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-rw-r--r--doc/classes/@GlobalScope.xml15
-rw-r--r--doc/classes/Area2D.xml16
-rw-r--r--doc/classes/Area3D.xml16
-rw-r--r--doc/classes/AspectRatioContainer.xml2
-rw-r--r--doc/classes/AudioEffect.xml7
-rw-r--r--doc/classes/AudioEffectInstance.xml15
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml4
-rw-r--r--doc/classes/AudioStreamPlaybackResampled.xml19
-rw-r--r--doc/classes/ColorPickerButton.xml2
-rw-r--r--doc/classes/CompressedCubemap.xml9
-rw-r--r--doc/classes/CompressedCubemapArray.xml9
-rw-r--r--doc/classes/CompressedTexture2D.xml (renamed from doc/classes/StreamTexture2D.xml)4
-rw-r--r--doc/classes/CompressedTexture2DArray.xml9
-rw-r--r--doc/classes/CompressedTexture3D.xml (renamed from doc/classes/StreamTexture3D.xml)2
-rw-r--r--doc/classes/CompressedTextureLayered.xml (renamed from doc/classes/StreamTextureLayered.xml)2
-rw-r--r--doc/classes/Control.xml72
-rw-r--r--doc/classes/DisplayServer.xml31
-rw-r--r--doc/classes/EditorSettings.xml20
-rw-r--r--doc/classes/EditorVCSInterface.xml2
-rw-r--r--doc/classes/FogVolume.xml1
-rw-r--r--doc/classes/GraphEdit.xml2
-rw-r--r--doc/classes/ImageTexture.xml2
-rw-r--r--doc/classes/ItemList.xml4
-rw-r--r--doc/classes/Light3D.xml22
-rw-r--r--doc/classes/Line2D.xml4
-rw-r--r--doc/classes/Material.xml22
-rw-r--r--doc/classes/Mesh.xml83
-rw-r--r--doc/classes/NativeExtension.xml4
-rw-r--r--doc/classes/PackedScene.xml2
-rw-r--r--doc/classes/ParticlesMaterial.xml2
-rw-r--r--doc/classes/PhysicalBone3D.xml16
-rw-r--r--doc/classes/Popup.xml6
-rw-r--r--doc/classes/PrimitiveMesh.xml5
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/Range.xml6
-rw-r--r--doc/classes/Rect2i.xml1
-rw-r--r--doc/classes/RenderingServer.xml31
-rw-r--r--doc/classes/Resource.xml5
-rw-r--r--doc/classes/ResourceFormatLoader.xml2
-rw-r--r--doc/classes/ResourceSaver.xml7
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/RigidDynamicBody2D.xml8
-rw-r--r--doc/classes/RigidDynamicBody3D.xml10
-rw-r--r--doc/classes/SceneTree.xml7
-rw-r--r--doc/classes/ScrollContainer.xml4
-rw-r--r--doc/classes/StreamCubemap.xml9
-rw-r--r--doc/classes/StreamCubemapArray.xml9
-rw-r--r--doc/classes/StreamTexture2DArray.xml9
-rw-r--r--doc/classes/StyleBox.xml31
-rw-r--r--doc/classes/SubViewport.xml1
-rw-r--r--doc/classes/SubViewportContainer.xml6
-rw-r--r--doc/classes/TabBar.xml27
-rw-r--r--doc/classes/TabContainer.xml67
-rw-r--r--doc/classes/Texture2D.xml52
-rw-r--r--doc/classes/Texture3D.xml30
-rw-r--r--doc/classes/TextureLayered.xml36
-rw-r--r--doc/classes/TileMap.xml10
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/Variant.xml1
-rw-r--r--doc/classes/VideoStreamPlayer.xml4
-rw-r--r--doc/classes/Viewport.xml3
-rw-r--r--doc/classes/VisualInstance3D.xml5
-rw-r--r--doc/classes/VisualShader.xml38
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml22
-rw-r--r--doc/classes/VisualShaderNodeVarying.xml15
-rw-r--r--doc/classes/VisualShaderNodeVaryingGetter.xml9
-rw-r--r--doc/classes/VisualShaderNodeVaryingSetter.xml9
-rw-r--r--doc/classes/Window.xml7
-rw-r--r--doc/classes/XRInterface.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml9
-rw-r--r--doc/translations/ar.po480
-rw-r--r--doc/translations/ca.po385
-rw-r--r--doc/translations/classes.pot385
-rw-r--r--doc/translations/cs.po405
-rw-r--r--doc/translations/de.po462
-rw-r--r--doc/translations/el.po394
-rw-r--r--doc/translations/es.po460
-rw-r--r--doc/translations/fa.po385
-rw-r--r--doc/translations/fi.po395
-rw-r--r--doc/translations/fil.po385
-rw-r--r--doc/translations/fr.po989
-rw-r--r--doc/translations/gl.po385
-rw-r--r--doc/translations/hi.po385
-rw-r--r--doc/translations/hu.po385
-rw-r--r--doc/translations/id.po399
-rw-r--r--doc/translations/is.po385
-rw-r--r--doc/translations/it.po413
-rw-r--r--doc/translations/ja.po406
-rw-r--r--doc/translations/ko.po394
-rw-r--r--doc/translations/lv.po385
-rw-r--r--doc/translations/mr.po385
-rw-r--r--doc/translations/nb.po385
-rw-r--r--doc/translations/ne.po385
-rw-r--r--doc/translations/nl.po385
-rw-r--r--doc/translations/pl.po416
-rw-r--r--doc/translations/pt.po400
-rw-r--r--doc/translations/pt_BR.po398
-rw-r--r--doc/translations/ro.po385
-rw-r--r--doc/translations/ru.po441
-rw-r--r--doc/translations/sk.po385
-rw-r--r--doc/translations/sr_Cyrl.po385
-rw-r--r--doc/translations/sv.po385
-rw-r--r--doc/translations/th.po390
-rw-r--r--doc/translations/tl.po395
-rw-r--r--doc/translations/tr.po394
-rw-r--r--doc/translations/uk.po403
-rw-r--r--doc/translations/vi.po433
-rw-r--r--doc/translations/zh_CN.po1446
-rw-r--r--doc/translations/zh_TW.po395
111 files changed, 15109 insertions, 3077 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 17cb50d1a4..1228cd771c 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -791,12 +791,6 @@
[/codeblock]
</description>
</method>
- <method name="range_step_decimals">
- <return type="int" />
- <argument index="0" name="x" type="float" />
- <description>
- </description>
- </method>
<method name="rid_allocate_id">
<return type="int" />
<description>
@@ -1284,6 +1278,9 @@
<constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment">
A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants.
</constant>
+ <constant name="KEY_NONE" value="0" enum="Key">
+ Enum value which doesn't correspond to any key. This is used to initialize [enum Key] properties with a generic state.
+ </constant>
<constant name="KEY_SPECIAL" value="16777216" enum="Key">
Keycodes with this bit applied are non-printable.
</constant>
@@ -2040,6 +2037,9 @@
<constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
Group Switch key mask.
</constant>
+ <constant name="MOUSE_BUTTON_NONE" value="0" enum="MouseButton">
+ Enum value which doesn't correspond to any mouse button. This is used to initialize [enum MouseButton] properties with a generic state.
+ </constant>
<constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton">
Left mouse button.
</constant>
@@ -2184,6 +2184,9 @@
<constant name="JOY_AXIS_MAX" value="10" enum="JoyAxis">
The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
</constant>
+ <constant name="MIDI_MESSAGE_NONE" value="0" enum="MIDIMessage">
+ Enum value which doesn't correspond to any MIDI message. This is used to initialize [enum MIDIMessage] properties with a generic state.
+ </constant>
<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
MIDI note OFF message. See the documentation of [InputEventMIDI] for information of how to use MIDI inputs.
</constant>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index ed3f873251..1eb74768f5 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -118,8 +118,8 @@
Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
[code]area[/code] the other Area2D.
- [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="area_shape_exited">
@@ -131,8 +131,8 @@
Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
[code]area[/code] the other Area2D.
- [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]area_shape_index[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_entered">
@@ -158,8 +158,8 @@
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_shape_exited">
@@ -171,8 +171,8 @@
Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
- [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
</signals>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 3d893c1ae4..7d14fd825b 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -137,8 +137,8 @@
Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
[code]area[/code] the other Area3D.
- [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="area_shape_exited">
@@ -150,8 +150,8 @@
Emitted when one of another Area3D's [Shape3D]s exits one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
[code]area_rid[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
[code]area[/code] the other Area3D.
- [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]area_shape_index[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]area.shape_owner_get_owner(area.shape_find_owner(area_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_entered">
@@ -177,8 +177,8 @@
Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
- [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_shape_exited">
@@ -190,8 +190,8 @@
Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_rid[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
- [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
</signals>
diff --git a/doc/classes/AspectRatioContainer.xml b/doc/classes/AspectRatioContainer.xml
index 41e06e6e98..742a7276d4 100644
--- a/doc/classes/AspectRatioContainer.xml
+++ b/doc/classes/AspectRatioContainer.xml
@@ -34,7 +34,7 @@
</constant>
<constant name="STRETCH_COVER" value="3" enum="StretchMode">
The width and height of child controls is automatically adjusted to make their bounding rectangle cover the entire area of the container while keeping the aspect ratio.
- When the bounding rectangle of child controls exceed the container's size and [member Control.rect_clip_content] is enabled, this allows to show only the container's area restricted by its own bounding rectangle.
+ When the bounding rectangle of child controls exceed the container's size and [member Control.clip_contents] is enabled, this allows to show only the container's area restricted by its own bounding rectangle.
</constant>
<constant name="ALIGNMENT_BEGIN" value="0" enum="AlignmentMode">
Aligns child controls with the beginning (left or top) of the container.
diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml
index 424669eab9..5bfa5be0ca 100644
--- a/doc/classes/AudioEffect.xml
+++ b/doc/classes/AudioEffect.xml
@@ -9,4 +9,11 @@
<tutorials>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
</tutorials>
+ <methods>
+ <method name="_instantiate" qualifiers="virtual">
+ <return type="AudioEffectInstance" />
+ <description>
+ </description>
+ </method>
+ </methods>
</class>
diff --git a/doc/classes/AudioEffectInstance.xml b/doc/classes/AudioEffectInstance.xml
index 369b4130d4..f50246d6ca 100644
--- a/doc/classes/AudioEffectInstance.xml
+++ b/doc/classes/AudioEffectInstance.xml
@@ -6,4 +6,19 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="_process" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="src_buffer" type="const void*" />
+ <argument index="1" name="dst_buffer" type="AudioFrame*" />
+ <argument index="2" name="frame_count" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_process_silence" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ </methods>
</class>
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 78a1ed7c51..c8f081215d 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -6,7 +6,7 @@
<description>
This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback].
See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis.
- [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
+ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 1cd82026a0..06c285bff7 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -39,14 +39,14 @@
<return type="bool" />
<argument index="0" name="frames" type="PackedVector2Array" />
<description>
- Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
+ Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
</description>
</method>
<method name="push_frame">
<return type="bool" />
<argument index="0" name="frame" type="Vector2" />
<description>
- Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript.
+ Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript.
</description>
</method>
</methods>
diff --git a/doc/classes/AudioStreamPlaybackResampled.xml b/doc/classes/AudioStreamPlaybackResampled.xml
index 228b8c19c0..eb41e4256e 100644
--- a/doc/classes/AudioStreamPlaybackResampled.xml
+++ b/doc/classes/AudioStreamPlaybackResampled.xml
@@ -6,4 +6,23 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="_get_stream_sampling_rate" qualifiers="virtual const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="_mix_resampled" qualifiers="virtual">
+ <return type="int" />
+ <argument index="0" name="dst_buffer" type="AudioFrame*" />
+ <argument index="1" name="frame_count" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="begin_resample">
+ <return type="void" />
+ <description>
+ </description>
+ </method>
+ </methods>
</class>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index e2f1fdfae1..f5e752578e 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -6,7 +6,7 @@
<description>
Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
See also [BaseButton] which contains common properties and methods associated with this node.
- [b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.rect_min_size] to a big enough value to give the button enough space.
+ [b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.minimum_size] to a big enough value to give the button enough space.
</description>
<tutorials>
<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
diff --git a/doc/classes/CompressedCubemap.xml b/doc/classes/CompressedCubemap.xml
new file mode 100644
index 0000000000..fbb0879fdc
--- /dev/null
+++ b/doc/classes/CompressedCubemap.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CompressedCubemap" inherits="CompressedTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/CompressedCubemapArray.xml b/doc/classes/CompressedCubemapArray.xml
new file mode 100644
index 0000000000..ff096cea47
--- /dev/null
+++ b/doc/classes/CompressedCubemapArray.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CompressedCubemapArray" inherits="CompressedTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/StreamTexture2D.xml b/doc/classes/CompressedTexture2D.xml
index b18105cc29..c99fcf2280 100644
--- a/doc/classes/StreamTexture2D.xml
+++ b/doc/classes/CompressedTexture2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="CompressedTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [code].stex[/code] texture.
</brief_description>
@@ -19,7 +19,7 @@
</methods>
<members>
<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
- The StreamTexture's file path to a [code].stex[/code] file.
+ The CompressedTexture's file path to a [code].stex[/code] file.
</member>
</members>
</class>
diff --git a/doc/classes/CompressedTexture2DArray.xml b/doc/classes/CompressedTexture2DArray.xml
new file mode 100644
index 0000000000..0c751759af
--- /dev/null
+++ b/doc/classes/CompressedTexture2DArray.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CompressedTexture2DArray" inherits="CompressedTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/StreamTexture3D.xml b/doc/classes/CompressedTexture3D.xml
index c0b783369f..de7a93d788 100644
--- a/doc/classes/StreamTexture3D.xml
+++ b/doc/classes/CompressedTexture3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamTexture3D" inherits="Texture3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="CompressedTexture3D" inherits="Texture3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/StreamTextureLayered.xml b/doc/classes/CompressedTextureLayered.xml
index 8ed36ff54c..03bea84ba4 100644
--- a/doc/classes/StreamTextureLayered.xml
+++ b/doc/classes/CompressedTextureLayered.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamTextureLayered" inherits="TextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="CompressedTextureLayered" inherits="TextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index cecc8f658d..97fd584ed1 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -100,7 +100,7 @@
<method name="_get_minimum_size" qualifiers="virtual const">
<return type="Vector2" />
<description>
- Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to [member rect_min_size] for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately).
+ Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to [member minimum_size] for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately).
If not overridden, defaults to [constant Vector2.ZERO].
[b]Note:[/b] This method will not be called when the script is attached to a [Control] node that already overrides its minimum size (e.g. [Label], [Button], [PanelContainer] etc.). It can only be used with most basic GUI nodes, like [Control], [Container], [Panel] etc.
</description>
@@ -137,7 +137,7 @@
* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];
* control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event;
- * it happens outside the parent's rectangle and the parent has either [member rect_clip_content] enabled.
+ * it happens outside the parent's rectangle and the parent has either [member clip_contents] enabled.
[b]Note:[/b] Event position is relative to the control origin.
</description>
</method>
@@ -157,7 +157,7 @@
Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. The [code]for_text[/code] includes the contents of the [member hint_tooltip] property.
The returned node must be of type [Control] or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance). When [code]null[/code] or a non-Control node is returned, the default tooltip will be used instead.
The returned node will be added as child to a [PopupPanel], so you should only provide the contents of that panel. That [PopupPanel] can be themed using [method Theme.set_stylebox] for the type [code]"TooltipPanel"[/code] (see [member hint_tooltip] for an example).
- [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value.
+ [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member minimum_size] to some non-zero value.
[b]Note:[/b] The node (and any relevant children) should be [member CanvasItem.visible] when returned, otherwise, the viewport that instantiates it will not be able to calculate its minimum size reliably.
Example of usage with a custom-constructed node:
[codeblocks]
@@ -351,13 +351,13 @@
<method name="get_begin" qualifiers="const">
<return type="Vector2" />
<description>
- Returns [member offset_left] and [member offset_top]. See also [member rect_position].
+ Returns [member offset_left] and [member offset_top]. See also [member position].
</description>
</method>
<method name="get_combined_minimum_size" qualifiers="const">
<return type="Vector2" />
<description>
- Returns combined minimum size from [member rect_min_size] and [method get_minimum_size].
+ Returns combined minimum size from [member minimum_size] and [method get_minimum_size].
</description>
</method>
<method name="get_cursor_shape" qualifiers="const">
@@ -383,13 +383,13 @@
<method name="get_global_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size].
+ Returns the position and size of the control relative to the top-left corner of the screen. See [member position] and [member size].
</description>
</method>
<method name="get_minimum_size" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the minimum size for this control. See [member rect_min_size].
+ Returns the minimum size for this control. See [member minimum_size].
</description>
</method>
<method name="get_offset" qualifiers="const">
@@ -414,7 +414,7 @@
<method name="get_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the top-left corner of the parent Control. See [member rect_position] and [member rect_size].
+ Returns the position and size of the control relative to the top-left corner of the parent Control. See [member position] and [member size].
</description>
</method>
<method name="get_theme_color" qualifiers="const">
@@ -759,7 +759,7 @@
<return type="void" />
<argument index="0" name="position" type="Vector2" />
<description>
- Sets [member offset_left] and [member offset_top] at the same time. Equivalent of changing [member rect_position].
+ Sets [member offset_left] and [member offset_top] at the same time. Equivalent of changing [member position].
</description>
</method>
<method name="set_drag_forwarding">
@@ -840,7 +840,7 @@
# Use a control that is not in the tree
var cpb = ColorPickerButton.new()
cpb.color = color
- cpb.rect_size = Vector2(50, 50)
+ cpb.size = Vector2(50, 50)
set_drag_preview(cpb)
return color
[/gdscript]
@@ -881,7 +881,7 @@
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="keep_offsets" type="bool" default="false" />
<description>
- Sets the [member rect_global_position] to given [code]position[/code].
+ Sets the [member global_position] to given [code]position[/code].
If [code]keep_offsets[/code] is [code]true[/code], control's anchors will be updated instead of offsets.
</description>
</method>
@@ -909,7 +909,7 @@
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="keep_offsets" type="bool" default="false" />
<description>
- Sets the [member rect_position] to given [code]position[/code].
+ Sets the [member position] to given [code]position[/code].
If [code]keep_offsets[/code] is [code]true[/code], control's anchors will be updated instead of offsets.
</description>
</method>
@@ -918,21 +918,21 @@
<argument index="0" name="size" type="Vector2" />
<argument index="1" name="keep_offsets" type="bool" default="false" />
<description>
- Sets the size (see [member rect_size]).
+ Sets the size (see [member size]).
If [code]keep_offsets[/code] is [code]true[/code], control's anchors will be updated instead of offsets.
</description>
</method>
<method name="update_minimum_size">
<return type="void" />
<description>
- Invalidates the size cache in this node and in parent nodes up to top level. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member rect_min_size] directly calls this method automatically.
+ Invalidates the size cache in this node and in parent nodes up to top level. Intended to be used with [method get_minimum_size] when the return value is changed. Setting [member minimum_size] directly calls this method automatically.
</description>
</method>
<method name="warp_mouse">
<return type="void" />
<argument index="0" name="to_position" type="Vector2" />
<description>
- Moves the mouse cursor to [code]to_position[/code], relative to [member rect_position] of this [Control].
+ Moves the mouse cursor to [code]to_position[/code], relative to [member position] of this [Control].
</description>
</method>
</methods>
@@ -953,6 +953,9 @@
Toggles if any text should automatically change to its translated version depending on the current locale. Note that this will not affect any internal nodes (e.g. the popup of a [MenuButton]).
Also decides if the node's strings should be parsed for POT generation.
</member>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
+ Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered and won't receive input.
+ </member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
</member>
@@ -976,6 +979,9 @@
Tells Godot which node it should give keyboard focus to if the user presses [kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action.
If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
</member>
+ <member name="global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
+ The node's global position, relative to the world (usually to the top-left corner of the window).
+ </member>
<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection" default="1">
Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.
</member>
@@ -1007,6 +1013,9 @@
<member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0">
Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew).
</member>
+ <member name="minimum_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
+ The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
+ </member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
@@ -1030,30 +1039,21 @@
Distance between the node's top edge and its parent control, based on [member anchor_top].
Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
- Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered and won't receive input.
- </member>
- <member name="rect_global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
- The node's global position, relative to the world (usually to the top-left corner of the window).
- </member>
- <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
- The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
- </member>
- <member name="rect_pivot_offset" type="Vector2" setter="set_pivot_offset" getter="get_pivot_offset" default="Vector2(0, 0)">
- By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle.
+ <member name="pivot_offset" type="Vector2" setter="set_pivot_offset" getter="get_pivot_offset" default="Vector2(0, 0)">
+ By default, the node's pivot is its top-left corner. When you change its [member rotation] or [member scale], it will rotate or scale around this pivot. Set this property to [member size] / 2 to pivot around the Control's center.
</member>
- <member name="rect_position" type="Vector2" setter="_set_position" getter="get_position" default="Vector2(0, 0)">
- The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset].
+ <member name="position" type="Vector2" setter="_set_position" getter="get_position" default="Vector2(0, 0)">
+ The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member pivot_offset].
</member>
- <member name="rect_rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
- The node's rotation around its pivot, in radians. See [member rect_pivot_offset] to change the pivot's position.
+ <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
+ The node's rotation around its pivot, in radians. See [member pivot_offset] to change the pivot's position.
</member>
- <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
- The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.
+ <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
+ The node's scale, relative to its [member size]. Change this property to scale the node around its [member pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.
[b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.
- [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]await get_tree().process_frame[/code] then set its [member rect_scale] property.
+ [b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]await get_tree().process_frame[/code] then set its [member scale] property.
</member>
- <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
+ <member name="size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
</member>
<member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" default="1">
@@ -1110,7 +1110,7 @@
If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:
[codeblock]
func _on_mouse_exited():
- if not Rect2(Vector2(), rect_size).has_point(get_local_mouse_position()):
+ if not Rect2(Vector2(), size).has_point(get_local_mouse_position()):
# Not hovering over area.
[/codeblock]
</description>
@@ -1141,7 +1141,7 @@
The node can grab focus on mouse click or using the arrows and the Tab keys on the keyboard. Use with [member focus_mode].
</constant>
<constant name="NOTIFICATION_RESIZED" value="40">
- Sent when the node changes size. Use [member rect_size] to get the new size.
+ Sent when the node changes size. Use [member size] to get the new size.
</constant>
<constant name="NOTIFICATION_MOUSE_ENTER" value="41">
Sent when the mouse pointer enters the node.
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index be8811d629..5a67170086 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -544,6 +544,12 @@
<description>
</description>
</method>
+ <method name="window_get_active_popup" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns ID of the active popup window, or [constant INVALID_WINDOW_ID] if there is none.
+ </description>
+ </method>
<method name="window_get_attached_instance_id" qualifiers="const">
<return type="int" />
<argument index="0" name="window_id" type="int" default="0" />
@@ -592,6 +598,13 @@
[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
</description>
</method>
+ <method name="window_get_popup_safe_rect" qualifiers="const">
+ <return type="Rect2i" />
+ <argument index="0" name="window" type="int" />
+ <description>
+ Returns the bounding box of control, or menu item that was used to open the popup window, in the screen coordinate system.
+ </description>
+ </method>
<method name="window_get_position" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="window_id" type="int" default="0" />
@@ -749,6 +762,14 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
+ <method name="window_set_popup_safe_rect">
+ <return type="void" />
+ <argument index="0" name="window" type="int" />
+ <argument index="1" name="rect" type="Rect2i" />
+ <description>
+ Sets the bounding box of control, or menu item that was used to open the popup window, in the screen coordinate system. Clicking this area will not auto-close this popup.
+ </description>
+ </method>
<method name="window_set_position">
<return type="void" />
<argument index="0" name="position" type="Vector2i" />
@@ -930,16 +951,24 @@
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
+ Window can't be resizing by dragging its resize grip. It's still possible to resize the window using [method window_set_size]. This flag is ignored for full screen windows.
</constant>
<constant name="WINDOW_FLAG_BORDERLESS" value="1" enum="WindowFlags">
+ Window do not have native title bar and other decorations. This flag is ignored for full-screen windows.
</constant>
<constant name="WINDOW_FLAG_ALWAYS_ON_TOP" value="2" enum="WindowFlags">
+ Window is floating above other regular windows. This flag is ignored for full-screen windows.
</constant>
<constant name="WINDOW_FLAG_TRANSPARENT" value="3" enum="WindowFlags">
+ Window is will be destroyed with its transient parent and displayed on top of non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
</constant>
<constant name="WINDOW_FLAG_NO_FOCUS" value="4" enum="WindowFlags">
+ Window can't be focused. No-focus window will ignore all input, except mouse clicks.
+ </constant>
+ <constant name="WINDOW_FLAG_POPUP" value="5" enum="WindowFlags">
+ Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusivly receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set.
</constant>
- <constant name="WINDOW_FLAG_MAX" value="5" enum="WindowFlags">
+ <constant name="WINDOW_FLAG_MAX" value="6" enum="WindowFlags">
</constant>
<constant name="WINDOW_EVENT_MOUSE_ENTER" value="0" enum="WindowEvent">
</constant>
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 81472c09ee..ac2250ab6d 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -70,6 +70,13 @@
[/codeblocks]
</description>
</method>
+ <method name="check_changed_settings_in_group" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="setting_prefix" type="String" />
+ <description>
+ Checks if any settings with the prefix [code]setting_prefix[/code] exist in the set of changed settings. See also [method get_changed_settings].
+ </description>
+ </method>
<method name="erase">
<return type="void" />
<argument index="0" name="property" type="String" />
@@ -77,6 +84,12 @@
Erases the setting whose name is specified by [code]property[/code].
</description>
</method>
+ <method name="get_changed_settings" qualifiers="const">
+ <return type="Array" />
+ <description>
+ Gets an array of the settings which have been changed since the last save. Note that internally [code]changed_settings[/code] is cleared after a successful save, so generally the most appropriate place to use this method is when processing [constant NOTIFICATION_EDITOR_SETTINGS_CHANGED]
+ </description>
+ </method>
<method name="get_favorites" qualifiers="const">
<return type="PackedStringArray" />
<description>
@@ -118,6 +131,13 @@
Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
</description>
</method>
+ <method name="mark_setting_changed">
+ <return type="void" />
+ <argument index="0" name="setting" type="String" />
+ <description>
+ Marks the passed editor setting as being changed, see [method get_changed_settings]. Only settings which exist (see [method has_setting]) will be accepted.
+ </description>
+ </method>
<method name="property_can_revert">
<return type="bool" />
<argument index="0" name="name" type="String" />
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index b78b027fa8..0215d81a4e 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -4,7 +4,7 @@
Version Control System (VCS) interface which reads and writes to the local VCS in use.
</brief_description>
<description>
- Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDNative plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience.
+ Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDExtension plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml
index c869141ef6..d28a6a8783 100644
--- a/doc/classes/FogVolume.xml
+++ b/doc/classes/FogVolume.xml
@@ -12,6 +12,7 @@
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX].
+ [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial].
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 5525e7f1f3..19f2915087 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -198,6 +198,7 @@
</method>
</methods>
<members>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="connection_lines_antialiased" type="bool" setter="set_connection_lines_antialiased" getter="is_connection_lines_antialiased" default="true">
If [code]true[/code], the lines between nodes will use antialiasing.
</member>
@@ -217,7 +218,6 @@
<member name="panning_scheme" type="int" setter="set_panning_scheme" getter="get_panning_scheme" enum="GraphEdit.PanningScheme" default="0">
Defines the control scheme for panning with mouse wheel.
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled" default="false">
If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end.
</member>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index d35dacfcde..aecb4fc4b6 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -18,7 +18,7 @@
var texture = load("res://icon.png")
$Sprite2D.texture = texture
[/codeblock]
- This is because images have to be imported as a [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
+ This is because images have to be imported as a [CompressedTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
[b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image:
[codeblock]
var texture = load("res://icon.png")
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 875d8d27b2..48fa009300 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -366,6 +366,7 @@
<member name="auto_height" type="bool" setter="set_auto_height" getter="has_auto_height" default="false">
If [code]true[/code], the control will automatically resize the height to fit its content.
</member>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="fixed_column_width" type="int" setter="set_fixed_column_width" getter="get_fixed_column_width" default="0">
The width all columns will be adjusted to.
A value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width.
@@ -393,7 +394,6 @@
Maximum lines of text allowed in each item. Space will be reserved even when there is not enough lines of text to display.
[b]Note:[/b] This property takes effect only when [member icon_mode] is [constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] should be greater than zero.
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width" default="false">
Whether all columns will have the same width.
If [code]true[/code], the width is equal to the largest column width of all columns.
@@ -401,7 +401,7 @@
<member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="ItemList.SelectMode" default="0">
Allows single or multiple item selection. See the [enum SelectMode] constants.
</member>
- <member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextParagraph.OverrunBehavior" default="0">
+ <member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextParagraph.OverrunBehavior" default="3">
Sets the clipping behavior when the text exceeds an item's bounding rectangle. See [enum TextParagraph.OverrunBehavior] for a description of all modes.
</member>
</members>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index a058611915..b7822f1bb0 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -28,6 +28,23 @@
</method>
</methods>
<members>
+ <member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="40.0">
+ The distance from the camera at which the light begins to fade away (in 3D units).
+ [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D].
+ </member>
+ <member name="distance_fade_enabled" type="bool" setter="set_enable_distance_fade" getter="is_distance_fade_enabled" default="false">
+ If [code]true[/code], the light will smoothly fade away when far from the active [Camera3D] starting at [member distance_fade_begin]. This acts as a form of level of detail (LOD). The light will fade out over [member distance_fade_begin] + [member distance_fade_length], after which it will be culled and not sent to the shader at all. Use this to reduce the number of active lights in a scene and thus improve performance.
+ [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D].
+ </member>
+ <member name="distance_fade_length" type="float" setter="set_distance_fade_length" getter="get_distance_fade_length" default="10.0">
+ Distance over which the light fades. The light's energy is progressively reduced over this distance and is completely invisible at the end.
+ [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D].
+ </member>
+ <member name="distance_fade_shadow" type="float" setter="set_distance_fade_shadow" getter="get_distance_fade_shadow" default="50.0">
+ The distance from the camera at which the light's shadow cuts off (in 3D units). Set this to a value lower than [member distance_fade_begin] + [member distance_fade_length] to further improve performance, as shadow rendering is often more expensive than light rendering itself.
+ [b]Note:[/b] Only effective for [OmniLight3D] and [SpotLight3D], and only when [member shadow_enabled] is [code]true[/code].
+ [b]Note:[/b] Due to a rendering engine limitation, shadows will be disabled instantly instead of fading smoothly according to [member distance_fade_length]. This may result in visible pop-in depending on the scene topography.
+ </member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
</member>
@@ -69,11 +86,8 @@
<member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
</member>
- <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 1)">
- The color of shadows cast by this light.
- </member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
- If [code]true[/code], the light will cast shadows.
+ If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D].
</member>
<member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1">
</member>
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 88574c0028..e2cc43bb75 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -121,10 +121,10 @@
Takes the left pixels of the texture and renders it over the whole line.
</constant>
<constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
- Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly.
+ Tiles the texture over the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_ENABLED] or [constant CanvasItem.TEXTURE_REPEAT_MIRROR] for it to work properly.
</constant>
<constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode">
- Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results.
+ Stretches the texture across the line. [member CanvasItem.texture_repeat] of the [Line2D] node must be [constant CanvasItem.TEXTURE_REPEAT_DISABLED] for best results.
</constant>
</constants>
</class>
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 78dbf8729b..c5d567c1fe 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -11,6 +11,26 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_can_do_next_pass" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_can_use_render_priority" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_shader_mode" qualifiers="virtual const">
+ <return type="int" enum="Shader.Mode" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_shader_rid" qualifiers="virtual const">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
<method name="inspect_native_shader_code">
<return type="void" />
<description>
@@ -22,7 +42,7 @@
Sets the [Material] to be used for the next pass. This renders the object again using a different material.
[b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
</member>
- <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
+ <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
[b]Note:[/b] This only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial".
[b]Note:[/b] This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index c5bfdcecd2..e4116cddfe 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -13,6 +13,89 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="_get_aabb" qualifiers="virtual const">
+ <return type="AABB" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_blend_shape_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_blend_shape_name" qualifiers="virtual const">
+ <return type="StringName" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_surface_count" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_set_blend_shape_name" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="name" type="StringName" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_array_index_len" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_array_len" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_arrays" qualifiers="virtual const">
+ <return type="Array" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_blend_shape_arrays" qualifiers="virtual const">
+ <return type="Array" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_format" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_lods" qualifiers="virtual const">
+ <return type="Dictionary" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_material" qualifiers="virtual const">
+ <return type="Material" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_get_primitive_type" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_surface_set_material" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <argument index="1" name="material" type="Material" />
+ <description>
+ </description>
+ </method>
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D" />
<argument index="0" name="clean" type="bool" default="true" />
diff --git a/doc/classes/NativeExtension.xml b/doc/classes/NativeExtension.xml
index e5e11c1c95..ccdbb617ab 100644
--- a/doc/classes/NativeExtension.xml
+++ b/doc/classes/NativeExtension.xml
@@ -43,7 +43,9 @@
</constant>
<constant name="INITIALIZATION_LEVEL_SCENE" value="2" enum="InitializationLevel">
</constant>
- <constant name="INITIALIZATION_LEVEL_EDITOR" value="3" enum="InitializationLevel">
+ <constant name="INITIALIZATION_LEVEL_DRIVER" value="3" enum="InitializationLevel">
+ </constant>
+ <constant name="INITIALIZATION_LEVEL_EDITOR" value="4" enum="InitializationLevel">
</constant>
</constants>
</class>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 1a1a7f8333..821fc1ae95 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -82,7 +82,7 @@
Returns [code]true[/code] if the scene file has nodes.
</description>
</method>
- <method name="get_state">
+ <method name="get_state" qualifiers="const">
<return type="SceneState" />
<description>
Returns the [code]SceneState[/code] representing the scene file contents.
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 1ce21d96e1..e05853e816 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -114,7 +114,7 @@
True if the interaction with particle attractors is enabled.
</member>
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
- Collision bouncyness.
+ Collision bounciness.
</member>
<member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false">
True if collisions are enabled for this particle system.
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index e7c702aefb..7e8cc91766 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -7,6 +7,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_integrate_forces" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="state" type="PhysicsDirectBodyState3D" />
+ <description>
+ Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body.
+ </description>
+ </method>
<method name="apply_central_impulse">
<return type="void" />
<argument index="0" name="impulse" type="Vector3" />
@@ -44,6 +51,9 @@
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
</member>
+ <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
+ The PhysicalBone3D's rotational velocity in [i]radians[/i] per second.
+ </member>
<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Sets the body's transform.
</member>
@@ -53,6 +63,9 @@
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
</member>
+ <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false">
+ If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
+ </member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
</member>
@@ -75,6 +88,9 @@
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
</member>
+ <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">
+ The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
+ </member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The body's mass.
</member>
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index 06efadb071..3fcf0a9b8f 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -4,15 +4,13 @@
Popup is a base window container for popup-like subwindows.
</brief_description>
<description>
- Popup is a base window container for popup-like subwindows. It's a modal by default (see [member close_on_parent_focus]) and has helpers for custom popup behavior.
+ Popup is a base window container for popup-like subwindows. It's a modal by default (see [member popup_window]) and has helpers for custom popup behavior.
</description>
<tutorials>
</tutorials>
<members>
<member name="borderless" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
- <member name="close_on_parent_focus" type="bool" setter="set_close_on_parent_focus" getter="get_close_on_parent_focus" default="true">
- If true, the [Popup] will close when its parent [Window] is focused.
- </member>
+ <member name="popup_window" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="transient" type="bool" setter="set_transient" getter="is_transient" overrides="Window" default="true" />
<member name="unresizable" type="bool" setter="set_flag" getter="get_flag" overrides="Window" default="true" />
<member name="visible" type="bool" setter="set_visible" getter="is_visible" overrides="Window" default="false" />
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index d0136e389a..329d81342b 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -9,6 +9,11 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_create_mesh_array" qualifiers="virtual const">
+ <return type="Array" />
+ <description>
+ </description>
+ </method>
<method name="get_mesh_arrays" qualifiers="const">
<return type="Array" />
<description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a3810bb575..701e947fd1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1493,7 +1493,7 @@
</member>
<member name="physics/3d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 3D physics.
- "DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative.
+ "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
</member>
<member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 70a9912b76..c150198eb1 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -9,6 +9,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_value_changed" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="" type="float" />
+ <description>
+ </description>
+ </method>
<method name="share">
<return type="void" />
<argument index="0" name="with" type="Node" />
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 78ab4b9103..49fdd8e7e8 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -153,7 +153,6 @@
<argument index="0" name="b" type="Rect2i" />
<description>
Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
- If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
<method name="merge" qualifiers="const">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index bb8aa8c9db..50990b5320 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1650,6 +1650,17 @@
Sets the cull mask for this Light3D. Lights only affect objects in the selected layers. Equivalent to [member Light3D.light_cull_mask].
</description>
</method>
+ <method name="light_set_distance_fade">
+ <return type="void" />
+ <argument index="0" name="decal" type="RID" />
+ <argument index="1" name="enabled" type="bool" />
+ <argument index="2" name="begin" type="float" />
+ <argument index="3" name="shadow" type="float" />
+ <argument index="4" name="length" type="float" />
+ <description>
+ Sets the distance fade for this Light3D. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to [member Light3D.distance_fade_enabled], [member Light3D.distance_fade_begin], [member Light3D.distance_fade_shadow], and [member Light3D.distance_fade_length].
+ </description>
+ </method>
<method name="light_set_max_sdfgi_cascade">
<return type="void" />
<argument index="0" name="light" type="RID" />
@@ -1698,14 +1709,6 @@
If [code]true[/code], light will cast shadows. Equivalent to [member Light3D.shadow_enabled].
</description>
</method>
- <method name="light_set_shadow_color">
- <return type="void" />
- <argument index="0" name="light" type="RID" />
- <argument index="1" name="color" type="Color" />
- <description>
- Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color].
- </description>
- </method>
<method name="lightmap_create">
<return type="RID" />
<description>
@@ -4146,13 +4149,17 @@
<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
Use the ACES tonemapper.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
+ Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
+ Low quality of roughness filter for screen-space reflections.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
+ Medium quality of roughness filter for screen-space reflections.
</constant>
- <constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
+ <constant name="ENV_SSR_ROUGHNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
+ High quality of roughness filter for screen-space reflections. This is the slowest option.
</constant>
<constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality">
Lowest quality of screen-space ambient occlusion.
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 0850d39015..b08b1540ab 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -12,6 +12,11 @@
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
</tutorials>
<methods>
+ <method name="_get_rid" qualifiers="virtual">
+ <return type="RID" />
+ <description>
+ </description>
+ </method>
<method name="duplicate" qualifiers="const">
<return type="Resource" />
<argument index="0" name="subresources" type="bool" default="false" />
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index c516aec809..983a05800f 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -6,7 +6,7 @@
<description>
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine.
Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver].
- [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
+ [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([CompressedTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml
index 3872db5ea9..a029fb9acf 100644
--- a/doc/classes/ResourceSaver.xml
+++ b/doc/classes/ResourceSaver.xml
@@ -21,15 +21,18 @@
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<argument index="1" name="resource" type="Resource" />
- <argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0" />
+ <argument index="2" name="flags" type="int" default="0" />
<description>
Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.
- The [code]flags[/code] bitmask can be specified to customize the save behavior.
+ The [code]flags[/code] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags.
Returns [constant OK] on success.
</description>
</method>
</methods>
<constants>
+ <constant name="FLAG_NONE" value="0" enum="SaverFlags">
+ No resource saving option.
+ </constant>
<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags">
Save the resource with a path relative to the scene which uses it.
</constant>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index f480071d32..d5e134fc60 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -412,6 +412,7 @@
<member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false">
If [code]true[/code], the label uses BBCode formatting.
</member>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[]">
The currently installed custom effects. This is an array of [RichTextEffect]s.
To add a custom effect, it's more convenient to use [method install_effect].
@@ -436,7 +437,6 @@
The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
[b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count].
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true">
If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/code] does not block scrolling completely. See [method scroll_to_line].
</member>
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 696ad7a98e..087156989e 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -219,8 +219,8 @@
Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_shape_exited">
@@ -232,8 +232,8 @@
Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
- [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
+ [code]body_shape_index[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. Get the [CollisionShape2D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="sleeping_state_changed">
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 5fd53a7638..285176b8b0 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -225,9 +225,8 @@
Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
- [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
- [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
+ [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="body_shape_exited">
@@ -239,9 +238,8 @@
Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
[code]body_rid[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
[code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
- [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body_shape_index)[/code].
- [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(local_shape_index)[/code].
- [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
+ [code]body_shape_index[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]body.shape_owner_get_owner(body.shape_find_owner(body_shape_index))[/code].
+ [code]local_shape_index[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. Get the [CollisionShape3D] node with [code]self.shape_owner_get_owner(self.shape_find_owner(local_shape_index))[/code].
</description>
</signal>
<signal name="sleeping_state_changed">
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 288c35f159..f3dfc727b0 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -232,13 +232,6 @@
</member>
</members>
<signals>
- <signal name="files_dropped">
- <argument index="0" name="files" type="PackedStringArray" />
- <argument index="1" name="screen" type="int" />
- <description>
- Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated.
- </description>
- </signal>
<signal name="node_added">
<argument index="0" name="node" type="Node" />
<description>
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index ea1d972d14..95255ed79f 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A ScrollContainer node meant to contain a [Control] child.
- ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer.
+ ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.minimum_size] of the Control relative to the ScrollContainer.
Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension).
</description>
<tutorials>
@@ -40,13 +40,13 @@
</method>
</methods>
<members>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="follow_focus" type="bool" setter="set_follow_focus" getter="is_following_focus" default="false">
If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
</member>
<member name="horizontal_scroll_mode" type="int" setter="set_horizontal_scroll_mode" getter="get_horizontal_scroll_mode" enum="ScrollContainer.ScrollMode" default="1">
Controls whether horizontal scrollbar can be used and when it should be visible. See [enum ScrollMode] for options.
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0">
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
diff --git a/doc/classes/StreamCubemap.xml b/doc/classes/StreamCubemap.xml
deleted file mode 100644
index 61ab28ad41..0000000000
--- a/doc/classes/StreamCubemap.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamCubemap" inherits="StreamTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/StreamCubemapArray.xml b/doc/classes/StreamCubemapArray.xml
deleted file mode 100644
index 98e10d9a47..0000000000
--- a/doc/classes/StreamCubemapArray.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamCubemapArray" inherits="StreamTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/StreamTexture2DArray.xml b/doc/classes/StreamTexture2DArray.xml
deleted file mode 100644
index e78a23416c..0000000000
--- a/doc/classes/StreamTexture2DArray.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="StreamTexture2DArray" inherits="StreamTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index f805692f4d..bc2333f26a 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -10,6 +10,37 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_draw" qualifiers="virtual const">
+ <return type="void" />
+ <argument index="0" name="to_canvas_item" type="RID" />
+ <argument index="1" name="rect" type="Rect2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_center_size" qualifiers="virtual const">
+ <return type="Vector2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_draw_rect" qualifiers="virtual const">
+ <return type="Rect2" />
+ <argument index="0" name="rect" type="Rect2" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_style_margin" qualifiers="virtual const">
+ <return type="float" />
+ <argument index="0" name="side" type="int" enum="Side" />
+ <description>
+ </description>
+ </method>
+ <method name="_test_mask" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="point" type="Vector2" />
+ <argument index="1" name="rect" type="Rect2" />
+ <description>
+ </description>
+ </method>
<method name="draw" qualifiers="const">
<return type="void" />
<argument index="0" name="canvas_item" type="RID" />
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index c439c1d016..b62c294f2c 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -4,6 +4,7 @@
Creates a sub-view into the screen.
</brief_description>
<description>
+ [SubViewport] is a [Viewport] that isn't a [Window], i.e. it doesn't draw anything by itself. To display something, [SubViewport]'s [member size] must be non-zero and it should be either put inside a [SubViewportContainer] or assigned to a [ViewportTexture].
</description>
<tutorials>
<link title="Using Viewports">$DOCS_URL/tutorials/rendering/viewports.html</link>
diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml
index 050186a883..77aa7e3ff4 100644
--- a/doc/classes/SubViewportContainer.xml
+++ b/doc/classes/SubViewportContainer.xml
@@ -4,15 +4,15 @@
Control for holding [SubViewport]s.
</brief_description>
<description>
- A [Container] node that holds a [SubViewport], automatically setting its size.
- [b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
+ A [Container] node that holds a [SubViewport]. It uses the [SubViewport]'s size as minimum size, unless [member stretch] is enabled.
+ [b]Note:[/b] Changing a SubViewportContainer's [member Control.scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
[b]Note:[/b] The SubViewportContainer forwards mouse-enter and mouse-exit notifications to its sub-viewports.
</description>
<tutorials>
</tutorials>
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
- If [code]true[/code], the sub-viewport will be scaled to the control's size.
+ If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 40d6e9f26c..698de783c0 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -57,6 +57,13 @@
Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture2D].
</description>
</method>
+ <method name="get_tab_idx_at_point" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="point" type="Vector2" />
+ <description>
+ Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position.
+ </description>
+ </method>
<method name="get_tab_language" qualifiers="const">
<return type="String" />
<argument index="0" name="tab_idx" type="int" />
@@ -99,12 +106,6 @@
Returns the title of the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="get_tabs_rearrange_group" qualifiers="const">
- <return type="int" />
- <description>
- Returns the [TabBar]'s rearrange group ID.
- </description>
- </method>
<method name="is_tab_disabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="tab_idx" type="int" />
@@ -199,13 +200,6 @@
Sets a [code]title[/code] for the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="set_tabs_rearrange_group">
- <return type="void" />
- <argument index="0" name="group_id" type="int" />
- <description>
- Defines the rearrange group ID. Choose for each [TabBar] the same value to dragging tabs between [TabBar]. Enable drag with [member drag_to_rearrange_enabled].
- </description>
- </method>
</methods>
<members>
<member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true">
@@ -217,6 +211,9 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
+ <member name="max_tab_width" type="int" setter="set_max_tab_width" getter="get_max_tab_width" default="0">
+ Sets the maximum width which all tabs should be limited to. Unlimited if set to [code]0[/code].
+ </member>
<member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true">
If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible.
</member>
@@ -235,6 +232,10 @@
<member name="tab_count" type="int" setter="set_tab_count" getter="get_tab_count" default="0">
The number of tabs currently in the bar.
</member>
+ <member name="tabs_rearrange_group" type="int" setter="set_tabs_rearrange_group" getter="get_tabs_rearrange_group" default="-1">
+ [TabBar]s with the same rearrange group ID will allow dragging the tabs between them. Enable drag with [member drag_to_rearrange_enabled].
+ Setting this to [code]-1[/code] will disable rearranging between [TabBar]s.
+ </member>
</members>
<signals>
<signal name="active_tab_rearranged">
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index 3986983155..bdc73ee3c4 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -43,20 +43,6 @@
Returns the number of tabs.
</description>
</method>
- <method name="get_tab_disabled" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="tab_idx" type="int" />
- <description>
- Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
- </description>
- </method>
- <method name="get_tab_hidden" qualifiers="const">
- <return type="bool" />
- <argument index="0" name="tab_idx" type="int" />
- <description>
- Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
- </description>
- </method>
<method name="get_tab_icon" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="tab_idx" type="int" />
@@ -71,6 +57,13 @@
Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position.
</description>
</method>
+ <method name="get_tab_idx_from_control" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="control" type="Control" />
+ <description>
+ Returns the index of the tab tied to the given [code]control[/code]. The control must be a child of the [TabContainer].
+ </description>
+ </method>
<method name="get_tab_title" qualifiers="const">
<return type="String" />
<argument index="0" name="tab_idx" type="int" />
@@ -78,17 +71,25 @@
Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
</description>
</method>
- <method name="get_tabs_rearrange_group" qualifiers="const">
- <return type="int" />
+ <method name="is_tab_disabled" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
+ </description>
+ </method>
+ <method name="is_tab_hidden" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
<description>
- Returns the [TabContainer] rearrange group id.
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
</description>
</method>
<method name="set_popup">
<return type="void" />
<argument index="0" name="popup" type="Node" />
<description>
- If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node.
+ If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer] (setting it to [code]null[/code] will make it go away). Clicking it will expand the [Popup] node.
</description>
</method>
<method name="set_tab_disabled">
@@ -120,14 +121,7 @@
<argument index="0" name="tab_idx" type="int" />
<argument index="1" name="title" type="String" />
<description>
- Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node.
- </description>
- </method>
- <method name="set_tabs_rearrange_group">
- <return type="void" />
- <argument index="0" name="group_id" type="int" />
- <description>
- Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with [member drag_to_rearrange_enabled].
+ Sets a custom title for the tab at index [code]tab_idx[/code] (tab titles default to the name of the indexed child node). Set it back to the child's name to make the tab default to it again.
</description>
</method>
</methods>
@@ -135,13 +129,21 @@
<member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false">
If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel.
</member>
+ <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true">
+ If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible.
+ </member>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0">
The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
</member>
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
- <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabContainer.AlignmentMode" default="1">
+ <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ Sets the position at which tabs will be placed. See [enum TabBar.AlignmentMode] for details.
+ </member>
+ <member name="tabs_rearrange_group" type="int" setter="set_tabs_rearrange_group" getter="get_tabs_rearrange_group" default="-1">
+ [TabContainer]s with the same rearrange group ID will allow dragging the tabs between them. Enable drag with [member drag_to_rearrange_enabled].
+ Setting this to [code]-1[/code] will disable rearranging between [TabContainer]s.
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true">
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden.
@@ -169,14 +171,6 @@
</description>
</signal>
</signals>
- <constants>
- <constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
- </constant>
- <constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
- </constant>
- <constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
- </constant>
- </constants>
<theme_items>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
@@ -197,7 +191,8 @@
The size of the tab text outline.
</theme_item>
<theme_item name="side_margin" data_type="constant" type="int" default="8">
- The space at the left and right edges of the tab bar.
+ The space at the left or right edges of the tab bar, accordingly with the current [member tab_alignment].
+ The margin is ignored with [code]ALIGNMENT_RIGHT[/code] if the tabs are clipped (see [member clip_tabs]) or a popup has been set (see [method set_popup]). The margin is always ignored with [code]ALIGNMENT_CENTER[/code].
</theme_item>
<theme_item name="font" data_type="font" type="Font">
The font used to draw tab names.
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
index de9bbb4b3d..1bbebe085e 100644
--- a/doc/classes/Texture2D.xml
+++ b/doc/classes/Texture2D.xml
@@ -12,6 +12,58 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_draw" qualifiers="virtual const">
+ <return type="void" />
+ <argument index="0" name="to_canvas_item" type="RID" />
+ <argument index="1" name="pos" type="Vector2" />
+ <argument index="2" name="modulate" type="Color" />
+ <argument index="3" name="transpose" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_draw_rect" qualifiers="virtual const">
+ <return type="void" />
+ <argument index="0" name="to_canvas_item" type="RID" />
+ <argument index="1" name="rect" type="Rect2" />
+ <argument index="2" name="tile" type="bool" />
+ <argument index="3" name="modulate" type="Color" />
+ <argument index="4" name="transpose" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_draw_rect_region" qualifiers="virtual const">
+ <return type="void" />
+ <argument index="0" name="tp_canvas_item" type="RID" />
+ <argument index="1" name="rect" type="Rect2" />
+ <argument index="2" name="src_rect" type="Rect2" />
+ <argument index="3" name="modulate" type="Color" />
+ <argument index="4" name="transpose" type="bool" />
+ <argument index="5" name="clip_uv" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_height" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_width" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_has_alpha" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="_is_pixel_opaque" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="x" type="int" />
+ <argument index="1" name="y" type="int" />
+ <description>
+ </description>
+ </method>
<method name="draw" qualifiers="const">
<return type="void" />
<argument index="0" name="canvas_item" type="RID" />
diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml
index bdfa428328..4968f46fe8 100644
--- a/doc/classes/Texture3D.xml
+++ b/doc/classes/Texture3D.xml
@@ -7,6 +7,36 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_get_data" qualifiers="virtual const">
+ <return type="Image[]" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_depth" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_format" qualifiers="virtual const">
+ <return type="int" enum="Image.Format" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_height" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_width" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_has_mipmaps" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
<method name="get_data" qualifiers="const">
<return type="Image[]" />
<description>
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index 13679908d7..3445329f32 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -9,6 +9,42 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_get_format" qualifiers="virtual const">
+ <return type="int" enum="Image.Format" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_height" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_layer_data" qualifiers="virtual const">
+ <return type="Image" />
+ <argument index="0" name="layer_index" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_layered_type" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_layers" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_width" qualifiers="virtual const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="_has_mipmaps" qualifiers="virtual const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format" />
<description>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e5ecff178b..9453bb9e2a 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -57,6 +57,14 @@
Clears all cells on the given layer.
</description>
</method>
+ <method name="erase_cell">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <description>
+ Erases the cell on layer [code]layer[/code] at coordinates [code]coords[/code].
+ </description>
+ </method>
<method name="fix_invalid_tiles">
<return type="void" />
<description>
@@ -227,7 +235,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="source_id" type="int" default="-1" />
<argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
- <argument index="4" name="alternative_tile" type="int" default="-1" />
+ <argument index="4" name="alternative_tile" type="int" default="0" />
<description>
Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts:
- The source identifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id],
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 975be428d8..ebe25ed55e 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -21,7 +21,7 @@
<return type="void" />
<argument index="0" name="time_sec" type="float" default="-1" />
<description>
- Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [code]wait_time[/code].
+ Starts the timer. Sets [member wait_time] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [member wait_time].
[b]Note:[/b] This method will not resume a paused timer. See [member paused].
</description>
</method>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 25e6f553ca..b8c39bee49 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -323,6 +323,7 @@
<member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select" default="false">
If [code]true[/code], a right mouse button click can select items.
</member>
+ <member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="column_titles_visible" type="bool" setter="set_column_titles_visible" getter="are_column_titles_visible" default="false">
If [code]true[/code], column titles are visible.
</member>
@@ -340,7 +341,6 @@
<member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden" default="false">
If [code]true[/code], the tree's root is hidden.
</member>
- <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
<member name="scroll_horizontal_enabled" type="bool" setter="set_h_scroll_enabled" getter="is_h_scroll_enabled" default="true">
If [code]true[/code], enables horizontal scrolling.
</member>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index f2104d77ab..0d6fcd0ef5 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -25,7 +25,6 @@
- GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
- VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
- C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
- - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
[codeblocks]
[gdscript]
diff --git a/doc/classes/VideoStreamPlayer.xml b/doc/classes/VideoStreamPlayer.xml
index 033e1ecd29..092a754a39 100644
--- a/doc/classes/VideoStreamPlayer.xml
+++ b/doc/classes/VideoStreamPlayer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Control node for playing video streams using [VideoStream] resources.
- Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
+ Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDExtension plugin.
[b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
</description>
@@ -69,7 +69,7 @@
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
- [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
+ [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on.
</member>
<member name="volume" type="float" setter="set_volume" getter="get_volume">
Audio volume as a linear value.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 531b09c6a0..ce61f51b9a 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Viewport" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Creates a sub-view into the screen.
+ Base class for viewports.
</brief_description>
<description>
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
- If a viewport is a child of a [SubViewportContainer], it will automatically take up its size, otherwise it must be set manually.
Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
Also, viewports can be assigned to different screens in case the devices have multiple screens.
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 1aae85c7e1..7efa1f4df8 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -9,6 +9,11 @@
<tutorials>
</tutorials>
<methods>
+ <method name="_get_aabb" qualifiers="virtual const">
+ <return type="AABB" />
+ <description>
+ </description>
+ </method>
<method name="get_aabb" qualifiers="const">
<return type="AABB" />
<description>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 3c5a6f3a33..138aad8d47 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -20,6 +20,14 @@
Adds the specified node to the shader.
</description>
</method>
+ <method name="add_varying">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
+ <argument index="2" name="type" type="int" enum="VisualShader.VaryingType" />
+ <description>
+ </description>
+ </method>
<method name="can_connect_nodes" qualifiers="const">
<return type="bool" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -100,6 +108,12 @@
<description>
</description>
</method>
+ <method name="has_varying" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ </description>
+ </method>
<method name="is_node_connection" qualifiers="const">
<return type="bool" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -119,6 +133,12 @@
Removes the specified node from the shader.
</description>
</method>
+ <method name="remove_varying">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ </description>
+ </method>
<method name="replace_node">
<return type="void" />
<argument index="0" name="type" type="int" enum="VisualShader.Type" />
@@ -182,6 +202,24 @@
<constant name="TYPE_MAX" value="10" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
+ <constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
+ </constant>
+ <constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_VECTOR_2D" value="1" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_VECTOR_3D" value="2" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_COLOR" value="3" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_TRANSFORM" value="4" enum="VaryingType">
+ </constant>
+ <constant name="VARYING_TYPE_MAX" value="5" enum="VaryingType">
+ </constant>
<constant name="NODE_ID_INVALID" value="-1">
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 7b992abe24..0a962a4aa4 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -44,6 +44,17 @@
Defining this method is [b]optional[/b].
</description>
</method>
+ <method name="_get_func_code" qualifiers="virtual const">
+ <return type="String" />
+ <argument index="0" name="mode" type="int" enum="Shader.Mode" />
+ <argument index="1" name="type" type="int" enum="VisualShader.Type" />
+ <description>
+ Override this method to add a shader code to the beginning of each shader function (once). The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
+ If there are multiple custom nodes of different types which use this feature the order of each insertion is undefined.
+ You can customize the generated code based on the shader [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
+ Defining this method is [b]optional[/b].
+ </description>
+ </method>
<method name="_get_global_code" qualifiers="virtual const">
<return type="String" />
<argument index="0" name="mode" type="int" enum="Shader.Mode" />
@@ -114,11 +125,20 @@
Defining this method is [b]optional[/b]. If not overridden, no return icon is shown.
</description>
</method>
+ <method name="_is_available" qualifiers="virtual const">
+ <return type="bool" />
+ <argument index="0" name="mode" type="int" enum="Shader.Mode" />
+ <argument index="1" name="type" type="int" enum="VisualShader.Type" />
+ <description>
+ Override this method to prevent the node to be visible in the member dialog for the certain [code]mode[/code] (see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader.Type]).
+ Defining this method is [b]optional[/b]. If not overridden, it's [code]true[/code].
+ </description>
+ </method>
<method name="_is_highend" qualifiers="virtual const">
<return type="bool" />
<description>
Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
- Defining this method is [b]optional[/b]. If not overridden, it's false.
+ Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml
new file mode 100644
index 0000000000..0dbbd61f3a
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVarying.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
+ </member>
+ <member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVaryingGetter.xml b/doc/classes/VisualShaderNodeVaryingGetter.xml
new file mode 100644
index 0000000000..de30b18d67
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVaryingGetter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeVaryingSetter.xml b/doc/classes/VisualShaderNodeVaryingSetter.xml
new file mode 100644
index 0000000000..57ead3d82b
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVaryingSetter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 912d3cb16c..9853f906bc 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -306,6 +306,8 @@
Set's the window's current mode.
[b]Note:[/b] Fullscreen mode is not exclusive fullscreen on Windows and Linux.
</member>
+ <member name="popup_window" type="bool" setter="set_flag" getter="get_flag" default="false">
+ </member>
<member name="position" type="Vector2i" setter="set_position" getter="get_position" default="Vector2i(0, 0)">
The window's position in pixels.
</member>
@@ -346,6 +348,7 @@
<signal name="files_dropped">
<argument index="0" name="files" type="PackedStringArray" />
<description>
+ Emitted when files are dragged from the OS file manager and dropped in the game window. The argument is a list of file paths.
</description>
</signal>
<signal name="focus_entered">
@@ -416,7 +419,9 @@
</constant>
<constant name="FLAG_NO_FOCUS" value="4" enum="Flags">
</constant>
- <constant name="FLAG_MAX" value="5" enum="Flags">
+ <constant name="FLAG_POPUP" value="5" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="6" enum="Flags">
</constant>
<constant name="CONTENT_SCALE_MODE_DISABLED" value="0" enum="ContentScaleMode">
</constant>
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index 623e4f5fbc..0f4159cbbf 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -4,7 +4,7 @@
Base class for an XR interface implementation.
</brief_description>
<description>
- This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass XRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
+ This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDExtension modules. Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer].
</description>
<tutorials>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index da378759d8..d15558c9e8 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -72,6 +72,9 @@
- [code]left_hand[/code] identifies the controller held in the players left hand
- [code]right_hand[/code] identifies the controller held in the players right hand
</member>
+ <member name="profile" type="String" setter="set_tracker_profile" getter="get_tracker_profile" default="&quot;&quot;">
+ The profile associated with this tracker, interface dependent but will indicate the type of controller being tracked.
+ </member>
<member name="type" type="int" setter="set_tracker_type" getter="get_tracker_type" enum="XRServer.TrackerType" default="128">
The type of tracker.
</member>
@@ -109,6 +112,12 @@
Emitted when the state of a pose tracked by this tracker changes.
</description>
</signal>
+ <signal name="profile_changed">
+ <argument index="0" name="role" type="String" />
+ <description>
+ Emitted when the profile of our tracker changes.
+ </description>
+ </signal>
</signals>
<constants>
<constant name="TRACKER_HAND_UNKNOWN" value="0" enum="TrackerHand">
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index dc685b6e2b..eb473b9275 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -15,12 +15,14 @@
# يزن حمزه <yznhamzeh@gmail.com>, 2021.
# HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2022.
# Spirit <i8bou3@gmail.com>, 2022.
+# Mr.k <mineshtine28546271@gmail.com>, 2022.
+# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-10 13:18+0000\n"
-"Last-Translator: Spirit <i8bou3@gmail.com>\n"
+"PO-Revision-Date: 2022-02-28 13:54+0000\n"
+"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ar/>\n"
"Language: ar\n"
@@ -29,7 +31,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -41,11 +43,11 @@ msgstr "شروحات"
#: doc/tools/make_rst.py
msgid "Properties"
-msgstr "خاصيات"
+msgstr "خصائص"
#: doc/tools/make_rst.py
msgid "Methods"
-msgstr "طرق"
+msgstr "دوال"
#: doc/tools/make_rst.py
msgid "Theme Properties"
@@ -77,15 +79,16 @@ msgstr "أوصاف خاصية الثمات"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "يرث:"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Inherited By:"
-msgstr ""
+msgstr "موروث من قِبَل:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(يتجاوز s%)"
#: doc/tools/make_rst.py
msgid "Default"
@@ -101,7 +104,7 @@ msgstr "قيمة"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "جالب"
#: doc/tools/make_rst.py
msgid ""
@@ -136,8 +139,9 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid "Built-in GDScript functions."
-msgstr "دوال GDScript المدمجة"
+msgstr "دوال GDScript المدمجة."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -173,6 +177,7 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns a color according to the standardized [code]name[/code] with "
"[code]alpha[/code] ranging from 0 to 1.\n"
@@ -181,14 +186,14 @@ msgid ""
"[/codeblock]\n"
"Supported color names are the same as the constants defined in [Color]."
msgstr ""
-"لعرض لون يتوافق مع [code]name[/ code] و [code]alpha[/ code] تتراوح بين 0 "
-"و1.\n"
+"لعرض لون يتوافق مع [code]name[/code] و [code]alpha[/code]تتراوح بين 0 و1.\n"
"[codeblock]\n"
"(red = ColorN(\"red\", 1\n"
-"[codeblock/]\n"
+"[/codeblock]\n"
"أسماء الألوان المدعومة هي نفس الثوابت المعرّفة في [Color]."
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
@@ -196,11 +201,10 @@ msgid ""
"a = abs(-1) # a is 1\n"
"[/codeblock]"
msgstr ""
-"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة "
+"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة "
"الموجبة).\n"
"[codeblock]\n"
-"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n"
-"(a = abs(-1\n"
+"(a = abs(-1 #القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -215,15 +219,16 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
-"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على "
-"زاوية الكوساين [code]s[/code].\n"
+"تقوم هذه الدالة بارجاع arc cos للقيمة [code]s[/code] بالراديانز. يمكنك "
+"استعمالها للحصول علي قيمة الزاوية cos([code]s[/code]). قيمة [code]s[/code] "
+"لابد ان تكون محصورة بين [code]-1.00[/code] و [code]1.00[/code]. او ستقوم "
+"الدالة بارجاع [constant NAN] \n"
"[codeblock]\n"
-"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n"
-"(c = acos(0.866025\n"
+"# c هي 0.523599 أو 30 درجة إذا حُولتْ بأستخدام rad2deg(s)\n"
+"c = acos(0.866025)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -234,11 +239,13 @@ msgid ""
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
-"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على "
-"زاوية الكوساين [code]s[/code].\n"
+"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على "
+"زاوية الكوساين [code]s[/code]. يجب أن تكون قيمة [code]s[/code] بين "
+"[code]-1.0[/code] و [code]1.0[/code] (شاملةً اياها), وغيير ذلك, [الدالة asin] "
+"سوف ترجع [قيمة الثابت NAN].\n"
"[codeblock]\n"
-"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n"
-"(c = acos(0.866025\n"
+"# s تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n"
+"(s = acos(0.5\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -292,6 +299,7 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
"[code]true[/code] decoding objects is allowed.\n"
@@ -300,8 +308,8 @@ msgid ""
"avoid potential security threats (remote code execution)."
msgstr ""
"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] "
-"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n"
-"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على "
+"allow_objects [/code] هو [code] صحيح [/code] ، اسمح بفك تشفير الكائنات.\n"
+"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على "
"تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم "
"هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)."
@@ -372,7 +380,7 @@ msgid ""
"a = cos(PI) # a is -1.0\n"
"[/codeblock]"
msgstr ""
-"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة "
+"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة "
"الموجبة).\n"
"[codeblock]\n"
"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n"
@@ -387,11 +395,10 @@ msgid ""
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
-"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة "
+"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة "
"الموجبة).\n"
"[codeblock]\n"
-"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n"
-"(a = abs(-1\n"
+"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1 (a = abs(-1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -881,11 +888,10 @@ msgid ""
"pow(2, 5) # Returns 32.0\n"
"[/codeblock]"
msgstr ""
-"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على "
+"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على "
"زاوية الكوساين [code]s[/code].\n"
"[codeblock]\n"
"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n"
-"(c = acos(0.866025\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1253,7 +1259,7 @@ msgid ""
"b = tanh(a) # b is 0.6\n"
"[/codeblock]"
msgstr ""
-"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة "
+"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة "
"الموجبة).\n"
"[codeblock]\n"
"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n"
@@ -3414,6 +3420,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4925,8 +4940,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "يُرجع قيمة ظل الزاوية للمَعلم."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4950,7 +4966,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4959,7 +4975,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -5030,7 +5046,7 @@ msgstr ""
#: doc/classes/AnimationNodeTimeScale.xml
#: doc/classes/AnimationNodeTransition.xml
msgid "AnimationTree"
-msgstr ""
+msgstr "شجرة التحريك"
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -9571,26 +9587,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9748,6 +9748,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12211,11 +12221,10 @@ msgid "Returns an array of [CameraFeed]s."
msgstr ""
#: doc/classes/CameraServer.xml
-#, fuzzy
msgid ""
"Returns the [CameraFeed] corresponding to the camera with the given "
"[code]index[/code]."
-msgstr "يُرجع جيب المَعلم."
+msgstr "يُرجع [CameraFeed] المطابقة للكاميرا مع المؤشر [code]index[/code]."
#: doc/classes/CameraServer.xml
msgid "Returns the number of [CameraFeed]s registered."
@@ -12829,6 +12838,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15665,8 +15686,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16423,6 +16445,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23102,7 +23143,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25206,8 +25262,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25477,7 +25534,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32018,7 +32080,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32398,8 +32465,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34240,6 +34311,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34253,6 +34333,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34295,6 +34387,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34346,6 +34448,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36668,6 +36782,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36838,6 +36971,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36938,6 +37086,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37188,6 +37344,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38175,8 +38337,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38969,7 +39131,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -40080,9 +40254,10 @@ msgid ""
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
-"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] "
-"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n"
-"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على "
+"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة.\n"
+"عندما يكون [code] allow_objects [/code] هو [code] صحيح[/code]. اسمح بفك "
+"تشفير الكائنات.\n"
+"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على "
"تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم "
"هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)."
@@ -46834,6 +47009,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46844,8 +47030,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47358,14 +47546,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47494,8 +47687,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51433,6 +51626,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52686,6 +52886,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54521,7 +54733,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54535,7 +54747,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55210,7 +55422,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55473,7 +55690,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55496,11 +55722,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55549,14 +55788,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55726,8 +55967,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57221,6 +57470,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "يُرجع القيمة المعاكسة للمَعلم."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58259,6 +58518,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58399,6 +58664,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58447,6 +58724,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58542,6 +58825,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60718,7 +61015,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60760,10 +61057,9 @@ msgid ""
msgstr "يُرجع جيب المَعلم."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "يُرجع جيب المَعلم."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 2dbbe58fae..6c448598c1 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -3442,6 +3442,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4952,7 +4961,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4977,7 +4986,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4986,7 +4995,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9597,26 +9606,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9774,6 +9767,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12849,6 +12852,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15685,8 +15700,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16437,6 +16453,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23111,7 +23146,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25213,8 +25263,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25484,7 +25535,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32019,7 +32075,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32399,8 +32460,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34240,6 +34305,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34253,6 +34327,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34295,6 +34381,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34346,6 +34442,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36643,6 +36751,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36813,6 +36940,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36913,6 +37055,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37163,6 +37313,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38150,8 +38306,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38941,7 +39097,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46783,6 +46951,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46793,8 +46972,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47307,14 +47488,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47443,8 +47629,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51381,6 +51567,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52634,6 +52827,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54469,7 +54674,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54483,7 +54688,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55156,7 +55361,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55419,7 +55629,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55442,11 +55661,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55495,14 +55727,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55672,8 +55906,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57162,6 +57404,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58199,6 +58449,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58339,6 +58595,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58387,6 +58654,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58482,6 +58755,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60655,7 +60942,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60696,9 +60983,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 84d943d138..aab649c5ed 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -3322,6 +3322,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4832,7 +4841,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4857,7 +4866,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4866,7 +4875,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9477,26 +9486,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9654,6 +9647,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12729,6 +12732,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15565,8 +15580,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16317,6 +16333,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22988,7 +23023,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25090,8 +25140,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25361,7 +25412,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31896,7 +31952,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32276,8 +32337,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34117,6 +34182,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34130,6 +34204,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34172,6 +34258,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34223,6 +34319,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36520,6 +36628,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36690,6 +36817,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36790,6 +36932,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37040,6 +37190,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38027,8 +38183,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38818,7 +38974,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46660,6 +46828,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46670,8 +46849,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47184,14 +47365,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47320,8 +47506,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51258,6 +51444,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52511,6 +52704,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54346,7 +54551,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54360,7 +54565,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55033,7 +55238,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55296,7 +55506,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55319,11 +55538,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55372,14 +55604,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55549,8 +55783,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57039,6 +57281,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58076,6 +58326,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58216,6 +58472,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58264,6 +58531,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58359,6 +58632,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60532,7 +60819,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60573,9 +60860,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index f6f8046382..b1ce4b9d20 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -4,7 +4,7 @@
# This file is distributed under the same license as the Godot source code.
#
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
-# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021.
+# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021, 2022.
# Daniel Kříž <Daniel.kriz@protonmail.com>, 2020.
# Vojtěch Šamla <auzkok@seznam.cz>, 2020, 2021.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-20 22:06+0000\n"
+"PO-Revision-Date: 2022-03-08 06:54+0000\n"
"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9.1\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -3823,6 +3823,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5334,8 +5343,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Vrátí tangens parametru."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5359,7 +5369,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5368,7 +5378,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9986,26 +9996,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10163,6 +10157,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13250,6 +13254,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16092,8 +16108,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16874,6 +16891,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23560,7 +23596,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25664,8 +25715,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25935,7 +25987,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32482,7 +32539,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32862,8 +32924,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34705,6 +34771,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34718,6 +34793,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34760,6 +34847,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34811,6 +34908,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36700,7 +36809,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Uzly a scény"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -37137,6 +37246,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37307,6 +37435,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37407,6 +37550,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37657,6 +37808,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38647,8 +38804,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39442,7 +39599,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47317,6 +47486,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47327,8 +47507,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47841,14 +48023,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47977,8 +48164,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51924,6 +52111,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53178,6 +53372,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55014,7 +55220,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55028,7 +55234,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55709,7 +55915,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55972,7 +56183,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55995,11 +56215,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56048,14 +56281,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56225,8 +56460,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57722,6 +57965,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Vrátí tangens parametru."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Vrátí opačnou hodnotu parametru."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Vrátí zbytek po dělení dvou vektorů."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58774,6 +59027,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58916,6 +59175,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -58971,6 +59242,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
+"přiblížně rovny."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -59067,6 +59347,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61246,7 +61540,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61290,10 +61584,9 @@ msgstr ""
"přiblížně rovny."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 0e62657c08..052dac7d28 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -41,12 +41,14 @@
# Rémi Verschelde <remi@godotengine.org>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
# ‎ <artism90@googlemail.com>, 2022.
+# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
+# Leon Marz <main@lmarz.org>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-16 09:01+0000\n"
-"Last-Translator: ‎ <artism90@googlemail.com>\n"
+"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"Last-Translator: Leon Marz <main@lmarz.org>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -54,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -82,7 +84,7 @@ msgstr "Signale"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "Aufzählungstypen"
+msgstr "Aufzählungen"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -3691,6 +3693,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"Die maximale Anzahl an Spielcontroller-Tasten, die unterstützt werden. Das "
+"eigentliche Limit kann bei bestimmten Plattformen geringer sein:\n"
+"- Android: Bis zu 36 Tasten.\n"
+"- Linux: Bis zu 80 Tasten.\n"
+"- Windows und macOS: Bis zu 128 Tasten."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -3751,7 +3758,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Trigger on a VR controller."
-msgstr ""
+msgstr "Trigger-Taste eines VR Controllers."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -3848,7 +3855,7 @@ msgstr "Gamecontroller linke Triggerachse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick click."
-msgstr ""
+msgstr "Klick auf dem linken Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -3862,11 +3869,11 @@ msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
-msgstr ""
+msgstr "Klick auf dem rechten Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
-msgstr ""
+msgstr "Horizontale Achse auf dem linken Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -3875,7 +3882,7 @@ msgstr "Game Controller linker Joystick x-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick horizontal axis."
-msgstr ""
+msgstr "Horizontale Achse auf dem rechten Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -3884,11 +3891,11 @@ msgstr "Game Controller rechter Joystick x-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 4."
-msgstr ""
+msgstr "Achse 4 eines gewöhnlichen Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 5."
-msgstr ""
+msgstr "Achse 5 eines gewöhnlichen Gamepads."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -3902,11 +3909,11 @@ msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 8."
-msgstr ""
+msgstr "Achse 8 eines gewöhnlichen Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 9."
-msgstr ""
+msgstr "Achse 9 eines gewöhnlichen Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Represents the maximum number of joystick axes supported."
@@ -3914,11 +3921,11 @@ msgstr "Stellt die maximale Anzahl der unterstützten Joystick-Achsen dar."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left analog trigger."
-msgstr ""
+msgstr "Linker analoger Trigger des Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right analog trigger."
-msgstr ""
+msgstr "Rechter analoger Trigger des Gamepads."
#: doc/classes/@GlobalScope.xml
#, fuzzy
@@ -4330,6 +4337,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4822,12 +4838,12 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Vector math"
-msgstr ""
+msgstr "Vektor-Mathematik"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Advanced vector math"
-msgstr ""
+msgstr "Fortgeschrittene Vektor-Mathematik"
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -6306,7 +6322,8 @@ msgstr ""
"an diesem Node anzeigen soll."
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+#, fuzzy
+msgid "Returns whether the given path is filtered."
msgstr "Gibt [code]true[/code] zurück, ob ein gegebener Pfad gefiltert ist."
#: doc/classes/AnimationNode.xml
@@ -6340,8 +6357,9 @@ msgid "Adds or removes a path for the filter."
msgstr "Fügt einen Pfad für den Filter hinzu oder entfernt ihn."
#: doc/classes/AnimationNode.xml
+#, fuzzy
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
"Setzt einen benutzerdefinierten Parameter. Diese werden als lokaler Speicher "
@@ -6353,7 +6371,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
msgstr "Wird aufgerufen, wenn das Node aus dem Graphen entfernt wurde."
#: doc/classes/AnimationNode.xml
@@ -7733,7 +7752,7 @@ msgstr ""
#: doc/classes/AnimationTree.xml
msgid "Using AnimationTree"
-msgstr ""
+msgstr "Verwendung des AnimationTree"
#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
@@ -8585,7 +8604,7 @@ msgstr ""
#: doc/classes/Area2D.xml
msgid "Using Area2D"
-msgstr ""
+msgstr "Verwendung von Area2D"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
@@ -11505,26 +11524,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -11682,6 +11685,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -14136,7 +14149,7 @@ msgstr ""
#: doc/classes/CameraFeed.xml
msgid "Unspecified position."
-msgstr ""
+msgstr "Nicht spezifizierte Position."
#: doc/classes/CameraFeed.xml
msgid "Camera is mounted at the front of the device."
@@ -14799,6 +14812,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -17758,8 +17783,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -18544,6 +18570,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -25261,7 +25306,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25717,7 +25777,7 @@ msgstr ""
#: doc/classes/File.xml
msgid "File system"
-msgstr ""
+msgstr "Dateisystem"
#: doc/classes/File.xml
msgid ""
@@ -27370,8 +27430,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -27641,7 +27702,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -28689,7 +28755,7 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Using gridmaps"
-msgstr ""
+msgstr "Verwendung von Gridmaps"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -30247,7 +30313,7 @@ msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
msgid "Importing images"
-msgstr ""
+msgstr "Importieren von Bildern"
#: doc/classes/Image.xml
msgid ""
@@ -34244,7 +34310,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -34624,8 +34695,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -36468,6 +36543,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -36481,6 +36565,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -36523,6 +36619,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -36574,6 +36680,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -38493,7 +38611,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Nodes und Szenen"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -38933,6 +39051,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -39103,6 +39240,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -39203,6 +39355,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -39453,6 +39613,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -40443,8 +40609,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -41238,7 +41404,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -49232,6 +49410,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -49242,8 +49431,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49756,14 +49947,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49892,8 +50088,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -53882,6 +54078,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -55149,6 +55352,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -57005,7 +57220,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -57019,7 +57234,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -57720,7 +57935,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57984,7 +58204,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58007,11 +58236,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58060,14 +58302,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -58237,8 +58481,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59751,6 +60003,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Gibt die Anzahl der Tasten in einer bestimmten Spur zurück."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Gibt die Anzahl der Dreiecke im Überblendungsbereich zurück."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -60816,6 +61078,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -60962,6 +61230,20 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -61018,6 +61300,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der angegebene Track importiert ist. "
+"Andernfalls wird [code]false[/code] zurückgegeben."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -61114,6 +61405,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -63303,7 +63608,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -63350,10 +63655,11 @@ msgstr ""
"Index [code]Dreieck[/code]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
@@ -67854,7 +68160,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Infinity: [code]inf[/code]."
-msgstr ""
+msgstr "Unendlichkeit: [code]inf[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Not a number: [code]nan[/code]."
@@ -68165,7 +68471,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
msgid "Node reference."
-msgstr ""
+msgstr "Node-Referenz."
#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml
msgid ""
@@ -68326,7 +68632,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptWhile.xml
msgid "Conditional loop."
-msgstr ""
+msgstr "Bedingte Wiederholung."
#: modules/visual_script/doc_classes/VisualScriptWhile.xml
msgid ""
@@ -74725,7 +75031,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "CDATA content."
-msgstr ""
+msgstr "CDATA Inhalt."
#: doc/classes/XMLParser.xml
msgid "Unknown node."
diff --git a/doc/translations/el.po b/doc/translations/el.po
index ddec69fbd0..83def545e0 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -3336,6 +3336,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4847,8 +4856,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4872,7 +4882,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4881,7 +4891,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9493,26 +9503,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9670,6 +9664,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12751,6 +12755,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15587,8 +15603,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16345,6 +16362,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23024,7 +23060,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25128,8 +25179,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25399,7 +25451,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31940,7 +31997,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32320,8 +32382,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34162,6 +34228,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34175,6 +34250,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34217,6 +34304,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34268,6 +34365,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36584,6 +36693,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36754,6 +36882,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36854,6 +36997,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37104,6 +37255,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38091,8 +38248,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38885,7 +39042,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46738,6 +46907,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46748,8 +46928,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47262,14 +47444,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47398,8 +47585,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51337,6 +51524,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52590,6 +52784,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54425,7 +54631,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54439,7 +54645,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55114,7 +55320,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55377,7 +55588,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55400,11 +55620,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55453,14 +55686,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55630,8 +55865,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57125,6 +57368,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Επιστρέφει την αντίθετη τιμή της παραμέτρου."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58163,6 +58416,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58303,6 +58562,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58351,6 +58622,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58446,6 +58723,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60622,7 +60913,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60664,10 +60955,9 @@ msgid ""
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 9bd808d8c4..6ebc2af78b 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -30,12 +30,14 @@
# Rémi Verschelde <remi@godotengine.org>, 2021.
# Alfonso V <alfonsov96@gmail.com>, 2022.
# Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022.
+# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
+# Francesco Santoro <fgsantoror20@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: Alejandro Pérez <alejandro.pr.rz@gmail.com>\n"
+"PO-Revision-Date: 2022-03-05 03:08+0000\n"
+"Last-Translator: Francesco Santoro <fgsantoror20@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/es/>\n"
"Language: es\n"
@@ -43,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -86,9 +88,8 @@ msgid "Method Descriptions"
msgstr "Descripciones de Métodos"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Descripciones de Propiedades"
+msgstr "Descripciones de las propiedades del tema"
#: doc/tools/make_rst.py
msgid "Inherits:"
@@ -116,7 +117,6 @@ msgid "value"
msgstr "valor"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Getter"
msgstr "Método de Acceso al Valor o Getter"
@@ -155,21 +155,18 @@ msgstr ""
"llamarse directamente utilizando el nombre de la clase."
#: doc/tools/make_rst.py
-#, fuzzy
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
-"Este método describe un operador tal que el tipo de la instancia que lo "
-"llama es considerado como operando izquierdo."
+"Este método describe un operador válido para usar con este tipo como "
+"operando izquierdo."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid "Built-in GDScript functions."
-msgstr "Funciones GDScript predefinidas."
+msgstr "Funciones GDScript integradas."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"List of core built-in GDScript functions. Math functions and other "
"utilities. Everything else is provided by objects. (Keywords: builtin, built "
@@ -204,7 +201,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns a color according to the standardized [code]name[/code] with "
"[code]alpha[/code] ranging from 0 to 1.\n"
@@ -276,7 +272,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
"[code]condition[/code] is [code]false[/code], an error is generated. When "
@@ -4415,6 +4410,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -6385,7 +6389,8 @@ msgstr ""
"muestre la edición del filtro en este nodo."
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+#, fuzzy
+msgid "Returns whether the given path is filtered."
msgstr "Devuelve [code]true[/code] si un camino dado es filtrado."
#: doc/classes/AnimationNode.xml
@@ -6419,8 +6424,9 @@ msgid "Adds or removes a path for the filter."
msgstr "Añade o elimina una ruta para el filtro."
#: doc/classes/AnimationNode.xml
+#, fuzzy
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
"Establece un parámetro personalizado. Estos se usan como almacenamiento "
@@ -6432,7 +6438,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "Si [code]true[/code], el filtrado está activado."
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
msgstr "Llamado cuando el nodo es eliminado desde el gráfico."
#: doc/classes/AnimationNode.xml
@@ -12615,31 +12622,12 @@ msgstr ""
"[code]at_position[/code]."
#: doc/classes/AudioServer.xml
-#, fuzzy
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-"Nombre del dispositivo actual para la entrada de audio (ver [method "
-"capture_get_device_list])."
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
"Devuelve los nombres de todos los dispositivos de entrada de audio "
"detectados en el sistema."
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr "Genera un [AudioBusLayout] usando los buses y efectos disponibles."
@@ -12831,6 +12819,16 @@ msgstr "Número de buses de audio disponibles."
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -16759,6 +16757,24 @@ msgid "Returns the RID of the canvas used by this layer."
msgstr "Devuelve el RID del canvas usado por esta capa."
#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
+"[code]0[/code]."
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+"Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
+"[code]0[/code]."
+
+#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
@@ -20448,8 +20464,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -21542,6 +21559,25 @@ msgstr ""
"todos sus hijos [Control] utilizan."
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr "Se emite cuando el nodo obtiene el foco del teclado."
@@ -30536,8 +30572,23 @@ msgstr ""
"glow_hdr_threshold]."
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
-msgstr "Si [code]true[/code], se activa el efecto de brillo."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -33371,8 +33422,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
"Triangula el polígono especificado por los puntos en [code]polygon[/code]. "
"Devuelve un [PackedInt32Array] donde cada triángulo consiste en tres índices "
@@ -33728,7 +33780,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
"Cocina el efecto para todas las [GeometryInstance]s marcadas con [constant "
"GeometryInstance3D.GI_MODE_BAKED] y [Light]s marcadas con [constant Light3D."
@@ -42444,9 +42501,13 @@ msgid "The color of shadows cast by this light."
msgstr "El color de las sombras proyectadas por esta luz."
#: doc/classes/Light.xml
-#, fuzzy
-msgid "Attempts to reduce [member shadow_bias] gap."
-msgstr "Constante para acceder a [member shadow_bias]."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
+msgstr ""
#: doc/classes/Light.xml
msgid "If [code]true[/code], the light will cast shadows."
@@ -42926,11 +42987,13 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
-"La suavidad de las articulaciones redondeadas y las cubiertas. Esto sólo se "
-"usa si una cubierta o articulación se establece como redonda."
#: doc/classes/Line2D.xml
#, fuzzy
@@ -45347,6 +45410,15 @@ msgstr "Devuelve la [Transform2D] de una instancia específica."
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -45359,6 +45431,18 @@ msgid ""
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
#, fuzzy
msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
@@ -45415,6 +45499,16 @@ msgid "Mesh to be drawn."
msgstr "Malla para ser dibujada."
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
"Formato de transformación usado para transformar la malla, ya sea 2D o 3D."
@@ -45469,6 +45563,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr "Nodo que instancia un [MultiMesh]."
@@ -48606,6 +48712,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -48852,6 +48977,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -49008,6 +49148,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -49338,6 +49486,13 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+#, fuzzy
+msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr "Notificación recibida cuando el nodo se mueve en el padre."
+
+#: doc/classes/Node.xml
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
@@ -50770,8 +50925,8 @@ msgstr "Dibuja una geometría simple desde código."
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -51803,8 +51958,20 @@ msgstr ""
"Windows."
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
-msgstr "Devuelve el número de hilos disponibles en el host."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
+msgstr ""
#: doc/classes/OS.xml
#, fuzzy
@@ -62197,6 +62364,17 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
@@ -62209,8 +62387,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
"Controla cuánto se sincronizan los ticks de la física con el tiempo real. "
"Para 0 o menos, los ticks están sincronizadas. Estos valores se recomiendan "
@@ -62768,18 +62948,20 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-"Sobrescritura del extremo inferior para [member rendering/quality/depth/hdr] "
-"en los dispositivos móviles, debido a problemas de rendimiento o de apoyo al "
-"driver."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -62940,13 +63122,14 @@ msgstr ""
"(también llamado \"filtrado trilíneo\")."
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
"Estrategia utilizada para la asignación de la memoria intermedia. Cuanto más "
"simple es, menos recursos utiliza (pero menos características soporta). Si "
@@ -68178,6 +68361,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -69753,6 +69943,18 @@ msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
+msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
#, fuzzy
msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
@@ -72131,7 +72333,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -72145,7 +72347,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -72963,8 +73165,13 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr "Devuelve [code]true[/code] si la string comienza con la string dada."
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
-msgstr "Devuelve los bigramas (pares de letras consecutivas) de esta string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -73322,8 +73529,17 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
-msgstr "Devuelve [code]true[/code] si esta string contiene un real válido."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -73350,18 +73566,32 @@ msgstr ""
"devolverán [code]false[/code]."
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
"identificador válido sólo puede contener letras, dígitos y guiones bajos "
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
-msgstr "Devuelve [code]true[/code] si esta string contiene un entero válido."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -73408,10 +73638,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
"Hace una comparación simple con expresión que distingue entre mayúsculas y "
"minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres "
@@ -73419,10 +73651,12 @@ msgstr ""
"excepto con un punto ([code]\".\"[/code])."
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
"Hace una simple comparación expresión insensible a las mayúsculas y "
"minúsculas, en la que [code]\"*\"[/code] coincide con cero o más caracteres "
@@ -73628,11 +73862,17 @@ msgstr "Devuelve el hash SHA-256 de la string como una string."
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
-"Devuelve el índice de similitud del texto comparado con esta string. 1 "
-"significa totalmente similar y 0 significa totalmente diferente."
#: doc/classes/String.xml
msgid "Returns a simplified canonical path."
@@ -75589,6 +75829,16 @@ msgstr "Devuelve la lista de valores del [Dictionary]."
#: doc/classes/TextEdit.xml
#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Devuelve la cantidad de líneas de texto que tiene la etiqueta."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Devuelve el número de líneas visibles."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -76903,6 +77153,12 @@ msgstr ""
"Limpia la constante en [code]name[/code] si el tema tiene [code]type[/code]."
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
"Establece los valores del tema a una copia de los valores del tema por "
@@ -77104,6 +77360,21 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+"Devuelve el nombre de la escena que se está reproduciendo. Si no se está "
+"reproduciendo ninguna escena, devuelve una string vacía."
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Devuelve un [Array] de conexiones para la [code]signal[/code] dada."
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -77176,6 +77447,15 @@ msgstr ""
"Devuelve [code]false[/code] si el tema no tiene [code]type[/code]."
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Devuelve [code]true[/code] si el precargador contiene un recurso asociado a "
+"[code]name[/code]."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -77314,6 +77594,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -80065,7 +80359,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"Añade un botón con [Texture2D] [code]button[/code] en la columna "
@@ -80124,13 +80418,9 @@ msgstr ""
"[code]button_idx[/code] en la columna [code]column[/code]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
-"Devuelve el número de botones en la columna [code]column[/code]. Puede "
-"utilizarse para obtener el índice del último botón añadido, si no se "
-"especificó ningún índice."
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Devuelve el color personalizado de la columna [code]column[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index a6260337ca..78429f84e0 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -3761,6 +3761,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5271,7 +5280,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -5296,7 +5305,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5305,7 +5314,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9916,26 +9925,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10093,6 +10086,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13168,6 +13171,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16004,8 +16019,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16756,6 +16772,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23430,7 +23465,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25532,8 +25582,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25803,7 +25854,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32338,7 +32394,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32718,8 +32779,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34559,6 +34624,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34572,6 +34646,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34614,6 +34700,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34665,6 +34761,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36968,6 +37076,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37138,6 +37265,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37238,6 +37380,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37488,6 +37638,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38475,8 +38631,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39266,7 +39422,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47120,6 +47288,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47130,8 +47309,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47644,14 +47825,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47780,8 +47966,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51722,6 +51908,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52975,6 +53168,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54810,7 +55015,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54824,7 +55029,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55497,7 +55702,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55760,7 +55970,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55783,11 +56002,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55836,14 +56068,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56013,8 +56247,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57503,6 +57745,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58540,6 +58790,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58680,6 +58936,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58728,6 +58995,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58823,6 +59096,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60996,7 +61283,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61037,9 +61324,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 780df6468f..df7bd8a2d9 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -3348,6 +3348,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4859,8 +4868,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Palauttaa parametrin tangentin."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4884,7 +4894,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4893,7 +4903,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9511,26 +9521,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9688,6 +9682,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12771,6 +12775,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15608,8 +15624,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16366,6 +16383,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23045,7 +23081,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25149,8 +25200,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25420,7 +25472,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31969,7 +32026,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32349,8 +32411,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34191,6 +34257,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34204,6 +34279,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34246,6 +34333,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34297,6 +34394,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36614,6 +36723,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36784,6 +36912,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36884,6 +37027,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37134,6 +37285,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38121,8 +38278,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38915,7 +39072,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46768,6 +46937,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46778,8 +46958,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47292,14 +47474,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47428,8 +47615,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51367,6 +51554,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52621,6 +52815,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54457,7 +54663,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54471,7 +54677,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55146,7 +55352,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55409,7 +55620,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55432,11 +55652,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55485,14 +55718,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55662,8 +55897,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57158,6 +57401,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Palauttaa kahden vektorin jäännöksen."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Palauttaa parametrin vasta-arvon."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Palauttaa kahden vektorin jäännöksen."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58196,6 +58449,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58337,6 +58596,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58384,6 +58655,13 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -58480,6 +58758,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60656,7 +60948,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60698,10 +60990,9 @@ msgid ""
msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 27b84c2f14..7d94a0dacc 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -3329,6 +3329,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4839,7 +4848,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4864,7 +4873,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9484,26 +9493,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9661,6 +9654,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12736,6 +12739,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15572,8 +15587,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16324,6 +16340,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22998,7 +23033,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25100,8 +25150,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25371,7 +25422,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31906,7 +31962,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32286,8 +32347,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34127,6 +34192,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34140,6 +34214,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34182,6 +34268,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34233,6 +34329,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36530,6 +36638,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36700,6 +36827,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36800,6 +36942,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37050,6 +37200,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38037,8 +38193,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38828,7 +38984,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46670,6 +46838,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46680,8 +46859,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47194,14 +47375,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47330,8 +47516,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51268,6 +51454,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52521,6 +52714,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54356,7 +54561,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54370,7 +54575,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55043,7 +55248,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55306,7 +55516,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55329,11 +55548,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55382,14 +55614,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55559,8 +55793,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57049,6 +57291,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58086,6 +58336,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58226,6 +58482,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58274,6 +58541,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58369,6 +58642,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60542,7 +60829,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60583,9 +60870,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index aa9d4a2ee3..1c485e9047 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -36,7 +36,7 @@
# Toquey SiGauses <meiyo40@gmail.com>, 2021.
# GABRIELLE Damien <damiengabrielle@gmail.com>, 2021.
# Julien Vanelian <julienvanelian@hotmail.com>, 2021.
-# Perrier Mathis <mathis.perrier73@gmail.com>, 2021.
+# Perrier Mathis <mathis.perrier73@gmail.com>, 2021, 2022.
# Blackiris <divjvc@free.fr>, 2021.
# AndyNekena <andy.nekena@gmail.com>, 2021.
# Legorel <Legorel412@gmail.com>, 2021, 2022.
@@ -54,13 +54,14 @@
# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021, 2022.
# Pierre-Alexandre Arènes <palex95870@gmail.com>, 2022.
# KikooDX <kikoodx@paranoici.org>, 2022.
+# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-02-13 20:11+0000\n"
-"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
+"PO-Revision-Date: 2022-03-03 17:35+0000\n"
+"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -68,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -591,7 +592,7 @@ msgid ""
"r = deg2rad(180) # r is 3.141593\n"
"[/codeblock]"
msgstr ""
-"Convertit un angle exprimé en degrés en radians.\n"
+"Convertit un angle en degrés vers sa valeur en radians.\n"
"[codeblock]\n"
"r = deg2rad(180) # r vaut 3.141593\n"
"[/codeblock]"
@@ -3997,30 +3998,43 @@ msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"Le message MIDI pour la note OFF. Référez vous à la documentation de "
+"[InputEventMIDI] pour avoir des informations concernant les entrées MIDI."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI note ON message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"Le message MIDI pour la note ON. Référez vous à la documentation de "
+"[InputEventMIDI] pour avoir des informations concernant les entrées MIDI."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ""
"MIDI aftertouch message. This message is most often sent by pressing down on "
"the key after it \"bottoms out\"."
msgstr ""
+"Le message MIDI d'après touche. Ce message est le plus souvent envoyé quand "
+"on continue de faire varier la pression sur la touche après l'appui initial."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI control change message. This message is sent when a controller value "
"changes. Controllers include devices such as pedals and levers."
msgstr ""
+"Le message MIDI de changement de contrôle. Ce message est envoyé lorsqu'un "
+"contrôleur change de valeur. Les contrôleurs comprennent des dispositifs "
+"comme des pédales, des leviers."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ""
"MIDI program change message. This message sent when the program patch number "
"changes."
msgstr ""
+"Le message de changement de programme MIDI. Ce message est envoyé lorsque "
+"l'on reçoit une consigne de changement de programme."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4376,6 +4390,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5343,7 +5366,7 @@ msgstr ""
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
msgid "2D Dodge The Creeps Demo"
-msgstr ""
+msgstr "Démo 2D « Dodge The Creeps »"
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -6159,8 +6182,9 @@ msgid ""
"[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
"animation."
msgstr ""
-"Les pistes audio servent à jouer un flux audio sur un [AudioStreamPlayer] "
-"(2D ou 3D). Le flux peut être coupé et prérendu dans l'animation."
+"Les pistes audio sont utilisées pour lire un flux audio avec l'un ou l'autre "
+"type de [AudioStreamPlayer]. Le flux peut être découpé et prévisualisé dans "
+"l'animation."
#: doc/classes/Animation.xml
msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
@@ -6197,9 +6221,9 @@ msgid ""
"Same as linear interpolation, but also interpolates from the current value "
"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
msgstr ""
-"Le même que l'interpolation linéaire, mais interpole aussi de la valeur "
-"actuelle (c'est-à-dire, dynamiquement à l'exécution) si la première clé "
-"n'est pas située à 0 secondes."
+"Identique à l'interpolation linéaire, mais interpole aussi à partir de la "
+"valeur actuelle (définie à l'exécution) si la première clé n'est pas située "
+"à 0 seconde."
#: doc/classes/AnimationNode.xml
msgid "Base resource for [AnimationTree] nodes."
@@ -6332,7 +6356,8 @@ msgstr ""
"affiche l'édition de filtre sur ce nœud."
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+#, fuzzy
+msgid "Returns whether the given path is filtered."
msgstr "Retourne [code]true[/code] si un chemin donné est filtré."
#: doc/classes/AnimationNode.xml
@@ -6365,8 +6390,9 @@ msgid "Adds or removes a path for the filter."
msgstr "Ajoute ou supprime un chemin pour le filtre."
#: doc/classes/AnimationNode.xml
+#, fuzzy
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
"Définit un paramètre personnalisé. Utilisé comme stockage local, car les "
@@ -6378,7 +6404,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "Si [code]true[/code], le filtrage est activé."
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
msgstr "Appelée quand le nœud est enlevé du graphe."
#: doc/classes/AnimationNode.xml
@@ -6472,9 +6499,8 @@ msgstr ""
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTimeScale.xml
#: doc/classes/AnimationNodeTransition.xml
-#, fuzzy
msgid "AnimationTree"
-msgstr "Nœud d'animation."
+msgstr "AnimationTree"
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -7794,6 +7820,8 @@ msgid ""
"Returns the input count for a given node. Different types of nodes have "
"different amount of inputs."
msgstr ""
+"Retourne le nombre d'entrées du nœud spécifié. Différents types de nœuds ont "
+"différents nombres d'entrées."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -8281,7 +8309,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "This area does not affect gravity/damping."
-msgstr ""
+msgstr "Cette aire n'influe pas sur la gravité/amortissement."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@@ -10497,13 +10525,12 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectCapture.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if at least [code]frames[/code] audio frames are "
"available to read in the internal ring buffer."
msgstr ""
-"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont "
-"approximativement égaux l'un à l'autre."
+"Retourne [code]true[/code] si au moins [code]frames[/code] audio peuvent "
+"être lues dans la mémoire en anneau interne."
#: doc/classes/AudioEffectCapture.xml
#, fuzzy
@@ -11093,6 +11120,9 @@ msgid ""
"Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, "
"but least stable over time."
msgstr ""
+"Utilise une mémoire tampon de 256 échantillons pour la transformée de "
+"Fourier rapide. Le délai est le plus court mais est le moins stable dans le "
+"temps."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11100,6 +11130,8 @@ msgid ""
"Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but "
"less stable over time."
msgstr ""
+"Utilise une mémoire tampon de 512 échantillons pour la transformée de "
+"Fourier rapide. Le délai est court mais moins stable dans le temps."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11107,6 +11139,9 @@ msgid ""
"Use a buffer of 1024 samples for the Fast Fourier transform. This is a "
"compromise between latency and stability over time."
msgstr ""
+"Utilise une mémoire tampon de 1024 échantillons pour la transformée de "
+"Fourier rapide. C'est un bon compromis entre le délai et la stabilité dans "
+"le temps."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11114,6 +11149,8 @@ msgid ""
"Use a buffer of 2048 samples for the Fast Fourier transform. High latency, "
"but stable over time."
msgstr ""
+"Utilise une mémoire tampon de 2048 échantillons pour la transformée de "
+"Fourier rapide. Le délai est long mais est stable dans le temps."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11121,6 +11158,9 @@ msgid ""
"Use a buffer of 4096 samples for the Fast Fourier transform. Highest "
"latency, but most stable over time."
msgstr ""
+"Utilise une mémoire tampon de 4096 échantillons pour la transformée de "
+"Fourier rapide. Le délai est le plus long mais est le plus stable dans le "
+"temps."
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11298,26 +11338,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -11382,7 +11406,7 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid "Returns the audio driver's output latency."
-msgstr ""
+msgstr "Retourne la latence de la sortie du pilote audio."
#: doc/classes/AudioServer.xml
msgid "Returns the speaker configuration."
@@ -11475,6 +11499,16 @@ msgstr "Nombre de bus audio disponibles."
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -11652,7 +11686,7 @@ msgstr "Pilote de flux audio OGG Vorbis."
#: doc/classes/AudioStreamPlayback.xml
msgid "Meta class for playing back audio."
-msgstr ""
+msgstr "Classe méta pour la lecture audio."
#: doc/classes/AudioStreamPlayback.xml
msgid ""
@@ -12003,11 +12037,11 @@ msgstr ""
#: doc/classes/AudioStreamRandomPitch.xml
msgid "Plays audio with random pitch shifting."
-msgstr ""
+msgstr "Joue le son avec une hauteur aléatoire."
#: doc/classes/AudioStreamRandomPitch.xml
msgid "Randomly varies pitch on each start."
-msgstr ""
+msgstr "Change aléatoirement la hauteur à chaque démarrage."
#: doc/classes/AudioStreamRandomPitch.xml
msgid "The current [AudioStream]."
@@ -12015,7 +12049,7 @@ msgstr "L'actuel [AudioStream]."
#: doc/classes/AudioStreamRandomPitch.xml
msgid "The intensity of random pitch variation."
-msgstr ""
+msgstr "L'intensité de la variation aléatoire de la hauteur."
#: doc/classes/AudioStreamSample.xml
msgid "Stores audio data loaded from WAV files."
@@ -12100,7 +12134,7 @@ msgstr "Codec audio 16 bits."
#: doc/classes/AudioStreamSample.xml
msgid "Audio is compressed using IMA ADPCM."
-msgstr ""
+msgstr "L'audio est compressé avec IMA ADPCM."
#: doc/classes/AudioStreamSample.xml
msgid "Audio does not loop."
@@ -12147,7 +12181,7 @@ msgstr ""
#: doc/classes/BackBufferCopy.xml
msgid "Buffer mode. See [enum CopyMode] constants."
-msgstr ""
+msgstr "Le mode de mémoire tampon. Voir les constantes [enum CopyMode]."
#: doc/classes/BackBufferCopy.xml
msgid ""
@@ -12201,6 +12235,8 @@ msgid ""
"When enabled, the lightmapper will merge the textures for all meshes into a "
"single large layered texture. Not supported in GLES2."
msgstr ""
+"Si actif, le lightmapper fusionnera les textures de tous les maillages dans "
+"une seule texture assez large avec claque. Ça n'est pas supporter avec GLES2."
#: doc/classes/BakedLightmap.xml
msgid ""
@@ -12589,15 +12625,15 @@ msgstr ""
#: doc/classes/BaseButton.xml
msgid "The state of buttons are pressed."
-msgstr ""
+msgstr "L'état des boutons est : pressé."
#: doc/classes/BaseButton.xml
msgid "The state of buttons are hovered."
-msgstr ""
+msgstr "L'état des boutons est : survolé."
#: doc/classes/BaseButton.xml
msgid "The state of buttons are disabled."
-msgstr ""
+msgstr "L'état des boutons est : désactivé."
#: doc/classes/BaseButton.xml
msgid "The state of buttons are both hovered and pressed."
@@ -12894,9 +12930,8 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
-#, fuzzy
msgid "Resizes the image to [code]new_size[/code]."
-msgstr "Supprime l’animation avec la touche [code]name[/code]."
+msgstr "Redimensionne l'image à la nouvelle taille [code]new_size[/code]."
#: doc/classes/BitMap.xml
msgid ""
@@ -14026,9 +14061,8 @@ msgid "Returns the number of [CameraFeed]s registered."
msgstr "Retourne le nombre de [CameraFeed] enregistrés."
#: doc/classes/CameraServer.xml
-#, fuzzy
msgid "Removes the specified camera [code]feed[/code]."
-msgstr "Supprime l’animation avec la touche [code]name[/code]."
+msgstr "Supprime le flux de caméra [code]feed[/code] spécifié."
#: doc/classes/CameraServer.xml
#, fuzzy
@@ -14672,6 +14706,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15882,7 +15928,7 @@ msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
msgid "GUI Drag And Drop Demo"
-msgstr ""
+msgstr "Démo de l'interface de déposer-glisser"
#: doc/classes/Color.xml
msgid ""
@@ -17019,7 +17065,7 @@ msgstr "Émis lorsque le [ColorPicker] est fermé."
#: doc/classes/ColorPickerButton.xml
msgid "Default text [Color] of the [ColorPickerButton]."
-msgstr ""
+msgstr "La [Color] par défaut du texte du [ColorPickerButton]."
#: doc/classes/ColorPickerButton.xml
msgid "Text [Color] used when the [ColorPickerButton] is disabled."
@@ -17728,8 +17774,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -18516,6 +18563,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr "Émis quand le nœud prend le focus du clavier."
@@ -22108,6 +22174,7 @@ msgstr ""
#: doc/classes/EditorFeatureProfile.xml
msgid "Returns the specified [code]feature[/code]'s human-readable name."
msgstr ""
+"Retourne le nom de la fonctionnalité [code]feature[/code] facilement lisible."
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -25322,7 +25389,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -26467,7 +26549,7 @@ msgstr "Retourne la position de défilement actuelle."
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
-msgstr ""
+msgstr "Affichage internationalisé des polices et textes."
#: doc/classes/Font.xml
msgid ""
@@ -27470,8 +27552,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -27756,7 +27839,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -30307,9 +30395,8 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
msgid "Maximum allowed size for response bodies."
-msgstr "Valeur maximale pour le mode énumeration."
+msgstr "La taille maximale le corps des réponses."
#: doc/classes/HTTPRequest.xml
msgid ""
@@ -30510,9 +30597,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml
-#, fuzzy
msgid "Fills the image with [code]color[/code]."
-msgstr "Supprime l’animation avec la touche [code]name[/code]."
+msgstr "Remplis toute l'image avec la couleur [code]color[/code]."
#: doc/classes/Image.xml
#, fuzzy
@@ -31412,6 +31498,8 @@ msgid ""
"Returns an [Array] containing the device IDs of all currently connected "
"joypads."
msgstr ""
+"Retourne un [Array] contenant les identifiants de tous les joypads "
+"actuellement connectés."
#: doc/classes/Input.xml
msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
@@ -31780,28 +31868,35 @@ msgstr ""
#: doc/classes/Input.xml
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
+"Rend le curseur de la souris visible mais le confine dans la fenêtre de jeu."
#: doc/classes/Input.xml
msgid "Arrow cursor. Standard, default pointing cursor."
-msgstr ""
+msgstr "Le curseur flèche. Le pointeur standard."
#: doc/classes/Input.xml
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
+"Le curseur poutre en I. Sert en général à afficher où le curseur de texte "
+"sera placé quand la souris sera cliquée."
#: doc/classes/Input.xml
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
+"Le curseur avec la main. Utilisé en général quand le curseur survole un lien "
+"ou un élément interactif."
#: doc/classes/Input.xml
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
+"Le curseur en croix. Utilisé typiquement pour les régions où l'on peut "
+"dessiner, ou pour les sélections."
#: doc/classes/Input.xml
msgid ""
@@ -31809,6 +31904,9 @@ msgid ""
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
+"Le curseur d'activité. Indique que l'application est occupée à exécuter une "
+"opération. La forme de ce curseur suggère que l'application est toujours "
+"utilisable durant cette opération en cours."
#: doc/classes/Input.xml
msgid ""
@@ -31816,16 +31914,24 @@ msgid ""
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
+"Le curseur d'occupation. Indique que l'application est occupée à exécuter "
+"une opération. La forme de ce curseur suggère que l'application n'est pas "
+"utilisable durant cette opération en cours (ex.: que le fil d'exécution "
+"principal est bloqué)."
#: doc/classes/Input.xml
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
+"Le curseur de déposer-glisser. Affiché en général dès que l'opération de "
+"glissage a commencé."
#: doc/classes/Input.xml
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
+"Le curseur pour déposer. Permet d'afficher une destination pour le déposer-"
+"glisser si l'emplacement survolé permet de déposer l'élément glissé."
#: doc/classes/Input.xml
msgid ""
@@ -31833,18 +31939,26 @@ msgid ""
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
+"Le curseur d'interdiction. Indique que l'action est interdite (ex.: en "
+"déplaçant un élément) ou que l'élément est désactivé."
#: doc/classes/Input.xml
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
+"Le curseur de redimensionnement vertical. Une flèche à double tête. Elle "
+"précise qu'une fenêtre ou qu'un panneau peut être redimensionné "
+"verticalement."
#: doc/classes/Input.xml
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
+"Le curseur de redimensionnement horizontal. Une flèche à double tête. Elle "
+"précise qu'une fenêtre ou qu'un panneau peut être redimensionné "
+"horizontalement."
#: doc/classes/Input.xml
msgid ""
@@ -31852,6 +31966,9 @@ msgid ""
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
+"Le curseur de redimensionnement de fenêtre. Une flèche à double tête du bas "
+"gauche vers le haut droit. Elle précise qu'une fenêtre ou qu'un panneau peut "
+"être redimensionné horizontalement et verticalement."
#: doc/classes/Input.xml
msgid ""
@@ -31860,26 +31977,37 @@ msgid ""
"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
"both horizontally and vertically."
msgstr ""
+"Le curseur de redimensionnement de fenêtre. Une flèche à double tête du haut "
+"gauche vers le bas droit, l'inverse de [constant CURSOR_BDIAGSIZE]. Elle "
+"précise qu'une fenêtre ou qu'un panneau peut être redimensionné "
+"horizontalement et verticalement."
#: doc/classes/Input.xml
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
+"Le curseur de déplacement. Indique que quelque chose peut être déplacé."
#: doc/classes/Input.xml
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
+"Le curseur de séparation verticale. Permet de déplacer la séparation "
+"horizontale entre deux vues. Sous Windows, c'est pareil que [constant "
+"CURSOR_VSIZE]."
#: doc/classes/Input.xml
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
+"Le curseur de séparation horizontale. Permet de déplacer la séparation "
+"verticale entre deux vues. Sous Windows, c'est pareil que [constant "
+"CURSOR_HSIZE]."
#: doc/classes/Input.xml
msgid "Help cursor. Usually a question mark."
-msgstr "Curseur d'aide. Généralement un point d'interrogation."
+msgstr "Le curseur d'aide. Généralement un point d'interrogation."
#: doc/classes/InputEvent.xml
msgid "Generic input event."
@@ -31888,10 +32016,12 @@ msgstr "Évènement d’entrée générique."
#: doc/classes/InputEvent.xml
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
+"La classe de commune de tous les événements d'entrée. Voir [method Node."
+"_input]."
#: doc/classes/InputEvent.xml
msgid "InputEvent"
-msgstr ""
+msgstr "InputEvent"
#: doc/classes/InputEvent.xml
msgid ""
@@ -32095,7 +32225,7 @@ msgstr ""
#: doc/classes/InputEventKey.xml
msgid "Input event type for keyboard events."
-msgstr ""
+msgstr "Le type d'événement d'entrée des claviers."
#: doc/classes/InputEventKey.xml
msgid ""
@@ -32164,9 +32294,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-#, fuzzy
msgid "Input event for MIDI inputs."
-msgstr "Type d’évènement d’entrée pour les actions."
+msgstr "L'évènement d’entrée des entrées MIDI."
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -32380,6 +32509,8 @@ msgstr ""
msgid ""
"Input event type for screen drag events. Only available on mobile devices."
msgstr ""
+"Le type d'événement d'entrée pour les glissements sur l'écran. Uniquement "
+"disponible sur les appareils mobiles."
#: doc/classes/InputEventScreenDrag.xml
msgid "Contains screen drag information. See [method Node._input]."
@@ -32391,7 +32522,7 @@ msgstr ""
#: doc/classes/InputEventScreenDrag.xml
msgid "The drag position."
-msgstr "La position de glissement."
+msgstr "La position du glissement."
#: doc/classes/InputEventScreenDrag.xml
msgid ""
@@ -32401,13 +32532,15 @@ msgstr ""
#: doc/classes/InputEventScreenDrag.xml
msgid "The drag speed."
-msgstr "La vitesse de glissement."
+msgstr "La vitesse du glissement."
#: doc/classes/InputEventScreenTouch.xml
msgid ""
"Input event type for screen touch events.\n"
"(only available on mobile devices)"
msgstr ""
+"Le type d'événement d'entrée pour les événements de tape sur l'écran.\n"
+"(uniquement disponible sur les appareils mobiles)"
#: doc/classes/InputEventScreenTouch.xml
msgid ""
@@ -32481,6 +32614,7 @@ msgstr ""
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
+"Ajoute un [InputEvent] à une action. Cet [InputEvent] déclenchera l'action."
#: doc/classes/InputMap.xml
msgid "Removes an [InputEvent] from an action."
@@ -32500,10 +32634,11 @@ msgid ""
"Returns [code]true[/code] if the action has the given [InputEvent] "
"associated with it."
msgstr ""
+"Retourne [code]true[/code] si l'action est associée au [InputEvent] spécifié."
#: doc/classes/InputMap.xml
msgid "Sets a deadzone value for the action."
-msgstr ""
+msgstr "Définit une valeur pour la zone morte de l'action."
#: doc/classes/InputMap.xml
msgid ""
@@ -32641,6 +32776,8 @@ msgid ""
"Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
"equals to 1 and [code]int(false)[/code] will be equals to 0."
msgstr ""
+"Transformer un [bool] en une valeur entière, [code]int(true)[/code] donnera "
+"1 et [code]int(false)[/code] donnera 0."
#: doc/classes/int.xml
msgid ""
@@ -32777,7 +32914,7 @@ msgstr ""
#: doc/classes/IP.xml
msgid "DNS hostname resolver status: No status."
-msgstr ""
+msgstr "Statut du résolveur de noms d'hôtes DNS : Aucun statut."
#: doc/classes/IP.xml
msgid "DNS hostname resolver status: Waiting."
@@ -32808,11 +32945,11 @@ msgstr "Type d’adresse : Aucun."
#: doc/classes/IP.xml
msgid "Address type: Internet protocol version 4 (IPv4)."
-msgstr ""
+msgstr "Type d'adresse : Protocole internet version 4 (IPv4)."
#: doc/classes/IP.xml
msgid "Address type: Internet protocol version 6 (IPv6)."
-msgstr ""
+msgstr "Type d'adresse : Protocole internet version 6 (IPv6)."
#: doc/classes/IP.xml
msgid "Address type: Any."
@@ -32971,6 +33108,8 @@ msgid ""
"Select the item at the specified index.\n"
"[b]Note:[/b] This method does not trigger the item selection signal."
msgstr ""
+"Sélectionner un élément à la position spécifiée.\n"
+"[b]Note :[/b] Cette méthode n'émet pas de signal de sélection de l'élément."
#: doc/classes/ItemList.xml
msgid ""
@@ -33079,6 +33218,9 @@ msgid ""
"If either X or Y component is not greater than zero, icon size won't be "
"affected."
msgstr ""
+"La taille que prendrons toutes les icônes.\n"
+"Si un des composants X ou Y n'est pas supérieur à zéro, la taille ne sera "
+"pas changée."
#: doc/classes/ItemList.xml
msgid ""
@@ -33472,12 +33614,16 @@ msgid ""
"Helper class for parsing JSON data. For usage example and other important "
"hints, see [JSONParseResult]."
msgstr ""
+"Classe d'aide pour interpréter les données JSON. Voir [JSONParseResult] pour "
+"les exemples d'utilisateur ou les notes importantes."
#: doc/classes/JSON.xml
msgid ""
"Parses a JSON-encoded string and returns a [JSONParseResult] containing the "
"result."
msgstr ""
+"Interprète une chaine de caractères encodé en JSON et retourne un "
+"[JSONParseResult] contenant le résultat."
#: doc/classes/JSON.xml
msgid ""
@@ -33549,18 +33695,24 @@ msgid ""
"The error type if the JSON source was not successfully parsed. See the [enum "
"Error] constants."
msgstr ""
+"Un type d'erreur si la source JSON n'a pas été interprétée correctement. "
+"Voir les constantes [enum Error]."
#: doc/classes/JSONParseResult.xml
msgid ""
"The line number where the error occurred if the JSON source was not "
"successfully parsed."
msgstr ""
+"Le numéro de ligne où l'erreur s'est produite dans le cas où le JSON n'a pas "
+"été interprété correctement."
#: doc/classes/JSONParseResult.xml
msgid ""
"The error message if the JSON source was not successfully parsed. See the "
"[enum Error] constants."
msgstr ""
+"Le message d'erreur si la source de JSON n'a pas été correctement "
+"interprétée. Voir les constantes [enum Error]."
#: doc/classes/JSONParseResult.xml
msgid ""
@@ -34461,9 +34613,13 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-#, fuzzy
-msgid "Attempts to reduce [member shadow_bias] gap."
-msgstr "Constante pour l'accès à [member shadow_normal_bias]."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
+msgstr ""
#: doc/classes/Light.xml
msgid "If [code]true[/code], the light will cast shadows."
@@ -34873,8 +35029,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34990,7 +35150,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Erases the [LineEdit]'s [member text]."
-msgstr ""
+msgstr "Efface le [member text] du [LineEdit]."
#: doc/classes/LineEdit.xml
msgid ""
@@ -35161,6 +35321,8 @@ msgid ""
"If [code]true[/code], the native virtual keyboard is shown when focused on "
"platforms that support it."
msgstr ""
+"Si [code]true[/code], le clavier virtuel natif est affiché lorsque cet "
+"élément prend le focus sur les plateformes qui le supportent."
#: doc/classes/LineEdit.xml
msgid ""
@@ -36761,6 +36923,15 @@ msgstr "Retourne la [Transform2D] de l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -36774,6 +36945,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -36816,6 +36999,16 @@ msgid "Mesh to be drawn."
msgstr "Maillage à dessiner."
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -36867,6 +37060,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr "Le nœud que instancie un [MultiMesh]."
@@ -37369,9 +37574,8 @@ msgid "Sets the radius of the agent."
msgstr "Le rayon extérieur du tore."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Sets the new target velocity."
-msgstr "Obtient l'objet édité."
+msgstr "Définit la nouvelle vitesse de la cible."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
msgid ""
@@ -37396,9 +37600,8 @@ msgid "Create a new map."
msgstr "Crée une nouvelle carte."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Returns the map cell size."
-msgstr "Retourne la taille du tableau."
+msgstr "Retourne la taille des cellules de la carte."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
@@ -37596,9 +37799,8 @@ msgid ""
msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
-#, fuzzy
msgid "The radius of the agent."
-msgstr "Le rayon du cylindre."
+msgstr "Le rayon de l'agent."
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
@@ -37955,9 +38157,8 @@ msgid "Clears the navigation mesh."
msgstr "Efface le maillage de navigation."
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
msgid "An instance of a [NavigationMesh]."
-msgstr "L’instance est un multi-maillage."
+msgstr "Une instance de [NavigationMesh]."
#: doc/classes/NavigationMeshInstance.xml
msgid ""
@@ -37978,9 +38179,8 @@ msgid "Determines if the [NavigationMeshInstance] is enabled or disabled."
msgstr ""
#: doc/classes/NavigationMeshInstance.xml
-#, fuzzy
msgid "The [NavigationMesh] resource to use."
-msgstr "Le singleton [NavigationMeshGenerator]."
+msgstr "La ressource [NavigationMesh] à utiliser."
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
@@ -38199,9 +38399,8 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Returns the map's up direction."
-msgstr "Retourne les dimensions de bitmap."
+msgstr "Retourne la direction haut de la carte."
#: doc/classes/NavigationServer.xml
#, fuzzy
@@ -38209,9 +38408,8 @@ msgid "Set the map cell height used to weld the navigation mesh polygons."
msgstr "Définit le polygone de navigation de la tuile."
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Sets the map up direction."
-msgstr "Arrête l'audio."
+msgstr "Définit la direction haut de la carte."
#: doc/classes/NavigationServer.xml
msgid ""
@@ -38787,7 +38985,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Nœuds et scènes"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -39286,6 +39484,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -39456,6 +39673,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -39556,6 +39788,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -39806,6 +40046,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -40022,7 +40268,7 @@ msgstr ""
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
msgid "2D Role Playing Game Demo"
-msgstr ""
+msgstr "Démo 2D de jeu de role-play"
#: doc/classes/NodePath.xml
msgid ""
@@ -40731,7 +40977,7 @@ msgstr ""
#: doc/classes/OccluderPolygon2D.xml
msgid "The culling mode to use."
-msgstr ""
+msgstr "Le mode de culling à utiliser."
#: doc/classes/OccluderPolygon2D.xml
msgid ""
@@ -40742,18 +40988,19 @@ msgstr ""
#: doc/classes/OccluderPolygon2D.xml
msgid "Culling is disabled. See [member cull_mode]."
-msgstr ""
+msgstr "Le culling est désactivé. Voir [member cull_mode]."
#: doc/classes/OccluderPolygon2D.xml
msgid ""
"Culling is performed in the clockwise direction. See [member cull_mode]."
-msgstr ""
+msgstr "Le culling se fait dans le sens horaire. Voir [member cull_mode]."
#: doc/classes/OccluderPolygon2D.xml
msgid ""
"Culling is performed in the counterclockwise direction. See [member "
"cull_mode]."
msgstr ""
+"Le culling se fait dans le sens horaire inversé. Voir [member cull_mode]."
#: doc/classes/OccluderShape.xml
msgid ""
@@ -40806,8 +41053,8 @@ msgstr "Dessine une géométrie simple à partir du code."
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -40825,14 +41072,12 @@ msgid ""
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
-#, fuzzy
msgid "Sets an individual sphere's position."
-msgstr "Définit un bit individuel sur le [member collision_mask]."
+msgstr "Définit la position d'une seule sphère."
#: doc/classes/OccluderShapeSphere.xml
-#, fuzzy
msgid "Sets an individual sphere's radius."
-msgstr "Définit le rayon des sphères individuelles."
+msgstr "Définit le rayon d'une seule sphère."
#: doc/classes/OccluderShapeSphere.xml
msgid ""
@@ -40843,7 +41088,7 @@ msgstr ""
#: doc/classes/OmniLight.xml
msgid "Omnidirectional light, such as a light bulb or a candle."
-msgstr ""
+msgstr "Une lumière omnidirectionnelle, comme une ampoule ou une bougie."
#: doc/classes/OmniLight.xml
msgid ""
@@ -40903,7 +41148,7 @@ msgstr ""
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
msgid "Noise generator based on Open Simplex."
-msgstr ""
+msgstr "Un générateur de bruit basé sur Open Simplex."
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
msgid ""
@@ -40967,7 +41212,7 @@ msgstr ""
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
msgid "Difference in period between [member octaves]."
-msgstr ""
+msgstr "La différence de période entre les [member octaves]."
#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml
msgid ""
@@ -41035,7 +41280,7 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the amount of items in the OptionButton, including separators."
-msgstr ""
+msgstr "Retourne le nombre d'élément dans ce OptionButton, séparateurs inclus."
#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
msgid "Returns the icon of the item at index [code]idx[/code]."
@@ -41048,6 +41293,7 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Returns the index of the item with the given [code]id[/code]."
msgstr ""
+"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41057,7 +41303,7 @@ msgstr ""
#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
msgid "Returns the text of the item at index [code]idx[/code]."
-msgstr ""
+msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41075,10 +41321,12 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
msgstr ""
+"Retourn [code]true[/code] si l'élément à l'index [code]idx[/code] est "
+"désactivé."
#: doc/classes/OptionButton.xml
msgid "Removes the item at index [code]idx[/code]."
-msgstr ""
+msgstr "Retire l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41096,11 +41344,11 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Sets the icon of the item at index [code]idx[/code]."
-msgstr ""
+msgstr "Définit l'icône pour l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid "Sets the ID of the item at index [code]idx[/code]."
-msgstr ""
+msgstr "Définit l'identifiant pour l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41110,7 +41358,7 @@ msgstr ""
#: doc/classes/OptionButton.xml doc/classes/PopupMenu.xml
msgid "Sets the text of the item at index [code]idx[/code]."
-msgstr ""
+msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41133,7 +41381,7 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Default text [Color] of the [OptionButton]."
-msgstr ""
+msgstr "La [Color] par défaut du texte pour le [OptionButton]."
#: doc/classes/OptionButton.xml
msgid "Text [Color] used when the [OptionButton] is disabled."
@@ -41148,11 +41396,11 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Text [Color] used when the [OptionButton] is being hovered."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [OptionButton] est survolé."
#: doc/classes/OptionButton.xml
msgid "Text [Color] used when the [OptionButton] is being pressed."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [OptionButton] est pressé."
#: doc/classes/OptionButton.xml
msgid ""
@@ -41165,7 +41413,7 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "[Font] of the [OptionButton]'s text."
-msgstr ""
+msgstr "La [Font] du texte du [OptionButton]."
#: doc/classes/OptionButton.xml
msgid "The arrow icon to be drawn on the right end of the button."
@@ -41188,7 +41436,7 @@ msgstr ""
#: doc/classes/OptionButton.xml
msgid "Default [StyleBox] for the [OptionButton]."
-msgstr ""
+msgstr "Le [StyleBox] par défaut pour le [OptionButton]."
#: doc/classes/OptionButton.xml
msgid "[StyleBox] used when the [OptionButton] is being pressed."
@@ -41604,13 +41852,26 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
-#, fuzzy
msgid "Returns the window size including decorations like window borders."
-msgstr "Retourne le nœud de fin de la transition donnée."
+msgstr ""
+"Retourne la taille de la fenêtre en incluant les décorations, comme les "
+"bordures."
#: doc/classes/OS.xml
msgid ""
@@ -41621,9 +41882,8 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-#, fuzzy
msgid "Returns the number of displays attached to the host machine."
-msgstr "Retourne le nombre de formes assignées à une zone."
+msgstr "Retourne le nombre d'écrans connectés à la machine hôte."
#: doc/classes/OS.xml
msgid ""
@@ -42345,9 +42605,9 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-#, fuzzy
msgid "If [code]true[/code], the window is resizable by the user."
-msgstr "Si [code]true[/code], le filtrage est activé."
+msgstr ""
+"Si [code]true[/code], la fenêtre peut être redimensionnée par l'utilisateur."
#: doc/classes/OS.xml
msgid "The size of the window (without counting window manager decorations)."
@@ -42517,7 +42777,7 @@ msgstr "Chemin d’accès du répertoire de bureau."
#: doc/classes/OS.xml
msgid "DCIM (Digital Camera Images) directory path."
-msgstr ""
+msgstr "Le chemin du dossier DCIM (images de la caméra numérique)."
#: doc/classes/OS.xml
msgid "Documents directory path."
@@ -42892,7 +43152,7 @@ msgstr ""
#: doc/classes/PacketPeerUDP.xml
msgid "Returns whether this [PacketPeerUDP] is listening."
-msgstr ""
+msgstr "Retourne quand ce [PacketPeerUDP] écoute."
#: doc/classes/PacketPeerUDP.xml
msgid ""
@@ -42974,7 +43234,7 @@ msgstr ""
#: doc/classes/Panel.xml
msgid "2D Finite State Machine Demo"
-msgstr ""
+msgstr "Démo 2D de machine à états finis"
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
msgid "3D Inverse Kinematics Demo"
@@ -43300,7 +43560,7 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml
msgid "Returns the randomness ratio associated with the specified parameter."
-msgstr ""
+msgstr "Retourne le facteur d'aléatoire associé avec le paramètre spécifié."
#: doc/classes/ParticlesMaterial.xml
#, fuzzy
@@ -43319,7 +43579,7 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml
msgid "Sets the randomness ratio for the specified [enum Parameter]."
-msgstr ""
+msgstr "Définit le facteur d'aléatoire pour le [enum Parameter] spécifié."
#: doc/classes/ParticlesMaterial.xml
#, fuzzy
@@ -43615,7 +43875,7 @@ msgstr "Une [Curve3D] décrivant le chemin."
#: doc/classes/Path.xml
msgid "Emitted when the [member curve] changes."
-msgstr ""
+msgstr "Émis quand cette [member curve] change."
#: doc/classes/Path2D.xml
msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
@@ -43635,9 +43895,8 @@ msgid "A [Curve2D] describing the path."
msgstr "Une [Curve2D] décrivant le chemin."
#: doc/classes/PathFollow.xml
-#, fuzzy
msgid "Point sampler for a [Path]."
-msgstr "Échantillonneur de points pour un [Path2D]."
+msgstr "Échantillonneur de points pour un [Path]."
#: doc/classes/PathFollow.xml
msgid ""
@@ -43665,7 +43924,7 @@ msgstr ""
#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
msgid "The node's offset along the curve."
-msgstr ""
+msgstr "Le décalage du nœud le long de la courbe."
#: doc/classes/PathFollow.xml doc/classes/PathFollow2D.xml
msgid ""
@@ -43698,9 +43957,8 @@ msgid "The node's offset perpendicular to the curve."
msgstr ""
#: doc/classes/PathFollow.xml
-#, fuzzy
msgid "Forbids the PathFollow to rotate."
-msgstr "Interdit au PathFollow3D de tourner."
+msgstr "Interdit au PathFollow de pivoter pour suivre le chemin."
#: doc/classes/PathFollow.xml
#, fuzzy
@@ -43899,23 +44157,23 @@ msgstr ""
#: doc/classes/Performance.xml
msgid "3D objects drawn per frame."
-msgstr "Objets 3D dessinés par image."
+msgstr "Les objets 3D dessinés par trame."
#: doc/classes/Performance.xml
msgid "Vertices drawn per frame. 3D only."
-msgstr ""
+msgstr "Les sommets dessinés durant la trame. Seulement pour la 3D."
#: doc/classes/Performance.xml
msgid "Material changes per frame. 3D only."
-msgstr ""
+msgstr "Les matériaux changés durant la trame. Seulement pour la 3D."
#: doc/classes/Performance.xml
msgid "Shader changes per frame. 3D only."
-msgstr ""
+msgstr "Les shaders changés durant la trame. Seulement pour la 3D."
#: doc/classes/Performance.xml
msgid "Render surface changes per frame. 3D only."
-msgstr ""
+msgstr "Les surfaces affichées changées durant la trame. Seulement pour la 3D."
#: doc/classes/Performance.xml
msgid "Draw calls per frame. 3D only."
@@ -44036,7 +44294,7 @@ msgstr "Ajoute une force de rotation constante."
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Applies a directional impulse without affecting rotation."
-msgstr ""
+msgstr "Applique une impulsion directionnelle changer affecter la rotation."
#: doc/classes/Physics2DDirectBodyState.xml
msgid ""
@@ -44049,7 +44307,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Applies a rotational impulse to the body."
-msgstr ""
+msgstr "Applique une impulsion de rotation au corps."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44070,7 +44328,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
msgid "Returns the contact position in the collider."
-msgstr ""
+msgstr "Retourne la position du contact sur le collisionneur."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44129,9 +44387,8 @@ msgid "Calls the built-in force integration code."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
-#, fuzzy
msgid "The body's rotational velocity in [i]radians[/i] per second."
-msgstr "La vitesse de rotation du corps."
+msgstr "La vitesse de rotation du corps en [i]radians[/i] par seconde."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44144,9 +44401,8 @@ msgid "The inverse of the mass of the body."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
-#, fuzzy
msgid "The body's linear velocity in pixels per second."
-msgstr "La vitesse de la souris en pixels par seconde."
+msgstr "La vitesse linéaire d'un corps en pixels par seconde."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44155,8 +44411,9 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
+#, fuzzy
msgid "The timestep (delta) used for the simulation."
-msgstr ""
+msgstr "L'étape de temps (delta) utilisé pour la simulation."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44326,7 +44583,7 @@ msgstr ""
#: doc/classes/Physics2DServer.xml
msgid "Server interface for low-level 2D physics access."
-msgstr ""
+msgstr "L'interface du serveur pour l'accès à la physique 2D en bas niveau."
#: doc/classes/Physics2DServer.xml
#, fuzzy
@@ -45280,9 +45537,8 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsDirectBodyState.xml
-#, fuzzy
msgid "The body's linear velocity in units per second."
-msgstr "La vitesse linéaire du corps."
+msgstr "La vitesse linéaire du corps en unités par secondes."
#: doc/classes/PhysicsDirectSpaceState.xml
msgid "Direct access object to a space in the [PhysicsServer]."
@@ -45710,29 +45966,24 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Joint] is a [PinJoint]."
-msgstr "Le [Joint3D] est un [PinJoint3D]."
+msgstr "Le [Joint] est un [PinJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Joint] is a [HingeJoint]."
-msgstr "Le [Joint3D] est un [HingeJoint3D]."
+msgstr "Le [Joint] est un [HingeJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Joint] is a [SliderJoint]."
-msgstr "Le [Joint3D] est un [SliderJoint3D]."
+msgstr "Le [Joint] est un [SliderJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Joint] is a [ConeTwistJoint]."
-msgstr "Le [Joint3D] est un [ConeTwistJoint3D]."
+msgstr "Le [Joint] est un [ConeTwistJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Joint] is a [Generic6DOFJoint]."
-msgstr "Le [Joint3D] est un [Generic6DOFJoint3D]."
+msgstr "Le [Joint] est un [Generic6DOFJoint]."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -45949,49 +46200,40 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [PlaneShape]."
-msgstr "Le [Shape3D] est un [RayShape3D]."
+msgstr "Le [Shape] est un [PlaneShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [RayShape]."
-msgstr "Le [Shape3D] est un [RayShape3D]."
+msgstr "Le [Shape] est un [RayShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [SphereShape]."
-msgstr "La [Shape3D] est une [SphereShape3D]."
+msgstr "La [Shape] est une [SphereShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [BoxShape]."
-msgstr "La [Shape3D] est une [BoxShape3D]."
+msgstr "La [Shape] est une [BoxShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [CapsuleShape]."
-msgstr "La [Shape3D] est une [CapsuleShape3D]."
+msgstr "La [Shape] est une [CapsuleShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [CylinderShape]."
-msgstr "La [Shape3D] est un [CylinderShape3D]."
+msgstr "La [Shape] est un [CylinderShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [ConvexPolygonShape]."
-msgstr "La [Shape3D] est un [ConvexPolygonShape3D]."
+msgstr "La [Shape] est un [ConvexPolygonShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [ConcavePolygonShape]."
-msgstr "La [Shape3D] est un [ConvexPolygonShape3D]."
+msgstr "La [Shape] est un [ConcavePolygonShape]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The [Shape] is a [HeightMapShape]."
-msgstr "La [Shape3D] est un [HeightMapShape3D]."
+msgstr "La [Shape] est un [HeightMapShape]."
#: doc/classes/PhysicsShapeQueryParameters.xml
msgid "Parameters to be sent to a 3D shape physics query."
@@ -46119,6 +46361,8 @@ msgid ""
"Returns [code]true[/code] if [code]point[/code] is inside the plane. "
"Comparison uses a custom minimum [code]epsilon[/code] threshold."
msgstr ""
+"Retourn [code]true[/code] si [code]point[/code] est à l'intérieur du plan. "
+"La comparaison se fait sous le seuil [code]epsilon[/code]."
#: doc/classes/Plane.xml
msgid ""
@@ -46400,7 +46644,6 @@ msgid ""
msgstr ""
#: doc/classes/PoolByteArray.xml
-#, fuzzy
msgid "A pooled [Array] of bytes."
msgstr "Un [Array] compacté d'octets."
@@ -46520,9 +46763,8 @@ msgid ""
msgstr ""
#: doc/classes/PoolColorArray.xml
-#, fuzzy
msgid "A pooled [Array] of [Color]."
-msgstr "Un [Array] compacté d'octets."
+msgstr "Un [Array] compacté de [Color]."
#: doc/classes/PoolColorArray.xml
msgid ""
@@ -46544,7 +46786,7 @@ msgstr "Ajoute un [PackedVector3Array] à la fin de ce tableau."
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
msgid "Appends a value to the array."
-msgstr ""
+msgstr "Ajoute une valeur à la fin du tableau."
#: doc/classes/PoolColorArray.xml doc/classes/PoolStringArray.xml
#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
@@ -46631,9 +46873,8 @@ msgid "Changes the float at the given index."
msgstr ""
#: doc/classes/PoolStringArray.xml
-#, fuzzy
msgid "A pooled [Array] of [String]."
-msgstr "Un [Array] compacté d'octets."
+msgstr "Un [Array] compacté de [String]."
#: doc/classes/PoolStringArray.xml
msgid ""
@@ -46662,16 +46903,15 @@ msgstr "Retourne le [WebSocketPeer] associé au [code]peer_id[/code] donné."
#: doc/classes/PoolStringArray.xml
msgid "Appends a string element at end of the array."
-msgstr ""
+msgstr "Ajoute une chaine de caractère à la fin du tableau."
#: doc/classes/PoolStringArray.xml
msgid "Changes the [String] at the given index."
msgstr ""
#: doc/classes/PoolVector2Array.xml
-#, fuzzy
msgid "A pooled [Array] of [Vector2]."
-msgstr "Un [Array] compacté d'octets."
+msgstr "Un [Array] compacté de [Vector2]."
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -46705,9 +46945,8 @@ msgid "Changes the [Vector2] at the given index."
msgstr "Modifie le [Vector2] à l’index donné."
#: doc/classes/PoolVector3Array.xml
-#, fuzzy
msgid "A pooled [Array] of [Vector3]."
-msgstr "Un [Array] compacté d'octets."
+msgstr "Un [Array] compacté de [Vector3]."
#: doc/classes/PoolVector3Array.xml
msgid ""
@@ -46819,9 +47058,8 @@ msgstr ""
"La notification est envoyée dès que la fenêtre contextuelle est masquée."
#: doc/classes/PopupDialog.xml
-#, fuzzy
msgid "Base class for popup dialogs."
-msgstr "Classe de base pour les séparateurs."
+msgstr "Classe parente des fenêtres de dialogue."
#: doc/classes/PopupDialog.xml
msgid ""
@@ -49651,6 +49889,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -49661,8 +49910,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50181,14 +50432,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50317,8 +50573,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50814,24 +51070,32 @@ msgid ""
"W component of the quaternion (real part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
+"Le composant W du quaternion (partie réelle).\n"
+"Les composants des quaternions ne devraient pas être modifié directement."
#: doc/classes/Quat.xml
msgid ""
"X component of the quaternion (imaginary [code]i[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
+"Le composant X du quaternion (partie de l'axe imaginaire [code]i[/code]).\n"
+"Les composants des quaternions ne devraient pas être modifié directement."
#: doc/classes/Quat.xml
msgid ""
"Y component of the quaternion (imaginary [code]j[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
+"Le composant Y du quaternion (partie de l'axe imaginaire [code]j[/code]).\n"
+"Les composants des quaternions ne devraient pas être modifié directement."
#: doc/classes/Quat.xml
msgid ""
"Z component of the quaternion (imaginary [code]k[/code] axis part).\n"
"Quaternion components should usually not be manipulated directly."
msgstr ""
+"Le composant Z du quaternion (partie de l'axe imaginaire [code]k[/code]).\n"
+"Les composants des quaternions ne devraient pas être modifié directement."
#: doc/classes/Quat.xml
msgid ""
@@ -51997,7 +52261,7 @@ msgstr ""
#: doc/classes/ResourceFormatLoader.xml
msgid "Loads a specific resource type from a file."
-msgstr ""
+msgstr "Charge un type de ressource spécifique depuis un fichier."
#: doc/classes/ResourceFormatLoader.xml
msgid ""
@@ -52068,7 +52332,7 @@ msgstr ""
#: doc/classes/ResourceFormatSaver.xml
msgid "Saves a specific resource type to a file."
-msgstr ""
+msgstr "Enregistre un type de ressource spécifique dans un fichier."
#: doc/classes/ResourceFormatSaver.xml
msgid ""
@@ -52094,6 +52358,8 @@ msgstr ""
#: doc/classes/ResourceFormatSaver.xml
msgid "Returns whether the given resource object can be saved by this saver."
msgstr ""
+"Retourne quand une ressource donnée peut être enregistrée par ce "
+"enregistreur."
#: doc/classes/ResourceFormatSaver.xml
msgid ""
@@ -52442,7 +52708,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "BBCode in RichTextLabel"
-msgstr ""
+msgstr "BBCode dans RichTextLabel"
#: doc/classes/RichTextLabel.xml
msgid "GUI Rich Text/BBcode Demo"
@@ -52475,6 +52741,8 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
msgstr ""
+"Efface la pile des marqueurs et définit [member bbcode_text] avec un texte "
+"vide."
#: doc/classes/RichTextLabel.xml
msgid "Returns the height of the content."
@@ -52586,22 +52854,27 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
msgstr ""
+"Ajouter un marqueur [code][font][/code] avec une police monospace dans la "
+"pile des marqueurs."
#: doc/classes/RichTextLabel.xml
msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
msgstr ""
+"Ajouter un marqueur [code][font][/code] avec une police normale dans la pile "
+"des marqueurs."
#: doc/classes/RichTextLabel.xml
msgid "Adds a [code][s][/code] tag to the tag stack."
-msgstr ""
+msgstr "Ajouter un marqueur [code][s][/code] dans la pile des marqueurs."
#: doc/classes/RichTextLabel.xml
msgid "Adds a [code][table=columns][/code] tag to the tag stack."
msgstr ""
+"Ajouter un marqueur [code][table=columns][/code] dans la pile des marqueurs."
#: doc/classes/RichTextLabel.xml
msgid "Adds a [code][u][/code] tag to the tag stack."
-msgstr ""
+msgstr "Ajouter un marqueur [code][u][/code] dans la pile des marqueurs."
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -54298,6 +54571,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -54491,9 +54771,8 @@ msgid ""
msgstr ""
#: doc/classes/SceneTreeTimer.xml
-#, fuzzy
msgid "The time remaining (in seconds)."
-msgstr "Le temps restant."
+msgstr "Le temps restant (en secondes)."
#: doc/classes/SceneTreeTimer.xml doc/classes/Timer.xml
#, fuzzy
@@ -55410,9 +55689,8 @@ msgid ""
msgstr ""
#: doc/classes/Slider.xml
-#, fuzzy
msgid "Emitted when dragging is started."
-msgstr "Émis lorsque le défilement est commencé."
+msgstr "Émis lorsque le glissement de la souris a commencé."
#: doc/classes/SliderJoint.xml
msgid "Slider between two PhysicsBodies in 3D."
@@ -55574,6 +55852,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -57451,7 +57741,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -57465,7 +57755,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -58184,10 +58474,13 @@ msgstr ""
"chaîne de caractères donnée."
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
-"Retourne les bigrammes (paires de lettres consécutives) de cette chaîne de "
-"caractères."
#: doc/classes/String.xml
#, fuzzy
@@ -58489,7 +58782,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58512,11 +58814,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58565,14 +58880,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -58742,8 +59059,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -60296,6 +60621,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Retourne le nombre de pistes dans l'animation."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Retourne la position du contact sur le collisionneur."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Renvoie le nombre de lignes visibles."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -60557,13 +60892,10 @@ msgid ""
msgstr ""
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid ""
"If [code]true[/code], shortcut keys for context menu items are enabled, even "
"if the context menu is disabled."
msgstr ""
-"Si [code]true[/code] (vrai), les nœuds enfants sont triés, sinon le tri est "
-"désactivé."
#: doc/classes/TextEdit.xml
msgid ""
@@ -61212,26 +61544,28 @@ msgstr ""
msgid ""
"Multiplies the color of the bar's [code]texture_progress[/code] texture."
msgstr ""
+"Multiplie la couleur de la texture [code]texture_progress[/code] de la barre."
#: doc/classes/TextureProgress.xml
msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
msgstr ""
+"Multiplie la couleur de la texture [code]texture_under[/code] de la barre."
#: doc/classes/TextureProgress.xml
msgid "The [member texture_progress] fills from left to right."
-msgstr ""
+msgstr "La [member texture_progress] remplis de gauche à droite."
#: doc/classes/TextureProgress.xml
msgid "The [member texture_progress] fills from right to left."
-msgstr ""
+msgstr "La [member texture_progress] remplis de droite à gauche."
#: doc/classes/TextureProgress.xml
msgid "The [member texture_progress] fills from top to bottom."
-msgstr ""
+msgstr "La [member texture_progress] remplis de haut en bas."
#: doc/classes/TextureProgress.xml
msgid "The [member texture_progress] fills from bottom to top."
-msgstr ""
+msgstr "La [member texture_progress] remplis de bas en haut."
#: doc/classes/TextureProgress.xml
msgid ""
@@ -61380,6 +61714,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -61528,6 +61868,19 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+"Retourne l'index de l'élément avec l'identifiant [code]id[/code] spécifié."
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -61585,6 +61938,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Retourne [code]true[/code] si la piste donnée est importée. Sinon retourne "
+"[code]false[/code]."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -61681,6 +62043,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61731,7 +62107,7 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr ""
+msgstr "Utilisation de plusieurs threads"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
@@ -62458,7 +62834,7 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets a shape for the tile, enabling collision."
-msgstr ""
+msgstr "Définit une forme pour la tuile, activant la collision."
#: doc/classes/TileSet.xml
msgid "Sets the offset of a tile's shape."
@@ -62907,9 +63283,8 @@ msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr "L'espacement entre l'icône de l'élément et le texte."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "[Font] of the [ToolButton]'s text."
-msgstr "[Font] du texte du [Button]."
+msgstr "La [Font] du texte du [ToolButton]."
#: doc/classes/ToolButton.xml
#, fuzzy
@@ -62930,9 +63305,8 @@ msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "Default [StyleBox] for the [ToolButton]."
-msgstr "[StyleBox] par défaut pour le [Button]."
+msgstr "Le [StyleBox] par défaut pour le [ToolButton]."
#: doc/classes/ToolButton.xml
#, fuzzy
@@ -62962,7 +63336,7 @@ msgstr ""
#: doc/classes/TouchScreenButton.xml
msgid "Returns [code]true[/code] if this button is currently pressed."
-msgstr ""
+msgstr "Retourne [code]true[/code] si le bouton est actuelle pressé."
#: doc/classes/TouchScreenButton.xml
msgid "The button's action. Actions can be handled with [InputEventAction]."
@@ -63162,8 +63536,8 @@ msgid ""
"The translation offset of the transform (column 3, the fourth column). "
"Equivalent to array index [code]3[/code]."
msgstr ""
-"Le décalage de translation du transform (colonne 3, quatrième colonne). "
-"Équivalent à l'index du tableau [code]3[/code]."
+"Le décalage de translation de la transformation (colonne 3, quatrième "
+"colonne). Équivalent à l'index du tableau [code]3[/code]."
#: doc/classes/Transform.xml
msgid ""
@@ -63173,17 +63547,15 @@ msgstr ""
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
-msgstr ""
-"[Transform] avec mise en miroir appliquée perpendiculairement au plan YZ."
+msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan YZ."
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
-msgstr "[Transform] avec un miroir appliqué perpendiculairement au plan XZ."
+msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan XZ."
#: doc/classes/Transform.xml
msgid "[Transform] with mirroring applied perpendicular to the XY plane."
-msgstr ""
-"[Transform] avec mise en miroir appliquée perpendiculairement au plan XY."
+msgstr "[Transform] avec effet miroir appliqué perpendiculairement au plan XY."
#: doc/classes/Transform2D.xml
msgid "2D transformation (2×3 matrix)."
@@ -63864,7 +64236,7 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the [Tree] is being focused."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [Tree] a actuellement le focus."
#: doc/classes/Tree.xml
msgid "[StyleBox] used when a button in the tree is pressed."
@@ -63933,7 +64305,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -63980,10 +64352,9 @@ msgstr ""
"est préssé. Voir [enum JoyButtonList]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Sélectionne la colonne [code]column[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
@@ -65373,11 +65744,8 @@ msgid "The vertical space between the [VBoxContainer]'s elements."
msgstr ""
#: doc/classes/Vector2.xml
-#, fuzzy
msgid "Vector used for 2D math."
-msgstr ""
-"Vecteur utilisé pour les mathématiques 2D utilisant des coordonnées "
-"d'entiers."
+msgstr "Vecteur utilisé en 2D."
#: doc/classes/Vector2.xml
msgid ""
@@ -65672,6 +66040,8 @@ msgid ""
"Infinity vector, a vector with all components set to [constant @GDScript."
"INF]."
msgstr ""
+"Le vecteur infini, un vecteur avec tous ses composants définit à [constant "
+"@GDScript.INF]."
#: doc/classes/Vector2.xml
msgid "Left unit vector. Represents the direction of left."
@@ -65690,10 +66060,8 @@ msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
msgstr ""
#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Vector used for 3D math."
-msgstr ""
-"Vecteur utilisé pour les mathématiques 3D à l’aide de coordonnées d'entiers."
+msgstr "Vecteur utilisé en 3D."
#: doc/classes/Vector3.xml
msgid ""
@@ -65785,6 +66153,8 @@ msgid ""
"Rotates this vector around a given axis by [code]phi[/code] radians. The "
"axis must be a normalized vector."
msgstr ""
+"Pivote ce vecteur autour de l'axe donné par [code]phi[/code] radians. L'axe "
+"donné doit être normalisé."
#: doc/classes/Vector3.xml
msgid ""
@@ -68197,9 +68567,8 @@ msgid "A Visual Script node returning a constant from [@GlobalScope]."
msgstr "Un nœud Visual Script utilisé pour annoter le script."
#: modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
-#, fuzzy
msgid "The constant to be used."
-msgstr "Le type de la constante."
+msgstr "La constante à utiliser."
#: modules/visual_script/doc_classes/VisualScriptIndexGet.xml
#, fuzzy
@@ -68249,9 +68618,8 @@ msgid "State of the action to check. See [enum Mode] for options."
msgstr "La fonction à calculer. Voir [enum Function] pour les options."
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
-#, fuzzy
msgid "[code]True[/code] if action is pressed."
-msgstr "Si [code]true[/code], le filtrage est activé."
+msgstr "Si [code]true[/code], l'action est pressée."
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
#, fuzzy
@@ -69208,7 +69576,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
#, fuzzy
msgid "Sets clipping for the [CanvasItem]."
-msgstr "Définit l’index du [CanvasItem]."
+msgstr "Définit la coupure du [CanvasItem]."
#: doc/classes/VisualServer.xml
msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
@@ -70347,9 +70715,8 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets a material's line width."
-msgstr "Définit la priorité de rendu d’un matériau."
+msgstr "Définit l'épaisseur des lignes du matériau."
#: doc/classes/VisualServer.xml
msgid "Sets an object's next material."
@@ -70434,9 +70801,8 @@ msgid "Sets a mesh's custom aabb."
msgstr "Définit l’aabb personnalisé d’un maillage."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns a mesh's surface's aabb."
-msgstr "Retourne l’aabb personnalisé d’un maillage."
+msgstr "Retourne l’aabb de la surface d'un maillage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71962,7 +72328,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Debug draw is disabled. Default setting."
-msgstr "L'affichage de débogage est désactivé. La valeur par défaut."
+msgstr "L'affichage de débogage est désactivé. C'est la valeur par défaut."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -72045,8 +72411,10 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid "Allows the instance to be used in baked lighting."
msgstr ""
+"Autorise une instance à pouvoir être utilisé pour le baking des lumières."
#: doc/classes/VisualServer.xml
msgid "When set, manually requests to draw geometry on next frame."
@@ -72070,11 +72438,15 @@ msgid ""
"Disable backface culling when rendering the shadow of the object. This is "
"slightly slower but may result in more correct shadows."
msgstr ""
+"Désactiver le culling des faces arrières lors du rendu de l'ombre de "
+"l'objet. Ceci est légèrement plus lent mais peut permettre d'obtenir de "
+"meilleures ombres."
#: doc/classes/VisualServer.xml
msgid ""
"Only render the shadows from the object. The object itself will not be drawn."
msgstr ""
+"N'afficher que l'ombre de l'objet. L'objet en lui-même ne sera pas affiché."
#: doc/classes/VisualServer.xml
msgid "The nine patch gets stretched where needed."
@@ -72092,43 +72464,43 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Adds light color additive to the canvas."
-msgstr ""
+msgstr "Ajoute une couleur additive de lumière au canevas."
#: doc/classes/VisualServer.xml
msgid "Adds light color subtractive to the canvas."
-msgstr ""
+msgstr "Ajoute une couleur soustractive de lumière au canevas."
#: doc/classes/VisualServer.xml
msgid "The light adds color depending on transparency."
-msgstr ""
+msgstr "La lumière ajoute une couleur suivant la transparence."
#: doc/classes/VisualServer.xml
msgid "The light adds color depending on mask."
-msgstr ""
+msgstr "La lumière ajoute une couleur suivant un masque."
#: doc/classes/VisualServer.xml
msgid "Do not apply a filter to canvas light shadows."
-msgstr ""
+msgstr "Ne pas appliquer de lissage pour les ombres du canevas."
#: doc/classes/VisualServer.xml
msgid "Use PCF3 filtering to filter canvas light shadows."
-msgstr ""
+msgstr "Utiliser le filtre PCF3 pour lisser les ombres des canevas."
#: doc/classes/VisualServer.xml
msgid "Use PCF5 filtering to filter canvas light shadows."
-msgstr ""
+msgstr "Utiliser le filtre PCF5 pour lisser les ombres des canevas."
#: doc/classes/VisualServer.xml
msgid "Use PCF7 filtering to filter canvas light shadows."
-msgstr ""
+msgstr "Utiliser le filtre PCF7 pour lisser les ombres des canevas."
#: doc/classes/VisualServer.xml
msgid "Use PCF9 filtering to filter canvas light shadows."
-msgstr ""
+msgstr "Utiliser le filtre PCF9 pour lisser les ombres des canevas."
#: doc/classes/VisualServer.xml
msgid "Use PCF13 filtering to filter canvas light shadows."
-msgstr ""
+msgstr "Utiliser le filtre PCF13 pour lisser les ombres des canevas."
#: doc/classes/VisualServer.xml
msgid "Culling of the canvas occluder is disabled."
@@ -72144,76 +72516,77 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "The amount of objects in the frame."
-msgstr ""
+msgstr "Le quantité d'objet dans le trame."
#: doc/classes/VisualServer.xml
msgid "The amount of vertices in the frame."
-msgstr ""
+msgstr "Le quantité de sommets dans le trame."
#: doc/classes/VisualServer.xml
msgid "The amount of modified materials in the frame."
-msgstr ""
+msgstr "Le quantité de matériaux modifiés dans le trame."
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid "The amount of shader rebinds in the frame."
-msgstr ""
+msgstr "Le quantité de shaders reconnectés dans le trame."
#: doc/classes/VisualServer.xml
msgid "The amount of surface changes in the frame."
-msgstr ""
+msgstr "Le quantité de changements de surface dans le trame."
#: doc/classes/VisualServer.xml
msgid "The amount of draw calls in frame."
-msgstr ""
+msgstr "Le quantité d'appels de dessin dans le trame."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "The amount of 2d items in the frame."
-msgstr "La quantité de voix dans l’effet."
+msgstr "La quantité d'éléments 2D dans la trame."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "The amount of 2d draw calls in frame."
-msgstr "Quantité de sommets dans l'image."
+msgstr "La quantité d'appels de dessin 2D dans la trame."
#: doc/classes/VisualServer.xml
msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
msgstr ""
-"Le matériel supporte les shaders. Cette énumération est actuellement "
+"L'appareil supporte les shaders. Cette énumération est actuellement "
"inutilisée dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid ""
"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
msgstr ""
-"Le matériel supporte plusieurs fils d'exécution. Cette énumération est "
+"L'appareil supporte plusieurs fils d'exécution. Cette énumération est "
"actuellement inutilisée dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid "Use [Transform2D] to store MultiMesh transform."
-msgstr ""
+msgstr "Utiliser [Transform2D] pour stocker la transformation des MultiMesh."
#: doc/classes/VisualServer.xml
msgid "Use [Transform] to store MultiMesh transform."
-msgstr ""
+msgstr "Utiliser [Transform] pour stocker la transformation des MultiMesh."
#: doc/classes/VisualServer.xml
msgid "MultiMesh does not use per-instance color."
-msgstr ""
+msgstr "Le MultiMesh n'utilise pas de couleur par instance."
#: doc/classes/VisualServer.xml
msgid ""
"MultiMesh color uses 8 bits per component. This packs the color into a "
"single float."
msgstr ""
+"Le MultiMesh utilise un octet par composant de couleur. Une couleur entière "
+"est donc stockée dans un nombre flottant (4 octets)."
#: doc/classes/VisualServer.xml
msgid "MultiMesh color uses a float per channel."
-msgstr ""
+msgstr "Le MultiMesh utilise un nombre flottant par composant de couleur."
#: doc/classes/VisualServer.xml
msgid "MultiMesh does not use custom data."
-msgstr ""
+msgstr "Le MultiMesh n'utilise pas de données personnalisées."
#: doc/classes/VisualServer.xml
msgid ""
@@ -72224,6 +72597,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "MultiMesh custom data uses a float per component."
msgstr ""
+"Les données personnalisés de MultiMesh qui utilisent un nombre flottant par "
+"composant."
#: doc/classes/VisualServer.xml
msgid "Reflection probe will update reflections once and then stop."
@@ -72237,19 +72612,19 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Draw particles in the order that they appear in the particles array."
-msgstr ""
+msgstr "Affiche les particules dans leur ordre dans la liste des particules."
#: doc/classes/VisualServer.xml
msgid "Sort particles based on their lifetime."
-msgstr ""
+msgstr "Trier les particules par durée de vie."
#: doc/classes/VisualServer.xml
msgid "Sort particles based on their distance to the camera."
-msgstr ""
+msgstr "Trier les particules suivant leur distance à la caméra."
#: doc/classes/VisualServer.xml
msgid "Use the clear color as background."
-msgstr ""
+msgstr "Utiliser la couleur d'effacement pour l'arrière-plan."
#: doc/classes/VisualServer.xml
msgid "Use a specified color as the background."
@@ -72303,7 +72678,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Produces a subtle color disturbance around objects."
-msgstr ""
+msgstr "Produit une légère interférence des couleurs autour des objets."
#: doc/classes/VisualServer.xml
msgid "Shows the glow effect by itself without the underlying scene."
@@ -72311,7 +72686,7 @@ msgstr "Affiche uniquement l'effet de lueur sans scène sous-jacente."
#: doc/classes/VisualServer.xml
msgid "Output color as they came in."
-msgstr ""
+msgstr "Affiche les couleurs telles quelles."
#: doc/classes/VisualServer.xml
msgid "Use the Reinhard tonemapper."
@@ -75351,9 +75726,8 @@ msgid ""
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-#, fuzzy
msgid "Emitted when [member visibility_state] has changed."
-msgstr "Émis lorsque [member frame] modifié."
+msgstr "Émis lorsque [member visibility_state] modifié."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
@@ -75374,9 +75748,8 @@ msgid "Target ray from touch screen, mouse or other tactile input device."
msgstr ""
#: doc/classes/WindowDialog.xml
-#, fuzzy
msgid "Base class for window dialogs."
-msgstr "Classe de base pour les flux audio."
+msgstr "Classe parente des fenêtres de dialogue."
#: doc/classes/WindowDialog.xml
msgid ""
@@ -75394,19 +75767,16 @@ msgid ""
msgstr ""
#: doc/classes/WindowDialog.xml
-#, fuzzy
msgid "If [code]true[/code], the user can resize the window."
-msgstr "Si [code]true[/code], le bouton \"add preset\" est activé."
+msgstr "Si [code]true[/code], l'utilisateur peut redimensionner la fenêtre."
#: doc/classes/WindowDialog.xml
-#, fuzzy
msgid "The text displayed in the window's title bar."
-msgstr "Le texte affiché par le dialogue."
+msgstr "Le texte affiché dans la barre de titre de la fenêtre."
#: doc/classes/WindowDialog.xml
-#, fuzzy
msgid "The color of the title text."
-msgstr "Couleur du texte du titre."
+msgstr "La couleur du titre."
#: doc/classes/WindowDialog.xml
#, fuzzy
@@ -75430,9 +75800,8 @@ msgid "The font used to draw the title."
msgstr "La police utilisée pour le texte en gras."
#: doc/classes/WindowDialog.xml
-#, fuzzy
msgid "The icon for the close button."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgstr "L'icône personnalisée pour le bouton de fermeture."
#: doc/classes/WindowDialog.xml
msgid ""
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index 7138a7217c..a62aba930d 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -3330,6 +3330,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4840,7 +4849,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4865,7 +4874,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9485,26 +9494,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9662,6 +9655,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12737,6 +12740,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15573,8 +15588,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16325,6 +16341,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22996,7 +23031,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25098,8 +25148,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25369,7 +25420,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31904,7 +31960,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32284,8 +32345,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34125,6 +34190,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34138,6 +34212,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34180,6 +34266,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34231,6 +34327,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36528,6 +36636,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36698,6 +36825,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36798,6 +36940,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37048,6 +37198,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38035,8 +38191,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38826,7 +38982,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46668,6 +46836,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46678,8 +46857,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47192,14 +47373,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47328,8 +47514,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51266,6 +51452,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52519,6 +52712,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54354,7 +54559,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54368,7 +54573,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55041,7 +55246,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55304,7 +55514,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55327,11 +55546,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55380,14 +55612,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55557,8 +55791,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57047,6 +57289,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58084,6 +58334,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58224,6 +58480,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58272,6 +58539,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58367,6 +58640,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60540,7 +60827,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60581,9 +60868,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index 4cc0d9ce5c..fee4b208a2 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -3329,6 +3329,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4839,7 +4848,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4864,7 +4873,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9484,26 +9493,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9661,6 +9654,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12736,6 +12739,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15572,8 +15587,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16324,6 +16340,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22995,7 +23030,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25097,8 +25147,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25368,7 +25419,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31903,7 +31959,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32283,8 +32344,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34124,6 +34189,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34137,6 +34211,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34179,6 +34265,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34230,6 +34326,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36527,6 +36635,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36697,6 +36824,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36797,6 +36939,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37047,6 +37197,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38034,8 +38190,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38825,7 +38981,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46667,6 +46835,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46677,8 +46856,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47191,14 +47372,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47327,8 +47513,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51265,6 +51451,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52518,6 +52711,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54353,7 +54558,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54367,7 +54572,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55040,7 +55245,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55303,7 +55513,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55326,11 +55545,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55379,14 +55611,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55556,8 +55790,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57046,6 +57288,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58083,6 +58333,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58223,6 +58479,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58271,6 +58538,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58366,6 +58639,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60539,7 +60826,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60580,9 +60867,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index a60adef668..b0e78ab725 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -3347,6 +3347,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4857,7 +4866,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4882,7 +4891,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4891,7 +4900,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9502,26 +9511,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9679,6 +9672,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12754,6 +12757,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15590,8 +15605,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16342,6 +16358,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23013,7 +23048,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25115,8 +25165,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25386,7 +25437,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31921,7 +31977,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32301,8 +32362,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34142,6 +34207,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34155,6 +34229,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34197,6 +34283,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34248,6 +34344,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36545,6 +36653,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36715,6 +36842,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36815,6 +36957,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37065,6 +37215,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38052,8 +38208,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38843,7 +38999,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46685,6 +46853,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46695,8 +46874,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47209,14 +47390,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47345,8 +47531,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51283,6 +51469,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52536,6 +52729,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54371,7 +54576,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54385,7 +54590,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55058,7 +55263,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55321,7 +55531,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55344,11 +55563,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55397,14 +55629,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55574,8 +55808,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57064,6 +57306,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58101,6 +58351,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58241,6 +58497,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58289,6 +58556,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58384,6 +58657,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60557,7 +60844,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60598,9 +60885,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/id.po b/doc/translations/id.po
index eb9fe2f029..dcc5c28d89 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -11,12 +11,13 @@
# Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021.
# Stephen Gunawan Susilo <gunawanstephen@yahoo.com>, 2021.
# Azizkhasyi 11 <azizkhasyi11@gmail.com>, 2021.
+# zephyroths <ridho.hikaru@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-30 04:38+0000\n"
-"Last-Translator: Azizkhasyi 11 <azizkhasyi11@gmail.com>\n"
+"PO-Revision-Date: 2022-02-22 15:52+0000\n"
+"Last-Translator: zephyroths <ridho.hikaru@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/id/>\n"
"Language: id\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -85,7 +86,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Bawaan"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -3534,6 +3535,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5044,8 +5054,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5069,7 +5080,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5078,7 +5089,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9689,26 +9700,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9866,6 +9861,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12942,6 +12947,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15778,8 +15795,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16530,6 +16548,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23205,7 +23242,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25309,8 +25361,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25580,7 +25633,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32116,7 +32174,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32496,8 +32559,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34337,6 +34404,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34350,6 +34426,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34392,6 +34480,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34443,6 +34541,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36754,6 +36864,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36924,6 +37053,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37024,6 +37168,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37274,6 +37426,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38261,8 +38419,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39052,7 +39210,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46911,6 +47081,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46921,8 +47102,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47435,14 +47618,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47571,8 +47759,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51509,6 +51697,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52762,6 +52957,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54597,7 +54804,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54611,7 +54818,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55286,7 +55493,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55549,7 +55761,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55572,11 +55793,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55625,14 +55859,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55802,8 +56038,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57294,6 +57538,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58331,6 +58585,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58471,6 +58731,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58519,6 +58790,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58614,6 +58891,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60788,7 +61079,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60829,9 +61120,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 2aae5d4390..80c026c0f8 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -3329,6 +3329,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4839,7 +4848,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4864,7 +4873,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4873,7 +4882,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9484,26 +9493,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9661,6 +9654,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12736,6 +12739,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15572,8 +15587,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16324,6 +16340,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22995,7 +23030,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25097,8 +25147,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25368,7 +25419,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31903,7 +31959,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32283,8 +32344,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34124,6 +34189,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34137,6 +34211,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34179,6 +34265,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34230,6 +34326,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36527,6 +36635,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36697,6 +36824,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36797,6 +36939,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37047,6 +37197,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38034,8 +38190,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38825,7 +38981,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46667,6 +46835,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46677,8 +46856,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47191,14 +47372,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47327,8 +47513,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51265,6 +51451,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52518,6 +52711,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54353,7 +54558,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54367,7 +54572,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55040,7 +55245,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55303,7 +55513,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55326,11 +55545,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55379,14 +55611,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55556,8 +55790,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57046,6 +57288,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58083,6 +58333,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58223,6 +58479,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58271,6 +58538,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58366,6 +58639,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60539,7 +60826,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60580,9 +60867,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 0e6f99b17f..dcafac6cc5 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -23,11 +23,12 @@
# ZeroKun265 <davidegiambirtone265@gmail.com>, 2021.
# Andrea Montagna <fullmontis@gmail.com>, 2021.
# Andrea Leganza <neogene@gmail.com>, 2021.
+# Federico Caprini <caprinifede@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-31 08:55+0000\n"
+"PO-Revision-Date: 2022-02-22 15:52+0000\n"
"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/it/>\n"
@@ -85,11 +86,12 @@ msgstr "Descrizioni delle proprietà"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Eredita:"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Inherited By:"
-msgstr ""
+msgstr "Ereditato da:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
@@ -105,7 +107,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "valore"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -115,6 +117,8 @@ msgstr ""
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Questo metodo di solito dovrebbe essere riscritto dall'utente per aver "
+"qualche effetto."
#: doc/tools/make_rst.py
msgid ""
@@ -136,6 +140,8 @@ msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può "
+"essere chiamato direttamente usando il nome della classe."
#: doc/tools/make_rst.py
msgid ""
@@ -4260,6 +4266,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5774,8 +5789,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Restituisce la tangente del parametro."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5799,7 +5815,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5808,7 +5824,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -10442,26 +10458,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10619,6 +10619,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13709,6 +13719,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16610,8 +16632,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -17392,6 +17415,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -24080,7 +24122,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -26187,8 +26244,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -26458,7 +26516,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -33028,7 +33091,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -33408,8 +33476,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -35251,6 +35323,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -35264,6 +35345,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -35306,6 +35399,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -35357,6 +35460,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -37253,7 +37368,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Nodi e scene"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -37690,6 +37805,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37860,6 +37994,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37960,6 +38109,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -38210,6 +38367,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -39204,8 +39367,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39999,7 +40162,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47884,6 +48059,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47894,8 +48080,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48408,14 +48596,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48544,8 +48737,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -52492,6 +52685,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53747,6 +53947,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55587,7 +55799,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55601,7 +55813,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -56278,7 +56490,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56542,7 +56759,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56565,11 +56791,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56618,14 +56857,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56795,8 +57036,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58294,6 +58543,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Restituisce l'angolo al vettore dato, in radianti."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Restituisce il valore opposto del parametro."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Restituisce il resto dei due vettori."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -59346,6 +59605,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -59488,6 +59753,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -59543,6 +59820,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Ritorna [code]true[/code] se l'impostazione specificata da [code]name[/code] "
+"esiste, [code]false[/code] altrimenti."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -59639,6 +59925,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61819,7 +62119,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61862,10 +62162,9 @@ msgid ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index a3017d5928..ddb9eb6efe 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -4305,6 +4305,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -6246,7 +6255,8 @@ msgstr ""
"は [code]true[/code] を返すようにします。"
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+#, fuzzy
+msgid "Returns whether the given path is filtered."
msgstr ""
"指定したパスがフィルタリングされていれば [code]true[/code] を返します。"
@@ -6280,8 +6290,9 @@ msgid "Adds or removes a path for the filter."
msgstr "このフィルタのパスを追加あるいは除去します。"
#: doc/classes/AnimationNode.xml
+#, fuzzy
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
"カスタムパラメータを設定します。リソースはツリーやシーン全体で再利用できるた"
@@ -6292,7 +6303,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "もし [code]true[/code] であれば、フィルタリングは有効になります。"
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
msgstr "グラフからノードが除去された際に発信されます。"
#: doc/classes/AnimationNode.xml
@@ -12163,29 +12175,10 @@ msgstr ""
"フェクトを追加します。"
#: doc/classes/AudioServer.xml
-#, fuzzy
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-"現在のオーディオ入力用デバイスの名前です ([method capture_get_device_list] を"
-"参照)。"
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr "システム上で検出されたすべてのオーディオ入力デバイスの名前を返します。"
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr "利用可能なバスとエフェクトを使用して [AudioBusLayout] を生成します。"
@@ -12374,6 +12367,16 @@ msgstr "利用可能なオーディオバスの数。"
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -15740,6 +15743,24 @@ msgid "Returns the RID of the canvas used by this layer."
msgstr ""
#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+"配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する"
+"のと同じです。"
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+"配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する"
+"のと同じです。"
+
+#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
@@ -18634,8 +18655,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -19416,6 +19438,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -26178,7 +26219,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -28287,8 +28343,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -28568,7 +28625,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -35187,7 +35249,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -35576,8 +35643,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -37427,6 +37498,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -37440,6 +37520,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -37482,6 +37574,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -37533,6 +37635,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -39889,6 +40003,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -40059,6 +40192,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -40159,6 +40307,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -40409,6 +40565,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -41402,8 +41564,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -42199,7 +42361,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -50135,6 +50309,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -50145,8 +50330,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50659,14 +50846,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50795,8 +50987,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -54770,6 +54962,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -56034,6 +56233,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -58150,7 +58361,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -58164,7 +58375,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -58855,7 +59066,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59122,7 +59338,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59145,11 +59370,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59198,14 +59436,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -59375,8 +59615,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -60886,6 +61134,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "アニメーションのトラック数を返します。"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "指定したトラックのキー数を返します。"
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "ブレンド空間内の三角形の数を返します。"
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -61950,6 +62208,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -62096,6 +62360,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "与えられた [code]id[/code] に紐づけられた点の位置を返します。"
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -62152,6 +62428,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"指定したトラックがインポートされている場合、 [code]true[/code] を返します。そ"
+"うでなければ、 [code]false[/code] を返します。"
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -62248,6 +62533,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -64436,7 +64735,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -64483,10 +64782,9 @@ msgstr ""
"定します。"
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "[code]bus_idx[/code] にあるバスのエフェクト数を返します。"
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index 465371a39f..d4b782b0c0 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -3456,6 +3456,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4967,8 +4976,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "매개변수의 탄젠트 값을 반환합니다."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4992,7 +5002,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5001,7 +5011,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9614,26 +9624,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9791,6 +9785,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12872,6 +12876,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15737,8 +15753,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16495,6 +16512,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23235,7 +23271,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25340,8 +25391,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25611,7 +25663,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32159,7 +32216,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32539,8 +32601,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34381,6 +34447,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34394,6 +34469,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34436,6 +34523,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34487,6 +34584,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36934,6 +37043,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37104,6 +37232,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37204,6 +37347,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37454,6 +37605,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38442,8 +38599,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39236,7 +39393,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47101,6 +47270,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47111,8 +47291,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47625,14 +47807,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47761,8 +47948,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51700,6 +51887,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52953,6 +53147,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54788,7 +54994,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54802,7 +55008,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55477,7 +55683,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55740,7 +55951,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55763,11 +55983,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55816,14 +56049,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55993,8 +56228,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57488,6 +57731,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "매개변수의 코사인 값을 반환합니다."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "매개변수의 반대 값을 반환합니다."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "두 벡터의 나머지를 반환합니다."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58526,6 +58779,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58666,6 +58925,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "두 벡터의 나머지를 반환합니다."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58714,6 +58985,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58809,6 +59086,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60985,7 +61276,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61027,10 +61318,9 @@ msgid ""
msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "매개변수의 사인 값을 반환합니다."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index a3bff3b9e9..97a0990d75 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -3344,6 +3344,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4854,7 +4863,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4879,7 +4888,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4888,7 +4897,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9499,26 +9508,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9676,6 +9669,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12751,6 +12754,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15587,8 +15602,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16339,6 +16355,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23013,7 +23048,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25115,8 +25165,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25386,7 +25437,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31921,7 +31977,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32301,8 +32362,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34142,6 +34207,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34155,6 +34229,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34197,6 +34283,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34248,6 +34344,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36545,6 +36653,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36715,6 +36842,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36815,6 +36957,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37065,6 +37215,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38052,8 +38208,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38843,7 +38999,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46685,6 +46853,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46695,8 +46874,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47209,14 +47390,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47345,8 +47531,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51283,6 +51469,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52536,6 +52729,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54371,7 +54576,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54385,7 +54590,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55058,7 +55263,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55321,7 +55531,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55344,11 +55563,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55397,14 +55629,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55574,8 +55808,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57064,6 +57306,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58101,6 +58351,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58241,6 +58497,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58289,6 +58556,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58384,6 +58657,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60557,7 +60844,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60598,9 +60885,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 5f8d2afd19..81a14f7e5a 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -3327,6 +3327,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4837,7 +4846,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4862,7 +4871,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4871,7 +4880,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9482,26 +9491,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9659,6 +9652,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12734,6 +12737,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15570,8 +15585,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16322,6 +16338,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22993,7 +23028,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25095,8 +25145,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25366,7 +25417,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31901,7 +31957,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32281,8 +32342,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34122,6 +34187,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34135,6 +34209,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34177,6 +34263,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34228,6 +34324,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36525,6 +36633,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36695,6 +36822,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36795,6 +36937,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37045,6 +37195,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38032,8 +38188,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38823,7 +38979,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46665,6 +46833,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46675,8 +46854,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47189,14 +47370,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47325,8 +47511,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51263,6 +51449,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52516,6 +52709,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54351,7 +54556,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54365,7 +54570,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55038,7 +55243,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55301,7 +55511,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55324,11 +55543,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55377,14 +55609,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55554,8 +55788,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57044,6 +57286,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58081,6 +58331,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58221,6 +58477,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58269,6 +58536,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58364,6 +58637,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60537,7 +60824,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60578,9 +60865,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 4358fdbfc5..8cd83ba148 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -3339,6 +3339,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4849,7 +4858,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4874,7 +4883,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4883,7 +4892,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9494,26 +9503,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9671,6 +9664,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12746,6 +12749,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15582,8 +15597,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16334,6 +16350,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23005,7 +23040,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25107,8 +25157,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25378,7 +25429,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31913,7 +31969,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32293,8 +32354,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34134,6 +34199,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34147,6 +34221,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34189,6 +34275,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34240,6 +34336,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36537,6 +36645,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36707,6 +36834,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36807,6 +36949,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37057,6 +37207,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38044,8 +38200,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38835,7 +38991,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46677,6 +46845,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46687,8 +46866,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47201,14 +47382,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47337,8 +47523,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51275,6 +51461,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52528,6 +52721,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54363,7 +54568,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54377,7 +54582,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55050,7 +55255,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55313,7 +55523,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55336,11 +55555,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55389,14 +55621,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55566,8 +55800,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57056,6 +57298,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58093,6 +58343,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58233,6 +58489,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58281,6 +58548,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58376,6 +58649,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60549,7 +60836,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60590,9 +60877,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
index d277e5da73..dcc8e21951 100644
--- a/doc/translations/ne.po
+++ b/doc/translations/ne.po
@@ -3327,6 +3327,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4837,7 +4846,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4862,7 +4871,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4871,7 +4880,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9482,26 +9491,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9659,6 +9652,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12734,6 +12737,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15570,8 +15585,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16322,6 +16338,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22993,7 +23028,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25095,8 +25145,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25366,7 +25417,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31901,7 +31957,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32281,8 +32342,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34122,6 +34187,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34135,6 +34209,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34177,6 +34263,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34228,6 +34324,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36525,6 +36633,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36695,6 +36822,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36795,6 +36937,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37045,6 +37195,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38032,8 +38188,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38823,7 +38979,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46665,6 +46833,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46675,8 +46854,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47189,14 +47370,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47325,8 +47511,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51263,6 +51449,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52516,6 +52709,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54351,7 +54556,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54365,7 +54570,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55038,7 +55243,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55301,7 +55511,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55324,11 +55543,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55377,14 +55609,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55554,8 +55788,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57044,6 +57286,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58081,6 +58331,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58221,6 +58477,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58269,6 +58536,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58364,6 +58637,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60537,7 +60824,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60578,9 +60865,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index d725a7872e..7095944510 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -3378,6 +3378,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4888,7 +4897,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4913,7 +4922,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4922,7 +4931,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9533,26 +9542,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9710,6 +9703,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12785,6 +12788,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15621,8 +15636,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16373,6 +16389,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23047,7 +23082,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25149,8 +25199,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25420,7 +25471,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31955,7 +32011,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32335,8 +32396,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34176,6 +34241,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34189,6 +34263,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34231,6 +34317,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34282,6 +34378,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36579,6 +36687,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36749,6 +36876,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36849,6 +36991,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37099,6 +37249,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38086,8 +38242,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38877,7 +39033,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46719,6 +46887,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46729,8 +46908,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47243,14 +47424,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47379,8 +47565,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51318,6 +51504,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52571,6 +52764,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54406,7 +54611,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54420,7 +54625,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55093,7 +55298,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55356,7 +55566,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55379,11 +55598,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55432,14 +55664,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55609,8 +55843,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57099,6 +57341,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58136,6 +58386,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58276,6 +58532,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58324,6 +58591,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58419,6 +58692,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60592,7 +60879,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60633,9 +60920,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index ef534544e1..615d1ff53f 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -11,7 +11,7 @@
# Larix_45 <milarczek2004@gmail.com>, 2020.
# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
# Michał Borowiec <hello@michal-borowiec.pl>, 2021.
-# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
+# Suchy Talerz <kacperkubis06@gmail.com>, 2021, 2022.
# Seppo Day <piszczatowskis@gmail.com>, 2021.
# cerkiewny <mstarzycki@gmail.com>, 2021.
# Dominik Mielcarek <fogbpl@gmail.com>, 2021.
@@ -19,12 +19,14 @@
# Tomasz Piechocki <t.piechocki@yahoo.com>, 2021.
# DeiranZ <jwabik322@gmail.com>, 2022.
# Piotr <promantix@gmail.com>, 2022.
+# lewando54 <lewando54@gmail.com>, 2022.
+# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-19 22:07+0000\n"
-"Last-Translator: Piotr <promantix@gmail.com>\n"
+"PO-Revision-Date: 2022-03-08 06:54+0000\n"
+"Last-Translator: Katarzyna Twardowska <katarina.twardowska@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pl/>\n"
"Language: pl\n"
@@ -33,7 +35,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -98,7 +100,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
@@ -3800,6 +3802,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5311,8 +5322,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Zwraca tangens parametru."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5336,7 +5348,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5345,7 +5357,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -5415,9 +5427,8 @@ msgstr ""
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTimeScale.xml
#: doc/classes/AnimationNodeTransition.xml
-#, fuzzy
msgid "AnimationTree"
-msgstr "Węzeł Kinematic body 2D."
+msgstr "DrzewoAnimacji"
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -9966,26 +9977,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10143,6 +10138,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13232,6 +13237,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16073,8 +16090,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16831,6 +16849,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23516,7 +23553,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25620,8 +25672,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25891,7 +25944,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32457,7 +32515,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32837,8 +32900,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34679,6 +34746,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34692,6 +34768,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34734,6 +34822,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34785,6 +34883,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36687,7 +36797,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Węzły i Sceny"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -37124,6 +37234,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37294,6 +37423,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37394,6 +37538,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37644,6 +37796,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38631,8 +38789,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39428,7 +39586,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47312,6 +47482,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47322,8 +47503,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47836,14 +48019,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47972,8 +48160,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50077,7 +50265,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "BBCode in RichTextLabel"
-msgstr ""
+msgstr "BBCode w RichTextLabel"
#: doc/classes/RichTextLabel.xml
msgid "GUI Rich Text/BBcode Demo"
@@ -51922,6 +52110,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53176,6 +53371,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55014,7 +55221,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55028,7 +55235,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55703,7 +55910,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55966,7 +56178,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55989,11 +56210,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56042,14 +56276,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56219,8 +56455,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57715,6 +57959,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Zwraca kąt w radianach danego wektora."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Zwraca przeciwieństwo parametru."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Zwraca resztę z dwóch wektorów."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58758,6 +59012,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58899,6 +59159,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58949,6 +59221,13 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -59045,6 +59324,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -59090,7 +59383,7 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr ""
+msgstr "Użyj wielowątkowości"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
@@ -61221,7 +61514,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61263,10 +61556,9 @@ msgid ""
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index b81b137493..eb2e648038 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -4092,6 +4092,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5610,8 +5619,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Retorna o RID do ecrã usada por essa camada."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5635,7 +5645,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5644,8 +5654,9 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
-msgstr ""
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
+msgstr "Emitido cada vez que um nó é removido da [SceneTree]."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -10263,26 +10274,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10440,6 +10435,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13537,6 +13542,18 @@ msgstr "Retorna o RID do ecrã usada por essa camada."
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16393,8 +16410,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -17153,6 +17171,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr "Emitido quando o nó ganha foco do teclado."
@@ -23836,7 +23873,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25940,8 +25992,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -26211,7 +26264,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32751,7 +32809,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -33131,8 +33194,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34972,6 +35039,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34985,6 +35061,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -35027,6 +35115,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -35078,6 +35176,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -37398,6 +37508,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37568,6 +37697,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37668,6 +37812,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37918,6 +38070,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38905,8 +39063,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39696,7 +39854,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47542,6 +47712,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47552,8 +47733,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48066,14 +48249,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48202,8 +48390,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -52140,6 +52328,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53397,6 +53592,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55250,7 +55457,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55264,7 +55471,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55939,7 +56146,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56202,7 +56414,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56225,11 +56446,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56278,14 +56512,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56455,8 +56691,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57947,6 +58191,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Retorna o comprimento atual do braço da mola."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Retorna o número de nós nesta [SceneTree]."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58985,6 +59239,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -59125,6 +59385,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -59172,6 +59444,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Retorna [code]true[/code] se o vetor for normalizado, [code]false[/code] "
+"caso contrário."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -59268,6 +59549,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61444,7 +61739,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61485,10 +61780,9 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index ff0825d6a7..fbf4dbeaa6 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -4303,6 +4303,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5868,8 +5877,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Retorna a tangente do parâmetro."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5893,7 +5903,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5902,8 +5912,9 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
-msgstr ""
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
+msgstr "Emitido cada vez que um nó é removido da [SceneTree]."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -10538,26 +10549,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10715,6 +10710,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13820,6 +13825,18 @@ msgstr "Retorna o RID da tela usada por essa camada."
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16710,8 +16727,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -17470,6 +17488,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr "Emitido quando o nó ganha foco do teclado."
@@ -24165,7 +24202,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -26270,8 +26322,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -26541,7 +26594,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -33120,7 +33178,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -33500,8 +33563,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -35343,6 +35410,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -35356,6 +35432,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -35398,6 +35486,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -35449,6 +35547,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -37788,6 +37898,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37958,6 +38087,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -38058,6 +38202,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -38308,6 +38460,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -39295,8 +39453,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -40090,7 +40248,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47980,6 +48150,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47990,8 +48171,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48504,14 +48687,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48640,8 +48828,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -52587,6 +52775,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53848,6 +54043,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55704,7 +55911,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55718,7 +55925,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -56393,7 +56600,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56656,7 +56868,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56679,11 +56900,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56732,14 +56966,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56909,8 +57145,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58408,6 +58652,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Retorna o ângulo para o vetor dado, em radianos."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Retorna o valor oposto do parâmetro."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Retorna o número de nós nesta [SceneTree]."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -59459,6 +59713,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -59603,6 +59863,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -59651,6 +59923,13 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -59747,6 +60026,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61925,7 +62218,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61968,10 +62261,9 @@ msgstr ""
"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index d27baf73b8..e80f0ba009 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -3347,6 +3347,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4857,7 +4866,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4882,7 +4891,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4891,7 +4900,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9502,26 +9511,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9679,6 +9672,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12754,6 +12757,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15590,8 +15605,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16342,6 +16358,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23016,7 +23051,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25118,8 +25168,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25389,7 +25440,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31924,7 +31980,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32304,8 +32365,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34145,6 +34210,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34158,6 +34232,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34200,6 +34286,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34251,6 +34347,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36548,6 +36656,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36718,6 +36845,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36818,6 +36960,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37068,6 +37218,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38055,8 +38211,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38846,7 +39002,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46688,6 +46856,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46698,8 +46877,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47212,14 +47393,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47348,8 +47534,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51286,6 +51472,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52539,6 +52732,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54374,7 +54579,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54388,7 +54593,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55061,7 +55266,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55324,7 +55534,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55347,11 +55566,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55400,14 +55632,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55577,8 +55811,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57067,6 +57309,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58104,6 +58354,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58244,6 +58500,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58292,6 +58559,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58387,6 +58660,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60560,7 +60847,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60601,9 +60888,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index dfde3ad01b..419a3bf547 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -26,7 +26,7 @@
# Сергей Волков <zerosar4@gmail.com>, 2021.
# Alexander Sinitsyn <almoig747@gmail.com>, 2021.
# Толя Богомолов <tolya.bogomolov2004@gmail.com>, 2021.
-# Rustam Alieskerov <rustam.aleskerov7@gmail.com>, 2021.
+# Rustam Alieskerov <rustam.aleskerov7@gmail.com>, 2021, 2022.
# Vladimir Svity <development.openworld@gmail.com>, 2021.
# SuperProCoolName <minzatov.2004@mail.ru>, 2021.
# GameOverCode <thefguyplayeriwbt@gmail.com>, 2021.
@@ -38,12 +38,13 @@
# Алексей Зотов <ancrad@yandex.ru>, 2022.
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
+# Иван Гай <yfrde615@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
-"Last-Translator: Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>\n"
+"PO-Revision-Date: 2022-03-02 18:39+0000\n"
+"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -52,7 +53,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -163,6 +164,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Этот метод описывает подходящий оператор, который необходимо использовать с "
+"этим типом, как левый операнд."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -263,13 +266,12 @@ msgid ""
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
-"Возвращает арккосинус числа [code]s[/code] в радианах. Используется для "
-"получения угла, косинус которого равен [code]s[/code]. Число [code]s[/code] "
-"должно быть между [code]-1.0[/code] и [code]1.0[/code] (включительно), в "
-"противном случае [method asin] вернет [constant NAN].\n"
+"Возвращает арксинус числа [code]s[/code] в радианах. Используется для "
+"получения угла, синус которого равен [code]s[/code]. Число [code]s[/code] "
+"должно быть в промежутке между [code]-1.0[/code] и [code]1.0[/code] "
+"(включительно), иначе [method asin] вернет [constant NAN].\n"
"[codeblock]\n"
-"# s равно 0.523599, или 30 градусов, если конвертировать с помощью "
-"rad2deg(s)\n"
+"# s равно 0.523599, или 30 градусов, если конвертировать с помощью rad2deg\n"
"s = asin(0.5)\n"
"[/codeblock]"
@@ -436,16 +438,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
-"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/"
+"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/"
"code] и не больше [code]max[/code].\n"
"[codeblock]\n"
-"speed = 1000\n"
-"# a будет 20\n"
-"a = clamp(speed, 1, 20)\n"
-"\n"
-"speed = -10\n"
-"# a будет 1\n"
-"a = clamp(speed, 1, 20)\n"
+"a = clamp(1000, 1, 20) # a будет 20\n"
+"a = clamp(-10, 1, 20) # a будет 1\n"
+"a = clamp(15, 1, 20) # a будет 15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -566,7 +564,6 @@ msgstr ""
"использовать [code]deep_equal[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts an angle expressed in degrees to radians.\n"
"[codeblock]\n"
@@ -575,8 +572,7 @@ msgid ""
msgstr ""
"Преобразует угол, выраженный в градусах, в радианы.\n"
"[codeblock]\n"
-"# r равно 3.141593\n"
-"r = deg2rad(180)\n"
+"r = deg2rad(180) # r = 3.141593\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -4416,6 +4412,15 @@ msgstr ""
"такой как [code]\"Hello,Something,Else\"[/code]."
#: doc/classes/@GlobalScope.xml
+msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid ""
"Hints that a float property should be edited via an exponential easing "
@@ -6270,8 +6275,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Возвращает [Texture2D] заданного кадра."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6295,7 +6301,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -6304,7 +6310,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -11121,26 +11127,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -11298,6 +11288,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -14400,6 +14400,24 @@ msgid "Returns the RID of the canvas used by this layer."
msgstr ""
#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+"Очищает массив. Это эквивалентно использованию [method resize] с размером "
+"[code]0[/code]."
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+"Очищает массив. Это эквивалентно использованию [method resize] с размером "
+"[code]0[/code]."
+
+#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
@@ -17324,8 +17342,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -18106,6 +18125,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -24813,7 +24851,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -26920,8 +26973,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -27191,7 +27245,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -33778,7 +33837,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -34158,8 +34222,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -36003,6 +36071,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -36016,6 +36093,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -36058,6 +36147,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -36109,6 +36208,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -38450,6 +38561,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -38620,6 +38750,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -38720,6 +38865,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -38970,6 +39123,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -39962,8 +40121,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -40761,7 +40920,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -48679,6 +48850,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -48689,8 +48871,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49203,14 +49387,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49339,8 +49528,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -53336,6 +53525,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -54596,6 +54792,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -56436,7 +56644,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -56450,7 +56658,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -57147,7 +57355,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57414,7 +57627,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57437,11 +57659,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57490,14 +57725,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -57667,8 +57904,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59167,6 +59412,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Возвращает минимальный угол указанного вектора."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Возвращает количество ключей в данной дорожке."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Возвращает количество раз когда элемент встречается в массиве."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -60227,6 +60482,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -60369,6 +60630,18 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]."
+
+#: doc/classes/Theme.xml
#, fuzzy
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
@@ -60424,6 +60697,15 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"Возвращает [code]true[/code], если в [AnimationPlayer] хранится [Animation] "
+"с ключом [code]name[/code]."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -60520,6 +60802,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -62702,7 +62998,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -62746,10 +63042,9 @@ msgstr ""
"приблизительно равны друг другу."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 8758caf868..7f5375076e 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -3330,6 +3330,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4840,7 +4849,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4865,7 +4874,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9485,26 +9494,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9662,6 +9655,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12737,6 +12740,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15573,8 +15588,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16325,6 +16341,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22999,7 +23034,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25101,8 +25151,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25372,7 +25423,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31907,7 +31963,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32287,8 +32348,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34128,6 +34193,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34141,6 +34215,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34183,6 +34269,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34234,6 +34330,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36531,6 +36639,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36701,6 +36828,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36801,6 +36943,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37051,6 +37201,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38038,8 +38194,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38829,7 +38985,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46671,6 +46839,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46681,8 +46860,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47195,14 +47376,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47331,8 +47517,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51269,6 +51455,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52522,6 +52715,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54357,7 +54562,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54371,7 +54576,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55044,7 +55249,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55307,7 +55517,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55330,11 +55549,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55383,14 +55615,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55560,8 +55794,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57050,6 +57292,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58087,6 +58337,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58227,6 +58483,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58275,6 +58542,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58370,6 +58643,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60543,7 +60830,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60584,9 +60871,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index 780b9a451e..fb2ee3eda8 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -3341,6 +3341,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4851,7 +4860,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4876,7 +4885,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4885,7 +4894,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9496,26 +9505,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9673,6 +9666,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12748,6 +12751,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15584,8 +15599,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16336,6 +16352,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23010,7 +23045,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25112,8 +25162,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25383,7 +25434,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31918,7 +31974,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32298,8 +32359,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34139,6 +34204,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34152,6 +34226,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34194,6 +34280,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34245,6 +34341,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36542,6 +36650,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36712,6 +36839,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36812,6 +36954,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37062,6 +37212,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38049,8 +38205,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38840,7 +38996,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46682,6 +46850,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46692,8 +46871,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47206,14 +47387,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47342,8 +47528,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51280,6 +51466,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52533,6 +52726,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54368,7 +54573,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54382,7 +54587,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55055,7 +55260,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55318,7 +55528,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55341,11 +55560,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55394,14 +55626,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55571,8 +55805,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57061,6 +57303,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58098,6 +58348,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58238,6 +58494,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58286,6 +58553,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58381,6 +58654,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60554,7 +60841,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60595,9 +60882,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index 7cc04c7527..708b006742 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -3330,6 +3330,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4840,7 +4849,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4865,7 +4874,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4874,7 +4883,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9485,26 +9494,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9662,6 +9655,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12737,6 +12740,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15573,8 +15588,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16325,6 +16341,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -22996,7 +23031,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25098,8 +25148,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25369,7 +25420,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31904,7 +31960,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32284,8 +32345,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34125,6 +34190,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34138,6 +34212,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34180,6 +34266,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34231,6 +34327,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36528,6 +36636,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36698,6 +36825,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36798,6 +36940,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37048,6 +37198,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38035,8 +38191,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38826,7 +38982,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46668,6 +46836,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46678,8 +46857,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47192,14 +47373,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47328,8 +47514,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51266,6 +51452,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52519,6 +52712,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54354,7 +54559,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54368,7 +54573,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55041,7 +55246,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55304,7 +55514,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55327,11 +55546,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55380,14 +55612,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55557,8 +55791,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57047,6 +57289,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58084,6 +58334,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58224,6 +58480,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58272,6 +58539,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58367,6 +58640,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60540,7 +60827,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60581,9 +60868,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/th.po b/doc/translations/th.po
index fa12585e9c..684a6a0bc6 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -3423,6 +3423,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4940,8 +4949,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4965,7 +4975,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4974,7 +4984,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9589,26 +9599,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9766,6 +9760,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12843,6 +12847,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15680,8 +15696,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16432,6 +16449,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23107,7 +23143,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25210,8 +25261,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25481,7 +25533,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32039,7 +32096,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32419,8 +32481,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34260,6 +34326,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34273,6 +34348,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34315,6 +34402,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34366,6 +34463,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36723,6 +36832,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36893,6 +37021,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36993,6 +37136,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37243,6 +37394,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38230,8 +38387,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39021,7 +39178,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46876,6 +47045,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46886,8 +47066,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47400,14 +47582,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47536,8 +47723,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51475,6 +51662,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52728,6 +52922,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54564,7 +54770,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54578,7 +54784,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55253,7 +55459,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55516,7 +55727,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55539,11 +55759,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55592,14 +55825,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55769,8 +56004,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57261,6 +57504,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "คืนค่าการกำหนดค่าของลำโพง"
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ"
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58298,6 +58551,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58438,6 +58697,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58486,6 +58756,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58581,6 +58857,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60755,7 +61045,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60796,9 +61086,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index 95b59e8579..7a9fb2b1f7 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -3,12 +3,12 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Napstaguy04 <brokenscreen3@gmail.com>, 2021.
+# Napstaguy04 <brokenscreen3@gmail.com>, 2021, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-15 21:14+0000\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -3402,6 +3402,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4912,7 +4921,7 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+msgid "Returns whether the given path is filtered."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -4937,7 +4946,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4946,7 +4955,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9431,6 +9440,10 @@ msgid ""
"Simulates the sound of acoustic environments such as rooms, concert halls, "
"caverns, or an open spaces."
msgstr ""
+"Nagdadagdag ng pagaalingayngay o reverberasyon na audio effect sa isang "
+"Audio bus.\n"
+"Ginagaya ang tunog ng mga akustikong kapaligiran gaya ng mga silid, concert "
+"halls, kweba o malawak na lugar."
#: doc/classes/AudioEffectReverb.xml
msgid ""
@@ -9557,26 +9570,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9734,6 +9731,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12812,6 +12819,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15648,8 +15667,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16400,6 +16420,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23071,7 +23110,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25173,8 +25227,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25444,7 +25499,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -31979,7 +32039,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32359,8 +32424,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34200,6 +34269,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34213,6 +34291,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34255,6 +34345,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34306,6 +34406,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36609,6 +36721,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36779,6 +36910,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36879,6 +37025,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37129,6 +37283,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38116,8 +38276,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -38907,7 +39067,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46752,6 +46924,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46762,8 +46945,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47276,14 +47461,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47412,8 +47602,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51350,6 +51540,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52603,6 +52800,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54438,7 +54647,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54452,7 +54661,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55125,7 +55334,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55388,7 +55602,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55411,11 +55634,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55464,14 +55700,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55641,8 +55879,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57131,6 +57377,14 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid "Returns the total amount of lines that could be drawn."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58171,6 +58425,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58311,6 +58571,17 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58359,6 +58630,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58454,6 +58731,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60627,7 +60918,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60668,9 +60959,7 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
+msgid "Returns the number of buttons in column [code]column[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index f08c6a8e63..39cd3b64ef 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -4101,6 +4101,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5612,8 +5621,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Verilen değerin tanjantını döndürür."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5637,7 +5647,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5646,7 +5656,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -10258,26 +10268,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10435,6 +10429,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13523,6 +13527,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16361,8 +16377,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -17119,6 +17136,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23800,7 +23836,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25908,8 +25959,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -26179,7 +26231,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32726,7 +32783,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -33106,8 +33168,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34948,6 +35014,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34961,6 +35036,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -35003,6 +35090,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -35054,6 +35151,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -37382,6 +37491,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37552,6 +37680,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37652,6 +37795,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37902,6 +38053,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38889,8 +39046,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39683,7 +39840,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47559,6 +47728,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47569,8 +47749,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48083,14 +48265,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48219,8 +48406,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -52165,6 +52352,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53418,6 +53612,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -55255,7 +55461,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55269,7 +55475,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55944,7 +56150,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56207,7 +56418,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56230,11 +56450,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -56283,14 +56516,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56460,8 +56695,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57955,6 +58198,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Parametrenin kosinüsünü döndürür."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Verilen değerin zıt değerini döndürür."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "İki vektörün kalanını döndürür."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58995,6 +59248,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -59135,6 +59394,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "İki vektörün kalanını döndürür."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -59183,6 +59454,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -59278,6 +59555,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61454,7 +61745,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61496,10 +61787,9 @@ msgid ""
msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 0eed155e80..9f268b548f 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-29 12:53+0000\n"
-"Last-Translator: Vladyslav Anisimov <uniss@ua.fm>\n"
+"PO-Revision-Date: 2022-02-16 16:37+0000\n"
+"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/uk/>\n"
"Language: uk\n"
@@ -73,7 +73,6 @@ msgid "Theme Property Descriptions"
msgstr "Описи Властивостей Теми"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Inherits:"
msgstr "Успадковує:"
@@ -88,9 +87,8 @@ msgid "(overrides %s)"
msgstr "(перевизначає %s)"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Default"
-msgstr "За замовчуванням"
+msgstr "Типовий"
#: doc/tools/make_rst.py
#, fuzzy
@@ -3480,6 +3478,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4991,8 +4998,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Повертає тангенс параметра."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5016,7 +5024,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5025,7 +5033,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9643,26 +9651,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9820,6 +9812,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12903,6 +12905,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15740,8 +15754,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16498,6 +16513,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23177,7 +23211,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25281,8 +25330,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25552,7 +25602,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32101,7 +32156,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32481,8 +32541,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34323,6 +34387,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34336,6 +34409,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34378,6 +34463,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34429,6 +34524,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36753,6 +36860,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36923,6 +37049,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37023,6 +37164,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37273,6 +37422,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38260,8 +38415,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39054,7 +39209,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46921,6 +47088,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46931,8 +47109,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47445,14 +47625,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47581,8 +47766,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51520,6 +51705,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52774,6 +52966,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54610,7 +54814,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54624,7 +54828,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55299,7 +55503,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55562,7 +55771,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55585,11 +55803,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55638,14 +55869,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55815,8 +56048,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57311,6 +57552,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Повертає кут до заданого вектора у радіанах."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Повертає значення, яке є протилежним до значення параметра."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Повертає лишок за двома векторами."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58349,6 +58600,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58490,6 +58747,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58537,6 +58806,13 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -58633,6 +58909,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60809,7 +61099,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60851,10 +61141,9 @@ msgid ""
msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index 1c0c455fec..94b26a92d6 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -4,7 +4,7 @@
# This file is distributed under the same license as the Godot source code.
#
# Rev <revolnoom7801@gmail.com>, 2021.
-# IoeCmcomc <hopdaigia2004@gmail.com>, 2021.
+# IoeCmcomc <hopdaigia2004@gmail.com>, 2021, 2022.
# Hung <hungthitkhia@gmail.com>, 2021.
# Giacat Buile <hatconan20024@gmail.com>, 2021.
# Quinn Le <quinnsgn@gmail.com>, 2021.
@@ -12,8 +12,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-12 13:49+0000\n"
-"Last-Translator: Quinn Le <quinnsgn@gmail.com>\n"
+"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/vi/>\n"
"Language: vi\n"
@@ -21,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.11.1-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -53,7 +53,7 @@ msgstr "Liệt kê"
#: doc/tools/make_rst.py
msgid "Constants"
-msgstr "Hằng số"
+msgstr "Hằng"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
@@ -64,25 +64,24 @@ msgid "Method Descriptions"
msgstr "Mô tả phương thức"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Nội dung Thuộc tính"
+msgstr "Mô tả thuộc tính chủ đề"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Kế thừa:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Được kế thừa bởi:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(ghi đè %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Mặc định"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -90,7 +89,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "giá trị"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -99,22 +98,26 @@ msgstr ""
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Phương thức này nên được người dùng ghi đè để có tác dụng."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Phương thức này không có tác dụng phụ. Nó không sửa đổi bất cứ biến thành "
+"viên nào của hiện thể cả."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Phương thức này chấp nhận bất kì số đối số nào sau những cái đã được mô tả ở "
+"đây."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Phương thức này được dùng để tạo một kiểu."
#: doc/tools/make_rst.py
msgid ""
@@ -181,7 +184,6 @@ msgstr ""
"Những tên mày được hỗ trợ giống với các hằng số ở trong [Màu]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
@@ -189,8 +191,7 @@ msgid ""
"a = abs(-1) # a is 1\n"
"[/codeblock]"
msgstr ""
-"Trả về giá trị tuyệt đối của tham số [code]s[/code] (nghĩa là giá trị "
-"dương).\n"
+"Trả về giá trị tuyệt đối của tham số [code]s[/code] (v.d. giá trị dương).\n"
"[codeblock]\n"
"# a là 1\n"
"a = abs(-1)\n"
@@ -3756,6 +3757,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -5290,8 +5300,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "Trả về [Texture2D] của khung hình được cho."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5315,7 +5326,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -5324,7 +5335,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9937,26 +9948,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -10114,6 +10109,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -13198,6 +13203,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -16037,8 +16054,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16795,6 +16813,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23475,7 +23512,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25579,8 +25631,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25850,7 +25903,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32394,7 +32452,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32774,8 +32837,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34616,6 +34683,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34629,6 +34705,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34671,6 +34759,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34722,6 +34820,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -37048,6 +37158,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -37218,6 +37347,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -37318,6 +37462,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37568,6 +37720,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38555,8 +38713,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39349,7 +39507,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -47227,6 +47397,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -47237,8 +47418,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47751,14 +47934,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47887,8 +48075,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51831,6 +52019,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -53086,6 +53281,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54923,7 +55130,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54937,7 +55144,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55612,7 +55819,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55875,7 +56087,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55898,11 +56119,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55951,14 +56185,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -56128,8 +56364,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57623,6 +57867,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "Trả về côsin của tham số."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "Trả về giá trị đối của tham số."
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "Trả về phần dư của hai vector."
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58663,6 +58917,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58803,6 +59063,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "Trả về phần dư của hai vector."
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58851,6 +59123,12 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
"[b]Note:[/b] This modifies the current theme. If you want to merge two "
@@ -58946,6 +59224,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -61122,7 +61414,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -61164,10 +61456,9 @@ msgid ""
msgstr "Trả về sin của tham số."
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "Trả về sin của tham số."
#: doc/classes/TreeItem.xml
#, fuzzy
@@ -70556,11 +70847,11 @@ msgstr ""
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts RGB vector to HSV equivalent."
-msgstr "Chuyển vector màu RGB sang HSV tương ứng."
+msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts HSV vector to RGB equivalent."
-msgstr "Chuyển vector màu HSV sang RGB tương ứng."
+msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Returns the absolute value of the parameter."
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index fdd36621c7..43706eb180 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -62,7 +62,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"PO-Revision-Date: 2022-03-08 06:54+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -71,7 +71,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.11-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -4182,6 +4182,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4631,18 +4640,17 @@ msgstr ""
#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Math tutorial index"
-msgstr ""
+msgstr "数学教程索引"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Vector math"
-msgstr "用于二维数学的向量。"
+msgstr "向量数学"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Advanced vector math"
-msgstr ""
+msgstr "高等向量数学"
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -5081,7 +5089,7 @@ msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
msgid "2D Sprite animation"
-msgstr ""
+msgstr "2D 精灵动画"
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5091,7 +5099,7 @@ msgstr ""
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
msgid "2D Dodge The Creeps Demo"
-msgstr ""
+msgstr "2D Dodge The Creeps 演示"
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5179,7 +5187,7 @@ msgstr ""
#: doc/classes/AnimatedSprite3D.xml
msgid "2D Sprite animation (also applies to 3D)"
-msgstr ""
+msgstr "2D 精灵动画(也适用于 3D)"
#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
@@ -5861,7 +5869,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Base resource for [AnimationTree] nodes."
-msgstr "[AnimationTree]节点的基础资源。"
+msgstr "[AnimationTree] 节点的基础资源。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5889,8 +5897,8 @@ msgid ""
"passed, as well as whether [code]seek[/code] happened."
msgstr ""
"按 [code]blend[/code] 量混合一个动画(名称必须在链接的 [AnimationPlayer] 中有"
-"效)。可以通过 [code]time[/code] 和 [code]delta[/code],以及是否发生 "
-"[code]seek[/code]。"
+"效)。可以传入时间 [code]time[/code] 和增量 [code]delta[/code],以及表示是否"
+"发生寻道的 [code]seek[/code]。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5900,9 +5908,10 @@ msgid ""
"absolute. A filter mode may be optionally passed (see [enum FilterAction] "
"for options)."
msgstr ""
-"混合一个输入。这只对为 [AnimationNodeBlendTree] 创建的节点有用。[code]time[/"
-"code] 参数是一个相对三角,除非 [code]seek[/code] 是 [code]true[/code],在这种"
-"情况下,它是绝对值。可以选择传递过滤模式(选项请参阅 [enum FilterAction])。"
+"混合一个输入。这只对为 [AnimationNodeBlendTree] 创建的节点有用。时间参数 "
+"[code]time[/code] 是一个相对的增量,除非 [code]seek[/code] 是 [code]true[/"
+"code],此时它是绝对的时间。可以选择传递过滤模式(选项请参阅 [enum "
+"FilterAction])。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -5911,8 +5920,7 @@ msgid ""
"instead, else editors will not display your node for addition."
msgstr ""
"混合另一个动画节点(在这个节点包含子动画节点的情况下)。这个函数只有在你继承 "
-"[AnimationRootNode] 而不是 [AnimationRootNode] 时才有用,否则编辑器将不会显示"
-"你的节点进行添加。"
+"[AnimationRootNode] 时才有用,否则编辑器将不会显示你的节点进行添加。"
#: doc/classes/AnimationNode.xml
msgid "Gets the text caption for this node (used by some editors)."
@@ -5936,7 +5944,7 @@ msgstr ""
msgid ""
"Amount of inputs in this node, only useful for nodes that go into "
"[AnimationNodeBlendTree]."
-msgstr "这个节点的输入数量,只对进入[AnimationNodeBlendTree]的节点有用。"
+msgstr "这个节点的输入数量,只对进入 [AnimationNodeBlendTree] 的节点有用。"
#: doc/classes/AnimationNode.xml
msgid "Gets the name of an input by index."
@@ -5974,7 +5982,8 @@ msgid ""
msgstr "返回[code]true[/code],是否希望混合树编辑器在此节点上显示过滤器编辑。"
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
+#, fuzzy
+msgid "Returns whether the given path is filtered."
msgstr "返回[code]true[/code]是否对指定路径进行过滤。"
#: doc/classes/AnimationNode.xml
@@ -5988,12 +5997,11 @@ msgid ""
"This function should return the time left for the current animation to "
"finish (if unsure, pass the value from the main blend being called)."
msgstr ""
-"当一个自定义节点被处理时,用户定义的回调被调用。[code]time[/code]参数是一个相"
-"对的delta,除非[code]seek[/code]是[code]true[/code],在这种情况下,它是绝对"
-"的。\n"
-"在这里,调用[method blend_input]、[method blend_node]或[method "
-"blend_animation]函数。你也可以使用[method get_parameter]和[method "
-"set_parameter]来修改本地存储。\n"
+"用户定义的回调,会在处理自定义节点时调用。时间参数 [code]time[/code] 是一个相"
+"对的增量,除非 [code]seek[/code] 是 [code]true[/code],此时它是绝对的时间。\n"
+"请在这里调用 [method blend_input]、[method blend_node] 或 [method "
+"blend_animation] 函数。你也可以使用 [method get_parameter] 和 [method "
+"set_parameter] 来修改本地存储。\n"
"这个函数应该返回当前动画完成的剩余时间(如果不确定,请传递被调用的主混合"
"值)。"
@@ -6006,8 +6014,9 @@ msgid "Adds or removes a path for the filter."
msgstr "添加或删除筛选器的路径。"
#: doc/classes/AnimationNode.xml
+#, fuzzy
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
"设置一个自定义参数。这些参数被用作本地存储,因为资源可以在树或场景中重复使"
@@ -6015,10 +6024,11 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "If [code]true[/code], filtering is enabled."
-msgstr "如果[code]true[/code],则启用过滤功能。"
+msgstr "如果为 [code]true[/code],则启用筛选功能。"
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+#, fuzzy
+msgid "Emitted when the node was removed from the graph."
msgstr "当该节点从图中删除时调用。"
#: doc/classes/AnimationNode.xml
@@ -6034,23 +6044,23 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Do not use filtering."
-msgstr "不要使用过滤功能。"
+msgstr "不要使用筛选功能。"
#: doc/classes/AnimationNode.xml
msgid "Paths matching the filter will be allowed to pass."
-msgstr "匹配过滤器的路径将被允许通过。"
+msgstr "与筛选器匹配的路径将被允许通过。"
#: doc/classes/AnimationNode.xml
msgid "Paths matching the filter will be discarded."
-msgstr "与过滤器匹配的路径将被丢弃。"
+msgstr "与筛选器匹配的路径将被丢弃。"
#: doc/classes/AnimationNode.xml
msgid "Paths matching the filter will be blended (by the blend value)."
-msgstr "与滤镜相匹配的路径将被混合(根据混合值)。"
+msgstr "与筛选器匹配的路径将被混合(根据混合值)。"
#: doc/classes/AnimationNodeAdd2.xml
msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
-msgstr "在一个[AnimationNodeBlendTree]中加法地混合两个动画。"
+msgstr "在 [AnimationNodeBlendTree] 中加法地混合两个动画。"
#: doc/classes/AnimationNodeAdd2.xml
msgid ""
@@ -6074,7 +6084,7 @@ msgstr ""
msgid ""
"Blends two of three animations additively inside of an "
"[AnimationNodeBlendTree]."
-msgstr "在[AnimationNodeBlendTree]内部将三个动画中的两个动画相加。"
+msgstr "在 [AnimationNodeBlendTree] 中将三个动画中的两个动画相加。"
#: doc/classes/AnimationNodeAdd3.xml
msgid ""
@@ -6101,9 +6111,8 @@ msgstr ""
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTimeScale.xml
#: doc/classes/AnimationNodeTransition.xml
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animation节点。"
+msgstr "AnimationTree"
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -6119,11 +6128,11 @@ msgstr "Animation节点。"
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
msgid "Third Person Shooter Demo"
-msgstr ""
+msgstr "第三人称射击演示"
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
-msgstr "输入要在[AnimationNodeBlendTree]中使用的动画。"
+msgstr "输入要在 [AnimationNodeBlendTree] 中使用的动画。"
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6143,7 +6152,7 @@ msgstr ""
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
msgid "3D Platformer Demo"
-msgstr ""
+msgstr "3D 平台跳跃演示"
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6423,14 +6432,14 @@ msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
msgid "[AnimationTree] node resource that contains many blend type nodes."
-msgstr "[AnimationTree]节点资源,其中包含许多混合类型节点。"
+msgstr "[AnimationTree] 节点资源,其中包含许多混合类型节点。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"This node may contain a sub-tree of any other blend type nodes, such as mix, "
"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
msgstr ""
-"该节点可以包含任何其他混合类型节点的子树,例如mix,blend2,blend3,一个shot"
+"该节点可以包含任何其他混合类型节点的子树,例如 mix、blend2、blend3、one shot "
"等。这是最常用的根之一。"
#: doc/classes/AnimationNodeBlendTree.xml
@@ -6438,7 +6447,7 @@ msgid ""
"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
"code] is used to identify the created sub-node later."
msgstr ""
-"在给定的 [code]position[/code] 添加一个 [AnimationNode]。[code]name[/code]用"
+"在给定的 [code]position[/code] 添加一个 [AnimationNode]。[code]name[/code] 用"
"于以后识别创建的子节点。"
#: doc/classes/AnimationNodeBlendTree.xml
@@ -6455,18 +6464,18 @@ msgstr "断开连接到指定输入端的节点。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Returns the sub-node with the specified [code]name[/code]."
-msgstr "返回带有指定[code]name[/code]的子节点。"
+msgstr "返回名称为 [code]name[/code] 的子节点。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Returns the position of the sub-node with the specified [code]name[/code]."
-msgstr "返回指定[code]name[/code]的子节点的位置。"
+msgstr "返回名称为 [code]name[/code] 的子节点的位置。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
"exists."
-msgstr "如果存在指定[code]name[/code]的子节点,返回[code]true[/code]。"
+msgstr "如果存在名称为 [code]name[/code] 的子节点,则返回 [code]true[/code]。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Removes a sub-node."
@@ -6494,7 +6503,7 @@ msgstr "输入节点为 [code]null[/code]。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The specified input port is out of range."
-msgstr "指定的输入端口已出范围。"
+msgstr "指定的输入端口超出范围。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The output node is [code]null[/code]."
@@ -6502,7 +6511,7 @@ msgstr "输出节点为 [code]null[/code]。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Input and output nodes are the same."
-msgstr "输入和输出节点是一样的。"
+msgstr "输入和输出节点相同。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The specified connection already exists."
@@ -6892,9 +6901,8 @@ msgstr ""
"更新动画的目标属性是在处理时进行的。"
#: doc/classes/AnimationPlayer.xml
-#, fuzzy
msgid "Animation tutorial index"
-msgstr "Animation节点。"
+msgstr "动画教程索引"
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7243,9 +7251,8 @@ msgstr ""
"画。"
#: doc/classes/AnimationTree.xml
-#, fuzzy
msgid "Using AnimationTree"
-msgstr "重置此 [AnimationTreePlayer]。"
+msgstr "使用 AnimationTree"
#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
@@ -7784,7 +7791,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
msgid "GUI in 3D Demo"
-msgstr ""
+msgstr "3D GUI 演示"
#: doc/classes/Area.xml
msgid ""
@@ -8101,18 +8108,18 @@ msgstr ""
#: doc/classes/Area2D.xml
msgid "Using Area2D"
-msgstr ""
+msgstr "使用 Area2D"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
msgid "2D Pong Demo"
-msgstr ""
+msgstr "2D Pong 演示"
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
msgid "2D Platformer Demo"
-msgstr ""
+msgstr "2D 平台跳跃演示"
#: doc/classes/Area2D.xml
msgid ""
@@ -8684,7 +8691,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Array.xml
-#, fuzzy
msgid ""
"Returns a hashed 32-bit integer value representing the array and its "
"contents.\n"
@@ -8693,9 +8699,10 @@ msgid ""
"does [i]not[/i] imply the arrays are equal, because different arrays can "
"have identical hash values due to hash collisions."
msgstr ""
-"返回代表这个数组及其内容的整数哈希值。\n"
-"[b]注意:[/b]仅仅内容相同的数组会产生不同的哈希值, 必须要完全一致的数组才会产"
-"生相同的哈希值."
+"返回代表该数组及其内容的 32 位整数哈希值。\n"
+"[b]注意:[/b]内容相同的 [Array] 会得到一致的哈希值。然而,反之不然。返回一致"
+"的哈希值[i]并不[/i]意味着数组相等,因为不同的数组可能因为哈希碰撞而得到一致的"
+"哈希值。"
#: doc/classes/Array.xml
msgid ""
@@ -10507,7 +10514,7 @@ msgstr "使用二维向量作为边缘的AStar类表示。"
msgid ""
"This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
"vectors."
-msgstr "这是[AStar]类的包装,该类使用2D向量而不是3D向量。"
+msgstr "这是 [AStar] 类的包装,该类使用 2D 向量而不是 3D 向量。"
#: doc/classes/AStar2D.xml
msgid ""
@@ -10780,9 +10787,8 @@ msgstr "音频总线的基础资源。在该资源所应用的总线上应用音
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Mic Record Demo"
-msgstr "音频频谱演示"
+msgstr "音频麦克风录音演示"
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11120,7 +11126,7 @@ msgstr ""
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
msgid "Audio buses"
-msgstr ""
+msgstr "音频总线"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11606,7 +11612,7 @@ msgstr ""
#: doc/classes/AudioEffectRecord.xml
msgid "Recording with microphone"
-msgstr ""
+msgstr "使用麦克风录音"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11761,9 +11767,8 @@ msgstr ""
"频)以及通过语音接口进行播放。"
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Device Changer Demo"
-msgstr "音频频谱演示"
+msgstr "音频设备切换演示"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11778,27 +11783,10 @@ msgstr ""
"[AudioEffect] 效果。"
#: doc/classes/AudioServer.xml
-#, fuzzy
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr "当前音频输入设备的名称(参阅[method capture_get_device_list])。"
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr "返回系统上检测到的所有音频输入设备的名称。"
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr "使用可用的总线和效果生成[AudioBusLayout]。"
@@ -11972,6 +11960,21 @@ msgid "Number of available audio buses."
msgstr "可用音频总线的数量。"
#: doc/classes/AudioServer.xml
+#, fuzzy
+msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统"
+"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 "
+"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设"
+"备名称,该值会被恢复为 [code]\"Default\"[/code]。"
+
+#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
@@ -11980,6 +11983,10 @@ msgid ""
"output. If an invalid device name is set, the value will be reverted back to "
"[code]\"Default\"[/code]."
msgstr ""
+"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统"
+"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 "
+"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设"
+"备名称,该值会被恢复为 [code]\"Default\"[/code]。"
#: doc/classes/AudioServer.xml
msgid ""
@@ -12022,16 +12029,14 @@ msgstr ""
"[AudioStreamSample])和 OGG(通过[AudioStreamOGGVorbis])文件格式。"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio streams"
-msgstr "音频频谱演示"
+msgstr "音频流"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Generator Demo"
-msgstr "音频频谱演示"
+msgstr "音频生成器演示"
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -12329,6 +12334,9 @@ msgid ""
"\"water\" area so that sounds played in the water are redirected through an "
"audio bus to make them sound like they are being played underwater."
msgstr ""
+"决定对混响及音频总线效果有影响的 [Area2D] 层。可使用区域对 [AudioStream] 进行"
+"重定向,使其在特定的音频总线中播放。一个例子是可以用来制作“水域”,将水中播放"
+"的声音重定向至单独的音频总线,让声音听起来像是在水下播放。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Dampens audio over distance with this as an exponent."
@@ -12386,6 +12394,9 @@ msgid ""
"\"water\" area so that sounds played in the water are redirected through an "
"audio bus to make them sound like they are being played underwater."
msgstr ""
+"决定对混响及音频总线效果有影响的 [Area] 层。可使用区域对 [AudioStream] 进行重"
+"定向,使其在特定的音频总线中播放。一个例子是可以用来制作“水域”,将水中播放的"
+"声音重定向至单独的音频总线,让声音听起来像是在水下播放。"
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -12854,7 +12865,6 @@ msgstr ""
"象。"
#: doc/classes/BakedLightmap.xml
-#, fuzzy
msgid ""
"Bias value to reduce the amount of light propagation in the captured octree."
msgstr "偏置值,用于减少捕获的八叉树中的光传播量。"
@@ -12934,7 +12944,6 @@ msgid "The calculated light data."
msgstr "计算出的光照数据。"
#: doc/classes/BakedLightmap.xml
-#, fuzzy
msgid ""
"Determines the amount of samples per texel used in indirect light baking. "
"The amount of samples for each quality level can be configured in the "
@@ -13302,17 +13311,16 @@ msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
msgid "Matrices and transforms"
-msgstr ""
+msgstr "矩阵与变换"
#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
-#, fuzzy
msgid "Using 3D transforms"
-msgstr "使用 3D 变换时使用此选项。"
+msgstr "使用 3D 变换"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Matrix Transform Demo"
-msgstr ""
+msgstr "矩阵变换演示"
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -13324,12 +13332,12 @@ msgstr ""
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
msgid "3D Voxel Demo"
-msgstr ""
+msgstr "3D 体素演示"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
msgid "2.5D Demo"
-msgstr ""
+msgstr "2.5D 演示"
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -13552,6 +13560,9 @@ msgid ""
"are being converted into white pixels, and [code]false[/code] bits into "
"black."
msgstr ""
+"返回与该位图尺寸一致的图像,格式 [enum Image.Format] 为 [code]FORMAT_L8[/"
+"code]。该位图中为 [code]true[/code] 的位会被转为白色像素,为 [code]false[/"
+"code] 的位会被转为黑色像素。"
#: doc/classes/BitMap.xml
msgid ""
@@ -13596,9 +13607,8 @@ msgstr ""
"grow_mask] 影响。"
#: doc/classes/BitMap.xml
-#, fuzzy
msgid "Resizes the image to [code]new_size[/code]."
-msgstr "使用颜色 [code]color[/code] 填充图像。"
+msgstr "将图像修改为新尺寸 [code]new_size[/code]。"
#: doc/classes/BitMap.xml
msgid ""
@@ -13940,14 +13950,14 @@ msgstr "3D 盒子形状,可以是 [PhysicsBody] 或 [Area] 的子项。"
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
msgid "3D Physics Tests Demo"
-msgstr ""
+msgstr "3D 物理测试演示"
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
msgid "3D Kinematic Character Demo"
-msgstr ""
+msgstr "3D 动力学角色演示"
#: doc/classes/BoxShape.xml
msgid ""
@@ -14008,7 +14018,7 @@ msgstr ""
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
msgid "OS Test Demo"
-msgstr ""
+msgstr "操作系统测试演示"
#: doc/classes/Button.xml
msgid ""
@@ -14053,6 +14063,8 @@ msgid ""
"button. Uses the same [enum TextAlign] constants as the text alignment. If "
"centered, text will draw on top of the icon."
msgstr ""
+"指定图标应该在按钮上左对齐、右对齐、还是居中。请使用与文本对齐相同的 [enum "
+"TextAlign] 常量。如果居中,文本将绘制在图标上。"
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
@@ -14555,12 +14567,12 @@ msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "2D Isometric Demo"
-msgstr ""
+msgstr "2D 等轴测演示"
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
msgid "2D HDR Demo"
-msgstr ""
+msgstr "2D HDR 演示"
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -15064,11 +15076,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
msgid "Viewport and canvas transforms"
-msgstr ""
+msgstr "Viewport 和画布变换"
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
msgid "Custom drawing in 2D"
-msgstr ""
+msgstr "2D 中的自定义绘图"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15330,6 +15342,8 @@ msgid ""
"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
"in using the coordinate system of the [CanvasLayer]."
msgstr ""
+"返回该 [CanvasItem] 所在的 [CanvasLayer] 中鼠标的位置,使用该 [CanvasLayer] "
+"的坐标系。"
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -15344,7 +15358,7 @@ msgstr "返回此项目相对于画布的全局变换矩阵。"
msgid ""
"Returns the mouse's position in this [CanvasItem] using the local coordinate "
"system of this [CanvasItem]."
-msgstr ""
+msgstr "返回该 [CanvasItem] 中鼠标的位置,使用该 [CanvasItem] 的局部坐标系。"
#: doc/classes/CanvasItem.xml
msgid "Returns the transform matrix of this item."
@@ -15688,15 +15702,32 @@ msgstr ""
"(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)非常有用。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid "Canvas layers"
-msgstr "画布绘图层。"
+msgstr "画布层"
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
msgstr "返回此层使用的画布的 RID。"
#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 "
+"[code]false[/code]。"
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 "
+"[code]false[/code]。"
+
+#: doc/classes/CanvasLayer.xml
msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
@@ -15750,11 +15781,14 @@ msgid ""
"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
"propagated to underlying layers."
msgstr ""
+"为 [code]false[/code] 时,该 [CanvasLayer] 下的所有 [CanvasItem] 都会被隐"
+"藏。\n"
+"与 [member CanvasItem.visible] 不同,[CanvasLayer] 的显示与否不会传播到其内部"
+"的层。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid "Emitted when visibility of the layer is changed. See [member visible]."
-msgstr "当VisibilityNotifier退出[Camera]的视图时触发。"
+msgstr "当该层的可见性发生变化时触发。请参阅 [member visible]。"
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
@@ -16118,49 +16152,49 @@ msgstr "用于[CheckButton]文本的[Font]。"
#: doc/classes/CheckButton.xml
msgid "The icon to display when the [CheckButton] is unchecked."
-msgstr "未选中[CheckButton]时显示的图标。"
+msgstr "当 [CheckButton] 未勾选时,显示的图标。"
#: doc/classes/CheckButton.xml
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
-msgstr "未选中和禁用[CheckButton]时显示的图标。"
+msgstr "当 [CheckButton] 未勾选且被禁用时,显示的图标。"
#: doc/classes/CheckButton.xml
msgid "The icon to display when the [CheckButton] is checked."
-msgstr "选中[CheckButton]时显示的图标。"
+msgstr "当 [CheckButton] 已勾选时,显示的图标。"
#: doc/classes/CheckButton.xml
msgid "The icon to display when the [CheckButton] is checked and disabled."
-msgstr "选中并禁用[CheckButton]时显示的图标。"
+msgstr "当 [CheckButton] 已勾选且被禁用时,显示的图标。"
#: doc/classes/CheckButton.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is disabled."
-msgstr "当[CheckButton]被禁用时,作为背景显示的[StyleBox]。"
+msgstr "当 [CheckButton] 被禁用时,作为背景显示的 [StyleBox]。"
#: doc/classes/CheckButton.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is focused."
-msgstr "当[CheckButton]被聚焦时作为背景显示的[StyleBox]。"
+msgstr "当 [CheckButton] 被聚焦时,作为背景显示的 [StyleBox]。"
#: doc/classes/CheckButton.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered."
-msgstr "当[CheckButton]被悬停时作为背景显示的[StyleBox]。"
+msgstr "当 [CheckButton] 被悬停时,作为背景显示的 [StyleBox]。"
#: doc/classes/CheckButton.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered "
"and pressed."
-msgstr "当[CheckButton]被悬停和按下时作为背景显示的[StyleBox]。"
+msgstr "当 [CheckButton] 被悬停且被按下时,作为背景显示的 [StyleBox]。"
#: doc/classes/CheckButton.xml
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
-msgstr "当[CheckButton]被按下时作为背景显示的[StyleBox]。"
+msgstr "当 [CheckButton] 被按下时,作为背景显示的 [StyleBox]。"
#: doc/classes/CircleShape2D.xml
msgid "Circular shape for 2D collisions."
-msgstr "用于2D碰撞的圆形。"
+msgstr "用于 2D 碰撞的圆形。"
#: doc/classes/CircleShape2D.xml
msgid ""
@@ -16168,8 +16202,8 @@ msgid ""
"small characters and its collision detection with everything else is very "
"fast."
msgstr ""
-"用于2D碰撞的圆形形状。这种形状对塑造球或小角色很有用,它与其他东西的碰撞检测"
-"非常快。"
+"用于 2D 碰撞的圆形形状。这种形状对塑造球或小角色很有用,它与其他东西的碰撞检"
+"测非常快。"
#: doc/classes/CircleShape2D.xml
msgid "The circle's radius."
@@ -16622,15 +16656,14 @@ msgstr ""
"件。"
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
-#, fuzzy
msgid ""
"If [code]true[/code], this object is pickable. A pickable object can detect "
"the mouse pointer entering/leaving, and if the mouse is inside it, report "
"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
-"如果[code]true[/code],这个对象是可拾取的。一个可拾取的对象可以检测鼠标指针的"
-"进入/离开,如果鼠标在里面,就报告输入事件。要求至少有一个 "
-"[code]collision_layer[/code] 位被设置。"
+"如果为 [code]true[/code],则该对象是可拾取的。可拾取的对象可以检测鼠标指针的"
+"进入/离开,鼠标位于其中时,就会报告输入事件。要求至少设置一个 [member "
+"collision_layer] 位。"
#: doc/classes/CollisionObject.xml
msgid ""
@@ -16917,9 +16950,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#, fuzzy
msgid "Physics introduction"
-msgstr "三次插值."
+msgstr "物理介绍"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -16963,7 +16995,7 @@ msgstr ""
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
msgid "2D Kinematic Character Demo"
-msgstr ""
+msgstr "2D 运动学角色演示"
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -17025,15 +17057,15 @@ msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
msgid "2D GD Paint Demo"
-msgstr ""
+msgstr "2D GD 画图演示"
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
msgid "Tween Demo"
-msgstr ""
+msgstr "Tween 演示"
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
msgid "GUI Drag And Drop Demo"
-msgstr ""
+msgstr "GUI 拖放演示"
#: doc/classes/Color.xml
msgid ""
@@ -18792,16 +18824,15 @@ msgstr ""
#: doc/classes/Control.xml
msgid "GUI tutorial index"
-msgstr ""
+msgstr "GUI 教程索引"
#: doc/classes/Control.xml
-#, fuzzy
msgid "Control node gallery"
-msgstr "Control 键。"
+msgstr "控件节点一览"
#: doc/classes/Control.xml
msgid "All GUI Demos"
-msgstr ""
+msgstr "所有 GUI 演示"
#: doc/classes/Control.xml
msgid ""
@@ -19167,12 +19198,14 @@ msgstr ""
"rect_position]。"
#: doc/classes/Control.xml
+#, fuzzy
msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -20218,6 +20251,25 @@ msgid ""
msgstr "更改此属性将替换该节点及其所有[Control]子级使用的当前[Theme]资源。"
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr "在节点获得键盘焦点时发出。"
@@ -21866,6 +21918,11 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"你可以使用该节点在 CSG 系统中创建长方体。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
@@ -21874,7 +21931,7 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
#: modules/csg/doc_classes/CSGTorus.xml
msgid "Prototyping levels with CSG"
-msgstr ""
+msgstr "使用 CSG 设计关卡原型"
#: modules/csg/doc_classes/CSGBox.xml
msgid "Depth of the box measured from the center of the box."
@@ -21897,7 +21954,6 @@ msgid "A CSG node that allows you to combine other CSG modifiers."
msgstr "允许您组合其他 CSG 修改器的 CSG 节点。"
#: modules/csg/doc_classes/CSGCombiner.xml
-#, fuzzy
msgid ""
"For complex arrangements of shapes, it is sometimes needed to add structure "
"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
@@ -21913,11 +21969,15 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
-"对于复杂的形状排列,有时需要向CSG节点添加结构体。CSGCombiner节点允许你创建这"
-"种结构体。该节点封装了其子节点的CSG操作的结果。通过这种方式,可以对作为一个"
-"CSGCombiner节点的子节点的一组形状进行操作,并对作为第二个CSGCombiner节点的子"
-"节点的第二组形状进行单独的操作,然后进行操作,将两个最终结果作为其输入来创建"
-"最终形状。"
+"对于复杂的形状排列,有时需要向 CSG 节点添加结构体。CSGCombiner 节点允许你创建"
+"这种结构体。该节点封装了其子节点的 CSG 操作的结果。通过这种方式,可以对作为一"
+"个 CSGCombiner 节点的子节点的一组形状进行操作,并对作为第二个 CSGCombiner 节"
+"点的子节点的第二组形状进行单独的操作,然后进行操作,将两个最终结果作为其输入"
+"来创建最终形状。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid "A CSG Cylinder shape."
@@ -21933,6 +21993,11 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"你可以使用该节点在 CSG 系统中创建圆柱体(或圆锥体)。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
@@ -21983,6 +22048,13 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"你可以使用该节点将任何网格资源用作 CSG 形状,只要该网格是闭合的、没有自我贯"
+"穿、不包含内部面、每条边所连接的面不超过两个。要将 2D 多边形挤出用作 CSG 节"
+"点,请参阅 [CSGPolygon]。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGMesh.xml
msgid "The [Material] used in drawing the CSG shape."
@@ -22016,6 +22088,12 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"将 2D 顶点数组快速挤出,创建各种 3D 网格。要将 3D 网格用作 CSG 节点,请参阅 "
+"[CSGMesh]。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
@@ -22124,6 +22202,11 @@ msgid ""
"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
"will be generated."
msgstr ""
+"顶点数组,用于定义要挤出的 2D 多边形。需要包含 3 个或更多顶点,可以是凸多边形"
+"也可以是凹多边形。该多边形中[i]不能[/i]存在相交的边。否则,三角形化会失败,不"
+"会生成任何网格。\n"
+"[b]注意:[/b]如果 [member polygon] 中只定义了 1 个或 2 个顶点,则不会生成网"
+"格。"
#: modules/csg/doc_classes/CSGPolygon.xml
msgid "If [code]true[/code], applies smooth shading to the extrusions."
@@ -22213,6 +22296,12 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"各种 CSG 图元的父类,包含了它们所需的公共代码和功能。无法直接使用这个类,请使"
+"用继承它的各种类。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGPrimitive.xml
msgid "Invert the faces of the mesh."
@@ -22232,6 +22321,11 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"为 Godot 中的各种 CSG 节点提供 CSG 操作支持的 CSG 基类。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
#: doc/classes/SoftBody.xml
@@ -22359,6 +22453,11 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"你可以使用该节点在 CSG 系统中创建球体。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGSphere.xml
msgid "The material used to render the sphere."
@@ -22398,6 +22497,11 @@ msgid ""
"node also has a significant CPU cost, so it should be avoided during "
"gameplay."
msgstr ""
+"你可以使用该节点在 CSG 系统中创建圆环体。\n"
+"[b]注意:[/b]CSG 节点是为制作关卡原型准备的。与创建使用 [PrimitiveMesh] 的 "
+"[MeshInstance] 相比,创建 CSG 节点对 CPU 资源的消耗更显著。在一个 CSG 节点中"
+"移动另一个 CSG 节点也会产生显著的 CPU 消耗,所以应当在游戏过程中避免进行类似"
+"操作。"
#: modules/csg/doc_classes/CSGTorus.xml
msgid "The inner radius of the torus."
@@ -22639,6 +22743,8 @@ msgid ""
"Setting this option to [code]false[/code] can be used to prevent an instance "
"being merged."
msgstr ""
+"用于对 [RoomManager] 的网格合并功能进行微调。\n"
+"将该选项设为 [code]false[/code] 可以避免实例被合并。"
#: doc/classes/CullInstance.xml
msgid ""
@@ -23598,7 +23704,7 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid "GDScript basics: Dictionary"
-msgstr ""
+msgstr "GDScript 基础:字典"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -23668,7 +23774,6 @@ msgid ""
msgstr "如果字典具有给定数组中的所有键,则返回 [code]true[/code] 。"
#: doc/classes/Dictionary.xml
-#, fuzzy
msgid ""
"Returns a hashed 32-bit integer value representing the dictionary contents. "
"This can be used to compare dictionaries by value:\n"
@@ -23686,14 +23791,17 @@ msgid ""
"values does [i]not[/i] imply the dictionaries are equal, because different "
"dictionaries can have identical hash values due to hash collisions."
msgstr ""
-"返回一个代表字典内容的哈希整数值。这可以用来比较字典的值。\n"
+"返回代表该字典内容的 32 位整数哈希值。可用于按值比较字典:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
"# 下面这一行会输出 `true`,而如果直接比较这两个变量就会输出 `false`。\n"
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
-"[b]注意:[/b]具有相同键/值但顺序不同的字典将有不同的哈希值。"
+"[b]注意:[/b]具有相同键/值但顺序不同的字典将有不同的哈希值。\n"
+"[b]注意:[/b]内容相同的字典会得到一致的哈希值。然而,反之不然。返回一致的哈希"
+"值[i]并不[/i]意味着字典相等,因为不同的字典可能因为哈希碰撞而得到一致的哈希"
+"值。"
#: doc/classes/Dictionary.xml
msgid "Returns the list of keys in the [Dictionary]."
@@ -25474,7 +25582,7 @@ msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid "Inspector plugins"
-msgstr ""
+msgstr "检查器插件"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -25804,10 +25912,10 @@ msgid ""
"your custom control with [method remove_control_from_bottom_panel] and free "
"it with [method Node.queue_free]."
msgstr ""
-"将控件添加到底部面板(以及“输出”,“调试”,“动画”等)。返回对添加的按钮的引"
-"用。您可以根据需要隐藏/显示按钮。停用插件后,请确保使用[method "
-"remove_control_from_bottom_panel]删除自定义控件,并使用[method Node."
-"queue_free]释放它。"
+"将控件添加到底部面板(包含“输出”“调试”“动画”等)。返回对添加的按钮的引用。您"
+"可以根据需要隐藏/显示按钮。停用插件后,请确保使用 [method "
+"remove_control_from_bottom_panel] 移除自定义控件,并使用 [method Node."
+"queue_free] 释放。"
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -27915,7 +28023,6 @@ msgstr ""
"code] 是新文件中的行数。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid ""
"Helper function to create a [code]Dictionary[/code] for storing a line diff. "
"[code]new_line_no[/code] is the line number in the new file (can be "
@@ -27927,8 +28034,8 @@ msgstr ""
"创建用于保存行差异的 [code]Dictionary[/code] 的辅助函数。[code]new_line_no[/"
"code] 是新文件中的行号(该行被删除时可为 [code]-1[/code])。"
"[code]old_line_no[/code] 是旧文件中的行号(该行为新增时可为 [code]-1[/"
-"code])。[code]content[/code] 为差异文本。[code]content[/code] 为差异文本。"
-"[code]status[/code] 为保存该行原点的单字符字符串。"
+"code])。[code]content[/code] 为差异文本。[code]status[/code] 为保存该行原点"
+"的单字符字符串。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -28351,7 +28458,6 @@ msgid ""
msgstr "用于定义多个渲染选项的环境节点(如 [WorldEnvironment])的资源。"
#: doc/classes/Environment.xml
-#, fuzzy
msgid ""
"Resource for environment nodes (like [WorldEnvironment]) that define "
"multiple environment operations (such as background [Sky] or [Color], "
@@ -28381,24 +28487,29 @@ msgstr ""
"- 辉光\n"
"- 色调映射(自动曝光)\n"
"- 调整\n"
-"这些效果仅在 [Viewport] 的预期使用方法为“3D”或者“3D Without Effects”时生效。"
+"如果目标 [Viewport] 被设为了“2D Without Sampling”,则所有的后处理特效都不可"
+"用。如果是 “3D Without Effect”,则以下选项不可用:\n"
+"- Ssao(屏幕空间环境光遮蔽)\n"
+"- Ss Reflections(屏幕空间反射)\n"
"根视窗的预期使用方法可以通过 [member ProjectSettings.rendering/quality/"
"intended_usage/framebuffer_allocation] 调整,其他视窗通过 [member Viewport."
-"usage] 调整。"
+"usage] 调整。\n"
+"请注意,[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] 的移动平台覆盖项默认使用“3D Without Effects”。这样可"
+"以提升移动设备上的性能,但同时会影响移动设备上的屏幕显示。"
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
msgid "Environment and post-processing"
-msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgstr "环境和后期处理"
#: doc/classes/Environment.xml
msgid "Light transport in game engines"
-msgstr ""
+msgstr "游戏引擎中的光传递"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
msgid "3D Material Testers Demo"
-msgstr ""
+msgstr "3D 材质测试演示"
#: doc/classes/Environment.xml
msgid ""
@@ -28472,7 +28583,6 @@ msgid ""
msgstr "环境光的能量。值越高,光照越强。"
#: doc/classes/Environment.xml
-#, fuzzy
msgid ""
"Defines the amount of light that the sky brings on the scene. A value of "
"[code]0.0[/code] means that the sky's light emission has no effect on the "
@@ -28483,9 +28593,11 @@ msgid ""
"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
-"定义天空给场景带来的光照量。值为 0 表示天空的发光对场景照明没有影响,因此所有"
-"的环境照明都由环境光提供。相反,值为 1 表示所有影响场景的光线都由天空提供,因"
-"此环境光参数对场景没有影响。"
+"定义天空给场景带来的光照量。值为 [code]0.0[/code] 表示天空的发光对场景照明没"
+"有影响,因此所有的环境照明都由环境光提供。相反,值为 [code]1.0[/code] 表示[i]"
+"所有[/i]影响场景的光线都由天空提供,因此环境光参数对场景没有影响。\n"
+"[b]注意:[/b]内部会将 [member ambient_light_sky_contribution] 限制在 "
+"[code]0.0[/code] 到 [code]1.0[/code] 之间(闭区间)。"
#: doc/classes/Environment.xml
msgid ""
@@ -28741,8 +28853,23 @@ msgstr ""
"界相机的成像工件。"
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
-msgstr "如果为[code]true[/code],则启用glow效果。"
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -29301,7 +29428,7 @@ msgstr ""
#: doc/classes/File.xml
msgid "File system"
-msgstr ""
+msgstr "文件系统"
#: doc/classes/File.xml
msgid ""
@@ -30076,18 +30203,12 @@ msgstr ""
"code]。"
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Double-precision floating-point format"
-msgstr ""
-"https://zh.wikipedia.org/zh-cn/"
-"%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8"
+msgstr "维基百科:双精度浮点数格式"
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Single-precision floating-point format"
-msgstr ""
-"https://zh.wikipedia.org/zh-cn/"
-"%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8"
+msgstr "维基百科:单精度浮点数格式"
#: doc/classes/float.xml
msgid ""
@@ -30122,9 +30243,8 @@ msgstr ""
"[code]float(\"1e3a2\")[/code] 将返回 1000.0。"
#: doc/classes/FlowContainer.xml
-#, fuzzy
msgid "Base class for flow containers."
-msgstr "盒式容器的基类。"
+msgstr "流式容器的基类。"
#: doc/classes/FlowContainer.xml
msgid ""
@@ -30133,11 +30253,13 @@ msgid ""
"A line is filled with [Control] nodes until no more fit on the same line, "
"similar to text in an autowrapped label."
msgstr ""
+"将子 [Control] 节点垂直或水平排列,按照从左到右或从上到下的顺序换行。\n"
+"同一行中无法再容纳更多 [Control] 节点时会另起一行,与自动换行标签中的文本类"
+"似。"
#: doc/classes/FlowContainer.xml
-#, fuzzy
msgid "Returns the current line count."
-msgstr "返回当前的滚动位置。"
+msgstr "返回当前的行数。"
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
@@ -31360,13 +31482,15 @@ msgstr ""
"一个空的 [PoolIntArray]。"
#: doc/classes/Geometry.xml
+#, fuzzy
msgid ""
"Triangulates the polygon specified by the points in [code]polygon[/code]. "
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
"对多边形 [code]polygon[/code] 中的点指定的多边形进行三角化。返回一个 "
"[PoolIntArray],其中每个三角形由 [code]polygon[/code] 中三个连续的点索引组成"
@@ -31676,9 +31800,10 @@ msgstr ""
#: doc/classes/GIProbe.xml
msgid "GI probes"
-msgstr ""
+msgstr "GI 探针"
#: doc/classes/GIProbe.xml
+#, fuzzy
msgid ""
"Bakes the effect from all [GeometryInstance]s marked with [member "
"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
@@ -31691,7 +31816,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
"烘焙所有标有 [member GeometryInstance.use_in_baked_light] 的 "
"[GeometryInstance] 和标有 [constant Light.BAKE_INDIRECT] 或 [constant Light."
@@ -32884,7 +33014,7 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Using gridmaps"
-msgstr ""
+msgstr "使用网格地图"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -32936,11 +33066,10 @@ msgid ""
msgstr "返回一个包含网格中非空单元格坐标的 [Vector3] 数组。"
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
msgid ""
"Returns an array of all cells with the given item index specified in "
"[code]item[/code]."
-msgstr "返回所有具有[code]id[/code]中指定的图块索引的单元格的数组。"
+msgstr "返回所有具有 [code]item[/code] 中指定的项目索引的单元格的数组。"
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -33217,14 +33346,12 @@ msgid ""
msgstr "高度图数据的宽度。更改此设置将调整 [member map_data] 的大小。"
#: doc/classes/HFlowContainer.xml
-#, fuzzy
msgid "Horizontal flow container."
-msgstr "水平盒式容器。"
+msgstr "水平流式容器。"
#: doc/classes/HFlowContainer.xml
-#, fuzzy
msgid "Horizontal version of [FlowContainer]."
-msgstr "水平拆分容器。"
+msgstr "[FlowContainer] 的水平版本。"
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
@@ -34898,7 +35025,7 @@ msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
msgid "Importing images"
-msgstr ""
+msgstr "导入图像"
#: doc/classes/Image.xml
msgid ""
@@ -35821,9 +35948,8 @@ msgid ""
msgstr "原始纹理(在压缩前)是法线纹理(例如,可以压缩为两个通道)。"
#: doc/classes/Image.xml
-#, fuzzy
msgid "Source texture (before compression) is a [TextureLayered]."
-msgstr "原始纹理(在压缩前)使用 sRGB 空间。"
+msgstr "原始纹理(在压缩前)是 [TextureLayered]。"
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
@@ -36080,7 +36206,7 @@ msgstr ""
#: doc/classes/Input.xml
msgid "Inputs tutorial index"
-msgstr ""
+msgstr "输入教程索引"
#: doc/classes/Input.xml
msgid ""
@@ -36659,6 +36785,9 @@ msgid ""
"limits of the game window if [enum MouseMode] is set to [constant "
"MOUSE_MODE_CONFINED]."
msgstr ""
+"将鼠标位置设为指定的向量,单位为像素,以游戏窗口的左上角作为原点。\n"
+"鼠标位置会被限制在屏幕分辨率内,如果 [enum MouseMode] 为 [constant "
+"MOUSE_MODE_CONFINED] 时则是限制在游戏窗口内。"
#: doc/classes/Input.xml
msgid "Emitted when a joypad device has been connected or disconnected."
@@ -36812,7 +36941,7 @@ msgstr "各种输入事件的基类。请参阅 [method Node._input]。"
#: doc/classes/InputEvent.xml
msgid "InputEvent"
-msgstr ""
+msgstr "InputEvent"
#: doc/classes/InputEvent.xml
msgid ""
@@ -36983,9 +37112,8 @@ msgstr ""
"菜单中的[b]键位映射[/b]选项卡中创建。请参阅 [method Node._input]。"
#: doc/classes/InputEventAction.xml
-#, fuzzy
msgid "InputEvent: Actions"
-msgstr "动作的输入事件类型。"
+msgstr "InputEvent:动作"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -37204,18 +37332,15 @@ msgstr ""
#: doc/classes/InputEventMIDI.xml
msgid "MIDI Message Status Byte List"
-msgstr ""
+msgstr "MIDI 消息状态字节列表"
#: doc/classes/InputEventMIDI.xml
msgid "Wikipedia General MIDI Instrument List"
-msgstr ""
+msgstr "维基百科通用 MIDI 乐器列表"
#: doc/classes/InputEventMIDI.xml
-#, fuzzy
msgid "Wikipedia Piano Key Frequencies List"
-msgstr ""
-"https://zh.wikipedia.org/zh-cn/"
-"%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#%E5%88%97%E8%A1%A8"
+msgstr "维基百科钢琴琴键频率列表"
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -37327,6 +37452,10 @@ msgid ""
"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
"the [CanvasLayer]."
msgstr ""
+"在 [method Node._input] 或 [method Node._unhandled_input] 中获取时,返回根 "
+"[Viewport] 中鼠标的位置,使用根 [Viewport] 的坐标系。\n"
+"在 [method Control._gui_input] 中获取时,返回该 [Control] 所在的 "
+"[CanvasLayer] 中鼠标的位置,使用该 [CanvasLayer] 的坐标系。"
#: doc/classes/InputEventMouse.xml
msgid ""
@@ -37336,6 +37465,10 @@ msgid ""
"When received in [method Control._gui_input], returns the mouse's position "
"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
+"在 [method Node._input] 或 [method Node._unhandled_input] 中获取时,返回该 "
+"[Node] 所在 [Viewport] 中鼠标的位置,使用该 [Viewport] 的坐标系。\n"
+"在 [method Control._gui_input] 中获取时,返回该 [Control] 中鼠标的位置,使用"
+"该 [Control] 的坐标系。"
#: doc/classes/InputEventMouseButton.xml
msgid "Input event type for mouse button events."
@@ -37390,19 +37523,18 @@ msgid ""
"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
"avoid visible gaps in lines if the user is moving the mouse quickly."
msgstr ""
-"包含鼠标和笔的运动信息。支持相对、绝对位置和速度。参阅[method Node."
+"包含鼠标和笔的运动信息。支持相对、绝对位置和速度。请参阅 [method Node."
"_input]。\n"
"[b]注意:[/b]默认情况下,这个事件最多只能在每一帧渲染中发出一次。如果你需要更"
-"精确的输入报告,请用[code]false[/code]调用[method Input."
-"set_use_accumulated_input]来使事件尽可能频繁地发射。如果你使用"
-"InputEventMouseMotion来画线,请考虑同时实现[url=https://en.wikipedia.org/"
-"wiki/Bresenham%27s_line_algorithm]Bresenham的线条算法[/url],以避免在用户快速"
-"移动鼠标时出现可见的线条空隙。"
+"精确的输入报告,请用 [code]false[/code] 调用 [method Input."
+"set_use_accumulated_input] 来使事件尽可能频繁地发射。如果你使用 "
+"InputEventMouseMotion 来画线,请考虑同时实现 [url=https://en.wikipedia.org/"
+"wiki/Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快"
+"速移动鼠标时出现可见的线条空隙。"
#: doc/classes/InputEventMouseMotion.xml
-#, fuzzy
msgid "Mouse and input coordinates"
-msgstr "X 坐标上的半偏移。"
+msgstr "鼠标和输入坐标"
#: doc/classes/InputEventMouseMotion.xml
msgid ""
@@ -38502,6 +38634,8 @@ msgid ""
"waiting to be activated.\n"
"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
msgstr ""
+"如果该渐进式网络应用程序有新版本等待激活,则返回 [code]true[/code]。\n"
+"[b]注意:[/b]只在导出为渐进式网络应用程序(Progressive Web App)时相关。"
#: doc/classes/JavaScript.xml
msgid ""
@@ -38511,6 +38645,10 @@ msgid ""
"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
"[method pwa_needs_update] returns [code]true[/code]."
msgstr ""
+"执行该渐进式网络应用程序的在线更新。强制安装新版本并重新载入该页面。\n"
+"[b]注意:[/b]你的应用程序将[b]在所有浏览器标签页中重新载入[/b]。\n"
+"[b]注意:[/b]只在导出为渐进式网络应用程序(Progressive Web App)且 [method "
+"pwa_needs_update] 返回 [code]true[/code] 时相关。"
#: doc/classes/JavaScript.xml
msgid ""
@@ -38518,6 +38656,8 @@ msgid ""
"waiting to be activated because a previous version is active. See [method "
"pwa_update] to force the update to take place immediately."
msgstr ""
+"在检测到该渐进式网络应用程序的更新,但因为存在活动的较早版本而等待激活时触"
+"发。要强制立即执行更新,请参阅 [method pwa_update]。"
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
@@ -38620,7 +38760,7 @@ msgstr ""
#: doc/classes/JNISingleton.xml
msgid "Creating Android plugins"
-msgstr ""
+msgstr "创建 Android 插件"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -38638,7 +38778,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
msgid "3D Truck Town Demo"
-msgstr ""
+msgstr "3D 货车镇演示"
#: doc/classes/Joint.xml
msgid ""
@@ -38715,7 +38855,6 @@ msgid ""
msgstr "解析一个JSON编码的字符串并返回一个包含结果的[JSONParseResult]。"
#: doc/classes/JSON.xml
-#, fuzzy
msgid ""
"Converts a [Variant] var to JSON text and returns the result. Useful for "
"serializing data to store or send over the network.\n"
@@ -38767,12 +38906,14 @@ msgid ""
"}\n"
"[/codeblock]"
msgstr ""
-"将 [Variant] var 转换为 JSON 文本并返回结果。用于序列化数据以通过网络存储或发"
-"送。\n"
-"[b]注:[/b] JSON 规范没有定义 integer 或 float 类型,而只定义了 [i]number[/"
-"i] 类型。因此,将 Variant 转换为 JSON 文本会将所有数值转换为 [float] 类型。\n"
-"使用 [code]indent[/code] 参数来美观地打印输出。\n"
-"[b]示例输出:[/b]\n"
+"将 [Variant] 变量转换为 JSON 文本并返回结果。可用于将数据进行序列化保存或通过"
+"网络发送。\n"
+"[b]注意:[/b]JSON 规范没有定义整数和浮点数类型,只有一个[i]数字[/i]类型。因"
+"此,将 Variant 转换为 JSON 文本会将所有数字值转换为 [float] 类型。\n"
+"参数 [code]indent[/code] 控制是否以及如何缩进,输出时需要进行一级缩进时会使用"
+"该字符串参数,甚至可以使用空格 [code]\" \"[/code]。也可以使用 [code]\\t[/"
+"code] 和 [code]\\n[/code] 来进行制表符缩进,或者将每次缩进转换为换行。\n"
+"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
"{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":"
@@ -38781,18 +38922,34 @@ msgstr ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
@@ -38999,7 +39156,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
msgid "Kinematic character (2D)"
-msgstr ""
+msgstr "运动学角色(2D)"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -39173,8 +39330,9 @@ msgstr ""
"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动 "
"[RigidBody] 节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/code],"
"它将与 [RigidBody] 节点像 [StaticBody] 一样交互。\n"
-"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则旋转和/或缩放。要"
-"获得发生碰撞的详细信息,请使用 [method get_slide_collision]。\n"
+"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则返回的向量是经过"
+"了旋转和/或缩放的。要获得发生碰撞的详细信息,请使用 [method "
+"get_slide_collision]。\n"
"当物体接触到一个移动的平台时,平台的速度会自动加入到物体的运动中。如果由于平"
"台的运动而发生碰撞,它将始终是滑动碰撞中的第一个。"
@@ -39337,9 +39495,8 @@ msgstr ""
"们在实现对世界进行碰撞,但不需要高级物理的角色时非常有用。"
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
msgid "Using KinematicBody2D"
-msgstr "2D 运动体节点。"
+msgstr "使用 KinematicBody2D"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -39448,19 +39605,20 @@ msgstr ""
"move_and_collide] 不同的是,你[i]不应该[/i]将它乘以 [code]delta[/code]——物理"
"引擎会处理应用速度。\n"
"[code]up_direction[/code] 是向上的方向,用来确定什么是墙,什么是地板或天花"
-"板。如果设置为默认值 [code]Vector2(0, 0)[/code],一切都被认为是墙。这对于自上"
-"而下的游戏很有用。\n"
+"板。如果设置为默认值 [code]Vector2(0, 0)[/code],一切都被认为是墙。这对于俯视"
+"角的游戏很有用。\n"
"如果 [code]stop_on_slope[/code] 是 [code]true[/code],当你在 "
"[code]linear_velocity[/code] 中包含重力并且物体静止时,物体就不会在斜坡上滑"
"动。\n"
"如果物体发生碰撞,它最多会改变方向 [code]max_slides[/code] 次才会停止。\n"
"[code]floor_max_angle[/code] 是一个最大的角度(弧度),在这个角度下,一个斜坡"
"仍然被认为是地板或天花板,而不是墙。默认值等于45度。\n"
-"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动"
-"[RigidBody2D]节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/"
+"如果 [code]infinite_inertia[/code] 是 [code]true[/code],物体将能够推动 "
+"[RigidBody2D] 节点,但它也不会检测到任何与它们的碰撞。如果 [code]false[/"
"code],它将与 [RigidBody2D] 节点像 [StaticBody2D] 一样交互。\n"
-"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则旋转和/或缩放。要"
-"获得发生碰撞的详细信息,请使用 [method get_slide_collision]。\n"
+"返回 [code]linear_velocity[/code] 向量,如果发生滑动碰撞,则返回的向量是经过"
+"了旋转和/或缩放的。要获得发生碰撞的详细信息,请使用 [method "
+"get_slide_collision]。\n"
"当物体接触到一个移动的平台时,平台的速度会自动加入到物体的运动中。如果由于平"
"台的运动而发生碰撞,它将始终是滑动碰撞中的第一个。"
@@ -39864,7 +40022,7 @@ msgstr ""
#: doc/classes/Light.xml doc/classes/SpotLight.xml
msgid "3D lights and shadows"
-msgstr ""
+msgstr "3D 灯光和阴影"
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -39955,8 +40113,13 @@ msgid "The color of shadows cast by this light."
msgstr "光线投射的阴影的颜色。"
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
-msgstr "尝试减少 [member shadow_bias] 差距。"
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
+msgstr ""
#: doc/classes/Light.xml
msgid "If [code]true[/code], the light will cast shadows."
@@ -40374,9 +40537,13 @@ msgstr "构成线条的点。在此数组中设置的每个点之间绘制线。
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
-msgstr "圆形接头和盖子的平滑度。仅当盖子或接头设置为圆形时才使用此选项。"
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
+msgstr ""
#: doc/classes/Line2D.xml
msgid ""
@@ -42590,6 +42757,15 @@ msgstr "返回特定实例的 [Transform2D]。"
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -42610,6 +42786,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -42660,6 +42848,16 @@ msgid "Mesh to be drawn."
msgstr "将要绘制的网格。"
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr "用于变换网格的变换格式,可以是2D或3D。"
@@ -42721,6 +42919,18 @@ msgstr ""
"传递给 [method set_instance_custom_data] 的 [Color] 将使用 4 个浮点数。使用它"
"以获得最高精度。"
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr "实例化 [MultiMesh] 的节点。"
@@ -43148,7 +43358,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
msgid "3D Navmesh Demo"
-msgstr ""
+msgstr "3D 导航网格演示"
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -43190,18 +43400,17 @@ msgid ""
"agent properties associated with each [NavigationMesh] (radius, height, "
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-"返回两个给定点之间的路径。点是在局部坐标空间中。如果 [code]optimize[/code] "
-"是 [code]true[/code](默认),与每个 [NavigationMesh] 相关的代理属性(半径、"
-"高度等)在路径计算中被考虑,否则其被忽略。"
+"返回两个给定点之间的路径。点都是在局部坐标空间中的。如果 [code]optimize[/"
+"code] 为 [code]true[/code](默认),则计算路径时会考虑每个 [NavigationMesh] "
+"所关联的代理的属性(半径、高度等),否则会被忽略。"
#: doc/classes/Navigation.xml
-#, fuzzy
msgid "The cell height to use for fields."
-msgstr "用于字段Y轴单元的尺寸。"
+msgstr "用于字段的 Y 轴单元的尺寸。"
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
-msgstr "用于字段的XZ平面单元尺寸。"
+msgstr "用于字段的 XZ 平面单元尺寸。"
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -43233,7 +43442,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
msgid "2D Navigation Demo"
-msgstr ""
+msgstr "2D 导航演示"
#: doc/classes/Navigation2D.xml
msgid ""
@@ -43250,7 +43459,7 @@ msgid ""
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
"is smoothed by merging path segments where possible."
msgstr ""
-"返回两个给定点之间的路径。点是在局部坐标空间中。如果 [code]optimize[/code] "
+"返回两个给定点之间的路径。点是在局部坐标空间中的。如果 [code]optimize[/code] "
"为 [code]true[/code](默认值),路径将尽可能地合并路径段,从而平滑。"
#: doc/classes/Navigation2D.xml
@@ -43588,7 +43797,6 @@ msgstr ""
"可。"
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
-#, fuzzy
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
"computed with the collision avoidance algorithm, are safe with respect to "
@@ -44255,9 +44463,8 @@ msgstr ""
"程中请求对地图进行任何修改。"
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Returns the map cell height."
-msgstr "返回地图的单元格大小。"
+msgstr "返回地图的单元格高度。"
#: doc/classes/NavigationServer.xml
msgid ""
@@ -44281,9 +44488,8 @@ msgid "Returns the map's up direction."
msgstr "返回地图的上方向。"
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Set the map cell height used to weld the navigation mesh polygons."
-msgstr "设置用于焊接导航网格多边形的地图单元格大小。"
+msgstr "设置用于焊接导航网格多边形的地图单元格高度。"
#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
@@ -44659,13 +44865,12 @@ msgstr ""
"使用。改变时恕不另行通知。"
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
msgid "High-level multiplayer"
-msgstr "高级多人游戏API。"
+msgstr "高级多人游戏"
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "WebRTC Signaling Demo"
-msgstr ""
+msgstr "WebRTC 信号演示"
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -45042,11 +45247,11 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "节点与场景"
#: doc/classes/Node.xml
msgid "All Demos"
-msgstr ""
+msgstr "所有演示"
#: doc/classes/Node.xml
msgid ""
@@ -45095,7 +45300,6 @@ msgstr ""
"当需要更新这个节点的警告时,调用[method update_configuration_warning]。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called when there is an input event. The input event propagates up through "
"the node tree until a node consumes it.\n"
@@ -45121,7 +45325,6 @@ msgstr ""
"非“孤儿”)。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called during the physics processing step of the main loop. Physics "
"processing means that the frame rate is synced to the physics, i.e. the "
@@ -45145,7 +45348,6 @@ msgstr ""
"是“孤儿”)。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called during the processing step of the main loop. Processing happens at "
"every frame and as fast as possible, so the [code]delta[/code] time since "
@@ -45167,7 +45369,6 @@ msgstr ""
"是“孤儿”)。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called when the node is \"ready\", i.e. when both the node and its children "
"have entered the scene tree. If the node has children, their [method _ready] "
@@ -45184,18 +45385,17 @@ msgid ""
"call with [method request_ready], which may be called anywhere before adding "
"the node again."
msgstr ""
-"当节点 \"就绪 \"时被调用。子节点的[method _ready]回调会首先被触发,而父节点会"
-"在之后收到就绪通知。\n"
-"对应于[method Object._notification]中的[constant NOTIFICATION_READY]通知。也"
-"请参阅变量的[code]onready[/code]关键字。\n"
-"通常用于初始化。对于更早的初始化,可以使用[method Object._init]。也请参阅"
+"当节点“就绪”时被调用。子节点的 [method _ready] 回调会首先被触发,而父节点会在"
+"之后收到就绪通知。\n"
+"对应于 [method Object._notification] 中的 [constant NOTIFICATION_READY] 通"
+"知。也请参阅变量的 [code]onready[/code] 关键字。\n"
+"通常用于初始化。对于更早的初始化,可以使用 [method Object._init]。也请参阅 "
"[method _enter_tree]。\n"
-"[b]注意:[/b] [method _ready] 对于每个节点只能调用一次。在从场景树中删除一个"
-"节点并再次添加后,[code]_ready[/code]将不会被第二次调用。这可以通过请求再次调"
-"用[method request_ready]来绕过,它可以在再次添加节点之前的任何地方调用。"
+"[b]注意:[/b][method _ready] 对于每个节点只会调用一次。在从场景树中删除一个节"
+"点并再次添加后,[code]_ready[/code] 将不会被第二次调用。这可以通过请求再次调"
+"用 [method request_ready] 来绕过,它可以在再次添加节点之前的任何地方调用。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
"GUI [Control] item. The input event propagates up through the node tree "
@@ -45211,8 +45411,8 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not an orphan)."
msgstr ""
-"当 [InputEvent] 还未被 [method _input] 或任何 GUI 消耗时调用。输入事件通过节"
-"点树向上传播,直到一个节点消耗它。\n"
+"当 [InputEvent] 还未被 [method _input] 或任何 GUI [Control] 项目消耗时调用。"
+"输入事件通过节点树向上传播,直到一个节点消耗它。\n"
"只有在启用了未处理的输入处理时才会被调用,如果这个方法被重写,它就会自动完"
"成,并且可以用 [method set_process_unhandled_input] 来切换。\n"
"要消耗输入事件并阻止它进一步传播到其他节点,可以调用 [method SceneTree."
@@ -45223,7 +45423,6 @@ msgstr ""
"是“孤儿”)。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
"any GUI [Control] item. The input event propagates up through the node tree "
@@ -45239,8 +45438,8 @@ msgid ""
"[b]Note:[/b] This method is only called if the node is present in the scene "
"tree (i.e. if it's not an orphan)."
msgstr ""
-"当 [InputEventKey] 没有被 [method _input] 或任何 GUI 消耗时被调用。输入事件通"
-"过节点树向上传播,直到一个节点消耗它。\n"
+"当 [InputEventKey] 没有被 [method _input] 或任何 GUI [Control] 项目消耗时被调"
+"用。输入事件通过节点树向上传播,直到一个节点消耗它。\n"
"只有在启用了未处理的键输入处理时才会被调用,如果这个方法被重写,它就会自动完"
"成,并且可以用 [method set_process_unhandled_key_input] 来切换。\n"
"要消耗输入事件并阻止它进一步传播到其他节点,可以调用 [method SceneTree."
@@ -45683,6 +45882,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -45919,6 +46137,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -46057,6 +46290,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -46242,12 +46483,16 @@ msgid ""
"Emitted when a child node enters the scene tree, either because it entered "
"on its own or because this node entered with it."
msgstr ""
+"在子节点进入场景树时触发,可以是因为该子节点自行进入,也可以是因为本节点带着"
+"该子节点一起进入。"
#: doc/classes/Node.xml
msgid ""
"Emitted when a child node exits the scene tree, either because it exited on "
"its own or because this node exited."
msgstr ""
+"在子节点离开场景树时触发,可以是因为该子节点自行离开,也可以是因为本节点离"
+"开。"
#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
@@ -46367,6 +46612,13 @@ msgstr ""
"同,它每次节点进入树时都会发送,而不是只发送一次。"
#: doc/classes/Node.xml
+#, fuzzy
+msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr "在父节点中移动节点时收到该通知。"
+
+#: doc/classes/Node.xml
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
@@ -46422,7 +46674,7 @@ msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
msgid "All 2D Demos"
-msgstr ""
+msgstr "所有 2D 演示"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -46634,7 +46886,7 @@ msgstr ""
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
msgid "2D Role Playing Game Demo"
-msgstr ""
+msgstr "2D 角色扮演游戏演示"
#: doc/classes/NodePath.xml
msgid ""
@@ -46954,11 +47206,11 @@ msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
msgid "When and how to avoid using nodes for everything"
-msgstr ""
+msgstr "何时以及如何避免为任何事情使用节点"
#: doc/classes/Object.xml
msgid "Advanced exports using _get_property_list()"
-msgstr ""
+msgstr "使用 _get_property_list() 进行高级导出"
#: doc/classes/Object.xml
msgid ""
@@ -47418,7 +47670,6 @@ msgid ""
msgstr "从对象的元数据中删除给定条目。另见 [method set_meta]。"
#: doc/classes/Object.xml
-#, fuzzy
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist or the given value's type doesn't match, nothing will happen.\n"
@@ -47427,8 +47678,8 @@ msgid ""
"properties where you should use the same convention as in the C# source "
"(typically PascalCase)."
msgstr ""
-"为给定的属性赋一个新值。如果 [code]property[/code] 不存在,则不会发生任何事"
-"情。\n"
+"为给定的属性赋一个新值。如果 [code]property[/code] 不存在,或者给定的值的类型"
+"与之不匹配时,则不会发生任何事情。\n"
"[b]注意:[/b]在 C# 中,如果属性名由内置的 Godot 节点定义,则必须将其指定为 "
"snake_case。这不适用于用户定义的属性,在这些属性中,您应该使用与 C# 源中相同"
"的约定(通常是 PascalCase)。"
@@ -47661,12 +47912,11 @@ msgstr "用于[Occluder]节点进行遮挡剔除的形状的基类。"
#: doc/classes/OccluderShape.xml
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
-msgstr "[Occluder] 可以使用从 [OccluderShape] 派生的任何原始形状。"
+msgstr "[Occluder] 可以使用从 [OccluderShape] 派生的任何图元。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid "Polygon occlusion primitive for use with the [Occluder] node."
-msgstr "与 [Occluder] 节点一起使用的球形遮挡基本单元。"
+msgstr "用于 [Occluder] 节点的多边形遮挡图元。"
#: doc/classes/OccluderShapePolygon.xml
msgid ""
@@ -47683,32 +47933,37 @@ msgid ""
"the system will operate at runtime, so in most cases you will want to use 4 "
"points for each."
msgstr ""
+"[OccluderShape] 是 [Occluder] 节点所使用的资源,用于几何遮挡剔除。\n"
+"该多边形必须是凸多边形。多边形顶点的创建与删除可以在编辑器的检查器中进行,也"
+"可以通过调用 [code]set_polygon_points[/code] 实现。每一条边的顶点都可以通过在"
+"编辑器视窗中拖拽句柄设置。\n"
+"另外,每一个多边形遮挡器都可以支持单个空洞。如果你在编辑器的检查器中为空洞添"
+"加至少三个顶点,就可以在编辑器视窗中拖拽空洞边缘顶点的句柄。\n"
+"一般而言,多边形以及空洞的边数越少,运行时系统的处理速度就越快,所以在大多数"
+"情况下你都只会设置 4 个顶点。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid "Sets an individual hole point position."
-msgstr "设置单个球体的位置。"
+msgstr "设置单独的空洞顶点位置。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid "Sets an individual polygon point position."
-msgstr "设置单个球体的位置。"
+msgstr "设置单独的多边形顶点位置。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid "Allows changing the hole geometry from code."
-msgstr "通过代码绘制简单的几何形状。"
+msgstr "允许通过代码修改空洞形状。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid "Allows changing the polygon geometry from code."
-msgstr "通过代码绘制简单的几何形状。"
+msgstr "允许通过代码修改多边形形状。"
#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
-msgstr ""
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
+msgstr "指定该遮挡器是应该为单向还是双向。"
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
@@ -48306,7 +48561,6 @@ msgstr ""
"在文件的末尾是所有已使用资源类型的统计数据。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Execute the file at the given path with the arguments passed as an array of "
"strings. Platform path resolution will take place. The resolved file must "
@@ -48393,7 +48647,16 @@ msgstr ""
"[codeblock]\n"
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
-"[b]注意:[/b]此方法仅在 Android、iOS、Linux、macOS 和 Windows 上实现。"
+"[b]注意:[/b]此方法仅在 Android、iOS、Linux、macOS 和 Windows 上实现。\n"
+"[b]注意:[/b]如果要执行 Windows 命令解释器的内置命令,请将 [code]path[/code] "
+"指定为 [code]cmd.exe[/code],将第一个参数设为 [code]/c[/code],第二个参数设为"
+"想要的命令。\n"
+"[b]注意:[/b]如果要执行 PowerShell 的内置命令,请将 [code]path[/code] 指定为 "
+"[code]powershell.exe[/code],将第一个参数设为 [code]-Command[/code],第二个参"
+"数设为想要的命令。\n"
+"[b]注意:[/b]如果要执行 Unix Shell 的内置命令,请将 [code]path[/code] 指定为 "
+"Shell 可执行文件的名称,将第一个参数设为 [code]-c[/code],第二个参数设为想要"
+"的命令。"
#: doc/classes/OS.xml
msgid "Returns the scancode of the given string (e.g. \"Escape\")."
@@ -48751,8 +49014,20 @@ msgstr ""
"[b]注意:[/b]此方法在Android、iOS、Linux、macOS和Windows上实现。"
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
-msgstr "返回宿主机上可用的线程数。"
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
+msgstr ""
#: doc/classes/OS.xml
msgid "Returns the window size including decorations like window borders."
@@ -48881,10 +49156,10 @@ msgid ""
"differentiate between app specific and shared directories. Shared "
"directories have additional restrictions on Android."
msgstr ""
-"返回不同平台上常用文件夹的实际路径。可用的位置在[enum SystemDir]中指定。\n"
-"[b]注意:[/b] 这个方法在Android、Linux、macOS和Windows上实现。\n"
-"[b]注意:[/b] 共享存储在Android上实现,并允许区分应用程序特定目录和共享目录。"
-"共享目录在Android上有额外的限制。"
+"返回不同平台上常用文件夹的实际路径。可用的位置在 [enum SystemDir] 中指定。\n"
+"[b]注意:[/b]这个方法在 Android、Linux、macOS 和 Windows 上实现。\n"
+"[b]注意:[/b]共享存储在 Android 上实现,并允许区分应用程序特定目录和共享目"
+"录。共享目录在 Android 上有额外的限制。"
#: doc/classes/OS.xml
msgid "Returns the epoch time of the operating system in milliseconds."
@@ -49105,9 +49380,8 @@ msgstr ""
"[b]注意:[/b] 这个方法在macOS上实现。"
#: doc/classes/OS.xml
-#, fuzzy
msgid "Returns [code]true[/code] if there is content on the clipboard."
-msgstr "如果文件当前被打开,返回[code]true[/code]。"
+msgstr "如果剪贴板上存在内容,则返回 [code]true[/code]。"
#: doc/classes/OS.xml
msgid ""
@@ -49252,14 +49526,14 @@ msgstr ""
"[b]注意:[/b] 本方法可在Linux、macOS和Windows上实现。"
#: doc/classes/OS.xml
-#, fuzzy
msgid ""
"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
"keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-"设置活动键盘布局。\n"
-"[b]注:[/b]此方法可在Linux、macOS和Windows上实现。"
+"将物理(美式 QWERTY)扫描码 [code]scancode[/code] 转换为当前活动键盘布局的扫"
+"描码。\n"
+"[b]注意:[/b]此方法在 Linux、macOS 和 Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -50500,11 +50774,11 @@ msgstr ""
#: doc/classes/Panel.xml
msgid "2D Finite State Machine Demo"
-msgstr ""
+msgstr "2D 有限状态机演示"
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
msgid "3D Inverse Kinematics Demo"
-msgstr ""
+msgstr "3D 逆运动学演示"
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -50697,7 +50971,7 @@ msgstr ""
#: doc/classes/Particles.xml
msgid "Controlling thousands of fish with Particles"
-msgstr ""
+msgstr "用粒子控制数千条鱼"
#: doc/classes/Particles.xml
msgid ""
@@ -50844,7 +51118,7 @@ msgstr ""
#: doc/classes/Particles2D.xml
msgid "Particle systems (2D)"
-msgstr ""
+msgstr "粒子系统(2D)"
#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
@@ -51736,7 +52010,7 @@ msgstr ""
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
msgid "Ray-casting"
-msgstr ""
+msgstr "发射射线"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -54735,7 +55009,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
msgid "2D Navigation Astar Demo"
-msgstr ""
+msgstr "2D A 星导航演示"
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -55267,9 +55541,8 @@ msgstr ""
"[b]注:[/b]被移除项后的项的索引将被移位1。"
#: doc/classes/PopupMenu.xml
-#, fuzzy
msgid "Sets the currently focused item as the given [code]index[/code]."
-msgstr "设置在索引[code]idx[/code]处项的图标。"
+msgstr "将当前聚焦项目设置为给定的索引 [code]index[/code]。"
#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
@@ -58369,6 +58642,18 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -58379,8 +58664,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
"控制物理时钟实时同步的程度。如果是0或更少,时钟是同步的。这样的值建议用于网络"
"游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟的偏差较"
@@ -58831,7 +59118,6 @@ msgstr ""
"义。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"If set to [code]Asynchronous[/code] and available on the target device, "
"asynchronous compilation of shaders is enabled (in contrast to "
@@ -58867,10 +59153,12 @@ msgstr ""
"超级着色器是一个非常复杂的着色器,虽然慢但是可以用于任何渲染环境。引擎会在内"
"部生成这个着色器,这样在一开始就能使用,而传统的根据不同条件优化的版本则需要"
"进行编译。\n"
-"为了节省加载时间,你可以使用 [code]Asynchronous + Cache[/code],会让超级着色"
-"器也被缓存到存储之中,这样下一次使用时准备起来就会更快(前提是平台支持这么"
-"做)。\n"
-"[b]警告:[/b] 异步编译目前只支持空间和粒子材质/着色器。"
+"如果想要在项目运行至少一次后减少加载时间,你可以使用 [code]Asynchronous + "
+"Cache[/code]。这样会让超级着色器也被缓存到存储之中,这样下一次使用时准备起来"
+"就会更快(前提是平台支持这么做)。\n"
+"[b]注意:[/b] 异步编译目前只支持空间(3D)和粒子材质/着色器。即使该设置为 "
+"[code]Asynchronous[/code] 或 [code]Asynchronous + Cache[/code],画布项(2D)"
+"着色器也不会使用异步编译。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -58987,7 +59275,6 @@ msgstr ""
"用于交错属性数据。如果用于移动设备,建议启用。切换后需要手动重新导入网格。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Determines the maximum number of polygon occluders that will be used at any "
"one time.\n"
@@ -58999,7 +59286,8 @@ msgid ""
msgstr ""
"确定将在任何时候使用的球体遮挡器的最大数量。\n"
"尽管一个场景中可以有许多遮挡物,但系统会根据屏幕空间度量从这些遮挡物中选择最"
-"相关的每一帧,以提供最佳的整体性能。"
+"相关的每一帧,以提供最佳的整体性能。\n"
+"大量的多边形可能剔除更多的对象,但是剔除计算的消耗也会随遮挡物的数量增加。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -59080,10 +59368,13 @@ msgstr ""
"时,才应该使用该选项。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
"如果为 [code]true[/code],分配根 [Viewport] 的帧缓冲时将使用高动态范围。高动"
@@ -59093,10 +59384,11 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-"由于性能问题或驱动支持,移动设备上的 [member rendering/quality/depth/hdr] 的"
-"低端覆盖。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -59135,7 +59427,6 @@ msgstr ""
"和照明时,这会提高高透支场景的性能。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
@@ -59143,7 +59434,8 @@ msgid ""
"will be applied immediately."
msgstr ""
"方向性阴影的大小,以像素为单位。更高的值会导致更清晰的阴影,但会以性能为代"
-"价。该值将被四舍五入到最接近的2次方。"
+"价。该值将被四舍五入到最接近的 2 次方。该设置可以在运行时修改;修改会立即生"
+"效。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -59268,13 +59560,14 @@ msgstr ""
"称为“三线性过滤”)。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
"用于帧缓冲区的分配策略。它越简单,使用的资源就越少(但支持的功能也越少)。如"
"果设置为“2D Without Sampling”(2D 无采样)或“3D Without Effects”(3D 无特"
@@ -59714,7 +60007,7 @@ msgstr ""
msgid ""
"Objects can use this signal to restrict reading of settings only to "
"situations where a change has been made."
-msgstr ""
+msgstr "对象可以利用该信号,只在发生修改时才读取设置。"
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
@@ -59738,7 +60031,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
msgid "2D in 3D Demo"
-msgstr ""
+msgstr "3D 中的 2D 演示"
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -59978,9 +60271,8 @@ msgstr ""
"不是实际的默认种子。"
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
msgid "Random number generation"
-msgstr "设置随机数生成器的种子。"
+msgstr "随机数生成"
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -60324,7 +60616,7 @@ msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid ""
"The ray's destination point, relative to the RayCast's [code]position[/code]."
-msgstr "光线相对于光线投射的 [code]position[/code]的目标点,。"
+msgstr "光线的目标点,相对于该 RayCast 的 [code]position[/code]。"
#: doc/classes/RayCast.xml
msgid "If [code]true[/code], collision with [Area]s will be reported."
@@ -60528,9 +60820,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Rect2.xml
-#, fuzzy
msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
-msgstr "返回 [Rect2] 面积。"
+msgstr "返回该 [Rect2] 的面积。另请参阅 [method has_no_area]。"
#: doc/classes/Rect2.xml
msgid ""
@@ -60557,18 +60848,16 @@ msgid ""
msgstr "返回[Rect2]向[enum Margin]方向增长给定数量单位的副本。"
#: doc/classes/Rect2.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
"code] otherwise. See also [method get_area].\n"
"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
"[method has_no_area] will return [code]true[/code]."
msgstr ""
-"如果对象从给定的 [code]class[/code] 中继承,则返回 [code]true[/code]。另请参"
-"阅 [method get_class]。\n"
-"[b]注:[/b] [method is_class] 没有考虑 [code]class_name[/code] 声明。如果对象"
-"有 [code]class_name[/code] 定义,[method is_class] 将为该名称返回 "
-"[code]false[/code] 。"
+"如果该 [Rect2] 为线段或为空,则返回 [code]true[/code],否则返回 [code]false[/"
+"code]。另请参阅 [method get_area]。\n"
+"[b]注意:[/b]如果该 [Rect2] 的大小为负数,且既不是线段也不为空,则 [method "
+"has_no_area] 会返回 [code]true[/code]。"
#: doc/classes/Rect2.xml
msgid ""
@@ -60848,7 +61137,6 @@ msgstr ""
"[code]internal_ambient_*[/code]属性控制。"
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
@@ -60859,7 +61147,10 @@ msgid ""
"[member extents] are already large."
msgstr ""
"设置对象在被剔除前与该 [ReflectionProbe] 的最大距离。调低可以提升性能,尤其是"
-"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。"
+"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。\n"
+"[b]注意:[/b]最大反射距离总是至少等于 [member extents] 的。这意味着减小 "
+"[member max_distance] 并不总能将对象剔除出反射,尤其是在反射探针的 [member "
+"extents] 相当大时。"
#: doc/classes/ReflectionProbe.xml
msgid ""
@@ -61297,7 +61588,7 @@ msgstr ""
#: doc/classes/Resource.xml
msgid "Resources"
-msgstr ""
+msgstr "资源"
#: doc/classes/Resource.xml
msgid ""
@@ -61599,7 +61890,7 @@ msgstr ""
#: doc/classes/ResourceImporter.xml
msgid "Import plugins"
-msgstr ""
+msgstr "导入插件"
#: doc/classes/ResourceImporter.xml
msgid "The default import order."
@@ -62007,11 +62298,11 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "BBCode in RichTextLabel"
-msgstr ""
+msgstr "RichTextLabel 中的 BBCode"
#: doc/classes/RichTextLabel.xml
msgid "GUI Rich Text/BBcode Demo"
-msgstr ""
+msgstr "GUI 富文本/BBcode 演示"
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -62240,7 +62531,6 @@ msgstr ""
"置为 [code]false[/code]。改用 [method append_bbcode] 来保留 BBCode 格式。"
#: doc/classes/RichTextLabel.xml
-#, fuzzy
msgid ""
"The label's text in BBCode format. Is not representative of manual "
"modifications to the internal tag stack. Erases changes made by other "
@@ -62254,10 +62544,11 @@ msgid ""
msgstr ""
"BBCode 格式的标签文本。不代表对内部标签栈的手动修改。编辑时擦除通过其他方法所"
"做的更改。\n"
-"[b]注意:[/b] 不建议将 [code]+=[/code] 运算符与 [code]bbcode_text[/code] 一起"
+"[b]注意:[/b]不建议将 [code]+=[/code] 运算符与 [code]bbcode_text[/code] 一起"
"使用(例如 [code]bbcode_text += \"some string\"[/code]),因为它会替换整个文"
-"本并可能导致速度变慢。使用 [method append_bbcode] 代替添加文本,除非你必须关"
-"闭在先前方法调用中打开的标签。"
+"本并可能导致速度变慢。它还会清除所有使用 [code]push_*[/code] 方法入栈的 "
+"BBCode。使用 [method append_bbcode] 代替添加文本,除非你必须关闭在先前方法调"
+"用中打开的标签。"
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -63012,11 +63303,11 @@ msgstr ""
#: doc/classes/RigidBody2D.xml
msgid "2D Physics Platformer Demo"
-msgstr ""
+msgstr "2D 物理平台跳跃演示"
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
msgid "Instancing Demo"
-msgstr ""
+msgstr "实例化演示"
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -63866,7 +64157,7 @@ msgstr ""
#: doc/classes/RootMotionView.xml
msgid "Using AnimationTree - Root motion"
-msgstr ""
+msgstr "使用 AnimationTree - 根运动"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -64454,6 +64745,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -65873,6 +66171,9 @@ msgid ""
"recommended to use them for things that can affect gameplay (such as a "
"player character made entirely out of soft bodies)."
msgstr ""
+"可发生形变的物理体。用于创建布料、橡胶等柔性材质的可拉伸或变形的对象。\n"
+"[b]注意:[/b][SoftBody] 存在很多已知的问题。因此,建议不要用于对游戏性有影响"
+"的地方(例如完全由柔体制作的玩家角色)。"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -65981,10 +66282,22 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid "Introduction to 3D"
-msgstr ""
+msgstr "3D 简介"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
msgid "All 3D Demos"
+msgstr "所有 3D 演示"
+
+#: doc/classes/Spatial.xml
+msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
msgstr ""
#: doc/classes/Spatial.xml
@@ -66068,6 +66381,14 @@ msgid ""
"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
+"旋转该节点,让向前的局部坐标轴(-Z)指向目标位置 [code]target[/code]。\n"
+"向上的局部坐标轴(+Y)在与向前的局部坐标轴保持垂直的前提下,指向尽量接近 "
+"[code]up[/code] 向量的方向。最终的变换是正交的,位置原有缩放。如果是非统一缩"
+"放,可能无法正常工作。\n"
+"目标位置 [code]target[/code] 不能与该节点的位置相同,[code]up[/code] 向量不能"
+"是零,从该节点的位置到 [code]target[/code] 向量的方向不能与 [code]up[/code] "
+"平行。\n"
+"操作发生在全局空间。"
#: doc/classes/Spatial.xml
msgid ""
@@ -68141,7 +68462,7 @@ msgstr "返回表示此精灵的矩形。"
#: doc/classes/SpriteBase3D.xml
msgid "If [code]true[/code], the specified flag will be enabled."
-msgstr "如果[code]true[/code],指定的标志将被启用。"
+msgstr "如果为 [code]true[/code],指定的标志将被启用。"
#: doc/classes/SpriteBase3D.xml
msgid "The direction in which the front of the texture faces."
@@ -68152,10 +68473,11 @@ msgid ""
"If [code]true[/code], texture can be seen from the back as well, if "
"[code]false[/code], it is invisible when looking at it from behind."
msgstr ""
-"如果[code]true[/code],从后面也可以看到纹理,如果[code]false[/code],从后面看"
-"它是不可见的。"
+"如果为 [code]true[/code],则从后面也可以看到纹理,如果为 [code]false[/code],"
+"则从后面看它是不可见的。"
#: doc/classes/SpriteBase3D.xml
+#, fuzzy
msgid ""
"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
"mood-coloring or to simulate the color of light.\n"
@@ -68164,11 +68486,19 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
+"用于与该纹理颜色[i]相乘[/i]的颜色值。可用于渲染情绪,或者模拟灯光的颜色。\n"
+"[b]注意:[/b]如果 [SpriteBase3D] 定义了 [member GeometryInstance."
+"material_override],则必须对该材质覆盖项进行配置,让其在反照率中考虑顶点颜"
+"色。否则会忽略 [member modulate] 中所定义的颜色。对于 [SpatialMaterial],必须"
+"让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/code]。"
+"对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插入 "
+"[code]ALBEDO *= COLOR.rgb;[/color]。"
#: doc/classes/SpriteBase3D.xml
+#, fuzzy
msgid ""
"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
@@ -68178,9 +68508,17 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
+"该纹理的可见性,从 [code]0[/code](完全不可见)到 [code]1[/code](完全可"
+"见)。[member opacity] 是 [member modulate] 颜色的 Alpha 通道。\n"
+"[b]注意:[/b]如果 [SpriteBase3D] 定义了 [member GeometryInstance."
+"material_override],则必须对该材质覆盖项进行配置,让其在反照率中考虑顶点颜"
+"色。否则会忽略 [member opacity] 中所定义的不透明度。对于 [SpatialMaterial],"
+"必须让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/"
+"code]。对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插"
+"入 [code]ALPHA *= COLOR.a;[/color]。"
#: doc/classes/SpriteBase3D.xml
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -68622,9 +68960,8 @@ msgid ""
msgstr "为 [code]true[/code] 时,该 [StreamPeer] 进行编解码时会使用大端格式。"
#: doc/classes/StreamPeerBuffer.xml
-#, fuzzy
msgid "Data buffer stream peer."
-msgstr "SSL流对等体。"
+msgstr "数据缓冲区流对等体。"
#: doc/classes/StreamPeerBuffer.xml
msgid ""
@@ -68635,43 +68972,47 @@ msgid ""
"bytes to the start of the buffer. Get and put operations are performed at "
"the cursor position and will move the cursor accordingly."
msgstr ""
+"使用字节数组作为流的数据缓冲区流对等体。该对象可用于处理来自网络会话的二进制"
+"数据。要处理保存在文件中的二进制数据,可以直接使用 [File]。\n"
+"[StreamPeerBuffer] 对象会保存一个内部指针,是距离该缓冲区开头的字节偏移量。"
+"Get 和 put 操作都在该指针处进行,并会将其进行对应的移动。"
#: doc/classes/StreamPeerBuffer.xml
msgid "Clears the [member data_array] and resets the cursor."
-msgstr ""
+msgstr "清除 [member data_array] 并重置指针。"
#: doc/classes/StreamPeerBuffer.xml
msgid ""
"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
-msgstr ""
+msgstr "返回新的 [StreamPeerBuffer],具有相同的 [member data_array] 内容。"
#: doc/classes/StreamPeerBuffer.xml
-#, fuzzy
msgid "Returns the current cursor position."
-msgstr "返回当前的滚动位置。"
+msgstr "返回当前的指针位置。"
#: doc/classes/StreamPeerBuffer.xml
-#, fuzzy
msgid "Returns the size of [member data_array]."
-msgstr "返回参数的正弦值。"
+msgstr "返回 [member data_array] 的大小。"
#: doc/classes/StreamPeerBuffer.xml
msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
-msgstr ""
+msgstr "调整 [member data_array] 的大小。[i]不会[/i]更新指针。"
#: doc/classes/StreamPeerBuffer.xml
msgid ""
"Moves the cursor to the specified position. [code]position[/code] must be a "
"valid index of [member data_array]."
msgstr ""
+"将指针移动到指定的位置。[code]position[/code] 必须是 [member data_array] 的有"
+"效索引。"
#: doc/classes/StreamPeerBuffer.xml
msgid "The underlying data buffer. Setting this value resets the cursor."
-msgstr ""
+msgstr "内部的数据缓冲。设置该值会重置指针。"
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
-msgstr "SSL流对等体。"
+msgstr "SSL 流对等体。"
#: doc/classes/StreamPeerSSL.xml
msgid ""
@@ -68945,8 +69286,13 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr "该字符串以指定字符串开头时,返回 [code]true[/code]。"
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
-msgstr "返回此字符串的二元组(连续字母对)。"
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -69182,6 +69528,10 @@ msgid ""
"does [i]not[/i] imply the strings are equal, because different strings can "
"have identical hash values due to hash collisions."
msgstr ""
+"返回代表该字符串内容的 32 位哈希值。\n"
+"[b]注意:[/b]内容相同的 [String] 会得到一致的哈希值。然而,反之不然。返回一致"
+"的哈希值[i]并不[/i]意味着字符串相等,因为不同的字符串可能因为哈希碰撞而得到一"
+"致的哈希值。"
#: doc/classes/String.xml
msgid ""
@@ -69308,8 +69658,17 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
-msgstr "该字符串包含有效浮点数时,返回 [code]true[/code]。"
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -69334,17 +69693,31 @@ msgstr ""
"[code]false[/code]。"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
"该字符串为有效标识符时,返回 [code]true[/code]。有效标识符仅能够包含字母、数"
"字、下划线([code]_[/code]),并且不能以数字开头。"
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
-msgstr "该字符串包含有效整数时,返回 [code]true[/code]。"
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -69402,19 +69775,23 @@ msgstr ""
"一的前缀字符串,请参阅 [method trim_prefix]。"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
"判断表达式是否匹配(区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意字"
"符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
"判断表达式是否匹配(不区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意"
"字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。"
@@ -69637,9 +70014,17 @@ msgstr "以字符串形式返回字符串的 SHA-256 哈希值。"
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
-msgstr "返回与此字符串相比的文本的相似度指数。 1表示完全相似,0表示完全不同。"
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid "Returns a simplified canonical path."
@@ -69743,6 +70128,15 @@ msgid ""
"print(\"1e3\".to_float()) # 1000\n"
"[/codeblock]"
msgstr ""
+"将包含十进制数字的字符串转换为 [code]float[/code]。该方法会在首个非数字字符处"
+"停止,除非是首次遇到 [code].[/code](小数点)以及表示指数的 [code]e[/"
+"code]。\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69755,6 +70149,13 @@ msgid ""
"print(\"1.2.3\".to_int()) # 1\n"
"[/codeblock]"
msgstr ""
+"将包含证书的字符串转换为 [code]int[/code]。该方法会删除任何非数字字符,并在遇"
+"到 [code].[/code] 后停止。\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid "Returns the string converted to lowercase."
@@ -71440,6 +71841,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "返回所有栏位及内部边距的总宽度。"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "返回该 Label 的文本行数。"
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "返回可见行数。"
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr "返回一个 [String] 文本,该文本中的单词位于 caret(文本光标)的位置。"
@@ -72674,6 +73085,12 @@ msgstr ""
"[code]data_type[/code] 主题项。"
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr "将主题的取值设置为默认主题的副本。"
@@ -72728,14 +73145,14 @@ msgstr ""
"get_constant]和/或[method get_constant_list]使用。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
"code]. If such item does not exist and [member default_font] is set on the "
"theme, the default font will be returned."
msgstr ""
-"如果主题有[code]node_type[/code],则将[code]old_name[/code]的[Font]重命名为"
-"[code]name[/code]。如果[code]name[/code]已经被占用,则此方法失败。"
+"如果主题有 [code]node_type[/code],则返回名为 [code]name[/code] 的 [Font]。如"
+"果不存在这样的项目,而该主题设置了 [member default_font],则会返回该默认字"
+"体。"
#: doc/classes/Theme.xml
msgid ""
@@ -72857,6 +73274,19 @@ msgstr ""
"[b]注意:[/b][code]node_type[/code]没有生效,在未来的版本中会被删除。"
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr "返回正在播放的场景名称。如果当前没有场景正在播放,返回一个空字符串。"
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "返回给定[code]signal[/code]的连接的[Array]。"
+
+#: doc/classes/Theme.xml
msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
@@ -72924,6 +73354,14 @@ msgstr ""
"如果该主题没有[code]node_type[/code],则返回[code]false[/code]。"
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr ""
+"如果预加载器包含一个与[code]name[/code]相关的资源,则返回[code]true[/code]。"
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -73055,6 +73493,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -73107,11 +73559,11 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr ""
+msgstr "使用多线程"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
-msgstr ""
+msgstr "线程安全的 API"
#: doc/classes/Thread.xml
msgid ""
@@ -73213,11 +73665,11 @@ msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "Using Tilemaps"
-msgstr ""
+msgstr "使用图块地图"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "2D Hexagonal Demo"
-msgstr ""
+msgstr "2D 六边形演示"
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -73922,6 +74374,10 @@ msgid ""
"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
"property)."
msgstr ""
+"设置该图块的调制颜色。\n"
+"[b]注意:[/b]调制是通过设置该图块的顶点颜色实现的。要在着色器中访问,请使用 "
+"[code]COLOR[/code] 而不是 [code]MODULATE[/code](访问的是 [TileMap] 的 "
+"[member CanvasItem.modulate] 属性)。"
#: doc/classes/TileSet.xml
msgid "Sets the tile's name."
@@ -75063,7 +75519,6 @@ msgid "Clears the tree. This removes all items."
msgstr "清除树。这将删除所有项目。"
#: doc/classes/Tree.xml
-#, fuzzy
msgid ""
"Creates an item in the tree and adds it as a child of [code]parent[/code], "
"which can be either a valid [TreeItem] or [code]null[/code].\n"
@@ -75072,11 +75527,12 @@ msgid ""
"The new item will be the [code]idx[/code]th child of parent, or it will be "
"the last child if there are not enough siblings."
msgstr ""
-"在树中创建一个项目,并将其作为[code]parent[/code]的一个子项。\n"
-"如果[code]parent[/code]是[code]null[/code],根项将是父项,如果树是空的,新项"
-"将是根本身。\n"
-"新项将是父项的[code]idx[/code]个子顶,如果没有足够的兄弟姐妹,它将是最后一个"
-"子项。"
+"在树中创建一个项目,并将其作为父项 [code]parent[/code] 的子项。该父项可以是有"
+"效的 [TreeItem] 或 [code]null[/code]。\n"
+"如果 [code]parent[/code] 是 [code]null[/code],将使用根项作为父项,如果树是空"
+"的,新项将是根本身。\n"
+"新项将是父项的第 [code]idx[/code] 个子项目,如果没有足够的兄弟姐妹,它将是最"
+"后一个子项。"
#: doc/classes/Tree.xml
msgid ""
@@ -75103,15 +75559,14 @@ msgstr ""
"SELECT_MULTI] 模式下可见。"
#: doc/classes/Tree.xml
-#, fuzzy
msgid ""
"Returns the button id at [code]position[/code], or -1 if no button is there."
-msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。"
+msgstr "返回在 [code]position[/code] 的按钮 ID,如果那里没有按钮,则返回 -1。"
#: doc/classes/Tree.xml
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
-msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。"
+msgstr "返回在 [code]position[/code] 的列索引,如果那里没有项目,则返回 -1。"
#: doc/classes/Tree.xml
msgid "Returns the column's title."
@@ -75170,14 +75625,13 @@ msgid "Returns the column for the currently edited item."
msgstr "返回当前编辑项的列。"
#: doc/classes/Tree.xml
-#, fuzzy
msgid ""
"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
"code] is specified, only get the position and size of that column, otherwise "
"get the rectangle containing all columns."
msgstr ""
-"返回指定项目的矩形区域。如果[code]column[/code]被指定,只得到该列的位置和大"
-"小,否则得到包含所有列的矩形。"
+"返回指定 [TreeItem] 的矩形区域。如果指定了 [code]column[/code],则只得到该列"
+"的位置和大小,否则会得到包含所有列的矩形。"
#: doc/classes/Tree.xml
msgid ""
@@ -75186,15 +75640,15 @@ msgid ""
msgstr "返回指定位置,即相对于树的原点位置的树中项。"
#: doc/classes/Tree.xml
-#, fuzzy
msgid ""
"Returns the next selected [TreeItem] after the given one, or [code]null[/"
"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
-"返回指定项后的下一个选择项,如果到达终点则返回[code]null[/code]。\n"
-"如果[code]from[/code]是[code]null[/code],将返回第一个被选中的项。"
+"返回指定的 [TreeItem] 之后的下一个选中项,如果到达终点则返回 [code]null[/"
+"code]。\n"
+"如果 [code]from[/code] 是 [code]null[/code],将返回第一个被选中的项。"
#: doc/classes/Tree.xml
msgid "Returns the last pressed button's index."
@@ -75240,9 +75694,8 @@ msgstr ""
"要判断一个项的某一列是否被选中,请使用[method TreeItem.is_selected]。"
#: doc/classes/Tree.xml
-#, fuzzy
msgid "Causes the [Tree] to jump to the specified [TreeItem]."
-msgstr "使 [Tree] 跳转到指定的项。"
+msgstr "使 [Tree] 跳转到指定的 [TreeItem]。"
#: doc/classes/Tree.xml
msgid ""
@@ -75661,13 +76114,13 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 "
-"[code]button_idx[/code] 索引用于在调用其他方法时标识按钮。如果未指定,则使用"
-"下一个可用索引,可以通过在此方法之后调用 [method get_button_count] 来检索该索"
-"引。可选,该按钮可以 [code]disabled[/code] 和具有 [code]tooltip[/code]。"
+"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以通过在此"
+"方法之后调用 [method get_button_count] 来检索该索引。可选,该按钮可以 "
+"[code]disabled[/code] 和具有 [code]tooltip[/code]。"
#: doc/classes/TreeItem.xml
msgid ""
@@ -75700,38 +76153,36 @@ msgid ""
"Returns the [Texture] of the button at index [code]button_idx[/code] in "
"column [code]column[/code]."
msgstr ""
-"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的[Texture]。"
+"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的 "
+"[Texture]。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid ""
"Returns the button index if there is a button with id [code]id[/code] in "
"column [code]column[/code], otherwise returns -1."
msgstr ""
-"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。"
+"如果在 [code]column[/code] 列中存在 ID 为 [code]id[/code] 的按钮,则返回其索"
+"引号,否则返回 -1。"
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
-"返回[code]column[/code]中按钮的数量。如果没有指定索引,可以用来获取最近添加的"
-"按钮的索引。"
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "返回列[code]column[/code]的自定义颜色。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid ""
"Returns the id for the button at index [code]button_idx[/code] in column "
"[code]column[/code]."
msgstr ""
-"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。"
+"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的 ID。"
#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
-"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的提示信息字符串。"
+"返回在 [code]column[/code] 列中索引为 [code]button_idx[/code] 的按钮的提示信"
+"息字符串。"
#: doc/classes/TreeItem.xml
msgid "Returns the column's cell mode."
@@ -75740,7 +76191,7 @@ msgstr "返回该列的单元格模式。"
#: doc/classes/TreeItem.xml
msgid ""
"Returns the TreeItem's first child item or a null object if there is none."
-msgstr "返回TreeItem树项的第一个子项,如果没有,则返回一个空对象。"
+msgstr "返回 TreeItem 树项的第一个子项,如果没有,则返回一个空对象。"
#: doc/classes/TreeItem.xml
msgid "Returns the custom background color of column [code]column[/code]."
@@ -77497,7 +77948,7 @@ msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "3Blue1Brown Essence of Linear Algebra"
-msgstr ""
+msgstr "3Blue1Brown《线性代数的本质》"
#: doc/classes/Vector2.xml
msgid ""
@@ -77858,7 +78309,7 @@ msgid ""
"will always evaluate to [code]true[/code]."
msgstr ""
"可用于表示 3D 空间中的位置或任何其他数值对的 3 元素结构。\n"
-"[b]注意:[/b] 在布尔上下文中,如果 Vector3 等于 [code]Vector3(0, 0, 0)[/"
+"[b]注意:[/b]在布尔上下文中,如果 Vector3 等于 [code]Vector3(0, 0, 0)[/"
"code],将评估为 [code]false[/code]。否则, Vector3 将始终评估为 [code]true[/"
"code]。"
@@ -78305,14 +78756,12 @@ msgstr ""
"阻止车身侧倾。"
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "Vertical flow container."
-msgstr "垂直盒式容器。"
+msgstr "垂直流式容器。"
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "Vertical version of [FlowContainer]."
-msgstr "[Separator]的垂直版本。"
+msgstr "[FlowContainer] 的垂直版本。"
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
@@ -78580,23 +79029,23 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Viewports tutorial index"
-msgstr ""
+msgstr "视窗教程索引"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D in 2D Demo"
-msgstr ""
+msgstr "2D 中的 3D 演示"
#: doc/classes/Viewport.xml
msgid "Screen Capture Demo"
-msgstr ""
+msgstr "屏幕捕捉演示"
#: doc/classes/Viewport.xml
msgid "Dynamic Split Screen Demo"
-msgstr ""
+msgstr "动态分屏演示"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D Viewport Scaling Demo"
-msgstr ""
+msgstr "3D Viewport 缩放演示"
#: doc/classes/Viewport.xml
msgid ""
@@ -78627,11 +79076,10 @@ msgid "Returns the topmost modal in the stack."
msgstr "返回堆栈中最顶层的模型。"
#: doc/classes/Viewport.xml
-#, fuzzy
msgid ""
"Returns the mouse's position in this [Viewport] using the coordinate system "
"of this [Viewport]."
-msgstr "返回相对于视窗的鼠标位置。"
+msgstr "返回该 [Viewport] 中鼠标的位置,使用该 [Viewport] 的坐标系。"
#: doc/classes/Viewport.xml
msgid "Returns information about the viewport from the rendering pipeline."
@@ -78743,6 +79191,7 @@ msgid ""
"Moves the mouse pointer to the specified position in this [Viewport] using "
"the coordinate system of this [Viewport]."
msgstr ""
+"将鼠标指针移动到该 [Viewport] 中的指定位置,使用该 [Viewport] 的坐标系。"
#: doc/classes/Viewport.xml
msgid "If [code]true[/code], the viewport will be used in AR/VR process."
@@ -82408,6 +82857,10 @@ msgid ""
"shaders), this function takes an optional argument to query either low or "
"high priority changes, or any changes."
msgstr ""
+"如果 VisualServer 的数据存在修改,则返回 [code]true[/code]。发生该情况时,通"
+"常会调用 [method draw]。\n"
+"因为修改会被注册为高优先级或低优先级(例如动态着色器),该函数接受可选的参"
+"数,用于查询低优先级或高优先级的修改,或者任何修改。"
#: doc/classes/VisualServer.xml
msgid "Not yet implemented. Always returns [code]false[/code]."
@@ -85043,7 +85496,7 @@ msgstr "对SSAO输出执行3x3模糊。使用它可以获得最平滑的SSAO。"
#: doc/classes/VisualServer.xml
msgid ""
"Used to query for any changes that request a redraw, whatever the priority."
-msgstr ""
+msgstr "用于查询任何要求重绘的修改,无论优先级。"
#: doc/classes/VisualServer.xml
msgid ""
@@ -85051,10 +85504,12 @@ msgid ""
"causing editor redraws. Examples might include dynamic shaders (typically "
"using the [code]TIME[/code] built-in)."
msgstr ""
+"注册为低优先级的修改,可以被屏蔽防止造成编辑器重绘。例如动态着色器(一般会使"
+"用 [code]TIME[/code] 内置变量)。"
#: doc/classes/VisualServer.xml
msgid "Registered changes which can cause a redraw default to high priority."
-msgstr ""
+msgstr "注册为高优先级的修改,会引起重绘。"
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
@@ -87817,8 +88272,8 @@ msgid ""
"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
"multiplayer peer."
msgstr ""
-"当收到WebSocket消息时触发。\n"
-"[b]注意:[/b]当作为高级别的多人对等体使用时,这个信号[i]not[/i]不发射。"
+"当收到 WebSocket 消息时触发。\n"
+"[b]注意:[/b]当被用作高级多人对等体使用时,[i]不会[/i]触发这个信号。"
#: modules/websocket/doc_classes/WebSocketClient.xml
msgid ""
@@ -87832,19 +88287,20 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
msgid "Base class for WebSocket server and client."
-msgstr "WebSocket服务器和客户端的基类。"
+msgstr "WebSocket 服务器和客户端的基类。"
#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
msgid ""
"Base class for WebSocket server and client, allowing them to be used as "
"network peer for the [MultiplayerAPI]."
msgstr ""
-"WebSocket服务器和客户端的基类,允许它们作为[MultiplayerAPI]的网络对等体使用。"
+"WebSocket 服务器和客户端的基类,允许它们作为 [MultiplayerAPI] 的网络对等体使"
+"用。"
#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
msgid ""
"Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
-msgstr "返回与给定[code]peer_id[/code]关联的[WebSocketPeer]。"
+msgstr "返回与给定 [code]peer_id[/code] 关联的 [WebSocketPeer]。"
#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
msgid ""
@@ -88128,7 +88584,6 @@ msgid "AR/VR interface using WebXR."
msgstr "使用 WebXR 的 AR/VR 接口。"
#: modules/webxr/doc_classes/WebXRInterface.xml
-#, fuzzy
msgid ""
"WebXR is an open standard that allows creating VR and AR applications that "
"run in the web browser.\n"
@@ -88253,15 +88708,15 @@ msgid ""
"a wider or narrower set of devices and input methods, or to allow more "
"advanced interactions with more advanced devices."
msgstr ""
-"WebXR是一个开放标准,允许创建在网络浏览器中运行的VR和AR应用程序。\n"
-"因此,这个界面只有在HTML5导出中运行时才能使用。\n"
-"WebXR支持广泛的设备,从能力很强的设备(如Valve Index、HTC Vive、Oculus Rift和"
-"Quest)到能力较弱的设备(如Google Cardboard、Oculus Go、GearVR或普通智能手"
-"机)。\n"
-"由于WebXR是基于Javascript的,它大量使用回调,这意味着[WebXRInterface]被迫使用"
-"信号,而其他AR/VR界面会使用立即返回结果的函数。这使得[WebXRInterface]的初始化"
-"比其他AR/VR接口要复杂很多。\n"
-"下面是启动一个沉浸式VR会话所需的最小代码。\n"
+"WebXR 是一个开放标准,允许创建在网络浏览器中运行的 VR 和 AR 应用程序。\n"
+"因此,这个界面只有在 HTML5 导出中运行时才能使用。\n"
+"WebXR 支持广泛的设备,从能力很强的设备(如 Valve Index、HTC Vive、Oculus "
+"Rift 和 Quest)到能力较弱的设备(如 Google Cardboard、Oculus Go、GearVR 或普"
+"通智能手机)。\n"
+"由于 WebXR 是基于 Javascript 的,它大量使用回调,这意味着 [WebXRInterface] 被"
+"迫使用信号,而其他 AR/VR 界面会使用立即返回结果的函数。这使得 "
+"[WebXRInterface] 的初始化比其他 AR/VR 接口要复杂很多。\n"
+"下面是启动一个沉浸式 VR 会话所需的最小代码。\n"
"[codeblock]\n"
"extends Spatial\n"
"\n"
@@ -88344,27 +88799,28 @@ msgstr ""
"func _webxr_session_failed(message):\n"
" OS.alert(\"Failed to initialize: \" + message)\n"
"[/codeblock]\n"
-"有几种方法来处理 \"controller\" 控制器的输入。\n"
-"- 使用[ARVRController]节点和它们的[signal ARVRController.button_pressed]和"
-"[signal ARVRController.button_release]信号。这是Godot的AR/VR应用中通常处理控"
-"制器的方式,然而,这只适用于高级VR控制器,例如Oculus Touch或Index控制器。按钮"
-"代码由[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-"
-"standard-gamepad-mapping]WebXR Gamepads模块[/url]的3.3节定义。\n"
-"- 使用[method Node._unhandled_input]和[InputEventJoypadButton]或"
-"[InputEventJoypadMotion]。这和普通的游戏手柄工作原理一样,只是[member "
-"InputEvent.device]从100开始,所以左边的控制器是100,右边的控制器是101,按钮代"
-"码由[url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-"
-"gamepad-mapping]WebXR Gamepads模块[/url]的3.3节定义。\n"
-"- 使用[signal select]、[signal squeeze]和相关信号。这种方法既适用于高级的VR控"
-"制器,也适用于非传统的 \"controller\" 控制器,如在屏幕上的点击、口语化的语音"
-"命令或设备本身的按键。传递给这些信号的[code]controller_id[/code]是与[member "
-"ARVRController.controller_id]中使用的id相同。\n"
+"有几种方法来处理“controller”控制器的输入。\n"
+"- 使用 [ARVRController] 节点和它们的 [signal ARVRController.button_pressed] "
+"和 [signal ARVRController.button_release] 信号。这是 Godot 的 AR/VR 应用中通"
+"常处理控制器的方式,然而,这只适用于高级 VR 控制器,例如 Oculus Touch 或 "
+"Index 控制器。按钮代码由 [url=https://immersive-web.github.io/webxr-gamepads-"
+"module/#xr-standard-gamepad-mapping]WebXR Gamepads 模块[/url]的 3.3 节定"
+"义。\n"
+"- 使用 [method Node._unhandled_input]和[InputEventJoypadButton]或"
+"[InputEventJoypadMotion]。这和普通的游戏手柄工作原理一样,只是 [member "
+"InputEvent.device] 从 100 开始,所以左边的控制器是 100,右边的控制器是 101,"
+"按钮代码由 [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-"
+"standard-gamepad-mapping]WebXR Gamepads模块[/url]的 3.3 节定义。\n"
+"- 使用 [signal select]、[signal squeeze] 和相关信号。这种方法既适用于高级的VR"
+"控制器,也适用于非传统的“controller”控制器,如在屏幕上的点击、口语化的语音命"
+"令或设备本身的按键。传递给这些信号的 [code]controller_id[/code] 是与 [member "
+"ARVRController.controller_id] 中使用的 id 相同。\n"
"你可以使用这些方法中的一个或全部,让你的游戏或应用程序支持更广泛或更窄的设备"
"和输入方法,或者允许与更高级的设备进行更高级的交互。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "How to make a VR game for WebXR with Godot"
-msgstr ""
+msgstr "如何使用 Godot 制作 WebXR 的 VR 游戏"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -88404,6 +88860,10 @@ msgid ""
"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
msgstr ""
+"返回给定的 [code]controller_id[/code] 控制器的目标射线模式。\n"
+"可用于帮助解析来自该控制器的输入。详情请参阅 [url=https://developer.mozilla."
+"org/en-US/docs/Web/API/XRInputSource/targetRayMode]XRInputSource."
+"targetRayMode[/url]。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -88669,21 +89129,21 @@ msgstr "当[member visibility_state]已更改时触发。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "We don't know the the target ray mode."
-msgstr ""
+msgstr "不知道目标射线的模式。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
"Target ray originates at the viewer's eyes and points in the direction they "
"are looking."
-msgstr ""
+msgstr "目标射线从观察者的眼睛出发,指向所观察的方向。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "Target ray from a handheld pointer, most likely a VR touch controller."
-msgstr ""
+msgstr "目标射线由手持指示器发射,很可能是 VR 触摸控制器。"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "Target ray from touch screen, mouse or other tactile input device."
-msgstr ""
+msgstr "目标射线由触摸屏、鼠标等触觉输入设备发射。"
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 6fb4ff9eb2..9a4f44af62 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -3435,6 +3435,15 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
+"Hints that a string property can be an enumerated value to pick in a list "
+"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
+"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
+"arbitrary values and can be empty. The list of values serves to suggest "
+"possible values."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml
+msgid ""
"Hints that a float property should be edited via an exponential easing "
"function. The hint string can include [code]\"attenuation\"[/code] to flip "
"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
@@ -4946,8 +4955,9 @@ msgid ""
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr ""
+#, fuzzy
+msgid "Returns whether the given path is filtered."
+msgstr "回傳參數的正切值。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -4971,7 +4981,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid ""
-"Sets a custom parameter. These are used as local storage, because resources "
+"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
@@ -4980,7 +4990,7 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr ""
#: doc/classes/AnimationNode.xml
-msgid "Called when the node was removed from the graph."
+msgid "Emitted when the node was removed from the graph."
msgstr ""
#: doc/classes/AnimationNode.xml
@@ -9595,26 +9605,10 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Name of the current device for audio input (see [method "
-"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
-"system-wide default audio input is currently used."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid ""
-"Sets which audio input device is used for audio capture. On systems with "
-"multiple audio inputs (such as analog and USB), this can be used to select "
-"the audio input device. Setting the value [code]\"Default\"[/code] will "
-"record audio from the system-wide default audio input. If an invalid device "
-"name is set, the value will be reverted back to [code]\"Default\"[/code]."
-msgstr ""
-
-#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
msgstr ""
@@ -9772,6 +9766,16 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
+"Name of the current device for audio input (see [method get_device_list]). "
+"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio input device. The value "
+"[code]\"Default\"[/code] will record audio on the system-wide default audio "
+"input. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml
+msgid ""
"Name of the current device for audio output (see [method get_device_list]). "
"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
"this can be used to select the audio output device. The value "
@@ -12855,6 +12859,18 @@ msgstr ""
#: doc/classes/CanvasLayer.xml
msgid ""
+"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
+"setting [member visible] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid ""
"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
"code], uses the default viewport instead."
msgstr ""
@@ -15692,8 +15708,9 @@ msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
-"name of the current control is used as the type. If the type is a class name "
-"its parent classes are also checked, in order of inheritance.\n"
+"name of the current control is used as the type, or [member "
+"theme_type_variation] if it is defined. If the type is a class name its "
+"parent classes are also checked, in order of inheritance.\n"
"For the current control its local overrides are considered first (see "
"[method add_color_override]), then its assigned [member theme]. After the "
"current control, each parent control and its assigned [member theme] are "
@@ -16450,6 +16467,25 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid ""
+"The name of a theme type variation used by this [Control] to look up its own "
+"theme items. When empty, the class name of the node is used (e.g. "
+"[code]Button[/code] for the [Button] control), as well as the class names of "
+"all parent classes (in order of inheritance).\n"
+"When set, this property gives the highest priority to the type of the "
+"specified name. This type can in turn extend another type, forming a "
+"dependency chain. See [method Theme.set_type_variation]. If the theme item "
+"cannot be found using this type or its base types, lookup falls back on the "
+"class names.\n"
+"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
+"methods without specifying [code]theme_type[/code].\n"
+"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
+"root, where each [Control] node is checked for its [member theme] property. "
+"The earliest match against any type/class name is returned. The project-"
+"level Theme and the default Theme are checked last."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
msgstr ""
@@ -23129,7 +23165,22 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml
-msgid "If [code]true[/code], the glow effect is enabled."
+msgid ""
+"If [code]true[/code], the glow effect is enabled.\n"
+"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
+"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
+"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
+"by default, so its [code].mobile[/code] override needs to be changed to "
+"[b]3D[/b].\n"
+"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
+"default for performance reasons. This means glow will only be visible if "
+"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
+"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
+"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
+"behave on mobile like it does on desktop (at a performance cost), enable "
+"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
+"override."
msgstr ""
#: doc/classes/Environment.xml
@@ -25233,8 +25284,9 @@ msgid ""
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
"point indices into [code]polygon[/code] (i.e. the returned array will have "
"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
-"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
-"returned."
+"triangles). Output triangles will always be counter clockwise, and the "
+"contour will be flipped if it's clockwise. If the triangulation did not "
+"succeed, an empty [PoolIntArray] is returned."
msgstr ""
#: doc/classes/Geometry.xml
@@ -25504,7 +25556,12 @@ msgid ""
"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
"This makes it suitable for procedurally generated or user-built levels. "
"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
-"Reducing [member subdiv] can speed up baking."
+"Reducing [member subdiv] can speed up baking.\n"
+"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
+"[method bake] is called. If you are procedurally creating those and some "
+"meshes or lights are missing from your baked [GIProbe], use "
+"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
+"directly."
msgstr ""
#: doc/classes/GIProbe.xml
@@ -32053,7 +32110,12 @@ msgid "The color of shadows cast by this light."
msgstr ""
#: doc/classes/Light.xml
-msgid "Attempts to reduce [member shadow_bias] gap."
+msgid ""
+"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
+"contact shadows. This has a performance impact, especially at higher "
+"values.\n"
+"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
+"[code]0.0[/code] is recommended."
msgstr ""
#: doc/classes/Light.xml
@@ -32433,8 +32495,12 @@ msgstr ""
#: doc/classes/Line2D.xml
msgid ""
-"The smoothness of the rounded joints and caps. This is only used if a cap or "
-"joint is set as round."
+"The smoothness of the rounded joints and caps. Higher values result in "
+"smoother corners, but are more demanding to render and update. This is only "
+"used if a cap or joint is set as round.\n"
+"[b]Note:[/b] The default value is tuned for lines with the default [member "
+"width]. For thin lines, this value should be reduced to a number between "
+"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
#: doc/classes/Line2D.xml
@@ -34275,6 +34341,15 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"When using [i]physics interpolation[/i], this function allows you to prevent "
+"interpolation on an instance in the current physics tick.\n"
+"This allows you to move instances instantaneously, and should usually be "
+"used when initially placing an instance such as a bullet to prevent "
+"graphical glitches."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets all data related to the instances in one go. This is especially useful "
"when loading the data from disk or preparing the data from GDNative.\n"
"All data is packed in one large float array. An array may look like this: "
@@ -34288,6 +34363,18 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid ""
+"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
+"used with [i]physics interpolation[/i]. This method takes two arrays, and "
+"can set the data for the current and previous tick in one go. The renderer "
+"will automatically interpolate the data at each frame.\n"
+"This is useful for situations where the order of instances may change from "
+"physics tick to tick, such as particle systems.\n"
+"When the order of instances is coherent, the simpler [method MultiMesh."
+"set_as_bulk_array] can still be used with interpolation."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
"existing vertex colors.\n"
"For the color to take effect, ensure that [member color_format] is non-"
@@ -34330,6 +34417,16 @@ msgid "Mesh to be drawn."
msgstr ""
#: doc/classes/MultiMesh.xml
+msgid ""
+"Choose whether to use an interpolation method that favors speed or quality.\n"
+"When using low physics tick rates (typically below 20) or high rates of "
+"object rotation, you may get better results from the high quality setting.\n"
+"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
+"special cases mentioned above, the quality should be comparable to high "
+"quality."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
msgstr ""
@@ -34381,6 +34478,18 @@ msgid ""
"Use this for highest precision."
msgstr ""
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Always interpolate using Basis lerping, which can produce warping artifacts "
+"in some situations."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml
+msgid ""
+"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
+"where possible, otherwise fall back to lerping."
+msgstr ""
+
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
msgstr ""
@@ -36704,6 +36813,25 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Returns [code]true[/code] if the physics interpolated flag is set for this "
+"Node (see [method set_physics_interpolated]).\n"
+"[b]Note:[/b] Interpolation will only be active is both the flag is set "
+"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
+"be tested using [method is_physics_interpolated_and_enabled]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Returns [code]true[/code] if physics interpolation is enabled (see [method "
+"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"This is a convenience version of [method is_physics_interpolated] that also "
+"checks whether physics interpolation is enabled globally.\n"
+"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
+"physics/common/physics_interpolation]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
@@ -36874,6 +37002,21 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"When physics interpolation is active, moving a node to a radically different "
+"transform (such as placement within a level) can result in a visible glitch "
+"as the object is rendered moving from the old to new position over the "
+"physics tick.\n"
+"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
+"code], which temporarily turns off interpolation until the physics tick is "
+"complete.\n"
+"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
+"node and all children recursively.\n"
+"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
+"rather than before."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
"arguments as arguments to the method called by the RPC. The call request "
@@ -36974,6 +37117,14 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Enables or disables physics interpolation per node, offering a finer grain "
+"of control than turning physics interpolation on and off globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
@@ -37224,6 +37375,12 @@ msgstr ""
#: doc/classes/Node.xml
msgid ""
+"Notification received when [method reset_physics_interpolation] is called on "
+"the node or parent nodes."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
@@ -38211,8 +38368,8 @@ msgstr ""
#: doc/classes/OccluderShapePolygon.xml
msgid ""
-"Specifies whether the occluder should operate one way only, or from both "
-"sides."
+"Specifies whether the occluder should operate from both sides. If "
+"[code]false[/code], the occluder will operate one way only."
msgstr ""
#: doc/classes/OccluderShapeSphere.xml
@@ -39005,7 +39162,19 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-msgid "Returns the number of threads available on the host machine."
+msgid ""
+"Returns the number of [i]logical[/i] CPU cores available on the host "
+"machine. On CPUs with HyperThreading enabled, this number will be greater "
+"than the number of [i]physical[/i] CPU cores."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
+"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
+"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
+"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
+"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
+"string."
msgstr ""
#: doc/classes/OS.xml
@@ -46870,6 +47039,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], the renderer will interpolate the transforms of "
+"physics objects between the last two transforms, such that smooth motion is "
+"seen when physics ticks do not coincide with rendered frames.\n"
+"[b]Note:[/b] When moving objects to new positions (rather than the usual "
+"physics motion) you may want to temporarily turn off interpolation to "
+"prevent a visible glitch. You can do this using the [method Node."
+"reset_physics_interpolation] function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
"games, where clock synchronization matters. Higher values cause higher "
@@ -46880,8 +47060,10 @@ msgid ""
"[b]Note:[/b] For best results, when using a custom physics interpolation "
"solution, the physics jitter fix should be disabled by setting [member "
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
+"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
+"physics/common/physics_interpolation] is enabled.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
-"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47394,14 +47576,19 @@ msgstr ""
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
-"than 1.\n"
+"than 1. This must be set to [code]true[/code] for glow rendering to work if "
+"[member Environment.glow_hdr_threshold] is greater than or equal to "
+"[code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
-"devices, due to performance concerns or driver support."
+"devices, due to performance concerns or driver support. This must be set to "
+"[code]true[/code] for glow rendering to work if [member Environment."
+"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
+"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47530,8 +47717,8 @@ msgid ""
"resources it uses (but the less features it supports). If set to \"2D "
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
-"code] will not be available in shaders and post-processing effects will not "
-"be available in the [Environment]."
+"code] will not be available in shaders and post-processing effects such as "
+"glow will not be available in [Environment]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -51469,6 +51656,13 @@ msgstr ""
#: doc/classes/SceneTree.xml
msgid ""
+"Although physics interpolation would normally be globally turned on and off "
+"using [member ProjectSettings.physics/common/physics_interpolation], this "
+"property allows control over interpolation at runtime."
+msgstr ""
+
+#: doc/classes/SceneTree.xml
+msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
@@ -52723,6 +52917,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
+"When using physics interpolation, there will be circumstances in which you "
+"want to know the interpolated (displayed) transform of a node rather than "
+"the standard transform (which may only be accurate to the most recent "
+"physics tick).\n"
+"This is particularly important for frame-based operations that take place in "
+"[method Node._process], rather than [method Node._physics_process]. Examples "
+"include [Camera]s focusing on a node, or finding where to fire lasers from "
+"on a frame rather than physics tick."
+msgstr ""
+
+#: doc/classes/Spatial.xml
+msgid ""
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
"parent is not of type [Spatial]."
msgstr ""
@@ -54559,7 +54765,7 @@ msgid ""
"colors into account for albedo. Otherwise, the color defined in [member "
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -54573,7 +54779,7 @@ msgid ""
"colors into account for albedo. Otherwise, the opacity defined in [member "
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
-"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
"shader's [code]fragment()[/code] function."
msgstr ""
@@ -55248,7 +55454,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
msgstr ""
#: doc/classes/String.xml
-msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgid ""
+"Returns an array containing the bigrams (pairs of consecutive letters) of "
+"this string.\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55511,7 +55722,16 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid float."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid float. This is "
+"inclusive of integers, and also supports exponents:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
+"print(\"24\".is_valid_float()) # Prints \"true\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55534,11 +55754,24 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string is a valid identifier. A valid "
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
-"and the first character may not be a digit."
+"and the first character may not be a digit.\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
-msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgid ""
+"Returns [code]true[/code] if this string contains a valid integer.\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # Prints \"true\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
+"print(\"L\".is_valid_int()) # Prints \"false\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -55587,14 +55820,16 @@ msgstr ""
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
-"single character except a period ([code]\".\"[/code])."
+"single character except a period ([code]\".\"[/code]). An empty string or "
+"empty expression always evaluates to [code]false[/code]."
msgstr ""
#: doc/classes/String.xml
@@ -55764,8 +55999,16 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Returns the similarity index of the text compared to this string. 1 means "
-"totally similar and 0 means totally dissimilar."
+"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
+"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
+"string compared to another. 1.0 means totally similar and 0.0 means totally "
+"dissimilar.\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
+"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57260,6 +57503,16 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "回傳參數的正切值。"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the total amount of lines that could be drawn."
+msgstr "回傳參數的相反值。"
+
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid "Returns the number of visible lines, including wrapped text."
+msgstr "回傳參數的正弦值。"
+
+#: doc/classes/TextEdit.xml
msgid ""
"Returns a [String] text with the word under the caret (text cursor) location."
msgstr ""
@@ -58298,6 +58551,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+msgid ""
+"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
+"See [method set_type_variation]."
+msgstr ""
+
+#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
msgstr ""
@@ -58439,6 +58698,18 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Returns the name of the base theme type if [code]theme_type[/code] is a "
+"valid variation type. Returns an empty string otherwise."
+msgstr ""
+
+#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns a list of all type variations for the given [code]base_type[/code]."
+msgstr "計算兩個向量的外積。"
+
+#: doc/classes/Theme.xml
+msgid ""
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
"[code]node_type[/code].\n"
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
@@ -58486,6 +58757,13 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
+"variation of [code]base_type[/code]."
+msgstr "計算兩個向量的外積。"
+
+#: doc/classes/Theme.xml
msgid ""
"Adds missing and overrides existing definitions with values from the "
"[code]other[/code] [Theme].\n"
@@ -58582,6 +58860,20 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
+"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
+"This adds [code]theme_type[/code] as a suggested option for [member Control."
+"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
+"class.\n"
+"Variations can also be nested, i.e. [code]base_type[/code] can be another "
+"variation. If a chain of variations ends with a [code]base_type[/code] "
+"matching the class of the [Control], the whole chain is going to be "
+"suggested as options.\n"
+"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
+"project default theme. See [member ProjectSettings.gui/theme/custom]."
+msgstr ""
+
+#: doc/classes/Theme.xml
+msgid ""
"The default font of this [Theme] resource. Used as a fallback value for font "
"items defined in this theme, but having invalid values. If this value is "
"also invalid, the global default value is used.\n"
@@ -60758,7 +61050,7 @@ msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
"the next available index is used, which may be retrieved by calling [method "
-"get_button_count] immediately after this method. Optionally, the button can "
+"get_button_count] immediately before this method. Optionally, the button can "
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
@@ -60800,10 +61092,9 @@ msgid ""
msgstr "計算兩個向量的外積。"
#: doc/classes/TreeItem.xml
-msgid ""
-"Returns the number of buttons in column [code]column[/code]. May be used to "
-"get the most recently added button's index, if no index was specified."
-msgstr ""
+#, fuzzy
+msgid "Returns the number of buttons in column [code]column[/code]."
+msgstr "計算兩個向量的外積。"
#: doc/classes/TreeItem.xml
#, fuzzy