diff options
Diffstat (limited to 'doc/translations/zh_Hans.po')
-rw-r--r-- | doc/translations/zh_Hans.po | 97 |
1 files changed, 87 insertions, 10 deletions
diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po index 1ec73b260a..1be92ffac3 100644 --- a/doc/translations/zh_Hans.po +++ b/doc/translations/zh_Hans.po @@ -6,12 +6,14 @@ # Haoyu Qiu <timothyqiu32@gmail.com>, 2020. # fangxvan <2661712415@qq.com>, 2020. # yzt <834950797@qq.com>, 2020. +# 懵逼Kitty <m1330586660@163.com>, 2020. +# MintSoda <lionlxh@qq.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2020-06-09 13:36+0000\n" -"Last-Translator: yzt <834950797@qq.com>\n" +"PO-Revision-Date: 2020-07-31 03:47+0000\n" +"Last-Translator: MintSoda <lionlxh@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" "Language: zh_Hans\n" @@ -19,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.2-dev\n" #: doc/tools/makerst.py msgid "Description" @@ -223,6 +225,11 @@ msgid "" "a = atan2(0, -1) # a is 3.141593\n" "[/codeblock]" msgstr "" +"以弧度返回 [code]y/x[/code] 的反正切。用于获取 [code]y/x[/code] 的切角。为了" +"求解该值,该方法计算会两个参数的符号以确定象限。\n" +"[codeblock]\n" +"a = atan2(0, -1) # a is 3.141593\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:143 msgid "" @@ -232,6 +239,10 @@ msgid "" "not use this option if the serialized object comes from untrusted sources to " "avoid potential security threats (remote code execution)." msgstr "" +"将字节数组解码回一个值。当 [code]allow_objects[/code] 为 [/code]true[code] " +"时,允许解码对象。\n" +"[b]警告:[/b]反序列化过的对象可以容纳可执行的代码。如果序列化的对象来自不受信" +"任的来源,请不要激活此选项,以避免潜在的安全威胁(指远程执行代码)。" #: modules/gdscript/doc_classes/@GDScript.xml:155 #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145 @@ -240,6 +251,8 @@ msgid "" "axis) to the polar coordinate system (a distance from the origin and an " "angle)." msgstr "" +"将以直角坐标系(X和Y轴)表示的2D点转换为以极坐标系(距原点的距离和角度)表" +"示。" #: modules/gdscript/doc_classes/@GDScript.xml:164 msgid "" @@ -250,6 +263,11 @@ msgid "" "i = ceil(1.001) # i is 2\n" "[/codeblock]" msgstr "" +"向上舍入 [code]s[/code],返回不小于 [code]s[/code] 的最小整数值。\n" +"[codeblock]\n" +"i = ceil(1.45) # i is 2\n" +"i = ceil(1.001) # i is 2\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:177 msgid "" @@ -262,6 +280,13 @@ msgid "" "[/codeblock]\n" "This is the inverse of [method ord]." msgstr "" +"返回指定Unicode编码位置的字符为字符串(这个编码位置也可以是ASCII编码)。\n" +"[codeblock]\n" +"a = char(65) # a is \"A\"\n" +"a = char(65 + 32) # a is \"a\"\n" +"a = char(8364) # a is \"€\"\n" +"[/codeblock]\n" +"This is the inverse of [method ord]." #: modules/gdscript/doc_classes/@GDScript.xml:196 msgid "" @@ -277,6 +302,17 @@ msgid "" "a = clamp(speed, 1, 20)\n" "[/codeblock]" msgstr "" +"Clamp (钳住) [code]value[/code],返回不低于 [code]min[/code] 且不高于 " +"[code]max[/code]的值。\n" +"[codeblock]\n" +"speed = 1000\n" +"# a is 20\n" +"a = clamp(speed, 1, 20)\n" +"\n" +"speed = -10\n" +"# a is 1\n" +"a = clamp(speed, 1, 20)\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:216 msgid "" @@ -291,6 +327,16 @@ msgid "" "print(a.length())\n" "[/codeblock]" msgstr "" +"尽可能以最佳方式将一种类型转换为另一种类型。[code]type[/code] 参数应使用 " +"[enum Variant.Type] 作为值。\n" +"[codeblock]\n" +"a = Vector2(1, 0)\n" +"# 打印出 1\n" +"print(a.length())\n" +"a = convert(a, TYPE_STRING)\n" +"# 打印出 6 ,因为 \"(1, 0)\" 是6个字符\n" +"print(a.length())\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:233 msgid "" @@ -301,6 +347,12 @@ msgid "" "print(cos(PI))\n" "[/codeblock]" msgstr "" +"返回角度 [code]s[/code] 为弧度。\n" +"[codeblock]\n" +"# 打印出 1 ,然后 -1\n" +"print(cos(PI * 2))\n" +"print(cos(PI))\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:247 msgid "" @@ -310,10 +362,15 @@ msgid "" "print(cosh(1))\n" "[/codeblock]" msgstr "" +"返回 [code]s[/code] 的双曲余弦值为弧度。\n" +"[codeblock]\n" +"# 打印出 1.543081\n" +"print(cosh(1))\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:260 msgid "Converts from decibels to linear energy (audio)." -msgstr "" +msgstr "从分贝转换为线性能量,即电压增益(声学范畴的)。" #: modules/gdscript/doc_classes/@GDScript.xml:273 msgid "" @@ -324,6 +381,12 @@ msgid "" "a = dectime(60, 10, 0.1))\n" "[/codeblock]" msgstr "" +"返回 [code]value[/code] 减少了 [code]step[/code] * [code]amount[/code] 之后的" +"结果.\n" +"[codeblock]\n" +"# a = 59\n" +"a = dectime(60, 10, 0.1))\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:286 msgid "" @@ -333,12 +396,17 @@ msgid "" "r = deg2rad(180)\n" "[/codeblock]" msgstr "" +"将角度转换为弧度。\n" +"[codeblock]\n" +"# r 为 3.141593\n" +"r = deg2rad(180)\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:299 msgid "" "Converts a previously converted instance to a dictionary, back into an " "instance. Useful for deserializing." -msgstr "" +msgstr "将 (由实例转化而来的) 字典转换回实例。用于反序列化。" #: modules/gdscript/doc_classes/@GDScript.xml:310 #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90 @@ -346,6 +414,9 @@ msgid "" "Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is " "ease-in, 1+ is ease out. Negative values are in-out/out in." msgstr "" +"缓动函数,基于指数。[code]s[/code]是函数的x值,[code]curve[/code]为0时,函数" +"为常数函数,1是线性函数,0到1是缓入,1+是缓出。0到-1是缓出再缓入,低于-1是缓" +"入再缓出。" #: modules/gdscript/doc_classes/@GDScript.xml:319 msgid "" @@ -357,6 +428,12 @@ msgid "" "a = exp(2) # Approximately 7.39\n" "[/codeblock]" msgstr "" +"自然指数函数。返回 [b]e[/b] 的 [b]s[/b] 次幂。\n" +"[b]e[/b]的近似值为2.71828。\n" +"以其他底数求指数,应使用方法 [method pow]。\n" +"[codeblock]\n" +"a = exp(2) # 约为 7.39\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:333 msgid "" @@ -26760,7 +26837,7 @@ msgstr "" #: doc/classes/KinematicBody2D.xml:4 msgid "Kinematic body 2D node." -msgstr "" +msgstr "2D运动体节点。" #: doc/classes/KinematicBody2D.xml:7 msgid "" @@ -26926,7 +27003,7 @@ msgstr "" #: doc/classes/KinematicBody3D.xml:4 msgid "Kinematic body 3D node." -msgstr "" +msgstr "3D运动体节点。" #: doc/classes/KinematicBody3D.xml:7 msgid "" @@ -32006,7 +32083,7 @@ msgstr "" #: doc/classes/Node2D.xml:134 msgid "Position, relative to the node's parent." -msgstr "" +msgstr "位置,相对于父节点的位置。" #: doc/classes/Node2D.xml:137 msgid "Rotation in radians, relative to the node's parent." @@ -32014,7 +32091,7 @@ msgstr "" #: doc/classes/Node2D.xml:140 msgid "Rotation in degrees, relative to the node's parent." -msgstr "" +msgstr "旋转角度,相对于父节点的旋转角度。" #: doc/classes/Node2D.xml:143 msgid "The node's scale. Unscaled value: [code](1, 1)[/code]." @@ -59929,4 +60006,4 @@ msgstr "" #: doc/classes/YSort.xml:16 msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." -msgstr "" +msgstr "如果为 [code]true[/code],则对子节点进行排序,否则将禁用排序。" |