diff options
Diffstat (limited to 'doc/translations')
-rw-r--r-- | doc/translations/README.md | 1 | ||||
-rw-r--r-- | doc/translations/ar.po | 48 | ||||
-rw-r--r-- | doc/translations/ca.po | 48 | ||||
-rw-r--r-- | doc/translations/classes.pot | 70 | ||||
-rw-r--r-- | doc/translations/cs.po | 48 | ||||
-rw-r--r-- | doc/translations/de.po | 48 | ||||
-rw-r--r-- | doc/translations/es.po | 60 | ||||
-rw-r--r-- | doc/translations/extract.py | 4 | ||||
-rw-r--r-- | doc/translations/fa.po | 48 | ||||
-rw-r--r-- | doc/translations/fi.po | 48 | ||||
-rw-r--r-- | doc/translations/fr.po | 62 | ||||
-rw-r--r-- | doc/translations/id.po | 48 | ||||
-rw-r--r-- | doc/translations/it.po | 48 | ||||
-rw-r--r-- | doc/translations/ja.po | 48 | ||||
-rw-r--r-- | doc/translations/ko.po | 48 | ||||
-rw-r--r-- | doc/translations/nl.po | 48 | ||||
-rw-r--r-- | doc/translations/pl.po | 48 | ||||
-rw-r--r-- | doc/translations/pt_BR.po | 48 | ||||
-rw-r--r-- | doc/translations/ro.po | 48 | ||||
-rw-r--r-- | doc/translations/ru.po | 48 | ||||
-rw-r--r-- | doc/translations/sr_Cyrl.po | 48 | ||||
-rw-r--r-- | doc/translations/th.po | 48 | ||||
-rw-r--r-- | doc/translations/tr.po | 48 | ||||
-rw-r--r-- | doc/translations/uk.po | 48 | ||||
-rw-r--r-- | doc/translations/zh_Hans.po | 48 | ||||
-rw-r--r-- | doc/translations/zh_Hant.po | 48 |
26 files changed, 603 insertions, 602 deletions
diff --git a/doc/translations/README.md b/doc/translations/README.md new file mode 100644 index 0000000000..a941eeaf49 --- /dev/null +++ b/doc/translations/README.md @@ -0,0 +1 @@ +These `.po` and `.pot` files come from Weblate. Do not modify them manually. diff --git a/doc/translations/ar.po b/doc/translations/ar.po index eae5d09b38..b06b6f013e 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Airbus5717 <Abdussamadf350@gmail.com>, 2020. @@ -701,7 +701,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9896,7 +9896,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11069,7 +11069,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13825,7 +13825,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14163,7 +14163,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32615,7 +32615,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33036,7 +33036,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33047,20 +33047,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34691,7 +34691,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41765,30 +41765,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41796,7 +41796,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54060,7 +54060,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59139,7 +59139,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/ca.po b/doc/translations/ca.po index caa43cfa3a..8b1b10a7db 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # roger <616steam@gmail.com>, 2020. @@ -732,7 +732,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9927,7 +9927,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11100,7 +11100,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13856,7 +13856,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14194,7 +14194,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32646,7 +32646,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33067,7 +33067,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33078,20 +33078,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34588,7 +34588,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34722,7 +34722,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41796,30 +41796,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41827,7 +41827,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54091,7 +54091,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59170,7 +59170,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 0e89e02762..375a9e850c 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. @@ -702,7 +702,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9897,7 +9897,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11070,7 +11070,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13826,7 +13826,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14164,7 +14164,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -20685,9 +20685,9 @@ msgid "" "onready var expression = Expression.new()\n" "\n" "func _ready():\n" -" $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n" +" $LineEdit.connect(\"text_submitted\", self, \"_on_text_submitted\")\n" "\n" -"func _on_text_entered(command):\n" +"func _on_text_submitted(command):\n" " var error = expression.parse(command, [])\n" " if error != OK:\n" " print(expression.get_error_text())\n" @@ -25583,7 +25583,7 @@ msgstr "" #: doc/classes/Input.xml:99 msgid "" "Returns the current value of the joypad axis at given index (see [enum " -"JoyAxisList])." +"JoyAxis])." msgstr "" #: doc/classes/Input.xml:108 @@ -25592,7 +25592,7 @@ msgstr "" #: doc/classes/Input.xml:117 msgid "" -"Receives a [enum JoyAxisList] axis and returns its equivalent name as a " +"Receives a [enum JoyAxis] axis and returns its equivalent name as a " "string." msgstr "" @@ -25602,7 +25602,7 @@ msgstr "" #: doc/classes/Input.xml:135 msgid "" -"Receives a gamepad button from [enum JoyButtonList] and returns its " +"Receives a gamepad button from [enum JoyButton] and returns its " "equivalent name as a string." msgstr "" @@ -25677,7 +25677,7 @@ msgstr "" #: doc/classes/Input.xml:238 msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoyButtonList])." +"JoyButton])." msgstr "" #: doc/classes/Input.xml:247 @@ -26077,7 +26077,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadButton.xml:16 -msgid "Button identifier. One of the [enum JoyButtonList] button constants." +msgid "Button identifier. One of the [enum JoyButton] button constants." msgstr "" #: doc/classes/InputEventJoypadButton.xml:19 @@ -26105,7 +26105,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadMotion.xml:16 -msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants." +msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants." msgstr "" #: doc/classes/InputEventJoypadMotion.xml:19 @@ -32616,7 +32616,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33037,7 +33037,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33048,20 +33048,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -33187,7 +33187,7 @@ msgid "" "Examples:\n" "[codeblock]\n" "connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n" -"connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit " +"connect(\"text_submitted\", self, \"_on_LineEdit_text_submitted\") # LineEdit " "signal\n" "connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-" "defined signal\n" @@ -34558,7 +34558,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34692,7 +34692,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41208,7 +41208,7 @@ msgid "" "result, it should not be depended upon for reproducible random streams " "across Godot versions.\n" "To generate a random float number (within a given range) based on a time-" -"dependant seed:\n" +"dependent seed:\n" "[codeblock]\n" "var rng = RandomNumberGenerator.new()\n" "func _ready():\n" @@ -41766,30 +41766,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41797,7 +41797,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54061,7 +54061,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59140,7 +59140,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " @@ -60259,7 +60259,7 @@ msgstr "" #: doc/classes/XRController3D.xml:65 msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoyButtonList]." +"pressed. See [enum JoyButton]." msgstr "" #: doc/classes/XRController3D.xml:71 diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 8f8cb7da91..d6d7025d92 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. @@ -1058,7 +1058,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10389,7 +10389,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11562,7 +11562,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14318,7 +14318,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14656,7 +14656,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -33115,7 +33115,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33536,7 +33536,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33547,20 +33547,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -35058,7 +35058,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -35192,7 +35192,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42266,30 +42266,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42297,7 +42297,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54562,7 +54562,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59645,7 +59645,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/de.po b/doc/translations/de.po index 740d4eed12..83eabb14fe 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jaigskim <filzstift112@gmail.com>, 2020. @@ -992,7 +992,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10211,7 +10211,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11385,7 +11385,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14154,7 +14154,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14492,7 +14492,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -33032,7 +33032,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33453,7 +33453,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33464,20 +33464,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 #, fuzzy msgid "" @@ -34984,7 +34984,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -35118,7 +35118,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42226,30 +42226,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42257,7 +42257,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54558,7 +54558,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59796,7 +59796,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/es.po b/doc/translations/es.po index 4d71c12010..1426b57e30 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # 44pes Games <44pes.games@gmail.com>, 2020. @@ -1119,7 +1119,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -12986,7 +12986,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" "Convierte un valor [String] a un valor booleano, este método devolverá " @@ -14573,10 +14573,10 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" "Devuelve [code]true[/code] si el nodo está configurado como de nivel " -"superior. Ver [method set_as_toplevel]." +"superior. Ver [method set_as_top_level]." #: doc/classes/CanvasItem.xml:530 msgid "" @@ -18123,7 +18123,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -18150,7 +18150,7 @@ msgstr "" "Ejemplo de uso con una instancia de una escena personalizada<\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var sugerencia = preload(\"algunaEscenaSugerencia.tscn\").instance()\n" +" var sugerencia = preload(\"algunaEscenaSugerencia.tscn\").instantiate()\n" " tooltip.get_node(\"etiqueta\").text = para_texto\n" " return sugerencia\n" "[/codeblock]" @@ -18642,7 +18642,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -44207,10 +44207,10 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" -"Devuelve si este nodo se establece como Toplevel, es decir, si ignora las " +"Devuelve si este nodo se establece como top_level, es decir, si ignora las " "transformaciones de sus nodos padres." #: doc/classes/Node3D.xml:97 @@ -44834,7 +44834,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -44845,17 +44845,17 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" "Toda clase que no es un tipo integrado hereda de esta clase.\n" "Puedes construir Objetos desde lenguajes de scripting, usando [code]Object." @@ -44866,7 +44866,7 @@ msgstr "" "llama al método [method free] desde tu script o elimina la instancia desde C+" "+.\n" "Algunas clases que extienden a Object añaden gestión de memoria. Este es el " -"caso de [Reference], que cuenta las referencias y se borra a sí misma " +"caso de [RefCounted], que cuenta las referencias y se borra a sí misma " "automáticamente cuando deja de estar referenciada. [Node], otro tipo " "fundamental, borra todos sus hijos cuando se libera de la memoria.\n" "Los objetos exportan propiedades, que son principalmente útiles para el " @@ -44878,8 +44878,8 @@ msgstr "" "usando [code]in[/code]:\n" "[codeblock]\n" "var nodo = Node2D.new()\n" -"print(\"position\" in nodo) # Imprime \"True\".\n" -"print(\"otra_propiedad\" in nodo) # Imprime \"False\".\n" +"print(\"position\" in nodo) # Imprime \"true\".\n" +"print(\"otra_propiedad\" in nodo) # Imprime \"false\".\n" "[/codeblock]\n" "El operador [code]in[/code] evaluará a [code]true[/code] siempre que la " "clave exista, incluso si el valor es [code]null[/code].\n" @@ -44887,7 +44887,7 @@ msgstr "" "sencilla de notificar al objeto sobre diferentes eventos, de modo que todos " "ellos pueden ser manejados juntos. Véase [method _notification]." -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 #, fuzzy msgid "" @@ -46525,7 +46525,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -46659,7 +46659,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -53779,30 +53779,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -53810,7 +53810,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -66189,7 +66189,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -71348,7 +71348,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/extract.py b/doc/translations/extract.py index a65f942b92..a2bc5e37ec 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -9,8 +9,8 @@ from collections import OrderedDict EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"] HEADER = """\ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 874d3273c3..7455b828de 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tetra Homer <tetrahomer@gmail.com>, 2020. @@ -707,7 +707,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9902,7 +9902,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11075,7 +11075,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13831,7 +13831,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14169,7 +14169,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32621,7 +32621,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33042,7 +33042,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33053,20 +33053,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34563,7 +34563,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34697,7 +34697,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41771,30 +41771,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41802,7 +41802,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54066,7 +54066,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59145,7 +59145,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 3163a6131f..94cda2b9d9 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tapani Niemi <tapani.niemi@kapsi.fi>, 2020. @@ -720,7 +720,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9915,7 +9915,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11088,7 +11088,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13844,7 +13844,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14182,7 +14182,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32634,7 +32634,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33055,7 +33055,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33066,20 +33066,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34576,7 +34576,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34710,7 +34710,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41784,30 +41784,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41815,7 +41815,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54080,7 +54080,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59168,7 +59168,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 55434729e5..e0aef69af3 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Rémi Verschelde <remi@godotengine.org>, 2020. @@ -1017,7 +1017,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10233,7 +10233,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11406,7 +11406,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14162,7 +14162,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14500,7 +14500,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -25946,7 +25946,7 @@ msgstr "" #: doc/classes/Input.xml:99 msgid "" "Returns the current value of the joypad axis at given index (see [enum " -"JoyAxisList])." +"JoyAxis])." msgstr "" #: doc/classes/Input.xml:108 @@ -25955,7 +25955,7 @@ msgstr "" #: doc/classes/Input.xml:117 msgid "" -"Receives a [enum JoyAxisList] axis and returns its equivalent name as a " +"Receives a [enum JoyAxis] axis and returns its equivalent name as a " "string." msgstr "" @@ -25965,7 +25965,7 @@ msgstr "" #: doc/classes/Input.xml:135 msgid "" -"Receives a gamepad button from [enum JoyButtonList] and returns its " +"Receives a gamepad button from [enum JoyButton] and returns its " "equivalent name as a string." msgstr "" @@ -26041,7 +26041,7 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " -"JoyButtonList])." +"JoyButton])." msgstr "" "Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la " "chaîne de caractères donnée." @@ -26443,7 +26443,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadButton.xml:16 -msgid "Button identifier. One of the [enum JoyButtonList] button constants." +msgid "Button identifier. One of the [enum JoyButton] button constants." msgstr "" #: doc/classes/InputEventJoypadButton.xml:19 @@ -26471,7 +26471,7 @@ msgid "" msgstr "" #: doc/classes/InputEventJoypadMotion.xml:16 -msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants." +msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants." msgstr "" #: doc/classes/InputEventJoypadMotion.xml:19 @@ -32982,7 +32982,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33403,7 +33403,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33414,20 +33414,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34927,7 +34927,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -35061,7 +35061,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42142,30 +42142,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42173,7 +42173,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54519,7 +54519,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59618,7 +59618,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " @@ -60738,7 +60738,7 @@ msgstr "" #, fuzzy msgid "" "Returns [code]true[/code] if the button at index [code]button[/code] is " -"pressed. See [enum JoyButtonList]." +"pressed. See [enum JoyButton]." msgstr "" "Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " "zéro." diff --git a/doc/translations/id.po b/doc/translations/id.po index 246cf15495..fa90969628 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Sofyan Sugianto <sofyanartem@gmail.com>, 2020. @@ -733,7 +733,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9928,7 +9928,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11101,7 +11101,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13857,7 +13857,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14195,7 +14195,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32647,7 +32647,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33068,7 +33068,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33079,20 +33079,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34589,7 +34589,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34723,7 +34723,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41797,30 +41797,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41828,7 +41828,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54092,7 +54092,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59171,7 +59171,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/it.po b/doc/translations/it.po index 8a8ec5d107..d8b888535f 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Micila Micillotto <micillotto@gmail.com>, 2020. @@ -985,7 +985,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10186,7 +10186,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11359,7 +11359,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14115,7 +14115,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14453,7 +14453,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32913,7 +32913,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33334,7 +33334,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33345,20 +33345,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34856,7 +34856,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34990,7 +34990,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42067,30 +42067,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42098,7 +42098,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54365,7 +54365,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59459,7 +59459,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 02072678ef..fea270ad95 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Wataru Onuki <bettawat@yahoo.co.jp>, 2020. @@ -1091,7 +1091,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -11116,7 +11116,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -12289,7 +12289,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -15045,7 +15045,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -15383,7 +15383,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -33885,7 +33885,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -34306,7 +34306,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -34317,20 +34317,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 #, fuzzy msgid "" @@ -35830,7 +35830,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -35964,7 +35964,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -43046,30 +43046,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -43077,7 +43077,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -55349,7 +55349,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -60446,7 +60446,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/ko.po b/doc/translations/ko.po index ddc892b659..0dce30d48f 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Doyun Kwon <caen4516@gmail.com>, 2020. @@ -709,7 +709,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9904,7 +9904,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11077,7 +11077,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13833,7 +13833,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14171,7 +14171,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32623,7 +32623,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33044,7 +33044,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33055,20 +33055,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34699,7 +34699,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41773,30 +41773,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41804,7 +41804,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54068,7 +54068,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59149,7 +59149,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 4f840c229c..e409bd00b4 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2020. @@ -735,7 +735,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9930,7 +9930,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11103,7 +11103,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13859,7 +13859,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14197,7 +14197,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32649,7 +32649,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33070,7 +33070,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33081,20 +33081,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34591,7 +34591,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34725,7 +34725,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41799,30 +41799,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41830,7 +41830,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54094,7 +54094,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59173,7 +59173,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/pl.po b/doc/translations/pl.po index b3817aa5f6..06f09dcf81 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tomek <kobewi4e@gmail.com>, 2020. @@ -737,7 +737,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9948,7 +9948,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11121,7 +11121,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13877,7 +13877,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14215,7 +14215,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32668,7 +32668,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33089,7 +33089,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33100,20 +33100,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34610,7 +34610,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34744,7 +34744,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41818,30 +41818,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41849,7 +41849,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54117,7 +54117,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59203,7 +59203,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 89460c5caf..28ee6b7668 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # José Paulo <jose.paulo1919@gmail.com>, 2020. @@ -748,7 +748,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9943,7 +9943,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11116,7 +11116,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13872,7 +13872,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14210,7 +14210,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32662,7 +32662,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33083,7 +33083,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33094,20 +33094,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34604,7 +34604,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34738,7 +34738,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41812,30 +41812,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41843,7 +41843,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54108,7 +54108,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59194,7 +59194,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/ro.po b/doc/translations/ro.po index fb47ddb0dc..8cabaeebe1 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # EVOKZH <avip.ady@gmail.com>, 2020. @@ -709,7 +709,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9904,7 +9904,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11077,7 +11077,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13833,7 +13833,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14171,7 +14171,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32623,7 +32623,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33044,7 +33044,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33055,20 +33055,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34565,7 +34565,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34699,7 +34699,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41773,30 +41773,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41804,7 +41804,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54068,7 +54068,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59147,7 +59147,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 83c3440a64..e515ff50ff 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Alex <Alex.Gorichev@protonmail.com>, 2020. @@ -1072,7 +1072,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10409,7 +10409,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11582,7 +11582,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14338,7 +14338,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14676,7 +14676,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -33160,7 +33160,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33581,7 +33581,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33592,20 +33592,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -35104,7 +35104,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -35238,7 +35238,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42362,30 +42362,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42393,7 +42393,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54666,7 +54666,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59891,7 +59891,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 6d0bd44ba7..655a4a825c 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Младен Габић <cupakabra@protonmail.com>, 2020. @@ -719,7 +719,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9914,7 +9914,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11087,7 +11087,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13843,7 +13843,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14181,7 +14181,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32633,7 +32633,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33054,7 +33054,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33065,20 +33065,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34575,7 +34575,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34709,7 +34709,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41783,30 +41783,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41814,7 +41814,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54078,7 +54078,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59157,7 +59157,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/th.po b/doc/translations/th.po index 5753295ef4..7f3ef3a1e2 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. @@ -725,7 +725,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9920,7 +9920,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11093,7 +11093,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13849,7 +13849,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14187,7 +14187,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32639,7 +32639,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33060,7 +33060,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33071,20 +33071,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34581,7 +34581,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34715,7 +34715,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41789,30 +41789,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41820,7 +41820,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54084,7 +54084,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59163,7 +59163,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 0e5992ad0e..d102161901 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # hüseyinyıldız <hsynyldzcn@gmail.com>, 2020. @@ -701,7 +701,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9896,7 +9896,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11069,7 +11069,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13825,7 +13825,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14163,7 +14163,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32615,7 +32615,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33036,7 +33036,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33047,20 +33047,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34557,7 +34557,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34691,7 +34691,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41765,30 +41765,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41796,7 +41796,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54060,7 +54060,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59139,7 +59139,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/uk.po b/doc/translations/uk.po index e94a78591f..42daf9cd30 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Yuri Chornoivan <yurchor@ukr.net>, 2020. @@ -787,7 +787,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9982,7 +9982,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11155,7 +11155,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13911,7 +13911,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14249,7 +14249,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32701,7 +32701,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33122,7 +33122,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33133,20 +33133,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34643,7 +34643,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34777,7 +34777,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41851,30 +41851,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41882,7 +41882,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54147,7 +54147,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59237,7 +59237,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po index 08e9667c29..312fbd37c0 100644 --- a/doc/translations/zh_Hans.po +++ b/doc/translations/zh_Hans.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Haoyu Qiu <timothyqiu32@gmail.com>, 2020. @@ -934,7 +934,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -10129,7 +10129,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11302,7 +11302,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -14058,7 +14058,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14396,7 +14396,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32851,7 +32851,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33272,7 +33272,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33283,20 +33283,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34794,7 +34794,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34928,7 +34928,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -42002,30 +42002,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42033,7 +42033,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54298,7 +54298,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59381,7 +59381,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po index e09b693f6e..09d52a63c7 100644 --- a/doc/translations/zh_Hant.po +++ b/doc/translations/zh_Hant.po @@ -1,6 +1,6 @@ # Chinese (Traditional) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # binotaliu <binota@protonmail.ch>, 2020. @@ -738,7 +738,7 @@ msgid "" "the FileSystem dock into the script.\n" "[codeblock]\n" "# Instance a scene.\n" -"var diamond = preload(\"res://diamond.tscn\").instance()\n" +"var diamond = preload(\"res://diamond.tscn\").instantiate()\n" "[/codeblock]" msgstr "" @@ -9933,7 +9933,7 @@ msgid "" "Cast a [String] value to a boolean value, this method will return " "[code]false[/code] if [code]\"\"[/code] is passed in, and [code]true[/code] " "for all non-empty strings.\n" -"Examples: [code]bool(\"False\")[/code] returns [code]true[/code], " +"Examples: [code]bool(\"false\")[/code] returns [code]true[/code], " "[code]bool(\"\")[/code] returns [code]false[/code]." msgstr "" @@ -11106,7 +11106,7 @@ msgstr "" #: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " -"set_as_toplevel]." +"set_as_top_level]." msgstr "" #: doc/classes/CanvasItem.xml:530 @@ -13862,7 +13862,7 @@ msgid "" "Example of usage with custom scene instance:\n" "[codeblock]\n" "func _make_custom_tooltip(for_text):\n" -" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n" +" var tooltip = preload(\"SomeTooltipScene.tscn\").instantiate()\n" " tooltip.get_node(\"Label\").text = for_text\n" " return tooltip\n" "[/codeblock]" @@ -14200,7 +14200,7 @@ msgstr "" #: doc/classes/Control.xml:545 msgid "" -"Invalidates the size cache in this node and in parent nodes up to toplevel. " +"Invalidates the size cache in this node and in parent nodes up to top_level. " "Intended to be used with [method get_minimum_size] when the return value is " "changed. Setting [member rect_min_size] directly calls this method " "automatically." @@ -32652,7 +32652,7 @@ msgstr "" #: doc/classes/Node3D.xml:90 msgid "" -"Returns whether this node is set as Toplevel, that is whether it ignores its " +"Returns whether this node is set as top_level, that is whether it ignores its " "parent nodes transformations." msgstr "" @@ -33073,7 +33073,7 @@ msgid "" "to delete instances of it manually. To do so, call the [method free] method " "from your script or delete the instance from C++.\n" "Some classes that extend Object add memory management. This is the case of " -"[Reference], which counts references and deletes itself automatically when " +"[RefCounted], which counts references and deletes itself automatically when " "no longer referenced. [Node], another fundamental type, deletes all its " "children when freed from memory.\n" "Objects export properties, which are mainly useful for storage and editing, " @@ -33084,20 +33084,20 @@ msgid "" "code]:\n" "[codeblock]\n" "var n = Node2D.new()\n" -"print(\"position\" in n) # Prints \"True\".\n" -"print(\"other_property\" in n) # Prints \"False\".\n" +"print(\"position\" in n) # Prints \"true\".\n" +"print(\"other_property\" in n) # Prints \"false\".\n" "[/codeblock]\n" "The [code]in[/code] operator will evaluate to [code]true[/code] as long as " "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " "[method _notification].\n" -"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"[b]Note:[/b] Unlike references to a [RefCounted], references to an Object " "stored in a variable can become invalid without warning. Therefore, it's " -"recommended to use [Reference] for data classes instead of [Object]." +"recommended to use [RefCounted] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Object.xml:23 doc/classes/RefCounted.xml:12 #: doc/classes/Resource.xml:11 msgid "" "https://docs.godotengine.org/en/latest/getting_started/workflow/" @@ -34594,7 +34594,7 @@ msgid "Changes the [Color] at the given index." msgstr "" #: doc/classes/PackedDataContainerRef.xml:4 -msgid "Reference version of [PackedDataContainer]." +msgid "RefCounted version of [PackedDataContainer]." msgstr "" #: doc/classes/PackedFloat32Array.xml:4 @@ -34728,7 +34728,7 @@ msgid "" "[codeblock]\n" "# Use `load()` instead of `preload()` if the path isn't known at compile-" "time.\n" -"var scene = preload(\"res://scene.tscn\").instance()\n" +"var scene = preload(\"res://scene.tscn\").instantiate()\n" "# Add the node as a child of the node the script is attached to.\n" "add_child(scene)\n" "[/codeblock]\n" @@ -41802,30 +41802,30 @@ msgid "" "the half extents." msgstr "" -#: doc/classes/Reference.xml:4 +#: doc/classes/RefCounted.xml:4 msgid "Base class for reference-counted objects." msgstr "" -#: doc/classes/Reference.xml:7 +#: doc/classes/RefCounted.xml:7 msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" "Unlike [Object]s, References keep an internal reference counter so that they " "are automatically released when no longer in use, and only then. References " "therefore do not need to be freed manually with [method Object.free].\n" -"In the vast majority of use cases, instantiating and using [Reference]-" +"In the vast majority of use cases, instantiating and using [RefCounted]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:19 +#: doc/classes/RefCounted.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:27 +#: doc/classes/RefCounted.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -41833,7 +41833,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:35 +#: doc/classes/RefCounted.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -54098,7 +54098,7 @@ msgid "" "[codeblock]\n" "var foo = 2 # foo is dynamically an integer\n" "foo = \"Now foo is a string!\"\n" -"foo = Reference.new() # foo is an Object\n" +"foo = RefCounted.new() # foo is an Object\n" "var bar: int = 2 # bar is a statically typed integer.\n" "# bar = \"Uh oh! I can't make static variables become a different type!\"\n" "[/codeblock]\n" @@ -59181,7 +59181,7 @@ msgstr "" #: doc/classes/WeakRef.xml:7 msgid "" -"A weakref can hold a [Reference], without contributing to the reference " +"A weakref can hold a [RefCounted], without contributing to the reference " "counter. A weakref can be created from an [Object] using [method @GDScript." "weakref]. If this object is not a reference, weakref still works, however, " "it does not have any effect on the object. Weakrefs are useful in cases " |