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Diffstat (limited to 'doc/translations/ru.po')
-rw-r--r-- | doc/translations/ru.po | 380 |
1 files changed, 268 insertions, 112 deletions
diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 7355406513..b590ff4014 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -52,12 +52,14 @@ # SonicStalker Games <dmitriyusolsev1971@gmail.com>, 2022. # Kedr <lava20121991@gmail.com>, 2022. # Lost Net <pc.mirkn@gmail.com>, 2022. +# Vladimir Kirillovskiy <vladimir.kirillovskiy@gmail.com>, 2022. +# motismob <evt.mixail@ya.ru>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-08-28 00:17+0000\n" -"Last-Translator: Алексей Смирнов <tir74@mail.ru>\n" +"PO-Revision-Date: 2022-09-16 07:12+0000\n" +"Last-Translator: Rish Alternative <ii4526668@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" "Language: ru\n" @@ -2871,7 +2873,7 @@ msgid "" "Media back key. Not to be confused with the Back button on an Android device." msgstr "" "Мультимедийная клавиша \"Назад\". Не путать с кнопкой \"Назад\" на " -"устройствах Android" +"устройствах Android." #: doc/classes/@GlobalScope.xml #, fuzzy @@ -4122,42 +4124,59 @@ msgid "" "MIDI pitch bend message. This message is sent to indicate a change in the " "pitch bender (wheel or lever, typically)." msgstr "" +"Сообщение MIDI об изменении высоты тона. Это сообщение отправляется для " +"обозначения изменения питч-бенда ( как правило, колесо или рычаг)." #: doc/classes/@GlobalScope.xml msgid "" "MIDI system exclusive message. This has behavior exclusive to the device " "you're receiving input from. Getting this data is not implemented in Godot." msgstr "" +"Эксклюзивное сообщение MIDI системы. Это поведение эксклюзивно для " +"устройства от которого вы получаете данные. Получение этих данных не " +"реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI quarter frame message. Contains timing information that is used to " "synchronize MIDI devices. Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение о четверти кадра. Содержит информацию о времени, которая " +"используется для синхронизации MIDI-устройств. Получение этих данных не " +"реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI song position pointer message. Gives the number of 16th notes since the " "start of the song. Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение указателя позиции композиции. Дает число 16-ых нот с момента " +"начала композиции. Получение этих данных не реализовано в Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI song select message. Specifies which sequence or song is to be played. " "Getting this data is not implemented in Godot." msgstr "" +"MIDI сообщение о выборе композиции. Указывает, какая последовательность или " +"песня должна быть воспроизведена. Получение этих данных не реализовано в " +"Godot." #: doc/classes/@GlobalScope.xml msgid "" "MIDI tune request message. Upon receiving a tune request, all analog " "synthesizers should tune their oscillators." msgstr "" +"MIDI сообщение с запросом на подстройку. При получении запроса на подстройку " +"все аналоговые синтезаторы должны подстроить свои осцилляторы." #: doc/classes/@GlobalScope.xml msgid "" "MIDI timing clock message. Sent 24 times per quarter note when " "synchronization is required." msgstr "" +"MIDI сообщение синхронизации времени. Отправляется 24 раза на четверть ноты, " +"когда требуется синхронизация." #: doc/classes/@GlobalScope.xml msgid "" @@ -4171,7 +4190,7 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "MIDI stop message. Stop the current sequence." -msgstr "" +msgstr "MIDI сообщение об остановке. Останавливает текущую последовательность." #: doc/classes/@GlobalScope.xml msgid "" @@ -4180,10 +4199,13 @@ msgid "" msgstr "" #: doc/classes/@GlobalScope.xml +#, fuzzy msgid "" "MIDI system reset message. Reset all receivers in the system to power-up " "status. It should not be sent on power-up itself." msgstr "" +"MIDI сообщение о сбросе системы. Сбрасывает все получатели системы до " +"выключенного статуса. Не должен быть отправлен на включение сам по себе." #: doc/classes/@GlobalScope.xml msgid "" @@ -8000,7 +8022,12 @@ msgstr "" msgid "" "3D area that detects [CollisionObject] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to custom audio buses." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] " +"node as a [i]direct[/i] child (or add multiple such nodes as direct " +"children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape] (also called \"trimesh\") for a " +"warning about possibly unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml @@ -8237,7 +8264,12 @@ msgstr "" msgid "" "2D area that detects [CollisionObject2D] nodes overlapping, entering, or " "exiting. Can also alter or override local physics parameters (gravity, " -"damping) and route audio to a custom audio bus." +"damping) and route audio to a custom audio bus.\n" +"To give the area its shape, add a [CollisionShape2D] or a " +"[CollisionPolygon2D] node as a [i]direct[/i] child (or add multiple such " +"nodes as direct children) of the area.\n" +"[b]Warning:[/b] See [ConcavePolygonShape2D] for a warning about possibly " +"unexpected behavior when using that shape for an area." msgstr "" #: doc/classes/Area2D.xml @@ -9019,7 +9051,15 @@ msgid "" "mode\" where the vertex and other arrays become the sources of data and the " "index array defines the vertex order. All sub-arrays must have the same " "length as the vertex array or be empty, except for [constant ARRAY_INDEX] if " -"it is used." +"it is used.\n" +"[code]compress_flags[/code] is a bitfield made of [enum Mesh.ArrayFormat] " +"values. It defaults to [constant Mesh.ARRAY_COMPRESS_DEFAULT].\n" +"[b]Note:[/b] The default [code]compress_flags[/code] enable [constant Mesh." +"ARRAY_COMPRESS_COLOR], which makes vertex colors stored as 8-bit unsigned " +"integers. This will clamp overbright vertex colors to [code]Color(1, 1, 1, 1)" +"[/code] and reduce their precision. To store HDR vertex colors, remove the " +"vertex color compression flag by passing [code]Mesh.ARRAY_COMPRESS_DEFAULT ^ " +"Mesh.ARRAY_COMPRESS_COLOR[/code] as the value of [code]compress_flags[/code]." msgstr "" #: doc/classes/ArrayMesh.xml @@ -15461,17 +15501,17 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_layer].\n" +"code] in the [member collision_layer].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_layer]." +"code] in the [member collision_layer]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" -"code] in the the [member collision_mask].\n" +"code] in the [member collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" -"code] in the the [member collision_mask]." +"code] in the [member collision_mask]." msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml @@ -15780,12 +15820,13 @@ msgstr "" #: doc/classes/CollisionShape.xml msgid "" -"Editor facility for creating and editing collision shapes in 3D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area] to give it a detection shape, or add it to a " -"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-" -"only helper to create shapes, use [method CollisionObject." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 3D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area] to give it a detection shape, or add it to a " +"[PhysicsBody] to create a solid object." msgstr "" #: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml @@ -15822,12 +15863,13 @@ msgstr "" #: doc/classes/CollisionShape2D.xml msgid "" -"Editor facility for creating and editing collision shapes in 2D space. You " -"can use this node to represent all sorts of collision shapes, for example, " -"add this to an [Area2D] to give it a detection shape, or add it to a " -"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an " -"Editor-only helper to create shapes, use [method CollisionObject2D." -"shape_owner_get_shape] to get the actual shape." +"Editor facility for creating and editing collision shapes in 2D space. Set " +"the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this " +"is an Editor-only helper to create shapes, use [method CollisionObject2D." +"shape_owner_get_shape] to get the actual shape.\n" +"You can use this node to represent all sorts of collision shapes, for " +"example, add this to an [Area2D] to give it a detection shape, or add it to " +"a [PhysicsBody2D] to create a solid object." msgstr "" #: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml @@ -16988,7 +17030,15 @@ msgid "" "area. This shape is created by feeding a list of triangles.\n" "[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to " "work with static [PhysicsBody] nodes like [StaticBody] and will not work " -"with [KinematicBody] or [RigidBody] with a mode other than Static." +"with [KinematicBody] or [RigidBody] with a mode other than Static.\n" +"[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, " +"created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in " +"the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may " +"give unexpected results: when using Godot Physics, the area will only detect " +"collisions with the triangle faces in the [ConcavePolygonShape] (and not " +"with any \"inside\" of the shape, for example), and when using Bullet " +"Physics the area will not detect any collisions with the concave shape at " +"all (this is a known bug)." msgstr "" #: doc/classes/ConcavePolygonShape.xml @@ -17014,7 +17064,11 @@ msgid "" "The main difference between a [ConvexPolygonShape2D] and a " "[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and " "uses a more complex method of collision detection, and a convex one forces " -"itself to be convex in order to speed up collision detection." +"itself to be convex in order to speed up collision detection.\n" +"[b]Warning:[/b] Using this shape for an [Area2D] (via a [CollisionShape2D] " +"node) may give unexpected results: the area will only detect collisions with " +"the segments in the [ConcavePolygonShape2D] (and not with any \"inside\" of " +"the shape, for example)." msgstr "" #: doc/classes/ConcavePolygonShape2D.xml @@ -36388,8 +36442,12 @@ msgstr "" msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml doc/classes/VisualServer.xml -msgid "Flag used to mark a compressed (half float) color array." +#: doc/classes/Mesh.xml +msgid "" +"Flag used to mark a compressed (half float) color array.\n" +"[b]Note:[/b] If this flag is enabled, vertex colors will be stored as 8-bit " +"unsigned integers. This will clamp overbright colors to [code]Color(1, 1, 1, " +"1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml doc/classes/VisualServer.xml @@ -36434,7 +36492,10 @@ msgid "" "ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant " "ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant " "ARRAY_COMPRESS_TEX_UV2], [constant ARRAY_COMPRESS_WEIGHTS], and [constant " -"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly." +"ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION] quickly.\n" +"[b]Note:[/b] Since this flag enables [constant ARRAY_COMPRESS_COLOR], vertex " +"colors will be stored as 8-bit unsigned integers. This will clamp overbright " +"colors to [code]Color(1, 1, 1, 1)[/code] and reduce colors' precision." msgstr "" #: doc/classes/Mesh.xml @@ -55682,11 +55743,15 @@ msgstr "" msgid "" "Switches the portal culling system on and off.\n" "It is important to note that when portal culling is active, it is " -"responsible for [b]all[/b] the 3d culling. Some editor functionality may be " -"more difficult to use, so switching the active flag is intended to be used " -"to make sure your [Room] / [Portal] layout works within the editor.\n" +"responsible for [b]all[/b] the 3d culling. Some editor visual debugging " +"helpers may not be available when active, so switching the active flag is " +"intended to be used to ensure your [Room] / [Portal] layout works within the " +"editor.\n" "Switching to [code]active[/code] will have no effect when the [code]room " -"graph[/code] is unloaded (the rooms have not yet been converted)." +"graph[/code] is unloaded (the rooms have not yet been converted).\n" +"[b]Note:[/b] For efficiency, the portal system is designed to work with only " +"the core visual object types. In particular, only nodes derived from " +"[VisualInstance] are expected to show when the system is active." msgstr "" #: doc/classes/RoomManager.xml @@ -56605,6 +56670,18 @@ msgid "" "[/codeblock]\n" "In the example above, all children of a node are moved one after another to " "position (0, 0).\n" +"You should avoid using more than one [SceneTreeTween] per object's property. " +"If two or more tweens animate one property at the same time, the last one " +"created will take priority and assign the final value. If you want to " +"interrupt and restart an animation, consider assigning the [SceneTreeTween] " +"to a variable:\n" +"[codeblock]\n" +"var tween\n" +"func animate():\n" +" if tween:\n" +" tween.kill() # Abort the previous animation.\n" +" tween = create_tween()\n" +"[/codeblock]\n" "Some [Tweener]s use transitions and eases. The first accepts a [enum Tween." "TransitionType] constant, and refers to the way the timing of the animation " "is handled (see [url=https://easings.net/]easings.net[/url] for some " @@ -56617,7 +56694,10 @@ msgid "" "tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To " "prevent a [SceneTreeTween] from autostarting, you can call [method stop] " -"immediately after it is created." +"immediately after it is created.\n" +"[b]Note:[/b] [SceneTreeTween]s are processing after all of nodes in the " +"current frame, i.e. after [method Node._process] or [method Node." +"_physics_process] (depending on [enum Tween.TweenProcessMode])." msgstr "" #: doc/classes/SceneTreeTween.xml @@ -63866,7 +63946,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63875,7 +63955,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the constant at [code]name[/code] if the theme has [code]node_type[/" +"Clears the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63884,7 +63964,7 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" @@ -63893,7 +63973,8 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears the icon at [code]name[/code] if the theme has [code]node_type[/code]." +"Clears the icon at [code]name[/code] if the theme has [code]theme_type[/" +"code]." msgstr "" "Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" "code]." @@ -63901,15 +63982,18 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/" +"Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Clears the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code]." +"theme has [code]theme_type[/code]." msgstr "" +"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" +"code]." #: doc/classes/Theme.xml msgid "" @@ -63928,15 +64012,17 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s " -"name, for use in [method get_color], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_color], if the theme has [code]theme_type[/" +"code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63947,16 +64033,17 @@ msgstr "" #: doc/classes/Theme.xml #, fuzzy msgid "" -"Returns the constant at [code]name[/code] if the theme has [code]node_type[/" +"Returns the constant at [code]name[/code] if the theme has [code]theme_type[/" "code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the constants as a [PoolStringArray] filled with each constant's " -"name, for use in [method get_constant], if the theme has [code]node_type[/" +"name, for use in [method get_constant], if the theme has [code]theme_type[/" "code]." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63967,16 +64054,17 @@ msgstr "" #: doc/classes/Theme.xml msgid "" -"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/" +"Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/" "code]. If such item does not exist and [member default_font] is set on the " "theme, the default font will be returned." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s " -"name, for use in [method get_font], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_font], if the theme has [code]theme_type[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -63988,14 +64076,15 @@ msgstr "" #, fuzzy msgid "" "Returns the icon [Texture] at [code]name[/code] if the theme has " -"[code]node_type[/code]." +"[code]theme_type[/code]." msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s " -"name, for use in [method get_icon], if the theme has [code]node_type[/code]." -msgstr "" +"name, for use in [method get_icon], if the theme has [code]theme_type[/code]." +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" @@ -64006,17 +64095,19 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the [StyleBox] at [code]name[/code] if the theme has " -"[code]node_type[/code].\n" +"[code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_stylebox_list]. " -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml msgid "" "Returns all the [StyleBox]s as a [PoolStringArray] filled with each " "[StyleBox]'s name, for use in [method get_stylebox], if the theme has " -"[code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method get_stylebox_types]." +"[code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " +"get_stylebox_types]." msgstr "" #: doc/classes/Theme.xml @@ -64029,9 +64120,9 @@ msgstr "" #: doc/classes/Theme.xml msgid "" "Returns the theme item of [code]data_type[/code] at [code]name[/code] if the " -"theme has [code]node_type[/code].\n" +"theme has [code]theme_type[/code].\n" "Valid [code]name[/code]s may be found using [method get_theme_item_list] or " -"a data type specific method. Valid [code]node_type[/code]s may be found " +"a data type specific method. Valid [code]theme_type[/code]s may be found " "using [method get_theme_item_types] or a data type specific method." msgstr "" @@ -64039,8 +64130,8 @@ msgstr "" msgid "" "Returns all the theme items of [code]data_type[/code] as a [PoolStringArray] " "filled with each theme items's name, for use in [method get_theme_item] or a " -"data type specific method, if the theme has [code]node_type[/code].\n" -"Valid [code]node_type[/code]s may be found using [method " +"data type specific method, if the theme has [code]theme_type[/code].\n" +"Valid [code]theme_type[/code]s may be found using [method " "get_theme_item_types] or a data type specific method." msgstr "" @@ -64055,7 +64146,7 @@ msgstr "" msgid "" "Returns all the theme types as a [PoolStringArray] filled with unique type " "names, for use in other [code]get_*[/code] functions of this theme.\n" -"[b]Note:[/b] [code]node_type[/code] has no effect and will be removed in " +"[b]Note:[/b] [code]theme_type[/code] has no effect and will be removed in " "future version." msgstr "" @@ -64075,18 +64166,23 @@ msgstr "Возвращает [code]true[/code] если массив содер #, fuzzy msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " "приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if constant with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml #, fuzzy @@ -64099,32 +64195,45 @@ msgstr "Возвращает [code]true[/code] если массив содер #, fuzzy msgid "" "Returns [code]true[/code] if [Font] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" "Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " "приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in " -"[code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Returns [code]true[/code] if a theme item of [code]data_type[/code] with " -"[code]name[/code] is in [code]node_type[/code].\n" -"Returns [code]false[/code] if the theme does not have [code]node_type[/code]." +"[code]name[/code] is in [code]theme_type[/code].\n" +"Returns [code]false[/code] if the theme does not have [code]theme_type[/" +"code]." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml #, fuzzy @@ -64152,90 +64261,115 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the constant at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." msgstr "" +"Сдвигает вектор к [code]to[/code] на фиксированное значение [code]delta[/" +"code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme " -"has [code]node_type[/code]. If [code]name[/code] is already taken, this " +"has [code]theme_type[/code]. If [code]name[/code] is already taken, this " "method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the " -"theme has [code]node_type[/code]. If [code]name[/code] is already taken, " +"theme has [code]theme_type[/code]. If [code]name[/code] is already taken, " "this method fails." -msgstr "" +msgstr "Возвращает [code]true[/code] если массив содержит [code]value[/code]." #: doc/classes/Theme.xml msgid "" "Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to " -"[code]name[/code] if the theme has [code]node_type[/code]. If [code]name[/" +"[code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/" "code] is already taken, this method fails." msgstr "" #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's constant to [code]constant[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme's icon [Texture] to [code]texture[/code] at [code]name[/code] " -"in [code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"in [code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in " -"[code]node_type[/code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"[code]theme_type[/code].\n" +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml +#, fuzzy msgid "" "Sets the theme item of [code]data_type[/code] to [code]value[/code] at " -"[code]name[/code] in [code]node_type[/code].\n" +"[code]name[/code] in [code]theme_type[/code].\n" "Does nothing if the [code]value[/code] type does not match [code]data_type[/" "code].\n" -"Creates [code]node_type[/code] if the theme does not have it." +"Creates [code]theme_type[/code] if the theme does not have it." msgstr "" +"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] " +"приблизительно равны друг другу." #: doc/classes/Theme.xml msgid "" @@ -74069,6 +74203,10 @@ msgid "Flag used to mark an index array." msgstr "" #: doc/classes/VisualServer.xml +msgid "Flag used to mark a compressed (half float) color array." +msgstr "" + +#: doc/classes/VisualServer.xml msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -74395,8 +74533,9 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance does not have a type." -msgstr "" +msgstr "Данный экземпляр не имеет типа." #: doc/classes/VisualServer.xml msgid "The instance is a mesh." @@ -74407,28 +74546,32 @@ msgid "The instance is a multimesh." msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is an immediate geometry." -msgstr "" +msgstr "Дынный экземпляр - геометрическая фигура." #: doc/classes/VisualServer.xml msgid "The instance is a particle emitter." -msgstr "" +msgstr "Данный экземпляр - источник частиц." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a light." -msgstr "" +msgstr "Данный экземпляр - источник освещения." #: doc/classes/VisualServer.xml msgid "The instance is a reflection probe." -msgstr "" +msgstr "Данный экземпляр - проба отражения." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a GI probe." -msgstr "" +msgstr "Данный экземпляр - проба GI." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The instance is a lightmap capture." -msgstr "" +msgstr "Данный экземпляр - захваченная карта освещения." #: doc/classes/VisualServer.xml msgid "Represents the size of the [enum InstanceType] enum." @@ -74454,7 +74597,7 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "Disable shadows from this instance." -msgstr "" +msgstr "Отключает тени в данном экземпляре." #: doc/classes/VisualServer.xml msgid "Cast shadows from this instance." @@ -74502,8 +74645,9 @@ msgid "The light adds color depending on mask." msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Do not apply a filter to canvas light shadows." -msgstr "" +msgstr "Не применяет фильтры на холст теней." #: doc/classes/VisualServer.xml msgid "Use PCF3 filtering to filter canvas light shadows." @@ -74565,19 +74709,20 @@ msgstr "" #: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." -msgstr "" +msgstr "Количество изменений поверхности в кадр." #: doc/classes/VisualServer.xml msgid "The amount of draw calls in frame." -msgstr "" +msgstr "Количество вызовов отрисовки в кадр." #: doc/classes/VisualServer.xml +#, fuzzy msgid "The amount of 2d items in the frame." -msgstr "" +msgstr "Количество 2d-объектов в кадре." #: doc/classes/VisualServer.xml msgid "The amount of 2d draw calls in frame." -msgstr "" +msgstr "Количество вызовов отрисовки 2d в кадре." #: doc/classes/VisualServer.xml msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." @@ -74621,34 +74766,45 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml +#, fuzzy msgid "MultiMesh custom data uses a float per component." msgstr "" +"Пользовательские данные MultiMesh используют для хранения число с плавающей " +"точкой." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Reflection probe will update reflections once and then stop." -msgstr "" +msgstr "Проба отражения будет обновлена единожды и затем остановлена." #: doc/classes/VisualServer.xml +#, fuzzy msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" +"Проба отражения будет обновляться каждый кадр. Режим нужен для захвата " +"движущихся объектов." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Draw particles in the order that they appear in the particles array." -msgstr "" +msgstr "Отрисует частицы исходя из их расположения в массиве" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Sort particles based on their lifetime." -msgstr "" +msgstr "Отсортирует частицы исходя из их времени жизни." #: doc/classes/VisualServer.xml +#, fuzzy msgid "Sort particles based on their distance to the camera." -msgstr "" +msgstr "Отсортирует частицы исходя из расстояния от камеры" #: doc/classes/VisualServer.xml +#, fuzzy msgid "Use the clear color as background." -msgstr "" +msgstr "Используйте сплошной цвет как задний фон." #: doc/classes/VisualServer.xml msgid "Use a specified color as the background." |