diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/DirectionalLight.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 2 | ||||
-rw-r--r-- | doc/classes/SpatialMaterial.xml | 4 |
3 files changed, 3 insertions, 5 deletions
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 4d0ff7f13b..687e7519b2 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -21,7 +21,7 @@ <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0"> Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. </member> - <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="200.0"> + <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0"> The maximum distance for shadow splits. </member> <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode" default="2"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index f03f6f187a..c1c3008b5d 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -229,7 +229,6 @@ forward = true return forward [/codeblock] - </description> </method> <method name="forward_spatial_gui_input" qualifiers="virtual"> @@ -261,7 +260,6 @@ forward = true return forward [/codeblock] - </description> </method> <method name="get_breakpoints" qualifiers="virtual"> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f684f09263..df315d7430 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -192,7 +192,7 @@ </member> <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2"> + <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="0"> </member> <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], normal mapping is enabled. @@ -277,7 +277,7 @@ </member> <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1"> + <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="0"> </member> <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. |