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-rw-r--r--doc/classes/PhysicsServer.xml2
-rw-r--r--doc/classes/WorldMarginShape.xml (renamed from doc/classes/PlaneShape.xml)6
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index 592d3d8e4e..c9f4accee2 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1467,7 +1467,7 @@
If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
</constant>
<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
- The [Shape] is a [PlaneShape].
+ The [Shape] is a [WorldMarginShape].
</constant>
<constant name="SHAPE_RAY" value="1" enum="ShapeType">
The [Shape] is a [RayShape].
diff --git a/doc/classes/PlaneShape.xml b/doc/classes/WorldMarginShape.xml
index b40e133d00..54f76a066b 100644
--- a/doc/classes/PlaneShape.xml
+++ b/doc/classes/WorldMarginShape.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PlaneShape" inherits="Shape" version="4.0">
+<class name="WorldMarginShape" inherits="Shape" version="4.0">
<brief_description>
Infinite plane shape for 3D collisions.
</brief_description>
<description>
- An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
+ An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
</description>
<tutorials>
</tutorials>
@@ -12,7 +12,7 @@
</methods>
<members>
<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
- The [Plane] used by the [PlaneShape] for collision.
+ The [Plane] used by the [WorldMarginShape] for collision.
</member>
</members>
<constants>