diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ArrayMesh.xml | 7 | ||||
-rw-r--r-- | doc/classes/Input.xml | 9 | ||||
-rw-r--r-- | doc/classes/InputEvent.xml | 8 | ||||
-rw-r--r-- | doc/classes/KinematicBody.xml | 4 | ||||
-rw-r--r-- | doc/classes/OS.xml | 7 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/Skeleton.xml | 4 | ||||
-rw-r--r-- | doc/classes/UndoRedo.xml | 6 |
8 files changed, 41 insertions, 8 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index bcb9b4f6da..fd66777997 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -53,13 +53,6 @@ Godot uses clockwise winding order for front faces of triangle primitive modes. </description> </method> - <method name="center_geometry"> - <return type="void"> - </return> - <description> - Centers the geometry. - </description> - </method> <method name="clear_blend_shapes"> <return type="void"> </return> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 724e6a078d..29c60f902e 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -325,6 +325,15 @@ Set the mouse mode. See the constants for more information. </description> </method> + <method name="set_use_accumulated_input"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code]. + </description> + </method> <method name="start_joy_vibration"> <return type="void"> </return> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index c880823aee..cd08cd4fe7 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -13,6 +13,14 @@ <demos> </demos> <methods> + <method name="accumulate"> + <return type="bool"> + </return> + <argument index="0" name="with_event" type="InputEvent"> + </argument> + <description> + </description> + </method> <method name="as_text" qualifiers="const"> <return type="String"> </return> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 83abd723d0..4aec75d89f 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -65,7 +65,9 @@ </argument> <argument index="1" name="infinite_inertia" type="bool" default="true"> </argument> - <argument index="2" name="test_only" type="bool" default="false"> + <argument index="2" name="exclude_raycast_shapes" type="bool" default="true"> + </argument> + <argument index="3" name="test_only" type="bool" default="false"> </argument> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 5e71ed094e..04aac298e5 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -684,6 +684,13 @@ Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX. </description> </method> + <method name="request_permission"> + <return type="bool"> + </return> + <description> + At the moment this function is only used by the AudioDriverOpenSL to request permission for RECORD_AUDIO on Android. + </description> + </method> <method name="set_icon"> <return type="void"> </return> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1fec737642..74762df15e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -163,7 +163,11 @@ </method> </methods> <members> + <member name="android/modules" type="String" setter="" getter=""> + Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code]. + </member> <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + Background color for the boot splash. </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 233df28255..f07329f31f 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -259,6 +259,10 @@ </description> </method> </methods> + <members> + <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform"> + </member> + </members> <constants> <constant name="NOTIFICATION_UPDATE_SKELETON" value="50"> </constant> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 8d98bcfdb0..f0980f6414 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -143,6 +143,12 @@ This is useful mostly to check if something changed from a saved version. </description> </method> + <method name="is_commiting_action" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="redo"> <return type="bool"> </return> |