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-rw-r--r--doc/classes/ImporterMesh.xml10
-rw-r--r--doc/classes/Mesh.xml27
-rw-r--r--doc/classes/SurfaceTool.xml47
3 files changed, 74 insertions, 10 deletions
diff --git a/doc/classes/ImporterMesh.xml b/doc/classes/ImporterMesh.xml
index 90e7df4421..00601cec75 100644
--- a/doc/classes/ImporterMesh.xml
+++ b/doc/classes/ImporterMesh.xml
@@ -39,6 +39,16 @@
Removes all surfaces and blend shapes from this [ImporterMesh].
</description>
</method>
+ <method name="generate_lods">
+ <return type="void" />
+ <argument index="0" name="normal_merge_angle" type="float" />
+ <argument index="1" name="normal_split_angle" type="float" />
+ <description>
+ Generates all lods for this ImporterMesh.
+ [code]normal_merge_angle[/code] and [code]normal_split_angle[/code] are in degrees and used in the same way as the importer settings in [code]lods[/code]. As a good default, use 25 and 60 respectively.
+ The number of generated lods can be accessed using [method get_surface_lod_count], and each LOD is available in [method get_surface_lod_size] and [method get_surface_lod_indices].
+ </description>
+ </method>
<method name="get_blend_shape_count" qualifiers="const">
<return type="int" />
<description>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index eeb6af24c9..48fa2754d5 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -215,12 +215,16 @@
[PackedVector2Array] for second UV coordinates.
</constant>
<constant name="ARRAY_CUSTOM0" value="6" enum="ArrayType">
+ Contains custom color channel 0. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM0_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM1" value="7" enum="ArrayType">
+ Contains custom color channel 1. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM1_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM2" value="8" enum="ArrayType">
+ Contains custom color channel 2. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM2_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_CUSTOM3" value="9" enum="ArrayType">
+ Contains custom color channel 3. [PackedByteArray] if [code](format &gt;&gt; [constant ARRAY_FORMAT_CUSTOM3_SHIFT]) &amp; [constant ARRAY_FORMAT_CUSTOM_MASK])[/code] is [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RGBA8_UNORM], [constant ARRAY_CUSTOM_RG_HALF] or [constant ARRAY_CUSTOM_RGBA_HALF]. [PackedFloat32Array] otherwise.
</constant>
<constant name="ARRAY_BONES" value="10" enum="ArrayType">
[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element is a group of 4 numbers.
@@ -236,20 +240,28 @@
Represents the size of the [enum ArrayType] enum.
</constant>
<constant name="ARRAY_CUSTOM_RGBA8_UNORM" value="0" enum="ArrayCustomFormat">
+ Indicates this custom channel contains unsigned normalized byte colors from 0 to 1, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_RGBA8_SNORM" value="1" enum="ArrayCustomFormat">
+ Indicates this custom channel contains signed normalized byte colors from -1 to 1, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_RG_HALF" value="2" enum="ArrayCustomFormat">
+ Indicates this custom channel contains half precision float colors, encoded as [PackedByteArray]. Only red and green channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGBA_HALF" value="3" enum="ArrayCustomFormat">
+ Indicates this custom channel contains half precision float colors, encoded as [PackedByteArray].
</constant>
<constant name="ARRAY_CUSTOM_R_FLOAT" value="4" enum="ArrayCustomFormat">
+ Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only the red green channel is used.
</constant>
<constant name="ARRAY_CUSTOM_RG_FLOAT" value="5" enum="ArrayCustomFormat">
+ Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only red and green channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGB_FLOAT" value="6" enum="ArrayCustomFormat">
+ Indicates this custom channel contains full float colors, in a [PackedFloat32Array]. Only red, green and blue channels are used.
</constant>
<constant name="ARRAY_CUSTOM_RGBA_FLOAT" value="7" enum="ArrayCustomFormat">
+ Indicates this custom channel contains full float colors, in a [PackedFloat32Array].
</constant>
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
Represents the size of the [enum ArrayCustomFormat] enum.
@@ -273,12 +285,16 @@
Mesh array contains second UV.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
+ Mesh array contains custom channel index 0.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
+ Mesh array contains custom channel index 1.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
+ Mesh array contains custom channel index 2.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
+ Mesh array contains custom channel index 3.
</constant>
<constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
Mesh array contains bones.
@@ -290,29 +306,40 @@
Mesh array uses indices.
</constant>
<constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
+ Mask of mesh channels permitted in blend shapes.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
+ Shift of first custom channel.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ Number of format bits per custom channel. See [enum ArrayCustomFormat].
</constant>
<constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
+ Amount to shift [enum ArrayCustomFormat] for custom channel index 0.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
+ Amount to shift [enum ArrayCustomFormat] for custom channel index 1.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
+ Amount to shift [enum ArrayCustomFormat] for custom channel index 2.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
+ Amount to shift [enum ArrayCustomFormat] for custom channel index 3.
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
+ Mask of custom format bits per custom channel. Must be shifted by one of the SHIFT constants. See [enum ArrayCustomFormat].
</constant>
<constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
+ Shift of first compress flag. Compress flags should be passed to [method ArrayMesh.add_surface_from_arrays] and [method SurfaceTool.commit].
</constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
Flag used to mark that the array contains 2D vertices.
</constant>
<constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
+ Flag indices that the mesh data will use [code]GL_DYNAMIC_DRAW[/code] on GLES. Unused on Vulkan.
</constant>
<constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
+ Flag used to mark that the mesh contains up to 8 bone influences per vertex. This flag indicates that [constant ARRAY_BONES] and [constant ARRAY_WEIGHTS] elements will have double length.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
Blend shapes are normalized.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 43d34d3890..ad638a680b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -35,7 +35,7 @@
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
- Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices.
+ Adds a vertex to index array if you are using indexed vertices. Does not need to be called before adding vertices.
</description>
</method>
<method name="add_triangle_fan">
@@ -123,6 +123,8 @@
<argument index="0" name="nd_threshold" type="float" />
<argument index="1" name="target_index_count" type="int" default="3" />
<description>
+ Generates a LOD for a given [code]nd_threshold[/code] in linear units (square root of quadric error metric), using at most [code]target_index_count[/code] indices.
+ Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
</description>
</method>
<method name="generate_normals">
@@ -139,25 +141,31 @@
Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]).
</description>
</method>
- <method name="get_custom_format" qualifiers="const">
- <return type="int" enum="SurfaceTool.CustomFormat" />
- <argument index="0" name="index" type="int" />
+ <method name="get_aabb" qualifiers="const">
+ <return type="AABB" />
<description>
+ Returns the axis-aligned bounding box of the vertex positions.
</description>
</method>
- <method name="get_max_axis_length" qualifiers="const">
- <return type="float" />
+ <method name="get_custom_format" qualifiers="const">
+ <return type="int" enum="SurfaceTool.CustomFormat" />
+ <argument index="0" name="channel_index" type="int" />
<description>
+ Returns the format for custom [code]channel_index[/code] (currently up to 4). Returns [constant CUSTOM_MAX] if this custom channel is unused.
</description>
</method>
- <method name="get_primitive" qualifiers="const">
+ <method name="get_primitive_type" qualifiers="const">
<return type="int" enum="Mesh.PrimitiveType" />
<description>
+ Returns the type of mesh geometry, such as [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
+ By default, returns [constant SKIN_4_WEIGHTS] to indicate only 4 bone influences per vertex are used.
+ Returns [constant SKIN_8_WEIGHTS] if up to 8 influences are used.
+ [b]Note:[/b] This function returns an enum, not the exact number of weights.
</description>
</method>
<method name="index">
@@ -169,6 +177,7 @@
<method name="optimize_indices_for_cache">
<return type="void" />
<description>
+ Optimizes triangle sorting for performance. Requires that [method get_primitive_type] is [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="set_bones">
@@ -188,16 +197,20 @@
</method>
<method name="set_custom">
<return type="void" />
- <argument index="0" name="index" type="int" />
- <argument index="1" name="custom" type="Color" />
+ <argument index="0" name="channel_index" type="int" />
+ <argument index="1" name="custom_color" type="Color" />
<description>
+ Sets the custom value on this vertex for [code]channel_index[/code].
+ [method set_custom_format] must be called first for this [code]channel_index[/code]. Formats which are not RGBA will ignore other color channels.
</description>
</method>
<method name="set_custom_format">
<return type="void" />
- <argument index="0" name="index" type="int" />
+ <argument index="0" name="channel_index" type="int" />
<argument index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" />
<description>
+ Sets the color format for this custom [code]channel_index[/code]. Use [constant CUSTOM_MAX] to disable.
+ Must be invoked after [method begin] and should be set before [method commit] or [method commit_to_arrays].
</description>
</method>
<method name="set_material">
@@ -218,6 +231,9 @@
<return type="void" />
<argument index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
+ Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
+ By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS])
+ [b]Note:[/b] This function takes an enum, not the exact number of weights.
</description>
</method>
<method name="set_smooth_group">
@@ -258,26 +274,37 @@
</methods>
<constants>
<constant name="CUSTOM_RGBA8_UNORM" value="0" enum="CustomFormat">
+ Limits range of data passed to `set_custom` to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM].
</constant>
<constant name="CUSTOM_RGBA8_SNORM" value="1" enum="CustomFormat">
+ Limits range of data passed to `set_custom` to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM].
</constant>
<constant name="CUSTOM_RG_HALF" value="2" enum="CustomFormat">
+ Stores data passed to `set_custom` as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF].
</constant>
<constant name="CUSTOM_RGBA_HALF" value="3" enum="CustomFormat">
+ Stores data passed to `set_custom` as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF].
</constant>
<constant name="CUSTOM_R_FLOAT" value="4" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT].
</constant>
<constant name="CUSTOM_RG_FLOAT" value="5" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT].
</constant>
<constant name="CUSTOM_RGB_FLOAT" value="6" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT].
</constant>
<constant name="CUSTOM_RGBA_FLOAT" value="7" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT].
</constant>
<constant name="CUSTOM_MAX" value="8" enum="CustomFormat">
+ Used to indicate a disabled custom channel.
</constant>
<constant name="SKIN_4_WEIGHTS" value="0" enum="SkinWeightCount">
+ Each individual vertex can be influenced by only 4 bone weights.
</constant>
<constant name="SKIN_8_WEIGHTS" value="1" enum="SkinWeightCount">
+ Each individual vertex can be influenced by up to 8 bone weights.
</constant>
</constants>
</class>