diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Engine.xml | 3 | ||||
-rw-r--r-- | doc/classes/HScrollBar.xml | 11 | ||||
-rw-r--r-- | doc/classes/LineEdit.xml | 17 | ||||
-rw-r--r-- | doc/classes/OS.xml | 9 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | doc/classes/ScriptCreateDialog.xml | 2 | ||||
-rw-r--r-- | doc/classes/ScrollBar.xml | 1 | ||||
-rw-r--r-- | doc/classes/VScrollBar.xml | 12 | ||||
-rw-r--r-- | doc/classes/VisibilityEnabler.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisibilityEnabler2D.xml | 3 |
13 files changed, 60 insertions, 8 deletions
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 89fc18476b..0eadf27c4d 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -21,6 +21,7 @@ <return type="AudioStreamPlayback"> </return> <description> + Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]. </description> </method> <method name="play"> @@ -69,6 +70,7 @@ The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> + If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code]. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Volume of sound, in dB. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 4734aff770..ec3b7872b7 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -21,6 +21,7 @@ <return type="AudioStreamPlayback"> </return> <description> + Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]. </description> </method> <method name="play"> @@ -75,6 +76,7 @@ The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> + If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code]. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Base volume without dampening. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index a73f96d082..5e12e06650 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -21,6 +21,7 @@ <return type="AudioStreamPlayback"> </return> <description> + Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]. </description> </method> <method name="play"> @@ -99,6 +100,7 @@ The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> + If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code]. </member> <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> Base sound level unaffected by dampening, in dB. diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 187e13d7bd..04e203793b 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -85,6 +85,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments. </description> </method> <method name="get_version_info" qualifiers="const"> @@ -116,6 +117,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope. </description> </method> <method name="is_in_physics_frame" qualifiers="const"> @@ -134,6 +136,7 @@ The number of fixed iterations per second (for fixed process and physics). </member> <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> + Controls how much physic ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. </member> <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml index 14ace8bc76..90f14dd344 100644 --- a/doc/classes/HScrollBar.xml +++ b/doc/classes/HScrollBar.xml @@ -4,7 +4,7 @@ Horizontal scroll bar. </brief_description> <description> - Horizontal scroll bar. See [ScrollBar]. This one goes from left (min) to right (max). + Horizontal version of [ScrollBar], which goes from left (min) to right (max). </description> <tutorials> </tutorials> @@ -14,22 +14,31 @@ </constants> <theme_items> <theme_item name="decrement" type="Texture"> + Icon used as a button to scroll the [ScrollBar] left. Supports custom step using the [member ScrollBar.custom_step] property. </theme_item> <theme_item name="decrement_highlight" type="Texture"> + Displayed when the mouse cursor hovers over the decrement button. </theme_item> <theme_item name="grabber" type="StyleBox"> + Used as texture for the grabber, the draggable element representing current scroll. </theme_item> <theme_item name="grabber_highlight" type="StyleBox"> + Used when the mouse hovers over the grabber. </theme_item> <theme_item name="grabber_pressed" type="StyleBox"> + Used when the grabber is being dragged. </theme_item> <theme_item name="increment" type="Texture"> + Icon used as a button to scroll the [ScrollBar] right. Supports custom step using the [member ScrollBar.custom_step] property. </theme_item> <theme_item name="increment_highlight" type="Texture"> + Displayed when the mouse cursor hovers over the increment button. </theme_item> <theme_item name="scroll" type="StyleBox"> + Used as background of this [ScrollBar]. </theme_item> <theme_item name="scroll_focus" type="StyleBox"> + Used as background when the [ScrollBar] has the GUI focus. </theme_item> </theme_items> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 78459d2839..a360010b7e 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -96,7 +96,7 @@ The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it. </member> <member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled" default="false"> - If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty. + If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty, which can be used to clear the text quickly. </member> <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true"> If [code]true[/code], the context menu will appear when right-clicked. @@ -128,8 +128,10 @@ The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> + If [code]false[/code], it's impossible to select the text using mouse nor keyboard. </member> <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> + If [code]false[/code], using shortcuts will be disabled. </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> String value of the [LineEdit]. @@ -192,30 +194,43 @@ </constants> <theme_items> <theme_item name="clear" type="Texture"> + Texture for the clear button. See [member clear_button_enabled]. </theme_item> <theme_item name="clear_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + Color used as default tint for the clear button. </theme_item> <theme_item name="clear_button_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + Color used for the clear button when it's pressed. </theme_item> <theme_item name="cursor_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + Color of the [LineEdit]'s visual cursor (caret). </theme_item> <theme_item name="focus" type="StyleBox"> + Background used when [LineEdit] has GUI focus. </theme_item> <theme_item name="font" type="Font"> + Font used for the text. </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + Default font color. </theme_item> <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + Font color for selected text (inside the selection rectangle). </theme_item> <theme_item name="font_color_uneditable" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + Font color when editing is disabled. </theme_item> <theme_item name="minimum_spaces" type="int" default="12"> + Minimum horizontal space for the text (not counting the clear button and content margins). </theme_item> <theme_item name="normal" type="StyleBox"> + Default background for the [LineEdit]. </theme_item> <theme_item name="read_only" type="StyleBox"> + Background used when [LineEdit] is in read-only mode ([member editable] is set to [code]false[/code]). </theme_item> <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> + Color of the selection rectangle. </theme_item> </theme_items> </class> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 71d0c1a6fe..2236c42094 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -613,9 +613,9 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the build is a debug build. - Returns [code]true[/code] when running in the editor. - Returns [code]false[/code] if the build is a release build. + Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor. + Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template. + To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead. </description> </method> <method name="is_ok_left_and_cancel_right" qualifiers="const"> @@ -937,8 +937,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true"> If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + [b]Note:[/b] This property is only implemented on Windows. </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 126f11a4ed..1bc43dc964 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -437,7 +437,7 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="true"> If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index 3d0fa9a0d5..2991d76bec 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -24,6 +24,8 @@ </argument> <argument index="2" name="built_in_enabled" type="bool" default="true"> </argument> + <argument index="3" name="load_enabled" type="bool" default="true"> + </argument> <description> Prefills required fields to configure the ScriptCreateDialog for use. </description> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index ea30b9d48c..e4ace8e8ae 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -12,6 +12,7 @@ </methods> <members> <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0"> + Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the [ScrollBar] is focused. </member> <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="0" /> <member name="step" type="float" setter="set_step" getter="get_step" override="true" default="0.0" /> diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 6240178b82..add695ef2c 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.2"> <brief_description> - Vertical version of [ScrollBar], which goes from top (min) to bottom (max). + Vertical scroll bar. </brief_description> <description> + Vertical version of [ScrollBar], which goes from top (min) to bottom (max). </description> <tutorials> </tutorials> @@ -17,22 +18,31 @@ </constants> <theme_items> <theme_item name="decrement" type="Texture"> + Icon used as a button to scroll the [ScrollBar] up. Supports custom step using the [member ScrollBar.custom_step] property. </theme_item> <theme_item name="decrement_highlight" type="Texture"> + Displayed when the mouse cursor hovers over the decrement button. </theme_item> <theme_item name="grabber" type="StyleBox"> + Used as texture for the grabber, the draggable element representing current scroll. </theme_item> <theme_item name="grabber_highlight" type="StyleBox"> + Used when the mouse hovers over the grabber. </theme_item> <theme_item name="grabber_pressed" type="StyleBox"> + Used when the grabber is being dragged. </theme_item> <theme_item name="increment" type="Texture"> + Icon used as a button to scroll the [ScrollBar] down. Supports custom step using the [member ScrollBar.custom_step] property. </theme_item> <theme_item name="increment_highlight" type="Texture"> + Displayed when the mouse cursor hovers over the increment button. </theme_item> <theme_item name="scroll" type="StyleBox"> + Used as background of this [ScrollBar]. </theme_item> <theme_item name="scroll_focus" type="StyleBox"> + Used as background when the [ScrollBar] has the GUI focus. </theme_item> </theme_items> </class> diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml index e3c7d05fce..56fa7b77a9 100644 --- a/doc/classes/VisibilityEnabler.xml +++ b/doc/classes/VisibilityEnabler.xml @@ -15,6 +15,7 @@ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler"> </argument> <description> + Returns whether the enabler identified by given [enum Enabler] constant is active. </description> </method> <method name="set_enabler"> @@ -25,6 +26,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> + Sets active state of the enabler identified by given [enum Enabler] constant. </description> </method> </methods> diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 96f6a42cdf..547793c385 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -15,6 +15,7 @@ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler"> </argument> <description> + Returns whether the enabler identified by given [enum Enabler] constant is active. </description> </method> <method name="set_enabler"> @@ -25,6 +26,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> + Sets active state of the enabler identified by given [enum Enabler] constant. </description> </method> </methods> @@ -65,6 +67,7 @@ This enabler will stop the parent's _physics_process function. </constant> <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler"> + This enabler will stop [AnimatedSprite] nodes animations. </constant> <constant name="ENABLER_MAX" value="6" enum="Enabler"> Represents the size of the [enum Enabler] enum. |