summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Skeleton3D.xml36
1 files changed, 5 insertions, 31 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index e046527b17..e804e7bf24 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -47,6 +47,11 @@
Removes the local pose override on all bones in the skeleton.
</description>
</method>
+ <method name="create_skin_from_rest_transforms">
+ <return type="Skin" />
+ <description>
+ </description>
+ </method>
<method name="execute_modifications">
<return type="void" />
<argument index="0" name="delta" type="float" />
@@ -88,13 +93,6 @@
Returns the amount of bones in the skeleton.
</description>
</method>
- <method name="get_bone_custom_pose" qualifiers="const">
- <return type="Transform3D" />
- <argument index="0" name="bone_idx" type="int" />
- <description>
- Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
- </description>
- </method>
<method name="get_bone_global_pose" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
@@ -214,13 +212,6 @@
Returns whether the bone pose for the bone at [code]bone_idx[/code] is enabled.
</description>
</method>
- <method name="is_bone_rest_disabled" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="bone_idx" type="int" />
- <description>
- Returns whether the bone rest for the bone at [code]bone_idx[/code] is disabled.
- </description>
- </method>
<method name="local_pose_to_global_pose">
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
@@ -290,23 +281,6 @@
Sets the children for the passed in bone, [code]bone_idx[/code], to the passed-in array of bone indexes, [code]bone_children[/code].
</description>
</method>
- <method name="set_bone_custom_pose">
- <return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="custom_pose" type="Transform3D" />
- <description>
- Sets the custom pose transform, [code]custom_pose[/code], for the bone at [code]bone_idx[/code]. This pose is an addition to the bone rest pose.
- [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space.
- </description>
- </method>
- <method name="set_bone_disable_rest">
- <return type="void" />
- <argument index="0" name="bone_idx" type="int" />
- <argument index="1" name="disable" type="bool" />
- <description>
- Disables the rest pose for the bone at [code]bone_idx[/code] if [code]true[/code], enables the bone rest if [code]false[/code].
- </description>
- </method>
<method name="set_bone_enabled">
<return type="void" />
<argument index="0" name="bone_idx" type="int" />