diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 33 | ||||
-rw-r--r-- | doc/classes/Bone2D.xml | 10 | ||||
-rw-r--r-- | doc/classes/CPUParticles.xml | 121 | ||||
-rw-r--r-- | doc/classes/CPUParticles2D.xml | 99 | ||||
-rw-r--r-- | doc/classes/ClippedCamera.xml | 6 | ||||
-rw-r--r-- | doc/classes/FileDialog.xml | 2 | ||||
-rw-r--r-- | doc/classes/MeshInstance2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/MultiMeshInstance2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/OS.xml | 3 | ||||
-rw-r--r-- | doc/classes/Particles.xml | 2 | ||||
-rw-r--r-- | doc/classes/Particles2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 10 |
12 files changed, 282 insertions, 20 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 760287e1b8..ba31a774fc 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1003,6 +1003,27 @@ <constant name="JOY_DS_Y" value="2" enum="JoystickList"> DualShock controller Y button </constant> + <constant name="JOY_VR_GRIP" value="2" enum="JoystickList"> + Grip (side) buttons on a VR controller + </constant> + <constant name="JOY_VR_PAD" value="14" enum="JoystickList"> + Push down on the touchpad or main joystick on a VR controller + </constant> + <constant name="JOY_VR_TRIGGER" value="15" enum="JoystickList"> + Trigger on a VR controller + </constant> + <constant name="JOY_OCULUS_AX" value="7" enum="JoystickList"> + A button on the right Oculus Touch controller, X button on the left controller (also when used in OpenVR) + </constant> + <constant name="JOY_OCULUS_BY" value="1" enum="JoystickList"> + B button on the right Oculus Touch controller, Y button on the left controller (also when used in OpenVR) + </constant> + <constant name="JOY_OCULUS_MENU" value="3" enum="JoystickList"> + Menu button on either Oculus Touch controller. + </constant> + <constant name="JOY_OPENVR_MENU" value="1" enum="JoystickList"> + Menu button in OpenVR (Except when Oculus Touch controllers are used) + </constant> <constant name="JOY_SELECT" value="10" enum="JoystickList"> Joypad Button Select </constant> @@ -1085,6 +1106,18 @@ <constant name="JOY_ANALOG_R2" value="7" enum="JoystickList"> Joypad Right Analog Trigger </constant> + <constant name="JOY_VR_ANALOG_TRIGGER" value="2" enum="JoystickList"> + VR Controller Analog Trigger + </constant> + <constant name="JOY_VR_ANALOG_GRIP" value="4" enum="JoystickList"> + VR Controller Analog Grip (side buttons) + </constant> + <constant name="JOY_OPENVR_TOUCHPADX" value="0" enum="JoystickList"> + OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR controllers) + </constant> + <constant name="JOY_OPENVR_TOUCHPADY" value="1" enum="JoystickList"> + OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR controllers) + </constant> <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList"> </constant> <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList"> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 59f7bec889..757c6c6a34 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -1,8 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Bone2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + Joint used with [Skeleton2D] to control and animate other nodes. </brief_description> <description> + Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes. + You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor. + Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent. + If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses. </description> <tutorials> </tutorials> @@ -11,25 +16,30 @@ <return type="void"> </return> <description> + Stores the node's current transforms in [member rest]. </description> </method> <method name="get_index_in_skeleton" qualifiers="const"> <return type="int"> </return> <description> + Returns the node's index as part of the entire skeleton. See [Skeleton2D]. </description> </method> <method name="get_skeleton_rest" qualifiers="const"> <return type="Transform2D"> </return> <description> + Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent. </description> </method> </methods> <members> <member name="default_length" type="float" setter="set_default_length" getter="get_default_length"> + Length of the bone's representation drawn in the editor's viewport in pixels. </member> <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest"> + Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. </member> </members> <constants> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 599c067328..c9c92102f3 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> + CPU-based 3D particle emitter. </brief_description> <description> + CPU-based 3D particle node used to create a variety of particle systems and effects. + See also [Particles], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> </tutorials> @@ -13,56 +16,77 @@ <argument index="0" name="particles" type="Node"> </argument> <description> + Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]. </description> </method> <method name="restart"> <return type="void"> </return> <description> + Restarts the particle emitter. </description> </method> </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles emitted in one emission cycle. </member> <member name="angle" type="float" setter="set_param" getter="get_param"> + Initial rotation applied to each particle, in degrees. </member> <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Rotation randomness ratio. Default value: [code]0[/code]. </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Angular velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + Particle animation offset. </member> <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation offset randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + Particle animation speed. </member> <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation speed randomness ratio. Default value: [code]0[/code]. </member> <member name="color" type="Color" setter="set_color" getter="get_color"> + Unused for 3D particles. </member> <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> - Each particle's vertex color will vary along this [GradientTexture]. + Unused for 3D particles. </member> <member name="damping" type="float" setter="set_param" getter="get_param"> + The rate at which particles lose velocity. </member> <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Damping randomness ratio. Default value: [code]0[/code]. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder"> + Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX]. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> + The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]. </member> <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors"> </member> @@ -71,124 +95,199 @@ <member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points"> </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape"> + Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT]. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. </member> <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + Align y-axis of particle with the direction of its velocity. </member> <member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + If [code]true[/code], particles will not move on the z axis. Default value: [code]false[/code]. </member> <member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + If [code]true[/code], particles rotate around y-axis by [member angle]. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> + Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + Initial hue variation applied to each particle. </member> <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Hue variation randomness ratio. Default value: [code]0[/code]. </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Initial velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + Linear acceleration applied to each particle in the direction of motion. </member> <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Linear acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + </member> + <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> + Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second. + This property is only available when [member flag_disable_z] is [code]true[/code]. + </member> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's orbital velocity will vary along this [Curve]. + </member> + <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Orbital velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + Particle system starts as if it had already run for this many seconds. </member> <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Radial acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission lifetime randomness ratio. Default value: [code]0[/code]. </member> <member name="scale_amount" type="float" setter="set_param" getter="get_param"> + Initial scale applied to each particle. </member> <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Scale randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Tangential acceleration randomness ratio. Default value: [code]0[/code]. </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> + Particles are drawn in order of depth. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> - <constant name="PARAM_LINEAR_ACCEL" value="2" enum="Parameter"> + <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> - <constant name="PARAM_RADIAL_ACCEL" value="3" enum="Parameter"> + <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. </constant> - <constant name="PARAM_TANGENTIAL_ACCEL" value="4" enum="Parameter"> + <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. </constant> - <constant name="PARAM_DAMPING" value="5" enum="Parameter"> + <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. </constant> - <constant name="PARAM_ANGLE" value="6" enum="Parameter"> + <constant name="PARAM_DAMPING" value="6" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. </constant> - <constant name="PARAM_SCALE" value="7" enum="Parameter"> + <constant name="PARAM_ANGLE" value="7" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. </constant> - <constant name="PARAM_HUE_VARIATION" value="8" enum="Parameter"> + <constant name="PARAM_SCALE" value="8" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> - <constant name="PARAM_ANIM_SPEED" value="9" enum="Parameter"> + <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> - <constant name="PARAM_ANIM_OFFSET" value="10" enum="Parameter"> + <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. </constant> - <constant name="PARAM_MAX" value="11" enum="Parameter"> + <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + </constant> + <constant name="PARAM_MAX" value="12" enum="Parameter"> + Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> + Use with [method set_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> + Use with [method set_flag] to set [member flag_rotate_y]. + </constant> + <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> + Use with [method set_flag] to set [member flag_disable_z]. </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> + All particles will be emitted from a single point. </constant> <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape"> + Particles will be emitted in the volume of a sphere. </constant> <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape"> + Particles will be emitted in the volume of a box. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors]. </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors]. </constant> </constants> </class> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index e1f71e3600..4351a0b4d4 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -1,10 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + CPU-based 2D particle emitter. </brief_description> <description> + CPU-based 2D particle node used to create a variety of particle systems and effects. + See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="convert_from_particles"> @@ -13,53 +17,74 @@ <argument index="0" name="particles" type="Node"> </argument> <description> + Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial]. </description> </method> <method name="restart"> <return type="void"> </return> <description> + Restarts the particle emitter. </description> </method> </methods> <members> <member name="amount" type="int" setter="set_amount" getter="get_amount"> + Number of particles emitted in one emission cycle. </member> <member name="angle" type="float" setter="set_param" getter="get_param"> + Initial rotation applied to each particle, in degrees. </member> <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's rotation will be animated along this [Curve]. </member> <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Rotation randomness ratio. Default value: [code]0[/code]. </member> <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's angular velocity will vary along this [Curve]. </member> <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Angular velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + Particle animation offset. </member> <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's animation offset will vary along this [Curve]. </member> <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation offset randomness ratio. Default value: [code]0[/code]. </member> <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + Particle animation speed. </member> <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's animation speed will vary along this [Curve]. </member> <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Animation speed randomness ratio. Default value: [code]0[/code]. </member> <member name="color" type="Color" setter="set_color" getter="get_color"> + Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. </member> <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> + Each particle's color will vary along this [Gradient]. </member> <member name="damping" type="float" setter="set_param" getter="get_param"> + The rate at which particles lose velocity. </member> <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Damping will vary along this [Curve]. </member> <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Damping randomness ratio. Default value: [code]0[/code]. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder"> + Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX]. </member> <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors"> </member> @@ -68,122 +93,194 @@ <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points"> </member> <member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents"> + The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]. </member> <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape"> + Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT]. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The circle's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_CIRCLE]. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + Align y-axis of particle with the direction of its velocity. </member> <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] </member> <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity"> + Gravity applied to every particle. Default value: [code](0, 98)[/code]. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + Initial hue variation applied to each particle. </member> <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's hue will vary along this [Curve]. </member> <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Hue variation randomness ratio. Default value: [code]0[/code]. </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Initial velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + Amount of time each particle will exist. Default value: [code]1[/code]. </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + Linear acceleration applied to each particle in the direction of motion. </member> <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's linear acceleration will vary along this [Curve]. </member> <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Linear acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. </member> <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap"> + Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + </member> + <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> + Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + </member> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's orbital velocity will vary along this [Curve]. + </member> + <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Orbital velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + Particle system starts as if it had already run for this many seconds. </member> <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's radial acceleration will vary along this [Curve]. </member> <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Radial acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + Emission lifetime randomness ratio. Default value: [code]0[/code]. </member> <member name="scale_amount" type="float" setter="set_param" getter="get_param"> + Initial scale applied to each particle. </member> <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's scale will vary along this [Curve]. </member> <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Scale randomness ratio. Default value: [code]0[/code]. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's tangential acceleration will vary along this [Curve]. </member> <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Tangential acceleration randomness ratio. Default value: [code]0[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + Particle texture. If [code]null[/code] particles will be squares. </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> + Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> + Use with [method set_flag] to set [member flag_align_y]. + </constant> + <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> + Present for consistency with 3D particle nodes, not used in 2D. + </constant> + <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> + Present for consistency with 3D particle nodes, not used in 2D. </constant> - <constant name="FLAG_MAX" value="1" enum="Flags"> + <constant name="FLAG_MAX" value="3" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> + All particles will be emitted from a single point. </constant> <constant name="EMISSION_SHAPE_CIRCLE" value="1" enum="EmissionShape"> + Particles will be emitted on the perimeter of a circle. </constant> <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape"> + Particles will be emitted in the area of a rectangle. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors]. </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors]. </constant> </constants> </class> diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml index b7f158dd65..c6dcd6cd96 100644 --- a/doc/classes/ClippedCamera.xml +++ b/doc/classes/ClippedCamera.xml @@ -29,6 +29,12 @@ <description> </description> </method> + <method name="get_clip_offset" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 953f364bdb..908c017ac9 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -138,5 +138,7 @@ </theme_item> <theme_item name="reload" type="Texture"> </theme_item> + <theme_item name="toggle_hidden" type="Texture"> + </theme_item> </theme_items> </class> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 39a733fdb3..4b38b9aa96 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -22,6 +22,12 @@ The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> + <signals> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 0bf243ee24..8509986c3c 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -22,6 +22,12 @@ The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> + <signals> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 2592bc6775..e994c24582 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -508,7 +508,8 @@ <argument index="0" name="tag_name" type="String"> </argument> <description> - Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. See feature tags documentation. + Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details. + Note that tag names are case-sensitive. </description> </method> <method name="has_touchscreen_ui_hint" qualifiers="const"> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 7820c63ad7..a29b621406 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -55,8 +55,10 @@ Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]. </member> <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> Amount of time each particle will exist. Default value: [code]1[/code]. diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index de4877b639..78114e985d 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -40,7 +40,7 @@ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. </member> <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] @@ -52,7 +52,7 @@ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> - Normal map to be used for the [code]texture[/code] property. + Normal map to be used for the [member texture] property. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index dd7a7cd151..cb06593bc2 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -100,7 +100,7 @@ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. </member> <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> - Gravity applied to every particle. Default value: [code](0, 98, 0)[/code]. + Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param"> Initial hue variation applied to each particle. @@ -112,13 +112,13 @@ Hue variation randomness ratio. Default value: [code]0[/code]. </member> <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> - Initial velocity magnitude for each particle. Direction comes from [member spread]. + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> Initial velocity randomness ratio. Default value: [code]0[/code]. </member> <member name="linear_accel" type="float" setter="set_param" getter="get_param"> - Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction. + Linear acceleration applied to each particle in the direction of motion. </member> <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. @@ -184,7 +184,7 @@ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. @@ -205,7 +205,7 @@ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. |