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Diffstat (limited to 'doc/translations/uk.po')
-rw-r--r-- | doc/translations/uk.po | 403 |
1 files changed, 346 insertions, 57 deletions
diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 0eed155e80..9f268b548f 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -15,8 +15,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-29 12:53+0000\n" -"Last-Translator: Vladyslav Anisimov <uniss@ua.fm>\n" +"PO-Revision-Date: 2022-02-16 16:37+0000\n" +"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/uk/>\n" "Language: uk\n" @@ -73,7 +73,6 @@ msgid "Theme Property Descriptions" msgstr "Описи Властивостей Теми" #: doc/tools/make_rst.py -#, fuzzy msgid "Inherits:" msgstr "Успадковує:" @@ -88,9 +87,8 @@ msgid "(overrides %s)" msgstr "(перевизначає %s)" #: doc/tools/make_rst.py -#, fuzzy msgid "Default" -msgstr "За замовчуванням" +msgstr "Типовий" #: doc/tools/make_rst.py #, fuzzy @@ -3480,6 +3478,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4991,8 +4998,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "Повертає тангенс параметра." #: doc/classes/AnimationNode.xml msgid "" @@ -5016,7 +5024,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -5025,7 +5033,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -9643,26 +9651,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9820,6 +9812,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12903,6 +12905,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15740,8 +15754,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16498,6 +16513,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23177,7 +23211,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25281,8 +25330,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25552,7 +25602,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32101,7 +32156,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32481,8 +32541,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34323,6 +34387,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34336,6 +34409,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34378,6 +34463,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34429,6 +34524,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36753,6 +36860,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36923,6 +37049,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -37023,6 +37164,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37273,6 +37422,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38260,8 +38415,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -39054,7 +39209,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -46921,6 +47088,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46931,8 +47109,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47445,14 +47625,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47581,8 +47766,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51520,6 +51705,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52774,6 +52966,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54610,7 +54814,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54624,7 +54828,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55299,7 +55503,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55562,7 +55771,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55585,11 +55803,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55638,14 +55869,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55815,8 +56048,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57311,6 +57552,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "Повертає кут до заданого вектора у радіанах." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "Повертає значення, яке є протилежним до значення параметра." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "Повертає лишок за двома векторами." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58349,6 +58600,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58490,6 +58747,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58537,6 +58806,13 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]." + +#: doc/classes/Theme.xml msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" @@ -58633,6 +58909,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60809,7 +61099,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60851,10 +61141,9 @@ msgid "" msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." #: doc/classes/TreeItem.xml #, fuzzy |