diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 7 | ||||
-rw-r--r-- | doc/classes/ViewportTexture.xml | 2 |
2 files changed, 8 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 62d708618a..ead022ecb3 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -500,6 +500,13 @@ Returns [code]true[/code] if the local system is the multiplayer authority of this node. </description> </method> + <method name="is_node_ready" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the node is ready, i.e. it's inside scene tree and all its children are initialized. + [method request_ready] resets it back to [code]false[/code]. + </description> + </method> <method name="is_physics_processing" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 6bd64a50bb..8ecda45bd6 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -6,7 +6,7 @@ <description> Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. - [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. + [b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene viewport textures will return incorrect data until the scene root is ready (see [signal Node.ready]). </description> <tutorials> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> |