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-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--doc/classes/Timer.xml1
2 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index dac00051a9..0a376278f8 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -361,7 +361,7 @@
Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
</constant>
<constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape">
- Represents the size of the [enum EmissionShape] enum.
+ Represents the size of the [enum EmissionShape] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 3e4b68d91d..9e8eb3314d 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -37,6 +37,7 @@
<members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false">
If [code]true[/code], the timer will automatically start when entering the scene tree.
+ [b]Note:[/b] This property is automatically set to [code]false[/code] after the timer enters the scene tree and starts.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart.