diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/@GDScript.xml | 43 | ||||
-rw-r--r-- | doc/classes/ArrayMesh.xml | 18 | ||||
-rw-r--r-- | doc/classes/AudioServer.xml | 18 | ||||
-rw-r--r-- | doc/classes/BaseButton.xml | 3 | ||||
-rw-r--r-- | doc/classes/Camera.xml | 2 | ||||
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 8 | ||||
-rw-r--r-- | doc/classes/ColorPicker.xml | 4 | ||||
-rw-r--r-- | doc/classes/Dictionary.xml | 2 | ||||
-rw-r--r-- | doc/classes/Line2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/LineEdit.xml | 13 | ||||
-rw-r--r-- | doc/classes/MultiMesh.xml | 20 | ||||
-rw-r--r-- | doc/classes/Object.xml | 8 | ||||
-rw-r--r-- | doc/classes/Panel.xml | 4 | ||||
-rw-r--r-- | doc/classes/Path2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/Physics2DServer.xml | 8 | ||||
-rw-r--r-- | doc/classes/PhysicsServer.xml | 28 | ||||
-rw-r--r-- | doc/classes/RigidBody2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/ScriptEditor.xml | 9 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 18 | ||||
-rw-r--r-- | doc/classes/TranslationServer.xml | 6 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualServer.xml | 11 |
22 files changed, 199 insertions, 33 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 29bf9b62ce..2f7f05b2e4 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -264,11 +264,7 @@ <argument index="0" name="step" type="float"> </argument> <description> - Returns the position of the first non-zero digit, after the decimal point. - [codeblock] - # n is 2 - n = decimals(0.035) - [/codeblock] + Deprecated alias for "[method step_decimals]". </description> </method> <method name="dectime"> @@ -498,6 +494,17 @@ [/codeblock] </description> </method> + <method name="is_equal_approx"> + <return type="bool"> + </return> + <argument index="0" name="a" type="float"> + </argument> + <argument index="1" name="b" type="float"> + </argument> + <description> + Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other. + </description> + </method> <method name="is_inf"> <return type="bool"> </return> @@ -525,6 +532,15 @@ Returns whether [code]s[/code] is a NaN (Not-A-Number) value. </description> </method> + <method name="is_zero_approx"> + <return type="bool"> + </return> + <argument index="0" name="s" type="float"> + </argument> + <description> + Returns True/False whether [code]s[/code] is zero or almost zero. + </description> + </method> <method name="len"> <return type="int"> </return> @@ -1003,6 +1019,23 @@ [/codeblock] </description> </method> + <method name="step_decimals"> + <return type="float"> + </return> + <argument index="0" name="step" type="float"> + </argument> + <description> + Returns the position of the first non-zero digit, after the decimal point. + [codeblock] + # n is 0 + n = step_decimals(5) + # n is 4 + n = step_decimals(1.0005) + # n is 9 + n = step_decimals(0.000000005) + [/codeblock] + </description> + </method> <method name="stepify"> <return type="float"> </return> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 00bd72d4a5..db0fc77b25 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -205,31 +205,31 @@ Amount of weights/bone indices per vertex (always 4). </constant> <constant name="ARRAY_VERTEX" value="0" enum="ArrayType"> - Vertex array (array of [Vector3] vertices). + [PoolVector3Array], [PoolVector2Array], or [Array] of vertex positions. </constant> <constant name="ARRAY_NORMAL" value="1" enum="ArrayType"> - Normal array (array of [Vector3] normals). + [PoolVector3Array] of vertex normals. </constant> <constant name="ARRAY_TANGENT" value="2" enum="ArrayType"> - Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. + [PoolRealArray] of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. </constant> <constant name="ARRAY_COLOR" value="3" enum="ArrayType"> - Vertex array (array of [Color] colors). + [PoolColorArray] of vertex colors. </constant> <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType"> - UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + [PoolVector2Array] for UV coordinates. </constant> <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType"> - Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). + [PoolVector2Array] for second UV coordinates. </constant> <constant name="ARRAY_BONES" value="6" enum="ArrayType"> - Array of bone indices, as a float array. Each element in groups of 4 floats. + [PoolRealArray] or [PoolIntArray] of bone indices. Each element in groups of 4 floats. </constant> <constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType"> - Array of bone weights, as a float array. Each element in groups of 4 floats. + [PoolRealArray] of bone weights. Each element in groups of 4 floats. </constant> <constant name="ARRAY_INDEX" value="8" enum="ArrayType"> - [Array] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. + [PoolIntArray] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 83fbd28152..6dc1600cf2 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -184,6 +184,12 @@ Returns the sample rate at the output of the audioserver. </description> </method> + <method name="get_output_latency" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_speaker_mode" qualifiers="const"> <return type="int" enum="AudioServer.SpeakerMode"> </return> @@ -191,6 +197,18 @@ Returns the speaker configuration. </description> </method> + <method name="get_time_since_last_mix" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_time_to_next_mix" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="is_bus_bypassing_effects" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 08be3ed0f4..c65d545f3e 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -69,6 +69,9 @@ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> + <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside"> + If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code]. + </member> </members> <signals> <signal name="button_down"> diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 014df2b72a..05858e8bc6 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -196,7 +196,7 @@ Perspective Projection (object's size on the screen becomes smaller when far away). </constant> <constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection"> - Orthogonal Projection (objects remain the same size on the screen no matter how far away they are). + Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection). </constant> <constant name="PROJECTION_FRUSTUM" value="2" enum="Projection"> </constant> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 1467812e4d..f847893a39 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -215,7 +215,7 @@ </methods> <members> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable"> - If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. </member> </members> <signals> @@ -227,17 +227,17 @@ <argument index="2" name="shape_idx" type="int"> </argument> <description> - Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details. + Emitted when an input event occurs. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details. </description> </signal> <signal name="mouse_entered"> <description> - Emitted when the mouse pointer enters any of this object's shapes. + Emitted when the mouse pointer enters any of this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. </description> </signal> <signal name="mouse_exited"> <description> - Emitted when the mouse pointer exits all this object's shapes. + Emitted when the mouse pointer exits all this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. </description> </signal> </signals> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index d0a81ad8ae..a58edb5ca8 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -45,6 +45,10 @@ <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha"> If [code]true[/code], shows an alpha channel slider (transparency). </member> + <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled"> + </member> + <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible"> + </member> <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode"> If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). </member> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index f47649363e..b6b17d03fb 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -47,7 +47,7 @@ <argument index="0" name="key" type="Variant"> </argument> <description> - Erase a dictionary key/value pair by key. Do not erase elements while iterating over the dictionary. + Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary. </description> </method> <method name="get"> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 623b23807f..c55760767a 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -14,8 +14,11 @@ </return> <argument index="0" name="position" type="Vector2"> </argument> + <argument index="1" name="at_position" type="int" default="-1"> + </argument> <description> Add a point at the [code]position[/code]. Appends the point at the end of the line. + If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position < 0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> <method name="clear_points"> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 6ea097ec2f..bb180b591d 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -1,10 +1,19 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="LineEdit" inherits="Control" category="Core" version="3.2"> <brief_description> - Control that provides single line string editing. + Control that provides single-line string editing. </brief_description> <description> - LineEdit provides a single line string editor, used for text fields. + LineEdit provides a single-line string editor, used for text fields. It features many built-in shortcuts which will always be available: + - Ctrl + C: Copy + - Ctrl + X: Cut + - Ctrl + V or Ctrl + Y: Paste/"yank" + - Ctrl + Z: Undo + - Ctrl + Shift + Z: Redo + - Ctrl + U: Delete text from the cursor position to the beginning of the line + - Ctrl + K: Delete text from the cursor position to the end of the line + - Ctrl + A: Select all text + - Up/Down arrow: Move the cursor to the beginning/end of the line </description> <tutorials> </tutorials> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 7148871e8c..0e6b5ef1cb 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -44,7 +44,7 @@ <argument index="0" name="instance" type="int"> </argument> <description> - Return the transform of a specific instance. + Return the [Transform] of a specific instance. </description> </method> <method name="get_instance_transform_2d" qualifiers="const"> @@ -53,6 +53,18 @@ <argument index="0" name="instance" type="int"> </argument> <description> + Return the [Transform2D] of a specific instance. + </description> + </method> + <method name="set_as_bulk_array"> + <return type="void"> + </return> + <argument index="0" name="arg0" type="PoolRealArray"> + </argument> + <description> + Set all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative. + All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc... + [Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats. </description> </method> <method name="set_instance_color"> @@ -86,7 +98,7 @@ <argument index="1" name="transform" type="Transform"> </argument> <description> - Set the transform for a specific instance. + Set the [Transform] for a specific instance. </description> </method> <method name="set_instance_transform_2d"> @@ -97,6 +109,7 @@ <argument index="1" name="transform" type="Transform2D"> </argument> <description> + Set the [Transform2D] for a specific instance. </description> </method> </methods> @@ -108,7 +121,7 @@ Format of custom data in custom data array that gets passed to shader. </member> <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count"> - Number of instances that will get drawn. + Number of instances that will get drawn. This clears and (re)sizes the buffers. By default all instances are drawn but you can limit this with [member visible_instance_count]. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> Mesh to be drawn. @@ -117,6 +130,7 @@ Format of transform used to transform mesh, either 2D or 3D. </member> <member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count"> + Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers. </member> </members> <constants> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 4fe43814d1..9c2a65ce5b 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -327,6 +327,14 @@ <description> </description> </method> + <method name="remove_meta"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set"> <return type="void"> </return> diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 1cee2b5386..c9c3f80e7b 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -15,9 +15,5 @@ <theme_items> <theme_item name="panel" type="StyleBox"> </theme_item> - <theme_item name="panelf" type="StyleBox"> - </theme_item> - <theme_item name="panelnc" type="StyleBox"> - </theme_item> </theme_items> </class> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index c77e00a28e..ce15b3eab2 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Can have [PathFollow2D] child-nodes moving along the [Curve2D]. See [PathFollow2D] for more information on this usage. + Note that the path is considered as relative to the moved nodes (children of [PathFollow2D]) - usually the curve should start with a zero vector (0, 0). </description> <tutorials> </tutorials> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 641e1898ff..172420e4ca 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -18,6 +18,8 @@ </argument> <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> <description> Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> @@ -251,7 +253,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="disable" type="bool"> + <argument index="2" name="disabled" type="bool"> </argument> <description> Disables a given shape in an area. @@ -346,6 +348,8 @@ </argument> <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> <description> Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> @@ -746,7 +750,7 @@ </argument> <argument index="1" name="shape_idx" type="int"> </argument> - <argument index="2" name="disable" type="bool"> + <argument index="2" name="disabled" type="bool"> </argument> <description> Disables shape in body if [code]disable[/code] is [code]true[/code]. diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index 25869a853c..78a6ed8ac0 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -18,6 +18,8 @@ </argument> <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> <description> Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> @@ -246,6 +248,18 @@ Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> + <method name="area_set_shape_disabled"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="area_set_shape_transform"> <return type="void"> </return> @@ -334,6 +348,8 @@ </argument> <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> <description> Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> @@ -750,6 +766,18 @@ Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> + <method name="body_set_shape_disabled"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="body_set_shape_transform"> <return type="void"> </return> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 16ee1a444c..9a1802b515 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -7,7 +7,8 @@ This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic. [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. - If you need to override the default physics behavior, you can write a custom force integration. See [member custom_integrator]. + Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. + If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator]. </description> <tutorials> </tutorials> diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml index 666ab15802..28e1f75ac1 100644 --- a/doc/classes/ScriptEditor.xml +++ b/doc/classes/ScriptEditor.xml @@ -55,6 +55,15 @@ Returns an array with all [Script] objects which are currently open in editor. </description> </method> + <method name="goto_line"> + <return type="void"> + </return> + <argument index="0" name="line_number" type="int"> + </argument> + <description> + Goes to the specified line in the current script. + </description> + </method> <method name="open_script_create_dialog"> <return type="void"> </return> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 1817055bab..0210815d75 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -41,6 +41,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Returns if the given line is foldable, that is, it has indented lines right below it. </description> </method> <method name="clear_colors"> @@ -120,6 +121,7 @@ <return type="void"> </return> <description> + Folds all lines that are possible to be folded (see [method can_fold]). </description> </method> <method name="fold_line"> @@ -128,6 +130,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Folds the given line, if possible (see [method can_fold]). </description> </method> <method name="get_breakpoints" qualifiers="const"> @@ -165,6 +168,7 @@ <return type="PopupMenu"> </return> <description> + Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]. </description> </method> <method name="get_selection_from_column" qualifiers="const"> @@ -231,6 +235,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Returns if the given line is folded. </description> </method> <method name="is_line_hidden" qualifiers="const"> @@ -346,6 +351,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Unfolds the given line, if folded. </description> </method> <method name="unhide_all_lines"> @@ -376,6 +382,12 @@ <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> If [code]true[/code], a right click displays the context menu. </member> + <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs"> + If [code]true[/code], the "tab" character will have a visible representation. + </member> + <member name="fold_gutter" type="bool" setter="set_fold_gutter_enabled" getter="is_fold_gutter_enabled"> + If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. + </member> <member name="hiding_enabled" type="int" setter="set_hiding_enabled" getter="is_hiding_enabled"> </member> <member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled"> @@ -512,8 +524,14 @@ </theme_item> <theme_item name="current_line_color" type="Color"> </theme_item> + <theme_item name="executing_line_color" type="Color"> + </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> + <theme_item name="fold" type="Texture"> + </theme_item> + <theme_item name="folded" type="Texture"> + </theme_item> <theme_item name="font" type="Font"> </theme_item> <theme_item name="font_color" type="Color"> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index a3acc2c659..05774635b8 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -27,6 +27,12 @@ Clears the server from all translations. </description> </method> + <method name="get_loaded_locales" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> <method name="get_locale" qualifiers="const"> <return type="String"> </return> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index e6fb32a032..75221ccc82 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -216,7 +216,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. </description> </method> <method name="round"> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 87bf0b79b6..c85a2c4b38 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -2003,6 +2003,17 @@ <description> </description> </method> + <method name="light_set_use_gi"> + <return type="void"> + </return> + <argument index="0" name="light" type="RID"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + Sets whether GI probes capture light information from this light. + </description> + </method> <method name="light_set_color"> <return type="void"> </return> |