diff options
Diffstat (limited to 'doc')
45 files changed, 7076 insertions, 1958 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 7083157081..e30d448a27 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -473,343 +473,343 @@ </member> </members> <constants> - <constant name="ALICE_BLUE" value="Color(0.94, 0.97, 1, 1)"> + <constant name="ALICE_BLUE" value="Color(0.941176, 0.972549, 1, 1)"> Alice blue color. </constant> - <constant name="ANTIQUE_WHITE" value="Color(0.98, 0.92, 0.84, 1)"> + <constant name="ANTIQUE_WHITE" value="Color(0.980392, 0.921569, 0.843137, 1)"> Antique white color. </constant> <constant name="AQUA" value="Color(0, 1, 1, 1)"> Aqua color. </constant> - <constant name="AQUAMARINE" value="Color(0.5, 1, 0.83, 1)"> + <constant name="AQUAMARINE" value="Color(0.498039, 1, 0.831373, 1)"> Aquamarine color. </constant> - <constant name="AZURE" value="Color(0.94, 1, 1, 1)"> + <constant name="AZURE" value="Color(0.941176, 1, 1, 1)"> Azure color. </constant> - <constant name="BEIGE" value="Color(0.96, 0.96, 0.86, 1)"> + <constant name="BEIGE" value="Color(0.960784, 0.960784, 0.862745, 1)"> Beige color. </constant> - <constant name="BISQUE" value="Color(1, 0.89, 0.77, 1)"> + <constant name="BISQUE" value="Color(1, 0.894118, 0.768627, 1)"> Bisque color. </constant> <constant name="BLACK" value="Color(0, 0, 0, 1)"> Black color. </constant> - <constant name="BLANCHED_ALMOND" value="Color(1, 0.92, 0.8, 1)"> + <constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)"> Blanched almond color. </constant> <constant name="BLUE" value="Color(0, 0, 1, 1)"> Blue color. </constant> - <constant name="BLUE_VIOLET" value="Color(0.54, 0.17, 0.89, 1)"> + <constant name="BLUE_VIOLET" value="Color(0.541176, 0.168627, 0.886275, 1)"> Blue violet color. </constant> - <constant name="BROWN" value="Color(0.65, 0.16, 0.16, 1)"> + <constant name="BROWN" value="Color(0.647059, 0.164706, 0.164706, 1)"> Brown color. </constant> - <constant name="BURLYWOOD" value="Color(0.87, 0.72, 0.53, 1)"> + <constant name="BURLYWOOD" value="Color(0.870588, 0.721569, 0.529412, 1)"> Burlywood color. </constant> - <constant name="CADET_BLUE" value="Color(0.37, 0.62, 0.63, 1)"> + <constant name="CADET_BLUE" value="Color(0.372549, 0.619608, 0.627451, 1)"> Cadet blue color. </constant> - <constant name="CHARTREUSE" value="Color(0.5, 1, 0, 1)"> + <constant name="CHARTREUSE" value="Color(0.498039, 1, 0, 1)"> Chartreuse color. </constant> - <constant name="CHOCOLATE" value="Color(0.82, 0.41, 0.12, 1)"> + <constant name="CHOCOLATE" value="Color(0.823529, 0.411765, 0.117647, 1)"> Chocolate color. </constant> - <constant name="CORAL" value="Color(1, 0.5, 0.31, 1)"> + <constant name="CORAL" value="Color(1, 0.498039, 0.313726, 1)"> Coral color. </constant> - <constant name="CORNFLOWER_BLUE" value="Color(0.39, 0.58, 0.93, 1)"> + <constant name="CORNFLOWER_BLUE" value="Color(0.392157, 0.584314, 0.929412, 1)"> Cornflower blue color. </constant> - <constant name="CORNSILK" value="Color(1, 0.97, 0.86, 1)"> + <constant name="CORNSILK" value="Color(1, 0.972549, 0.862745, 1)"> Cornsilk color. </constant> - <constant name="CRIMSON" value="Color(0.86, 0.08, 0.24, 1)"> + <constant name="CRIMSON" value="Color(0.862745, 0.0784314, 0.235294, 1)"> Crimson color. </constant> <constant name="CYAN" value="Color(0, 1, 1, 1)"> Cyan color. </constant> - <constant name="DARK_BLUE" value="Color(0, 0, 0.55, 1)"> + <constant name="DARK_BLUE" value="Color(0, 0, 0.545098, 1)"> Dark blue color. </constant> - <constant name="DARK_CYAN" value="Color(0, 0.55, 0.55, 1)"> + <constant name="DARK_CYAN" value="Color(0, 0.545098, 0.545098, 1)"> Dark cyan color. </constant> - <constant name="DARK_GOLDENROD" value="Color(0.72, 0.53, 0.04, 1)"> + <constant name="DARK_GOLDENROD" value="Color(0.721569, 0.52549, 0.0431373, 1)"> Dark goldenrod color. </constant> - <constant name="DARK_GRAY" value="Color(0.66, 0.66, 0.66, 1)"> + <constant name="DARK_GRAY" value="Color(0.662745, 0.662745, 0.662745, 1)"> Dark gray color. </constant> - <constant name="DARK_GREEN" value="Color(0, 0.39, 0, 1)"> + <constant name="DARK_GREEN" value="Color(0, 0.392157, 0, 1)"> Dark green color. </constant> - <constant name="DARK_KHAKI" value="Color(0.74, 0.72, 0.42, 1)"> + <constant name="DARK_KHAKI" value="Color(0.741176, 0.717647, 0.419608, 1)"> Dark khaki color. </constant> - <constant name="DARK_MAGENTA" value="Color(0.55, 0, 0.55, 1)"> + <constant name="DARK_MAGENTA" value="Color(0.545098, 0, 0.545098, 1)"> Dark magenta color. </constant> - <constant name="DARK_OLIVE_GREEN" value="Color(0.33, 0.42, 0.18, 1)"> + <constant name="DARK_OLIVE_GREEN" value="Color(0.333333, 0.419608, 0.184314, 1)"> Dark olive green color. </constant> - <constant name="DARK_ORANGE" value="Color(1, 0.55, 0, 1)"> + <constant name="DARK_ORANGE" value="Color(1, 0.54902, 0, 1)"> Dark orange color. </constant> - <constant name="DARK_ORCHID" value="Color(0.6, 0.2, 0.8, 1)"> + <constant name="DARK_ORCHID" value="Color(0.6, 0.196078, 0.8, 1)"> Dark orchid color. </constant> - <constant name="DARK_RED" value="Color(0.55, 0, 0, 1)"> + <constant name="DARK_RED" value="Color(0.545098, 0, 0, 1)"> Dark red color. </constant> - <constant name="DARK_SALMON" value="Color(0.91, 0.59, 0.48, 1)"> + <constant name="DARK_SALMON" value="Color(0.913725, 0.588235, 0.478431, 1)"> Dark salmon color. </constant> - <constant name="DARK_SEA_GREEN" value="Color(0.56, 0.74, 0.56, 1)"> + <constant name="DARK_SEA_GREEN" value="Color(0.560784, 0.737255, 0.560784, 1)"> Dark sea green color. </constant> - <constant name="DARK_SLATE_BLUE" value="Color(0.28, 0.24, 0.55, 1)"> + <constant name="DARK_SLATE_BLUE" value="Color(0.282353, 0.239216, 0.545098, 1)"> Dark slate blue color. </constant> - <constant name="DARK_SLATE_GRAY" value="Color(0.18, 0.31, 0.31, 1)"> + <constant name="DARK_SLATE_GRAY" value="Color(0.184314, 0.309804, 0.309804, 1)"> Dark slate gray color. </constant> - <constant name="DARK_TURQUOISE" value="Color(0, 0.81, 0.82, 1)"> + <constant name="DARK_TURQUOISE" value="Color(0, 0.807843, 0.819608, 1)"> Dark turquoise color. </constant> - <constant name="DARK_VIOLET" value="Color(0.58, 0, 0.83, 1)"> + <constant name="DARK_VIOLET" value="Color(0.580392, 0, 0.827451, 1)"> Dark violet color. </constant> - <constant name="DEEP_PINK" value="Color(1, 0.08, 0.58, 1)"> + <constant name="DEEP_PINK" value="Color(1, 0.0784314, 0.576471, 1)"> Deep pink color. </constant> - <constant name="DEEP_SKY_BLUE" value="Color(0, 0.75, 1, 1)"> + <constant name="DEEP_SKY_BLUE" value="Color(0, 0.74902, 1, 1)"> Deep sky blue color. </constant> - <constant name="DIM_GRAY" value="Color(0.41, 0.41, 0.41, 1)"> + <constant name="DIM_GRAY" value="Color(0.411765, 0.411765, 0.411765, 1)"> Dim gray color. </constant> - <constant name="DODGER_BLUE" value="Color(0.12, 0.56, 1, 1)"> + <constant name="DODGER_BLUE" value="Color(0.117647, 0.564706, 1, 1)"> Dodger blue color. </constant> - <constant name="FIREBRICK" value="Color(0.7, 0.13, 0.13, 1)"> + <constant name="FIREBRICK" value="Color(0.698039, 0.133333, 0.133333, 1)"> Firebrick color. </constant> - <constant name="FLORAL_WHITE" value="Color(1, 0.98, 0.94, 1)"> + <constant name="FLORAL_WHITE" value="Color(1, 0.980392, 0.941176, 1)"> Floral white color. </constant> - <constant name="FOREST_GREEN" value="Color(0.13, 0.55, 0.13, 1)"> + <constant name="FOREST_GREEN" value="Color(0.133333, 0.545098, 0.133333, 1)"> Forest green color. </constant> <constant name="FUCHSIA" value="Color(1, 0, 1, 1)"> Fuchsia color. </constant> - <constant name="GAINSBORO" value="Color(0.86, 0.86, 0.86, 1)"> + <constant name="GAINSBORO" value="Color(0.862745, 0.862745, 0.862745, 1)"> Gainsboro color. </constant> - <constant name="GHOST_WHITE" value="Color(0.97, 0.97, 1, 1)"> + <constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)"> Ghost white color. </constant> - <constant name="GOLD" value="Color(1, 0.84, 0, 1)"> + <constant name="GOLD" value="Color(1, 0.843137, 0, 1)"> Gold color. </constant> - <constant name="GOLDENROD" value="Color(0.85, 0.65, 0.13, 1)"> + <constant name="GOLDENROD" value="Color(0.854902, 0.647059, 0.12549, 1)"> Goldenrod color. </constant> - <constant name="GRAY" value="Color(0.75, 0.75, 0.75, 1)"> + <constant name="GRAY" value="Color(0.745098, 0.745098, 0.745098, 1)"> Gray color. </constant> <constant name="GREEN" value="Color(0, 1, 0, 1)"> Green color. </constant> - <constant name="GREEN_YELLOW" value="Color(0.68, 1, 0.18, 1)"> + <constant name="GREEN_YELLOW" value="Color(0.678431, 1, 0.184314, 1)"> Green yellow color. </constant> - <constant name="HONEYDEW" value="Color(0.94, 1, 0.94, 1)"> + <constant name="HONEYDEW" value="Color(0.941176, 1, 0.941176, 1)"> Honeydew color. </constant> - <constant name="HOT_PINK" value="Color(1, 0.41, 0.71, 1)"> + <constant name="HOT_PINK" value="Color(1, 0.411765, 0.705882, 1)"> Hot pink color. </constant> - <constant name="INDIAN_RED" value="Color(0.8, 0.36, 0.36, 1)"> + <constant name="INDIAN_RED" value="Color(0.803922, 0.360784, 0.360784, 1)"> Indian red color. </constant> - <constant name="INDIGO" value="Color(0.29, 0, 0.51, 1)"> + <constant name="INDIGO" value="Color(0.294118, 0, 0.509804, 1)"> Indigo color. </constant> - <constant name="IVORY" value="Color(1, 1, 0.94, 1)"> + <constant name="IVORY" value="Color(1, 1, 0.941176, 1)"> Ivory color. </constant> - <constant name="KHAKI" value="Color(0.94, 0.9, 0.55, 1)"> + <constant name="KHAKI" value="Color(0.941176, 0.901961, 0.54902, 1)"> Khaki color. </constant> - <constant name="LAVENDER" value="Color(0.9, 0.9, 0.98, 1)"> + <constant name="LAVENDER" value="Color(0.901961, 0.901961, 0.980392, 1)"> Lavender color. </constant> - <constant name="LAVENDER_BLUSH" value="Color(1, 0.94, 0.96, 1)"> + <constant name="LAVENDER_BLUSH" value="Color(1, 0.941176, 0.960784, 1)"> Lavender blush color. </constant> - <constant name="LAWN_GREEN" value="Color(0.49, 0.99, 0, 1)"> + <constant name="LAWN_GREEN" value="Color(0.486275, 0.988235, 0, 1)"> Lawn green color. </constant> - <constant name="LEMON_CHIFFON" value="Color(1, 0.98, 0.8, 1)"> + <constant name="LEMON_CHIFFON" value="Color(1, 0.980392, 0.803922, 1)"> Lemon chiffon color. </constant> - <constant name="LIGHT_BLUE" value="Color(0.68, 0.85, 0.9, 1)"> + <constant name="LIGHT_BLUE" value="Color(0.678431, 0.847059, 0.901961, 1)"> Light blue color. </constant> - <constant name="LIGHT_CORAL" value="Color(0.94, 0.5, 0.5, 1)"> + <constant name="LIGHT_CORAL" value="Color(0.941176, 0.501961, 0.501961, 1)"> Light coral color. </constant> - <constant name="LIGHT_CYAN" value="Color(0.88, 1, 1, 1)"> + <constant name="LIGHT_CYAN" value="Color(0.878431, 1, 1, 1)"> Light cyan color. </constant> - <constant name="LIGHT_GOLDENROD" value="Color(0.98, 0.98, 0.82, 1)"> + <constant name="LIGHT_GOLDENROD" value="Color(0.980392, 0.980392, 0.823529, 1)"> Light goldenrod color. </constant> - <constant name="LIGHT_GRAY" value="Color(0.83, 0.83, 0.83, 1)"> + <constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)"> Light gray color. </constant> - <constant name="LIGHT_GREEN" value="Color(0.56, 0.93, 0.56, 1)"> + <constant name="LIGHT_GREEN" value="Color(0.564706, 0.933333, 0.564706, 1)"> Light green color. </constant> - <constant name="LIGHT_PINK" value="Color(1, 0.71, 0.76, 1)"> + <constant name="LIGHT_PINK" value="Color(1, 0.713726, 0.756863, 1)"> Light pink color. </constant> - <constant name="LIGHT_SALMON" value="Color(1, 0.63, 0.48, 1)"> + <constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.478431, 1)"> Light salmon color. </constant> - <constant name="LIGHT_SEA_GREEN" value="Color(0.13, 0.7, 0.67, 1)"> + <constant name="LIGHT_SEA_GREEN" value="Color(0.12549, 0.698039, 0.666667, 1)"> Light sea green color. </constant> - <constant name="LIGHT_SKY_BLUE" value="Color(0.53, 0.81, 0.98, 1)"> + <constant name="LIGHT_SKY_BLUE" value="Color(0.529412, 0.807843, 0.980392, 1)"> Light sky blue color. </constant> - <constant name="LIGHT_SLATE_GRAY" value="Color(0.47, 0.53, 0.6, 1)"> + <constant name="LIGHT_SLATE_GRAY" value="Color(0.466667, 0.533333, 0.6, 1)"> Light slate gray color. </constant> - <constant name="LIGHT_STEEL_BLUE" value="Color(0.69, 0.77, 0.87, 1)"> + <constant name="LIGHT_STEEL_BLUE" value="Color(0.690196, 0.768627, 0.870588, 1)"> Light steel blue color. </constant> - <constant name="LIGHT_YELLOW" value="Color(1, 1, 0.88, 1)"> + <constant name="LIGHT_YELLOW" value="Color(1, 1, 0.878431, 1)"> Light yellow color. </constant> <constant name="LIME" value="Color(0, 1, 0, 1)"> Lime color. </constant> - <constant name="LIME_GREEN" value="Color(0.2, 0.8, 0.2, 1)"> + <constant name="LIME_GREEN" value="Color(0.196078, 0.803922, 0.196078, 1)"> Lime green color. </constant> - <constant name="LINEN" value="Color(0.98, 0.94, 0.9, 1)"> + <constant name="LINEN" value="Color(0.980392, 0.941176, 0.901961, 1)"> Linen color. </constant> <constant name="MAGENTA" value="Color(1, 0, 1, 1)"> Magenta color. </constant> - <constant name="MAROON" value="Color(0.69, 0.19, 0.38, 1)"> + <constant name="MAROON" value="Color(0.690196, 0.188235, 0.376471, 1)"> Maroon color. </constant> - <constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.8, 0.67, 1)"> + <constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.803922, 0.666667, 1)"> Medium aquamarine color. </constant> - <constant name="MEDIUM_BLUE" value="Color(0, 0, 0.8, 1)"> + <constant name="MEDIUM_BLUE" value="Color(0, 0, 0.803922, 1)"> Medium blue color. </constant> - <constant name="MEDIUM_ORCHID" value="Color(0.73, 0.33, 0.83, 1)"> + <constant name="MEDIUM_ORCHID" value="Color(0.729412, 0.333333, 0.827451, 1)"> Medium orchid color. </constant> - <constant name="MEDIUM_PURPLE" value="Color(0.58, 0.44, 0.86, 1)"> + <constant name="MEDIUM_PURPLE" value="Color(0.576471, 0.439216, 0.858824, 1)"> Medium purple color. </constant> - <constant name="MEDIUM_SEA_GREEN" value="Color(0.24, 0.7, 0.44, 1)"> + <constant name="MEDIUM_SEA_GREEN" value="Color(0.235294, 0.701961, 0.443137, 1)"> Medium sea green color. </constant> - <constant name="MEDIUM_SLATE_BLUE" value="Color(0.48, 0.41, 0.93, 1)"> + <constant name="MEDIUM_SLATE_BLUE" value="Color(0.482353, 0.407843, 0.933333, 1)"> Medium slate blue color. </constant> - <constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.98, 0.6, 1)"> + <constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.980392, 0.603922, 1)"> Medium spring green color. </constant> - <constant name="MEDIUM_TURQUOISE" value="Color(0.28, 0.82, 0.8, 1)"> + <constant name="MEDIUM_TURQUOISE" value="Color(0.282353, 0.819608, 0.8, 1)"> Medium turquoise color. </constant> - <constant name="MEDIUM_VIOLET_RED" value="Color(0.78, 0.08, 0.52, 1)"> + <constant name="MEDIUM_VIOLET_RED" value="Color(0.780392, 0.0823529, 0.521569, 1)"> Medium violet red color. </constant> - <constant name="MIDNIGHT_BLUE" value="Color(0.1, 0.1, 0.44, 1)"> + <constant name="MIDNIGHT_BLUE" value="Color(0.0980392, 0.0980392, 0.439216, 1)"> Midnight blue color. </constant> - <constant name="MINT_CREAM" value="Color(0.96, 1, 0.98, 1)"> + <constant name="MINT_CREAM" value="Color(0.960784, 1, 0.980392, 1)"> Mint cream color. </constant> - <constant name="MISTY_ROSE" value="Color(1, 0.89, 0.88, 1)"> + <constant name="MISTY_ROSE" value="Color(1, 0.894118, 0.882353, 1)"> Misty rose color. </constant> - <constant name="MOCCASIN" value="Color(1, 0.89, 0.71, 1)"> + <constant name="MOCCASIN" value="Color(1, 0.894118, 0.709804, 1)"> Moccasin color. </constant> - <constant name="NAVAJO_WHITE" value="Color(1, 0.87, 0.68, 1)"> + <constant name="NAVAJO_WHITE" value="Color(1, 0.870588, 0.678431, 1)"> Navajo white color. </constant> - <constant name="NAVY_BLUE" value="Color(0, 0, 0.5, 1)"> + <constant name="NAVY_BLUE" value="Color(0, 0, 0.501961, 1)"> Navy blue color. </constant> - <constant name="OLD_LACE" value="Color(0.99, 0.96, 0.9, 1)"> + <constant name="OLD_LACE" value="Color(0.992157, 0.960784, 0.901961, 1)"> Old lace color. </constant> - <constant name="OLIVE" value="Color(0.5, 0.5, 0, 1)"> + <constant name="OLIVE" value="Color(0.501961, 0.501961, 0, 1)"> Olive color. </constant> - <constant name="OLIVE_DRAB" value="Color(0.42, 0.56, 0.14, 1)"> + <constant name="OLIVE_DRAB" value="Color(0.419608, 0.556863, 0.137255, 1)"> Olive drab color. </constant> - <constant name="ORANGE" value="Color(1, 0.65, 0, 1)"> + <constant name="ORANGE" value="Color(1, 0.647059, 0, 1)"> Orange color. </constant> - <constant name="ORANGE_RED" value="Color(1, 0.27, 0, 1)"> + <constant name="ORANGE_RED" value="Color(1, 0.270588, 0, 1)"> Orange red color. </constant> - <constant name="ORCHID" value="Color(0.85, 0.44, 0.84, 1)"> + <constant name="ORCHID" value="Color(0.854902, 0.439216, 0.839216, 1)"> Orchid color. </constant> - <constant name="PALE_GOLDENROD" value="Color(0.93, 0.91, 0.67, 1)"> + <constant name="PALE_GOLDENROD" value="Color(0.933333, 0.909804, 0.666667, 1)"> Pale goldenrod color. </constant> - <constant name="PALE_GREEN" value="Color(0.6, 0.98, 0.6, 1)"> + <constant name="PALE_GREEN" value="Color(0.596078, 0.984314, 0.596078, 1)"> Pale green color. </constant> - <constant name="PALE_TURQUOISE" value="Color(0.69, 0.93, 0.93, 1)"> + <constant name="PALE_TURQUOISE" value="Color(0.686275, 0.933333, 0.933333, 1)"> Pale turquoise color. </constant> - <constant name="PALE_VIOLET_RED" value="Color(0.86, 0.44, 0.58, 1)"> + <constant name="PALE_VIOLET_RED" value="Color(0.858824, 0.439216, 0.576471, 1)"> Pale violet red color. </constant> - <constant name="PAPAYA_WHIP" value="Color(1, 0.94, 0.84, 1)"> + <constant name="PAPAYA_WHIP" value="Color(1, 0.937255, 0.835294, 1)"> Papaya whip color. </constant> - <constant name="PEACH_PUFF" value="Color(1, 0.85, 0.73, 1)"> + <constant name="PEACH_PUFF" value="Color(1, 0.854902, 0.72549, 1)"> Peach puff color. </constant> - <constant name="PERU" value="Color(0.8, 0.52, 0.25, 1)"> + <constant name="PERU" value="Color(0.803922, 0.521569, 0.247059, 1)"> Peru color. </constant> - <constant name="PINK" value="Color(1, 0.75, 0.8, 1)"> + <constant name="PINK" value="Color(1, 0.752941, 0.796078, 1)"> Pink color. </constant> - <constant name="PLUM" value="Color(0.87, 0.63, 0.87, 1)"> + <constant name="PLUM" value="Color(0.866667, 0.627451, 0.866667, 1)"> Plum color. </constant> - <constant name="POWDER_BLUE" value="Color(0.69, 0.88, 0.9, 1)"> + <constant name="POWDER_BLUE" value="Color(0.690196, 0.878431, 0.901961, 1)"> Powder blue color. </constant> - <constant name="PURPLE" value="Color(0.63, 0.13, 0.94, 1)"> + <constant name="PURPLE" value="Color(0.627451, 0.12549, 0.941176, 1)"> Purple color. </constant> <constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)"> @@ -818,97 +818,97 @@ <constant name="RED" value="Color(1, 0, 0, 1)"> Red color. </constant> - <constant name="ROSY_BROWN" value="Color(0.74, 0.56, 0.56, 1)"> + <constant name="ROSY_BROWN" value="Color(0.737255, 0.560784, 0.560784, 1)"> Rosy brown color. </constant> - <constant name="ROYAL_BLUE" value="Color(0.25, 0.41, 0.88, 1)"> + <constant name="ROYAL_BLUE" value="Color(0.254902, 0.411765, 0.882353, 1)"> Royal blue color. </constant> - <constant name="SADDLE_BROWN" value="Color(0.55, 0.27, 0.07, 1)"> + <constant name="SADDLE_BROWN" value="Color(0.545098, 0.270588, 0.0745098, 1)"> Saddle brown color. </constant> - <constant name="SALMON" value="Color(0.98, 0.5, 0.45, 1)"> + <constant name="SALMON" value="Color(0.980392, 0.501961, 0.447059, 1)"> Salmon color. </constant> - <constant name="SANDY_BROWN" value="Color(0.96, 0.64, 0.38, 1)"> + <constant name="SANDY_BROWN" value="Color(0.956863, 0.643137, 0.376471, 1)"> Sandy brown color. </constant> - <constant name="SEA_GREEN" value="Color(0.18, 0.55, 0.34, 1)"> + <constant name="SEA_GREEN" value="Color(0.180392, 0.545098, 0.341176, 1)"> Sea green color. </constant> - <constant name="SEASHELL" value="Color(1, 0.96, 0.93, 1)"> + <constant name="SEASHELL" value="Color(1, 0.960784, 0.933333, 1)"> Seashell color. </constant> - <constant name="SIENNA" value="Color(0.63, 0.32, 0.18, 1)"> + <constant name="SIENNA" value="Color(0.627451, 0.321569, 0.176471, 1)"> Sienna color. </constant> - <constant name="SILVER" value="Color(0.75, 0.75, 0.75, 1)"> + <constant name="SILVER" value="Color(0.752941, 0.752941, 0.752941, 1)"> Silver color. </constant> - <constant name="SKY_BLUE" value="Color(0.53, 0.81, 0.92, 1)"> + <constant name="SKY_BLUE" value="Color(0.529412, 0.807843, 0.921569, 1)"> Sky blue color. </constant> - <constant name="SLATE_BLUE" value="Color(0.42, 0.35, 0.8, 1)"> + <constant name="SLATE_BLUE" value="Color(0.415686, 0.352941, 0.803922, 1)"> Slate blue color. </constant> - <constant name="SLATE_GRAY" value="Color(0.44, 0.5, 0.56, 1)"> + <constant name="SLATE_GRAY" value="Color(0.439216, 0.501961, 0.564706, 1)"> Slate gray color. </constant> - <constant name="SNOW" value="Color(1, 0.98, 0.98, 1)"> + <constant name="SNOW" value="Color(1, 0.980392, 0.980392, 1)"> Snow color. </constant> - <constant name="SPRING_GREEN" value="Color(0, 1, 0.5, 1)"> + <constant name="SPRING_GREEN" value="Color(0, 1, 0.498039, 1)"> Spring green color. </constant> - <constant name="STEEL_BLUE" value="Color(0.27, 0.51, 0.71, 1)"> + <constant name="STEEL_BLUE" value="Color(0.27451, 0.509804, 0.705882, 1)"> Steel blue color. </constant> - <constant name="TAN" value="Color(0.82, 0.71, 0.55, 1)"> + <constant name="TAN" value="Color(0.823529, 0.705882, 0.54902, 1)"> Tan color. </constant> - <constant name="TEAL" value="Color(0, 0.5, 0.5, 1)"> + <constant name="TEAL" value="Color(0, 0.501961, 0.501961, 1)"> Teal color. </constant> - <constant name="THISTLE" value="Color(0.85, 0.75, 0.85, 1)"> + <constant name="THISTLE" value="Color(0.847059, 0.74902, 0.847059, 1)"> Thistle color. </constant> - <constant name="TOMATO" value="Color(1, 0.39, 0.28, 1)"> + <constant name="TOMATO" value="Color(1, 0.388235, 0.278431, 1)"> Tomato color. </constant> <constant name="TRANSPARENT" value="Color(1, 1, 1, 0)"> Transparent color (white with zero alpha). </constant> - <constant name="TURQUOISE" value="Color(0.25, 0.88, 0.82, 1)"> + <constant name="TURQUOISE" value="Color(0.25098, 0.878431, 0.815686, 1)"> Turquoise color. </constant> - <constant name="VIOLET" value="Color(0.93, 0.51, 0.93, 1)"> + <constant name="VIOLET" value="Color(0.933333, 0.509804, 0.933333, 1)"> Violet color. </constant> - <constant name="WEB_GRAY" value="Color(0.5, 0.5, 0.5, 1)"> + <constant name="WEB_GRAY" value="Color(0.501961, 0.501961, 0.501961, 1)"> Web gray color. </constant> - <constant name="WEB_GREEN" value="Color(0, 0.5, 0, 1)"> + <constant name="WEB_GREEN" value="Color(0, 0.501961, 0, 1)"> Web green color. </constant> - <constant name="WEB_MAROON" value="Color(0.5, 0, 0, 1)"> + <constant name="WEB_MAROON" value="Color(0.501961, 0, 0, 1)"> Web maroon color. </constant> - <constant name="WEB_PURPLE" value="Color(0.5, 0, 0.5, 1)"> + <constant name="WEB_PURPLE" value="Color(0.501961, 0, 0.501961, 1)"> Web purple color. </constant> - <constant name="WHEAT" value="Color(0.96, 0.87, 0.7, 1)"> + <constant name="WHEAT" value="Color(0.960784, 0.870588, 0.701961, 1)"> Wheat color. </constant> <constant name="WHITE" value="Color(1, 1, 1, 1)"> White color. </constant> - <constant name="WHITE_SMOKE" value="Color(0.96, 0.96, 0.96, 1)"> + <constant name="WHITE_SMOKE" value="Color(0.960784, 0.960784, 0.960784, 1)"> White smoke color. </constant> <constant name="YELLOW" value="Color(1, 1, 0, 1)"> Yellow color. </constant> - <constant name="YELLOW_GREEN" value="Color(0.6, 0.8, 0.2, 1)"> + <constant name="YELLOW_GREEN" value="Color(0.603922, 0.803922, 0.196078, 1)"> Yellow green color. </constant> </constants> diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index ad2663a61b..754518239c 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -35,8 +35,8 @@ The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [constant SHADOW_PARALLEL_4_SPLITS]. </member> <member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.1" /> - <member name="use_in_sky_only" type="bool" setter="set_sky_only" getter="is_sky_only" default="false"> - If [code]true[/code], this [DirectionalLight3D] will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon. + <member name="sky_mode" type="int" setter="set_sky_mode" getter="get_sky_mode" enum="DirectionalLight3D.SkyMode" default="0"> + Set whether this [DirectionalLight3D] is visible in the sky, in the scene, or both in the sky and in the scene. See [enum SkyMode] for options. </member> </members> <constants> @@ -49,5 +49,14 @@ <constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode"> Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode. </constant> + <constant name="SKY_MODE_LIGHT_AND_SKY" value="0" enum="SkyMode"> + Makes the light visible in both scene lighting and sky rendering. + </constant> + <constant name="SKY_MODE_LIGHT_ONLY" value="1" enum="SkyMode"> + Makes the light visible in scene lighting only (including direct lighting and global illumination). When using this mode, the light will not be visible from sky shaders. + </constant> + <constant name="SKY_MODE_SKY_ONLY" value="2" enum="SkyMode"> + Makes the light visible to sky shaders only. When using this mode the light will not cast light into the scene (either through direct lighting or through global illumination), but can be accessed through sky shaders. This can be useful, for example, when you want to control sky effects without illuminating the scene (during a night cycle, for example). + </constant> </constants> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 068b2c7757..a8b4129061 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1655,11 +1655,8 @@ <member name="rendering/environment/ssao/fadeout_to" type="float" setter="" getter="" default="300.0"> Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances. </member> - <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="false"> - If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. - </member> - <member name="rendering/environment/ssao/half_size.mobile" type="bool" setter="" getter="" default="true"> - Lower-end override for [member rendering/environment/ssao/half_size] on mobile devices, due to performance concerns. + <member name="rendering/environment/ssao/half_size" type="bool" setter="" getter="" default="true"> + If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If [code]false[/code], screen-space ambient occlusion will be rendered at full size. </member> <member name="rendering/environment/ssao/quality" type="int" setter="" getter="" default="2"> Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to [code]ULTRA[/code] will use the [member rendering/environment/ssao/adaptive_target] setting. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 213dafa074..f1a15a08dd 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1616,10 +1616,10 @@ Sets the shadow mode for this directional light. Equivalent to [member DirectionalLight3D.directional_shadow_mode]. See [enum LightDirectionalShadowMode] for options. </description> </method> - <method name="light_directional_set_sky_only"> + <method name="light_directional_set_sky_mode"> <return type="void" /> <argument index="0" name="light" type="RID" /> - <argument index="1" name="enable" type="bool" /> + <argument index="1" name="mode" type="int" enum="RenderingServer.LightDirectionalSkyMode" /> <description> If [code]true[/code], this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon. </description> @@ -3795,6 +3795,15 @@ <constant name="LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS" value="2" enum="LightDirectionalShadowMode"> Use 4 splits for shadow projection when using directional light. </constant> + <constant name="LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY" value="0" enum="LightDirectionalSkyMode"> + Use DirectionalLight3D in both sky rendering and scene lighting. + </constant> + <constant name="LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY" value="1" enum="LightDirectionalSkyMode"> + Only use DirectionalLight3D in scene lighting. + </constant> + <constant name="LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY" value="2" enum="LightDirectionalSkyMode"> + Only use DirectionalLight3D in sky rendering. + </constant> <constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality"> Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the [member Light3D.shadow_blur] property is ignored if [member Light3D.light_size] and [member Light3D.light_angular_distance] is [code]0.0[/code]. [b]Note:[/b] The variable shadow blur performed by [member Light3D.light_size] and [member Light3D.light_angular_distance] is still effective when using hard shadow filtering. In this case, [member Light3D.shadow_blur] [i]is[/i] taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra. diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 698de783c0..420ab2adeb 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -223,7 +223,7 @@ <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false"> If [code]true[/code], enables selecting a tab with the right mouse button. </member> - <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1"> + <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="0"> Sets the position at which tabs will be placed. See [enum AlignmentMode] for details. </member> <member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0"> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index bdc73ee3c4..ec2be012e9 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -138,7 +138,7 @@ <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false"> If [code]true[/code], tabs can be rearranged with mouse drag. </member> - <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1"> + <member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="0"> Sets the position at which tabs will be placed. See [enum TabBar.AlignmentMode] for details. </member> <member name="tabs_rearrange_group" type="int" setter="set_tabs_rearrange_group" getter="get_tabs_rearrange_group" default="-1"> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index eb473b9275..d8fac5a193 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -17,12 +17,13 @@ # Spirit <i8bou3@gmail.com>, 2022. # Mr.k <mineshtine28546271@gmail.com>, 2022. # Hamza Kalash <mogo.gogo170@gmail.com>, 2022. +# ywmaa <ywmaa.personal@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-28 13:54+0000\n" -"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n" +"PO-Revision-Date: 2022-03-13 22:12+0000\n" +"Last-Translator: ywmaa <ywmaa.personal@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ar/>\n" "Language: ar\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -59,7 +60,7 @@ msgstr "الإشارات" #: doc/tools/make_rst.py msgid "Enumerations" -msgstr "التعدادات" +msgstr "تعداد" #: doc/tools/make_rst.py msgid "Constants" @@ -82,7 +83,6 @@ msgid "Inherits:" msgstr "يرث:" #: doc/tools/make_rst.py -#, fuzzy msgid "Inherited By:" msgstr "موروث من قِبَل:" @@ -124,7 +124,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "هذه الطريقة تستخدم لانشاء نوع/صنف." #: doc/tools/make_rst.py msgid "" @@ -139,9 +139,8 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "Built-in GDScript functions." -msgstr "دوال GDScript المدمجة." +msgstr "دوال جي دي سكريبت/GDScript المدمجة." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -15948,6 +15947,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16374,8 +16378,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18719,10 +18724,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18874,6 +18879,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "يُرجع قيمة الجيب العكسية للمَعلم." @@ -23361,10 +23378,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26819,14 +26839,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32669,6 +32689,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32704,6 +32731,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38589,6 +38623,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38642,6 +38681,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39201,6 +39245,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45581,6 +45642,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46004,6 +46071,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46973,6 +47053,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47386,6 +47476,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48318,13 +48416,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48391,7 +48489,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55694,11 +55799,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55724,9 +55829,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55734,11 +55839,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57533,6 +57638,12 @@ msgid "Returns if the given line is wrapped." msgstr "يُرجع قيمة ظل الزاوية للمَعلم." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59749,6 +59860,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63414,6 +63532,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 6c448598c1..c024a6fd7b 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -15962,6 +15962,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16382,8 +16386,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18727,10 +18732,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18881,6 +18886,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23364,10 +23381,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26818,14 +26838,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32664,6 +32684,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32699,6 +32726,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38558,6 +38592,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38611,6 +38649,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39167,6 +39209,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45523,6 +45582,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45946,6 +46011,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46915,6 +46993,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47328,6 +47416,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48260,13 +48356,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48333,7 +48429,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55633,11 +55736,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55663,9 +55766,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55673,11 +55776,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57464,6 +57567,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59679,6 +59788,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63333,6 +63449,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index aab649c5ed..f7706efa7d 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -15842,6 +15842,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16262,8 +16266,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18607,10 +18612,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18761,6 +18766,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23241,10 +23258,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26695,14 +26715,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32541,6 +32561,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32576,6 +32603,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38435,6 +38469,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38488,6 +38526,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39044,6 +39086,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45400,6 +45459,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45823,6 +45888,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46792,6 +46870,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47205,6 +47293,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48137,13 +48233,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48210,7 +48306,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55510,11 +55613,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55540,9 +55643,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55550,11 +55653,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57341,6 +57444,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59556,6 +59665,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63210,6 +63326,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/cs.po b/doc/translations/cs.po index b1ce4b9d20..75cc6ed7e8 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -13,12 +13,13 @@ # Daniel <dan@ger.cz>, 2021. # DomcaSuzi <dominio122@gmail.com>, 2021. # Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021. +# JoeMoos <josephmoose13@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-08 06:54+0000\n" -"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n" +"PO-Revision-Date: 2022-03-17 13:59+0000\n" +"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/cs/>\n" "Language: cs\n" @@ -75,11 +76,11 @@ msgstr "Popisy vlastnosti" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Dědí z:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Děděno:" #: doc/tools/make_rst.py msgid "(overrides %s)" @@ -87,7 +88,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Výchozí" #: doc/tools/make_rst.py msgid "Setter" @@ -95,7 +96,7 @@ msgstr "" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "hodnota" #: doc/tools/make_rst.py msgid "Getter" @@ -111,15 +112,17 @@ msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Tato metoda nemá žádné vedlejší efekty. Nebude upravovat žádné členné " +"proměnné instance." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." -msgstr "" +msgstr "Tato metoda přijímá jakýkoli počet argumentů hned po zde popsaných." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Tato metoda je používána k vytvoření typu." #: doc/tools/make_rst.py msgid "" @@ -2523,7 +2526,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "$ key." -msgstr "" +msgstr "$ klávesa." #: doc/classes/@GlobalScope.xml msgid "% key." @@ -2791,19 +2794,19 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "¢ key." -msgstr "" +msgstr "¢ klávesa." #: doc/classes/@GlobalScope.xml msgid "£ key." -msgstr "" +msgstr "£ klávesa." #: doc/classes/@GlobalScope.xml msgid "¤ key." -msgstr "" +msgstr "¤ klávesa." #: doc/classes/@GlobalScope.xml msgid "¥ key." -msgstr "" +msgstr "¥ klávesa." #: doc/classes/@GlobalScope.xml msgid "¦ key." @@ -4042,7 +4045,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector2]." -msgstr "" +msgstr "Proměnná je typu [Vector2]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Rect2]." @@ -4050,7 +4053,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Vector3]." -msgstr "" +msgstr "Proměnná je typu [Vector3]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [Transform2D]." @@ -4118,11 +4121,11 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector2Array]." -msgstr "" +msgstr "Proměnná je typu [PoolVector2Array]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolVector3Array]." -msgstr "" +msgstr "Proměnná je typu [PoolVector3Array]." #: doc/classes/@GlobalScope.xml msgid "Variable is of type [PoolColorArray]." @@ -4259,7 +4262,7 @@ msgstr "" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml msgid "Vector math" -msgstr "" +msgstr "Vektorová matematika" #: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml #: doc/classes/Vector3.xml @@ -16394,6 +16397,11 @@ msgstr "" "přiblížně rovny." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16820,8 +16828,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19165,10 +19174,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19320,6 +19329,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Vrátí arkus sinus parametru." @@ -23814,10 +23835,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27276,14 +27300,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33128,6 +33152,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33163,6 +33195,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39056,6 +39095,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39109,6 +39153,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39669,6 +39718,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -42145,7 +42211,7 @@ msgstr "" #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml msgid "The body's transformation matrix." -msgstr "" +msgstr "Transformační matrix tělesa." #: doc/classes/Physics2DDirectSpaceState.xml msgid "Direct access object to a space in the [Physics2DServer]." @@ -42449,7 +42515,7 @@ msgstr "" #: doc/classes/Physics2DServer.xml msgid "Creates a physics body." -msgstr "" +msgstr "Vytvoří fyzické tělěso." #: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml msgid "Returns the physics layer or layers a body belongs to." @@ -46058,6 +46124,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46481,6 +46553,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47450,6 +47535,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47863,6 +47958,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48799,13 +48902,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48872,7 +48975,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56187,11 +56297,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56217,9 +56327,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56227,11 +56337,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58035,6 +58145,12 @@ msgid "Returns if the given line is wrapped." msgstr "Vrátí tangens parametru." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60271,6 +60387,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -62958,7 +63081,7 @@ msgstr "" #: doc/classes/Vector2.xml msgid "Vector used for 2D math." -msgstr "" +msgstr "Vektor používaný pro 2D matematiku." #: doc/classes/Vector2.xml msgid "" @@ -63236,6 +63359,7 @@ msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "Zero vector, a vector with all components set to [code]0[/code]." msgstr "" +"Nultý vektor, vektor který má všechny komponenty nastavené na [code]0[/code]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "One vector, a vector with all components set to [code]1[/code]." @@ -63258,6 +63382,7 @@ msgstr "" #: doc/classes/Vector2.xml msgid "Up unit vector. Y is down in 2D, so this vector points -Y." msgstr "" +"Nahoru - jednotkový vektor. Y je dolů ve 2D, takže tento vektor míří -Y." #: doc/classes/Vector2.xml msgid "Down unit vector. Y is down in 2D, so this vector points +Y." @@ -63265,7 +63390,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Vector used for 3D math." -msgstr "" +msgstr "Vektor používaný pro 3D matematiku." #: doc/classes/Vector3.xml msgid "" @@ -63411,7 +63536,7 @@ msgstr "" #: doc/classes/Vector3.xml msgid "Up unit vector." -msgstr "" +msgstr "Nahoru - jednotkový vektor." #: doc/classes/Vector3.xml msgid "Down unit vector." @@ -63945,6 +64070,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/de.po b/doc/translations/de.po index 052dac7d28..c658b5ea67 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -43,12 +43,13 @@ # <artism90@googlemail.com>, 2022. # Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022. # Leon Marz <main@lmarz.org>, 2022. +# Robin <robin.janzen@gmx.net>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-02 18:39+0000\n" -"Last-Translator: Leon Marz <main@lmarz.org>\n" +"PO-Revision-Date: 2022-03-13 22:11+0000\n" +"Last-Translator: Robin <robin.janzen@gmx.net>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/de/>\n" "Language: de\n" @@ -56,7 +57,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -3863,13 +3864,12 @@ msgid "Gamepad right Shoulder button." msgstr "Game-Controller SDL rechte Schultertaste." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "Gamepad right trigger." msgstr "Gamecontroller rechte Trigger-Achse." #: doc/classes/@GlobalScope.xml msgid "Gamepad right stick click." -msgstr "Klick auf dem rechten Stick des Gamepads." +msgstr "Klick des rechten Stick des Gamepads." #: doc/classes/@GlobalScope.xml msgid "Gamepad left stick horizontal axis." @@ -3958,6 +3958,7 @@ msgid "" "MIDI note OFF message. See the documentation of [InputEventMIDI] for " "information of how to use MIDI inputs." msgstr "" +"MIDI Note AUS Nachricht. Für mehr Informationen, siehe [InputEvendMIDI]." #: doc/classes/@GlobalScope.xml msgid "" @@ -8311,7 +8312,6 @@ msgid "GUI in 3D Demo" msgstr "" #: doc/classes/Area.xml -#, fuzzy msgid "" "Returns a list of intersecting [Area]s. The overlapping area's [member " "CollisionObject.collision_layer] must be part of this area's [member " @@ -8320,14 +8320,16 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [Area]s. Das [member " +"CollisionObject.collision_layer] des überlappenden Areas muss mit der " +"[member CollisionObject.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area.xml -#, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody]s. The overlapping body's " "[member CollisionObject.collision_layer] must be part of this area's [member " @@ -8336,11 +8338,14 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das " +"[member CollisionObject.collision_layer] des überlappenden Bodys muss mit " +"der [member CollisionObject.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area.xml #, fuzzy @@ -8391,25 +8396,24 @@ msgstr "" #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The name of the area's audio bus." -msgstr "Der Name des Audiobusses des Bereichs." +msgstr "Der Name des zugewiesenen Audio-Bus für diese Area." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" "If [code]true[/code], the area's audio bus overrides the default audio bus." msgstr "" -"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem " +"Wenn [code]true[/code], hat der Audiobus der Area Vorrang gegenüber dem " "Standard-Audiobus." #: doc/classes/Area.xml -#, fuzzy msgid "" "The area's gravity intensity (in meters per second squared). This value " "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" -"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser " -"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " -"Schwerkraft zu ändern, ohne ihre Richtung zu ändern." +"Die Gravitationsintensität des Area (in m/s²). Dieser Wert multipliziert den " +"Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu beeinflussen, " +"ohne ihre Richtung zu ändern." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8432,8 +8436,9 @@ msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." msgstr "" -"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein " -"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein." +"Der Gravitationsvektor der Area (nicht normalisiert). Ist Gravitation als " +"Punkt festgelegt (siehe [member gravity_point]), wird dies der " +"Anziehungspunkt sein." #: doc/classes/Area.xml #, fuzzy @@ -8458,13 +8463,13 @@ msgid "" "If [code]true[/code], the area detects bodies or areas entering and exiting " "it." msgstr "" -"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn " +"If [code]true[/code], erkennt die Area, ob Bodys oder andere Areas ihn " "betreten oder verlassen." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "The area's priority. Higher priority areas are processed first." msgstr "" -"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet." +"Die Priorität der Area. Areas mit höherer Priorität werden zuerst bearbeitet." #: doc/classes/Area.xml msgid "" @@ -8478,13 +8483,16 @@ msgstr "" #: doc/classes/Area.xml msgid "The reverb bus name to use for this area's associated audio." -msgstr "" +msgstr "Der Name des zugewiesenen Reverb-Bus für diese Area." #: doc/classes/Area.xml msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." msgstr "" +"Der Grad, bis zu dem der Reverb der Area gleichmäßig wirkt. Reicht von " +"[code]0[/code] bis [code]1[/code], mit einer Schrittgenauigkeit von " +"[code]0.1[/code]." #: doc/classes/Area.xml doc/classes/Area2D.xml msgid "" @@ -8618,7 +8626,6 @@ msgid "2D Platformer Demo" msgstr "" #: doc/classes/Area2D.xml -#, fuzzy msgid "" "Returns a list of intersecting [Area2D]s. The overlapping area's [member " "CollisionObject2D.collision_layer] must be part of this area's [member " @@ -8627,13 +8634,16 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen " -"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal " -"während des Physikschritts geändert, nicht sofort nach dem Verschieben von " -"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen." +"Gibt zurück eine Liste der sich überschneidenden [Area2D]s. Das [member " +"CollisionObject2D.collision_layer] des überlappenden Areas muss mit der " +"[member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's " "[member CollisionObject2D.collision_layer] must be part of this area's " @@ -8642,11 +8652,14 @@ msgid "" "list is modified once during the physics step, not immediately after objects " "are moved. Consider using signals instead." msgstr "" -"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus " -"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " -"diese Liste einmal während des Physikschritts geändert, nicht sofort nach " -"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von " -"Signalen." +"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das " +"[member CollisionObject2D.collision_layer] des überlappenden Areas muss mit " +"der [member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um " +"erkannt zu werden.\n" +"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird " +"diese Liste nur einmal während des Physikschritts geändert, nicht sofort " +"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen " +"erwogen werden." #: doc/classes/Area2D.xml #, fuzzy @@ -8696,15 +8709,14 @@ msgstr "" "[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)." #: doc/classes/Area2D.xml -#, fuzzy msgid "" "The area's gravity intensity (in pixels per second squared). This value " "multiplies the gravity vector. This is useful to alter the force of gravity " "without altering its direction." msgstr "" -"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser " -"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die " -"Schwerkraft zu ändern, ohne ihre Richtung zu ändern." +"Die Gravitationsintensität des Area (in px/s²). Dieser Wert multipliziert " +"den Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu " +"beeinflussen, ohne ihre Richtung zu ändern." #: doc/classes/Area2D.xml #, fuzzy @@ -13436,7 +13448,7 @@ msgstr "" #: doc/classes/Button.xml doc/classes/LinkButton.xml msgid "The button's text that will be displayed inside the button's area." -msgstr "" +msgstr "Die Beschriftung, die auf der Schaltfläche eingeblendet wird." #: doc/classes/Button.xml msgid "Align the text to the left." @@ -18073,6 +18085,11 @@ msgstr "" "code]angegeben ist, existiert, ansonsten [code]false[/code]." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -18499,8 +18516,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -20857,10 +20875,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -21012,6 +21030,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Liefert die Fläche des [Rect2i]." @@ -25304,6 +25334,9 @@ msgid "" "The bloom's intensity. If set to a value higher than [code]0[/code], this " "will make glow visible in areas darker than the [member glow_hdr_threshold]." msgstr "" +"Die Intensität des Bloom-Effekts. Wenn höher eingestellt als [code]0[/code], " +"macht es den Glow sichtbar in dunklen Bereichen, die den [member " +"glow_hdr_threshold]-Wert unterschreiten." #: doc/classes/Environment.xml msgid "" @@ -25524,10 +25557,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -29022,14 +29058,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -34899,6 +34935,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Wenn [code]true[/code], wird die Textur zentriert." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -34934,6 +34978,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -40861,6 +40912,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -40914,6 +40970,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -41476,6 +41537,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -47977,6 +48055,13 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "Wenn [code]true[/code], ist die Filterung aktiviert." + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -48405,6 +48490,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -49374,6 +49472,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -49787,6 +49895,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -50740,13 +50856,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -50813,7 +50929,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -58208,11 +58331,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58238,9 +58361,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58248,11 +58371,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -60076,6 +60199,15 @@ msgid "Returns if the given line is wrapped." msgstr "Gibt den Namen des übergebenen AnimationNode zurück." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/" +"code] ungefähr gleich sind." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -62334,6 +62466,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -66165,6 +66304,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." @@ -74172,7 +74316,7 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "A class representing a specific WebSocket connection." -msgstr "" +msgstr "Eine Klasse die eine spezifische WebSocket-Verbindung repräsentiert." #: modules/websocket/doc_classes/WebSocketPeer.xml msgid "" @@ -74253,7 +74397,7 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "A WebSocket server implementation." -msgstr "" +msgstr "Eine WebSocket Server Implementierung." #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -74275,6 +74419,8 @@ msgstr "" #: modules/websocket/doc_classes/WebSocketServer.xml msgid "Returns [code]true[/code] if a peer with the given ID is connected." msgstr "" +"Gibt [code]true[/code] zurück, wenn ein Peer mir der angegebenen ID " +"verbunden ist." #: modules/websocket/doc_classes/WebSocketServer.xml msgid "" @@ -74494,7 +74640,7 @@ msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "How to make a VR game for WebXR with Godot" -msgstr "" +msgstr "Wie man ein VR-Spiel mit WebXR mit Godot erstellt" #: modules/webxr/doc_classes/WebXRInterface.xml msgid "" @@ -74757,7 +74903,7 @@ msgstr "Die Farbe des spiegelnden Lichteffekts." #: doc/classes/WindowDialog.xml msgid "The horizontal offset of the close button." -msgstr "" +msgstr "Die horizontale Verschiebung des \"Schließen\"-Buttons." #: doc/classes/WindowDialog.xml msgid "" @@ -74767,11 +74913,11 @@ msgstr "" #: doc/classes/WindowDialog.xml msgid "The vertical offset of the title text." -msgstr "" +msgstr "Die vertikale Verschiebung des Titel-Textes." #: doc/classes/WindowDialog.xml msgid "The font used to draw the title." -msgstr "" +msgstr "Die Schriftart die für den Titel verwendet wird." #: doc/classes/WindowDialog.xml #, fuzzy @@ -74782,6 +74928,8 @@ msgstr "Linke Maustaste." msgid "" "The icon used for the close button when it's hovered with the mouse cursor." msgstr "" +"Das Bild, das für den \"Schließen\"-Button verwendet wird, wenn mit der Maus " +"über diesem ist." #: doc/classes/WindowDialog.xml msgid "" @@ -74809,7 +74957,7 @@ msgstr "" #: doc/classes/World.xml msgid "The World's [Environment]." -msgstr "" +msgstr "Das [Environment] der Welt." #: doc/classes/World.xml msgid "" @@ -74860,6 +75008,8 @@ msgid "" "Default environment properties for the entire scene (post-processing " "effects, lighting and background settings)." msgstr "" +"Standartmäßige Umwelteigenschaften für die gesamte Szene " +"(Bildnachbearbeitungs-Effekte, Beleuchtung und Hintergrund)." #: doc/classes/WorldEnvironment.xml msgid "" @@ -74883,7 +75033,7 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "An X509 certificate (e.g. for SSL)." -msgstr "" +msgstr "Ein X509-Zertifikat (z.B. für SSL)." #: doc/classes/X509Certificate.xml msgid "" @@ -74898,13 +75048,15 @@ msgstr "" #: doc/classes/X509Certificate.xml msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)." -msgstr "" +msgstr "Lädt ein Zertifikat vom Pfad [code]path[/code] (\"*.crt\" Datei)." #: doc/classes/X509Certificate.xml msgid "" "Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" " "file)." msgstr "" +"Speichert ein Zertifikat am angegebenen [code]path[/code] (sollte eine \"*." +"crt\" Datei sein)." #: doc/classes/XMLParser.xml msgid "" @@ -74921,7 +75073,7 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Gets the amount of attributes in the current element." -msgstr "" +msgstr "Gibt die Anzahl an Attributen des aktuellen Elements zurück." #: doc/classes/XMLParser.xml msgid "" @@ -75019,7 +75171,7 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "End of element." -msgstr "" +msgstr "Ende des Elements." #: doc/classes/XMLParser.xml msgid "Text node." diff --git a/doc/translations/el.po b/doc/translations/el.po index 83def545e0..07ba0eeae0 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -15865,6 +15865,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16291,8 +16296,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18636,10 +18642,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18791,6 +18797,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου." @@ -23278,10 +23296,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26736,14 +26757,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32586,6 +32607,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32621,6 +32649,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38500,6 +38535,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38553,6 +38593,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39112,6 +39157,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45479,6 +45541,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45902,6 +45970,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46871,6 +46952,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47284,6 +47375,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48216,13 +48315,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48289,7 +48388,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55592,11 +55698,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55622,9 +55728,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55632,11 +55738,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57431,6 +57537,12 @@ msgid "Returns if the given line is wrapped." msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59647,6 +59759,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63312,6 +63431,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/es.po b/doc/translations/es.po index 6ebc2af78b..e80ab772c3 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -20813,6 +20813,11 @@ msgstr "" "dado tiene una sobreescritura válida en este nodo [Control]." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Devuelve [code]true[/code] si una animacion esta reproduciendose." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -21446,10 +21451,12 @@ msgstr "" "una textura o un nodo hijo." #: doc/classes/Control.xml +#, fuzzy msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" "Por defecto, el pivote del nodo es su esquina superior izquierda. Cuando " "cambias su [member rect_scale], se escalará alrededor de este pivote. " @@ -24432,10 +24439,11 @@ msgstr "" "Mantiene un cacheo de puntos precalculados a lo largo de la curva, para " "acelerar los cálculos." -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml +#, fuzzy msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -24674,6 +24682,27 @@ msgstr "" #: doc/classes/Curve3D.xml #, fuzzy +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" +"Añade un punto a una curva en la posición [code]position[/code], con puntos " +"de control [code]in[/code] y [code]out[/code].\n" +"Si se da [code]at_position[/code], el punto se inserta antes del número de " +"punto [code]at_position[/code], desplazando ese punto (y todos los puntos " +"posteriores) después del punto insertado. Si no se da [code]at_position[/" +"code], o es un valor ilegal ([code]at_position <0[/code] o [code]at_position " +">= [method get_point_count][/code]), el punto se añadirá al final de la " +"lista de puntos." + +#: doc/classes/Curve3D.xml +#, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Devuelve el caché de puntos como un [PackedVector3Array]." @@ -30851,11 +30880,15 @@ msgstr "" "el [member tonemap_mode] no se establece en [constant TONE_MAPPER_LINEAR]." #: doc/classes/Environment.xml +#, fuzzy msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" "Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de " "fondo más rápido, pero sólo puede ser usado con seguridad en escenas de " @@ -35430,17 +35463,19 @@ msgstr "" "map_width] * [member map_depth] ." #: doc/classes/HeightMapShape.xml +#, fuzzy msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" "Los datos del mapa de la altura. Si se cambia esto, se redimensionará el " "[member map_data]." #: doc/classes/HeightMapShape.xml +#, fuzzy msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" "Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará " "el [member map_data]." @@ -43272,6 +43307,16 @@ msgstr "" "Si [code]true[/code], el menú contextual aparecerá al hacer clic con el " "botón derecho del ratón." +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" +"Si [code]true[/code], el elemento actualmente seleccionado puede ser " +"seleccionado de nuevo." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -43312,6 +43357,17 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" +"Devuelve [code]true[/code] si el video se está reproduciendo.\n" +"[b]Nota:[/b] El vídeo sigue considerándose en reproducción si se interrumpe " +"durante la reproducción." + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -51247,6 +51303,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]." #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -51315,6 +51376,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "Establece el texto del artículo en el índice [code]idx[/code]." #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Establece el texto del artículo en el índice [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -52044,6 +52110,23 @@ msgstr "" "[b]Nota:[/b] Este método está implementado en macOS." #: doc/classes/OS.xml +msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml #, fuzzy msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" @@ -60553,6 +60636,15 @@ msgstr "" #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" +"Si [code]true[/code], habilita advertencias cuando un operador ternario " +"puede emitir valores con tipos incompatibles." + +#: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -61118,6 +61210,19 @@ msgstr "" "utilizará para todos los [ScrollContainer]s a menos que se sobrescriba." #: doc/classes/ProjectSettings.xml +msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " @@ -62329,6 +62434,16 @@ msgstr "" "una alternativa." #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz." @@ -62771,6 +62886,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -63936,8 +64059,9 @@ msgstr "" "[i]página[/i], por ejemplo una [ScrollBar]." #: doc/classes/Range.xml +#, fuzzy msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" @@ -63946,7 +64070,8 @@ msgstr "" "compartirá el nuevo valor con todos los demás rangos de su grupo." #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +#, fuzzy +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" "Para el rango, de compartir sus variables de miembros con cualquier otro." @@ -64033,8 +64158,15 @@ msgstr "" "[member step] cambian." #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." -msgstr "Emitido cuando cambia [member value]." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." +msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." @@ -73529,17 +73661,21 @@ msgstr "" "[code]: / \\ ? * \" | % < >[/code]" #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" +"Devuelve [code]true[/code] si esta string es un identificador válido. Un " +"identificador válido sólo puede contener letras, dígitos y guiones bajos " +"([code]_[/code]) y el primer carácter no puede ser un dígito." #: doc/classes/String.xml msgid "" @@ -73572,9 +73708,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" "Devuelve [code]true[/code] si esta string es un identificador válido. Un " @@ -73582,16 +73718,20 @@ msgstr "" "([code]_[/code]) y el primer carácter no puede ser un dígito." #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" +"Devuelve [code]true[/code] si esta string es un identificador válido. Un " +"identificador válido sólo puede contener letras, dígitos y guiones bajos " +"([code]_[/code]) y el primer carácter no puede ser un dígito." #: doc/classes/String.xml msgid "" @@ -75905,6 +76045,15 @@ msgid "Returns if the given line is wrapped." msgstr "Devuelve un tile con una forma determinada." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"Devuelve [code]true[/code] si [code]a[/code] y [code]b[/code] son " +"aproximadamente iguales entre sí." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "Devuelve [code]true[/code] si la selección está activa." @@ -78740,6 +78889,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -83656,6 +83812,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Devuelve [code]true[/code] si el archivo de la escena tiene nodos." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Devuelve [code]true[/code] si la selección está activa." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 78429f84e0..162470f04c 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -16281,6 +16281,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16701,8 +16705,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19046,10 +19051,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19200,6 +19205,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23683,10 +23700,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27137,14 +27157,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32983,6 +33003,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33018,6 +33045,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38883,6 +38917,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38936,6 +38974,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39492,6 +39534,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45860,6 +45919,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46283,6 +46348,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47252,6 +47330,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47665,6 +47753,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48601,13 +48697,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48674,7 +48770,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55974,11 +56077,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56004,9 +56107,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56014,11 +56117,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57805,6 +57908,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60020,6 +60129,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63674,6 +63790,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/fi.po b/doc/translations/fi.po index df7bd8a2d9..300e1dda53 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -7,12 +7,13 @@ # Pierre Stempin <pierre.stempin@gmail.com>, 2020. # Nekromanser <ari.taitto@protonmail.com>, 2021. # Leevi Laine <leeviervoemil@gmail.com>, 2021. +# Tuomas Lähteenmäki <lahtis@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-10-28 22:08+0000\n" -"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" +"PO-Revision-Date: 2022-03-17 13:59+0000\n" +"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fi/>\n" "Language: fi\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -48,7 +49,7 @@ msgstr "Signaalit" #: doc/tools/make_rst.py msgid "Enumerations" -msgstr "Luetteloinnit" +msgstr "Luettelointi" #: doc/tools/make_rst.py msgid "Constants" @@ -69,63 +70,73 @@ msgstr "Ominaisuuksien kuvaukset" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Perii:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Peritty:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(ohittaa %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Oletus" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Asettaja" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "arvo" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Saattaja" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Tämän metodin pitäisi yleensä olla käyttäjän ohitettavissa, jotta sillä " +"olisi mitään vaikutusta." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Tällä menetelmällä ei ole sivuvaikutuksia. Se ei muuta mitään instanssin " +"jäsenmuuttujia." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Tämä menetelmä hyväksyy minkä tahansa määrän argumentteja tässä kuvattujen " +"jälkeen." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Tätä menetelmää käytetään tyypin rakentamiseen." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Tämän menetelmän kutsuminen ei edellytä esiintymän kutsumista, joten sitä " +"voidaan kutsua suoraan luokan nimellä." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Tämä menetelmä kuvaa kelvollisen operaattorin, jota voidaan käyttää tämän " +"tyypin kanssa vasemmanpuoleisena operaattorina." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -174,6 +185,12 @@ msgid "" "[/codeblock]\n" "Supported color names are the same as the constants defined in [Color]." msgstr "" +"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/" +"code] vaihtelee välillä 0 -1.\n" +"[codeblock]\n" +"punainen = ColorN(\"punainen\", 1)\n" +"[/codeblock]\n" +"Tuetut värinimet ovat samat kuin [Väri] -kohdassa määritetyt vakiot." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -199,6 +216,14 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" +"Palauttaa kaaren kosinuksen [code]s[/code] radiaaneina. Käytä saadaksesi " +"kulman kosinin [code]s[/code]. [code]s[/code]:n on oltava välillä " +"[code]-1.0[/code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi acos] " +"palauttaa [vakion NAN].\n" +"[codeblock]\n" +"# c on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n" +"c = acos(0.866025)\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -211,6 +236,14 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" +"Palauttaa [code]s[/code]:n kaarisinuksen radiaaneina. Käytä saadaksesi " +"kulman sini [code]s[/code]. [code]s[/code]:n on oltava välillä [code]-1.0[/" +"code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi asin] palauttaa " +"[vakio NAN].\n" +"[codeblock]\n" +"# s on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n" +"s = asin(0.5)\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -238,6 +271,28 @@ msgid "" "a message with clarifying details\n" "[/codeblock]" msgstr "" +"Väittää, että [code]ehto[/code] on [code]tosi[/code]. Jos [code]ehto[/code] " +"on [code]väärä[/code], syntyy virhe. Kun sitä suoritetaan muokkaimesta, " +"käynnissä oleva projekti myös keskeytetään, kunnes sitä jatketaan. Tätä " +"voidaan käyttää [metodin push_error] vahvempana muotona virheiden " +"ilmoittamiseen projektin kehittäjille tai lisäosana käyttäjille.\n" +"[b]Huomautus:[/b] Suorituskykysyistä [method assert]:in sisällä oleva koodi " +"suoritetaan vain debug-rakentamisessa tai kun projekti ajetaan muokkaimesta. " +"Älä [method assert] -kutsu koodia, jolla on sivuvaikutuksia. Muuten projekti " +"käyttäytyy eri tavalla, kun se viedään julkaisutilassa.\n" +"Valinnainen [code]viesti[/code]-argumentti, jos se on annettu, näytetään " +"yleisen \"Assertion failed\" -viestin lisäksi. Tämän avulla voit antaa " +"lisätietoja siitä, miksi väite epäonnistui.\n" +"[codeblock]\n" +"# Kuvitellaan, että haluamme nopeuden olevan aina välillä 0-20.\n" +"var speed = -10\n" +"assert(speed < 20) # Totta, ohjelma jatkuu.\n" +"assert(speed >= 0) # False, ohjelma pysähtyy.\n" +"assert(nopeus >= 0 ja nopeus < 20) # Voit myös yhdistää kaksi ehdollista " +"lauseketta yhdeksi tarkistukseksi.\n" +"assert(nopeus < 20, \"nopeus = %f, mutta nopeusrajoitus on 20\" % nopeus) # " +"Näytä viesti selventävine yksityiskohtineen.\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -15886,6 +15941,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16312,8 +16372,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18657,10 +18718,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18812,6 +18873,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Palauttaa parametrin arkussinin." @@ -23299,10 +23372,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26764,14 +26840,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32615,6 +32691,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32650,6 +32733,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -36286,7 +36376,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Solmut ja Kohtaukset" #: doc/classes/Node.xml msgid "All Demos" @@ -38530,6 +38620,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38583,6 +38678,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Laskee kahden vektorin ristitulon." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39142,6 +39242,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45509,6 +45626,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45932,6 +46055,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46901,6 +47037,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47314,6 +47460,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48246,13 +48400,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48319,7 +48473,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55624,11 +55785,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55654,9 +55815,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55664,11 +55825,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57464,6 +57625,12 @@ msgid "Returns if the given line is wrapped." msgstr "Palauttaa parametrin tangentin." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59682,6 +59849,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63350,6 +63524,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 7d94a0dacc..f91ed1b6b8 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -15849,6 +15849,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16269,8 +16273,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18614,10 +18619,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18768,6 +18773,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23251,10 +23268,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26705,14 +26725,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32551,6 +32571,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32586,6 +32613,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38445,6 +38479,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38498,6 +38536,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39054,6 +39096,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45410,6 +45469,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45833,6 +45898,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46802,6 +46880,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47215,6 +47303,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48147,13 +48243,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48220,7 +48316,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55520,11 +55623,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55550,9 +55653,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55560,11 +55663,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57351,6 +57454,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59566,6 +59675,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63220,6 +63336,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 1c485e9047..2fb51cc467 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -9,7 +9,7 @@ # Anonymous <noreply@weblate.org>, 2020. # Nathan <bonnemainsnathan@gmail.com>, 2020. # Fox Lahoki <alexbar@live.fr>, 2020. -# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021. +# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022. # Sofiane <Sofiane-77@caramail.fr>, 2020. # Gaya <limanegaya@gmail.com>, 2020. # Nick B <nbourrereg@hotmail.com>, 2020. @@ -60,8 +60,8 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-03-03 17:35+0000\n" -"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n" +"PO-Revision-Date: 2022-03-17 13:59+0000\n" +"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" "Language: fr\n" @@ -69,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -10470,9 +10470,8 @@ msgstr "" #: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml #: doc/classes/AudioServer.xml doc/classes/AudioStream.xml #: doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio Mic Record Demo" -msgstr "Démo de spectre audio" +msgstr "Démo d'enregistrement du microphone" #: doc/classes/AudioEffectAmplify.xml msgid "" @@ -11323,9 +11322,8 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml -#, fuzzy msgid "Audio Device Changer Demo" -msgstr "Démo de spectre audio" +msgstr "Démo de changement de périphérique audio" #: doc/classes/AudioServer.xml msgid "Adds a bus at [code]at_position[/code]." @@ -13986,9 +13984,8 @@ msgid "Returns the position of camera on the device." msgstr "Renvoie le traqueur de position à l'identification donnée." #: doc/classes/CameraFeed.xml -#, fuzzy msgid "If [code]true[/code], the feed is active." -msgstr "Si [code]true[/code], la rétroaction est activée." +msgstr "Si [code]true[/code], le flux est actif." #: doc/classes/CameraFeed.xml #, fuzzy @@ -13996,9 +13993,8 @@ msgid "The transform applied to the camera's image." msgstr "L'image de la caméra du composant CbCr." #: doc/classes/CameraFeed.xml -#, fuzzy msgid "No image set for the feed." -msgstr "Aucun indice pour la propriété en cours d'édition." +msgstr "Aucune image définie pour le flux." #: doc/classes/CameraFeed.xml msgid "Feed supplies RGB images." @@ -18066,6 +18062,11 @@ msgstr "" "existe, [code]false[/code] autrement." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Retourne [code]true[/code] si la sélection est active." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -18492,8 +18493,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -20538,7 +20540,7 @@ msgstr "Convertit le format de l’image. Voir les constantes [enum Format]." #: doc/classes/CubeMap.xml msgid "Store the [CubeMap] without any compression." -msgstr "" +msgstr "Enregistre le [CubeMap] sans aucune compression." #: doc/classes/CubeMap.xml msgid "Store the [CubeMap] with strong compression that reduces image quality." @@ -20585,7 +20587,7 @@ msgstr "" #: doc/classes/CubeMap.xml msgid "Repeat (instead of clamp to edge)." -msgstr "" +msgstr "Répète (plutôt que s'arrête aux bords)." #: doc/classes/CubeMap.xml msgid "Turn on magnifying filter, to enable smooth zooming in of the texture." @@ -20884,10 +20886,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -21039,6 +21041,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Retourne le cache de points sous forme de [PackedVector3Array]." @@ -22493,9 +22507,8 @@ msgid "Emitted if the filesystem changed." msgstr "Émis si le système de fichiers a changé." #: doc/classes/EditorFileSystem.xml -#, fuzzy msgid "Emitted if a resource is reimported." -msgstr "Remise si une ressource est réimportée." +msgstr "Émis si une ressource est réimportée." #: doc/classes/EditorFileSystem.xml msgid "" @@ -24266,9 +24279,8 @@ msgid "" msgstr "" #: doc/classes/EditorSpatialGizmo.xml -#, fuzzy msgid "Custom gizmo for editing Spatial objects." -msgstr "Gizmo personnalisé pour l’édition d’objets Node3D." +msgstr "Le manipulateur personnalisé pour l’édition d’objets Spatial." #: doc/classes/EditorSpatialGizmo.xml msgid "" @@ -25210,9 +25222,8 @@ msgid "The background mode. See [enum BGMode] for possible values." msgstr "" #: doc/classes/Environment.xml -#, fuzzy msgid "The [Sky] resource defined as background." -msgstr "Le style de l’arrière-plan." +msgstr "La ressource du [Sky] définit pour l’arrière-plan." #: doc/classes/Environment.xml msgid "The [Sky] resource's custom field of view." @@ -25611,10 +25622,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -25809,7 +25823,7 @@ msgstr "" #: doc/classes/ExternalTexture.xml msgid "Enable OpenGL ES external texture extension." -msgstr "" +msgstr "Active l'extension pour les textures externes OpenGL ES." #: doc/classes/ExternalTexture.xml msgid "" @@ -26492,18 +26506,12 @@ msgid "" msgstr "" #: doc/classes/float.xml -#, fuzzy msgid "Wikipedia: Double-precision floating-point format" -msgstr "" -"https://fr.wikipedia.org/wiki/" -"IEEE_754#Format_double_pr%C3%A9cision_%2864_bits%29" +msgstr "Wikipédia : Le format des nombres flottants à double précision" #: doc/classes/float.xml -#, fuzzy msgid "Wikipedia: Single-precision floating-point format" -msgstr "" -"https://fr.wikipedia.org/wiki/" -"IEEE_754#Format_simple_pr%C3%A9cision_%2832_bits%29" +msgstr "Wikipédia : Le format des nombres flottants à simple précision" #: doc/classes/float.xml msgid "" @@ -28101,7 +28109,7 @@ msgstr "" #: doc/classes/Gradient.xml msgid "Returns the interpolated color specified by [code]offset[/code]." -msgstr "" +msgstr "Retourne la couleur interpolée spécifiée à [code]offset[/code]." #: doc/classes/Gradient.xml #, fuzzy @@ -28117,14 +28125,12 @@ msgid "Sets the offset for the ramp color at index [code]point[/code]." msgstr "" #: doc/classes/Gradient.xml -#, fuzzy msgid "Gradient's colors returned as a [PoolColorArray]." -msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]." +msgstr "Toutes les couleurs du dégradé retournées dans un [PoolColorArray]." #: doc/classes/Gradient.xml -#, fuzzy msgid "Gradient's offsets returned as a [PoolRealArray]." -msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]." +msgstr "Toutes les couleurs du dégradé retournées dans un [PoolRealArray]." #: doc/classes/GradientTexture.xml msgid "Gradient-filled texture." @@ -28141,11 +28147,13 @@ msgstr "" #: doc/classes/GradientTexture.xml msgid "The [Gradient] that will be used to fill the texture." -msgstr "" +msgstr "Le [Gradient] qui sera utilisé pour remplir la texture." #: doc/classes/GradientTexture.xml msgid "The number of color samples that will be obtained from the [Gradient]." msgstr "" +"Le nombre d'échantillons de couleur qui seront obtenus à partir du " +"[Gradient]." #: doc/classes/GradientTexture2D.xml #, fuzzy @@ -28349,14 +28357,12 @@ msgid "Sets the specified [code]node[/code] as the one selected." msgstr "" #: doc/classes/GraphEdit.xml -#, fuzzy msgid "If [code]true[/code], the minimap is visible." -msgstr "Si [code]true[/code], les titres des colonnes sont visibles." +msgstr "Si [code]true[/code], la mini-carte est visible." #: doc/classes/GraphEdit.xml -#, fuzzy msgid "The opacity of the minimap rectangle." -msgstr "La racine de la scène éditée." +msgstr "L'opacité du rectangle de la mini-carte." #: doc/classes/GraphEdit.xml msgid "" @@ -28393,26 +28399,24 @@ msgid "The current zoom value." msgstr "La valeur de zoom actuelle." #: doc/classes/GraphEdit.xml -#, fuzzy msgid "The upper zoom limit." -msgstr "La valeur de zoom actuelle." +msgstr "La valeur maximale du zoom." #: doc/classes/GraphEdit.xml -#, fuzzy msgid "The lower zoom limit." -msgstr "Le signal à émettre." +msgstr "La valeur minimale du zoom." #: doc/classes/GraphEdit.xml msgid "The step of each zoom level." -msgstr "" +msgstr "La différence entre chaque niveau de zoom." #: doc/classes/GraphEdit.xml msgid "Emitted at the beginning of a GraphNode movement." -msgstr "" +msgstr "Émis au début d'un mouvement d'un GraphNode." #: doc/classes/GraphEdit.xml msgid "Emitted at the end of a GraphNode movement." -msgstr "" +msgstr "Émis à la fin d'un mouvement d'un GraphNode." #: doc/classes/GraphEdit.xml msgid "" @@ -28440,7 +28444,7 @@ msgstr "Émis lorsque le curseur change." #: doc/classes/GraphEdit.xml msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." -msgstr "" +msgstr "Émis quand un GraphNode serait retiré d'un GraphEdit." #: doc/classes/GraphEdit.xml msgid "" @@ -28452,16 +28456,15 @@ msgstr "" #: doc/classes/GraphEdit.xml msgid "" "Emitted when a GraphNode is attempted to be duplicated in the GraphEdit." -msgstr "" +msgstr "Émis quand un GraphNode serait dupliqué d'un GraphEdit." #: doc/classes/GraphEdit.xml msgid "Emitted when a GraphNode is selected." msgstr "Émis lorsqu’un GraphNode est sélectionné." #: doc/classes/GraphEdit.xml -#, fuzzy msgid "Emitted when the user presses [code]Ctrl + V[/code]." -msgstr "Émis lorsque le curseur change." +msgstr "Émis quand l'utilisateur presse [code]Ctrl + V[/code]." #: doc/classes/GraphEdit.xml msgid "" @@ -28486,11 +28489,11 @@ msgstr "La couleur des lignes secondaires de la grille." #: doc/classes/GraphEdit.xml msgid "The fill color of the selection rectangle." -msgstr "" +msgstr "La couleur de remplissage du rectangle de sélection." #: doc/classes/GraphEdit.xml msgid "The outline color of the selection rectangle." -msgstr "" +msgstr "La couleur de la bordure du rectangle de sélection." #: doc/classes/GraphEdit.xml msgid "" @@ -28503,19 +28506,19 @@ msgstr "" #: doc/classes/GraphEdit.xml msgid "The icon for the zoom out button." -msgstr "" +msgstr "L'icône pour le bouton du zoom arrière." #: doc/classes/GraphEdit.xml msgid "The icon for the zoom in button." -msgstr "" +msgstr "L'icône pour le bouton du zoom avant." #: doc/classes/GraphEdit.xml msgid "The icon for the zoom reset button." -msgstr "" +msgstr "L'icône pour le bouton du rétablissement du zoom." #: doc/classes/GraphEdit.xml msgid "The icon for the snap toggle button." -msgstr "" +msgstr "L'icône du bouton d'activation de la magnétisation." #: doc/classes/GraphEdit.xml msgid "The background drawn under the grid." @@ -28557,9 +28560,8 @@ msgid "Disables input and output slot whose index is [code]idx[/code]." msgstr "" #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the [Color] of the input connection [code]idx[/code]." -msgstr "Retourne le nom du nœud à [code]idx[/code]." +msgstr "Retourne la [Color] de la connexion d'entrée à [code]idx[/code]." #: doc/classes/GraphNode.xml msgid "" @@ -28568,16 +28570,15 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "Returns the position of the input connection [code]idx[/code]." -msgstr "" +msgstr "Retourne la position de la connexion d'entrée à [code]idx[/code]." #: doc/classes/GraphNode.xml msgid "Returns the type of the input connection [code]idx[/code]." -msgstr "" +msgstr "Retourne le type de connexion pour entrée [code]idx[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the [Color] of the output connection [code]idx[/code]." -msgstr "Retourne le nom du nœud à [code]idx[/code]." +msgstr "Retourne la [Color] de la connexion de sortie à [code]idx[/code]." #: doc/classes/GraphNode.xml msgid "" @@ -28586,11 +28587,11 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "Returns the position of the output connection [code]idx[/code]." -msgstr "" +msgstr "Retourne la position de la connexion de sortie à [code]idx[/code]." #: doc/classes/GraphNode.xml msgid "Returns the type of the output connection [code]idx[/code]." -msgstr "" +msgstr "Retourne le type de connexion pour la sortie [code]idx[/code]." #: doc/classes/GraphNode.xml #, fuzzy @@ -28694,7 +28695,7 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is a comment node." -msgstr "" +msgstr "Si [code]true[/code], le GraphNode est un nœud de commentaire." #: doc/classes/GraphNode.xml msgid "" @@ -28728,7 +28729,7 @@ msgstr "" #: doc/classes/GraphNode.xml msgid "The text displayed in the GraphNode's title bar." -msgstr "" +msgstr "Le texte affiché dans la barre de titre du GraphNode." #: doc/classes/GraphNode.xml msgid "" @@ -28789,11 +28790,11 @@ msgstr "Couleur du texte du titre." #: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml msgid "The vertical offset of the close button." -msgstr "" +msgstr "Le décalage vertical du bouton fermer." #: doc/classes/GraphNode.xml msgid "Horizontal offset for the ports." -msgstr "Décalage horizontal pour les ports." +msgstr "Le décalage horizontal pour les ports." #: doc/classes/GraphNode.xml msgid "The vertical distance between ports." @@ -28801,7 +28802,7 @@ msgstr "La distance verticale entre les ports." #: doc/classes/GraphNode.xml msgid "Vertical offset of the title text." -msgstr "Décalage vertical du texte du titre." +msgstr "Le décalage vertical du texte de titre." #: doc/classes/GraphNode.xml msgid "Font used for the title text." @@ -28811,6 +28812,7 @@ msgstr "Police utilisée pour le texte du titre." msgid "" "The icon for the close button, visible when [member show_close] is enabled." msgstr "" +"L'icône pour le bouton fermer, visible quand [member show_close] est activé." #: doc/classes/GraphNode.xml msgid "The icon used for representing ports." @@ -28878,13 +28880,11 @@ msgstr "" #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml #: doc/classes/VFlowContainer.xml -#, fuzzy msgid "The horizontal separation of children nodes." msgstr "La séparation horizontale des nœuds enfants." #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml #: doc/classes/VFlowContainer.xml -#, fuzzy msgid "The vertical separation of children nodes." msgstr "La séparation verticale des nœuds enfants." @@ -29184,14 +29184,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -29200,9 +29200,8 @@ msgid "Horizontal flow container." msgstr "Conteneur de boîte horizontale." #: doc/classes/HFlowContainer.xml -#, fuzzy msgid "Horizontal version of [FlowContainer]." -msgstr "Conteneur fractionné horizontal." +msgstr "La version horizontale du [FlowContainer]." #: doc/classes/HingeJoint.xml #, fuzzy @@ -29231,7 +29230,7 @@ msgstr "Si [code]true[/code], active le drapeau spécifié." #: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml msgid "Sets the value of the specified parameter." -msgstr "" +msgstr "Définit une valeur pour le paramètre spécifié." #: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml msgid "" @@ -29372,11 +29371,8 @@ msgid "Displayed when the mouse cursor hovers over the decrement button." msgstr "" #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml -#, fuzzy msgid "Displayed when the decrement button is being pressed." -msgstr "" -"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est " -"enfoncé." +msgstr "Affiché quand le bouton de reduction est appuyé." #: doc/classes/HScrollBar.xml #, fuzzy @@ -29394,11 +29390,8 @@ msgstr "" "S'affiche lorsque le curseur de la souris survole le bouton d'incrémentation." #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml -#, fuzzy msgid "Displayed when the increment button is being pressed." -msgstr "" -"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est " -"enfoncé." +msgstr "Affiché quand le bouton d'augmentation est appuyé." #: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml msgid "" @@ -30442,9 +30435,8 @@ msgstr "" "La demande a échoué en raison d'une erreur de connexion (lecture / écriture)." #: doc/classes/HTTPRequest.xml -#, fuzzy msgid "Request failed on SSL handshake." -msgstr "Demande échouée sur la poignée de main SSL." +msgstr "La demande a échoué lors de la poignée de main SSL." #: doc/classes/HTTPRequest.xml msgid "Request does not have a response (yet)." @@ -30601,10 +30593,8 @@ msgid "Fills the image with [code]color[/code]." msgstr "Remplis toute l'image avec la couleur [code]color[/code]." #: doc/classes/Image.xml -#, fuzzy msgid "Fills [code]rect[/code] with [code]color[/code]." -msgstr "" -"Renvoie [code]true[/code] si la colonne [code]column[/code] est modifiable." +msgstr "Remplis le [code]rect[/code] avec la [code]color[/code]." #: doc/classes/Image.xml #, fuzzy @@ -30633,9 +30623,8 @@ msgid "" msgstr "" #: doc/classes/Image.xml -#, fuzzy msgid "Returns a copy of the image's raw data." -msgstr "Retourne les données brutes de l’image." +msgstr "Retourne une copie des données brutes de l’image." #: doc/classes/Image.xml msgid "Returns the image's format. See [enum Format] constants." @@ -31319,21 +31308,23 @@ msgstr "" #: doc/classes/ImageTexture.xml msgid "The storage type (raw, lossy, or compressed)." -msgstr "" +msgstr "Le type de stockage (brut, avec perte, ou compressé)." #: doc/classes/ImageTexture.xml msgid "[Image] data is stored raw and unaltered." -msgstr "" +msgstr "Les données de [Image] sont stockées brutes et sans modifications." #: doc/classes/ImageTexture.xml msgid "" "[Image] data is compressed with a lossy algorithm. You can set the storage " "quality with [member lossy_quality]." msgstr "" +"Les données de [Image] sont compressées avec perte. Vous pouvez définir la " +"qualité de compression avec [member lossy_quality]." #: doc/classes/ImageTexture.xml msgid "[Image] data is compressed with a lossless algorithm." -msgstr "" +msgstr "Les données de [Image] sont compressées avec un algorithme sans perte." #: doc/classes/ImmediateGeometry.xml msgid "Draws simple geometry from code." @@ -32474,9 +32465,8 @@ msgid "" msgstr "" #: doc/classes/InputEventMouseMotion.xml -#, fuzzy msgid "Mouse and input coordinates" -msgstr "Demi-décalage sur la coordonnée X." +msgstr "Les coordonnées de la souris" #: doc/classes/InputEventMouseMotion.xml msgid "" @@ -32625,9 +32615,8 @@ msgid "Removes all events from an action." msgstr "Retire tous les événements d'une action." #: doc/classes/InputMap.xml -#, fuzzy msgid "Returns a deadzone value for the action." -msgstr "Renvoie la valeur absolue du paramètre." +msgstr "Retourne la valeur de la zone morte de l'action." #: doc/classes/InputMap.xml msgid "" @@ -32799,7 +32788,7 @@ msgstr "" #: doc/classes/InterpolatedCamera.xml msgid "[i]Deprecated.[/i] Camera which moves toward another node." -msgstr "" +msgstr "[i]Obsolète.[/i] La caméra qui se place devant un autre nœud." #: doc/classes/InterpolatedCamera.xml msgid "" @@ -34713,26 +34702,24 @@ msgstr "" "directional_shadow_fade_start]." #: doc/classes/Light.xml -#, fuzzy msgid "" "Constant for accessing [member DirectionalLight." "directional_shadow_normal_bias]." msgstr "" -"Constante pour accéder à [member DirectionalLight3D." -"directional_shadow_fade_start]." +"Constante pour accéder à [member DirectionalLight." +"directional_shadow_normal_bias]." #: doc/classes/Light.xml msgid "Constant for accessing [member shadow_bias]." msgstr "" #: doc/classes/Light.xml -#, fuzzy msgid "" "Constant for accessing [member DirectionalLight." "directional_shadow_bias_split_scale]." msgstr "" -"Constante pour accéder à [member DirectionalLight3D." -"directional_shadow_fade_start]." +"Constante pour accéder à [member DirectionalLight." +"directional_shadow_bias_split_scale]." #: doc/classes/Light.xml msgid "" @@ -35085,11 +35072,11 @@ msgstr "Ne pas dessiner les bords de la ligne." #: doc/classes/Line2D.xml msgid "Draws the line cap as a box." -msgstr "" +msgstr "Dessine le bout de la ligne avec une boîte." #: doc/classes/Line2D.xml msgid "Draws the line cap as a circle." -msgstr "" +msgstr "Dessine le bout de la ligne avec un arrondi." #: doc/classes/Line2D.xml msgid "" @@ -35211,7 +35198,7 @@ msgstr "" #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "If [code]true[/code], the caret (visual cursor) blinks." -msgstr "" +msgstr "Si [code]true[/code], le curseur de texte clignote." #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Duration (in seconds) of a caret's blinking cycle." @@ -35233,6 +35220,16 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" +"Si [code]true[/code], la cellule actuellement sélectionnée peut être " +"sélectionnée à nouveau." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -35268,6 +35265,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -35307,7 +35311,7 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "If [code]false[/code], using shortcuts will be disabled." -msgstr "" +msgstr "Si [code]false[/code], les raccourcis sont désactivés." #: doc/classes/LineEdit.xml msgid "" @@ -35353,11 +35357,11 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "Stretches whitespaces to fit the [LineEdit]'s width." -msgstr "" +msgstr "Élargis les espaces pour s'adapter à la largeur du [LineEdit]." #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Cuts (copies and clears) the selected text." -msgstr "" +msgstr "Coupe (copie puis efface) le texte sélectionné." #: doc/classes/LineEdit.xml doc/classes/TextEdit.xml msgid "Copies the selected text." @@ -35401,7 +35405,7 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "Color of the [LineEdit]'s visual cursor (caret)." -msgstr "" +msgstr "La couleur du curseur de texte du [LineEdit]." #: doc/classes/LineEdit.xml msgid "Default font color." @@ -35436,7 +35440,7 @@ msgstr "" #: doc/classes/LineEdit.xml msgid "Background used when [LineEdit] has GUI focus." -msgstr "" +msgstr "L'arrière-plan quand le [LineEdit] à le focus." #: doc/classes/LineEdit.xml msgid "Default background for the [LineEdit]." @@ -35462,7 +35466,7 @@ msgstr "" #: doc/classes/LineShape2D.xml msgid "The line's distance from the origin." -msgstr "" +msgstr "La distance de la ligne à l'origine." #: doc/classes/LineShape2D.xml msgid "The line's normal." @@ -35470,7 +35474,7 @@ msgstr "La normale de la ligne." #: doc/classes/LinkButton.xml msgid "Simple button used to represent a link to some resource." -msgstr "" +msgstr "Un simple bouton pour représente un lien vers une ressource." #: doc/classes/LinkButton.xml msgid "" @@ -35539,7 +35543,7 @@ msgstr "" #: doc/classes/Listener.xml doc/classes/Listener2D.xml msgid "Overrides the location sounds are heard from." -msgstr "" +msgstr "Remplace la position d'où les sons sont entendus." #: doc/classes/Listener.xml msgid "" @@ -35551,6 +35555,7 @@ msgstr "" #: doc/classes/Listener.xml msgid "Disables the listener to use the current camera's listener instead." msgstr "" +"Désactive l'écouteur pour utiliser à la place celui de la caméra actuelle." #: doc/classes/Listener.xml msgid "Returns the listener's global orthonormalized [Transform]." @@ -35566,7 +35571,7 @@ msgstr "" #: doc/classes/Listener.xml msgid "Enables the listener. This will override the current camera's listener." -msgstr "" +msgstr "Active cet écouteur. Cela va remplacer celui de la caméra actuelle." #: doc/classes/Listener2D.xml msgid "" @@ -35895,6 +35900,8 @@ msgstr "Transformation de données (marshalling) et assistants d'encodage." #: doc/classes/Marshalls.xml msgid "Provides data transformation and encoding utility functions." msgstr "" +"Fournis des fonctions utilitaires pour la transformation et le codage des " +"données." #: doc/classes/Marshalls.xml #, fuzzy @@ -35974,11 +35981,11 @@ msgstr "" #: doc/classes/Material.xml msgid "Maximum value for the [member render_priority] parameter." -msgstr "" +msgstr "La valeur maximale pour le paramètre [member render_priority]." #: doc/classes/Material.xml msgid "Minimum value for the [member render_priority] parameter." -msgstr "" +msgstr "La valeur minimale pour le paramètre [member render_priority]." #: doc/classes/MenuButton.xml msgid "Special button that brings up a [PopupMenu] when clicked." @@ -36038,11 +36045,11 @@ msgstr "" #: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is being hovered." -msgstr "" +msgstr "La [Color] du texte utilisée quand le [MenuButton] est survolé." #: doc/classes/MenuButton.xml msgid "Text [Color] used when the [MenuButton] is being pressed." -msgstr "" +msgstr "La [Color] du texte utilisée quand le [MenuButton] est appuyé." #: doc/classes/MenuButton.xml msgid "The horizontal space between [MenuButton]'s icon and text." @@ -36054,7 +36061,7 @@ msgstr "La [Font] du texte du [MenuButton]." #: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is disabled." -msgstr "" +msgstr "Le [StyleBox] utilisé quand le [MenuButton] est désactivé." #: doc/classes/MenuButton.xml msgid "" @@ -36065,7 +36072,7 @@ msgstr "" #: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is being hovered." -msgstr "" +msgstr "Le [StyleBox] utilisé quand le [MenuButton] est survolé." #: doc/classes/MenuButton.xml msgid "Default [StyleBox] for the [MenuButton]." @@ -36073,11 +36080,12 @@ msgstr "Le [StyleBox] par défaut pour [MenuButton]." #: doc/classes/MenuButton.xml msgid "[StyleBox] used when the [MenuButton] is being pressed." -msgstr "" +msgstr "Le [StyleBox] utilisé quand le [MenuButton] est appuyé." #: doc/classes/Mesh.xml msgid "A [Resource] that contains vertex array-based geometry." msgstr "" +"Une [Resource] qui contient une géométrie à base d'un tableau de sommets." #: doc/classes/Mesh.xml msgid "" @@ -36131,7 +36139,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "Returns the amount of surfaces that the [Mesh] holds." -msgstr "" +msgstr "Retourne le nombre de surfaces du [Mesh]." #: doc/classes/Mesh.xml msgid "" @@ -36167,7 +36175,7 @@ msgstr "" #: doc/classes/Mesh.xml msgid "Render array as lines (every two vertices a line is created)." -msgstr "" +msgstr "Rend le tableau en ligne (une ligne est créée tous les deux sommets)." #: doc/classes/Mesh.xml msgid "Render array as line strip." @@ -36180,15 +36188,15 @@ msgstr "" #: doc/classes/Mesh.xml msgid "Render array as triangles (every three vertices a triangle is created)." msgstr "" +"Rend le tableau en triangle (un triangle est créée tous les trois sommets)." #: doc/classes/Mesh.xml msgid "Render array as triangle strips." msgstr "" #: doc/classes/Mesh.xml -#, fuzzy msgid "Render array as triangle fans." -msgstr "Retourne les faces (un tableau de triangles)." +msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Blend shapes are normalized." @@ -36248,9 +36256,9 @@ msgid "" msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml -#, fuzzy msgid "Flag used to mark a compressed (half float) vertex array." -msgstr "Drapeau utilisé pour marquer un tableau de sommets." +msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de sommets." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) normal array." @@ -36259,34 +36267,39 @@ msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de " +"tangentes." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) color array." msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de " +"couleurs." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV2." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml -#, fuzzy msgid "Flag used to mark a compressed bone array." -msgstr "Drapeau utilisé pour marquer un tableau de couleurs." +msgstr "Drapeau utilisé pour marquer un tableau compressé d'os." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml -#, fuzzy msgid "Flag used to mark a compressed (half float) weight array." -msgstr "Drapeau utilisé pour marquer un tableau de poids." +msgstr "" +"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de poids." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark a compressed index array." -msgstr "" +msgstr "L'option pour marquer un tableau d'indices compressé." #: doc/classes/Mesh.xml doc/classes/VisualServer.xml msgid "Flag used to mark that the array contains 2D vertices." @@ -38323,7 +38336,6 @@ msgid "" msgstr "" #: doc/classes/NavigationPolygon.xml -#, fuzzy msgid "Returns the count of all polygons." msgstr "Retourne le nombre de tous les polygones." @@ -38420,9 +38432,8 @@ msgid "" msgstr "" #: doc/classes/NavigationServer.xml -#, fuzzy msgid "Bakes the navigation mesh." -msgstr "Définit le maillage de l'élément." +msgstr "Prépare le maillage de navigation." #: doc/classes/NavigationServer.xml msgid "Control activation of this server." @@ -38920,7 +38931,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Base class for all [i]scene[/i] objects." -msgstr "" +msgstr "Classe de base pour les objets [i]scene[/i]." #: doc/classes/Node.xml msgid "" @@ -39287,7 +39298,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Returns the number of child nodes." -msgstr "" +msgstr "Retourne le nombre de nœuds enfant." #: doc/classes/Node.xml msgid "Returns an array of references to node's children." @@ -39941,19 +39952,19 @@ msgstr "" #: doc/classes/Node.xml msgid "Emitted when the node is ready." -msgstr "" +msgstr "Émis quand le nœud est prêt ([i]ready[/i])." #: doc/classes/Node.xml msgid "Emitted when the node is renamed." -msgstr "" +msgstr "Émis quand le nœud est renommé." #: doc/classes/Node.xml msgid "Emitted when the node enters the tree." -msgstr "" +msgstr "Émis quand le nœud entre dans l'arborescence." #: doc/classes/Node.xml msgid "Emitted after the node exits the tree and is no longer active." -msgstr "" +msgstr "Émis quand le nœud quitte l'arborescence et n'est plus actif." #: doc/classes/Node.xml msgid "" @@ -41306,6 +41317,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -41361,6 +41377,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]." #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -41924,6 +41945,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -42538,9 +42576,8 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "The current screen orientation." -msgstr "La scène actuelle." +msgstr "L'orientation de l'écran actuel." #: doc/classes/OS.xml msgid "The current tablet driver in use." @@ -42725,6 +42762,13 @@ msgid "" "- Android: [code]jObject[/code] the main android activity (not yet " "implemented)" msgstr "" +"Lien de la fenêtre:\n" +"- Windows : [code]HWND[/code] de la fenêtre principale\n" +"- Linux : [code]X11::Window*[/code] de la fenêtre principale\n" +"- MacOS : [code]NSWindow*[/code] de la fenêtre principale (pas encore " +"implémenté)\n" +"- Android : [code]jObject[/code] de l'activité Android principale (pas " +"encore implémenté)" #: doc/classes/OS.xml msgid "" @@ -42732,6 +42776,10 @@ msgid "" "- Windows: [code]HDC[/code] of the main window drawing context\n" "- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)" msgstr "" +"Vue de la fenêtre :\n" +"- Windows : [code]HDC[/code] du context de dessin de la fenêtre principale\n" +"- MacOS : [code]NSView*[/code] de la vue de la fenêtre principale (pas " +"encore implémenté)" #: doc/classes/OS.xml msgid "" @@ -42740,6 +42788,10 @@ msgid "" "- Linux: [code]X11::GLXContext[/code]\n" "- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)" msgstr "" +"Contexte OpenGL :\n" +"- Windows : [code]HGLRC[/code]\n" +"- Linux : [code]X11::GLXContext[/code]\n" +"- MacOS : [code]NSOpenGLContext*[/code] (pas encore implémenté)" #: doc/classes/OS.xml msgid "Landscape screen orientation." @@ -42750,14 +42802,12 @@ msgid "Portrait screen orientation." msgstr "Orientation de l'écran en mode portrait." #: doc/classes/OS.xml -#, fuzzy msgid "Reverse landscape screen orientation." -msgstr "Inverser la dernière action d'annulation." +msgstr "Inverser l'orientation de l'écran en mode paysage." #: doc/classes/OS.xml -#, fuzzy msgid "Reverse portrait screen orientation." -msgstr "Inverser la dernière action d'annulation." +msgstr "Inverser l'orientation de l'écran en mode portrait." #: doc/classes/OS.xml msgid "Uses landscape or reverse landscape based on the hardware sensor." @@ -43362,9 +43412,8 @@ msgid "" msgstr "" #: doc/classes/Particles.xml -#, fuzzy msgid "GPU-based 3D particle emitter." -msgstr "Émetteur de particules 3D." +msgstr "Émetteur de particules 3D calculées par le CPU." #: doc/classes/Particles.xml msgid "" @@ -43483,9 +43532,8 @@ msgid "Maximum number of draw passes supported." msgstr "Nombre maximal de passes de tirage prises en charge." #: doc/classes/Particles2D.xml -#, fuzzy msgid "GPU-based 2D particle emitter." -msgstr "Émetteur de particules 2D." +msgstr "Émetteur de particules 2D calculées par le CPU." #: doc/classes/Particles2D.xml msgid "" @@ -44184,9 +44232,8 @@ msgid "Items or joined items drawn per frame." msgstr "Les éléments et les éléments joins affichés par trame." #: doc/classes/Performance.xml -#, fuzzy msgid "Draw calls per frame." -msgstr "Objets 3D dessinés par image." +msgstr "Les appels de dessin par trame." #: doc/classes/Performance.xml doc/classes/VisualServer.xml msgid "" @@ -45716,9 +45763,8 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "Sets object pickable with rays." -msgstr "Définit l'objet sélectionnable avec des rayons." +msgstr "Définit l'objet comme sélectionnable par les rayons." #: doc/classes/PhysicsServer.xml msgid "" @@ -48452,6 +48498,13 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "Si [code]true[/code], le filtrage est activé." + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -48879,6 +48932,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -49853,6 +49919,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -50266,6 +50342,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -51223,13 +51307,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -51296,8 +51380,15 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." -msgstr "Émis lorsque [member value] change." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." +msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." @@ -51658,9 +51749,8 @@ msgid "" msgstr "" #: doc/classes/Reference.xml -#, fuzzy msgid "Base class for reference-counted objects." -msgstr "Classe de base pour les objets comptés de référence." +msgstr "Classe de base pour les objets avec références comptées." #: doc/classes/Reference.xml msgid "" @@ -52384,7 +52474,7 @@ msgstr "" #: doc/classes/ResourceImporter.xml msgid "Import plugins" -msgstr "" +msgstr "Importer des plugins" #: doc/classes/ResourceImporter.xml #, fuzzy @@ -55965,14 +56055,20 @@ msgstr "" #: doc/classes/Spatial.xml msgid "Rotates the local transformation around the X axis by angle in radians." msgstr "" +"Pivote la transformation locale autour de l'axe X à partir d'un angle en " +"radians." #: doc/classes/Spatial.xml msgid "Rotates the local transformation around the Y axis by angle in radians." msgstr "" +"Pivote la transformation locale autour de l'axe Y à partir d'un angle en " +"radians." #: doc/classes/Spatial.xml msgid "Rotates the local transformation around the Z axis by angle in radians." msgstr "" +"Pivote la transformation locale autour de l'axe Z à partir d'un angle en " +"radians." #: doc/classes/Spatial.xml msgid "" @@ -56925,12 +57021,10 @@ msgid "Texture specifying per-pixel normal vector." msgstr "La texture spécifiant le vecteur de normale par pixel." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel rim value." msgstr "La texture spécifiant la valeur du bord par pixel." #: doc/classes/SpatialMaterial.xml -#, fuzzy msgid "Texture specifying per-pixel clearcoat value." msgstr "La texture spécifiant la valeur du vernis par pixel." @@ -58786,11 +58880,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58816,9 +58910,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -58826,11 +58920,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -60691,6 +60785,15 @@ msgid "Returns if the given line is wrapped." msgstr "Renvoie le texte de la colonne donnée." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont " +"approximativement égaux l'un à l'autre." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "Retourne [code]true[/code] si la sélection est active." @@ -61619,7 +61722,7 @@ msgstr "" #: doc/classes/TextureRect.xml msgid "If [code]true[/code], the texture scales to fit its bounding rectangle." -msgstr "" +msgstr "Si [code]true[/code], la texture s'adapte à la taille de l'élément." #: doc/classes/TextureRect.xml msgid "" @@ -61628,9 +61731,8 @@ msgid "" msgstr "" #: doc/classes/TextureRect.xml -#, fuzzy msgid "The node's [Texture] resource." -msgstr "La ressource [Texture2D] du nœud." +msgstr "La ressource [Texture] du nœud." #: doc/classes/TextureRect.xml msgid "" @@ -61645,6 +61747,8 @@ msgid "" "Scale the texture to fit the node's bounding rectangle, center it and " "maintain its aspect ratio." msgstr "" +"Adapte la texture à la taille de l'élément en la centrant et en maintenant " +"ses proportions." #: doc/classes/Theme.xml msgid "Theme for controls." @@ -61661,9 +61765,8 @@ msgid "" msgstr "" #: doc/classes/Theme.xml -#, fuzzy msgid "Clears all values on the theme." -msgstr "Efface toutes les valeurs sur le thème." +msgstr "Efface toutes les valeurs de ce thème." #: doc/classes/Theme.xml #, fuzzy @@ -62066,26 +62169,23 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "Theme's [Color] item type." -msgstr "La [Color] du brouillard." +msgstr "Le type [Color] du thème." #: doc/classes/Theme.xml -#, fuzzy msgid "Theme's constant item type." -msgstr "Le type de la constante." +msgstr "Le type de la constante du thème." #: doc/classes/Theme.xml -#, fuzzy msgid "Theme's [Font] item type." -msgstr "Le type de la constante." +msgstr "Le type [Font] du thème." #: doc/classes/Theme.xml -#, fuzzy msgid "Theme's icon [Texture] item type." -msgstr "La ressource [Texture2D] du nœud." +msgstr "Le type [Texture] de l'icône du thème." #: doc/classes/Theme.xml msgid "Theme's [StyleBox] item type." -msgstr "" +msgstr "Le type [StyleBox] du thème." #: doc/classes/Theme.xml #, fuzzy @@ -62094,7 +62194,7 @@ msgstr "Valeur maximale pour le mode énumeration." #: doc/classes/Thread.xml msgid "A unit of execution in a process." -msgstr "" +msgstr "Une unité d'exécution dans un processus." #: doc/classes/Thread.xml msgid "" @@ -62107,17 +62207,20 @@ msgstr "" #: doc/classes/Thread.xml msgid "Using multiple threads" -msgstr "Utilisation de plusieurs threads" +msgstr "Utiliser plusieurs fils d'exécution" #: doc/classes/Thread.xml msgid "Thread-safe APIs" -msgstr "" +msgstr "Les API sûres pour plusieurs fils d'exécution" #: doc/classes/Thread.xml msgid "" "Returns the current [Thread]'s ID, uniquely identifying it among all " "threads. If the [Thread] is not running this returns an empty string." msgstr "" +"Retourne l'identifiant du [Thread] actuel, qui lui est unique parmi tous les " +"autres fils d'exécution. Si le [Thread] n'est pas actif, une chaine vide est " +"retournée." #: doc/classes/Thread.xml msgid "" @@ -62191,7 +62294,7 @@ msgstr "" #: doc/classes/TileMap.xml doc/classes/TileSet.xml msgid "2D Hexagonal Demo" -msgstr "" +msgstr "Démo Hexagonale en 2D" #: doc/classes/TileMap.xml msgid "Clears all cells." @@ -62199,7 +62302,7 @@ msgstr "Efface toutes les cellules." #: doc/classes/TileMap.xml msgid "Clears cells that do not exist in the tileset." -msgstr "" +msgstr "Efface les cellules qui n'existent plus dans le tileset." #: doc/classes/TileMap.xml msgid "" @@ -62222,10 +62325,12 @@ msgstr "" #: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given collision layer bit is set." msgstr "" +"Retourne [code]true[/code] si le bit du calque de collision est définit." #: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given collision mask bit is set." msgstr "" +"Retourne [code]true[/code] si le bit du masque de collision est définit." #: doc/classes/TileMap.xml msgid "" @@ -62251,6 +62356,8 @@ msgid "" "Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y " "axes are swapped." msgstr "" +"Retourne [code]true[/code] si la cellule spécifiée est transposée, c'est-à-" +"dire que les axes X et Y sont inversés." #: doc/classes/TileMap.xml msgid "Returns [code]true[/code] if the given cell is flipped in the X axis." @@ -62986,6 +63093,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63234,7 +63348,7 @@ msgstr "" #: doc/classes/Timer.xml msgid "Update the timer during the idle time at each frame." -msgstr "" +msgstr "Met à jour le minuteur durant un moment inoccupé de chaque trame." #: doc/classes/ToolButton.xml msgid "Flat button helper class." @@ -63249,6 +63363,12 @@ msgid "" "btn.flat = true\n" "[/codeblock]" msgstr "" +"C'est une classe d'aide pour générer des boutons plats (voir [member Button." +"flat]), créer un [ToolButton] est équivalent à :\n" +"[codeblock]\n" +"var btn = Button.new()\n" +"btn.flat = true\n" +"[/codeblock]" #: doc/classes/ToolButton.xml msgid "Default text [Color] of the [ToolButton]." @@ -63265,22 +63385,21 @@ msgid "" "text color of the button. Disabled, hovered, and pressed states take " "precedence over this color." msgstr "" +"La [Color] du texte quand le [ToolButton] a le focus. Ne remplace que la " +"couleur normale du texte du bouton. Les états désactivés, survolés et " +"appuyés sont prioritaire sur cette couleur." #: doc/classes/ToolButton.xml msgid "Text [Color] used when the [ToolButton] is being hovered." -msgstr "" +msgstr "La [Color] du texte utilisé quand un [ToolButton] est survolé." #: doc/classes/ToolButton.xml -#, fuzzy msgid "Text [Color] used when the [ToolButton] is being pressed." -msgstr "" -"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le " -"[CheckButton]." +msgstr "La [Color] du texte utilisé quand un [ToolButton] est appuyé." #: doc/classes/ToolButton.xml -#, fuzzy msgid "The horizontal space between [ToolButton]'s icon and text." -msgstr "L'espacement entre l'icône de l'élément et le texte." +msgstr "L'espacement horizontal entre l'icône et le texte du [ToolButton]." #: doc/classes/ToolButton.xml msgid "[Font] of the [ToolButton]'s text." @@ -63302,18 +63421,15 @@ msgstr "" #: doc/classes/ToolButton.xml msgid "[StyleBox] used when the [ToolButton] is being hovered." -msgstr "" +msgstr "Le [StyleBox] utilisé quand le [CheckButton] est survolé." #: doc/classes/ToolButton.xml msgid "Default [StyleBox] for the [ToolButton]." msgstr "Le [StyleBox] par défaut pour le [ToolButton]." #: doc/classes/ToolButton.xml -#, fuzzy msgid "[StyleBox] used when the [ToolButton] is being pressed." -msgstr "" -"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le " -"[CheckButton]." +msgstr "Le [StyleBox] utilisé quand le [CheckButton] est appuyé." #: doc/classes/TouchScreenButton.xml msgid "Button for touch screen devices for gameplay use." @@ -63341,6 +63457,8 @@ msgstr "Retourne [code]true[/code] si le bouton est actuelle pressé." #: doc/classes/TouchScreenButton.xml msgid "The button's action. Actions can be handled with [InputEventAction]." msgstr "" +"L'action du bouton. Les actions peuvent être interceptées avec " +"[InputEventAction]." #: doc/classes/TouchScreenButton.xml #, fuzzy @@ -63381,6 +63499,8 @@ msgstr "" msgid "" "The button's visibility mode. See [enum VisibilityMode] for possible values." msgstr "" +"Le mode de visibilité du bouton. Voir [enum VisibilityMode] pour les valeurs " +"possibles." #: doc/classes/TouchScreenButton.xml msgid "Emitted when the button is pressed (down)." @@ -63740,6 +63860,9 @@ msgid "" "See also [method OS.get_locale] and [method OS.get_locale_language] to query " "the locale of the user system." msgstr "" +"Retourne le langage actuel du projet.\n" +"Voir aussi [method OS.get_locale] et [method OS.get_locale_language] pour " +"récupérer le langage du système de l'utilisateur." #: doc/classes/TranslationServer.xml msgid "" @@ -63762,7 +63885,7 @@ msgstr "" #: doc/classes/TranslationServer.xml msgid "Returns the current locale's translation for the given message (key)." -msgstr "" +msgstr "Retourne la traduction du langage actuel pour le message (clé) donnée." #: doc/classes/Tree.xml msgid "Control to show a tree of items." @@ -63959,10 +64082,14 @@ msgstr "Définit le titre d’une colonne." msgid "" "If [code]true[/code], the currently selected cell may be selected again." msgstr "" +"Si [code]true[/code], la cellule actuellement sélectionnée peut être " +"sélectionnée à nouveau." #: doc/classes/Tree.xml msgid "If [code]true[/code], a right mouse button click can select items." msgstr "" +"Si [code]true[/code], une clic droit de la souris peut sélectionner des " +"éléments." #: doc/classes/Tree.xml msgid "If [code]true[/code], column titles are visible." @@ -63993,6 +64120,8 @@ msgstr "" msgid "" "Allows single or multiple selection. See the [enum SelectMode] constants." msgstr "" +"Permet de sélectionner un seul ou plusieurs éléments. Voir les constantes " +"[enum SelectMode]." #: doc/classes/Tree.xml msgid "" @@ -64202,7 +64331,7 @@ msgstr "" #: doc/classes/Tree.xml msgid "The arrow icon used when a foldable item is collapsed." -msgstr "" +msgstr "L'icône de la flèche utilisée quand les éléments sont réduits." #: doc/classes/Tree.xml msgid "" @@ -64240,7 +64369,7 @@ msgstr "Le [StyleBox] utilisé quand le [Tree] a actuellement le focus." #: doc/classes/Tree.xml msgid "[StyleBox] used when a button in the tree is pressed." -msgstr "" +msgstr "Le [StyleBox] utilisé quand un bouton dans l'arborescence est appuyé." #: doc/classes/Tree.xml msgid "[StyleBox] used for the cursor, when the [Tree] is being focused." @@ -64260,12 +64389,16 @@ msgid "" "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " "hovered." msgstr "" +"Le [StyleBox] pour une cellule avec le mode [constant TreeItem." +"CELL_MODE_CUSTOM] quand survolée." #: doc/classes/Tree.xml msgid "" "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " "pressed." msgstr "" +"Le [StyleBox] pour une cellule avec le mode [constant TreeItem." +"CELL_MODE_CUSTOM] quand appuyée." #: doc/classes/Tree.xml msgid "" @@ -64317,7 +64450,7 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "Resets the background color for the given column to default." -msgstr "" +msgstr "Rétablit la couleur d'arrière-plan par défaut de la colonne spécifiée." #: doc/classes/TreeItem.xml msgid "Resets the color for the given column to default." @@ -64607,7 +64740,7 @@ msgstr "" #: doc/classes/TreeItem.xml msgid "If [code]true[/code], the given column is selectable." -msgstr "" +msgstr "Si [code]true[/code], la colonne spécifiée est sélectionnable." #: doc/classes/TreeItem.xml msgid "" @@ -64631,7 +64764,7 @@ msgstr "Définit le texte de l’info-bulle de la colonne donnée." #: doc/classes/TreeItem.xml msgid "If [code]true[/code], the TreeItem is collapsed." -msgstr "" +msgstr "Si [code]true[/code], le TreeItem est développé." #: doc/classes/TreeItem.xml msgid "The custom minimum height." @@ -64646,13 +64779,12 @@ msgid "Cell contains a string." msgstr "La cellule contient une chaîne de caractères." #: doc/classes/TreeItem.xml -#, fuzzy msgid "Cell contains a checkbox." -msgstr "La cellule contient une icône." +msgstr "La cellule contient une checkbox." #: doc/classes/TreeItem.xml msgid "Cell contains a range." -msgstr "" +msgstr "La cellule contient un intervalle." #: doc/classes/TreeItem.xml msgid "Cell contains an icon." @@ -64660,15 +64792,15 @@ msgstr "La cellule contient une icône." #: doc/classes/TreeItem.xml msgid "Align text to the left. See [code]set_text_align()[/code]." -msgstr "" +msgstr "Aligne le texte à gauche. Voir [code]set_text_align()[/code]." #: doc/classes/TreeItem.xml msgid "Center text. See [code]set_text_align()[/code]." -msgstr "Centre du texte. Voir [code]set_text_align()[/code]." +msgstr "Centre le texte. Voir [code]set_text_align()[/code]." #: doc/classes/TreeItem.xml msgid "Align text to the right. See [code]set_text_align()[/code]." -msgstr "" +msgstr "Aligne le texte à droite. Voir [code]set_text_align()[/code]." #: doc/classes/TriangleMesh.xml msgid "Internal mesh type." @@ -64855,7 +64987,7 @@ msgstr "" #: doc/classes/Tween.xml msgid "Stops animating all tweens." -msgstr "" +msgstr "Arrête l'animation de tous les tweens." #: doc/classes/Tween.xml msgid "" @@ -66415,7 +66547,7 @@ msgstr "" #: doc/classes/VehicleWheel.xml msgid "The radius of the wheel in meters." -msgstr "" +msgstr "La rayon de la roue en mètres." #: doc/classes/VehicleWheel.xml msgid "" @@ -66439,9 +66571,8 @@ msgid "Vertical flow container." msgstr "Conteneur vertical." #: doc/classes/VFlowContainer.xml -#, fuzzy msgid "Vertical version of [FlowContainer]." -msgstr "La version verticale de [Separator]." +msgstr "La version verticale du [FlowContainer]." #: doc/classes/VideoPlayer.xml msgid "Control for playing video streams." @@ -66504,7 +66635,7 @@ msgstr "" #: doc/classes/VideoPlayer.xml msgid "Audio bus to use for sound playback." -msgstr "" +msgstr "Le bus audio pour la lecture de sons." #: doc/classes/VideoPlayer.xml msgid "" @@ -66660,7 +66791,7 @@ msgstr "" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml msgid "3D in 2D Demo" -msgstr "" +msgstr "Démo pour la 3D dans la 2D" #: doc/classes/Viewport.xml msgid "Screen Capture Demo" @@ -66668,11 +66799,11 @@ msgstr "" #: doc/classes/Viewport.xml msgid "Dynamic Split Screen Demo" -msgstr "" +msgstr "Démo de l'écran partagé dynamique" #: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml msgid "3D Viewport Scaling Demo" -msgstr "" +msgstr "Démo de mise à l'échelle d'un fenêtre d'affichage 3D" #: doc/classes/Viewport.xml msgid "" @@ -66692,7 +66823,7 @@ msgstr "Retourne la caméra 3D active." #: doc/classes/Viewport.xml msgid "Returns the total transform of the viewport." -msgstr "" +msgstr "Retourne la transformation totale de la fenêtre d'affichage." #: doc/classes/Viewport.xml #, fuzzy @@ -66753,6 +66884,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Retourne [code]true[/code] si la colonne donnée est cochée." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Retourne [code]true[/code] si la sélection est active." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." @@ -66944,6 +67080,10 @@ msgid "" "Since Viewports in Godot 3.x render upside-down, it's recommended to set " "this to [code]true[/code] in most situations." msgstr "" +"Si [code]true[/code], le rendu final sera inversé verticalement. Comme les " +"fenêtres d'affichage dans Godot 3.x font des rendus à l'envers, il est " +"recommandé de mettre cette valeur à [code]true[/code] dans la plupart des " +"cas." #: doc/classes/Viewport.xml msgid "The subdivision amount of the first quadrant on the shadow atlas." @@ -67208,9 +67348,8 @@ msgid "" msgstr "" #: doc/classes/ViewportContainer.xml -#, fuzzy msgid "Control for holding [Viewport]s." -msgstr "Contrôle pour maintenir les [SubViewport]s." +msgstr "Le contrôle pour contenir les [Viewport]." #: doc/classes/ViewportContainer.xml msgid "" @@ -67295,7 +67434,7 @@ msgstr "Si [code]true[/code], les nœuds [RigidBody3D] seront mis en pause." #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused." -msgstr "" +msgstr "Si [code]true[/code], les nœuds [AnimationPlayer] seront mis en pause." #: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml msgid "This enabler will pause [AnimationPlayer] nodes." @@ -67326,7 +67465,7 @@ msgstr "" #: doc/classes/VisibilityEnabler2D.xml msgid "If [code]true[/code], [RigidBody2D] nodes will be paused." -msgstr "" +msgstr "Si [code]true[/code], les nœuds [RigidBody2D] seront mis en pause." #: doc/classes/VisibilityEnabler2D.xml #, fuzzy @@ -67408,9 +67547,8 @@ msgstr "" "l’écran dans le passage de tirage." #: doc/classes/VisibilityNotifier.xml -#, fuzzy msgid "The VisibilityNotifier's bounding box." -msgstr "Rectangle englobant de VisibilityNotifier2D." +msgstr "Le rectangle du VisibilityNotifier." #: doc/classes/VisibilityNotifier.xml #, fuzzy @@ -67462,7 +67600,7 @@ msgstr "Rectangle englobant de VisibilityNotifier2D." #: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D enters the screen." -msgstr "Émis lorsque le VisibilityNotifier2D entre dans l'écran." +msgstr "Émis lorsque le VisibilityNotifier2D apparait à l'écran." #: doc/classes/VisibilityNotifier2D.xml msgid "Emitted when the VisibilityNotifier2D exits the screen." @@ -68608,9 +68746,8 @@ msgid "" msgstr "" #: modules/visual_script/doc_classes/VisualScriptInputAction.xml -#, fuzzy msgid "Name of the action." -msgstr "Refaire la dernière action." +msgstr "Le nom de l'action." #: modules/visual_script/doc_classes/VisualScriptInputAction.xml #, fuzzy @@ -68782,6 +68919,8 @@ msgid "" "Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/" "code]." msgstr "" +"La constante mathématique [code]e[/code], la base du logarithme népérien : " +"[code]2.718282[/code]." #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Square root of two: [code]1.414214[/code]." @@ -68797,11 +68936,11 @@ msgstr "Pas un nombre : [code]nan[/code]." #: modules/visual_script/doc_classes/VisualScriptMathConstant.xml msgid "Represents the size of the [enum MathConstant] enum." -msgstr "" +msgstr "Représente la taille de l'énumération [enum MathConstant]." #: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "A node which is part of a [VisualScript]." -msgstr "" +msgstr "Un nœud qui appartient à un [VisualScript]." #: modules/visual_script/doc_classes/VisualScriptNode.xml msgid "" @@ -69629,9 +69768,8 @@ msgid "Sets if [CanvasItem]'s children should be sorted by y-position." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets the [CanvasItem]'s [Transform2D]." -msgstr "Retourne le [Transform2D] du propriétaire de la forme." +msgstr "Définit la [Transform2D] du [CanvasItem]." #: doc/classes/VisualServer.xml msgid "Sets if the [CanvasItem] uses its parent's material." @@ -69699,12 +69837,10 @@ msgstr "" "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Enables or disables light occluder." msgstr "Active ou désactive l'obturateur de lumière." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a light occluder's polygon." msgstr "Définit le polygone d'un occluseur de lumière." @@ -70783,9 +70919,8 @@ msgid "Returns a mesh's number of surfaces." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Removes a mesh's surface." -msgstr "Supprime un sous-nœud." +msgstr "Supprime la surface d'un maillage." #: doc/classes/VisualServer.xml #, fuzzy @@ -71390,7 +71525,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Returns the parameters of a shader." -msgstr "" +msgstr "Retourne les paramètres d'un shader." #: doc/classes/VisualServer.xml #, fuzzy @@ -71460,9 +71595,8 @@ msgstr "" "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets a sky's texture." -msgstr "Retourne la texture de la tuile." +msgstr "Définit la texture du ciel." #: doc/classes/VisualServer.xml #, fuzzy @@ -71542,14 +71676,12 @@ msgid "Returns the format of the texture's image." msgstr "Renvoie le reste de deux vecteurs." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the texture's height." -msgstr "Retourne la hauteur de texture." +msgstr "Retourne la hauteur de la texture." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the texture's path." -msgstr "Renvoie la largeur de texture." +msgstr "Retourne le chemin de la texture." #: doc/classes/VisualServer.xml #, fuzzy @@ -71562,9 +71694,8 @@ msgid "Returns the type of the texture, can be any of the [enum TextureType]." msgstr "Retourne le type du nœud à [code]idx[/code]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the texture's width." -msgstr "Renvoie la largeur de texture." +msgstr "Retourne la largeur de la texture." #: doc/classes/VisualServer.xml msgid "" @@ -71584,9 +71715,8 @@ msgid "Sets the texture's flags. See [enum TextureFlags] for options." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "Sets the texture's path." -msgstr "Renvoie la largeur de texture." +msgstr "Définit le chemin de la texture." #: doc/classes/VisualServer.xml msgid "" @@ -71663,7 +71793,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Returns the viewport's last rendered frame." -msgstr "" +msgstr "Retourne la dernière trame de rendu de la fenêtre d'affichage." #: doc/classes/VisualServer.xml msgid "Detaches a viewport from a canvas and vice versa." @@ -71708,6 +71838,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the viewport's global transformation matrix." msgstr "" +"Définit la matrice de transformation globale de la fenêtre d'affichage." #: doc/classes/VisualServer.xml #, fuzzy @@ -71725,6 +71856,8 @@ msgstr "Actuellement non implémenté dans Godot 3.x." #: doc/classes/VisualServer.xml msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" +"Définit le mode d'anticrénelage. Voir [enum ViewportMSAA] pour les " +"possibilités." #: doc/classes/VisualServer.xml msgid "Sets the viewport's parent to another viewport." @@ -71775,12 +71908,14 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Sets the viewport's width and height." -msgstr "" +msgstr "Définit la largeur et la hauteur de la fenêtre d'affichage." #: doc/classes/VisualServer.xml msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" +"Si [code]true[/code], la fenêtre d'affichage rend son arrière-plan de " +"manière transparente." #: doc/classes/VisualServer.xml msgid "" @@ -72125,9 +72260,8 @@ msgid "The spotlight's attenuation." msgstr "L'atténuation du projecteur." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Scales the shadow color." -msgstr "Définit la police [Color]." +msgstr "Met à l'échelle la couleur de l'ombre." #: doc/classes/VisualServer.xml msgid "Max distance that shadows will be rendered." @@ -73683,7 +73817,7 @@ msgstr "" #: doc/classes/VisualShaderNodeIs.xml msgid "The comparison function. See [enum Function] for options." -msgstr "" +msgstr "La fonction de comparaison. Voir [enum Function] pour les options." #: doc/classes/VisualShaderNodeIs.xml msgid "Comparison with [code]INF[/code] (Infinity)." diff --git a/doc/translations/gl.po b/doc/translations/gl.po index a62aba930d..20605af75c 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -15850,6 +15850,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16270,8 +16274,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18615,10 +18620,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18769,6 +18774,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23249,10 +23266,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26703,14 +26723,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32549,6 +32569,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32584,6 +32611,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39052,6 +39094,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45408,6 +45467,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45831,6 +45896,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46800,6 +46878,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47213,6 +47301,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48145,13 +48241,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48218,7 +48314,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55518,11 +55621,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55548,9 +55651,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55558,11 +55661,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59564,6 +59673,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/hi.po b/doc/translations/hi.po index fee4b208a2..8e526e6594 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -15849,6 +15849,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16269,8 +16273,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18614,10 +18619,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18768,6 +18773,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23248,10 +23265,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26702,14 +26722,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32548,6 +32568,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32583,6 +32610,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39051,6 +39093,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45407,6 +45466,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45830,6 +45895,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46799,6 +46877,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47212,6 +47300,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48144,13 +48240,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48217,7 +48313,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55517,11 +55620,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55547,9 +55650,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55557,11 +55660,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59563,6 +59672,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/hu.po b/doc/translations/hu.po index b0e78ab725..7c93fcd2ba 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -15867,6 +15867,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16287,8 +16291,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18632,10 +18637,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18786,6 +18791,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23266,10 +23283,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26720,14 +26740,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32566,6 +32586,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32601,6 +32628,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39069,6 +39111,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45425,6 +45484,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45848,6 +45913,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46817,6 +46895,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47230,6 +47318,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48162,13 +48258,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48235,7 +48331,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55535,11 +55638,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55565,9 +55668,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55575,11 +55678,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59581,6 +59690,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/id.po b/doc/translations/id.po index dcc5c28d89..fc6b486005 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -16057,6 +16057,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16477,8 +16481,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18822,10 +18827,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18976,6 +18981,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23460,10 +23477,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26917,14 +26937,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32763,6 +32783,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32798,6 +32825,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38671,6 +38705,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38724,6 +38763,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39280,6 +39324,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45653,6 +45714,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46076,6 +46143,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47045,6 +47125,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47458,6 +47548,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48390,13 +48488,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48463,7 +48561,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55765,11 +55870,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55795,9 +55900,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55805,11 +55910,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57600,6 +57705,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59815,6 +59926,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63470,6 +63588,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/is.po b/doc/translations/is.po index 80c026c0f8..704ccfa6bf 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -15849,6 +15849,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16269,8 +16273,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18614,10 +18619,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18768,6 +18773,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23248,10 +23265,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26702,14 +26722,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32548,6 +32568,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32583,6 +32610,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39051,6 +39093,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45407,6 +45466,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45830,6 +45895,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46799,6 +46877,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47212,6 +47300,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48144,13 +48240,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48217,7 +48313,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55517,11 +55620,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55547,9 +55650,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55557,11 +55660,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59563,6 +59672,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/it.po b/doc/translations/it.po index dcafac6cc5..5953035ec5 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -16918,6 +16918,11 @@ msgstr "" "esiste, [code]false[/code] altrimenti." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -17344,8 +17349,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19689,10 +19695,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19844,6 +19850,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Restituisce l'arco-seno del parametro." @@ -24340,10 +24358,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27820,14 +27841,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33680,6 +33701,16 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33715,6 +33746,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39619,6 +39657,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39672,6 +39715,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -40232,6 +40280,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -46631,6 +46696,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -47054,6 +47125,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -48023,6 +48107,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -48436,6 +48530,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -49371,13 +49473,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -49444,7 +49546,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56763,11 +56872,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56793,9 +56902,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56803,11 +56912,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58611,6 +58720,15 @@ msgid "Returns if the given line is wrapped." msgstr "Restituisce la tangente del parametro." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"Restituisce [code]true[/code] se [code]a[/code] e [code]b[/code] sono " +"approssimativamente uguali tra di loro." + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60849,6 +60967,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -64542,6 +64667,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ja.po b/doc/translations/ja.po index ddb9eb6efe..64c0815640 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -18941,6 +18941,11 @@ msgstr "" "code]、そうでない場合は [code]false[/code] を返します。" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "アニメーションが再生中であれば [code]true[/code] を返します。" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -19367,8 +19372,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -21763,10 +21769,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -21918,6 +21924,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "ブレンド軸上のポイントの数を返します。" @@ -26439,10 +26457,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -29944,14 +29965,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -35847,6 +35868,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "[code]true[/code] であれば、テクスチャは中央になります。" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -35882,6 +35911,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -41818,6 +41854,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -41871,6 +41912,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -42433,6 +42479,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -48875,6 +48938,13 @@ msgstr "" #: doc/classes/ProjectSettings.xml #, fuzzy msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "[code]true[/code]の場合、法線マッピングが有効になります。" + +#: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -49304,6 +49374,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -50273,6 +50356,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -50686,6 +50779,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -51624,13 +51725,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -51697,7 +51798,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -59342,11 +59450,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -59372,9 +59480,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -59382,11 +59490,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -61207,6 +61315,15 @@ msgid "Returns if the given line is wrapped." msgstr "指定されたアニメーションノードの名前を返します。" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" +"もし [code]a[/code] と [code]b[/code] がほとんど等しいならば [code]true[/" +"code] を返します。" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -63463,6 +63580,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -67163,6 +67287,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "配列が空の場合は[code]true[/code]を返します。" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "配列が空の場合は[code]true[/code]を返します。" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ko.po b/doc/translations/ko.po index d4b782b0c0..7a5bfa260b 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -16015,6 +16015,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16441,8 +16446,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18786,10 +18792,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18941,6 +18947,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "매개변수의 아크사인 값을 반환합니다." @@ -23489,10 +23507,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26948,14 +26969,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32805,6 +32826,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32840,6 +32868,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38851,6 +38886,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38904,6 +38944,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39463,6 +39508,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45842,6 +45904,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46265,6 +46333,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47234,6 +47315,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47647,6 +47738,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48579,13 +48678,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48652,7 +48751,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55955,11 +56061,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55985,9 +56091,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55995,11 +56101,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57794,6 +57900,12 @@ msgid "Returns if the given line is wrapped." msgstr "매개변수의 탄젠트 값을 반환합니다." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60010,6 +60122,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63687,6 +63806,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/lv.po b/doc/translations/lv.po index 97a0990d75..6b7ee2aeb8 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -15864,6 +15864,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16284,8 +16288,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18629,10 +18634,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18783,6 +18788,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23266,10 +23283,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26720,14 +26740,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32566,6 +32586,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32601,6 +32628,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39069,6 +39111,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45425,6 +45484,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45848,6 +45913,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46817,6 +46895,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47230,6 +47318,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48162,13 +48258,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48235,7 +48331,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55535,11 +55638,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55565,9 +55668,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55575,11 +55678,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59581,6 +59690,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/mr.po b/doc/translations/mr.po index 81a14f7e5a..e001339b39 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -15847,6 +15847,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16267,8 +16271,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18612,10 +18617,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18766,6 +18771,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23246,10 +23263,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26700,14 +26720,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32546,6 +32566,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32581,6 +32608,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39049,6 +39091,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45405,6 +45464,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45828,6 +45893,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46797,6 +46875,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47210,6 +47298,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48142,13 +48238,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48215,7 +48311,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55515,11 +55618,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55545,9 +55648,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55555,11 +55658,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59561,6 +59670,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 8cd83ba148..4d54bdee6e 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -15859,6 +15859,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16279,8 +16283,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18624,10 +18629,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18778,6 +18783,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23258,10 +23275,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26712,14 +26732,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32558,6 +32578,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32593,6 +32620,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38452,6 +38486,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38505,6 +38543,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39061,6 +39103,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45417,6 +45476,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45840,6 +45905,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46809,6 +46887,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47222,6 +47310,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48154,13 +48250,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48227,7 +48323,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55527,11 +55630,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55557,9 +55660,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55567,11 +55670,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57358,6 +57461,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59573,6 +59682,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63227,6 +63343,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ne.po b/doc/translations/ne.po index dcc8e21951..b3231caf4d 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -15847,6 +15847,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16267,8 +16271,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18612,10 +18617,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18766,6 +18771,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23246,10 +23263,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26700,14 +26720,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32546,6 +32566,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32581,6 +32608,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39049,6 +39091,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45405,6 +45464,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45828,6 +45893,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46797,6 +46875,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47210,6 +47298,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48142,13 +48238,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48215,7 +48311,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55515,11 +55618,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55545,9 +55648,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55555,11 +55658,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59561,6 +59670,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 7095944510..7af8cd1303 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -7,12 +7,13 @@ # marnicq van loon <marnicqvanloon@gmail.com>, 2020. # Pierre Stempin <pierre.stempin@gmail.com>, 2020. # Daan van Luijk <daanvl@outlook.be>, 2021. +# voylin <0voylin0@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-11-07 22:24+0000\n" -"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n" +"PO-Revision-Date: 2022-03-15 01:57+0000\n" +"Last-Translator: voylin <0voylin0@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot-" "class-reference/nl/>\n" "Language: nl\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.9-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -63,69 +64,78 @@ msgid "Method Descriptions" msgstr "Methodebeschrijvingen" #: doc/tools/make_rst.py -#, fuzzy msgid "Theme Property Descriptions" -msgstr "Eigenschapbeschrijvingen" +msgstr "Thema Eigenschap Beschrijvingen" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "Erven:" #: doc/tools/make_rst.py msgid "Inherited By:" -msgstr "" +msgstr "Geërft door:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(overschrijft %s)" #: doc/tools/make_rst.py msgid "Default" -msgstr "" +msgstr "Standaard" #: doc/tools/make_rst.py msgid "Setter" -msgstr "" +msgstr "Setter" #: doc/tools/make_rst.py msgid "value" -msgstr "" +msgstr "waarde" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "Getter" #: doc/tools/make_rst.py msgid "" "This method should typically be overridden by the user to have any effect." msgstr "" +"Deze methode hoort overschreven te worden door de gebruiker om effect te " +"hebben." #: doc/tools/make_rst.py msgid "" "This method has no side effects. It doesn't modify any of the instance's " "member variables." msgstr "" +"Deze methode heeft geen bijwerkingen. Hij wijzigt geen variabelen van de " +"instantie." #: doc/tools/make_rst.py msgid "" "This method accepts any number of arguments after the ones described here." msgstr "" +"Deze methode accepteert elke hoeveelheid argumenten na degenen die hier " +"beschreven zijn." #: doc/tools/make_rst.py msgid "This method is used to construct a type." -msgstr "" +msgstr "Deze methode word gebruikt om een type aan te maken." #: doc/tools/make_rst.py msgid "" "This method doesn't need an instance to be called, so it can be called " "directly using the class name." msgstr "" +"Deze methode heeft geen instantie nodig om te worden aangeroepen, hij kan " +"aangeroepen worden door middel van de naam van de klasse." #: doc/tools/make_rst.py msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" +"Deze methode beschrijft een geldige operator die dit type als linker-operand " +"gebruikt." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -207,6 +217,14 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" +"Geeft de arc cosine van [code]s[/code] in radialen terug. Dit word gebruikt " +"om de hoek van de cosine [code]s[/code] te krijgen. [code]s[/code] moet " +"tussen [code]-1.0[/code] en [code]1.0[/code] (inclusief), anders zal [method " +"acos] [constant NAN] terug geven.\n" +"[codeblock]\n" +"# c is 0.523599 of 30 graden als we dit omzetten aan de hand van rad2deg(s)\n" +"c = acos(0.866025)\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -15898,6 +15916,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16318,8 +16340,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18663,10 +18686,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18817,6 +18840,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23300,10 +23335,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26754,14 +26792,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32600,6 +32638,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32635,6 +32680,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38494,6 +38546,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38547,6 +38603,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39103,6 +39163,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45459,6 +45536,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45882,6 +45965,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46851,6 +46947,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47264,6 +47370,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48196,13 +48310,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48269,7 +48383,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55570,11 +55691,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55600,9 +55721,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55610,11 +55731,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57401,6 +57522,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59616,6 +59743,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63270,6 +63404,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/pl.po b/doc/translations/pl.po index 615d1ff53f..45e9c8d39c 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -16352,6 +16352,13 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16778,8 +16785,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19123,10 +19131,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19278,6 +19286,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Zwraca arcus sinus parametru." @@ -23771,10 +23791,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27242,14 +27265,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33104,6 +33127,16 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33139,6 +33172,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39041,6 +39081,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39094,6 +39139,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39656,6 +39706,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -46054,6 +46121,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46477,6 +46550,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47446,6 +47532,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47859,6 +47955,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48796,13 +48900,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48869,7 +48973,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56182,11 +56293,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56212,9 +56323,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56222,11 +56333,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58022,6 +58133,12 @@ msgid "Returns if the given line is wrapped." msgstr "Zwraca tangens parametru." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60248,6 +60365,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63914,6 +64038,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/pt.po b/doc/translations/pt.po index eb2e648038..42b3a739f1 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -16672,6 +16672,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -17100,8 +17105,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19449,10 +19455,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19603,6 +19609,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -24091,10 +24109,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27548,14 +27569,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33398,6 +33419,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Se [code]true[/code], a texture será centralizada." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33433,6 +33462,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39315,6 +39351,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39368,6 +39409,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39924,6 +39970,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -46284,6 +46347,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46707,6 +46776,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47676,6 +47758,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -48089,6 +48181,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -49021,13 +49121,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -49094,8 +49194,15 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." -msgstr "Emitido quando [member value] muda." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." +msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." @@ -56418,11 +56525,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56448,9 +56555,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56458,11 +56565,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58253,6 +58360,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60473,6 +60586,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -64138,6 +64258,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index fbf4dbeaa6..b324ecff06 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -16989,6 +16989,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -17417,8 +17422,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19766,10 +19772,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19921,6 +19927,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Retorna o arco-seno do parâmetro." @@ -24420,10 +24438,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27902,14 +27923,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33767,6 +33788,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33802,6 +33831,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39705,6 +39741,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39758,6 +39799,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -40319,6 +40365,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -46722,6 +46785,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -47145,6 +47214,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -48114,6 +48196,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -48527,6 +48619,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -49463,13 +49563,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -49536,8 +49636,15 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." -msgstr "Emitido quando [member value] muda." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." +msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." @@ -56872,11 +56979,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56902,9 +57009,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56912,11 +57019,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58722,6 +58829,12 @@ msgid "Returns if the given line is wrapped." msgstr "Retorna a tangente do parâmetro." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60950,6 +61063,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -64625,6 +64745,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ro.po b/doc/translations/ro.po index e80f0ba009..5d80a1018e 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -15867,6 +15867,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16287,8 +16291,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18632,10 +18637,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18786,6 +18791,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23269,10 +23286,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26723,14 +26743,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32569,6 +32589,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32604,6 +32631,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38463,6 +38497,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38516,6 +38554,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39072,6 +39114,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45428,6 +45487,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45851,6 +45916,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46820,6 +46898,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47233,6 +47321,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48165,13 +48261,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48238,7 +48334,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55538,11 +55641,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55568,9 +55671,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55578,11 +55681,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57369,6 +57472,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59584,6 +59693,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63238,6 +63354,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 419a3bf547..57001546f3 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -39,12 +39,14 @@ # Russkikh Michail <summersay415@gmail.com>, 2022. # Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022. # Иван Гай <yfrde615@gmail.com>, 2022. +# Bebihindra <denisk.chebotarev@mail.ru>, 2022. +# Alex_Faction <creeponedead@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-02 18:39+0000\n" -"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n" +"PO-Revision-Date: 2022-03-13 22:11+0000\n" +"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" @@ -53,7 +55,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -164,8 +166,8 @@ msgid "" "This method describes a valid operator to use with this type as left-hand " "operand." msgstr "" -"Этот метод описывает подходящий оператор, который необходимо использовать с " -"этим типом, как левый операнд." +"Этот метод описывает допустимый оператор для использования с этим типом в " +"качестве левого операнда." #: modules/gdscript/doc_classes/@GDScript.xml msgid "Built-in GDScript functions." @@ -438,12 +440,12 @@ msgid "" "a = clamp(15, 1, 20) # a is 15\n" "[/codeblock]" msgstr "" -"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/" +"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/" "code] и не больше [code]max[/code].\n" "[codeblock]\n" "a = clamp(1000, 1, 20) # a будет 20\n" -"a = clamp(-10, 1, 20) # a будет 1\n" -"a = clamp(15, 1, 20) # a будет 15\n" +"a = clamp(-10, 1, 20) # a будет 1\n" +"a = clamp(15, 1, 20) # a будет 15\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -485,18 +487,15 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the hyperbolic cosine of [code]s[/code] in radians.\n" "[codeblock]\n" "print(cosh(1)) # Prints 1.543081\n" "[/codeblock]" msgstr "" -"Возвращает гиперболический косинус угла [code]s[/code], заданного в " -"радианах.\n" +"Возвращает гиперболический косинус угла [code]s[/code] в радианах.\n" "[codeblock]\n" -"# Печатает 1.543081\n" -"print(cosh(1))\n" +"print(cosh(1)) # Выведет 1.543081\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -671,7 +670,6 @@ msgstr "" "напрямую." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the floating-point remainder of [code]a/b[/code], keeping the sign " "of [code]a[/code].\n" @@ -683,8 +681,7 @@ msgstr "" "Возвращает значение с плавающей точкой остатка от деления [code]a/b[/code], " "сохраняя знак [code]a[/code].\n" "[codeblock]\n" -"# remainder равно 1.5\n" -"var remainder = fmod(7, 5.5)\n" +"var remainder = fmod(7, 5.5) # remainder равно 1.5\n" "[/codeblock]\n" "Для получения целочисленного остатка используйте оператор %." @@ -17628,6 +17625,11 @@ msgstr "" "приблизительно равны друг другу." #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Возвращает [code]true[/code] если массив пустой." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -18054,8 +18056,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -20403,10 +20406,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -20558,6 +20561,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Возвращает арксинус параметра." @@ -25069,10 +25084,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -28543,14 +28561,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -34426,6 +34444,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Если [code]true[/code], текстура будет центрирована." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -34461,6 +34487,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38121,7 +38154,7 @@ msgstr "" #: doc/classes/Node.xml msgid "Nodes and Scenes" -msgstr "" +msgstr "Узлы и Сцены" #: doc/classes/Node.xml msgid "All Demos" @@ -40373,6 +40406,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -40426,6 +40464,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -40991,6 +41034,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -47417,6 +47477,15 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" +"Если [code]true[/code], анимация [member animation] воспроизводится в данный " +"момент." + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -47845,6 +47914,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -48814,6 +48896,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -49227,6 +49319,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -50206,13 +50306,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -50279,7 +50379,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -57631,11 +57738,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -57661,9 +57768,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -57671,11 +57778,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -59482,6 +59589,12 @@ msgid "Returns if the given line is wrapped." msgstr "Возвращает [Texture2D] заданного кадра." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -61727,6 +61840,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -65534,6 +65654,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "Возвращает [code]true[/code] если массив пустой." #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Возвращает [code]true[/code] если массив пустой." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 7f5375076e..607fa7197e 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -15850,6 +15850,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16270,8 +16274,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18615,10 +18620,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18769,6 +18774,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23252,10 +23269,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26706,14 +26726,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32552,6 +32572,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32587,6 +32614,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38446,6 +38480,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38499,6 +38537,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39055,6 +39097,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45411,6 +45470,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45834,6 +45899,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46803,6 +46881,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47216,6 +47304,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48148,13 +48244,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48221,7 +48317,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55521,11 +55624,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55551,9 +55654,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55561,11 +55664,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57352,6 +57455,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59567,6 +59676,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63221,6 +63337,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index fb2ee3eda8..620a2f5b47 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -15861,6 +15861,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16281,8 +16285,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18626,10 +18631,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18780,6 +18785,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23263,10 +23280,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26717,14 +26737,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32563,6 +32583,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32598,6 +32625,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38457,6 +38491,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38510,6 +38548,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39066,6 +39108,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45422,6 +45481,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45845,6 +45910,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46814,6 +46892,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47227,6 +47315,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48159,13 +48255,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48232,7 +48328,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55532,11 +55635,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55562,9 +55665,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55572,11 +55675,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57363,6 +57466,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59578,6 +59687,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63232,6 +63348,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/sv.po b/doc/translations/sv.po index 708b006742..f6e68b0231 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -15850,6 +15850,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16270,8 +16274,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18615,10 +18620,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18769,6 +18774,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23249,10 +23266,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26703,14 +26723,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32549,6 +32569,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32584,6 +32611,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39052,6 +39094,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45408,6 +45467,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45831,6 +45896,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46800,6 +46878,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47213,6 +47301,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48145,13 +48241,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48218,7 +48314,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55518,11 +55621,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55548,9 +55651,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55558,11 +55661,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59564,6 +59673,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/th.po b/doc/translations/th.po index 684a6a0bc6..ca2ce020a6 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -15958,6 +15958,10 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16378,8 +16382,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18723,10 +18728,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18877,6 +18882,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23361,10 +23378,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26817,14 +26837,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32685,6 +32705,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32720,6 +32747,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38639,6 +38673,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38692,6 +38731,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39249,6 +39293,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45612,6 +45673,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46035,6 +46102,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47009,6 +47089,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47422,6 +47512,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48354,13 +48452,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48427,7 +48525,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55731,11 +55836,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55761,9 +55866,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55771,11 +55876,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57566,6 +57671,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59781,6 +59892,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63448,6 +63566,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/tl.po b/doc/translations/tl.po index 7a9fb2b1f7..385070cca2 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-02-26 10:27+0000\n" +"PO-Revision-Date: 2022-03-17 13:59+0000\n" "Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n" "Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/tl/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.12-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -573,6 +573,10 @@ msgid "" "print(hash(\"a\")) # Prints 177670\n" "[/codeblock]" msgstr "" +"Binabalik ang integer hash ng variable na ipinasa.\n" +"[codeblock]\n" +"print(hash(\"a\")) #Prints 177670\n" +"[code/block]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -15929,6 +15933,13 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16349,8 +16360,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18694,10 +18706,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18848,6 +18860,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "" @@ -23328,10 +23352,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26782,14 +26809,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32628,6 +32655,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32663,6 +32697,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38528,6 +38569,10 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38581,6 +38626,10 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39137,6 +39186,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45496,6 +45562,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -45919,6 +45991,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -46888,6 +46973,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47301,6 +47396,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48233,13 +48336,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48306,7 +48409,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55606,11 +55716,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55636,9 +55746,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55646,11 +55756,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57437,6 +57547,12 @@ msgid "Returns if the given line is wrapped." msgstr "" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59655,6 +59771,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63309,6 +63432,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 39cd3b64ef..f2eaa55c6c 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -16639,6 +16639,12 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -17065,8 +17071,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19410,10 +19417,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19565,6 +19572,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Verilen bir değerin ark-sinüsünü döndürür." @@ -24054,10 +24073,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27520,14 +27542,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33372,6 +33394,15 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33407,6 +33438,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -39298,6 +39336,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39351,6 +39394,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39910,6 +39958,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -46300,6 +46365,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46723,6 +46794,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47692,6 +47776,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -48105,6 +48199,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -49042,13 +49144,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -49115,7 +49217,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56422,11 +56531,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56452,9 +56561,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56462,11 +56571,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -58261,6 +58370,12 @@ msgid "Returns if the given line is wrapped." msgstr "Verilen değerin tanjantını döndürür." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60479,6 +60594,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -64144,6 +64266,12 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 9f268b548f..dc2e7969b1 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -16016,6 +16016,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Повертає косинус параметра." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16442,8 +16447,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18787,10 +18793,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18942,6 +18948,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Повертає арксинус параметра." @@ -23429,10 +23447,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26894,14 +26915,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32745,6 +32766,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32780,6 +32808,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38667,6 +38702,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38720,6 +38760,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39279,6 +39324,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45660,6 +45722,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46083,6 +46151,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47052,6 +47133,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47465,6 +47556,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48397,13 +48496,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48470,7 +48569,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55775,11 +55881,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55805,9 +55911,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55815,11 +55921,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57615,6 +57721,12 @@ msgid "Returns if the given line is wrapped." msgstr "Повертає тангенс параметра." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59833,6 +59945,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63499,6 +63618,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Повертає косинус параметра." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 94b26a92d6..1a98c49ac8 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -16316,6 +16316,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16742,8 +16747,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -19088,10 +19094,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -19243,6 +19249,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "Trả về sin nghịch đảo của tham số." @@ -23730,10 +23748,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -27189,14 +27210,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -33041,6 +33062,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -33076,6 +33105,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38965,6 +39001,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -39018,6 +39059,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "Trả về sin của tham số." + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39577,6 +39623,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45966,6 +46029,13 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -46392,6 +46462,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47361,6 +47444,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47774,6 +47867,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48709,13 +48810,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48782,7 +48883,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -56091,11 +56199,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56121,9 +56229,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -56131,11 +56239,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57930,6 +58038,12 @@ msgid "Returns if the given line is wrapped." msgstr "Trả về [Texture2D] của khung hình được cho." #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -60148,6 +60262,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63817,6 +63938,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index 43706eb180..b902af288f 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,7 +62,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-08 06:54+0000\n" +"PO-Revision-Date: 2022-03-17 18:46+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -4177,8 +4177,8 @@ msgid "" "pick in a list specified via a hint string such as [code]\"Hello,Something," "Else\"[/code]." msgstr "" -"通过一个提示串,提示一个整数、浮点或字符串属性是枚举值,枚举值取值来自于形如" -"[code]\"Hello,Something,Else\"[/code]的提示串。" +"提示整数、浮点数或字符串属性为枚举值,可选值列表通过提示字符串指定,例如 " +"[code]\"Hello,Something,Else\"[/code]。" #: doc/classes/@GlobalScope.xml msgid "" @@ -4188,6 +4188,10 @@ msgid "" "arbitrary values and can be empty. The list of values serves to suggest " "possible values." msgstr "" +"提示字符串属性为枚举值,可选值列表通过提示字符串指定,例如 [code]\"Hello," +"Something,Else\"[/code]。\n" +"与 [constant PROPERTY_HINT_ENUM] 不同,具有这个提示的属性仍能够接受任意值,而" +"且可以为空。可选值列表用于提示可能的值。" #: doc/classes/@GlobalScope.xml msgid "" @@ -5069,7 +5073,7 @@ msgstr "模式列举的最大值。" #: doc/classes/AnimatedSprite.xml msgid "Sprite node that can use multiple textures for animation." -msgstr "可以使用多个纹理进行动画处理的 Sprite 节点。" +msgstr "可以使用多个纹理进行动画处理的精灵节点。" #: doc/classes/AnimatedSprite.xml msgid "" @@ -5176,7 +5180,7 @@ msgstr "当[member frame]更改时发出。" #: doc/classes/AnimatedSprite3D.xml msgid "" "2D sprite node in 3D world, that can use multiple 2D textures for animation." -msgstr "3D世界中的2D精灵节点,可以使用多个2D纹理进行动画处理。" +msgstr "3D 世界中的 2D 精灵节点,可以使用多个 2D 纹理进行动画处理。" #: doc/classes/AnimatedSprite3D.xml msgid "" @@ -5704,7 +5708,7 @@ msgid "" "Sets the transition curve (easing) for a specific key (see the built-in math " "function [method @GDScript.ease])." msgstr "" -"设置特定键的过渡曲线(缓动)(参阅内置数学函数[method @GDScript.ease])。" +"设置特定键的过渡曲线(缓动)(参阅内置数学函数 [method @GDScript.ease])。" #: doc/classes/Animation.xml msgid "Sets the value of an existing key." @@ -5837,15 +5841,15 @@ msgstr "动画曲目在其他 [AnimationPlayer] 节点中播放动画。" #: doc/classes/Animation.xml msgid "No interpolation (nearest value)." -msgstr "无内插(最近值)。" +msgstr "无插值(最近值)。" #: doc/classes/Animation.xml msgid "Linear interpolation." -msgstr "线性插值." +msgstr "线性插值。" #: doc/classes/Animation.xml msgid "Cubic interpolation." -msgstr "三次插值." +msgstr "三次插值。" #: doc/classes/Animation.xml msgid "Update between keyframes." @@ -5864,8 +5868,8 @@ msgid "" "Same as linear interpolation, but also interpolates from the current value " "(i.e. dynamically at runtime) if the first key isn't at 0 seconds." msgstr "" -"与线性插值相同,但如果第一个键不是在0秒时,也会从当前值进行插值(即在运行时动" -"态插值)。" +"与线性插值相同,但如果第一个关键帧不在第 0 秒,则会从当前值进行插值(即在运行" +"时动态插值)。" #: doc/classes/AnimationNode.xml msgid "Base resource for [AnimationTree] nodes." @@ -5955,7 +5959,7 @@ msgid "" "Gets the value of a parameter. Parameters are custom local memory used for " "your nodes, given a resource can be reused in multiple trees." msgstr "" -"获取一个参数的值。参数是你的节点使用的自定义本地存储,给定的资源可以在多个树" +"获取一个参数的值。参数是你的节点使用的自定义本地内存,给定的资源可以在多个树" "中重复使用。" #: doc/classes/AnimationNode.xml @@ -5972,7 +5976,7 @@ msgid "" "memory used for your nodes, given a resource can be reused in multiple " "trees. Format is similar to [method Object.get_property_list]." msgstr "" -"获取参数的属性信息。参数是你的节点使用的自定义本地存储,给定的资源可以在多个" +"获取参数的属性信息。参数是你的节点使用的自定义本地内存,给定的资源可以在多个" "树中重复使用。格式类似于[method Object.get_property_list]。" #: doc/classes/AnimationNode.xml @@ -5982,9 +5986,8 @@ msgid "" msgstr "返回[code]true[/code],是否希望混合树编辑器在此节点上显示过滤器编辑。" #: doc/classes/AnimationNode.xml -#, fuzzy msgid "Returns whether the given path is filtered." -msgstr "返回[code]true[/code]是否对指定路径进行过滤。" +msgstr "返回是否对给定的路径进行过滤。" #: doc/classes/AnimationNode.xml msgid "" @@ -6001,7 +6004,7 @@ msgstr "" "对的增量,除非 [code]seek[/code] 是 [code]true[/code],此时它是绝对的时间。\n" "请在这里调用 [method blend_input]、[method blend_node] 或 [method " "blend_animation] 函数。你也可以使用 [method get_parameter] 和 [method " -"set_parameter] 来修改本地存储。\n" +"set_parameter] 来修改本地内存。\n" "这个函数应该返回当前动画完成的剩余时间(如果不确定,请传递被调用的主混合" "值)。" @@ -6014,12 +6017,11 @@ msgid "Adds or removes a path for the filter." msgstr "添加或删除筛选器的路径。" #: doc/classes/AnimationNode.xml -#, fuzzy msgid "" "Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" -"设置一个自定义参数。这些参数被用作本地存储,因为资源可以在树或场景中重复使" +"设置一个自定义参数。这些参数被用作本地内存,因为资源可以在树或场景中重复使" "用。" #: doc/classes/AnimationNode.xml @@ -6027,9 +6029,8 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "如果为 [code]true[/code],则启用筛选功能。" #: doc/classes/AnimationNode.xml -#, fuzzy msgid "Emitted when the node was removed from the graph." -msgstr "当该节点从图中删除时调用。" +msgstr "当该节点从图中删除时触发。" #: doc/classes/AnimationNode.xml msgid "" @@ -6986,8 +6987,8 @@ msgid "" "Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] " "with key [code]name[/code]." msgstr "" -"如果[AnimationPlayer]存储了带有[code]name[/code]with key[Animation],返回" -"[code]true[/code]。" +"如果该 [AnimationPlayer] 存储了键名为 [code]name[/code] 的 [Animation],则返" +"回 [code]true[/code]。" #: doc/classes/AnimationPlayer.xml msgid "Returns [code]true[/code] if playing an animation." @@ -7331,8 +7332,7 @@ msgid "" "[i]Deprecated.[/i] Animation player that uses a node graph for blending " "animations. Superseded by [AnimationTree]." msgstr "" -"[i]已弃用。[/i] 使用节点图(node graph)来混合动画的动画播放器。由 " -"[AnimationTree] 取代。" +"[i]已弃用。[/i]使用节点图来混合动画的动画播放器。由 [AnimationTree] 取代。" #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -11960,7 +11960,6 @@ msgid "Number of available audio buses." msgstr "可用音频总线的数量。" #: doc/classes/AudioServer.xml -#, fuzzy msgid "" "Name of the current device for audio input (see [method get_device_list]). " "On systems with multiple audio inputs (such as analog, USB and HDMI audio), " @@ -11969,9 +11968,9 @@ msgid "" "input. If an invalid device name is set, the value will be reverted back to " "[code]\"Default\"[/code]." msgstr "" -"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统" -"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 " -"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设" +"当前音频输出设备的名称(见 [method get_device_list])。在具有多个音频输出的系" +"统中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。为 " +"[code]\"Default\"[/code] 时会从系统默认的音频输出播放音频。如果设置了无效的设" "备名称,该值会被恢复为 [code]\"Default\"[/code]。" #: doc/classes/AudioServer.xml @@ -12194,7 +12193,7 @@ msgstr "" #: doc/classes/AudioStreamPlayer.xml msgid "Plays back audio non-positionally." -msgstr "非定位地播放音频。" +msgstr "播放音频,不考虑所处位置。" #: doc/classes/AudioStreamPlayer.xml msgid "" @@ -12218,7 +12217,7 @@ msgstr "返回与此 [AudioStreamPlayer] 关联的 [AudioStreamPlayback] 对象 #: doc/classes/AudioStreamPlayer.xml msgid "Plays the audio from the given [code]from_position[/code], in seconds." -msgstr "从给定的 [code]from_position[/code] 播放音频,以秒为单位。" +msgstr "从给定的位置 [code]from_position[/code] 播放音频,以秒为单位。" #: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml #: doc/classes/AudioStreamPlayer3D.xml @@ -12280,20 +12279,20 @@ msgstr "当音频停止播放时发出。" #: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played only on the first channel." -msgstr "音频将只在第一个频道播放。" +msgstr "音频将只在第一个声道中播放。" #: doc/classes/AudioStreamPlayer.xml msgid "The audio will be played on all surround channels." -msgstr "音频将在所有环绕声频道播放。" +msgstr "音频将在所有环绕声声道中播放。" #: doc/classes/AudioStreamPlayer.xml msgid "" "The audio will be played on the second channel, which is usually the center." -msgstr "音频将在第二通道,也就是通常的中央播放。" +msgstr "音频将在第二个声道中播放,通常位于中央。" #: doc/classes/AudioStreamPlayer2D.xml msgid "Plays positional sound in 2D space." -msgstr "在 2D 空间中播放位置声音。" +msgstr "在 2D 空间中播放与位置相关的声音。" #: doc/classes/AudioStreamPlayer2D.xml msgid "" @@ -12312,19 +12311,19 @@ msgstr "" #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "Returns the position in the [AudioStream]." -msgstr "返回[AudioStream]中的位置。" +msgstr "返回 [AudioStream] 中的位置。" #: doc/classes/AudioStreamPlayer2D.xml msgid "" "Returns the [AudioStreamPlayback] object associated with this " "[AudioStreamPlayer2D]." -msgstr "返回与该[AudioStreamPlayer2D]相关联的[AudioStreamPlayback]对象。" +msgstr "返回与该 [AudioStreamPlayer2D] 相关联的 [AudioStreamPlayback] 对象。" #: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml msgid "" "Plays the audio from the given position [code]from_position[/code], in " "seconds." -msgstr "从给定的位置[code]from_position[/code]播放音频,以秒为单位。" +msgstr "从给定的位置 [code]from_position[/code] 播放音频,以秒为单位。" #: doc/classes/AudioStreamPlayer2D.xml msgid "" @@ -12352,7 +12351,7 @@ msgstr "基础音量,无衰减。" #: doc/classes/AudioStreamPlayer3D.xml msgid "Plays positional sound in 3D space." -msgstr "在 3D 空间中播放位置声音。" +msgstr "在 3D 空间中播放与位置相关的声音。" #: doc/classes/AudioStreamPlayer3D.xml msgid "" @@ -14244,8 +14243,8 @@ msgid "" "description). If the camera node is outside the scene tree, it will attempt " "to become current once it's added." msgstr "" -"使此相机成为[Viewport]的当前相机(见类的说明)。如果相机节点在场景树之外,一" -"旦添加,它将尝试成为当前相机。" +"使此相机成为 [Viewport] 的当前相机(见类的说明)。如果相机节点在场景树之外," +"一旦添加,它将尝试成为当前相机。" #: doc/classes/Camera.xml msgid "" @@ -14537,7 +14536,7 @@ msgstr "" #: doc/classes/Camera2D.xml msgid "Camera node for 2D scenes." -msgstr "二维场景的相机节点。" +msgstr "2D 场景的相机节点。" #: doc/classes/Camera2D.xml msgid "" @@ -15710,22 +15709,20 @@ msgid "Returns the RID of the canvas used by this layer." msgstr "返回此层使用的画布的 RID。" #: doc/classes/CanvasLayer.xml -#, fuzzy msgid "" "Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " "setting [member visible] to [code]false[/code]." msgstr "" -"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 " +"隐藏该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 " "[code]false[/code]。" #: doc/classes/CanvasLayer.xml -#, fuzzy msgid "" "Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " "setting [member visible] to [code]true[/code]." msgstr "" -"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 " -"[code]false[/code]。" +"显示该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 " +"[code]true[/code]。" #: doc/classes/CanvasLayer.xml msgid "" @@ -19198,7 +19195,6 @@ msgstr "" "rect_position]。" #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " @@ -19223,7 +19219,8 @@ msgid "" msgstr "" "如果该 [Theme] 具有指定 [code]name[/code] 和 [code]theme_type[/code] 的颜色" "项,则从树中第一个匹配的 [Theme] 返回 [Color]。如果省略 [code]theme_type[/" -"code],则使用当前控件的类名作为类型。如果类型是类名,则还会按继承顺序检查其父" +"code],则使用当前控件的类名作为类型,如果定义了 [member " +"theme_type_variation] 则也会使用。如果类型是类名,则还会按继承顺序检查其父" "类。\n" "对于当前控件,首先考虑其本地覆盖项,参阅 [method add_color_override],然后是" "其分配的 [member theme]。在当前控件之后,考虑每个父控件及其分配的 [member " @@ -19565,6 +19562,11 @@ msgstr "" "参阅 [method add_stylebox_override]。" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "如果正在播放动画,返回[code]true[/code]。" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -20153,10 +20155,12 @@ msgstr "" "内容,无论是纹理还是子节点。" #: doc/classes/Control.xml +#, fuzzy msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" "默认情况下,该节点的轴心位于其左上角。当您更改其 [member rect_scale] 时,它将" "围绕此轴心进行缩放。将此属性设置为 [member rect_size] / 2,以将轴心在节点的矩" @@ -20268,6 +20272,17 @@ msgid "" "The earliest match against any type/class name is returned. The project-" "level Theme and the default Theme are checked last." msgstr "" +"主题类型变种的名称,这个 [Control] 用它来查询自身的主题项目。为空时,会使用该" +"节点的类名(例如 [Button] 控件使用 [code]Button[/code])与所有父类的类名(按" +"照继承的顺序)。\n" +"设值后,这个属性会为其指定的名称赋予最高优先级。这个类型可以扩展另一个类型," +"形成依赖链。请参阅 [method Theme.set_type_variation]。如果无法使用这个类型或" +"者其基础类型找到主题项目,会使用类名进行查询。\n" +"[b]注意:[/b]要查询 [Control] 自身的项目,请勿在使用各种 [code]get_*[/code] " +"方法时指定 [code]theme_type[/code]。\n" +"[b]注意:[/b]主题项目的查询是按照树顺序进行的,从枝到根,会检查各个 " +"[Control] 节点的 [member theme] 属性。返回的是最早符合条件的类型/类名。项目级" +"别的主题和默认主题会在最后检查。" #: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." @@ -20889,7 +20904,7 @@ msgstr "" #: doc/classes/CPUParticles.xml msgid "CPU-based 3D particle emitter." -msgstr "基于CPU的3D粒子发射器。" +msgstr "基于 CPU 的 3D 粒子发射器。" #: doc/classes/CPUParticles.xml msgid "" @@ -20900,9 +20915,9 @@ msgid "" "[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly " "and doesn't need to be configured by the user." msgstr "" -"基于CPU的3D粒子节点,用于创建各种粒子系统和效果。\n" -"参阅[Particles],它是以硬件加速提供相同的功能,但可能无法在旧设备上运行。\n" -"[b]注意:[/b] 与[Particles]不同,其可见性矩形是即时生成的,不需要用户配置。" +"基于 CPU 的 3D 粒子节点,用于创建各种粒子系统和效果。\n" +"参阅 [Particles],它是以硬件加速提供相同的功能,但可能无法在旧设备上运行。\n" +"[b]注意:[/b]与 [Particles] 不同,其可见性矩形是即时生成的,不需要用户配置。" #: doc/classes/CPUParticles.xml msgid "" @@ -21541,7 +21556,7 @@ msgstr "表示[enum EmissionShape]枚举的大小。" #: doc/classes/CPUParticles2D.xml msgid "CPU-based 2D particle emitter." -msgstr "基于CPU的2D粒子发射器。" +msgstr "基于 CPU 的 2D 粒子发射器。" #: doc/classes/CPUParticles2D.xml msgid "" @@ -21552,9 +21567,11 @@ msgid "" "[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-" "fly and doesn't need to be configured by the user." msgstr "" -"基于CPU的2D粒子节点,用于创建各种粒子系统和效果。\n" -"参阅[Particles2D],它通过硬件加速提供相同的功能,但可能无法在旧设备上运行。\n" -"[b]注意:[/b] 其与[Particles2D]不同,可见性矩形是即时生成的,不需要用户配置。" +"基于 CPU 的 2D 粒子节点,用于创建各种粒子系统和效果。\n" +"参阅 [Particles2D],它通过硬件加速提供相同的功能,但可能无法在旧设备上运" +"行。\n" +"[b]注意:[/b]其与 [Particles2D] 不同,可见性矩形是即时生成的,不需要用户配" +"置。" #: doc/classes/CPUParticles2D.xml msgid "" @@ -23002,10 +23019,11 @@ msgstr "" "采样用于其他目的。\n" "它保留了沿曲线的预计算点的缓存,以加快进一步的计算。" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml +#, fuzzy msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -23216,6 +23234,26 @@ msgstr "" "它沿曲线保留了一个预先计算好的点缓存,以加快进一步的计算。" #: doc/classes/Curve3D.xml +#, fuzzy +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" +"在曲线的 [code]position[/code] 上添加一个点,控制点 [code]in[/code] 和 " +"[code]out[/code]。\n" +"如果给定了 [code]at_position[/code],这个点会被插入到点号 [code]at_position[/" +"code] 之前,并将这个点(以及之后的每一个点)移到被插入点之后。如果" +"[code]at_position[/code]没有给定,或者是一个非法值([code]at_position <0[/" +"code]或[code]at_position >= [method get_point_count][/code]),该点将被追加在" +"点列表的最后。" + +#: doc/classes/Curve3D.xml msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "以 [PoolVector3Array] 的形式返回缓存的点。" @@ -28244,7 +28282,7 @@ msgid "" "Returns the fraction through the current physics tick we are at the time of " "rendering the frame. This can be used to implement fixed timestep " "interpolation." -msgstr "返回渲染框架时当前物理滴标记中的分数。这可用于实现固定的时间步插值。" +msgstr "返回渲染帧时当前物理周期中的分数。可用于实现固定的时间步插值。" #: doc/classes/Engine.xml msgid "" @@ -28385,8 +28423,8 @@ msgstr "" "可以让输入变得更加灵敏、也可以绕过碰撞隧道问题,但请记得这么做也会提升 CPU 的" "占用率。另请参阅 [member target_fps] 和 [member ProjectSettings.physics/" "common/physics_fps]。\n" -"[b]注意:[/b]每个渲染帧最多只能模拟 8 次物理迭代。如果为了追赶渲染,需要在每" -"个渲染帧中模拟多于 8 次物理迭代,游戏看上去会是降速的(即便在物理计算中始终使" +"[b]注意:[/b]每个渲染帧最多只能模拟 8 个物理周期。如果为了追赶渲染,需要在每" +"个渲染帧中模拟多于 8 个物理周期,游戏看上去会是降速的(即便在物理计算中始终使" "用 [code]delta[/code])。因此,建议不要将 [member Engine." "iterations_per_second] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就" "会低速运行。" @@ -28404,10 +28442,10 @@ msgid "" "solution, the physics jitter fix should be disabled by setting [member " "physics_jitter_fix] to [code]0[/code]." msgstr "" -"控制物理时钟与实时同步程度。如果是0或更少,时钟是同步的。这样的值建议用于网络" -"游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟之间的偏差" -"较大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应该是良好的;超过2的值" -"可能导致游戏对掉帧的反应有明显的延迟,因此不推荐使用。\n" +"控制物理周期与实际时间的同步程度。如果小于等于 0,则周期是同步的。这样的值建" +"议用于网络游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟" +"之间的偏差较大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应该是良好的;" +"超过2的值可能导致游戏对掉帧的反应有明显的延迟,因此不推荐使用。\n" "[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值这种解决方案时,应通过将 " "[member physics_jitter_fix] 设置为 [code]0[/code] 来禁用物理抖动修复。" @@ -28448,8 +28486,8 @@ msgid "" "real life, whilst a value of 0.5 means the game moves at half the regular " "speed." msgstr "" -"控制游戏中的时钟与现实生活中的时钟的快慢。默认值为1.0。值为2.0意味着游戏的移" -"动速度是现实生活的两倍,而值为0.5意味着游戏的移动速度是常规速度的一半。" +"控制游戏中的时钟与现实生活中的时钟的快慢。默认值为 1.0。值为 2.0 意味着游戏的" +"移动速度是现实生活的两倍,而值为 0.5 意味着游戏的移动速度是常规速度的一半。" #: doc/classes/Environment.xml msgid "" @@ -28870,6 +28908,18 @@ msgid "" "[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " "override." msgstr "" +"为 [code]true[/code] 时,启用发光效果。\n" +"[b]注意:[/b]仅在 [member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] 为 [b]3D[/b]([i]不是[/i] [b]3D Without Effects[/b])" +"时有效。在移动平台,[member ProjectSettings.rendering/quality/intended_usage/" +"framebuffer_allocation] 默认为 [b]3D Without Effects[/b],因此需要将 [code]." +"mobile[/code] 覆盖项改为 [b]3D[/b]。\n" +"[b]注意:[/b]在移动平台上使用 GLES3 时,因为性能原因默认禁用了 HDR 渲染。也就" +"是说发光效果只会在 [member glow_hdr_threshold] 低于 [code]1.0[/code] 或者 " +"[member glow_bloom] 大于 [code]0.0[/code] 时可见。也可以考虑将 [member " +"glow_intensity] 增加到 [code]1.5[/code]。如果想要让移动平台上的发光效果与桌面" +"平台一致(以牺牲性能为代价),可以启用 [member ProjectSettings.rendering/" +"quality/depth/hdr] 的 [code].mobile[/code] 覆盖项。" #: doc/classes/Environment.xml msgid "" @@ -28888,8 +28938,8 @@ msgid "" "doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be " "visible. A value of [code]0.9[/code] works well in this case." msgstr "" -"HDR glow的下限。当使用GLES2渲染器(不支持HDR)时,需要低于[code]1.0[/code]才" -"能看到glow。在这种情况下,值[code]0.9[/code]的效果很好。" +"HDR 发光的下限。当使用(不支持 HDR 的)GLES2 渲染器时,需要低于 [code]1.0[/" +"code] 才能看到发光。在这种情况下,值 [code]0.9[/code] 的效果很好。" #: doc/classes/Environment.xml msgid "" @@ -28906,48 +28956,49 @@ msgstr "" msgid "" "The glow intensity. When using the GLES2 renderer, this should be increased " "to 1.5 to compensate for the lack of HDR rendering." -msgstr "发光强度。使用GLES2渲染器时,应将其增加到1.5以弥补HDR渲染的不足。" +msgstr "" +"发光强度。使用 GLES2 渲染器时,应将其增加到 1.5 以弥补 HDR 渲染的不足。" #: doc/classes/Environment.xml msgid "" "If [code]true[/code], the 1st level of glow is enabled. This is the most " "\"local\" level (least blurry)." msgstr "" -"如果为[code]true[/code],则启用第1级glow。这是最 \"局部 \"的级别(最不模" -"糊)。" +"如果为 [code]true[/code],则启用第 1 级发光。这是最“局部”的级别(最不模糊)。" #: doc/classes/Environment.xml msgid "If [code]true[/code], the 2th level of glow is enabled." -msgstr "如果为[code]true[/code],则启用第2级glow。" +msgstr "如果为 [code]true[/code],则启用第 2 级发光。" #: doc/classes/Environment.xml msgid "If [code]true[/code], the 3th level of glow is enabled." -msgstr "如果[code]true[/code],则启用第3几glow。" +msgstr "如果为 [code]true[/code],则启用第 3 级发光。" #: doc/classes/Environment.xml msgid "If [code]true[/code], the 4th level of glow is enabled." -msgstr "如果[code]true[/code],则启用第四级glow。" +msgstr "如果为 [code]true[/code],则启用第 4 级发光。" #: doc/classes/Environment.xml msgid "If [code]true[/code], the 5th level of glow is enabled." -msgstr "如果[code]true[/code],则启用第五级glow。" +msgstr "如果为 [code]true[/code],则启用第 5 级发光。" #: doc/classes/Environment.xml msgid "If [code]true[/code], the 6th level of glow is enabled." -msgstr "如果[code]true[/code],则启用第六级glow。" +msgstr "如果为 [code]true[/code],则启用第 6 级发光。" #: doc/classes/Environment.xml msgid "" "If [code]true[/code], the 7th level of glow is enabled. This is the most " "\"global\" level (blurriest)." msgstr "" -"如果[code]true[/code],则启用第七级glow。这是最 \"全局 \"的级别(最模糊)。" +"如果为 [code]true[/code],则启用第 7 级发光。这是最“全局”的级别(最模糊)。" #: doc/classes/Environment.xml msgid "" "The glow strength. When using the GLES2 renderer, this should be increased " "to 1.3 to compensate for the lack of HDR rendering." -msgstr "辉光强度。当使用GLES2渲染器时,应将其提高到1.3,以弥补HDR渲染的不足。" +msgstr "" +"辉光强度。当使用 GLES2 渲染器时,应将其提高到 1.3,以弥补 HDR 渲染的不足。" #: doc/classes/Environment.xml msgid "The depth tolerance for screen-space reflections." @@ -28960,8 +29011,9 @@ msgid "" "[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by " "others." msgstr "" -"如果[code]true[/code],启用屏幕空间反射。屏幕空间反射比[GIProbe]或" -"[ReflectionProbe]的反射更精确,但速度较慢,而且不能反射被其他物体遮挡的表面。" +"如果为 [code]true[/code],则启用屏幕空间反射。屏幕空间反射比 [GIProbe] 或 " +"[ReflectionProbe] 的反射更精确,但速度较慢,而且不能反射被其他物体遮挡的表" +"面。" #: doc/classes/Environment.xml msgid "" @@ -28973,7 +29025,7 @@ msgstr "屏幕空间反射的淡入距离。影响从反射材质到屏幕空间 msgid "" "The fade-out distance for screen-space reflections. Affects the area from " "the screen-space reflection to the \"global\" reflection." -msgstr "屏幕空间反射的淡出距离。影响从屏幕空间反射到 \"全局 \"反射的区域。" +msgstr "屏幕空间反射的淡出距离。影响从屏幕空间反射到“全局”反射的区域。" #: doc/classes/Environment.xml msgid "" @@ -29001,14 +29053,14 @@ msgid "" "The screen-space ambient occlusion bias. This should be kept high enough to " "prevent \"smooth\" curves from being affected by ambient occlusion." msgstr "" -"屏幕空间的环境遮挡偏差。该值应保持在足够高的水平,以防止 \"平滑 \"曲线受到环" -"境遮挡的影响。" +"屏幕空间环境光遮蔽偏差。该值应保持在足够高的水平,以防止“平滑”曲线受到环境光" +"遮蔽的影响。" #: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for " "possible values." -msgstr "屏幕空间环境遮挡质量。可能的值请参阅[enum SSAOBlur]。" +msgstr "屏幕空间环境光遮蔽质量。可能的值请参阅 [enum SSAOBlur]。" #: doc/classes/Environment.xml msgid "The screen-space ambient occlusion color." @@ -29016,7 +29068,7 @@ msgstr "屏幕空间环境光遮蔽颜色。" #: doc/classes/Environment.xml msgid "The screen-space ambient occlusion edge sharpness." -msgstr "屏幕空间环境遮挡边缘锐度。" +msgstr "屏幕空间环境光遮蔽边缘锐度。" #: doc/classes/Environment.xml msgid "" @@ -29028,22 +29080,22 @@ msgid "" "a costly effect and should be disabled first when running into performance " "issues." msgstr "" -"如果[code]true[/code],启用屏幕空间环境遮挡效果。这将使物体的角落和空洞变暗," -"以模拟现实生活中环境光无法到达整个物体。这对于小型的动态物体来说效果很好,但" -"在大型静态物体上,烘焙的照明或环境遮挡纹理会更好地显示环境遮挡。这是一个昂贵" -"的效果,当遇到性能问题时,应该首先禁用。" +"如果[code]true[/code],启用屏幕空间环境光遮蔽效果。这将使物体的角落和空洞变" +"暗,以模拟现实生活中环境光无法到达整个物体。这对于小型的动态物体来说效果很" +"好,但在大型静态物体上,烘焙的照明或环境光遮蔽纹理会更好地显示环境光遮蔽。这" +"是一个昂贵的效果,当遇到性能问题时,应该首先禁用。" #: doc/classes/Environment.xml msgid "" "The primary screen-space ambient occlusion intensity. See also [member " "ssao_radius]." -msgstr "主要的屏幕空间环境遮挡强度。参阅[member ssao_radius]。" +msgstr "主要的屏幕空间环境光遮蔽强度。参阅[member ssao_radius]。" #: doc/classes/Environment.xml msgid "" "The secondary screen-space ambient occlusion intensity. See also [member " "ssao_radius2]." -msgstr "主要的屏幕空间环境光遮挡强度。参阅 [member ssao_radius]。" +msgstr "主要的屏幕空间环境光遮蔽强度。参阅 [member ssao_radius]。" #: doc/classes/Environment.xml msgid "" @@ -29052,21 +29104,21 @@ msgid "" "can't be seen in direct light. Values higher than [code]0[/code] will make " "the SSAO effect visible in direct light." msgstr "" -"直射光下的屏幕空间环境遮挡强度。在现实生活中,环境遮挡只适用于间接光,也就是" -"说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下可" -"见。" +"直射光下的屏幕空间环境光遮蔽强度。在现实生活中,环境遮挡只适用于间接光,也就" +"是说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下" +"可见。" #: doc/classes/Environment.xml msgid "" "The screen-space ambient occlusion quality. Higher qualities will make " "better use of small objects for ambient occlusion, but are slower." msgstr "" -"屏幕空间的环境遮蔽质量。更高的质量将更好地利用小物体进行环境遮蔽,但速度较" -"慢。" +"屏幕空间的环境光遮蔽质量。更高的质量将更好地利用小物体进行环境光遮蔽,但速度" +"较慢。" #: doc/classes/Environment.xml msgid "The primary screen-space ambient occlusion radius." -msgstr "主屏空间环境遮挡半径。" +msgstr "主屏空间环境光遮蔽半径。" #: doc/classes/Environment.xml msgid "" @@ -29075,8 +29127,8 @@ msgid "" "occlusion effect which can be used to improve the effect's appearance (at " "the cost of performance)." msgstr "" -"次要屏幕空间环境遮蔽半径。如果设置为高于[code]0[/code]的值,则启用次要屏幕空" -"间的环境遮蔽效果,可以用来改善效果表现,但以性能为代价。" +"次要屏幕空间环境光遮蔽半径。如果设置为高于[code]0[/code]的值,则启用次要屏幕" +"空间的环境光遮蔽效果,可以用来改善效果表现,但以性能为代价。" #: doc/classes/Environment.xml msgid "The default exposure used for tonemapping." @@ -29088,23 +29140,27 @@ msgid "" "HDR values to be suitable for rendering on a LDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" -"要使用的色调映射模式。色调映射是“转换” HDR值以适合在LDR显示器上呈现的过程。 " -"(Godot尚不支持在HDR显示器上进行渲染。)" +"要使用的色调映射模式。色调映射是“转换”HDR 值以适合在 LDR 显示器上呈现的过程。" +"(Godot 尚不支持在 HDR 显示器上进行渲染。)" #: doc/classes/Environment.xml msgid "" "The white reference value for tonemapping. Only effective if the [member " "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]." msgstr "" -"调色映射的白色参考值。只有当[member tonemap_mode]没有设置为[constant " -"TONE_MAPPER_LINEAR]时才有效。" +"调色映射的白色参考值。只有当 [member tonemap_mode] 没有设置为 [constant " +"TONE_MAPPER_LINEAR] 时才有效。" #: doc/classes/Environment.xml +#, fuzzy msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" "在屏幕上保留背景中绘制的每个像素。这是最快的背景模式,但它只能在完全室内场景" "(没有可见的天空或天空反射)中安全使用。如果在背景可见的场景中启用,当移动相" @@ -31482,7 +31538,6 @@ msgstr "" "一个空的 [PoolIntArray]。" #: doc/classes/Geometry.xml -#, fuzzy msgid "" "Triangulates the polygon specified by the points in [code]polygon[/code]. " "Returns a [PoolIntArray] where each triangle consists of three consecutive " @@ -31495,7 +31550,8 @@ msgstr "" "对多边形 [code]polygon[/code] 中的点指定的多边形进行三角化。返回一个 " "[PoolIntArray],其中每个三角形由 [code]polygon[/code] 中三个连续的点索引组成" "(即返回的数组将有 [code]n * 3[/code] 个元素,[code]n[/code] 是找到的三角形的" -"数量)。如果三角化没有成功,将返回一个空的 [PoolIntArray]。" +"数量)。输出的三角始终是逆时针的,如果为顺时针则会将轮廓翻转。如果三角化没有" +"成功,将返回一个空的 [PoolIntArray]。" #: doc/classes/Geometry.xml msgid "" @@ -31803,7 +31859,6 @@ msgid "GI probes" msgstr "GI 探针" #: doc/classes/GIProbe.xml -#, fuzzy msgid "" "Bakes the effect from all [GeometryInstance]s marked with [member " "GeometryInstance.use_in_baked_light] and [Light]s marked with either " @@ -31829,9 +31884,12 @@ msgstr "" "[code]true[/code],在烘焙光线后,这将生成一个[MultiMesh],其中有一个立方体代" "表每个实体单元,每个立方体的颜色与该单元的反照率颜色一致。这可以用来可视化 " "[GIProbe] 的数据,以调试任何可能发生的问题。\n" -"[b]注意:[/b] [method bake] 在编辑器和导出后的项目中都是有效的。因此适用于程" -"序化生成或者用户构建的关卡。在多数场景中,烘焙 [GIProbe] 通常需要花费 5 到 " -"20 秒。减少 [member subdiv] 可以加速烘焙。" +"[b]注意:[/b][method bake] 在编辑器和导出后的项目中都是有效的。因此适用于程序" +"化生成或者用户构建的关卡。在多数场景中,烘焙 [GIProbe] 通常需要花费 5 到 20 " +"秒。减少 [member subdiv] 可以加速烘焙。\n" +"[b]注意:[/b]调用 [method bake] 前 [GeometryInstance] 和 [Light] 必须完全就" +"绪。如果这些是使用程序创建的,并且烘焙后的 [GIProbe] 中缺少某些网格和灯光,请" +"使用 [code]call_deferred(\"bake\")[/code],不要直接调用 [method bake]。" #: doc/classes/GIProbe.xml msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled." @@ -32588,8 +32646,8 @@ msgid "" "allowing connections between GraphNodes. Slots can have different, " "incompatible types." msgstr "" -"图形节点GraphNode是一个允许多个图形节点GraphNode之间连接的输入和输出槽容器。" -"槽位可以有不同的、不兼容的类型。" +"GraphNode 是一种可能包含若干输入输出槽的容器,GraphNode 之间能够通过槽位相" +"连。槽位的类型可以互不相同、互不兼容。" #: doc/classes/GraphNode.xml msgid "" @@ -32610,59 +32668,58 @@ msgid "" "are on the right side of GraphNode. Only enabled slots are counted as " "connections." msgstr "" -"图形节点GraphNode是一个容器。每个图形节点GraphNode可以有几个输入和输出槽,有" -"时被称为端口,允许图形节点GraphNode之间的连接。要在图形节点GraphNode上添加一" -"个槽,需要向它添加任何控件[Control]派生的子节点。\n" -"在为图形节点GraphNode添加至少一个子节点后,将在检查器中自动创建名为 \"插槽" -"Slot \"的新部分。当 \"插槽\"被展开时,你会看到带有每个槽索引号的列表。你可以" -"点击它们来进一步展开。\n" +"GraphNode 是一种容器。每个 GraphNode 都可以有若干个输入和输出槽,有时被称为端" +"口,能够让 GraphNode 之间相连。向 GraphNode 添加任何派生自 [Control] 的子节点" +"后,才能添加槽位。\n" +"在为 GraphNode 添加至少一个子节点后,将在检查器中自动创建名为“Slot”的新部分。" +"展开“Slot”后,你会看到带有每个槽索引号的列表。你可以点击它们来进一步展开。\n" "在检查器中,你可以启用(显示)或禁用(隐藏)插槽。默认情况下,所有槽都是禁用" -"的,所以你最初可能看不到图形节点GraphNode上的任何槽。你可以给每个插槽指定一个" -"类型。只有相同类型的插槽才能够相互连接。你还可以给插槽指定颜色。为图形节点" -"GraphNode中的每个GUI元素定义了一个输入和输出槽的元组。输入连接在图形节点" -"GraphNode的左边,输出连接在右边。只有启用的插槽才被算作连接。" +"的,所以你最初可能看不到 GraphNode 上的任何槽。你可以给每个插槽指定一个类型。" +"只有相同类型的插槽才能够相互连接。你还可以给插槽指定颜色。为 GraphNode 中的每" +"个 GUI 元素定义了一个输入和输出槽的元组。输入连接在 GraphNode 的左边,输出连" +"接在右边。只有启用的插槽才被算作连接。" #: doc/classes/GraphNode.xml msgid "Disables all input and output slots of the GraphNode." -msgstr "禁用GraphNode的所有输入和输出槽。" +msgstr "禁用 GraphNode 的所有输入和输出槽。" #: doc/classes/GraphNode.xml msgid "Disables input and output slot whose index is [code]idx[/code]." -msgstr "禁用索引为[code]idx[/code]的输入和输出槽。" +msgstr "禁用索引为 [code]idx[/code] 的输入和输出槽。" #: doc/classes/GraphNode.xml msgid "Returns the [Color] of the input connection [code]idx[/code]." -msgstr "返回输入连接[code]idx[/code]的颜色[Color]。" +msgstr "返回输入连接 [code]idx[/code] 的颜色 [Color]。" #: doc/classes/GraphNode.xml msgid "" "Returns the number of enabled input slots (connections) to the GraphNode." -msgstr "返回图形节点GraphNode的启用输入槽(连接)的数量。" +msgstr "返回 GraphNode 的启用输入槽(连接)的数量。" #: doc/classes/GraphNode.xml msgid "Returns the position of the input connection [code]idx[/code]." -msgstr "返回输入连接[code]idx[/code]的位置。" +msgstr "返回输入连接 [code]idx[/code] 的位置。" #: doc/classes/GraphNode.xml msgid "Returns the type of the input connection [code]idx[/code]." -msgstr "返回输入连接的类型[code]idx[/code]。" +msgstr "返回输入连接的类型 [code]idx[/code]。" #: doc/classes/GraphNode.xml msgid "Returns the [Color] of the output connection [code]idx[/code]." -msgstr "返回输出连接[code]idx[/code]的颜色[Color]。" +msgstr "返回输出连接 [code]idx[/code] 的颜色 [Color]。" #: doc/classes/GraphNode.xml msgid "" "Returns the number of enabled output slots (connections) of the GraphNode." -msgstr "返回图形节点GraphNode的启用输出槽(连接)的数量。" +msgstr "返回 GraphNode 的启用输出槽(连接)的数量。" #: doc/classes/GraphNode.xml msgid "Returns the position of the output connection [code]idx[/code]." -msgstr "返回输出连接[code]idx[/code]的位置。" +msgstr "返回输出连接 [code]idx[/code] 的位置。" #: doc/classes/GraphNode.xml msgid "Returns the type of the output connection [code]idx[/code]." -msgstr "返回输出连接的类型[code]idx[/code]。" +msgstr "返回输出连接的类型 [code]idx[/code]。" #: doc/classes/GraphNode.xml msgid "Returns the left (input) [Color] of the slot [code]idx[/code]." @@ -32923,23 +32980,23 @@ msgstr "当[member comment]被启用,且[GraphNode]获得焦点时使用的[St #: doc/classes/GraphNode.xml msgid "The default background for [GraphNode]." -msgstr "[GraphNode]的默认背景。" +msgstr "[GraphNode] 的默认背景。" #: doc/classes/GraphNode.xml msgid "" "The background used when [member overlay] is set to [constant " "OVERLAY_POSITION]." -msgstr "当[member overlay]设置为[constant OVERLAY_POSITION]时使用的背景。" +msgstr "当 [member overlay] 设置为 [constant OVERLAY_POSITION] 时使用的背景。" #: doc/classes/GraphNode.xml msgid "The background used when the [GraphNode] is selected." -msgstr "[GraphNode]被选中时使用的背景。" +msgstr "[GraphNode] 被选中时使用的背景。" #: doc/classes/GridContainer.xml msgid "" "Grid container used to arrange Control-derived children in a grid like " "layout." -msgstr "网格容器,用于在类似网格的布局中排列Control派生的子项。" +msgstr "网格容器,用于将派生自 Control 的子节点按照类似网格的形式排列。" #: doc/classes/GridContainer.xml msgid "" @@ -32954,20 +33011,20 @@ msgid "" "[b]Note:[/b] GridContainer only works with child nodes inheriting from " "Control. It won't rearrange child nodes inheriting from Node2D." msgstr "" -"GridContainer将把它的Control派生的子级排布在一个类似网格的结构中,网格列是" -"[member columns]属性指定,行的数量等于容器中子级的数量除以列的数量。例如,如" -"果容器有5个子级,2个列,容器中就会有3行。\n" +"GridContainer 将把它的 Control 派生的子节点排布在一个类似网格的结构中,网格的" +"列数由 [member columns] 属性指定,行数等于容器中子节点的数量除以列数。例如," +"如果容器有 5 个子节点、2 列,那么容器中就会有 3 行。\n" "请注意,网格布局将保留每个大小的容器的列和行,并且空列将自动扩展。\n" -"[b]注意:[/b] GridContainer只对继承自Control的子节点生效。它不会重新排列继承" -"自Node2D的子节点。" +"[b]注意:[/b]GridContainer 只对继承自 Control 的子节点生效。它不会重新排列继" +"承自 Node2D 的子节点。" #: doc/classes/GridContainer.xml msgid "" "The number of columns in the [GridContainer]. If modified, [GridContainer] " "reorders its Control-derived children to accommodate the new layout." msgstr "" -"在[GridContainer]中的列的数量。如果修改,[GridContainer]会重新排列其Control派" -"生的子代,以适应新的布局。" +"[GridContainer] 中的列数。修改后,[GridContainer] 会重新排列其派生自 Control " +"的子节点,以适应新的布局。" #: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml #: doc/classes/VFlowContainer.xml @@ -33334,15 +33391,17 @@ msgstr "" "高度图数据,池数组的大小必须是 [member map_width] * [member map_depth]。" #: doc/classes/HeightMapShape.xml +#, fuzzy msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "高度图数据的深度。更改此设置将调整 [member map_data] 的大小。" #: doc/classes/HeightMapShape.xml +#, fuzzy msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "高度图数据的宽度。更改此设置将调整 [member map_data] 的大小。" #: doc/classes/HFlowContainer.xml @@ -33672,7 +33731,7 @@ msgstr "抓取器获得焦点时的材质。" msgid "" "The texture for the ticks, visible when [member Slider.tick_count] is " "greater than 0." -msgstr "刻度的纹理。当[member Slider.tick_count]大于0时可见。" +msgstr "刻度的纹理。当 [member Slider.tick_count] 大于 0 时可见。" #: doc/classes/HSlider.xml msgid "The background of the area to the left of the grabber." @@ -40120,6 +40179,10 @@ msgid "" "[b]Note:[/b] Contact shadows can look broken, so leaving this property to " "[code]0.0[/code] is recommended." msgstr "" +"通过渲染屏幕空间的接触阴影,尝试减小 [member shadow_bias] 带来的空隙。会影响" +"性能,尤其是取值较高时。\n" +"[b]注意:[/b]接触阴影可能会破坏视觉效果,所以建议将这个属性保持为 [code]0.0[/" +"code]。" #: doc/classes/Light.xml msgid "If [code]true[/code], the light will cast shadows." @@ -40544,6 +40607,10 @@ msgid "" "width]. For thin lines, this value should be reduced to a number between " "[code]2[/code] and [code]4[/code] to improve performance." msgstr "" +"连接点及端点的圆角平滑度。取值越高,边角越平滑,不过渲染和更新的消耗也越大。" +"只会在端点或连接点被设为圆角时使用。\n" +"[b]注意:[/b]默认值针对的是使用默认 [member width] 的线条。针对更细的线条,应" +"该将这个值减小到 [code]2[/code] 和 [code]4[/code] 之间,提升性能。" #: doc/classes/Line2D.xml msgid "" @@ -40785,6 +40852,14 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "如果为[code]true[/code],右键单击将出现上下文菜单。" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "如果为[code]true[/code],则可以再次选择当前选中的项目。" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -40837,6 +40912,16 @@ msgstr "" "# `text_change_rejected` is emitted with \"bye\" as parameter.\n" "[/codeblock]" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" +"如果本地视频正在播放,返回[code]true[/code]。\n" +"[b]注意:[/b] 这个方法只在iOS上实现。" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -41602,7 +41687,7 @@ msgid "" "Returns a decoded string corresponding to the Base64-encoded string " "[code]base64_str[/code]." msgstr "" -"返回一个与Base64编码的字符串[code]base64_str[/code]相对应的解码字符串。" +"返回与 Base64 编码的字符串 [code]base64_str[/code] 相对应的解码字符串。" #: doc/classes/Marshalls.xml msgid "" @@ -41633,13 +41718,13 @@ msgid "" "[code]full_objects[/code] is [code]true[/code], encoding objects is allowed " "(and can potentially include code)." msgstr "" -"返回一个Base64编码的[Variant][code]variant[/code]的字符串。如果" -"[code]full_objects[/code]是[code]true[/code],允许对对象进行编码(有可能包括" -"代码)。" +"返回经过 Base64 编码的 [Variant] [code]variant[/code] 的字符串。如果 " +"[code]full_objects[/code] 为 [code]true[/code],则允许将对象进行编码(有可能" +"包括代码)。" #: doc/classes/Material.xml msgid "Abstract base [Resource] for coloring and shading geometry." -msgstr "用于为几何体上色(Coloring)和着色(Shading)的[Resource]抽象子类。" +msgstr "用于为几何体上色(Coloring)和着色(Shading)的 [Resource] 抽象基类。" #: doc/classes/Material.xml msgid "" @@ -41648,9 +41733,9 @@ msgid "" "carry a Material. A few flags and parameters are shared between all material " "types and are configured here." msgstr "" -"材质是基本[Resource],用于几何体着色器和上色。所有的材质都继承自它,几乎所有" -"的[VisualInstance]派生节点都带有材质。有几个标志和参数在所有材质类型之间是共" -"享的,并在这里进行配置。" +"Material 是用于为几何体上色和着色的 [Resource] 基类。所有的材质都继承自它,几" +"乎所有的 [VisualInstance] 派生节点都带有材质。有几个标志和参数在所有材质类型" +"之间是共享的,并在这里进行配置。" #: doc/classes/Material.xml msgid "" @@ -42763,6 +42848,9 @@ msgid "" "used when initially placing an instance such as a bullet to prevent " "graphical glitches." msgstr "" +"使用[i]物理插值[/i]时,这个函数可以让你在当前物理周期中阻止实例的插值。\n" +"这样你就可以对实例进行即时移动,对子弹等实例进行初始定位时应该使用这个函数," +"可以防止图像问题。" #: doc/classes/MultiMesh.xml msgid "" @@ -42795,6 +42883,12 @@ msgid "" "When the order of instances is coherent, the simpler [method MultiMesh." "set_as_bulk_array] can still be used with interpolation." msgstr "" +"[method MultiMesh.set_as_bulk_array] 的备选版本,可用于[i]物理插值[/i]。这个" +"方法接受两个数组,能够一次性设置当前周期和上一周期的数据。渲染器会自动在每一" +"帧进行插值。\n" +"可用于实例的顺序每个物理周期都会发生变化的情况,例如粒子系统。\n" +"如果实例的顺序是连贯的,仍旧可以使用更简单的 [method MultiMesh." +"set_as_bulk_array] 也可以进行插值。" #: doc/classes/MultiMesh.xml msgid "" @@ -42856,6 +42950,11 @@ msgid "" "special cases mentioned above, the quality should be comparable to high " "quality." msgstr "" +"选择所使用的插值方法倾向于速度还是质量。\n" +"使用较低的物理周期率(一般低于 20)或较高的对象旋转率时,使用高质量设置可能带" +"来更好的效果。\n" +"[b]注意:[/b]快速并不意味着低质。除了上面提到的特殊情况外,质量应该与高质量选" +"项相当。" #: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." @@ -42923,13 +43022,13 @@ msgstr "" msgid "" "Always interpolate using Basis lerping, which can produce warping artifacts " "in some situations." -msgstr "" +msgstr "总是使用 Basis 线性插值,某些情况下可能造成变形问题。" #: doc/classes/MultiMesh.xml msgid "" "Attempt to interpolate using Basis slerping (spherical linear interpolation) " "where possible, otherwise fall back to lerping." -msgstr "" +msgstr "尽可能尝试使用 Basis 球面线性插值,否则使用线性插值。" #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." @@ -45888,6 +45987,10 @@ msgid "" "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" +"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [method " +"set_physics_interpolated])。\n" +"[b]注意:[/b]只有在设置了标志[b]并且[/b]该 [SceneTree] 启用了物理插值时,才会" +"启用插值。可以使用 [method is_physics_interpolated_and_enabled] 进行检查。" #: doc/classes/Node.xml msgid "" @@ -45898,6 +46001,12 @@ msgid "" "See [member SceneTree.physics_interpolation] and [member ProjectSettings." "physics/common/physics_interpolation]." msgstr "" +"如果启用了物理插值(见 [method set_physics_interpolated])[b]并且[/b]该 " +"[SceneTree] 也启用了物理插值,则返回 [code]true[/code]。\n" +"这是 [method is_physics_interpolated] 的简便版本,还会检查是否全局启用了物理" +"插值。\n" +"见 [member SceneTree.physics_interpolation] 和 [member ProjectSettings." +"physics/common/physics_interpolation]。" #: doc/classes/Node.xml msgid "" @@ -46149,6 +46258,13 @@ msgid "" "[b]Note:[/b] This function should be called [b]after[/b] moving the node, " "rather than before." msgstr "" +"启用物理插值时,将节点移动到显著不同的变换(例如在关卡中进行放置)可能造成可" +"见的问题,因为渲染出的效果就是在该物理周期内从旧位置移动到了新位置。\n" +"这个问题可以通过调用 [code]reset_physics_interpolation[/code] 解决,会在该物" +"理周期完成前暂时关闭插值。\n" +"该节点及其子项会递归地接收到 [constant " +"NOTIFICATION_RESET_PHYSICS_INTERPOLATION]。\n" +"[b]注意:[/b]这个函数应该在移动节点[b]之后[/b]调用,而不是之前。" #: doc/classes/Node.xml msgid "" @@ -46295,6 +46411,8 @@ msgid "" "[b]Note:[/b] This can be especially useful for [Camera]s, where custom " "interpolation can sometimes give superior results." msgstr "" +"启用或禁用该节点的物理插值,可以在开关全局物理插值的基础上进行微调。\n" +"[b]注意:[/b]对 [Camera] 尤其有用,自定义插值有时会带来更好的效果。" #: doc/classes/Node.xml msgid "" @@ -46612,11 +46730,12 @@ msgstr "" "同,它每次节点进入树时都会发送,而不是只发送一次。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Notification received when [method reset_physics_interpolation] is called on " "the node or parent nodes." -msgstr "在父节点中移动节点时收到该通知。" +msgstr "" +"在该节点或其父节点上调用 [method reset_physics_interpolation] 时会收到该通" +"知。" #: doc/classes/Node.xml msgid "" @@ -47200,9 +47319,9 @@ msgstr "" "[b]注意:[/b]与对 [Reference] 的引用不同,对存储在变量中的对象的引用可能会在" "没有警告的情况下变得无效。因此,建议对数据类使用 [Reference] 而不是 " "[Object]。\n" -"[b]注意:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普通” " -"Object 对象。请换用 [code]ClassDB.instance(\"Object\")[/code]。这个 bug 仅限" -"于 Object 本身,[Reference] 等派生类不受影响。" +"[b]注意:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普" +"通”Object 对象。请换用 [code]ClassDB.instance(\"Object\")[/code]。这个 bug 仅" +"限于 Object 本身,[Reference] 等派生类不受影响。" #: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml msgid "When and how to avoid using nodes for everything" @@ -47534,9 +47653,9 @@ msgid "" "This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the " "object instance with [method @GDScript.instance_from_id]." msgstr "" -"返回对象的唯一实例ID。\n" -"这个ID可以保存在[EncodedObjectAsID]中,并且可以用[method @GDScript." -"instance_from_id]来检索对象实例。" +"返回该对象的唯一实例 ID。\n" +"这个 ID 可以保存在 [EncodedObjectAsID] 中,并且可以用 [method @GDScript." +"instance_from_id] 来检索对象实例。" #: doc/classes/Object.xml msgid "Returns the object's metadata entry for the given [code]name[/code]." @@ -47569,11 +47688,11 @@ msgstr "" msgid "" "Returns the object's [Script] instance, or [code]null[/code] if none is " "assigned." -msgstr "返回该对象的[Script]实例,如果没有指定,则返回[code]null[/code]。" +msgstr "返回该对象的 [Script] 实例,如果没有指定,则返回 [code]null[/code]。" #: doc/classes/Object.xml msgid "Returns an [Array] of connections for the given [code]signal[/code]." -msgstr "返回给定[code]signal[/code]的连接的[Array]。" +msgstr "返回给定信号 [code]signal[/code] 的连接的 [Array]。" #: doc/classes/Object.xml msgid "Returns the list of signals as an [Array] of dictionaries." @@ -47584,17 +47703,18 @@ msgid "" "Returns [code]true[/code] if a metadata entry is found with the given " "[code]name[/code]." msgstr "" -"如果找到一个具有给定[code]name[/code]的元数据条目,则返回[code]true[/code]。" +"如果能够找到具有给定名称 [code]name[/code] 的元数据条目,则返回 [code]true[/" +"code]。" #: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the object contains the given [code]method[/" "code]." -msgstr "如果对象包含给定的[code]method[/code],返回[code]true[/code]。" +msgstr "如果对象包含给定的方法 [code]method[/code],则返回 [code]true[/code]。" #: doc/classes/Object.xml msgid "Returns [code]true[/code] if the given [code]signal[/code] exists." -msgstr "如果给定的[code]signal[/code]存在,返回[code]true[/code]。" +msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" #: doc/classes/Object.xml msgid "" @@ -47602,12 +47722,12 @@ msgid "" "exists. Only signals added using [method add_user_signal] are taken into " "account." msgstr "" -"如果给定的用户定义的[code]signal[/code]存在,返回[code]true[/code]。只有使用" -"[method add_user_signal]添加的信号才被考虑在内。" +"如果给定的用户定义的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" +"只有使用 [method add_user_signal] 添加的信号才被考虑在内。" #: doc/classes/Object.xml msgid "Returns [code]true[/code] if signal emission blocking is enabled." -msgstr "如果启用了信号发射阻断,则返回[code]true[/code]。" +msgstr "如果启用了信号发射阻断,则返回 [code]true[/code]。" #: doc/classes/Object.xml msgid "" @@ -47628,15 +47748,15 @@ msgid "" "Returns [code]true[/code] if a connection exists for a given [code]signal[/" "code], [code]target[/code], and [code]method[/code]." msgstr "" -"如果给定 [code]信号[/code]、[code]目标[/code] 和 [code]方法[/code] 存在连接," -"则返回 [code]true[/code]。" +"如果给定的信号 [code]signal[/code]、目标 [code]target[/code]、方法 " +"[code]method[/code] 存在连接,则返回 [code]true[/code]。" #: doc/classes/Object.xml msgid "" "Returns [code]true[/code] if the [method Node.queue_free] method was called " "for the object." msgstr "" -"如果为该对象调用了[method Node.queue_free]方法,返回[code]true[/code]。" +"如果为该对象调用了 [method Node.queue_free] 方法,则返回 [code]true[/code]。" #: doc/classes/Object.xml msgid "" @@ -47649,12 +47769,12 @@ msgid "" "_notification] is called first on the highest ancestor ([Object] itself), " "and then down to its successive inheriting classes." msgstr "" -"向对象发送一个给定的通知,这也将触发对该对象继承的所有类的[method " -"_notification]方法的调用。\n" -"如果[code]reversed[/code]是[code]true[/code],[method _notification]首先在对" -"象自己的类上被调用,然后再到其连续的父类上。如果[code]reversed[/code]是" -"[code]false[/code],[method _notification]首先在最高的祖先([Object]本身)上" -"被调用,然后向下到其连续的继承类。" +"向对象发送给定的通知,这也将触发对该对象继承的所有类的 [method " +"_notification] 方法的调用。\n" +"如果 [code]reversed[/code] 是 [code]true[/code],[method _notification] 首先" +"在对象自己的类上被调用,然后再到其连续的父类上。如果 [code]reversed[/code] " +"是 [code]false[/code],[method _notification] 首先在最高的祖先([Object] 本" +"身)上被调用,然后向下到其后续的继承类。" #: doc/classes/Object.xml msgid "" @@ -47716,8 +47836,8 @@ msgid "" "print(position) # (42, -10)\n" "[/codeblock]" msgstr "" -"为[NodePath]标识的属性分配一个新值。节点路径应该相对于当前对象,可以使用冒号" -"([code]:[/code])访问嵌套属性。举例如下:\n" +"为 [NodePath] 标识的属性分配新值。节点路径应该相对于当前对象,可以使用冒号" +"([code]:[/code])访问嵌套属性。示例:\n" "[codeblock]\n" "set_indexed(\"position\", Vector2(42, 0))\n" "set_indexed(\"position:y\", -10)\n" @@ -47764,7 +47884,7 @@ msgid "" "Override the method [method _to_string] to customize the [String] " "representation." msgstr "" -"返回一个表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/" +"返回表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/" "code]。\n" "可以通过重写 [method _to_string] 方法来自定义 [String] 表示。" @@ -47797,16 +47917,15 @@ msgid "" "Connects a signal in deferred mode. This way, signal emissions are stored in " "a queue, then set on idle time." msgstr "" -"在延迟模式下连接一个信号。这样,信号发射被储存在一个队列中,然后在空闲时间发" -"出。" +"以延迟模式连接信号。这样,信号发射会被储存在一个队列中,然后在空闲时间发出。" #: doc/classes/Object.xml msgid "Persisting connections are saved when the object is serialized to file." -msgstr "当对象序列化为文件时,将保存持久连接。" +msgstr "持久化连接,会在该对象序列化为文件时保存。" #: doc/classes/Object.xml msgid "One-shot connections disconnect themselves after emission." -msgstr "信号触发后断开一次性连接。" +msgstr "一次性连接,会在触发后自行断开。" #: doc/classes/Object.xml msgid "" @@ -47814,8 +47933,8 @@ msgid "" "connected several times to the same target, and will only be fully " "disconnected once no references are left." msgstr "" -"连接一个信号作为引用计数。这意味着一个给定的信号可以多次连接到同一个目标,并" -"且只有在没有引用时才会完全断开连接。" +"以引用计数形式连接信号。这意味着一个给定的信号可以多次连接到同一个目标,并且" +"只有在没有引用时才会完全断开连接。" #: doc/classes/Occluder.xml msgid "Allows [OccluderShape]s to be used for occlusion culling." @@ -47959,11 +48078,10 @@ msgid "Allows changing the polygon geometry from code." msgstr "允许通过代码修改多边形形状。" #: doc/classes/OccluderShapePolygon.xml -#, fuzzy msgid "" "Specifies whether the occluder should operate from both sides. If " "[code]false[/code], the occluder will operate one way only." -msgstr "指定该遮挡器是应该为单向还是双向。" +msgstr "指定该遮挡器是否为双向。为 [code]false[/code] 时,遮挡器为单向。" #: doc/classes/OccluderShapeSphere.xml msgid "Spherical occlusion primitive for use with the [Occluder] node." @@ -48277,6 +48395,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "返回索引[code]idx[/code]处项目的文本。" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "返回索引[code]idx[/code]处项目的文本。" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -48335,6 +48458,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "在索引[code]idx[/code]处设置项的文本。" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "在索引[code]idx[/code]处设置项的文本。" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -48433,7 +48561,7 @@ msgid "" "driver, date and time, timers, environment variables, execution of binaries, " "command line, etc." msgstr "" -"操作系统的功能。OS包装了与主机操作系统通信的最常见功能,如剪贴板、视频驱动程" +"操作系统的功能。OS 包装了与主机操作系统通信的最常见功能,如剪贴板、视频驱动程" "序、日期和时间、计时器、环境变量、二进制文件的执行、命令行等。" #: doc/classes/OS.xml @@ -49019,6 +49147,8 @@ msgid "" "machine. On CPUs with HyperThreading enabled, this number will be greater " "than the number of [i]physical[/i] CPU cores." msgstr "" +"返回主机的[i]逻辑[/i] CPU 核心数。对于启用了超线程的 CPU,这个数会比[i]物理[/" +"i] CPU 核心数大。" #: doc/classes/OS.xml msgid "" @@ -49028,6 +49158,9 @@ msgid "" "iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " "string." msgstr "" +"返回主机的 CPU 型号名称(例如“Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz”)。\n" +"[b]注意:[/b]这个方法仅在 Windows、macOS、Linux 和 iOS 上实现。在 Android、" +"HTML5 和 UWP 上,[method get_processor_name] 返回的是空字符串。" #: doc/classes/OS.xml msgid "Returns the window size including decorations like window borders." @@ -49047,7 +49180,7 @@ msgstr "" #: doc/classes/OS.xml msgid "Returns the number of displays attached to the host machine." -msgstr "返回连接到宿主机的显示器数量。" +msgstr "返回连接到主机的显示器数量。" #: doc/classes/OS.xml msgid "" @@ -49108,6 +49241,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -49847,7 +49997,7 @@ msgstr "" #: doc/classes/OS.xml msgid "The clipboard from the host OS. Might be unavailable on some platforms." -msgstr "宿主操作系统的剪贴板。在某些平台上可能不可用。" +msgstr "主机操作系统的剪贴板。在某些平台上可能不可用。" #: doc/classes/OS.xml msgid "The current screen index (starting from 0)." @@ -56518,7 +56668,7 @@ msgstr "项目的描述,在项目管理器中悬停时显示为工具提示。 msgid "" "Icon used for the project, set when project loads. Exporters will also use " "this icon when possible." -msgstr "用于项目的图标,在项目加载时设置。导出时也将尽可能使用此图标。" +msgstr "项目所使用的图标,在项目加载时设置。导出时也将尽可能使用此图标。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56790,9 +56940,9 @@ msgstr "" "指定偏好的音频输出延迟,单位为毫秒。值越低,音频延迟越小,代价是 CPU 占用率会" "更高。在较慢的硬件上,使用较低的值可能产生爆裂声。\n" "音频输出延迟可能受到宿主的操作系统和音频硬件驱动的限制。如果宿主无法提供指定" -"的音频输出延迟,Godot 会尝试使用宿主所允许范围内与其最接近的值。因此你应当始" +"的音频输出延迟,Godot 会尝试使用主机所允许范围内与其最接近的值。因此你应当始" "终使用 [method AudioServer.get_output_latency] 获取实际的音频输出延迟。\n" -"[b]注意:[/b] 此设置在 Windows 上会被忽略。" +"[b]注意:[/b]此设置在 Windows 上会被忽略。" #: doc/classes/ProjectSettings.xml msgid "" @@ -56904,6 +57054,14 @@ msgstr "" "警告。" #: doc/classes/ProjectSettings.xml +#, fuzzy +msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" +"如果[code]true[/code],则当三元运算符可能发出类型不兼容的值时,将启用警告。" + +#: doc/classes/ProjectSettings.xml msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." @@ -57432,6 +57590,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -57443,14 +57614,14 @@ msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -"用于项目的自定义[Theme]资源文件的路径([code]theme[/code]或通用[code]tres[/" -"code]/[code]res[/code]扩展名)。" +"用于项目的自定义 [Theme] 资源文件的路径([code]theme[/code] 或通用 " +"[code]tres[/code]/[code]res[/code] 扩展名)。" #: doc/classes/ProjectSettings.xml msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." -msgstr "自定义[Font]资源的路径,用于项目的所有GUI元素的默认字体。" +msgstr "自定义 [Font] 资源的路径,用于项目的所有 GUI 元素的默认字体。" #: doc/classes/ProjectSettings.xml msgid "If [code]true[/code], makes sure the theme used works with HiDPI." @@ -58590,6 +58761,16 @@ msgstr "" "支持\"GodotPhysics\"引擎作为替代。" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "在根视图上启用 [member Viewport.physics_object_picking]。" @@ -58634,8 +58815,8 @@ msgstr "" "执行频率。另请参见 [member debug/settings/fps/force_fps]。\n" "[b]注意:[/b]本属性在程序开始运行时是只读的。要在运行时修改物理 FPS,请设置 " "[member Engine.iterations_per_second]。\n" -"[b]注意:[/b]每个渲染帧最多只能模拟 8 次物理迭代。如果为了追赶渲染,需要在每" -"个渲染帧中模拟多于 8 次物理迭代,游戏看上去会是降速的(即便在物理计算中始终使" +"[b]注意:[/b]每个渲染帧最多只能模拟 8 个物理周期。如果为了追赶渲染,需要在每" +"个渲染帧中模拟多于 8 个物理周期,游戏看上去会是降速的(即便在物理计算中始终使" "用 [code]delta[/code])。因此,建议不要将 [member physics/common/" "physics_fps] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就会低速运" "行。" @@ -58650,9 +58831,13 @@ msgid "" "prevent a visible glitch. You can do this using the [method Node." "reset_physics_interpolation] function." msgstr "" +"为 [code]true[/code] 时,渲染器会根据物理对象最近两次的变换对其变换进行插值," +"从而在物理周期与渲染帧不一致时得到平滑的运动。\n" +"[b]注意:[/b]将对象移动到新位置时(并非一般的物理运动)你可能会想要临时关闭插" +"值,避免显示问题。你可以使用 [method Node.reset_physics_interpolation] 函数实" +"现。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -58669,14 +58854,16 @@ msgid "" "[b]Note:[/b] This property is only read when the project starts. To change " "the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -"控制物理时钟实时同步的程度。如果是0或更少,时钟是同步的。这样的值建议用于网络" -"游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟的偏差较" -"大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应是不错的;超过2的值可能" -"会导致游戏对掉帧的反应有明显的延迟,因此不建议使用。\n" -"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值解决方案时,应该通过将" -"[member physics/common/physics_jitter_fix]设置为[code]0[/code]来禁用物理抖动" -"修复。\n" -"[b]注意:[/b] 这个属性只在项目启动时被读取。要在运行时改变物理FPS,请设置" +"控制物理周期与实际时间的同步程度。如果小于等于 0,则周期是同步的。这样的值建" +"议用于网络游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟" +"的偏差较大,但可以平滑帧速率的抖动。默认值 0.5 对大多数人来说应是不错的;超" +"过 2 的值可能会导致游戏对掉帧的反应有明显的延迟,因此不建议使用。\n" +"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值解决方案时,应该通过将 " +"[member physics/common/physics_jitter_fix] 设置为 [code]0[/code] 来禁用物理抖" +"动修复。\n" +"[b]注意:[/b]如果启用了 [member physics/common/physics_interpolation],运行时" +"会自动禁用抖动修复。\n" +"[b]注意:[/b]这个属性只在项目启动时被读取。要在运行时改变物理 FPS,请设置 " "[member Engine.physics_jitter_fix]。" #: doc/classes/ProjectSettings.xml @@ -59162,6 +59349,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "混合形状的最大缓冲区大小。任何比这更大的混合形状都不起作用。" @@ -59368,7 +59563,6 @@ msgstr "" "时,才应该使用该选项。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " @@ -59378,7 +59572,9 @@ msgid "" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" "如果为 [code]true[/code],分配根 [Viewport] 的帧缓冲时将使用高动态范围。高动" -"态范围允许使用大于 1 的 [Color] 值。\n" +"态范围允许使用大于 1 的 [Color] 值。如果 [member Environment." +"glow_hdr_threshold] 大于等于 [code]1.0[/code],那么就必须将其设为 " +"[code]true[/code],发光渲染才能正常工作。\n" "[b]注意:[/b]仅在 GLES3 后端中可用。" #: doc/classes/ProjectSettings.xml @@ -59389,6 +59585,11 @@ msgid "" "glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" +"[member rendering/quality/depth/hdr] 在移动设备上的低端的覆盖项,为的是性能考" +"量或驱动支持。如果 [member Environment.glow_hdr_threshold] 大于等于 " +"[code]1.0[/code],那么就必须将其设为 [code]true[/code],发光渲染才能正常工" +"作。\n" +"[b]注意:[/b]仅在 GLES3 后端中可用。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59560,7 +59761,6 @@ msgstr "" "称为“三线性过滤”)。" #: doc/classes/ProjectSettings.xml -#, fuzzy msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -59572,7 +59772,7 @@ msgstr "" "用于帧缓冲区的分配策略。它越简单,使用的资源就越少(但支持的功能也越少)。如" "果设置为“2D Without Sampling”(2D 无采样)或“3D Without Effects”(3D 无特" "效),将不分配采样缓冲区。这意味着 [code]SCREEN_TEXTURE[/code] 和 " -"[code]DEPTH_TEXTURE[/code] 将不能在着色器中使用,后期处理特效将不能在 " +"[code]DEPTH_TEXTURE[/code] 将不能在着色器中使用,发光等后期处理特效将不能在 " "[Environment] 中使用。" #: doc/classes/ProjectSettings.xml @@ -60397,8 +60597,9 @@ msgstr "" "一个浮点[i]值[/i],用于[i]步进[/i]和[i]页面[/i],例如[ScrollBar]。" #: doc/classes/Range.xml +#, fuzzy msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" @@ -60406,7 +60607,8 @@ msgstr "" "员变量改变时,它将与它的组中的所有其他范围共享新的值。" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +#, fuzzy +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "停止与任何其他成员变量共享其成员变量的范围。" #: doc/classes/Range.xml @@ -60485,8 +60687,15 @@ msgstr "" "变时释放信号。" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." -msgstr "在 [member value] 改变时释放信号。" +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." +msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml msgid "Query the closest object intersecting a ray." @@ -61648,8 +61857,8 @@ msgid "" "from a [PackedScene] instantiation, returns the local scene where this " "resource's unique copy is in use. Otherwise, returns [code]null[/code]." msgstr "" -"如果[member resource_local_to_scene]被启用,并且该资源是从一个[PackedScene]实" -"例中加载的,则返回该资源的唯一副本正在使用的本地场景。否则,返回[code]null[/" +"如果启用了 [member resource_local_to_scene],并且该资源是从 [PackedScene] 实" +"例中加载的,则返回该资源的唯一副本正在使用的本地场景。否则返回 [code]null[/" "code]。" #: doc/classes/Resource.xml @@ -61658,8 +61867,8 @@ msgid "" "[Texture], [Mesh], etc) are high-level abstractions of resources stored in a " "server, so this function will return the original RID." msgstr "" -"返回资源的RID(或者一个空的RID)。许多资源(如[Texture]、[Mesh]等)是存储在服" -"务器server中的资源的高级抽象,所以这个函数将返回原始的RID。" +"返回该资源的 RID(或者空的 RID)。许多资源(如 [Texture]、[Mesh] 等)是存储在" +"服务器中的资源的高级抽象,所以这个函数将返回原始的 RID。" #: doc/classes/Resource.xml msgid "" @@ -61683,8 +61892,8 @@ msgid "" "the latter would error out if another resource was already cached for the " "given path." msgstr "" -"设置资源的路径,可能会覆盖这个路径的现有缓存条目。这与设置[member " -"resource_path]不同,因为后者会在其他资源已经被缓存在给定的路径上时出错。" +"设置资源的路径,可能会覆盖这个路径的现有缓存条目。这与设置 [member " +"resource_path] 不同,因为后者会在其他资源已经被缓存在给定的路径上时出错。" #: doc/classes/Resource.xml msgid "" @@ -61702,9 +61911,9 @@ msgid "" "current resource in the editor inspector. For built-in scripts, the [member " "resource_name] will be displayed as the tab name in the script editor." msgstr "" -"资源名称。这是一个可选的标识符。如果 [member resource_name] 资源名不是空的," -"则将显示其值,以表示编辑器检查器中的当前资源。对于内置脚本,[member " -"resource_name]将作为脚本编辑器中的选项卡名称显示。" +"资源的名称,是可选的标识符。如果 [member resource_name] 不为空,则编辑器检查" +"器中将用这个值来表示当前的资源。对于内置脚本,[member resource_name] 将作为脚" +"本编辑器中的选项卡名称显示。" #: doc/classes/Resource.xml msgid "" @@ -61721,9 +61930,9 @@ msgid "" "[b]Note:[/b] This signal is not emitted automatically for custom resources, " "which means that you need to create a setter and emit the signal yourself." msgstr "" -"每当资源发生变化时就会发射。\n" -"[b]注意:[/b]对于自定义资源,这个信号不会自动发射,这意味着你需要自己创建一个" -"设置器setter并发射信号。" +"每当资源发生变化时就会触发。\n" +"[b]注意:[/b]自定义资源不会自动触发这个信号,这意味着你需要自己创建一个 " +"Setter 并触发信号。" #: doc/classes/ResourceFormatLoader.xml msgid "Loads a specific resource type from a file." @@ -62229,14 +62438,14 @@ msgid "" "[RichTextEffect], it will continuously process the effect unless the project " "is paused. This may impact battery life negatively." msgstr "" -"一个用于[RichTextLabel]的自定义效果。\n" -"[b]注意:[/b] 为了使[RichTextEffect]能够使用,必须在脚本中定义一个名为" -"[code]bbcode[/code]的BBCode标签作为成员变量。\n" +"用于 [RichTextLabel] 的自定义效果。\n" +"[b]注意:[/b] 为了使 [RichTextEffect] 能够使用,必须在脚本中定义一个名为 " +"[code]bbcode[/code] 的 BBCode 标签作为成员变量。\n" "[codeblock]\n" -"# RichTextEffect将可以像这样使用:`[example]一些文本[/example]`.\n" +"# 这个 RichTextEffect 的用法就会是:`[example]一些文本[/example]`.\n" "var bbcode = \"example\"\n" "[/codeblock]\n" -"[b]注意:[/b]只要一个[RichTextLabel]包含至少一个[RichTextEffect],它就会持续" +"[b]注意:[/b]只要 [RichTextLabel] 中包含至少一个 [RichTextEffect],它就会持续" "处理这个效果,除非项目暂停。这可能会对电池寿命产生负面影响。" #: doc/classes/RichTextEffect.xml @@ -63264,7 +63473,7 @@ msgstr "" #: doc/classes/RigidBody2D.xml msgid "A body that is controlled by the 2D physics engine." -msgstr "由2D物理引擎控制的实体。" +msgstr "由 2D 物理引擎控制的实体。" #: doc/classes/RigidBody2D.xml msgid "" @@ -64749,6 +64958,8 @@ msgid "" "using [member ProjectSettings.physics/common/physics_interpolation], this " "property allows control over interpolation at runtime." msgstr "" +"尽管一般是使用 [member ProjectSettings.physics/common/physics_interpolation] " +"来全局开关物理插值的,这个属性可以在运行时控制插值。" #: doc/classes/SceneTree.xml msgid "" @@ -65794,8 +66005,8 @@ msgid "" "SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a " "certain point in 3D by rotating all bones in the chain accordingly." msgstr "" -"SkeletonIK用于将[Skeleton]骨链的末端骨骼置于3D中的某一点,并相应地旋转骨链中" -"的所有骨骼。" +"SkeletonIK 可用于将 [Skeleton] 骨链的末端骨骼置于 3D 中的某一点,并相应地旋转" +"骨链中的所有骨骼。" #: doc/classes/SkeletonIK.xml msgid "" @@ -66299,6 +66510,11 @@ msgid "" "include [Camera]s focusing on a node, or finding where to fire lasers from " "on a frame rather than physics tick." msgstr "" +"使用物理插值时,你可能会想要知道节点在插值后(显示)的变换,而不是标准的变换" +"(只有对最近的一次物理周期而言才准确)。\n" +"这对于基于帧的操作而言尤为重要,这些操作是在 [method Node._process] 中进行" +"的,而不是 [method Node._physics_process]。例如让 [Camera] 聚焦到某个节点上," +"在某一帧中查找应该从哪里发射激光,而不是物理帧。" #: doc/classes/Spatial.xml msgid "" @@ -68477,7 +68693,6 @@ msgstr "" "则从后面看它是不可见的。" #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "A color value used to [i]multiply[/i] the texture's colors. Can be used for " "mood-coloring or to simulate the color of light.\n" @@ -68495,10 +68710,9 @@ msgstr "" "色。否则会忽略 [member modulate] 中所定义的颜色。对于 [SpatialMaterial],必须" "让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/code]。" "对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插入 " -"[code]ALBEDO *= COLOR.rgb;[/color]。" +"[code]ALBEDO *= COLOR.rgb;[/code]。" #: doc/classes/SpriteBase3D.xml -#, fuzzy msgid "" "The texture's visibility on a scale from [code]0[/code] (fully invisible) to " "[code]1[/code] (fully visible). [member opacity] is a multiplier for the " @@ -68518,7 +68732,7 @@ msgstr "" "色。否则会忽略 [member opacity] 中所定义的不透明度。对于 [SpatialMaterial]," "必须让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/" "code]。对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插" -"入 [code]ALPHA *= COLOR.a;[/color]。" +"入 [code]ALPHA *= COLOR.a;[/code]。" #: doc/classes/SpriteBase3D.xml msgid "The size of one pixel's width on the sprite to scale it in 3D." @@ -69293,6 +69507,10 @@ msgid "" "print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" "[/codeblock]" msgstr "" +"返回包含该字符串的双字母组(连续字母的组合)的数组。\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # 输出“[Bi, ig, gr, ra, am, ms]”\n" +"[/codeblock]" #: doc/classes/String.xml msgid "" @@ -69658,17 +69876,27 @@ msgstr "" "[code]: / \\ ? * \" | % < >[/code]" #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" +"如果该字符串包含有效的浮点数,则返回 [code]true[/code]。包含整数,也支持指数" +"幂:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # 输出“true”\n" +"print(\"24\".is_valid_float()) # 输出“true”\n" +"print(\"7e3\".is_valid_float()) # 输出“true”\n" +"print(\"24\".is_valid_float()) # 输出“true”\n" +"print(\"Hello\".is_valid_float()) # 输出“false”\n" +"[/codeblock]" #: doc/classes/String.xml msgid "" @@ -69699,25 +69927,39 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" "该字符串为有效标识符时,返回 [code]true[/code]。有效标识符仅能够包含字母、数" -"字、下划线([code]_[/code]),并且不能以数字开头。" +"字、下划线([code]_[/code]),并且不能以数字开头。\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # 输出“true”\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # 输出“false”\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # 输出“false”\n" +"[/codeblock]" #: doc/classes/String.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" +"如果该字符串包含有效的整数,则返回 [code]true[/code]\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # 输出“true”\n" +"print(\"14.6\".is_valid_int()) # 输出“false”\n" +"print(\"L\".is_valid_int()) # 输出“false”\n" +"print(\"+3\".is_valid_int()) # 输出“true”\n" +"print(\"-12\".is_valid_int()) # 输出“true”\n" +"[/codeblock]" #: doc/classes/String.xml msgid "" @@ -69775,34 +70017,34 @@ msgstr "" "一的前缀字符串,请参阅 [method trim_prefix]。" #: doc/classes/String.xml -#, fuzzy msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code]). An empty string or " "empty expression always evaluates to [code]false[/code]." msgstr "" -"判断表达式是否匹配(区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意字" -"符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。" +"判断表达式是否匹配,区分大小写,其中 [code]\"*\"[/code] 匹配零个或多个任意字" +"符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。如果" +"字符串或表达式为空,则始终返回 [code]false[/code]。" #: doc/classes/String.xml -#, fuzzy msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code]). An empty string or " "empty expression always evaluates to [code]false[/code]." msgstr "" -"判断表达式是否匹配(不区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意" -"字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。" +"判断表达式是否匹配,不区分大小写,其中 [code]\"*\"[/code] 匹配零个或多个任意" +"字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。如" +"果字符串或表达式为空,则始终返回 [code]false[/code]。" #: doc/classes/String.xml msgid "Returns the MD5 hash of the string as an array of bytes." -msgstr "以一个字节数组的形式返回字符串的MD5哈希值。" +msgstr "以字节数组的形式返回该字符串的 MD5 哈希值。" #: doc/classes/String.xml msgid "Returns the MD5 hash of the string as a string." -msgstr "以一个字符串的形式返回字符串的MD5哈希值。" +msgstr "以字符串的形式返回该字符串的 MD5 哈希值。" #: doc/classes/String.xml msgid "" @@ -70025,6 +70267,15 @@ msgid "" "print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" "[/codeblock]" msgstr "" +"返回该字符串与另一个字符串的相似指数([url=https://zh.wikipedia.org/wiki/" +"Dice%E7%B3%BB%E6%95%B0]索伦森-骰子系数[/url])。1.0 表示完全相似,0.0 表示完" +"全不相似。\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # 输出“1”\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # 输出“0”\n" +"print(\"ABC123\".similarity(\"123ABC\")) # 输出“0.8”\n" +"print(\"ABC123\".similarity(\"abc123\")) # 输出“0.4”\n" +"[/codeblock]" #: doc/classes/String.xml msgid "Returns a simplified canonical path." @@ -71841,14 +72092,12 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "返回所有栏位及内部边距的总宽度。" #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the total amount of lines that could be drawn." -msgstr "返回该 Label 的文本行数。" +msgstr "返回可绘制的总行数。" #: doc/classes/TextEdit.xml -#, fuzzy msgid "Returns the number of visible lines, including wrapped text." -msgstr "返回可见行数。" +msgstr "返回可见行数,包括自动换行。" #: doc/classes/TextEdit.xml msgid "" @@ -71903,6 +72152,13 @@ msgid "Returns if the given line is wrapped." msgstr "返回给定的行是否换行。" #: doc/classes/TextEdit.xml +#, fuzzy +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "返回节点[code]id[/code]和[code]dst_id[/code]是否在指定的插槽上连接。" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "如果选择处于活动状态,则返回 [code]true[/code]。" @@ -73089,6 +73345,8 @@ msgid "" "Unmarks [code]theme_type[/code] as being a variation of another theme type. " "See [method set_type_variation]." msgstr "" +"取消将主题类型 [code]theme_type[/code] 标记为任何主题类型的变种。见 [method " +"set_type_variation]。" #: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." @@ -73274,17 +73532,17 @@ msgstr "" "[b]注意:[/b][code]node_type[/code]没有生效,在未来的版本中会被删除。" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns the name of the base theme type if [code]theme_type[/code] is a " "valid variation type. Returns an empty string otherwise." -msgstr "返回正在播放的场景名称。如果当前没有场景正在播放,返回一个空字符串。" +msgstr "" +"如果主题类型 [code]theme_type[/code] 为有效的变种类型,则返回其基础主题类型的" +"名称。否则返回空字符串。" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns a list of all type variations for the given [code]base_type[/code]." -msgstr "返回给定[code]signal[/code]的连接的[Array]。" +msgstr "返回给定的基础类型 [code]base_type[/code] 的所有类型变种。" #: doc/classes/Theme.xml msgid "" @@ -73354,12 +73612,12 @@ msgstr "" "如果该主题没有[code]node_type[/code],则返回[code]false[/code]。" #: doc/classes/Theme.xml -#, fuzzy msgid "" "Returns [code]true[/code] if [code]theme_type[/code] is marked as a " "variation of [code]base_type[/code]." msgstr "" -"如果预加载器包含一个与[code]name[/code]相关的资源,则返回[code]true[/code]。" +"如果主题类型 [code]theme_type[/code] 被标记为基础类型 [code]base_type[/code] " +"的变种,则返回 [code]true[/code]。" #: doc/classes/Theme.xml msgid "" @@ -73504,6 +73762,15 @@ msgid "" "[b]Note:[/b] Suggestions only show up if this theme resource is set as the " "project default theme. See [member ProjectSettings.gui/theme/custom]." msgstr "" +"将主题类型 [code]theme_type[/code] 标记为基础类型 [code]base_type[/code] 的变" +"种。\n" +"这会将 [code]theme_type[/code] 添加为 [code]base_type[/code] 类的 [Control] " +"的 [member Control.theme_type_variation] 的建议选项。\n" +"变种可以嵌套,即 [code]base_type[/code] 也可以是变种。如果 [code]base_type[/" +"code] 与该 [Control] 相匹配,且存在以它结尾的变种链,则整条链上的变种都会作为" +"建议选项。\n" +"[b]注意:[/b]只有该主题资源被设为项目默认主题时才会出现建议。见 [member " +"ProjectSettings.gui/theme/custom]。" #: doc/classes/Theme.xml msgid "" @@ -74094,9 +74361,9 @@ msgid "" "[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant " "TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile." msgstr "" -"确定什么时候自动图块器应该考虑将两个不同的自动图块器ID绑定在一起。\n" -"[b]注意:[/b] [code]neighbour_id[/code]当检查一个图块与一个空的相邻图块时,将" -"是[code]-1[/code],即[constant TileMap.INVALID_CELL]。" +"确定什么时候自动图块器应该考虑将两个不同的自动图块器 ID 绑定在一起。\n" +"[b]注意:[/b]当检查一个图块与一个空的相邻图块时,[code]neighbour_id[/code] 将" +"是 [code]-1[/code],即 [constant TileMap.INVALID_CELL]。" #: doc/classes/TileSet.xml msgid "Clears all bitmask information of the autotile." @@ -74614,6 +74881,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -75996,7 +76270,7 @@ msgstr "每个项内的垂直填充,即项内容与上或下边框之间的距 #: doc/classes/Tree.xml msgid "[Font] of the title button's text." -msgstr "标题按钮文本的[Font]字体。" +msgstr "标题按钮文本的 [Font] 字体。" #: doc/classes/Tree.xml msgid "The arrow icon used when a foldable item is not collapsed." @@ -76011,89 +76285,90 @@ msgid "" "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " "cell is checked." msgstr "" -"当[constant TreeItem.CELL_MODE_CHECK]模式单元格被选中时,显示的选中图标。" +"当 [constant TreeItem.CELL_MODE_CHECK] 模式单元格被选中时,显示的选中图标。" #: doc/classes/Tree.xml msgid "" "The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode " "cell." -msgstr "为[constant TreeItem.CELL_MODE_RANGE]模式单元显示的箭头图标。" +msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模式单元显示的箭头图标。" #: doc/classes/Tree.xml msgid "" "The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode " "cell is unchecked." msgstr "" -"当[constant TreeItem.CELL_MODE_CHECK]模式单元未被选中时,要显示的选中图标。" +"当 [constant TreeItem.CELL_MODE_CHECK] 模式单元未被选中时,要显示的选中图标。" #: doc/classes/Tree.xml msgid "" "The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] " "mode cell." -msgstr "为[constant TreeItem.CELL_MODE_RANGE]模式单元显示的向下箭头图标。" +msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模式单元显示的向下箭头图标。" #: doc/classes/Tree.xml msgid "" "Default [StyleBox] for the [Tree], i.e. used when the control is not being " "focused." -msgstr "[Tree]的默认[StyleBox],即在控件没有获得焦点时使用。" +msgstr "[Tree] 的默认 [StyleBox],即在控件没有获得焦点时使用。" #: doc/classes/Tree.xml msgid "[StyleBox] used when the [Tree] is being focused." -msgstr "当[Tree]获得焦点时使用的[StyleBox]。" +msgstr "当 [Tree] 获得焦点时使用的 [StyleBox]。" #: doc/classes/Tree.xml msgid "[StyleBox] used when a button in the tree is pressed." -msgstr "当树中的按钮被按下时使用的[StyleBox]。" +msgstr "当树中的按钮被按下时使用的 [StyleBox]。" #: doc/classes/Tree.xml msgid "[StyleBox] used for the cursor, when the [Tree] is being focused." -msgstr "当[Tree]获得焦点时,用于光标的[StyleBox]。" +msgstr "当 [Tree] 获得焦点时,用于光标的 [StyleBox]。" #: doc/classes/Tree.xml msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused." -msgstr "当[Tree]未获聚焦时,用于光标的[StyleBox]。" +msgstr "当 [Tree] 未获聚焦时,用于光标的 [StyleBox]。" #: doc/classes/Tree.xml msgid "" "Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell." -msgstr "为[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格默认的[StyleBox]。" +msgstr "" +"为 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格默认的 [StyleBox]。" #: doc/classes/Tree.xml msgid "" "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " "hovered." msgstr "" -"当[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格被悬停时的[StyleBox]。" +"当 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格被悬停时的 [StyleBox]。" #: doc/classes/Tree.xml msgid "" "[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's " "pressed." msgstr "" -"当[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格被按下时的[StyleBox]。" +"当 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格被按下时的 [StyleBox]。" #: doc/classes/Tree.xml msgid "" "[StyleBox] for the selected items, used when the [Tree] is not being focused." -msgstr "所选项的[StyleBox],当[Tree]没有获得焦点时使用。" +msgstr "所选项目的 [StyleBox],当 [Tree] 没有获得焦点时使用。" #: doc/classes/Tree.xml msgid "" "[StyleBox] for the selected items, used when the [Tree] is being focused." -msgstr "所选项目的[StyleBox],在[Tree]获得焦点时使用。" +msgstr "所选项目的 [StyleBox],在 [Tree] 获得焦点时使用。" #: doc/classes/Tree.xml msgid "[StyleBox] used when the title button is being hovered." -msgstr "当标题按钮被悬停时使用的[StyleBox]。" +msgstr "当标题按钮被悬停时使用的 [StyleBox]。" #: doc/classes/Tree.xml msgid "Default [StyleBox] for the title button." -msgstr "标题按钮的默认[StyleBox]。" +msgstr "标题按钮的默认 [StyleBox]。" #: doc/classes/Tree.xml msgid "[StyleBox] used when the title button is being pressed." -msgstr "当标题按钮被按下时使用的[StyleBox]。" +msgstr "当标题按钮被按下时使用的 [StyleBox]。" #: doc/classes/TreeItem.xml msgid "Control for a single item inside a [Tree]." @@ -76105,11 +76380,10 @@ msgid "" "styled as well as contain buttons.\n" "You can remove a [TreeItem] by using [method Object.free]." msgstr "" -"控件[Tree]中的单个项目。可以有子级[TreeItem], 样式, 以及包含按钮。\n" -"您可以使用[method Object.free]删除[TreeItem]。" +"控件 [Tree] 中的单个项目。可以有子级 [TreeItem], 样式, 以及包含按钮。\n" +"您可以使用 [method Object.free] 删除 [TreeItem]。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " @@ -76118,9 +76392,9 @@ msgid "" "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" "在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 " -"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以通过在此" -"方法之后调用 [method get_button_count] 来检索该索引。可选,该按钮可以 " -"[code]disabled[/code] 和具有 [code]tooltip[/code]。" +"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以在此方法" +"之前调用 [method get_button_count] 来获取该索引。另外,该按钮还可以通过 " +"[code]disabled[/code] 禁用、通过 [code]tooltip[/code] 设置工具提示。" #: doc/classes/TreeItem.xml msgid "" @@ -76165,9 +76439,8 @@ msgstr "" "引号,否则返回 -1。" #: doc/classes/TreeItem.xml -#, fuzzy msgid "Returns the number of buttons in column [code]column[/code]." -msgstr "返回列[code]column[/code]的自定义颜色。" +msgstr "返回在 [code]column[/code] 列中按钮的数量。" #: doc/classes/TreeItem.xml msgid "" @@ -78973,26 +79246,26 @@ msgstr "" "org/]WebM[/url] 视频格式的 [VideoStream] 资源。支持 VP8 和 VP9 编解码器。VP8 " "和 VP9 编解码器比 [VideoStreamTheora] 更高效,但其需要更多的 CPU 资源来解码," "尤其是 VP9。VP8 和 VP9 编解码器是在 CPU 上解码的。\n" -"[b]注意:[/b] 不支持 Alpha 通道(也称为不透明度)。视频将始终显示为黑色背景," +"[b]注意:[/b]不支持 Alpha 通道(也称为不透明度)。视频将始终显示为黑色背景," "即使它最初包含 Alpha 通道。\n" -"[b]注意:[/b] Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你遇到问" +"[b]注意:[/b]Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你遇到问" "题,可以尝试用 Ogg Theora 格式代替:[VideoStreamTheora]" #: modules/webm/doc_classes/VideoStreamWebm.xml msgid "Returns the WebM video file handled by this [VideoStreamWebm]." -msgstr "返回由这个[VideoStreamWebm]处理的WebM视频文件。" +msgstr "返回由这个 [VideoStreamWebm] 处理的 WebM 视频文件。" #: modules/webm/doc_classes/VideoStreamWebm.xml msgid "" "Sets the WebM video file that this [VideoStreamWebm] resource handles. The " "[code]file[/code] name should have the [code].webm[/code] extension." msgstr "" -"设置这个[VideoStreamWebm]资源处理的WebM视频文件。[code]file[/code]名称具有" -"[code].webm[/code]扩展名。" +"设置这个 [VideoStreamWebm] 资源处理的 WebM 视频文件。文件名 [code]file[/" +"code] 具有 [code].webm[/code] 扩展名。" #: doc/classes/Viewport.xml msgid "Creates a sub-view into the screen." -msgstr "在屏幕中创建一个子视图。" +msgstr "在屏幕中创建子视图。" #: doc/classes/Viewport.xml msgid "" @@ -79133,6 +79406,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "如果屏幕上有可见的模型,返回[code]true[/code]。" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "如果选择处于活动状态,则返回 [code]true[/code]。" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." @@ -89382,13 +89660,13 @@ msgstr "获取当前元素中的属性数量。" msgid "" "Gets the name of the attribute specified by the index in [code]idx[/code] " "argument." -msgstr "获取由[code]idx[/code]参数中的索引指定的属性名称。" +msgstr "获取由 [code]idx[/code] 参数中的索引指定的属性名称。" #: doc/classes/XMLParser.xml msgid "" "Gets the value of the attribute specified by the index in [code]idx[/code] " "argument." -msgstr "获取由[code]idx[/code]参数中的索引指定的属性值。" +msgstr "获取由 [code]idx[/code] 参数中的索引指定的属性值。" #: doc/classes/XMLParser.xml msgid "Gets the current line in the parsed file (currently not implemented)." @@ -89398,21 +89676,20 @@ msgstr "获取被解析文件中的当前行(目前未实现)。" msgid "" "Gets the value of a certain attribute of the current element by name. This " "will raise an error if the element has no such attribute." -msgstr "" -"通过名称获取当前元素的某个属性的值。如果该元素没有该属性,将引发一个错误。" +msgstr "通过名称获取当前元素的某个属性的值。如果该元素没有该属性,将引发错误。" #: doc/classes/XMLParser.xml msgid "" "Gets the value of a certain attribute of the current element by name. This " "will return an empty [String] if the attribute is not found." msgstr "" -"通过名称获取当前元素的某个属性值。如果没有找到该属性,将返回空的[String]。" +"通过名称获取当前元素的某个属性值。如果没有找到该属性,将返回空的 [String]。" #: doc/classes/XMLParser.xml msgid "" "Gets the contents of a text node. This will raise an error in any other type " "of node." -msgstr "获取文本节点的内容。若在任何其他类型的节点中,这将引发一个错误。" +msgstr "获取文本节点的内容。若在任何其他类型的节点中,将引发错误。" #: doc/classes/XMLParser.xml msgid "" @@ -89447,23 +89724,23 @@ msgstr "" #: doc/classes/XMLParser.xml msgid "Opens an XML file for parsing. This returns an error code." -msgstr "打开一个 XML 文件进行解析。这将返回一个错误代码。" +msgstr "打开一个 XML 文件进行解析。返回的是错误码。" #: doc/classes/XMLParser.xml msgid "Opens an XML raw buffer for parsing. This returns an error code." -msgstr "打开一个 XML 原始缓冲区进行解析。这将返回一个错误代码。" +msgstr "打开一个 XML 原始缓冲区进行解析。返回的是错误码。" #: doc/classes/XMLParser.xml msgid "Reads the next node of the file. This returns an error code." -msgstr "读取文件的下一个节点。这将返回一个错误代码。" +msgstr "读取文件的下一个节点。返回的是错误码。" #: doc/classes/XMLParser.xml msgid "" "Moves the buffer cursor to a certain offset (since the beginning) and read " "the next node there. This returns an error code." msgstr "" -"将缓冲区光标移动到某一偏移量(相对于开始位置)并在那里读取下一个节点。这将返" -"回一个错误代码。" +"将缓冲区光标移动到某一偏移量(相对于开始位置)并在那里读取下一个节点。返回的" +"是错误码。" #: doc/classes/XMLParser.xml msgid "" diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 9a4f44af62..633dc45410 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -15970,6 +15970,11 @@ msgid "" msgstr "" #: doc/classes/Control.xml +#, fuzzy +msgid "Returns [code]true[/code] if drag operation is successful." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/Control.xml msgid "" "Invalidates the size cache in this node and in parent nodes up to toplevel. " "Intended to be used with [method get_minimum_size] when the return value is " @@ -16396,8 +16401,9 @@ msgstr "" #: doc/classes/Control.xml msgid "" "By default, the node's pivot is its top-left corner. When you change its " -"[member rect_scale], it will scale around this pivot. Set this property to " -"[member rect_size] / 2 to center the pivot in the node's rectangle." +"[member rect_rotation] or [member rect_scale], it will rotate or scale " +"around this pivot. Set this property to [member rect_size] / 2 to pivot " +"around the Control's center." msgstr "" #: doc/classes/Control.xml @@ -18741,10 +18747,10 @@ msgid "" "further calculations." msgstr "" -#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml +#: doc/classes/Curve2D.xml msgid "" -"Adds a point to a curve at [code]position[/code], with control points " -"[code]in[/code] and [code]out[/code].\n" +"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" "If [code]at_position[/code] is given, the point is inserted before the point " "number [code]at_position[/code], moving that point (and every point after) " "after the inserted point. If [code]at_position[/code] is not given, or is an " @@ -18896,6 +18902,18 @@ msgid "" msgstr "" #: doc/classes/Curve3D.xml +msgid "" +"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s " +"position, with control points [code]in[/code] and [code]out[/code].\n" +"If [code]at_position[/code] is given, the point is inserted before the point " +"number [code]at_position[/code], moving that point (and every point after) " +"after the inserted point. If [code]at_position[/code] is not given, or is an " +"illegal value ([code]at_position <0[/code] or [code]at_position >= [method " +"get_point_count][/code]), the point will be appended at the end of the point " +"list." +msgstr "" + +#: doc/classes/Curve3D.xml #, fuzzy msgid "Returns the cache of points as a [PoolVector3Array]." msgstr "回傳參數的反正弦值。" @@ -23383,10 +23401,13 @@ msgstr "" #: doc/classes/Environment.xml msgid "" -"Keeps on screen every pixel drawn in the background. This is the fastest " -"background mode, but it can only be safely used in fully-interior scenes (no " -"visible sky or sky reflections). If enabled in a scene where the background " -"is visible, \"ghost trail\" artifacts will be visible when moving the camera." +"Keeps on screen every pixel drawn in the background. Only select this mode " +"if you really need to keep the old data. On modern GPUs it will generally " +"not be faster than clearing the background, and can be significantly slower, " +"particularly on mobile.\n" +"It can only be safely used in fully-interior scenes (no visible sky or sky " +"reflections). If enabled in a scene where the background is visible, \"ghost " +"trail\" artifacts will be visible when moving the camera." msgstr "" #: doc/classes/Environment.xml @@ -26848,14 +26869,14 @@ msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Depth of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the depth of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HeightMapShape.xml msgid "" -"Width of the height map data. Changing this will resize the [member " -"map_data]." +"Number of vertices in the width of the height map. Changing this will resize " +"the [member map_data]." msgstr "" #: doc/classes/HFlowContainer.xml @@ -32699,6 +32720,13 @@ msgstr "" msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" +#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml +#: doc/classes/TextEdit.xml +msgid "" +"If [code]true[/code], the selected text will be deselected when focus is " +"lost." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " @@ -32734,6 +32762,13 @@ msgid "" "[/codeblock]" msgstr "" +#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml +msgid "" +"If [code]false[/code], using middle mouse button to paste clipboard will be " +"disabled.\n" +"[b]Note:[/b] This method is only implemented on Linux." +msgstr "" + #: doc/classes/LineEdit.xml msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" @@ -38620,6 +38655,11 @@ msgid "Returns the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Returns the tooltip of the item at index [code]idx[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/OptionButton.xml msgid "" "Returns the ID of the selected item, or [code]0[/code] if no item is " "selected." @@ -38673,6 +38713,11 @@ msgid "Sets the text of the item at index [code]idx[/code]." msgstr "" #: doc/classes/OptionButton.xml +#, fuzzy +msgid "Sets the tooltip of the item at index [code]idx[/code]." +msgstr "計算兩個向量的外積。" + +#: doc/classes/OptionButton.xml msgid "" "The index of the currently selected item, or [code]-1[/code] if no item is " "selected." @@ -39232,6 +39277,23 @@ msgstr "" #: doc/classes/OS.xml msgid "" +"Returns the current refresh rate of the specified screen. If [code]screen[/" +"code] is [code]-1[/code] (the default value), the current screen will be " +"used.\n" +"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh " +"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] " +"will always return [code]-1.0[/code] as there is no way to retrieve the " +"refresh rate on that platform.\n" +"To fallback to a default refresh rate if the method fails, try:\n" +"[codeblock]\n" +"var refresh_rate = OS.get_screen_refresh_rate()\n" +"if refresh_rate < 0:\n" +" refresh_rate = 60.0\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/OS.xml +msgid "" "Return the scale factor of the specified screen by index. If [code]screen[/" "code] is [code]-1[/code] (the default value), the current screen will be " "used.\n" @@ -45611,6 +45673,12 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], enables warnings when the type of the default value " +"set to an exported variable is different than the specified export type." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a constant." msgstr "" @@ -46034,6 +46102,19 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If enabled, the moment [member Viewport.gui_disable_input] is set to " +"[code]false[/code] to disable GUI input in a viewport, current mouse over " +"and mouse focus will be dropped.\n" +"That behavior helps to keep a robust GUI state, with no surprises when input " +"is resumed regardless what has happened in the meantime.\n" +"If disabled, the legacy behavior is used, which consists in just not doing " +"anything besides the GUI input disable itself.\n" +"[b]Note:[/b] This is set to [code]true[/code] by default for new projects " +"and is the recommended setting." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" @@ -47003,6 +47084,16 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"If [code]true[/code], smooths out collision with trimesh shapes " +"([ConcavePolygonShape]) by telling the Bullet physics engine to generate " +"internal edge information for every trimesh shape created.\n" +"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to " +"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/" +"code]." +msgstr "" + +#: doc/classes/ProjectSettings.xml msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" @@ -47416,6 +47507,14 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/" +"code], so asynchronous compilation can be disabled for mobile.\n" +"You may want to do that since mobile GPUs generally won't support " +"ubershaders due to their complexity." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" @@ -48348,13 +48447,13 @@ msgstr "" #: doc/classes/Range.xml msgid "" -"Binds two ranges together along with any ranges previously grouped with " +"Binds two [Range]s together along with any ranges previously grouped with " "either of them. When any of range's member variables change, it will share " "the new value with all other ranges in its group." msgstr "" #: doc/classes/Range.xml -msgid "Stops range from sharing its member variables with any other." +msgid "Stops the [Range] from sharing its member variables with any other." msgstr "" #: doc/classes/Range.xml @@ -48421,7 +48520,14 @@ msgid "" msgstr "" #: doc/classes/Range.xml -msgid "Emitted when [member value] changes." +msgid "" +"Emitted when [member value] changes. When used on a [Slider], this is called " +"continuously while dragging (potentially every frame). If you are performing " +"an expensive operation in a function connected to [signal value_changed], " +"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n" +"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal " +"value_changed] is also emitted when [code]value[/code] is set directly via " +"code." msgstr "" #: doc/classes/RayCast.xml doc/classes/RayCast2D.xml @@ -55726,11 +55832,11 @@ msgid "" "Returns [code]true[/code] if this string contains a valid float. This is " "inclusive of integers, and also supports exponents:\n" "[codeblock]\n" -"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" -"print(\"24\".is_valid_float()) # Prints \"true\"\n" -"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"print(\"1.7\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"True\"\n" +"print(\"24\".is_valid_float()) # Prints \"True\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55756,9 +55862,9 @@ msgid "" "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit.\n" "[codeblock]\n" -"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" -"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" -"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n" "[/codeblock]" msgstr "" @@ -55766,11 +55872,11 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string contains a valid integer.\n" "[codeblock]\n" -"print(\"7\".is_valid_int()) # Prints \"true\"\n" -"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" -"print(\"L\".is_valid_int()) # Prints \"false\"\n" -"print(\"+3\".is_valid_int()) # Prints \"true\"\n" -"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"print(\"7\".is_valid_int()) # Prints \"True\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"False\"\n" +"print(\"L\".is_valid_int()) # Prints \"False\"\n" +"print(\"+3\".is_valid_int()) # Prints \"True\"\n" +"print(\"-12\".is_valid_int()) # Prints \"True\"\n" "[/codeblock]" msgstr "" @@ -57566,6 +57672,12 @@ msgid "Returns if the given line is wrapped." msgstr "回傳參數的正切值。" #: doc/classes/TextEdit.xml +msgid "" +"Returns whether the mouse is over selection. If [code]edges[/code] is " +"[code]true[/code], the edges are considered part of the selection." +msgstr "" + +#: doc/classes/TextEdit.xml msgid "Returns [code]true[/code] if the selection is active." msgstr "" @@ -59784,6 +59896,13 @@ msgstr "" #: doc/classes/Time.xml msgid "" +"Converts the given timezone offset in minutes to a timezone offset string. " +"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns " +"\"+00:00\"." +msgstr "" + +#: doc/classes/Time.xml +msgid "" "Returns the amount of time passed in milliseconds since the engine started.\n" "Will always be positive or 0 and uses a 64-bit value (it will wrap after " "roughly 500 million years)." @@ -63452,6 +63571,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen." msgstr "" #: doc/classes/Viewport.xml +#, fuzzy +msgid "Returns [code]true[/code] if the drag operation is successful." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/Viewport.xml msgid "" "Returns [code]true[/code] if the viewport is currently performing a drag " "operation." |