diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SceneTree.xml | 7 | ||||
-rw-r--r-- | doc/classes/Vector4.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector4i.xml | 61 |
3 files changed, 68 insertions, 2 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 417703ff01..221e627e35 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -58,8 +58,13 @@ <return type="SceneTreeTimer" /> <param index="0" name="time_sec" type="float" /> <param index="1" name="process_always" type="bool" default="true" /> + <param index="2" name="process_in_physics" type="bool" default="false" /> + <param index="3" name="ignore_time_scale" type="bool" default="false" /> <description> - Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [param process_always] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. + Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. + If [code]process_always[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. + If [code]process_in_physics[/code] is set to [code]true[/code], will update the [SceneTreeTimer] during the physics frame instead of the process frame (fixed framerate processing). + If [code]ignore_time_scale[/code] is set to [code]true[/code], will ignore [member Engine.time_scale] and update the [SceneTreeTimer] with the actual frame delta. Commonly used to create a one-shot delay timer as in the following example: [codeblocks] [gdscript] diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml index 743e2c2fcc..fdc93f82ec 100644 --- a/doc/classes/Vector4.xml +++ b/doc/classes/Vector4.xml @@ -28,7 +28,7 @@ <return type="Vector4" /> <param index="0" name="from" type="Vector4i" /> <description> - Constructs a new [Vector4] from [Vector4i]. + Constructs a new [Vector4] from the given [Vector4i]. </description> </constructor> <constructor name="Vector4"> diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index 9a36c3c4fa..3eea93ce1f 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Vector used for 4D math using integer coordinates. </brief_description> <description> + 4-element structure that can be used to represent 4D grid coordinates or sets of integers. + It uses integer coordinates. See [Vector4] for its floating-point counterpart. </description> <tutorials> </tutorials> @@ -10,18 +13,21 @@ <constructor name="Vector4i"> <return type="Vector4i" /> <description> + Constructs a default-initialized [Vector4i] with all components set to [code]0[/code]. </description> </constructor> <constructor name="Vector4i"> <return type="Vector4i" /> <param index="0" name="from" type="Vector4i" /> <description> + Constructs a [Vector4i] as a copy of the given [Vector4i]. </description> </constructor> <constructor name="Vector4i"> <return type="Vector4i" /> <param index="0" name="from" type="Vector4" /> <description> + Constructs a new [Vector4i] from the given [Vector4]. </description> </constructor> <constructor name="Vector4i"> @@ -31,6 +37,7 @@ <param index="2" name="z" type="int" /> <param index="3" name="w" type="int" /> <description> + Returns a [Vector4i] with the given components. </description> </constructor> </constructors> @@ -38,6 +45,7 @@ <method name="abs" qualifiers="const"> <return type="Vector4i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> @@ -45,56 +53,72 @@ <param index="0" name="min" type="Vector4i" /> <param index="1" name="max" type="Vector4i" /> <description> + Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> <method name="length" qualifiers="const"> <return type="float" /> <description> + Returns the length (magnitude) of this vector. </description> </method> <method name="length_squared" qualifiers="const"> <return type="int" /> <description> + Returns the squared length (squared magnitude) of this vector. This method runs faster than [method length]. </description> </method> <method name="max_axis_index" qualifiers="const"> <return type="int" /> <description> + Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> <method name="min_axis_index" qualifiers="const"> <return type="int" /> <description> + Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W]. </description> </method> <method name="sign" qualifiers="const"> <return type="Vector4i" /> <description> + Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> </methods> <members> <member name="w" type="int" setter="" getter="" default="0"> + The vector's W component. Also accessible by using the index position [code][3][/code]. </member> <member name="x" type="int" setter="" getter="" default="0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="int" setter="" getter="" default="0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> <member name="z" type="int" setter="" getter="" default="0"> + The vector's Z component. Also accessible by using the index position [code][2][/code]. </member> </members> <constants> <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Z" value="2"> + Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_W" value="3"> + Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="ZERO" value="Vector4i(0, 0, 0, 0)"> + Zero vector, a vector with all components set to [code]0[/code]. </constant> <constant name="ONE" value="Vector4i(1, 1, 1, 1)"> + One vector, a vector with all components set to [code]1[/code]. </constant> </constants> <operators> @@ -102,6 +126,7 @@ <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Returns [code]true[/code] if the vectors are not equal. </description> </operator> <operator name="operator %"> @@ -120,94 +145,130 @@ <return type="Vector4i" /> <param index="0" name="right" type="Vector4i" /> <description> + Multiplies each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" + [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector4" /> <param index="0" name="right" type="float" /> <description> + Multiplies each component of the [Vector4i] by the given [float]. + Returns a Vector4 value due to floating-point operations. + [codeblock] + print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" + [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector4i" /> <param index="0" name="right" type="int" /> <description> + Multiplies each component of the [Vector4i] by the given [int]. </description> </operator> <operator name="operator +"> <return type="Vector4i" /> <param index="0" name="right" type="Vector4i" /> <description> + Adds each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" + [/codeblock] </description> </operator> <operator name="operator -"> <return type="Vector4i" /> <param index="0" name="right" type="Vector4i" /> <description> + Subtracts each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector4i" /> <param index="0" name="right" type="Vector4i" /> <description> + Divides each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector4" /> <param index="0" name="right" type="float" /> <description> + Divides each component of the [Vector4i] by the given [float]. + Returns a Vector4 value due to floating-point operations. + [codeblock] + print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector4i" /> <param index="0" name="right" type="int" /> <description> + Divides each component of the [Vector4i] by the given [int]. </description> </operator> <operator name="operator <"> <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator <="> <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator =="> <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Returns [code]true[/code] if the vectors are exactly equal. </description> </operator> <operator name="operator >"> <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator >="> <return type="bool" /> <param index="0" name="right" type="Vector4i" /> <description> + Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator []"> <return type="int" /> <param index="0" name="index" type="int" /> <description> + Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code]. </description> </operator> <operator name="operator unary+"> <return type="Vector4i" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </operator> <operator name="operator unary-"> <return type="Vector4i" /> <description> + Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude. </description> </operator> </operators> |