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-rw-r--r--doc/classes/Array.xml4
-rw-r--r--doc/classes/CharFXTransform.xml2
-rw-r--r--doc/classes/JavaScript.xml27
-rw-r--r--doc/classes/JavaScriptObject.xml42
-rw-r--r--doc/classes/MeshDataTool.xml4
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/RigidBody3D.xml2
-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/TileSetScenesCollectionSource.xml155
10 files changed, 233 insertions, 9 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 624b51e463..879b61a880 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -333,14 +333,14 @@
[gdscript]
# Will evaluate to `true`.
if 2 in [2, 4, 6, 8]:
- print("Containes!")
+ print("Contains!")
[/gdscript]
[csharp]
// As there is no "in" keyword in C#, you have to use Contains
var array = new Godot.Collections.Array{2, 4, 6, 8};
if (array.Contains(2))
{
- GD.Print("Containes!");
+ GD.Print("Contains!");
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index 850098f741..7b57dc05f8 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -37,7 +37,7 @@
The position offset the character will be drawn with (in pixels).
</member>
<member name="outline" type="bool" setter="set_outline" getter="is_outline" default="false">
- If [code]ture[/code], FX transform is called for outline drawing. Setting this property won't affect drawing.
+ If [code]true[/code], FX transform is called for outline drawing. Setting this property won't affect drawing.
</member>
<member name="range" type="Vector2i" setter="set_range" getter="get_range" default="Vector2i( 0, 0 )">
Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index c707a72ee8..e6d74eeb21 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -11,6 +11,24 @@
<link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
</tutorials>
<methods>
+ <method name="create_callback">
+ <return type="JavaScriptObject">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Creates a reference to a [Callable] that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
+ </description>
+ </method>
+ <method name="create_object" qualifiers="vararg">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="object" type="String">
+ </argument>
+ <description>
+ Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
+ </description>
+ </method>
<method name="eval">
<return type="Variant">
</return>
@@ -23,6 +41,15 @@
If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
+ <method name="get_interface">
+ <return type="JavaScriptObject">
+ </return>
+ <argument index="0" name="interface" type="String">
+ </argument>
+ <description>
+ Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/JavaScriptObject.xml b/doc/classes/JavaScriptObject.xml
new file mode 100644
index 0000000000..a9e9c77e89
--- /dev/null
+++ b/doc/classes/JavaScriptObject.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="JavaScriptObject" inherits="Reference" version="4.0">
+ <brief_description>
+ A wrapper class for native JavaScript objects.
+ </brief_description>
+ <description>
+ JavaScriptObject is used to interact with JavaScript objects retrieved or created via [method JavaScript.get_interface], [method JavaScript.create_object], or [method JavaScript.create_callback].
+ Example:
+ [codeblock]
+ extends Node
+
+ var _my_js_callback = JavaScript.create_callback(self, "myCallback") # This reference must be kept
+ var console = JavaScript.get_interface("console")
+
+ func _init():
+ var buf = JavaScript.create_object("ArrayBuffer", 10) # new ArrayBuffer(10)
+ print(buf) # prints [JavaScriptObject:OBJECT_ID]
+ var uint8arr = JavaScript.create_object("Uint8Array", buf) # new Uint8Array(buf)
+ uint8arr[1] = 255
+ prints(uint8arr[1], uint8arr.byteLength) # prints 255 10
+ console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"
+
+ # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)
+ JavaScript.get_interface("Array").from(uint8arr).forEach(_my_js_callback)
+
+ func myCallback(args):
+ # Will be called with the parameters passed to the "forEach" callback
+ # [0, 0, [JavaScriptObject:1173]]
+ # [255, 1, [JavaScriptObject:1173]]
+ # ...
+ # [0, 9, [JavaScriptObject:1180]]
+ print(args)
+ [/codeblock]
+ Note: Only available in the "HTML5" platform.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index db7a3187f0..3c679047a0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -15,7 +15,7 @@
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
var vertex = mdt.get_vertex(i)
- # In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ # In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.get_vertex_normal(i)
# Save your change.
mdt.set_vertex(i, vertex)
@@ -33,7 +33,7 @@
for (var i = 0; i &lt; mdt.GetVertexCount(); i++)
{
Vector3 vertex = mdt.GetVertex(i);
- // In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ // In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.GetVertexNormal(i);
// Save your change.
mdt.SetVertex(i, vertex);
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index cb95deb9a0..05826ecbf0 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -357,7 +357,7 @@
</return>
<description>
Returns the current UNIX epoch timestamp in seconds.
- [b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
+ [b]Important:[/b] This is the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
<method name="get_unix_time_from_datetime" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6855eb4bae..24d4a8a46e 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,7 +6,7 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
- [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
+ [b]Feature tags:[/b] Project settings can be overridden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 2920c27a7a..2ee8e2697c 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -103,7 +103,7 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
- <method name="get_inverse_inertia_tensor">
+ <method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index ff68a017a1..2015b1f1cd 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -20,7 +20,7 @@
<method name="add_source">
<return type="int">
</return>
- <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource">
+ <argument index="0" name="atlas_source_id_override" type="TileSetSource">
</argument>
<argument index="1" name="arg1" type="int" default="-1">
</argument>
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml
new file mode 100644
index 0000000000..1a00eb51c0
--- /dev/null
+++ b/doc/classes/TileSetScenesCollectionSource.xml
@@ -0,0 +1,155 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="create_scene_tile">
+ <return type="int">
+ </return>
+ <argument index="0" name="packed_scene" type="PackedScene">
+ </argument>
+ <argument index="1" name="id_override" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_next_scene_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_display_placeholder" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_id">
+ <return type="int">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_scene" qualifiers="const">
+ <return type="PackedScene">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tiles_count">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_id" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_alternative_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_tile" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_scene_tile_id">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_scene_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_display_placeholder">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="display_placeholder" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="new_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_scene">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="packed_scene" type="PackedScene">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>