diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/@GDScript.xml | 20 | ||||
-rw-r--r-- | doc/classes/ArrayMesh.xml | 18 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 12 |
3 files changed, 41 insertions, 9 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 29bf9b62ce..22834a4c81 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -498,6 +498,17 @@ [/codeblock] </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="a" type="float"> + </argument> + <argument index="1" name="b" type="float"> + </argument> + <description> + Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other. + </description> + </method> <method name="is_inf"> <return type="bool"> </return> @@ -525,6 +536,15 @@ Returns whether [code]s[/code] is a NaN (Not-A-Number) value. </description> </method> + <method name="is_zero_approx"> + <return type="bool"> + </return> + <argument index="0" name="s" type="float"> + </argument> + <description> + Returns True/False whether [code]s[/code] is zero or almost zero. + </description> + </method> <method name="len"> <return type="int"> </return> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 00bd72d4a5..db0fc77b25 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -205,31 +205,31 @@ Amount of weights/bone indices per vertex (always 4). </constant> <constant name="ARRAY_VERTEX" value="0" enum="ArrayType"> - Vertex array (array of [Vector3] vertices). + [PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions. </constant> <constant name="ARRAY_NORMAL" value="1" enum="ArrayType"> - Normal array (array of [Vector3] normals). + [PoolVector3Array] of vertex normals. </constant> <constant name="ARRAY_TANGENT" value="2" enum="ArrayType"> - Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. + [PoolRealArray] of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. </constant> <constant name="ARRAY_COLOR" value="3" enum="ArrayType"> - Vertex array (array of [Color] colors). + [PoolColorArray] of vertex colors. </constant> <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType"> - UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + [PoolVector2Array] for UV coordinates. </constant> <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType"> - Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + [PoolVector2Array] for second UV coordinates. </constant> <constant name="ARRAY_BONES" value="6" enum="ArrayType"> - Array of bone indices, as a float array. Each element in groups of 4 floats. + [PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of 4 floats. </constant> <constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType"> - Array of bone weights, as a float array. Each element in groups of 4 floats. + [PoolRealArray] of bone weights. Each element in groups of 4 floats. </constant> <constant name="ARRAY_INDEX" value="8" enum="ArrayType"> - [Array] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. + [PoolIntArray] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 1817055bab..fa78fbe305 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -41,6 +41,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Returns if the given line is foldable, that is, it has indented lines right below it. </description> </method> <method name="clear_colors"> @@ -120,6 +121,7 @@ <return type="void"> </return> <description> + Folds all lines that are possible to be folded (see [method can_fold]). </description> </method> <method name="fold_line"> @@ -128,6 +130,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Folds the given line, if possible (see [method can_fold]). </description> </method> <method name="get_breakpoints" qualifiers="const"> @@ -165,6 +168,7 @@ <return type="PopupMenu"> </return> <description> + Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]. </description> </method> <method name="get_selection_from_column" qualifiers="const"> @@ -231,6 +235,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Returns if the given line is folded. </description> </method> <method name="is_line_hidden" qualifiers="const"> @@ -346,6 +351,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Unfolds the given line, if folded. </description> </method> <method name="unhide_all_lines"> @@ -376,6 +382,12 @@ <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> If [code]true[/code], a right click displays the context menu. </member> + <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs"> + If [code]true[/code], the "tab" character will have a visible representation. + </member> + <member name="fold_gutter" type="bool" setter="set_fold_gutter_enabled" getter="is_fold_gutter_enabled"> + If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. + </member> <member name="hiding_enabled" type="int" setter="set_hiding_enabled" getter="is_hiding_enabled"> </member> <member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled"> |