965596 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -231,12 +231,14 @@ <member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0"> The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended. </member> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2"/> <member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false"> If [code]true[/code], the folding arrow is hidden. </member> <member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden" default="false"> If [code]true[/code], the tree's root is hidden. </member> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true"/> <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode" default="0"> Allows single or multiple selection. See the [code]SELECT_*[/code] constants. </member> diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 0f46654bc2..7c858f6d75 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -9,6 +9,10 @@ </tutorials> <methods> </methods> + <members> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0"/> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1"/> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 550bd16074..f6cdae3467 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -10,6 +10,10 @@ </tutorials> <methods> </methods> + <members> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" override="true" default="0"/> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="1"/> + </members> <constants> </constants> <theme_items> diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index 956144b54c..b1998e8f83 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -20,9 +20,11 @@ [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> + <member name="mass" type="float" setter="set_mass" getter="get_mass" override="true" default="40.0"/> <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> + <member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0"/> </members> <constants> </constants> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 5b9eb6a8cb..b28eeb607e 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -12,6 +12,8 @@ <methods> </methods> <members> + <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0"/> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true"/> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 4bd3de4fc8..a4ca106b0f 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -183,6 +183,7 @@ </method> </methods> <members> + <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}""/> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> </member> </members> diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index b46905cfea..782e40bce8 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index 282966a9ca..431cc488df 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 77c5361f4d..91788115b2 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 7edad5294d..687fdeec39 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -11,6 +11,7 @@ <members> <member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05 ]"/> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0"> </member> <member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0"> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index b695297f07..6f637fdd67 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -11,6 +11,7 @@ <members> <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml index b06fc97b14..d60a4d9f9f 100644 --- a/doc/classes/VisualShaderNodeCubeMapUniform.xml +++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 9e58abae97..4439c63c3d 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -144,6 +144,9 @@ </description> </method> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index a86db216c4..1d5092da05 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index f07827db29..2d4f900477 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index ddb85d7e43..258e272d9f 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -15,6 +15,7 @@ </method> </methods> <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="true"/> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> </member> </members> diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index ea8589e6cb..8439ab1a0f 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml index 2484a44fcd..759175bde9 100644 --- a/doc/classes/VisualShaderNodeFresnel.xml +++ b/doc/classes/VisualShaderNodeFresnel.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, false, 3, 1.0 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index 3c5a26bf47..706af1b30a 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" override="true" default="false"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index 001ed44790..c18afe9190 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -209,6 +209,7 @@ </method> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false"> </member> </members> diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 374a1e379a..a33f338984 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 25fd2ec8d8..f229b1ff2a 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]""> </member> </members> diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index 8db64b7cde..b608b2d0fa 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml index 3debde0634..13e1b68ccb 100644 --- a/doc/classes/VisualShaderNodeOuterProduct.xml +++ b/doc/classes/VisualShaderNodeOuterProduct.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml index 4c5309d1e7..8e819388b2 100644 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ b/doc/classes/VisualShaderNodeScalarClamp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1.0 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index 0af09e74e3..dca27280f3 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 09e2d2fa72..e2b3e27a87 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index ef52086d6e..846c23d5c4 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]"/> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index 9d01e20b8d..5f611208d9 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 1.0, 2, 0.5 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index 0aa692c228..6f704be279 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0 ]"/> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml index 737c535659..c3eeef6d80 100644 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 930d914035..d44641b08c 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index f3bade9303..dcd994d352 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index 0939eb393d..10de850ca5 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index b184a3d337..95ec56793e 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index d986e6b7a8..e97410582a 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 7fb17b1a79..5d4611deb3 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 0406050025..3e03ad2ce8 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]"/> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 881d0cf3cf..34a7edee0e 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 6835a30baa..c9b13ec2fb 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> </member> </members> diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index b17f56e1f8..4a8d9e7f73 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -11,6 +11,7 @@ <members> <member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )"> </member> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]"/> </members> <constants> </constants> diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml index a5d1e94e2f..7ecd1aabec 100644 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ b/doc/classes/VisualShaderNodeVectorClamp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index b7f650c82e..aef6b02dc7 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index f7c9acecf7..8526a1d947 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index 2a398c653d..f225da0df9 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 0ec49a3845..61e75d630f 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -9,6 +9,7 @@ <methods> </methods> <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]"/> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0"> </member> </members> diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index 4df072040a..7ff60dc6ae 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml index d83c2e7d44..1e870d7316 100644 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml index 4334eee7c1..a6ac768689 100644 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml index ad8cac059b..69822d66f2 100644 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index 59acff7d05..9d8d26b11b 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -8,6 +8,9 @@ </tutorials> <methods> </methods> + <members> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]"/> + </members> <constants> </constants> </class> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index b42ae3ce01..8eddc35352 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -37,13 +37,14 @@ class TypeName: class PropertyDef: - def __init__(self, name, type_name, setter, getter, text, default_value): # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str]) -> None + def __init__(self, name, type_name, setter, getter, text, default_value, overridden): # type: (str, TypeName, Optional[str], Optional[str], Optional[str], Optional[str], Optional[bool]) -> None self.name = name self.type_name = type_name self.setter = setter self.getter = getter self.text = text self.default_value = default_value + self.overridden = overridden class ParameterDef: def __init__(self, name, type_name, default_value): # type: (str, TypeName, Optional[str]) -> None @@ -147,8 +148,9 @@ class State: setter = property.get("setter") or None # Use or None so '' gets turned into None. getter = property.get("getter") or None default_value = property.get("default") or None + overridden = property.get("override") or False - property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value) + property_def = PropertyDef(property_name, type_name, setter, getter, property.text, default_value, overridden) class_def.properties[property_name] = property_def methods = class_root.find("methods") @@ -401,12 +403,15 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S # Properties overview if len(class_def.properties) > 0: f.write(make_heading('Properties', '-')) - ml = [] # type: List[Tuple[str, str]] + ml = [] # type: List[Tuple[str, str, str]] for property_def in class_def.properties.values(): type_rst = property_def.type_name.to_rst(state) - ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) default = property_def.default_value - ml.append((type_rst, ref, default)) + if property_def.overridden: + ml.append((type_rst, property_def.name, "**O:** " + default)) + else: + ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name) + ml.append((type_rst, ref, default)) format_table(f, ml, True) # Methods overview @@ -487,9 +492,12 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S f.write("- " + make_url(link) + "\n\n") # Property descriptions - if len(class_def.properties) > 0: + if any(not p.overridden for p in class_def.properties.values()) > 0: f.write(make_heading('Property Descriptions', '-')) for property_def in class_def.properties.values(): + if property_def.overridden: + continue + #f.write(".. _class_{}_{}:\n\n".format(class_name, property_def.name)) f.write(".. _class_{}_property_{}:\n\n".format(class_name, property_def.name)) f.write('- {} **{}**\n\n'.format(property_def.type_name.to_rst(state), property_def.name)) |