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-rw-r--r--doc/classes/Control.xml39
1 files changed, 30 insertions, 9 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index f495bfe894..6ea7b79dff 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -75,15 +75,17 @@
</description>
</method>
<method name="_make_custom_tooltip" qualifiers="virtual">
- <return type="Object">
+ <return type="Control">
</return>
<argument index="0" name="for_text" type="String">
</argument>
<description>
- Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. Use [code]for_text[/code] parameter to determine what text the tooltip should contain (likely the contents of [member hint_tooltip]).
- The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead.
+ Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. The [code]for_text[/code] includes the contents of the [member hint_tooltip] property.
+ The returned node must be of type [Control] or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance).When [code]null[/code] or a non-Control node is returned, the default tooltip will be used instead.
+ The returned node will be added as child to a [PopupPanel], so you should only provide the contents of that panel. That [PopupPanel] can be themed using [method Theme.set_stylebox] for the type [code]"TooltipPanel"[/code] (see [member hint_tooltip] for an example).
[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value.
- Example of usage with custom-constructed node:
+ [b]Note:[/b] The node (and any relevant children) should be [member CanvasItem.visible] when returned, otherwise the viewport that instantiates it will not be able to calculate its minimum size reliably.
+ Example of usage with a custom-constructed node:
[codeblocks]
[gdscript]
func _make_custom_tooltip(for_text):
@@ -92,7 +94,7 @@
return label
[/gdscript]
[csharp]
- public override Godot.Object _MakeCustomTooltip(String forText)
+ public override Godot.Control _MakeCustomTooltip(String forText)
{
var label = new Label();
label.Text = forText;
@@ -100,18 +102,18 @@
}
[/csharp]
[/codeblocks]
- Example of usage with custom scene instance:
+ Example of usage with a custom scene instance:
[codeblocks]
[gdscript]
func _make_custom_tooltip(for_text):
- var tooltip = preload("SomeTooltipScene.tscn").instance()
+ var tooltip = preload("res://SomeTooltipScene.tscn").instance()
tooltip.get_node("Label").text = for_text
return tooltip
[/gdscript]
[csharp]
- public override Godot.Object _MakeCustomTooltip(String forText)
+ public override Godot.Control _MakeCustomTooltip(String forText)
{
- Node tooltip = ResourceLoader.Load&lt;PackedScene&gt;("SomeTooltipScene.tscn").Instance();
+ Node tooltip = ResourceLoader.Load&lt;PackedScene&gt;("res://SomeTooltipScene.tscn").Instance();
tooltip.GetNode&lt;Label&gt;("Label").Text = forText;
return tooltip;
}
@@ -993,6 +995,25 @@
</member>
<member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip" default="&quot;&quot;">
Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with [code]gui/timers/tooltip_delay_sec[/code] option in Project Settings.
+ The tooltip popup will use either a default implementation, or a custom one that you can provide by overriding [method _make_custom_tooltip]. The default tooltip includes a [PopupPanel] and [Label] whose theme properties can be customized using [Theme] methods with the [code]"TooltipPanel"[/code] and [code]"TooltipLabel"[/code] respectively. For example:
+ [codeblocks]
+ [gdscript]
+ var style_box = StyleBoxFlat.new()
+ style_box.set_bg_color(Color(1, 1, 0))
+ style_box.set_border_width_all(2)
+ # We assume here that the `theme` property has been assigned a custom Theme beforehand.
+ theme.set_stylebox("panel", "TooltipPanel", style_box)
+ theme.set_color("font_color", "TooltipLabel", Color(0, 1, 1))
+ [/gdscript]
+ [csharp]
+ var styleBox = new StyleBoxFlat();
+ styleBox.SetBgColor(new Color(1, 1, 0));
+ styleBox.SetBorderWidthAll(2);
+ // We assume here that the `Theme` property has been assigned a custom Theme beforehand.
+ Theme.SetStyleBox("panel", "TooltipPanel", styleBox);
+ Theme.SetColor("font_color", "TooltipLabel", new Color(0, 1, 1));
+ [/csharp]
+ [/codeblocks]
</member>
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" default="0.0">
Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].